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rename
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@ -139,7 +139,7 @@ namespace UniGLTF
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material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
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});
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var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactorFromMaterial(data, src);
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var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactor(data, src);
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if (emissiveFactor.HasValue)
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{
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// NOTE: Built-in RP Standard shader's emission color is in gamma color space.
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@ -30,7 +30,7 @@ namespace UniGLTF
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}
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}
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public static Color? ImportLinearEmissiveFactorFromMaterial(GltfData data, glTFMaterial src)
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public static Color? ImportLinearEmissiveFactor(GltfData data, glTFMaterial src)
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{
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if (src.emissiveFactor == null || src.emissiveFactor.Length != 3) return null;
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@ -117,7 +117,7 @@ namespace UniGLTF
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material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
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});
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var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactorFromMaterial(data, src);
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var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactor(data, src);
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if (emissiveFactor.HasValue)
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{
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colors.Add("_EmissionColor", emissiveFactor.Value);
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