Remove warning code & suppress file size in Resources

This commit is contained in:
Masataka SUMI
2022-11-03 17:40:58 +09:00
parent 7a0745b5cd
commit 0255f17ca5
13 changed files with 4171 additions and 9 deletions

View File

@@ -5,7 +5,7 @@ namespace UniHumanoid
{
public class HumanPoseClip : ScriptableObject
{
public const string TPoseResourcePath = "T-Pose.pose";
public const string TPoseResourcePath = "UniHumanoid/T-Pose.pose";
public Vector3 bodyPosition;

View File

@@ -1,8 +1,6 @@
fileFormatVersion: 2
guid: c61106d290c827b49b7a6e3f6497bd3f
guid: b4f2ed33f96cfdd4ab1057fccbe1d9e1
folderAsset: yes
timeCreated: 1519379142
licenseType: Free
DefaultImporter:
externalObjects: {}
userData:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3c8d7024b7589844a9bbd3d632b5853e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b092f2ba86c6ec247afd37d38108bf03
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 08df5151e71aed748b13547492fb8b9a
timeCreated: 1546851178
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -5572,7 +5572,7 @@ MonoBehaviour:
m_src: {fileID: 0}
m_target: {fileID: 802105000}
Root: {fileID: 0}
m_motion: {fileID: 4900000, guid: 7d2617171adc40b41ac50228f101e178, type: 3}
m_motion: {fileID: 4900000, guid: 08df5151e71aed748b13547492fb8b9a, type: 3}
m_texts:
m_textModelTitle: {fileID: 1111491925}
m_textModelVersion: {fileID: 1045380263}
@@ -5591,7 +5591,6 @@ MonoBehaviour:
ToggleMotionTPose: {fileID: 1791103380}
ToggleMotionBVH: {fileID: 1311520910}
ToggleMotion: {fileID: 224350194}
m_pose: {fileID: 11400000, guid: 879e332f84a378c4da3b87af13da3e85, type: 2}
--- !u!1 &1791103378
GameObject:
m_ObjectHideFlags: 0

View File

@@ -168,9 +168,6 @@ namespace UniVRM10.VRM10Viewer
[SerializeField]
UIFields m_ui = default;
[SerializeField]
HumanPoseClip m_pose = default;
private void Reset()
{
var buttons = GameObject.FindObjectsOfType<Button>();

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 79cea8265d53aaf47b16fff91ee9a5d6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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