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@@ -28,7 +28,7 @@ namespace UniGLTF
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srcMaterial.mainTextureOffset = offset;
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srcMaterial.mainTextureScale = scale;
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var materialExporter = new MaterialExporter();
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var materialExporter = new BuiltinRPGltfMaterialExporter();
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var gltfMaterial = materialExporter.ExportMaterial(srcMaterial, textureExporter, new GltfExportSettings());
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gltfMaterial.pbrMetallicRoughness.baseColorTexture.extensions = gltfMaterial.pbrMetallicRoughness.baseColorTexture.extensions.Deserialize();
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@@ -257,7 +257,7 @@ namespace UniGLTF
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var material = new Material(Shader.Find("Standard"));
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material.SetColor("_EmissionColor", new Color(0, 1, 2, 1));
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material.EnableKeyword("_EMISSION");
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var materialExporter = new MaterialExporter();
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var materialExporter = new BuiltinRPGltfMaterialExporter();
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var textureExporter = new TextureExporter(new EditorTextureSerializer());
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var gltfMaterial = materialExporter.ExportMaterial(material, textureExporter, new GltfExportSettings());
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@@ -23,7 +23,7 @@ namespace UniGLTF
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var material = new Material(Shader.Find("Standard"));
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material.mainTexture = tex0;
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var materialExporter = new MaterialExporter();
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var materialExporter = new BuiltinRPGltfMaterialExporter();
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materialExporter.ExportMaterial(material, textureExporter, new GltfExportSettings());
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var exported = textureExporter.Export();
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