Compare commits

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458 Commits
1.6 ... 1.16

Author SHA1 Message Date
WarmUpTill
08933a3683 Add transition condition 2021-10-03 07:51:09 -07:00
WarmUpTill
9be00ba3ca Rework to use transition selection widget 2021-10-03 07:51:09 -07:00
WarmUpTill
cce15529fe Adjust return type 2021-10-03 07:51:09 -07:00
WarmUpTill
588f90f0b1 Add transition selection widget 2021-10-03 07:51:09 -07:00
WarmUpTill
d3220c40dc Add any transition selection in populate function 2021-10-03 07:51:09 -07:00
WarmUpTill
79c659b4fa Reduce logging 2021-10-03 01:38:08 -07:00
WarmUpTill
292adb990d Add option to throttle object and pattern recognition 2021-10-03 01:38:08 -07:00
WarmUpTill
b7a0f6c5d0 Add object detection option 2021-10-03 01:38:08 -07:00
WarmUpTill
b3f1aff03c Add file selection widget
Rework the following macro conditions and actions to use this widget:
 - file action
 - run action
 - file condition
2021-10-03 01:38:08 -07:00
WarmUpTill
aea9d1b319 Update build instructions 2021-10-03 01:38:08 -07:00
WarmUpTill
1fd724e4f4 Include OpenCV in build 2021-10-03 01:38:08 -07:00
WarmUpTill
3d1c613f1c Add pattern match using openCV 2021-10-03 01:38:08 -07:00
WarmUpTill
9ca2f4470b Add opencv as submodule 2021-10-03 01:38:08 -07:00
WarmUpTill
34527b08a9 Fix crash in getSourceSettings() 2021-10-02 14:14:57 -07:00
WarmUpTill
3ae1050488 CI: Switch to obs tag 27.1.1 2021-09-30 12:13:15 -07:00
WarmUpTill
d7ec7c6e40 Limit key press to OBS by default on MacOS 2021-09-30 10:42:57 -07:00
WarmUpTill
e98ee64974 Set canSimulateKeyPresses to false on Macos (not implemented) 2021-09-30 10:42:57 -07:00
WarmUpTill
7c6428b27e Include press duration option and option to limit key press to OBS 2021-09-30 10:42:57 -07:00
WarmUpTill
aca9b84fc6 Fix rapid scene switch restarting certain transitions (#313)
When using certain transition types repeated scene switches to the same target scene will restart a transition that is already in progress.
This can be avoided by using obs_frontend_get_current_scene() instead of switcher->currentScene during the check if the target scene is already active.
obs_frontend_get_current_scene() will already point to the new scene, even if the transition is still in progess, while switcher->currentScene will only be updated once a transition is finished.
2021-09-26 14:04:01 +02:00
WarmUpTill
d397f5e406 Add transition action 2021-09-19 05:15:49 -07:00
WarmUpTill
97cbcd7e61 Add condition "scene has not changed" 2021-09-18 10:21:54 -07:00
WarmUpTill
64fd8dd50d Add "apt update" calls 2021-09-18 10:21:35 -07:00
WarmUpTill
a0dd1cf3ef Remove unused variable 2021-09-16 10:27:32 -07:00
WarmUpTill
25cf51abea Add option to specify lib and data install location 2021-09-13 12:50:10 -07:00
Joao Eriberto Mota Filho
3c8f5088d3 Fix word "unknown" 2021-09-13 10:58:39 -07:00
Joao Eriberto Mota Filho
66f3c74cf3 Fix some mistakes in debian CI test
Some mistakes found when packaging for Debian:
  - Remove trash from rules and enforce hardening.
  - Use the same licensing from Debian package to avoid a misinterpretation
    from FTP Master.
  - Fix target variable in debian/rules
2021-09-13 10:58:39 -07:00
WarmUpTill
6c23110fb9 Strip Linux binary debug symbols to reduce release artifact size 2021-09-12 11:09:00 -07:00
WarmUpTill
c9001df97c Add libxss-dev dependency 2021-09-12 11:09:00 -07:00
WarmUpTill
76fa1f8942 Add backward compatibility check to support OBS 25 2021-09-12 10:20:59 -07:00
Joao Eriberto Mota Filho
55ca146a82 Install missing obs-frontend-api.h 2021-09-12 10:20:59 -07:00
Joao Eriberto Mota Filho
a3625242de Create CI test for Debian packaging (in Ubuntu 20.04) 2021-09-12 10:20:59 -07:00
WarmUpTill
db4214c918 Remove dependency to <util/util.hpp> 2021-09-12 03:11:21 -07:00
WarmUpTill
f024199e2d Add backwards compatibility check 2021-09-12 03:11:21 -07:00
WarmUpTill
299e7bc868 Improve build instructions 2021-09-12 03:11:21 -07:00
WarmUpTill
0262e066bf Update cmake script to work better for out of tree builds
Use package name 'CURL' for out of tree builds.
Removed ObsPluginHelpers.cmake and FindLibObs.cmake as they disturbed
out of tree build.
2021-09-12 03:11:21 -07:00
WarmUpTill
bee75336d0 Add option to for macro condition scene to trigger on any scene change 2021-09-10 15:14:09 -07:00
WarmUpTill
96b472776a Remove unused variable 2021-09-10 15:14:09 -07:00
WarmUpTill
fb457f723a Add macro action scene swap 2021-09-10 14:21:29 -07:00
WarmUpTill
eee3e05c10 Add action to switch preview scene 2021-09-02 10:06:54 -07:00
WarmUpTill
ccc147a1b3 Fix empty paths not saving on file tab 2021-08-27 23:40:00 +02:00
WarmUpTill
45a149f6df Also save window geo when using ESC or the close button 2021-08-27 09:10:50 -07:00
WarmUpTill
076be21d40 Validate window position before setting it 2021-08-27 09:10:50 -07:00
WarmUpTill
ab5bdb32f5 Highlight newly added macro segments 2021-08-27 08:43:28 -07:00
WarmUpTill
8cfed048cc Create copy of previous macro segment when inserting new segment 2021-08-27 08:43:28 -07:00
WarmUpTill
c842595214 Add "size" section to scene item transform info 2021-08-27 08:43:08 -07:00
WarmUpTill
8fa3e8b038 Fix crash on clicking "Get settings" if source or filter is null 2021-08-27 08:43:08 -07:00
WarmUpTill
174c17edea Escape settings when pressing "Get settings" and regex is active 2021-08-27 08:43:08 -07:00
WarmUpTill
9d8fadda80 Remove unused include 2021-08-27 08:43:08 -07:00
WarmUpTill
58028d3c3d Add macro condition "scene transform" 2021-08-27 08:43:08 -07:00
WarmUpTill
3dcabe543f Add matchJson(), escapeRegex() move TransformState functions to utility 2021-08-27 08:43:08 -07:00
WarmUpTill
1a7ebc5569 Fix warning 2021-08-19 12:56:34 -07:00
WarmUpTill
522ab2963e Fix typo 2021-08-19 12:56:34 -07:00
WarmUpTill
d9bd98ce9c Parallelize windows build 2021-08-19 12:56:34 -07:00
WarmUpTill
2af0735a2f Expand date condition functionality
The date condition now supports the condition types "after", "before"
and specifying a time range.
2021-08-12 11:01:45 -07:00
WarmUpTill
556943c293 Fix writing current scene to file 2021-08-11 12:49:07 -07:00
WarmUpTill
e3004184c4 Format json strings of user input and source settings
Source settings and user specified settings might use different json
formatting and thus not match even though the json contents match.

It might not be possible to do the formatting for regex strings so
revert to the originally specified settings string if it cannot.
2021-08-09 11:39:48 -07:00
WarmUpTill
7b2c2e91db Rename function 2021-08-09 11:39:48 -07:00
WarmUpTill
06ea7bf1d9 Fix crash when deleting macro with wait action
Note that this might still not be completely race free but should
improve the situation a lot.
2021-08-09 11:39:20 -07:00
WarmUpTill
1474509cb9 Fix extended sequence abort when using non-instant transitions 2021-07-30 00:47:40 +02:00
WarmUpTill
87aa8d3b40 Remove code used for backwards compatibility 2021-07-29 15:16:29 -07:00
WarmUpTill
d3e8b76fa6 Do not apply MouseWheelWidgetAdjustmentGuard to QScrollBars
Without this change, it will be annoying to interact with expanded
QComboBoxes and there should be no danger of accidentally modifying
macro settings by interacting with QScrollBars
2021-07-29 15:16:19 -07:00
WarmUpTill
99c9b1a4a2 Fix macro video condition save
Logic, collapsed state and time constraint were not saved for video
condition.
2021-07-24 23:47:24 -07:00
WarmUpTill
8c0aad4c96 Add note to network tab
The requirement of the scene names having to match extactly was not made
clear and caused some confusion.
2021-07-24 23:31:35 -07:00
WarmUpTill
c964ed04d3 Clean up includes 2021-07-22 09:40:31 -07:00
WarmUpTill
810235e0b7 Clean up duplicate code 2021-07-22 09:40:31 -07:00
WarmUpTill
e2b3563810 Rename files 2021-07-22 09:40:31 -07:00
WarmUpTill
76c5ec480b Add MacroSegment and MacroSegmentEdit to remove duplicate code 2021-07-22 09:40:31 -07:00
WarmUpTill
84e4b740a8 Prevent accidental edits of actions and conditions when scrolling 2021-07-22 09:40:31 -07:00
WarmUpTill
95409dfa26 Add option to expand or collapse all macro actions or conditions 2021-07-22 09:40:31 -07:00
WarmUpTill
058af0d3bb Move GetShortDesc() and GetId() to MacroSegment class 2021-07-22 09:40:31 -07:00
WarmUpTill
fd789b476b Persist collapse / expand state 2021-07-22 09:40:31 -07:00
WarmUpTill
3fc82df278 Handle macro control signals 2021-07-22 09:40:31 -07:00
WarmUpTill
d541356fd3 Add macro control widget 2021-07-22 09:40:31 -07:00
WarmUpTill
5c2adacca1 Update build instructions and readme(#267)
* Adjust build instructions

* Add install instructions

* Add note regarding QtConcurrent
2021-07-22 18:39:34 +02:00
WarmUpTill
7200668158 Add option to show frame 2021-07-19 12:13:29 -07:00
WarmUpTill
7cf7fd6112 Show current cursor position 2021-07-19 12:13:29 -07:00
WarmUpTill
41821cbeb2 Add macro condition that triggers if cursor position changed
Extend condition previously named "region"
2021-07-19 12:13:29 -07:00
WarmUpTill
9537579235 Rename macro condition "region" to "cursor" 2021-07-19 12:13:29 -07:00
WarmUpTill
40a701a934 Add "--recursive" option to "git clone" calls 2021-07-18 19:37:16 +02:00
WarmUpTill
6c8556c66c Rework cmake and readme (#264)
* Add missing include

* Rework CMakeLists.txt to support out of tree builds

* Update build instructions

* Fix windows build issue and copy locale on Linux

* Update build instructions

* Add downloads section
2021-07-17 17:17:03 +02:00
WarmUpTill
a467dffd05 Fix crash on Fedora 2021-07-13 13:14:43 -07:00
WarmUpTill
497dbd89d4 Fix warning 2021-07-13 13:14:43 -07:00
WarmUpTill
0fdbce25a1 Clean up minor UI inconsistencies 2021-07-13 13:14:43 -07:00
WarmUpTill
7e3e621ae5 Log long condition checks 2021-07-03 09:12:30 -07:00
WarmUpTill
9dfbd266fc Set timeout for libcurl call 2021-07-03 09:12:30 -07:00
WarmUpTill
8d02f63c36 Adjust scene order condition to support current scene 2021-07-03 08:47:08 -07:00
WarmUpTill
f31c54fd72 Adjust scene condition to use SceneSelection 2021-07-03 08:47:08 -07:00
WarmUpTill
7719087065 Add TODO 2021-07-03 08:47:08 -07:00
WarmUpTill
0b175a41d1 Adjust scene transform action to support current scene 2021-07-03 08:47:08 -07:00
WarmUpTill
0824abc4f5 Adjust scene order action to support current scene 2021-07-03 08:47:08 -07:00
WarmUpTill
efef29603b Display all scene items when selecting "current scene" 2021-07-03 08:47:08 -07:00
WarmUpTill
034a1b0c93 Set current scene in handleSceneChange() and reuse it 2021-07-03 08:47:08 -07:00
WarmUpTill
86fefe1e9e Adjust scene visibility action to support current scene 2021-07-03 08:47:08 -07:00
WarmUpTill
0bc15b4c2d Add support for "current scene" to populateSceneSelection() 2021-07-03 08:47:08 -07:00
WarmUpTill
7cfa956b80 Move GetSceneGroupByName functions to scene-group.hpp 2021-07-03 08:47:08 -07:00
WarmUpTill
9670a01e1a Add scene selection class and widget 2021-07-03 08:47:08 -07:00
WarmUpTill
371f6daf5a Add macro condition "date" 2021-06-26 10:23:18 -07:00
WarmUpTill
1c141abd06 Fix plugin state action values being empty 2021-06-26 10:23:09 -07:00
WarmUpTill
13788c2dfa Fix warning 2021-06-26 10:23:09 -07:00
WarmUpTill
daf36365a8 Only use hardcoded libcurl paths as fallback 2021-06-26 10:23:09 -07:00
WarmUpTill
cea4df90b1 Check for invalid transition settings 2021-06-21 11:01:25 -07:00
WarmUpTill
80b824e0a7 Fix Macro slots not being connected properly
Problem was introduced when adding header info.

To avoid the issue in future forward signals of the main plugin window
via condition and action edit widgets instead of relying on parent()
being the main window.
2021-06-20 11:05:29 -07:00
WarmUpTill
0bfdc3890b Add macro action "file" 2021-06-19 12:30:47 -07:00
WarmUpTill
cc067de021 Expand macro action plugin-state to support changing no-match behaviour 2021-06-19 11:29:35 -07:00
WarmUpTill
57c0734ba6 Display more information about macros in collapsed state 2021-06-19 06:58:06 -07:00
WarmUpTill
913682e128 Add support for arguments for macro action "run" 2021-06-19 05:23:10 -07:00
WarmUpTill
92711c5798 Make cleaning of user input optional 2021-06-19 05:23:10 -07:00
WarmUpTill
80334088d0 Add option to only trigger window condition if foreground window changed 2021-06-19 05:22:50 -07:00
WarmUpTill
bdd9d12257 Add setPreconditions()
The idea is to avoid repeated calls to the same functions which lead to
the same outcome, but just calling them once in the precondition checks.

