mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-30 14:53:09 -05:00
Merge branch 'master' of https://github.com/vrm-c/UniVRM into fixEmissionColorSpace
This commit is contained in:
@@ -10,33 +10,16 @@ namespace VRM
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public static readonly string[] SupportedShaderNames =
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{
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BuiltInVrmMToonMaterialExporter.TargetShaderName,
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"VRM/UnlitTexture",
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"VRM/UnlitTransparent",
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"VRM/UnlitCutout",
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"VRM/UnlitTransparentZWrite",
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};
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private readonly BuiltInGltfMaterialExporter _gltfExporter = new BuiltInGltfMaterialExporter();
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public glTFMaterial ExportMaterial(Material src, ITextureExporter textureExporter, GltfExportSettings settings)
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{
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glTFMaterial dst = default;
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switch (src.shader.name)
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{
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case BuiltInVrmMToonMaterialExporter.TargetShaderName:
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if (BuiltInVrmMToonMaterialExporter.TryExportMaterial(src, textureExporter, out dst)) return dst;
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break;
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case "VRM/UnlitTexture":
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if (BuiltInGenericUnlitMaterialExporter.TryExportMaterial(src, glTFBlendMode.OPAQUE, textureExporter, out dst)) return dst;
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break;
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case "VRM/UnlitTransparent":
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if (BuiltInGenericUnlitMaterialExporter.TryExportMaterial(src, glTFBlendMode.BLEND, textureExporter, out dst)) return dst;
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break;
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case "VRM/UnlitCutout":
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if (BuiltInGenericUnlitMaterialExporter.TryExportMaterial(src, glTFBlendMode.MASK, textureExporter, out dst)) return dst;
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break;
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case "VRM/UnlitTransparentZWrite":
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if (BuiltInGenericUnlitMaterialExporter.TryExportMaterial(src, glTFBlendMode.BLEND, textureExporter, out dst)) return dst;
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if (BuiltInVrmMToonMaterialExporter.TryExportMaterial(src, textureExporter, out var dst)) return dst;
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break;
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}
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@@ -40,6 +40,7 @@ namespace UniVRM10.FastSpringBones.System
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Profiler.BeginSample("FastSpringBone.ConstructBuffers");
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_externalData = new NativeArray<BlittableExternalData>(1, Allocator.Persistent);
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ExternalData = externalData;
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// Transformの列挙
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Profiler.BeginSample("FastSpringBone.ConstructBuffers.ConstructTransformBuffer");
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92
README.md
92
README.md
@@ -1,18 +1,96 @@
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# UniVRM
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UniVRM is `unity package` for Import and Export [VRM Format](https://vrm.dev/vrm_about/)
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## Download
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The standard implementation of 3D Avatar file format [VRM](https://vrm-consortium.org/en/) for [Unity](https://unity.com/).
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* https://github.com/vrm-c/UniVRM/releases
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VRM is an extension of [glTF 2.0](https://www.khronos.org/gltf/), so this library also support glTF 2.0 files.
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## Manual
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## Features
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* https://vrm.dev/docs/univrm/
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UniVRM supports the [VRM 1.0 specification](https://github.com/vrm-c/vrm-specification) and the [glTF 2.0 specification](https://registry.khronos.org/glTF/).
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## API Document
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UniVRM can import/export following supported file types at both runtime and editor.
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* https://vrm-c.github.io/UniVRM/
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### Supported file types
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- VRM 1.0 (.vrm)
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- VRM 0.x (.vrm)
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- glTF 2.0 (.glb | .gltf | .zip)
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### Import features
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- You can import supported file types at both runtime and editor.
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- Support for async/await importing at runtime.
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- Support for Migration VRM 0.x files into VRM 1.0 files.
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- Support for ScriptedImporter for VRM 1.0 and glTF 2.0.
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- You can import glTF's PBR materials into Unity Built-in RP's Standard materials.
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### Export features
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- You can export supported file types at both runtime and editor.
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- You can export Unity Built-in RP's Standard materials into glTF's PBR materials.
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## Supported Environments
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The latest UniVRM supports Unity 2020.3 LTS or later.
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UniVRM supports scripting backends both .NET and IL2CPP.
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UniVRM supports the following building target platforms:
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- Standalone (Windows/Mac/Linux)
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- iOS
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- Android
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- WebGL
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The other platforms maybe work but they are not tested.
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## Installation
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You can install UniVRM using the UnityPackage or the UPM Package.
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### UnityPackage
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From the [latest release](https://github.com/vrm-c/UniVRM/releases/latest), you can download the `.unitypackage` files.
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- For import/export VRM 1.0
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- You can download **VRM-0.XXX.X-YYYY.unitypackage**.
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- You can also download sample projects as **VRM_Samples-0.XXX.X-YYYY.unitypackage**.
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- For import/export VRM 0.x
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- You can download **UniVRM-0.XXX.X-YYYY.unitypackage**.
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- You can also download sample projects as **UniVRM_Samples-0.XXX.X-YYYY.unitypackage**.
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- For import/export glTF 2.0
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- You can download **VRM-0.XXX.X-YYYY.unitypackage**.
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### UPM Package
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From the [latest release](https://github.com/vrm-c/UniVRM/releases/latest), you can find UPM package urls.
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- For import/export VRM 1.0
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- You have to install all of the following UPM packages:
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- `com.vrmc.vrmshaders`
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- `com.vrmc.gltf`
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- `com.vrmc.vrm`
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- For import/export VRM 0.x
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- You have to install all of the following UPM packages:
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- `com.vrmc.vrmshaders`
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- `com.vrmc.gltf`
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- `com.vrmc.univrm`
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- For import/export glTF 2.0
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- You have to install all of the following UPM packages:
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- `com.vrmc.vrmshaders`
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- `com.vrmc.gltf`
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You can install these UPM packages via `Package Manager` -> `+` -> `Add package from git URL...` in UnityEditor.
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## Documentation
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- https://vrm.dev/en/vrm/index.html
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### For developers
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- https://vrm-c.github.io/UniVRM/en/
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## License
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