This commit is contained in:
Masataka SUMI 2022-11-16 18:33:10 +09:00
parent ecebd7b715
commit 7cdd1306a4
3 changed files with 3 additions and 3 deletions

View File

@ -139,7 +139,7 @@ namespace UniGLTF
material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
});
var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactorFromMaterial(data, src);
var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactor(data, src);
if (emissiveFactor.HasValue)
{
// NOTE: Built-in RP Standard shader's emission color is in gamma color space.

View File

@ -30,7 +30,7 @@ namespace UniGLTF
}
}
public static Color? ImportLinearEmissiveFactorFromMaterial(GltfData data, glTFMaterial src)
public static Color? ImportLinearEmissiveFactor(GltfData data, glTFMaterial src)
{
if (src.emissiveFactor == null || src.emissiveFactor.Length != 3) return null;

View File

@ -117,7 +117,7 @@ namespace UniGLTF
material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
});
var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactorFromMaterial(data, src);
var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactor(data, src);
if (emissiveFactor.HasValue)
{
colors.Add("_EmissionColor", emissiveFactor.Value);