For now move repeated calls of GetCurrentWindowTitle() and ignoreWindow
checks to this function.
2021-06-19 05:22:50 -07:00
WarmUpTill
decee4647b Add macro action 'scene_transform' 2021-06-18 11:15:15 -07:00
WarmUpTill
4991e74a72 Format json string before showing it to user 2021-06-18 11:15:15 -07:00
WarmUpTill
baa158bb33 Add helper fromatJsonString()
obs_data_get_json() will now dump the json data in JSON_COMPACT format
which makes it rather difficult to read.
2021-06-18 11:15:15 -07:00
WarmUpTill
0975ffabfa Adjust log 2021-06-18 11:15:15 -07:00
WarmUpTill
beec7d5939 Move getSceneItemsWithName() to utility 2021-06-18 11:15:15 -07:00
WarmUpTill
1bf2a154e2 Add macro condition "replay_buffer" 2021-06-18 11:15:03 -07:00
WarmUpTill
aa691cf51c Remove outdated comment 2021-06-18 11:15:03 -07:00
WarmUpTill
8fc12bee99 Initialize hotkeys to OBS_INVALID_HOTKEY_ID 2021-06-18 11:15:03 -07:00
WarmUpTill
5e8a0f92ee Add note regarding planned removal of tabs 2021-06-18 11:14:47 -07:00
WarmUpTill
86029e8e0e Add macro condition "Hotkey" 2021-06-15 13:44:33 -07:00
WarmUpTill
a86d6f1f76 Fix macro refs pointing to wrong entry when reordering 2021-06-15 06:16:04 -07:00
WarmUpTill
8ef798c70c Add macro condition "scene item order" 2021-06-15 06:15:37 -07:00
WarmUpTill
efc8726054 Add macro action "scene item order" 2021-06-15 06:15:37 -07:00
WarmUpTill
7b72abb100 Move populateSceneItemSelection() to utility 2021-06-15 06:15:37 -07:00
WarmUpTill
311ee5d0a0 Add macro condition "timer" (previously known as "interval") 2021-06-15 06:15:25 -07:00
WarmUpTill
5e4258968a Allow matching of empty files 2021-06-14 01:39:27 -07:00
WarmUpTill
ae4e861f7f Add macro action "hotkey" (#226) 2021-06-14 01:21:23 +02:00
WarmUpTill
d692444687 Add / extend macro filter condition / action 2021-06-13 15:14:57 -07:00
WarmUpTill
6976c98fd8 Fix regex value not saving / loading 2021-06-13 15:14:57 -07:00
WarmUpTill
75f8d0cb07 Move filter / source functions to utility 2021-06-13 15:14:57 -07:00
WarmUpTill
a7e03245bd Add macro condition "Macro" (previously "Count")
The macro condition "Macro" contains the condition type previously named
"Count" and also add the options to check the condition state of other
macros.

This allows nesting of macro conditions.
For example the following can now be configured using this new option:

"If (scene 1 or scene 2 or scene 3 is active) for at least x amount of
time"
2021-06-13 10:25:48 -07:00
WarmUpTill
056e7ef737 Rename files 2021-06-13 10:25:48 -07:00
WarmUpTill
675c23d7cc Place extended sequence widget in scroll area
The previously fixed size only allowed extending the sequence depending
on the available screen space
2021-06-13 10:25:31 -07:00
WarmUpTill
c4b66ef7f6 Fix warnings 2021-06-13 10:25:31 -07:00
WarmUpTill
5cae1bca41 Add macro condition "virtual camera" 2021-06-13 10:25:20 -07:00
WarmUpTill
407d338b8b Add macro action "virtual camera" 2021-06-13 10:25:20 -07:00
WarmUpTill
edd9f18de0 Add scene trigger to control virtual camera (#162) 2021-06-13 19:25:02 +02:00
WarmUpTill
c9769a799d Abort macro if wait was aborted by manual scene change 2021-06-09 12:51:19 -07:00
WarmUpTill
047ca93486 Clean up 2021-06-06 19:05:55 +02:00
WarmUpTill
bd00a3f97e Remove preprocessing / todo 2021-06-04 08:31:28 -07:00
WarmUpTill
72f67705ed Collapse time restriction to clock symbol if no restriction is set 2021-06-03 10:19:19 -07:00
WarmUpTill
38161f63a3 Add helper getDataFilePath()
Used to get absolute file path to files in the plugin's data directory
2021-06-03 10:19:19 -07:00
WarmUpTill
b9f6e47a49 Add backwads compatability check to load() of DurationConstraint 2021-06-03 10:19:19 -07:00
WarmUpTill
c82c56dbb7 Remove {{duration}} placeholder text where longer needed 2021-06-03 10:19:19 -07:00
WarmUpTill
326cc0c46f Add generic time constraint to macro conditions
Almost every macro condition can benefit from having the option to
specify a time constraint.
Instead of adding it to each condition separately add it to all
conditions with the option of excluding it when registering a new
condition type.
2021-06-03 10:19:19 -07:00
WarmUpTill
d9997d374d Add option to un-/pause macros using hotkeys 2021-05-30 11:05:44 -07:00
WarmUpTill
c18d799f4a Remove comment 2021-05-30 11:05:12 -07:00
WarmUpTill
fdb72629db Do not trigger resize if section is collapsed 2021-05-30 11:05:12 -07:00
WarmUpTill
7fda5e3820 Fix empty selection not showing correctly for visibility and filter 2021-05-30 11:05:12 -07:00
WarmUpTill
78966e456a Fix empty selection not showing correctly 2021-05-29 15:51:22 -07:00
WarmUpTill
49a042039e Add ability to set source settings to macro action "source" 2021-05-29 06:48:18 -07:00
WarmUpTill
adb266927f Move getSourceSettings() to utility 2021-05-29 06:48:18 -07:00
WarmUpTill
703f24b8fc Remove unused include 2021-05-29 06:48:18 -07:00
WarmUpTill
de6120c401 Save and load source settings 2021-05-29 06:48:18 -07:00
WarmUpTill
b1f7a255d5 Use same collapse threshold for actions and sources
Actions and conditions are no longer in fixed positions and instead
divided by a separator.
2021-05-29 06:47:16 -07:00
WarmUpTill
d112e92d33 Add scenes with filters to source selection for filter action 2021-05-29 06:47:16 -07:00
WarmUpTill
5c4dd6dae1 Set "select <xyz>" to disabled and sort selection alphabetically 2021-05-29 06:47:16 -07:00
WarmUpTill
546a83ee07 Add macro action "plugin-state" 2021-05-28 10:23:35 -07:00
WarmUpTill
09ab29b4ba Trigger resize of widget 2021-05-28 10:23:24 -07:00
WarmUpTill
86d4e59dc2 Adjust to section widget rework 2021-05-28 10:23:24 -07:00
WarmUpTill
bf03edd391 Adjust size constraints of macro condition / action layouts
The reason for this change is that the macro condition "source" was
introduced which can change its required size drastically depending on
which condition type is selected.
2021-05-28 10:23:24 -07:00
WarmUpTill
aa7714210a Rework section widget to support dynamically sized content 2021-05-28 10:23:24 -07:00
WarmUpTill
2454ea8fa5 Add macro condition "source" 2021-05-28 10:23:24 -07:00
WarmUpTill
a5edbc8b88 Reset macro counters when stopping the plugin 2021-05-27 12:05:44 -07:00
WarmUpTill
ec6cffcd6a Rename MacroActionPause and add action to reset macro counter 2021-05-27 12:05:44 -07:00
WarmUpTill
89849a0792 Rename files 2021-05-27 12:05:44 -07:00
WarmUpTill
48e6bcbb7a Fix conditions and actions referencing macros not loading correctly
The reason is that while loading the required macro might not have been
loaded resulting in the pointer to the macro never being set correctly
in the loading phase.
2021-05-27 12:05:44 -07:00
WarmUpTill
6893d9539e Add MacroSelection widget 2021-05-27 12:05:44 -07:00
WarmUpTill
4a84bede37 Add macro condition "count" 2021-05-27 12:05:44 -07:00
WarmUpTill
77642c54d8 Add macro count member
Used to indicate the number of times the actions were executed.
2021-05-27 12:05:44 -07:00
WarmUpTill
069b0f89d0 Adjust locale 2021-05-27 12:05:32 -07:00
WarmUpTill
e517fa7b39 Sort source selection alphabetically 2021-05-27 12:05:32 -07:00
WarmUpTill
9301713c49 Add option to not scene change msg via network tab 2021-05-25 10:18:36 -07:00
WarmUpTill
66285a0d3d Add option to synchronize preview scene via network tab 2021-05-25 10:18:36 -07:00
WarmUpTill
e83a9e8d94 Clean up
No need to pass switcher as parameter
2021-05-25 10:18:36 -07:00
WarmUpTill
881e197cb2 Fix visibility of scene items in groups not changing
Also allow groups to be selected as target for visibility action
2021-05-24 07:30:24 -07:00
WarmUpTill
e7f031641f Add warning for macro action source 2021-05-24 07:29:56 -07:00
WarmUpTill
198a5dc1ec Move AskBackup() 2021-05-24 07:29:56 -07:00
WarmUpTill
5496c256c0 Move functions not required in advanced-scene-switcher.hpp
Create header for platform specific functions.
Move some UI helper functions to utility.hpp.
2021-05-24 07:29:56 -07:00
WarmUpTill
a93cec2bb9 Fix typo 2021-05-24 07:29:56 -07:00
WarmUpTill
32101627a6 Remove unused settings value 2021-05-23 17:52:15 -07:00
WarmUpTill
c2d2a27d44 Use more const refs where applicable 2021-05-23 17:52:15 -07:00
WarmUpTill
5eb8378612 Run condition check for paused macros
Otherwise conditions might behave in unexpected ways when resuming.
For example, audio could immediately match after unpause, when it
matched before it was paused due to timers not being updated.
2021-05-23 12:15:04 -07:00
WarmUpTill
961ea655fd Macro pause (#201)
* Add option to pause individual macros
* Add macro action to pause and unpause macros
2021-05-23 08:54:59 +02:00
WarmUpTill
c1704f2164 Fix rapid scene switches by random tab
Wait scene was not set while waiting for scene changes on the random
tab.
If wait scene was ever set by other means (sequence) the scene switcher
would immediately wake up as the wait scene is not the expected value.
2021-05-22 10:49:31 -07:00
WarmUpTill
e4b060976b Add macro action "media" 2021-05-22 10:48:52 -07:00
WarmUpTill
186198bfd4 Reduce macro logging in non-verbose mode 2021-05-22 12:14:56 +02:00
WarmUpTill
283025f1a8 Add helper function to convert to new id format 2021-05-22 03:07:09 -07:00
WarmUpTill
5b4ddfa669 Adjust logging to use new ids 2021-05-22 03:07:09 -07:00
WarmUpTill
572b974b82 Switch to using string as ids for actions and conditions
Using int is an id was getting messy with more and more conditions and
actions beeing added.
It also made the order of conditions and actions in the respective
comboboxes unchangable as there was a 1 to 1 relation of index and id.
2021-05-22 03:07:09 -07:00
WarmUpTill
ae71b24c60 Adjust locale 2021-05-21 16:50:05 -07:00
WarmUpTill
e803ba75f9 CI: Use new windows deps version 2021-05-21 16:49:47 -07:00
WarmUpTill
72bd905e7c Improve logging for macros 2021-05-20 11:36:08 -07:00
WarmUpTill
51680adc20 Add macro condition "interval" 2021-05-19 11:47:32 -07:00
WarmUpTill
4b84850f00 Use splitter to separate actions and conditions 2021-05-19 11:47:22 -07:00
WarmUpTill
6a998934d0 Add macro action "source" 2021-05-18 11:12:22 -07:00
WarmUpTill
b80c16a446 Add macro action filter 2021-05-17 13:16:13 -07:00
WarmUpTill
f4d11dd6e6 Add filter helper functions 2021-05-17 13:16:13 -07:00
WarmUpTill
4248b86705 Add macro action to control scene item visibility 2021-05-17 12:20:54 -07:00
WarmUpTill
305ce96ad0 Adjust includes to new file name 2021-05-17 12:20:54 -07:00
WarmUpTill
74dfd9af30 Rename 2021-05-17 12:20:54 -07:00
WarmUpTill
c911862d8c Add Russian locale 2021-05-17 11:57:12 -07:00
WarmUpTill
2a73583793 Fix fullscreen and implement maximized checks 2021-05-17 11:08:26 -07:00
WarmUpTill
8f16d05a28 Fix potential crash in audio macro action
UpdateEntryData() could be called from ActionChanged() leading to a
potential double lock of switcher->m when triggerin other slots of this
widget
2021-05-16 13:00:06 -07:00
WarmUpTill
2ce0b35921 Add volume to control to audio action 2021-05-15 09:51:20 -07:00
WarmUpTill
33d2def126 Explicitly cast enum class to int 2021-05-15 09:05:43 -07:00
WarmUpTill
c44b0a2ac2 Remove unused verbose parameter 2021-05-15 09:05:43 -07:00
WarmUpTill
3abeb936b3 Fix random order of various macro entries 2021-05-15 01:03:07 -07:00
WarmUpTill
cef513f775 Adjust plugin state macro condition id 2021-05-14 14:03:04 -07:00
WarmUpTill
a66961eac1 Add macro condition "idle" 2021-05-14 14:03:04 -07:00
WarmUpTill
92c8767e1a Move plugin state condition to end 2021-05-14 09:44:49 -07:00
WarmUpTill
5b12468a46 Add macro condition process 2021-05-14 09:44:49 -07:00
WarmUpTill
675021c284 Add Macro tab (#170)
* add action switch scene

