diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Import/Materials/BuiltInGltfPbrMaterialImporter.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Import/Materials/BuiltInGltfPbrMaterialImporter.cs index 705084149..bbc665005 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Import/Materials/BuiltInGltfPbrMaterialImporter.cs +++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Import/Materials/BuiltInGltfPbrMaterialImporter.cs @@ -139,7 +139,7 @@ namespace UniGLTF material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack; }); - var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactorFromMaterial(data, src); + var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactor(data, src); if (emissiveFactor.HasValue) { // NOTE: Built-in RP Standard shader's emission color is in gamma color space. diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfMaterialImportUtils.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfMaterialImportUtils.cs index f9d90eb8f..27c676248 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfMaterialImportUtils.cs +++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfMaterialImportUtils.cs @@ -30,7 +30,7 @@ namespace UniGLTF } } - public static Color? ImportLinearEmissiveFactorFromMaterial(GltfData data, glTFMaterial src) + public static Color? ImportLinearEmissiveFactor(GltfData data, glTFMaterial src) { if (src.emissiveFactor == null || src.emissiveFactor.Length != 3) return null; diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/URP/Import/Materials/UrpGltfPbrMaterialImporter.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/URP/Import/Materials/UrpGltfPbrMaterialImporter.cs index eab137d2e..66d14310c 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/URP/Import/Materials/UrpGltfPbrMaterialImporter.cs +++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/URP/Import/Materials/UrpGltfPbrMaterialImporter.cs @@ -117,7 +117,7 @@ namespace UniGLTF material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack; }); - var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactorFromMaterial(data, src); + var emissiveFactor = GltfMaterialImportUtils.ImportLinearEmissiveFactor(data, src); if (emissiveFactor.HasValue) { colors.Add("_EmissionColor", emissiveFactor.Value);