テスト時の Asset 生成を回避

* あとで。ゴミ掃除問題
This commit is contained in:
ousttrue 2022-12-05 14:52:55 +09:00
parent 97def6a8c5
commit 1add059e82

View File

@ -220,9 +220,9 @@ namespace UniGLTF
[Category("UnityPath")]
[TestCase("", PathType.Unsuported)]
[TestCase("Assets", PathType.Unsuported)]
[TestCase("Assets/存在するフォルダ", PathType.Assets)]
[TestCase("Assets/何らかの/パス", PathType.Assets)]
[TestCase("Packages", PathType.Unsuported)]
[TestCase("Packages/存在するローカルパッケージ", PathType.Packages)]
[TestCase("Packages/ローカルパッケージ", PathType.Packages)]
public void UnityPathPathType(string path, PathType pathType)
{
var assets = UnityPath.FromUnityPath(path);
@ -233,9 +233,9 @@ namespace UniGLTF
[Category("UnityPath")]
[TestCase("", false)]
[TestCase("Assets", false)]
[TestCase("Assets/存在するフォルダ", true)]
[TestCase("Assets/何らかの/パス", true)]
[TestCase("Packages", false)]
[TestCase("Packages/存在するローカルパッケージ", true)]
// [TestCase("Packages/存在するローカルパッケージ", true)]
public void UnityPathWritableTest(string path, bool expected)
{
var assets = UnityPath.FromUnityPath(path);