* add window condition

* Add macro action wait

* Add macro condition region

* Add audio macro condition

* Add file based macro condition

* Add macro condition media

* Add video macro condition

* Add macro action audio

* Add macro action streaming

* Add macro action recording

* Add replay buffer macro action

* Add stream macro condition

* Add macro condition recording

* Add macro condition plugin state

* Add macro action to run an arbitrary command
2021-05-14 16:37:01 +02:00
WarmUpTill
6bf122d0e8 Add support for transition duration in switchScene() (#178) 2021-05-12 19:50:50 +02:00
Pander
8b8e479098 added system-wide Flatpak paths (#175) 2021-05-06 20:38:11 +02:00
WarmUpTill
717d41a527 Adjust default setting values of transition tab 2021-05-04 11:32:45 -07:00
WarmUpTill
ad5587e084 Fix transition overrides not restoring duration 2021-05-04 11:32:45 -07:00
WarmUpTill
f37f384b5a Move DisplayMessage() to utility.hpp 2021-05-04 11:32:45 -07:00
WarmUpTill
dad36689c4 Move AdvSSScreenshotObj to separate files 2021-05-04 11:32:45 -07:00
WarmUpTill
0bd7d004ad Reduce includes of platform specific files
This is done to avoid build issues in future.
For example previously the class "Duration" class caused build issues on
the MacOS platform due to a name conflict.
2021-05-04 11:32:45 -07:00
WarmUpTill
f8c589c7a2 Only send scene switch msg if scene was switched
This change is to avoid spamming the connected clients with scene change
messages which might not even do anything as the scene change already
took place.
Additionally it allows scene switch messages to be sent by just calling
the switchScene() function.
2021-05-04 11:32:45 -07:00
WarmUpTill
e714df7ad0 Use Duration class and DurationSelection widget 2021-05-04 11:32:45 -07:00
WarmUpTill
6277da1bbd Add Duration class and DurationSelection widget 2021-05-04 11:32:45 -07:00
WarmUpTill
1bef309264 Only try to change transition overrides if needed 2021-05-04 11:32:45 -07:00
WarmUpTill
2e1d660e17 Clean up loading of transition tab settings 2021-05-04 11:32:45 -07:00
WarmUpTill
3f492f468a Move compareIgnoringLineEnding() to utility.hpp 2021-05-04 11:32:45 -07:00
WarmUpTill
c86bba84b3 Add scene-group.hpp include to switch-generic
This is to allow easier use of generic scene switch structs and widgets
in other areas. (Macro tab)
2021-05-04 11:32:45 -07:00
WarmUpTill
c468b0698b Move definition of SwitchTargetType 2021-05-04 11:32:45 -07:00
WarmUpTill
2af82fe22a Fix ignoring match of checkSwitchInfoFromFile() if checkFileContent() does not match 2021-05-04 11:32:45 -07:00
WarmUpTill
5d720219bf Clean up transition tab save and load 2021-05-04 11:32:45 -07:00
WarmUpTill
484e1aa191 Remove unnused function 2021-05-04 11:32:45 -07:00
WarmUpTill
0fdfe757b4 Reset tab order if config is invalid 2021-05-04 11:32:45 -07:00
WarmUpTill
bc5a04651f Remove unnecessary indirection 2021-05-04 11:32:45 -07:00
WarmUpTill
d9dfc1913d Fix previous scene not working for some sequences
If a duration for a transition is used that is longer than the scene
switcher check interval it could happen that the "incorrect" previous
scene could be chosen for uninterruptible scene sequences, as at the
time the sequence check was preformed the "previous scene" variable
was not yet updated as the transition was still ongoing.
2021-05-04 11:32:45 -07:00
WarmUpTill
1310d0b3f3 Add comment 2021-05-04 11:32:45 -07:00
WarmUpTill
139df8a641 Adjust function signature
Don't pass bool by reference if not necessary.
2021-05-04 11:32:45 -07:00
WarmUpTill
acf1ae63aa Drop support for old settings format 2021-05-04 11:32:45 -07:00
WarmUpTill
041a9e7f19 Add option to set transition duration (#171) 2021-05-01 00:20:25 +02:00
Pander
427ed34a1b added Flatpak paths for Ubuntu (#172) 2021-04-27 18:35:04 +02:00
WarmUpTill
45fa4dac8f Add option "has changed" to video tab (#168) 2021-04-22 20:51:35 +02:00
WarmUpTill
e4bf5fa749 Add option to use transition overrides for transition changes (#164)
* Adjust switchScene() signature to support adjustActiveTransitionType and verbose parameters and only change the transition type if adjustActiveTransitionType, otherwise rely on transition overrides

* Add new adjustActiveTransitionType checkbox

* save and load adjustActiveTransitionType

* Add check to either enable transition type change or use of transition
overrides

* Add locale

* Adjust layout and locale
2021-04-10 19:58:17 +02:00
WarmUpTill
eb346da6f4 CI: Fix macOS build by disabling browser build (#163) 2021-04-09 20:57:35 +02:00
WarmUpTill
866480cde6 Fix crash on Linux if no ewmh is available (#159) 2021-04-07 21:03:54 +02:00
WarmUpTill
10e1c7b3a3 Resolve asio network crashes on macOS (#157)
* Reenable network tab functionality for macOS

* Set asio to b73dc1d and  websocketpp to c6d7e29
2021-04-03 22:02:42 +02:00
WarmUpTill
beb482bd5a Disable Network tab functionality on macOS (#155)
The asio library ran into issues when the obs-websocket plugin was also running leading to a crash in the obs-websocket's listen() calls.

As the use obs-websocket plugin is more widespread than the use of the advanced scene switcher the network tab functionality will be disabled for macOS for the time being.
2021-04-03 18:52:16 +02:00
WarmUpTill
e561d378dd CI: Disable PipeWire on Ubuntu (#156) 2021-04-03 12:43:52 +02:00
WarmUpTill
73ce88e2f0 Add option to save window size and position (#154) 2021-04-03 11:55:42 +02:00
WarmUpTill
dfccc4b16d Add network tab (#149)
The network tab allows you to open a web-socket or connect to web-socket to synchronize the active scene between two or more instances of OBS.
The functionality is mostly based on https://github.com/Palakis/obs-websocket.

An OBS instance running a server will send its currently active scene to all connected clients on scene change.
By default all scene switches will trigger a message to be sent to all clients, but you also have the option to limit sending these messages only when an automated scene change is triggered by the advanced scene switcher.
2021-03-24 20:51:22 +01:00
WarmUpTill
b0ef1fee71 Fix window check always testing for focus (#152) 2021-03-22 23:06:44 +01:00
WarmUpTill
1ef8ce4b4a Resolve Qt runtime warning by renaming function. (#151) 2021-03-22 22:31:29 +01:00
WarmUpTill
1bf4bff014 Merge pull request #150 from WarmUpTill/CI
CI: Improve format check and init submodules for build
2021-03-21 21:48:21 +01:00
WarmUpTill
4b6e00b2b2 CI: Init submodules for build 2021-03-21 21:39:11 +01:00
WarmUpTill
c99cbb0c0f CI: Improve format check.
The format check used to check too many files, which would be worsened
when introducing additional submodules.
2021-03-21 21:37:10 +01:00
WarmUpTill
2a87334d38 Init noMatchDelay to zero. (#148)
A non-zero value might be confusing for users which set up the plugin
for the first time.
2021-03-21 14:44:42 +01:00
WarmUpTill
1a4724ff21 Fix audio tab not supporting mono audio output. (#145) 2021-03-19 20:01:15 +01:00
WarmUpTill
59d8fb5d28 Fix MacOS build. (#146) 2021-03-19 19:43:58 +01:00
WarmUpTill
8823c05aeb Fix scene groups not being selected when using more than one entry on the Random tab. (#143) 2021-03-18 21:22:33 +01:00
WarmUpTill
2d0a52f8d1 Enable use of Scene Groups for Random tab (#141) 2021-03-17 20:00:06 +01:00
WarmUpTill
1273446ce5 Add option to configure default transition delay. (#140) 2021-03-17 18:21:42 +01:00
WarmUpTill
177ca4aea2 CI: Build on Ubuntu 18.04, use newer clang-format. (#139) 2021-03-13 17:02:04 +01:00
WarmUpTill
7526cbe1a3 Add option to check volume of 'inactive' audio sources. (#137) 2021-03-12 18:48:06 +01:00
WarmUpTill
e4bb034303 Add video tab (#131)
This tab will allow switching scenes based on the video output of sources.
2021-03-05 14:08:17 +01:00
WarmUpTill
78e14df620 Add german locale for extended sequences (#135) 2021-03-01 20:25:18 +01:00
WarmUpTill
34f07bfb07 Clean up extended sequence (#134)
* Update original switch widget status if changed in extend edit

* Clean up

* Add more comments

* Clean up unecessary code.

Sleep no longer happens inside the sequence switch check so we don't
need to stop / start the switcher after importing new entries or deleting
existing entries.
2021-02-28 15:38:33 +01:00
WarmUpTill
ee74d39424 Fixes and Minor rework (#132)
* Fix warning in scene trigger log functions.
* Use GetWeakSourceName() when saving scene trigger sources.
* Fix prioFuncsValid().
2021-02-26 19:21:02 +01:00
WarmUpTill
33667a1f23 Fix crash on advancing to unset scene for extended sequence (#130) 2021-02-24 18:53:52 +01:00
WarmUpTill
7947ad2608 Add option to extend scene sequences (#121)
Extending a scene sequence allows for more complex switching setups, but should also simplify some setups.
Sequences like "A -> B -> A -> C", which previously were only possible by creating a copy of A, can now be specified in a single entry.
To extend a sequence either select the sequence you want to modify and click the extend sequence button or simply double click the entry.
2021-02-24 18:19:23 +01:00
WarmUpTill
920c188213 Add scene trigger for starting and stopping the scene switcher (#129) 2021-02-23 21:00:25 +01:00
WarmUpTill
28fbff1adc Allow specifying transition when reading scenes from file. (#128)
The transition can be specified on the second line of the file.
For example:
Scene 1
Slide
2021-02-21 20:17:32 +01:00
WarmUpTill
326617aad7 Fix checkSwitchInfoFromFile ignoring file switch puase (#127) 2021-02-21 20:16:51 +01:00
WarmUpTill
499ba7dd21 Update the UI's status element if the status changed externally (#126) 2021-02-20 18:58:07 +01:00
WarmUpTill
f4902933ab Fix getCurrentScene() returning garbage if scene group has type random (#125) 2021-02-20 18:08:47 +01:00
WarmUpTill
9aa0b31bff Add scene trigger to unmute source (#124) 2021-02-20 18:08:35 +01:00
WarmUpTill
6d5086b971 Add option to select 'current transition' (#123)
* move addSelectionEntry to AdvSceneSwitcher class and allow select entry to be 'selectable'

Can be useful for implementing 'current transition' as an option or just allowing to select 'None' for screen region ignore

* Add option to select 'current transition'
2021-02-19 19:03:38 +01:00
WarmUpTill
f32f47db4b Install qtbase5-private-dev on Linux (#122) 2021-02-13 19:28:24 +01:00
WarmUpTill
74c0cd1736 Adjust sleep log message and comment for sceneChangedDuringWait() (#120) 2021-02-13 19:14:28 +01:00
WarmUpTill
a74a952b1d Fix log messages containing two '[adv-ss]' tags (#118) 2021-02-07 18:41:47 +01:00
WarmUpTill
5bbfef81e0 Improve scene trigger handling (#117) 2021-02-06 18:23:57 +01:00
WarmUpTill
c31d1cd975 Delay setting of default scene transitions (#116) 2021-02-06 18:23:41 +01:00
WarmUpTill
81d91a9139 resovle name conflict (#115) 2021-02-04 07:24:52 +01:00
WarmUpTill
a354daa71d Fix regex matching for window tab (#113)
Regex matches could never match if full-screen or maximized was selected due to only checking for direct matches during these checks.
2021-02-03 20:46:25 +01:00
WarmUpTill
a84a205608 Minor style changes (#114)
* use GetWeakSourceName() where possible

* add getCurrentScene() to scene group

* silence OBS warning log and fix typo in audio switch

* extract showing initial status of widgets to function in generic switch
2021-02-03 20:27:25 +01:00
WarmUpTill
a5f0eb8da8 Add option to automatically start scene switcher on recording / streaming start (#112) 2021-02-03 20:02:07 +01:00
WarmUpTill
35151ea134 Add scene trigger tab (#110) 2021-02-03 19:50:37 +01:00
Kevin Nash
1510a2c2fa Specify scenes to exclude from Region triggers (#111)
Adds an option to exclude a region triggered scene switch if you're
currently in the specified Scene.
2021-02-03 19:49:18 +01:00
WarmUpTill
8e8cb4bf3e use exportWindowTitle on export of settings 2021-01-27 19:05:46 +01:00
WarmUpTill
a480be3ea0 Update installation instructions 2021-01-25 22:15:40 +01:00
WarmUpTill
27ae5107cd Add help messages if tab is empty (#107) 2021-01-24 16:04:40 +01:00
WarmUpTill
69d452f978 allow selection of previous scene for exe,file,region,window and scene group for idle switches (#106) 2021-01-23 23:21:59 +01:00
WarmUpTill
fe9457427f add linger variable instead of sleeping inside sequence match (#105)
This solves issues with the busy loop detection and adds the possibility of other switching methods to delay the scene switch
2021-01-23 20:32:32 +01:00
WarmUpTill
d989c2b570 Add scene groups and rework save and load (#103) 2021-01-23 17:39:35 +01:00
WarmUpTill
1f4679433e ask for backup of settings if a new version detected (#104) 2021-01-23 17:08:17 +01:00
WarmUpTill
b42de8d5c8 fix crash on settings import (#102)
This crash could happen if the scene switcher was currently stuck waiting in a scene sequence causing while the import of new settings took place potentially invalidating the settings of the sequence after wakeup.
2021-01-20 19:01:56 +01:00
WarmUpTill
0950d93828 allow selection of target for auto stop of recoding or streaming 2021-01-18 01:20:56 +01:00
WarmUpTill
5156c66b26 add warning if translation cannot be found (#99)
* add warning if translation cannot be found

* extract displaying message boxes to separate function
2021-01-09 14:27:51 +01:00
WarmUpTill
346240473a use maximum peak value during switch interval for audio match (#98)
This change should in theory improve the situation, so "pauses" - like they happen in human speech - in the range less than the configured scene switcher check interval will still result in a match, if there was at least a short moment where the configured volume threshold was reached.

