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Func<(Texture2D, bool IsDisposable)>
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@@ -12,9 +12,11 @@ namespace VRMShaders
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public float OptionFactor { get; }
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public bool NeedsAlpha { get; set; }
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public Func<(Texture2D Texture, bool IsDisposable)> Creator { get; set; }
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public Func<(Texture2D, bool IsDisposable)> Creator { get; set; }
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public TextureExportParam(TextureExportTypes exportType, ColorSpace exportColorSpace, Texture primaryTexture, Texture secondaryTexture, float optionFactor, bool needsAlpha, Func<(Texture2D, bool)> creator)
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public TextureExportParam(TextureExportTypes exportType, ColorSpace exportColorSpace,
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Texture primaryTexture, Texture secondaryTexture, float optionFactor, bool needsAlpha,
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Func<(Texture2D, bool IsDisposable)> creator)
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{
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ExportType = exportType;
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ExportColorSpace = exportColorSpace;
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