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`default(ArraySegment<byte>).ToArray()` throws `InvalidOperationException` since Unity 2021. It fails `VRMTextureEnumerateTests`. Use `new ArraySegment<byte>(Array.Empty<byte>())` instead. Confirmed to work with Unity 2020.3.34f1, 2021.3.13f1 and 2022.1.23f1. fixes https://github.com/vrm-c/UniVRM/issues/1934 |
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| .. | ||
| UniGLTF | ||
| UniGLTF_Samples | ||
| VRM | ||
| VRM_0x_and_10_Samples | ||
| VRM_Samples | ||
| VRM10 | ||
| VRM10_Samples | ||
| VRMShaders | ||
| UniGLTF_Samples.meta | ||
| UniGLTF.meta | ||
| VRM_0x_and_10_Samples.meta | ||
| VRM_Samples.meta | ||
| VRM.meta | ||
| VRM10_Samples.meta | ||
| VRM10.meta | ||
| VRMShaders.meta | ||