Also extract attaching of the volmeter to an audio source to a separate function
2021-01-09 09:10:15 +01:00
WarmUpTill
17c4fefb37 add fallback option if multiple audio matches are active (#95) 2021-01-07 18:59:06 +01:00
WarmUpTill
2b90493ae9 add switch cooldown option (#97)
* add switch cooldown functionality

* slightly adjust sequence check for cooldown

* add UI implementation for cooldown feature
2021-01-07 18:58:35 +01:00
WarmUpTill
bf97975fa8 link to Transition Table instead of Transition Matrix plugin (#96) 2021-01-06 12:25:45 +01:00
WarmUpTill
4e971f59a9 add option to allow scene sequence to be interrupted (#93) 2021-01-02 14:32:18 +01:00
WarmUpTill
2f0b900745 fix invalid audio matches 2020-12-31 16:59:52 +01:00
WarmUpTill
c6a25f9d85 fix typo 2020-12-31 16:19:58 +01:00
WarmUpTill
e78383d3ed clean up build and build instructions (#92)
* fix build issue with atomic bool initialization

* clean up cmake

* fix warning

* add missing '\' to linux instructions
2020-12-31 15:45:08 +01:00
WarmUpTill
281e9325dd update locale (#91)
* add german locale

* adjust description of ignore window functionality

* adjust order of readWriteSceneFile

* allow translation of 'previous scene'
2020-12-31 14:59:05 +01:00
WarmUpTill
caa2833272 allow pause individual switching methods (#90)
* allow pausing individual switching methods

* clean up pause tab

* allow import of old pauseScenes and pauseWindows
2020-12-31 14:24:09 +01:00
WarmUpTill
fae50024ea rename mediaSources 2020-12-28 17:38:34 +01:00
WarmUpTill
a05e38d3cb fix typos 2020-12-28 17:28:57 +01:00
WarmUpTill
d73749fc3a update README.txt 2020-12-28 17:14:11 +01:00
WarmUpTill
d20cdac5e4 add duration and 'below' condition type options to audio tab (#85) 2020-12-28 17:06:30 +01:00
WarmUpTill
e377be3999 Minor UI changes (#89)
* automatically scroll to new entry

* fix remote file check always matching

* sort combobox entries alphabetically (meida / processes / audio)

* fix some visual issues on non-default OBS themes
2020-12-28 17:03:55 +01:00
WarmUpTill
80e2b3dd14 fix new time matching if QTime is not initialized 2020-12-28 17:02:32 +01:00
WarmUpTill
3a05e61814 add windows installer (#88) 2020-12-23 01:51:48 +01:00
WarmUpTill
dda44a2931 create release artifact (#84) 2020-12-21 22:52:25 +01:00
shugen002
8ba78b12c1 I18n Support (#72)
* adapt UI for i18n

* add placeWidgets() helper function to ease translation

* add hint about Transition Matrix plugin on Transition tab

* translate

* rework UI of file tab

* write status of plugin to scene info file
2020-12-21 11:24:04 +01:00
WarmUpTill
07b95cb8ae do not sleep less than 1ms (#82) 2020-12-13 17:26:59 +01:00
WarmUpTill
faca5f8863 add option to only match if file content changed (#80) 2020-12-12 16:31:07 +01:00
WarmUpTill
084c263260 always match checkRandom() if random tab only has one entry 2020-12-10 20:14:07 +01:00
WarmUpTill
a1c592f1ec format 2020-12-10 20:14:07 +01:00
WarmUpTill
41f34f8f40 remove runtime of check() functions from interval sleep 2020-12-10 20:14:07 +01:00
WarmUpTill
9711390aac add no match delay option (#78) 2020-12-06 14:10:17 +01:00
WarmUpTill
25f28b9796 Add media state played to end (#58) 2020-12-06 14:09:21 +01:00
WarmUpTill
a1484f9621 fix warning 2020-12-06 14:03:04 +01:00
WarmUpTill
b54506c5ee add 'OBS' entry to GetWindowList() on Windows(#76) 2020-11-28 16:23:17 +01:00
WarmUpTill
4af7540497 hide guide frames when switching to a different tab (#75) 2020-11-28 12:36:58 +01:00
Guillaume Turchini
ba15e6812f Add a log when auto stopping stream / record (#74)
* Add a log when auto stopping stream / record

I had a hard time deciphering why the stream stopped automatically for someone when using the plugin as the logs contained nothing indicating an error or an action from the plugin.
He activated the checkbox to auto stop stream when a scene is activated (which I didn't know) so the plugin was doing exactly what asked.
I think adding a log is a good idea for an action as important as stopping the stream.
I added the same for starting stream for the same reasons.
2020-11-27 17:34:17 +01:00
WarmUpTill
22a90c7d64 fix crash on deleting last screen region entry when guide frame was active (#70) 2020-11-24 22:57:52 +01:00
WarmUpTill
f6c3c65e26 resolve potential deadlocks (#66)
A deadlock could occur if the save callback is called just before the frontend set functions are used.
Thus unlock() is necessary before setting current scene or transition.
(e.g. if start recording is activated just before using the above functions, as this apparently triggers a save() call)
2020-11-21 01:40:24 +01:00
WarmUpTill
4f6275619a Recommend building in-tree 2020-11-20 22:02:12 +01:00
WarmUpTill
d461342835 Update github actions (#65)
* fix macOS build

* remove unused BUILD_CAPTIONS variable
2020-11-20 22:00:33 +01:00
shugen002
16c4a2d5a9 Adjust UI And Improve (#63) 2020-11-20 19:10:06 +01:00
WarmUpTill
45a880d8f8 Add version info log (#61)
add generated version info log on startup of the plugin using the "GetGitRevisionDescription" cmake module from https://github.com/rpavlik/cmake-modules
2020-11-15 20:34:11 +01:00
WarmUpTill
bcf132685b Update CI (#60)
* Remove deprecated use of set-env in Github Actions

* use newer versions of checkout / upload-artifact / setup-msbuild
2020-11-14 19:32:16 +01:00
WarmUpTill
e5c1e81d81 clean up and silence warnings 2020-11-14 18:45:25 +01:00
WarmUpTill
2ae97cd90e Merge branch 'master' of https://github.com/WarmUpTill/SceneSwitcher 2020-11-14 17:11:21 +01:00
WarmUpTill
e5fffa0b82 log if sequence is canceled if verbose 2020-11-10 18:31:42 +01:00
WarmUpTill
a0119426d6 remove dead code 2020-11-10 18:31:42 +01:00
WarmUpTill
45e5738d2c do not hold main lock in callback handling 2020-11-10 18:31:42 +01:00
WarmUpTill
cdd1259f12 style changes 2020-11-09 22:20:58 +01:00
WarmUpTill
e5d6f2eef0 Merge branch 'master' of https://github.com/WarmUpTill/SceneSwitcher 2020-11-07 18:57:00 +01:00
WarmUpTill
e026bd7420 fix crash on first startup on fresh install of OBS 2020-11-07 18:56:08 +01:00
WarmUpTill
4cc1a53244 fix build by enabling BUILD_CAPTIONS (#56) 2020-11-02 19:44:30 +01:00
WarmUpTill
8eb99a3fde fix comment 2020-11-02 19:06:51 +01:00
WarmUpTill
bf30a058ee fix crash on deleting scene sequences
This crash could occur when a scene sequence was currently in progress and the entries were changed while in the 'wait for ...' state.
2020-11-02 19:05:19 +01:00
WarmUpTill
0c6a7b140e add comment about use of 'matched' 2020-11-02 19:00:50 +01:00
WarmUpTill
d279b35086 fix crash on importing scene sequence
This crash could occur when a scene sequence was currently in progress and the entries were changed while in the 'wait for ...' state.
2020-11-02 18:38:26 +01:00
WarmUpTill
8e26148255 fix media states being retriggered multiple times (#54) 2020-11-01 18:53:48 +01:00
WarmUpTill
1a3ed0d09c add clang format check to CI and adjust formatting (#55) 2020-11-01 12:39:14 +01:00
WarmUpTill
214821b69f UI rework (#44)
* rework general tab UI

* rework audio tab UI

* rework media tab UI

* rework time tab UI

* rework random tab UI

* rework window tab UI

* rework sreen region tab UI

* rework sequence tab UI

* rework transition tab UI

* adjust log messages to new format

* fix include path and warning

* highlight widgets to guide users (can be disabled)

* add helper frame for screen region tab

* rename main SceneSwitcher widget to AdvSceneSwitcher to resolve naming conflicts with the frontend tools on certain platforms (e.g. Debian 10)

* add media state 'any'

* adjust media switch handling to support vlc source
2020-10-31 16:25:44 +01:00
WarmUpTill
7edb6eb6c1 add handling of window title of metro apps 2020-10-24 15:23:08 +02:00
WarmUpTill
46916dc5d3 workaround for MacOS CI issue (#52) 2020-10-22 21:56:54 +02:00
WarmUpTill
8aed15f3a8 allow WS_EX_TOOLWINDOW as valid windows to match 'Task Switching' 2020-10-22 19:44:23 +02:00
WarmUpTill
1e6a022787 improve hotkey handling (#49) 2020-10-12 20:55:51 +02:00
WarmUpTill
fb1eac5268 fix crash on exit when on autoStart scene (#47) 2020-10-10 01:56:08 +02:00
WarmUpTill
787b664d29 Add vlc source to media tab (#42) 2020-09-30 19:07:40 +02:00
WarmUpTill
dd63ff846c Refactor, fixes and maximized option for title tab (#40)
* move definitions of switcher structs to separate files

* remove useless comment

* cleanup and silence warnings

* add generic switch

* removed delay on main thread startup as it served no purpose

* clean up ultility.hpp

* do not save switchStr to file as it could cause issues when scenes are renamed

* rename sceneRoundTrip to sceneSequence

* add option to switch if window is maximized to title tab
2020-09-25 21:42:58 +02:00
WarmUpTill
1559d437ec adjust install_name_tool calls to new qt dir (#39) 2020-09-21 22:24:47 +02:00
WarmUpTill
8d023ee385 Add audio tab (#36)
* add volumemeter widget

* add audio tab UI

* add checkAudioSwitch functionality

* use constexpr instead of preprocessing
2020-09-21 00:52:42 +02:00
WarmUpTill
3fd3801e56 load libcurl at runtime (#33)
* load libcurl at runtime

* add warning to file tab if curl cant be loaded
2020-09-13 09:13:09 +02:00
WarmUpTill
3ec1e99f4b fix MacOS CI issues due to QT dependency (#35)
* fix MacOS CI issues due to QT deps

* adjust to new name of deps archive

* use MACOS_DEPS_VERSION instead of OSX_DEPS_VERSION

* disable python dependency during build
2020-09-13 01:30:08 +02:00
WarmUpTill
21a788b48b Improve time tab (#34)
* add support for weekdays and allow reordering on time tab

* add option to use time relative to streaming/recording start on time tab
2020-09-13 00:03:38 +02:00
WarmUpTill
a5c8d776f3 only try auto start streaming/recording once on scene chagne 2020-08-24 20:55:54 +02:00
WarmUpTill
95261ce9bb add first draft of auto start of recording / streaming 2020-08-16 19:48:54 +02:00
WarmUpTill
255d10e603 fix auto fill not wokring for modified entries on time tab 2020-08-09 20:48:49 +02:00
WarmUpTill
ab3e93ab84 add fallback to old format for sequence import 2020-08-02 20:22:13 +02:00
WarmUpTill
3b5f88c14f do not sort sequence and region on add 2020-08-02 19:38:32 +02:00
WarmUpTill
2f33b6bdc3 fix data loss for sequence delay 2020-08-02 19:37:37 +02:00
WarmUpTill
3c1e240722 add option to set startup behavior 2020-08-02 18:45:44 +02:00
WarmUpTill
91831a1075 fix autoStop not being persisted 2020-08-02 18:00:50 +02:00
WarmUpTill
ccc824abc1 fix loading of old delay values 2020-08-02 17:46:36 +02:00
WarmUpTill
6f39d4648b add included 'thread' and 'QAction' for Linux and macOS build 2020-08-01 20:34:12 +02:00
WarmUpTill
74cb400426 Merge branch 'master' of https://github.com/WarmUpTill/SceneSwitcher 2020-08-01 20:15:49 +02:00
WarmUpTill
910b1dde99 set sceneRoundTripDelayUnits 2020-08-01 16:19:57 +02:00
WarmUpTill
e462d7f420 fix sequence not stopping when manually switching scene 2020-08-01 16:11:54 +02:00
WarmUpTill
0cdd8bf1d0 move UI init of tabs to respective source files 2020-08-01 11:14:54 +02:00
WarmUpTill
f8ad8c31be scene sequence adjustments
use double internally instead of two ints
rework save / load to file to reuse existing functionality
add option to select between seconds / minutes / hours
2020-08-01 10:12:32 +02:00
WarmUpTill
93c889c215 fix MacOS CI issue 2020-07-31 22:18:52 +02:00
WarmUpTill
f8b505fa4e silence warnings 2020-07-31 22:05:55 +02:00
WarmUpTill
1516263d2a save and load tab order 2020-07-31 21:58:17 +02:00
WarmUpTill
79f5ec340d allow reordering of tabs and silence a few UI warnings 2020-07-29 20:23:03 +02:00
WarmUpTill
cd54cc17c0 fix switch priority falling back to default values on startup 2020-07-09 19:57:55 +02:00
WarmUpTill
098159dc0f increase window size on mac
currently the general tab will be compressed to an almost unusable level due to the differences in Windows and Macintosh styles
2020-06-30 20:11:44 +02:00
WarmUpTill
a4418996f4 disable mediaTime selection if restriction is set to none 2020-06-19 19:52:43 +02:00
WarmUpTill
340cb559ee add option to override transitionOverrides 2020-06-17 22:16:47 +02:00
WarmUpTill
eeefd8279f allow reordering of file/media/sequence/region 2020-06-16 20:25:25 +02:00
WarmUpTill
e62dc91cd7 fix linux/mac build error 2020-06-15 21:46:58 +02:00
WarmUpTill
536041abd2 Merge branch 'master' of https://github.com/WarmUpTill/SceneSwitcher 2020-06-15 21:20:02 +02:00
WarmUpTill
d3ab9e01c5 add support for remote file using libcurl 2020-06-15 21:19:34 +02:00
WarmUpTill
2113025877 undo switch to Visual Studio 15 2017
windows-latest image only supports Visual Studio 16 2019
2020-06-15 18:48:32 +02:00
WarmUpTill
6aaffeb5a4 use CMAKE_GENERATOR "Visual Studio 15 2017"
the 2017 version of the Microsoft Visual C++ Redistributable for Visual Studio is more widespread than the 2019 one and thus is less likely to require users to install the Redistributable manually
2020-06-15 18:32:01 +02:00
WarmUpTill
2a92df4f3c add draft of remote file support 2020-06-14 20:35:02 +02:00
WarmUpTill
560044bbbf implement export/import of settings 2020-06-14 15:22:34 +02:00
WarmUpTill
4bd8cdf5a0 move auto start/stop to gernal.cpp 2020-06-14 14:17:03 +02:00
WarmUpTill
c17cbb66d9 write to OBS log if verbose logging is enabled 2020-06-14 14:14:00 +02:00
WarmUpTill
8d23dd46b0 add export/import button and verbose log checkbox 2020-06-14 13:57:11 +02:00
WarmUpTill
bf70bd7c60 move saving and loading to separate files 2020-06-13 21:56:26 +02:00
WarmUpTill
1a144d84f5 set correct qt lib path for macos builds 2020-06-12 21:42:23 +02:00
WarmUpTill
6810ba71e8 remove using namespace std 2020-06-12 21:40:06 +02:00
WarmUpTill
bbe6a30506 clarify idle detection inputs 2020-06-12 18:48:30 +02:00
WarmUpTill
08c668f90a Merge pull request #24 from Myned/master
General improvements, changes, and fixes
2020-06-12 18:39:08 +02:00
WarmUpTill
3151a7542f return true in isFullscreen() if window maximized 2020-06-11 16:25:17 +02:00
Myned
7bfde0a39b Add regex matching to fullscreen check 2020-06-10 04:06:04 -04:00
Myned
7347be370e Fix type error
Pushed a little too soon
2020-06-09 17:14:22 -04:00
Myned
66d847c047 Fix ignored switches not directly matching last window 2020-06-09 17:10:14 -04:00
Myned
c9f1f9624b Use actual window titles and fix fullscreen check on macOS
Fallback to window owner if title does not exist
Remove duplicate entries from list
2020-06-09 07:49:39 -04:00
Myned
8e4a8b7e9d Use QString::fromStdString() instead of c_str() 2020-06-09 07:10:30 -04:00
Myned
e693794549 Add sorting of window lists for UI 2020-06-09 07:09:08 -04:00
Myned
7a924438bc Add .clang-format and apply to src/ files 2020-06-08 14:58:44 -04:00
Myned
7458e9f2d5 Change and fix a multitude of UI elements
Fix spelling
Add minimum size
Simplify tab names and reorder by type and use
Change layout of start, interval, and no-condition selection
2020-06-07 21:09:48 -04:00
Myned
da2e11e35e Resize UI to fit added elements
This size is what Qt Designer defaults to when saving
2020-06-07 14:19:23 -04:00
Myned
9f7ca3e4c7 Merge remote-tracking branch 'WarmUpTill/master' 2020-06-07 14:15:08 -04:00
WarmUpTill
2f77d99161 Undo "Revert "do not use QThread::create""
This reverts commit 4b86849356.
2020-06-07 14:15:01 -04:00
WarmUpTill
acd2e2863a adjust win isFullscreen() to use GetMonitorInfo()
only tested on a single monitor setup but should work on secondary monitors also as MONITOR_DEFAULTTONEAREST is set
2020-06-07 13:25:51 +02:00
WarmUpTill
513fe0728c initialize SwitcherThread to nullptr 2020-06-07 10:43:52 +02:00
Myned
cba39633aa Add ability to reorder Window and Executable switches with arrows 2020-06-06 23:23:02 -04:00
Myned
c6a26d862f Enable sorting for Ignored windows
There is no use in reordering them
2020-06-06 23:21:06 -04:00
Myned
9386109168 Remove tooltip from UI
Wasn't able to isolate it to the link, so it gets in the way
2020-06-06 23:20:14 -04:00
WarmUpTill
4b86849356 Revert "do not use QThread::create"
This reverts commit 98c3131017.
2020-06-06 22:38:22 -04:00
Myned
8fd263f44a Merge remote-tracking branch 'WarmUpTill/master' 2020-06-06 18:40:17 -04:00
Myned
5590e97f4f Fix fullscreen check only returning true if window is focused on Windows
by @WarmUpTill
2020-06-06 18:39:57 -04:00
WarmUpTill
98c3131017 do not use QThread::create
there might still be versions of QT in use which do not yet have this functionality (see Linux build fail of f03fca8)
2020-06-06 18:51:26 +02:00
WarmUpTill
f03fca85aa add thread priority option (using QThread) 2020-06-06 17:05:49 +02:00
WarmUpTill
7fef29dafb fix media delete button deleting wrong entry
the mediaSwitches UI is sorted alphabetically while the switches data strucutre is not
the previous implementation of the delete function was just using the index of the currently selected row to delete  this index of the switches data structure
the new implementation will try to find the correct entry and delete it
2020-06-06 08:59:03 +02:00
WarmUpTill
9f03264672 fix memory leak in check for media switch 2020-06-04 20:35:36 +02:00
WarmUpTill
5082f5944e prune media switches if invalid 2020-06-03 19:56:18 +02:00
WarmUpTill
b981a446b6 fix for times switch not saving when using previous scene 2020-06-03 19:55:06 +02:00
WarmUpTill
5ab8199e03 add log on start / stop of switcher thread 2020-06-02 20:53:26 +02:00
WarmUpTill
e6a3f98ab7 use source_id to identify meida sources 2020-06-02 20:45:46 +02:00
WarmUpTill
5e60cefd1c update current selection on media tab when selecting a different row 2020-06-02 19:34:15 +02:00
Myned
fabb7406bd Merge remote-tracking branch 'WarmUpTill/master' 2020-06-02 00:48:01 -04:00
Myned
cfb0a44b1f Change UI to specify greater than
Scene locking can occur when interval is equal to transition time due to inconsistencies in timers
2020-06-02 00:40:22 -04:00
Myned
78ed7415f5 Fix allocation error 2020-06-02 00:39:14 -04:00
Myned
d6380b865e Fix some windows (Steam) not being found on Linux
Reverts part of commit e61905d02f

Fallback to WM_NAME if _NET_WM_NAME does not exist

Also fixes some BadWindow errors that were due to some apps like Steam only populating WM_NAME, and only for certain windows (tooltips count as windows due to the odd way the GUI works on Linux, so they don't have either property)
2020-06-02 00:38:35 -04:00
Myned
55d8303ecf Fix isFullscreen() logic error for Linux
Not sure why this arose in the first place
2020-05-26 02:44:12 -04:00
Myned
23201100fa Fix macOS build error (again)
Adds to f0cf5a5c19

Forgot to remove vestigial code
2020-05-23 00:34:40 -04:00
Myned
3959e41e88 Add clearing of passed window list like with other platforms 2020-05-23 00:27:19 -04:00
Myned
f0cf5a5c19 Fix Windows and macOS build errors
Adds to e4b640903d and de5b6f8eb4
2020-05-23 00:25:30 -04:00
Myned
87da123c19 Change default focus value to true 2020-05-23 00:00:04 -04:00
Myned
2a0e9e9d9a Change wording 2020-05-22 23:58:18 -04:00
Myned
a7a8adb91b Remove whitespace 2020-05-21 00:54:49 -04:00
Myned
e61905d02f Change window title property on Linux to align with freedesktop spec
Freedesktop recommends using _NET_WM_NAME instead of WM_NAME, and on KDE, for example, the difference between them is including the application name for some windows (e.g. "freedesktop - Google Search - Vivaldi" compared to "freedesktop - Google Search")
2020-05-21 00:53:47 -04:00
Myned
f00c244bfa Change wording slightly 2020-05-21 00:52:41 -04:00
Myned
463b54f1fb Remove sorting when adding switches 2020-05-21 00:52:11 -04:00
Myned
70894f9302 Add regex matching to reverted isInFocus() for Windows
Reverts part of a4de8c0c59
2020-05-21 00:42:58 -04:00
Myned
de5b6f8eb4 Fix fullscreen check only returning true if window is focused on Linux 2020-05-21 00:40:37 -04:00
Myned
be83232caa Update UI for focus addition, add/change warnings, and move exe tab 2020-05-21 00:37:03 -04:00
Myned
e4b640903d Add ability to choose focus state to window title switcher 2020-05-21 00:34:22 -04:00
Myned
a4de8c0c59 Change isInFocus() check to be OS-agnostic
isInFocus() can utilize the platform-dependent GetCurrentWindowTitle() instead of re-implementing the same functionality.

Tested on Linux and macOS without issues
2020-05-18 00:11:07 -04:00
Myned
ac051a42a8 Remove unnecessary spaces 2020-05-18 00:06:19 -04:00
Myned
e33e93fd18 Change UI warning to allow direct matches and disable list sorting 2020-05-17 13:47:48 -04:00
Myned
d5052c94ca Add direct matching to window, executable, and ignored switches
Reverts part of commit 5f87a61177

Direct matching occurs in the same loop as regex in order to allow the list order to function as indicated in the UI
2020-05-17 13:44:50 -04:00
Myned
f0aa76517a Change executable switcher warning to regex requirement
Also change wording to align with Window Title, and fix an inconsequential error
2020-05-17 00:27:01 -04:00
Myned
a2543f1b85 Add ability to use existing window ignore for executable switching
Also cleaned up some logic
2020-05-17 00:24:24 -04:00
Myned
5f87a61177 Remove direct match from window switcher and reorganize
Direct matching before regex has the potential to interfere with some usecases. For example, if a user wants to enter regex syntax such as `shell[1]`, a direct match would return a window matching `shell[1]` exactly instead of `shell1`. Granted, the odds of the two conflicting each other are slim, but the core logic shouldn't prevent a user from utilizing regex to its full potential. One can always escape reserved characters if they want to match it directly. I have also added a warning and link to https://regexr.com in the UI should this be accepted.

The rest of what has changed is simply to align with the executable switcher's matching, namely the use of `QRegularExpression` to drop the need for a try/catch block and moving the check for fullscreen to the if statement in order to remove the possibility of a race condition.
2020-05-17 00:18:28 -04:00
Myned
451bb6518c Revert "Move forms/advanced-scene-switcher.ui to src/headers/"
This reverts commit 318502d8d0.
2020-05-16 23:42:26 -04:00
Myned
318502d8d0 Move forms/advanced-scene-switcher.ui to src/headers/
Out-of-tree building (at least) fails without this file in this location, and builds successfully without it under forms
2020-05-14 19:11:04 -04:00
Myned
e9b1ef58ba Change executable list to disable sorting
This allows the UI to show the order in which the executables will be checked
2020-05-14 18:56:39 -04:00
Myned
26c24d4d53 Change executable entry box to be editable 2020-05-14 18:56:39 -04:00
Myned
3654f39247 Fix scene not switching with multiple executables 2020-05-14 18:56:39 -04:00
Myned
b45b38cf6a Add ability to use regex for executable switching
Previously, only exact matches to a window title would switch scenes
2020-05-14 18:56:39 -04:00
226 changed files with 390608 additions and 7631 deletions

107
.clang-format Normal file
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@@ -0,0 +1,107 @@
# please use clang-format version 8 or later
Standard: Cpp11
AccessModifierOffset: -8
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: true
#AllowAllArgumentsOnNextLine: false # requires clang-format 9
#AllowAllConstructorInitializersOnNextLine: false # requires clang-format 9
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: false
#AllowShortLambdasOnASingleLine: Inline # requires clang-format 9
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: false
BinPackArguments: true
BinPackParameters: true
BraceWrapping:
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: true
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
BreakStringLiterals: false # apparently unpredictable
ColumnLimit: 80
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
FixNamespaceComments: false
ForEachMacros:
- 'json_object_foreach'
- 'json_object_foreach_safe'
- 'json_array_foreach'
IncludeBlocks: Preserve
IndentCaseLabels: false
IndentPPDirectives: None
IndentWidth: 8
IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: true
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
#ObjCBinPackProtocolList: Auto # requires clang-format 7
ObjCBlockIndentWidth: 8
ObjCSpaceAfterProperty: true
ObjCSpaceBeforeProtocolList: true
PenaltyBreakAssignment: 10
PenaltyBreakBeforeFirstCallParameter: 30
PenaltyBreakComment: 10
PenaltyBreakFirstLessLess: 0
PenaltyBreakString: 10
PenaltyExcessCharacter: 100
PenaltyReturnTypeOnItsOwnLine: 60
PointerAlignment: Right
ReflowComments: false
SortIncludes: false
SortUsingDeclarations: false
SpaceAfterCStyleCast: false
#SpaceAfterLogicalNot: false # requires clang-format 9
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
#SpaceBeforeCtorInitializerColon: true # requires clang-format 7
#SpaceBeforeInheritanceColon: true # requires clang-format 7
SpaceBeforeParens: ControlStatements
#SpaceBeforeRangeBasedForLoopColon: true # requires clang-format 7
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
#StatementMacros: # requires clang-format 8
# - 'Q_OBJECT'
TabWidth: 8
#TypenameMacros: # requires clang-format 9
# - 'DARRAY'
UseTab: ForContinuationAndIndentation
---
Language: ObjC

49
.github/workflows/build-debian.yml vendored Normal file
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@@ -0,0 +1,49 @@
name: debian-build
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: check_libobs_revision
run: |
sudo apt update
sudo apt install libobs-dev
mkdir source
cd source
dpkg -l libobs-dev | tr -s " "| grep libobs | cut -d" " -f3 > libobs.rev
- name: install_frontend_header
run: |
[ -e /usr/include/obs/obs-frontend-api.h ] && { echo "ERROR: obs-frontend-api.h already in system. Maybe the package libobs-dev is installing it."; exit 1; }
cd source
LIBOBSREV=$(cat libobs.rev)
sudo apt update
sudo apt install devscripts
dget -u http://archive.ubuntu.com/ubuntu/pool/universe/o/obs-studio/obs-studio_$LIBOBSREV.dsc
cd ..
sudo find -name obs-frontend-api.h -exec cp {} /usr/include/obs/ \;
egrep '#include <obs.h>' /usr/include/obs/obs-frontend-api.h || { echo "ERROR: check if the sed commands are needed from now."; exit 1; }
sudo sed -i 's/#include <obs.h>/#include <obs\/obs.h>/' /usr/include/obs/obs-frontend-api.h
sudo sed -i 's/#include <util\/darray.h>/#include <obs\/util\/darray.h>/' /usr/include/obs/obs-frontend-api.h
- name: create_tarball
run: |
cd ..
tar --exclude=.git -cvzf obs-scene-switcher_0.1+testonly.orig.tar.gz SceneSwitcher
- name: create_debian_dir
run: |
cp -a CI/linux/debian .
- name: install_dependencies
run: |
# devscripts and libobs-dev are needed but they were already installed
# from check_libobs_revision and install_frontend_header sections.
sudo apt update
sudo apt install cmake debhelper libcurl4-openssl-dev libxss-dev libxtst-dev qtbase5-dev libopencv-dev
- name: build
run: |
debuild --no-lintian --no-sign

View File

@@ -9,24 +9,27 @@ on:
env:
PLUGIN_NAME: SceneSwitcher
LIB_NAME: advanced-scene-switcher
OBS_TAG: 27.1.1
jobs:
macos64:
name: "macOS 64-bit"
runs-on: [macos-latest]
env:
QT_VERSION: 5.14.1
OSX_DEPS_VERSION: '2020-04-07'
QT_VERSION: '5.15.2'
MACOS_DEPS_VERSION: '2020-12-11'
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
ref: 'refs/tags/${{ env.OBS_TAG }}'
- name: "Checkout plugin"
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
submodules: 'recursive'
- name: Fetch Git Tags
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}
@@ -34,21 +37,44 @@ jobs:
- name: 'Install prerequisites (Homebrew)'
shell: bash
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/CI/macos
brew bundle
cd -
if [ -d /usr/local/opt/openssl@1.0.2t ]; then
brew uninstall openssl@1.0.2t
brew untap local/openssl
fi
if [ -d /usr/local/opt/python@2.7.17 ]; then
brew uninstall python@2.7.17
brew untap local/python2
fi
brew bundle --file ./CI/scripts/macos/Brewfile
- name: 'Install prerequisite: Pre-built dependencies'
if: steps.deps-cache.outputs.cache-hit != 'true'
shell: bash
run: |
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.OSX_DEPS_VERSION }}/osx-deps-${{ env.OSX_DEPS_VERSION }}.tar.gz
tar -xf ./osx-deps-${{ env.OSX_DEPS_VERSION }}.tar.gz -C "/tmp"
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.MACOS_DEPS_VERSION }}/macos-deps-${{ env.MACOS_DEPS_VERSION }}.tar.gz
tar -xf ./macos-deps-${{ env.MACOS_DEPS_VERSION }}.tar.gz -C "/tmp"
- name: 'Install prerequisite: Pre-built dependency Qt'
if: steps.deps-qt-cache.outputs.cache-hit != 'true'
shell: bash
run: |
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.MACOS_DEPS_VERSION }}/macos-qt-${{ env.QT_VERSION }}-${{ env.MACOS_DEPS_VERSION }}.tar.gz
tar -xf ./macos-qt-${{ env.QT_VERSION }}-${{ env.MACOS_DEPS_VERSION }}.tar.gz -C "/tmp"
xattr -r -d com.apple.quarantine /tmp/obsdeps
- name: 'Build prerequisite: OpenCV'
shell: bash
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/opencv
mkdir build
cd build
cmake -DBUILD_LIST="core,imgproc,objdetect" ..
make -j4
make install
- name: Configure
shell: bash
run: |
echo "add_subdirectory(${{ env.PLUGIN_NAME }})" >> UI/frontend-plugins/CMakeLists.txt
mkdir ./build
cd ./build
cmake -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 -DDepsPath="/tmp/obsdeps" -DQTDIR="/usr/local/Cellar/qt/${{ env.QT_VERSION }}" ..
cmake -DBUILD_BROWSER=OFF -DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 -DDISABLE_PYTHON=ON -DDepsPath="/tmp/obsdeps" -DQTDIR="/tmp/obsdeps" ..
cd -
- name: Build
shell: bash
@@ -61,8 +87,9 @@ jobs:
if: success()
shell: bash
run: |
curl -L -O https://s3-us-west-2.amazonaws.com/obs-nightly/Packages.pkg
sudo installer -pkg ./Packages.pkg -target /
curl -L -O http://s.sudre.free.fr/Software/files/Packages.dmg
sudo hdiutil attach ./Packages.dmg
sudo installer -pkg /Volumes/Packages\ 1.2.9/Install\ Packages.pkg -target /
- name: Package
if: success()
shell: bash
@@ -70,35 +97,37 @@ jobs:
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /tmp/obsdeps/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /tmp/obsdeps/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /tmp/obsdeps/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-macos.pkg
echo "::set-env name=FILE_NAME::${FILE_NAME}"
echo "FILE_NAME=${FILE_NAME}" >> $GITHUB_ENV
packagesbuild ./CI/macos/${{ env.PLUGIN_NAME }}.pkgproj
cd -
mkdir ./nightly
mv UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.PLUGIN_NAME }}.pkg ./nightly/${FILE_NAME}
- name: Publish
if: success()
uses: actions/upload-artifact@v2-preview
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
path: ./nightly/*.pkg
ubuntu64:
name: 'Linux/Ubuntu 64-bit'
runs-on: [ubuntu-latest]
runs-on: [ubuntu-18.04]
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
ref: 'refs/tags/${{ env.OBS_TAG }}'
- name: "Checkout plugin"
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
submodules: 'recursive'
- name: Add plugin to obs cmake
shell: bash
run: echo "add_subdirectory(${{ env.PLUGIN_NAME }})" >> UI/frontend-plugins/CMakeLists.txt
@@ -143,19 +172,22 @@ jobs:
libxcb-xinerama0-dev \
libxcomposite-dev \
libxinerama-dev \
libxtst-dev \
libmbedtls-dev \
pkg-config \
python3-dev \
qtbase5-dev \
qtbase5-private-dev \
libqt5svg5-dev \
swig \
libxss-dev
libxss-dev \
libopencv-dev
- name: 'Configure'
shell: bash
run: |
mkdir ./build
cd ./build
cmake -DUNIX_STRUCTURE=0 -DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/obs-studio-portable" -DBUILD_CAPTIONS=OFF -DWITH_RTMPS=OFF -DBUILD_BROWSER=OFF ..
cmake -DENABLE_PIPEWIRE=OFF -DUNIX_STRUCTURE=0 -DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/obs-studio-portable" -DWITH_RTMPS=OFF -DBUILD_BROWSER=OFF ..
- name: 'Build'
shell: bash
working-directory: ${{ github.workspace }}/build
@@ -165,88 +197,42 @@ jobs:
run: |
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-linux64.tar.gz
echo "::set-env name=FILE_NAME::${FILE_NAME}"
mkdir -p ./${{ env.PLUGIN_NAME }}/bin/64bit/
mv ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so ./${{ env.PLUGIN_NAME }}/bin/64bit/${{ env.LIB_NAME }}.so
tar -cvzf "${FILE_NAME}" ${{ env.PLUGIN_NAME }}
echo "FILE_NAME=${FILE_NAME}" >> $GITHUB_ENV
mkdir -p ./${{ env.LIB_NAME }}/bin/64bit/
strip -d ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so
mv ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so ./${{ env.LIB_NAME }}/bin/64bit/${{ env.LIB_NAME }}.so
mv ./UI/frontend-plugins/${{ env.PLUGIN_NAME }}/data ./${{ env.LIB_NAME }}/data
tar -cvzf "${FILE_NAME}" ${{ env.LIB_NAME }}
- name: 'Publish'
uses: actions/upload-artifact@v2-preview
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
path: '*.tar.gz'
win64:
name: Windows 64-bit
windows:
name: Windows
runs-on: [windows-latest]
strategy:
matrix:
arch: [32, 64]
env:
QT_VERSION: 5.10.1
CMAKE_GENERATOR: "Visual Studio 16 2019"
CMAKE_SYSTEM_VERSION: "10.0.18363.657"
WINDOWS_DEPS_VERSION: '2019'
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.0
uses: microsoft/setup-msbuild@v1.0.2
- name: Checkout obs
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
ref: 'refs/tags/${{ env.OBS_TAG }}'
- name: Checkout plugin
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME}}
- name: Add plugin to obs cmake
shell: cmd
run: echo add_subdirectory(${{ env.PLUGIN_NAME }}) >> UI/frontend-plugins/CMakeLists.txt
- name: Fetch Git Tags
run: git fetch --prune --tags --unshallow
- name: 'Install prerequisite: QT'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/Qt_${{ env.QT_VERSION }}.7z -f --retry 5 -C -
7z x Qt_${{ env.QT_VERSION }}.7z -o"${{ github.workspace }}/cmbuild/QT"
- name: 'Install prerequisite: Pre-built dependencies'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies2017.zip -f --retry 5 -C -
7z x dependencies2017.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: Configure
run: |
mkdir ./build
mkdir ./build64
cd ./build64
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win64" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017_64" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
- name: Build
run: msbuild /m /p:Configuration=RelWithDebInfo .\build64\obs-studio.sln
- name: Package
if: success()
run: |
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-win64.zip"
echo "::set-env name=FILE_NAME::${env:FILE_NAME}"
robocopy .\build64\rundir\RelWithDebInfo\obs-plugins\64bit\ .\build\obs-plugins\64bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
7z a ${env:FILE_NAME} .\build\*
- name: Publish
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: '${{ env.FILE_NAME }}'
path: '*-win64.zip'
win32:
name: Windows 32-bit
runs-on: [windows-latest]
env:
QT_VERSION: 5.10.1
CMAKE_GENERATOR: "Visual Studio 16 2019"
CMAKE_SYSTEM_VERSION: "10.0.18363.657"
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.0
- name: Checkout obs
uses: actions/checkout@v2
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: Checkout plugin
uses: actions/checkout@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
- name: Add plugin to obs cmake
shell: cmd
run: echo add_subdirectory(${{ env.PLUGIN_NAME }}) >> UI/frontend-plugins/CMakeLists.txt
@@ -258,27 +244,127 @@ jobs:
7z x Qt_${{ env.QT_VERSION }}.7z -o"${{ github.workspace }}/cmbuild/QT"
- name: 'Install prerequisite: Pre-built dependencies'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies2017.zip -f --retry 5 -C -
7z x dependencies2017.zip -o"${{ github.workspace }}/cmbuild/deps"
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies${{ env.WINDOWS_DEPS_VERSION }}.zip -f --retry 5 -C -
7z x dependencies${{ env.WINDOWS_DEPS_VERSION }}.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: 'Build prerequisite: OpenCV'
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/opencv
mkdir build
cd build
if ( ${{ matrix.arch }} -eq 32 )
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DBUILD_LIST="core,imgproc,objdetect" ..
}
else
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DBUILD_LIST="core,imgproc,objdetect" ..
}
msbuild /m /p:Configuration=Release OpenCV.sln
msbuild INSTALL.vcxproj
- name: Configure
run: |
mkdir ./build
mkdir ./build32
cd ./build32
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win32" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
mkdir ./package
mkdir ./build${{ matrix.arch }}
cd ./build${{ matrix.arch }}
Get-Location
if ( ${{ matrix.arch }} -eq 32 )
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DOpenCV_DIR="${{ github.workspace }}/UI/frontend-plugins/SceneSwitcher/deps/opencv/build/" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win32" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
}
else
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DOpenCV_DIR="${{ github.workspace }}/UI/frontend-plugins/SceneSwitcher/deps/opencv/build/" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win64" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017_64" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
}
- name: Build
run: msbuild /m /p:Configuration=RelWithDebInfo .\build32\obs-studio.sln
run: |
msbuild /m /p:Configuration=RelWithDebInfo .\build${{ matrix.arch }}\obs-studio.sln
- name: Package
if: success()
run: |
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-win32.zip"
echo "::set-env name=FILE_NAME::${env:FILE_NAME}"
robocopy .\build32\rundir\RelWithDebInfo\obs-plugins\32bit\ .\build\obs-plugins\32bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
7z a ${env:FILE_NAME} .\build\*
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-windows"
echo "FILE_NAME=${env:FILE_NAME}" >> ${env:GITHUB_ENV}
robocopy .\build${{ matrix.arch }}\rundir\RelWithDebInfo\obs-plugins\${{ matrix.arch }}bit\ .\package\obs-plugins\${{ matrix.arch }}bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
robocopy .\build${{ matrix.arch }}\rundir\RelWithDebInfo\data\obs-plugins\${{ env.LIB_NAME }}\ .\package\data\obs-plugins\${{ env.LIB_NAME }}\ /E /XF .gitignore
cp UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/opencv/build/bin/Release/*dll package/obs-plugins/${{ matrix.arch }}bit
exit 0
- name: Publish zip
if: success()
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}-${{ matrix.arch }}bit'
path: package/*
windows-installer:
needs: [windows]
name: 'Create Windows Installer'
runs-on: [windows-latest]
steps:
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
- name: "Prepare innosetup"
run: |
curl "-kL" "https://files.jrsoftware.org/is/6/innosetup-6.0.3.exe" "-f" "--retry" "5" "-o" "inno.exe"
.\inno.exe /VERYSILENT /SP- /SUPPRESSMSGBOXES /NORESTART
mkdir build
cd build
cmake ..
continue-on-error: true
- name: Download artifacts
uses: actions/download-artifact@v2
with:
path: artifacts
- name: "Prepare package dir"
run: |
curl "-kL" "https://github.com/Xaymar/msvc-redist-helper/releases/download/0.1/msvc-redist-helper-64.exe" "-f" "--retry" "5" "-o" "msvc-redist-helper-64.exe"
curl "-kL" "https://github.com/Xaymar/msvc-redist-helper/releases/download/0.1/msvc-redist-helper-32.exe" "-f" "--retry" "5" "-o" "msvc-redist-helper-32.exe"
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-windows"
echo "FILE_NAME=${env:FILE_NAME}" >> ${env:GITHUB_ENV}
mkdir package
cd package
cp -r ../artifacts/${env:FILE_NAME}-32bit/* .
cp -r ../artifacts/${env:FILE_NAME}-64bit/obs-plugins/* obs-plugins
- name: "Compile"
run: |
& 'C:\Program Files (x86)\Inno Setup 6\ISCC.exe' /Qp ".\build\CI\windows\setup.iss"
- name: "Publish"
if: success()
uses: actions/upload-artifact@v2.2.0
with:
name: '${{ env.FILE_NAME }}-installer'
path: build/CI/windows/Output/*.exe
release:
needs: [macos64, ubuntu64, windows, windows-installer]
name: 'Create Release'
runs-on: [ubuntu-18.04]
steps:
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
with:
path: plugin/${{ env.PLUGIN_NAME }}
- name: Download artifacts
uses: actions/download-artifact@v2
with:
path: artifacts
- name: 'Package'
shell: bash
run: |
mkdir -p ${{ env.PLUGIN_NAME }}/Linux ${{ env.PLUGIN_NAME }}/MacOs ${{ env.PLUGIN_NAME }}/Windows
tar xf artifacts/${{ env.PLUGIN_NAME }}*-linux64.tar.gz/${{ env.PLUGIN_NAME }}*-linux64.tar.gz -C ${{ env.PLUGIN_NAME }}/Linux/
mv artifacts/${{ env.PLUGIN_NAME }}*-macos.pkg/${{ env.PLUGIN_NAME }}*-macos.pkg ${{ env.PLUGIN_NAME }}/MacOs/${{ env.PLUGIN_NAME }}.pkg
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-32bit/* ${{ env.PLUGIN_NAME }}/Windows/
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-64bit/obs-plugins/* ${{ env.PLUGIN_NAME }}/Windows/obs-plugins
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-installer/*.exe ${{ env.PLUGIN_NAME }}/Windows/
rm ${{ env.PLUGIN_NAME }}/Windows/obs-plugins/32bit/advanced-scene-switcher.pdb
rm ${{ env.PLUGIN_NAME }}/Windows/obs-plugins/64bit/advanced-scene-switcher.pdb
cp plugin/${{ env.PLUGIN_NAME }}/CI/release/README.txt ${{ env.PLUGIN_NAME }}/
FILE_NAME=${{ env.PLUGIN_NAME }}.zip
zip -r ${FILE_NAME} ${{ env.PLUGIN_NAME }}/
- name: Publish
if: success()
uses: actions/upload-artifact@v2-preview
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
path: '*-win32.zip'
name: "Release"
path: '*.zip'

19
.github/workflows/clang-format.yml vendored Normal file
View File

@@ -0,0 +1,19 @@
name: Clang Format Check
on: [push, pull_request]
jobs:
ubuntu64:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install clang format
run: |
sudo apt-get install -y clang-format-10
- name: Check the Formatting
run: |
./CI/formatcode.sh
./CI/check-format.sh

9
.gitmodules vendored Normal file
View File

@@ -0,0 +1,9 @@
[submodule "deps/asio"]
path = deps/asio
url = https://github.com/chriskohlhoff/asio.git
[submodule "deps/websocketpp"]
path = deps/websocketpp
url = https://github.com/zaphoyd/websocketpp.git
[submodule "deps/opencv"]
path = deps/opencv
url = https://github.com/opencv/opencv.git

152
BUILDING.md Normal file
View File

@@ -0,0 +1,152 @@
# Compiling the plugin
You have the option to ...
- either add the plugin to the OBS source tree directly and build the plugin while building OBS itself. (**in tree**)
- or you can move the sources of this plugin outside of the OBS source tree and build it separately from OBS. (**out of tree**)
As both methods require you to have a working [OBS Studio development environment](https://obsproject.com/wiki/install-instructions), [Qt](https://download.qt.io/official_releases/qt/5.15/5.15.2/) and [CMake](https://cmake.org/download/) it is recommended to build the plugin in tree as it is easier to set up and will enable straightforward debugging.
Note that your Qt install must include the QtConcurrent module.
## Compiling in tree (recommended)
Add the "SceneSwitcher" source directory to your obs-studio source directory under obs-studio/UI/frontend-plugins/:
```
cd obs-studio/UI/frontend-plugins/
git clone --recursive https://github.com/WarmUpTill/SceneSwitcher.git
```
Then modify the obs-studio/UI/frontend-plugins/CMakeLists.txt file and add an entry for the scene switcher:
```
add_subdirectory(SceneSwitcher)
```
Now follow the [build instructions for obs-studio](https://obsproject.com/wiki/install-instructions) for your particular platform.
Note that on Linux systems it might be necessary to additionally install the following packages to fulfill the dependencies to `XTest`, `XScreensaver` and `OpenCV` - exact command may differ:
```
sudo apt-get install \
libxtst-dev \
libxss-dev \
libopencv-dev
```
## Compiling out of tree
### Prerequisites
You'll need [Qt](https://download.qt.io/official_releases/qt/5.15/5.15.2/), [CMake](https://cmake.org/download/) and a working [OBS Studio development environment](https://obsproject.com/wiki/install-instructions) installed on your computer.
Once you've set this up, do the following:
```
git clone --recursive https://github.com/WarmUpTill/SceneSwitcher.git
cd SceneSwitcher
mkdir build && cd build
```
### Windows
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_LIB** (filepath) : location of the obs.lib file
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the obs-frontend-api.lib file
(usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
- **CURL_LIBRARY** (filepath) : location of the libcurl.lib file
(part of the dependencies2019/win64/bin folder used to build OBS)
- **CURL_INCLUDE_DIR** (path) : location of the curl
subfolder in OBS dependencies folder: ".../dependencies2019/win64/include/"
Assuming that you set up Qt via QT installer:
- **Qt5Core_DIR** (path) : C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5Core
- **Qt5Gui_DIR** (path): C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5Widgets
Just keep hitting configure until all the vars are filled out. Then hit generate.
### Linux
Install dependencies `XTest`, `XScreensaver` and `OpenCV` - exact command may differ:
```
sudo apt-get install \
libxtst-dev \
libxss-dev \
libopencv-dev
```
Most versions of Linux you can use cmake-gui or the command line.
**For the command line:**
```
# [...] are placeholders
cmake -DBUILD_OUT_OF_TREE=1 \
-DLIBOBS_INCLUDE_DIR=[...]/obs-studio/libobs/ \
-DLIBOBS_LIB=[...]/libobs.so \
-DLIBOBS_FRONTEND_INCLUDE_DIR=[...]/obs-studio/UI/obs-frontend-api/ \
-DLIBOBS_FRONTEND_API_LIB=[...]/libobs-frontend-api.so \
-DCMAKE_INSTALL_PREFIX=/usr ..
make -j4
sudo make install
```
For cmake-gui you'll have to set the following variables:
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.so file (usually CMake finds
this, but if not it'll usually be in /usr/lib/libobs.so)
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.so
file (usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at
[source_directory]/UI/obs-frontend-api.
Assuming that you installed Qt via your system package manager, it should be
found automatically. If not, then usually you'll find it in something like:
- **Qt5Core_DIR** (path) : /usr/lib64/cmake/Qt5Core
- **Qt5Gui_DIR** (path): /usr/lib64/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : /usr/lib64/cmake/Qt5Widgets
Just keep hitting configure until all the vars are filled out. Then hit generate.
Then open a terminal in the build folder and type:
```
make -j4
sudo make install
```
NOTE: The Linux version of this plugin is dependent on libXScrnSaver, libcurl and libXtst.
### OS X
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.0.dylib file (usually
in /Applications/OBS.app/Contents/Resources/bin/libobs.0.dylib)
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.0.dylib
file (usually in usually in /Applications/OBS.app/Contents/Resources/bin/libobs-frontend-api.0.dylib)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api subfolder
in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Core
- **Qt5Widgets_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Widgets
- **Qt5MacExtras_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5MacExtras
Just keep hitting configure until all the vars are filled out. Then hit generate.
Open xcode (or a terminal, depending on the build type you chose), build and copy
the advanced-scene-switcher.so file to 'Library/Application Support/obs-studio/plugins/advanced-scene-switcher/bin/'
And the 'data' folder to 'Library/Application Support/obs-studio/plugins/advanced-scene-switcher/'.
Note that you might have to adjust the library search paths using the install_name_tool if you want the plugin to run on machines other than your build machine:
```
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
```

11
CI/check-format.sh Executable file
View File

@@ -0,0 +1,11 @@
#!/bin/bash
dirty=$(git ls-files --modified)
set +x
if [[ $dirty ]]; then
echo "================================="
echo "Files were not formatted properly"
echo "$dirty"
echo "================================="
exit 1
fi

35
CI/formatcode.sh Executable file
View File

@@ -0,0 +1,35 @@
#!/usr/bin/env bash
# Original source https://github.com/Project-OSRM/osrm-backend/blob/master/scripts/format.sh
set +x
set -o errexit
set -o pipefail
set -o nounset
SCRIPTPATH="$( cd -- "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
# Runs the Clang Formatter in parallel on the code base.
# Return codes:
# - 1 there are files to be formatted
# - 0 everything looks fine
# Get CPU count
OS=$(uname)
NPROC=1
if [[ $OS = "Linux" || $OS = "Darwin" ]] ; then
NPROC=$(getconf _NPROCESSORS_ONLN)
fi
# Discover clang-format
if type clang-format-10 2> /dev/null ; then
CLANG_FORMAT=clang-format-10
elif type clang-format-8 2> /dev/null ; then
CLANG_FORMAT=clang-format-8
else
CLANG_FORMAT=clang-format
fi
find $SCRIPTPATH/.. -type d \( -path $SCRIPTPATH/../deps \
-o -path $SCRIPTPATH/../cmake \
-o -path $SCRIPTPATH/../build \) -prune -type f -o -name '*.h' -or -name '*.hpp' -or -name '*.m' -or -name '*.mm' -or -name '*.c' -or -name '*.cpp' \
| xargs -L100 -P${NPROC} ${CLANG_FORMAT} -i -style=file -fallback-style=none

View File

@@ -0,0 +1,5 @@
obs-scene-switcher (0.1+testonly) focal; urgency=medium
* Initial release (Closes: #123456)
-- Joao Eriberto Mota Filho <eriberto@debian.org> Fri, 03 Sep 2021 11:39:52 -0300

22
CI/linux/debian/control Normal file
View File

@@ -0,0 +1,22 @@
Source: obs-scene-switcher
Section: video
Priority: optional
Maintainer: Joao Eriberto Mota Filho <eriberto@debian.org>
Build-Depends: cmake,
debhelper-compat (= 12),
libcurl4-openssl-dev,
libobs-dev,
libxtst-dev,
qtbase5-dev,
libxss-dev,
libopencv-dev
Standards-Version: 4.6.0
Homepage: https://obsproject.com/forum/resources/advanced-scene-switcher.395/
Rules-Requires-Root: no
Package: obs-scene-switcher
Architecture: any
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: automated scene switcher for OBS Studio (plugin)
Advanced Scene Switcher is based on the built in scene switcher. It extends
its functionality by adding several features.

60
CI/linux/debian/copyright Normal file
View File

@@ -0,0 +1,60 @@
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: SceneSwitcher
Upstream-Contact: https://github.com/WarmUpTill/SceneSwitcher/issues
Source: https://github.com/WarmUpTill/SceneSwitcher
Files: *
Copyright: 2016-2021 WarmUpTill <WarmUpTill@web.de>
License: GPL-2
Files: cmake/GetGitRevisionDescription.cmake
cmake/GetGitRevisionDescription.cmake.in
Copyright: 2009-2013 Iowa State University
2013-2020 Contributors
2013-2020 Ryan Pavlik
License: BSL-1.0
Files: debian/*
Copyright: 2021 Joao Eriberto Mota Filho <eriberto@debian.org>
License: BSL-1.0
License: GPL-2
This package is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2.
.
This package is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>
.
On Debian systems, the complete text of the GNU General
Public License version 2 can be found in "/usr/share/common-licenses/GPL-2".
License: BSL-1.0
Boost Software License - Version 1.0 - August 17th, 2003
.
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
.
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

16
CI/linux/debian/rules Normal file
View File

@@ -0,0 +1,16 @@
#!/usr/bin/make -f
#export DH_VERBOSE = 1
export DEB_BUILD_MAINT_OPTIONS = hardening=+all
export QT_SELECT = qt5
%:
dh $@
dh_auto_configure -- -DBUILD_OUT_OF_TREE=1 \
-DLIBOBS_INCLUDE_DIR=/usr/include/obs \
-DLIBOBS_LIB=/usr/lib/${DEB_TARGET_MULTIARCH}/libobs.so \
-DLIBOBS_FRONTEND_INCLUDE_DIR=/usr/include/obs \
-DLIBOBS_FRONTEND_API_LIB=/usr/lib/${DEB_TARGET_MULTIARCH}/libobs-frontend-api.so

View File

@@ -0,0 +1 @@
3.0 (native)

View File

@@ -2,5 +2,4 @@ brew "jack"
brew "speexdsp"
brew "cmake"
brew "freetype"
brew "fdk-aac"
brew "https://gist.githubusercontent.com/DDRBoxman/9c7a2b08933166f4b61ed9a44b242609/raw/ef4de6c587c6bd7f50210eccd5bd51ff08e6de13/qt.rb"
brew "fdk-aac"

View File

@@ -46,6 +46,294 @@
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_objdetect.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_features2d.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_core.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_calib3d.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_calib3d.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_imgproc.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_features2d.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_core.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_flann.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_calib3d.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_objdetect.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_imgproc.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_flann.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_imgproc.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_flann.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_features2d.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_core.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_objdetect.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>
@@ -60,6 +348,22 @@
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../data</string>
<key>PATH_TYPE</key>
<integer>1</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>

42
CI/release/README.txt Normal file
View File

@@ -0,0 +1,42 @@
Note that you will have to use OBS version 26.1 or newer!
--- Windows ---
Recommended: Run the provided installer. (You might have to click 'More info' and select 'Run anyway' if it is blocked by Windows)
Alternatively manually copy the 'obs-plugins' and 'data' folders in the respective OBS Studio installation directory.
It is usually located at 'C:\Program Files (x86)\obs-studio\'.
Remember to install the Visual C++ Redistributable for Visual Studio 2019, if you have not done so already. (See plugin overview page)
--- macOS ---
Recommended: Run the provided installer. (You might have to right-click or control-click and select 'open' if it is blocked)
Alternatively extract the *so file and data folder and either ...
... right-click the OBS app inside your Applications folder and choose 'Show Package Contents'.
Copy the advanced-scene-switcher.so file to 'Contents/Plugins' and the 'data' folder to 'Contents/Resources'.
... or copy the advanced-scene-switcher.so file to Library/Application Support/obs-studio/plugins/advanced-scene-switcher/bin/ .
And the 'data' folder to 'Library/Application Support/obs-studio/plugins/advanced-scene-switcher/'.
--- Linux ---
Copy the advanced-scene-switcher.so file and into the OBS Studio plugin folder.
The location of this folder can vary, so you might have to look around a bit.
Examples are ...
/usr/lib/obs-plugins/
/usr/lib/x86_64-linux-gnu/obs-plugins/
/usr/share/obs/obs-plugins/
~/.config/obs-studio/plugins/advanced-scene-switcher/bin/64bit/
~/.local/share/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/lib/obs-plugins/
/var/lib/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/lib/obs-plugins/
Unfortunately the expected location of the locale, which can be found in the data folder, can vary also.
The data folder usually should be copied to:
~/.config/obs-studio/plugins/advanced-scene-switcher/
If this does not work you can try to copy the "locale" folder found inside the data folder to:
/usr/share/obs/obs-plugins/advanced-scene-switcher/locale
~/.local/share/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/share/obs/obs-plugins/advanced-scene-switcher/locale
/var/lib/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/share/obs/obs-plugins/advanced-scene-switcher/locale
In doubt please check where other "en-US.ini" files are located on your system.

64
CI/windows/setup.iss.in Normal file
View File

@@ -0,0 +1,64 @@
; Script generated by the Inno Setup Script Wizard.
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#define MyAppName "Advanced Scene Switcher"
#define MyAppVersion "@GIT_SHA1@"
#define MyAppURL "https://github.com/WarmUpTill/SceneSwitcher"
[Setup]
; NOTE: The value of AppId uniquely identifies this application. Do not use the same AppId value in installers for other applications.
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
AppId={{A4ADDF26-4426-4D2E-B26A-C7C878DA8FC9}
AppName={#MyAppName}
AppVersion={#MyAppVersion}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={code:GetDirName}
DefaultGroupName={#MyAppName}
AllowNoIcons=yes
; Uncomment the following line to run in non administrative install mode (install for current user only.)
;PrivilegesRequired=lowest
OutputBaseFilename=AdvancedSceneSwitcherSetup
Compression=lzma
SolidCompression=yes
WizardStyle=modern
ArchitecturesInstallIn64BitMode=x64
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
[Files]
Source: "@ISS_MSVC_REDIST_HELPER_DIR@\msvc-redist-helper-64.exe"; DestDir: "{app}"; DestName: "msvc-redist-helper.exe"; Flags: ignoreversion dontcopy; Check: Is64BitInstallMode
Source: "@ISS_MSVC_REDIST_HELPER_DIR@\msvc-redist-helper-32.exe"; DestDir: "{app}"; DestName: "msvc-redist-helper.exe"; Flags: ignoreversion dontcopy; Check: not Is64BitInstallMode
Source: "@ISS_PLUGIN_FILES_DIR@\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
[Icons]
Name: "{group}\{cm:UninstallProgram,{#MyAppName}}"; Filename: "{uninstallexe}"
[Code]
// credit where it's due:
// following function comes from https://github.com/Xaymar/obs-studio_amf-encoder-plugin/blob/master/%23Resources/Installer.in.iss#L45
function GetDirName(Value: string): string;
var
InstallPath: string;
begin
// initialize default path, which will be returned when the following registry
// key queries fail due to missing keys or for some different reason
Result := ExpandConstant('{pf}\obs-studio');
// query the first registry value; if this succeeds, return the obtained value
if RegQueryStringValue(HKLM32, 'SOFTWARE\OBS Studio', '', InstallPath) then
Result := InstallPath
end;
procedure CurStepChanged(CurStep: TSetupStep);
var
ResultCode: Integer;
begin
if (CurStep=ssPostInstall) then
begin
ExtractTemporaryFile('msvc-redist-helper.exe');
Exec(ExpandConstant('{tmp}\msvc-redist-helper.exe'), '2019', '', SW_HIDE, ewWaitUntilTerminated, ResultCode);
end;
end;

View File

@@ -1,230 +1,408 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.14)
project(advanced-scene-switcher)
if(BUILD_OUT_OF_TREE)
# out of tree builds
# credits to c3r1c3
set(CMAKE_PREFIX_PATH "${QTDIR}")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external")
include(external/FindLibObs.cmake)
find_package(LibObs REQUIRED)
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_path(LIBOBS_FRONTEND_INCLUDE_DIR HINTS ${LIBOBS_INCLUDE_DIRS})
find_file(LIBOBS_FRONTEND_API_LIB NAMES libobs-frontend-api.* HINTS ${LIBOBS_LIB} )
if(APPLE)
find_library(COCOA Cocoa)
find_package(Qt5MacExtras REQUIRED)
include_directories(${COCOA})
add_link_options("-v")
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/utility.hpp
)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/scene-transitions.cpp
src/screen-region-switch.cpp
src/priority.cpp
src/executable-switch.cpp
src/idle-switch.cpp
src/scene-round-trip.cpp
src/file-switch.cpp
src/window-title-switch.cpp
src/media-switch.cpp
src/hotkey.cpp
src/general.cpp
src/pause-switch.cpp
src/random.cpp
src/time-switch.cpp
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
include_directories(
"${LIBOBS_INCLUDE_DIRS}"
"${LIBOBS_FRONTEND_INCLUDE_DIR}"
${Qt5Core_INCLUDES}
${Qt5Widgets_INCLUDES})
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
${LIBOBS_LIB}
${LIBOBS_FRONTEND_API_LIB}
Qt5::Core
Qt5::Widgets)
# Additional commands to install the module in the correct place.
# Find all the translation files so we can copy them to the correct
# place later on.
file(GLOB ASS_TRANSLATION_FILES
"data/locale/*.ini"
)
# Windows
if(WIN32)
string(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
message("${CMAKE_CXX_FLAGS_RELEASE}")
find_package(w32-pthreads REQUIRED)
target_link_libraries(advanced-scene-switcher
w32-pthreads)
endif()
# OSX
if(APPLE)
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
endif()
# Linux
if(UNIX AND NOT APPLE)
set(CMAKE_C_FLAGS "-Wall -Wextra -Wvla -Wno-unused-function -Werror-implicit-function-declaration -Wno-missing-braces -Wno-missing-field-initializers ${CMAKE_C_FLAGS} -std=c99 -fno-strict-aliasing")
if(ARCH EQUAL 64)
set(ARCH_NAME "x86_64")
else()
set(ARCH_NAME "i686")
endif()
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
install(TARGETS advanced-scene-switcher
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/lib/obs-plugins)
install(FILES ${ASS_TRANSLATION_FILES}
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/obs/obs-plugins/advanced-scene-switcher/locale")
endif()
else ()
# in-tree build
if(APPLE)
find_library(COCOA Cocoa)
include_directories(${COCOA})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/utility.hpp
)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/scene-transitions.cpp
src/screen-region-switch.cpp
src/priority.cpp
src/executable-switch.cpp
src/idle-switch.cpp
src/scene-round-trip.cpp
src/file-switch.cpp
src/window-title-switch.cpp
src/media-switch.cpp
src/hotkey.cpp
src/general.cpp
src/pause-switch.cpp
src/random.cpp
src/time-switch.cpp
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
else()
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
obs-frontend-api
Qt5::Widgets
libobs)
install_obs_plugin(advanced-scene-switcher data)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RELWITHDEBINFO)
endif()
# Compiler settings
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
if(CMAKE_COMPILER_IS_GNUCC
OR CMAKE_COMPILER_IS_GNUCXX
OR CMAKE_COMPILER_IS_CLANG)
set(CMAKE_CXX_FLAGS
"-Wall -Wextra -Wvla -Wno-unused-function -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS} -fno-strict-aliasing"
)
set(CMAKE_C_FLAGS
"-Wall -Wextra -Wvla -Wno-unused-function -Werror-implicit-function-declaration -Wno-missing-braces -Wno-missing-field-initializers ${CMAKE_C_FLAGS} -std=gnu99 -fno-strict-aliasing"
)
option(USE_LIBC++ "Use libc++ instead of libstdc++" ${APPLE})
if(USE_LIBC++)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
elseif(MSVC)
if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
# Disable pointless constant condition warnings
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} /wd4127 /wd4201 /wd4456 /wd4457 /wd4458 /wd4459 /wd4595"
)
add_definitions(-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS
-D_CRT_NONSTDC_NO_WARNINGS)
endif()
# Generate version info
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cpp.in"
"${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp" @ONLY)
# Windows installer
if(WIN32)
get_filename_component(ISS_PLUGIN_FILES_DIR
"${CMAKE_BINARY_DIR}\\..\\package" ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_PLUGIN_FILES_DIR}" ISS_PLUGIN_FILES_DIR)
get_filename_component(ISS_MSVC_REDIST_HELPER_DIR "${CMAKE_BINARY_DIR}\\.."
ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_MSVC_REDIST_HELPER_DIR}"
ISS_MSVC_REDIST_HELPER_DIR)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/CI/windows/setup.iss.in"
"${CMAKE_CURRENT_BINARY_DIR}/CI/windows/setup.iss" @ONLY)
endif()
# Out of tree specific settings
if(BUILD_OUT_OF_TREE)
set(CMAKE_PREFIX_PATH "${QTDIR}")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_package(LibObs)
find_package(LibObs-frontend-api)
if(LibObs_FOUND)
set(LIBOBS_LIB ${LIBOBS_LIBRARIES})
set(LIBOBS_INCLUDE_DIR ${LIBOBS_INCLUDE_DIRS})
endif()
if(LibObs-frontend-api_FOUND)
set(LIBOBS_FRONTEND_API_LIB ${LIBOBS-FRONTEND-API_LIBRARIES})
set(LIBOBS_FRONTEND_INCLUDE_DIR ${LIBOBS-FRONTEND-API_INCLUDE_DIR})
endif()
if(NOT LIBOBS_LIB)
message(FATAL_ERROR "obs library not found - please set LIBOBS_LIB")
endif()
if(NOT LIBOBS_FRONTEND_API_LIB)
message(
FATAL_ERROR
"libobs frontend-api library not found - please set LIBOBS_FRONTEND_API_LIB"
)
endif()
if(NOT LIBOBS_INCLUDE_DIR)
message(
FATAL_ERROR "obs.hpp header not found - please set LIBOBS_INCLUDE_DIR")
endif()
if(NOT LIBOBS_FRONTEND_INCLUDE_DIR)
message(
FATAL_ERROR
" obs-frontend-api.h not found - please set LIBOBS_FRONTEND_INCLUDE_DIR"
)
endif()
include_directories("${LIBOBS_INCLUDE_DIR}" "${LIBOBS_FRONTEND_INCLUDE_DIR}"
${Qt5Core_INCLUDES} ${Qt5Widgets_INCLUDES})
find_package(CURL REQUIRED)
include_directories("${CURL_INCLUDE_DIRS}")
# Backwards compatability with older OBS versions
if(LibObs_VERSION_MAJOR GREATER_EQUAL 27)
add_definitions(-DVCAM_SUPPORTED)
else()
message(
WARNING
"OBS version ${LibObs_VERSION_MAJOR} found - disabling virtual camera functionality"
)
endif()
if(LibObs_VERSION_MAJOR GREATER_EQUAL 26)
add_definitions(-DREPLAYBUFFER_SUPPORTED)
else()
message(
WARNING
"OBS version ${LibObs_VERSION_MAJOR} found - disabling replay buffer functionality"
)
endif()
else()
find_package(Libcurl REQUIRED)
include_directories("${LIBCURL_INCLUDE_DIRS}")
add_definitions(-DVCAM_SUPPORTED)
add_definitions(-DREPLAYBUFFER_SUPPORTED)
endif()
# Platform specific settings
if(APPLE)
find_library(COCOA Cocoa)
if(BUILD_OUT_OF_TREE)
find_package(Qt5MacExtras REQUIRED)
endif()
include_directories(${COCOA})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED COMPONENTS Xtst Xss)
link_libraries(${X11_LIBRARIES})
include_directories("${X11_INCLUDE_DIR}" "${X11_Xtst_INCLUDE_PATH}"
"${X11_Xss_INCLUDE_PATH}")
endif()
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS ${COCOA})
else()
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS Xss)
endif()
# asio and websocketpp
add_definitions(-DASIO_STANDALONE)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/asio/asio/include"
"${CMAKE_CURRENT_SOURCE_DIR}/deps/websocketpp")
if(WIN32)
add_definitions(-D_WEBSOCKETPP_CPP11_STL_)
endif()
# opencv
find_package(OpenCV REQUIRED)
include_directories("${OpenCV_INCLUDE_DIRS}")
# Setup QT tools
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOUIC_SEARCH_PATHS "${CMAKE_CURRENT_SOURCE_DIR}/forms")
set(advanced-scene-switcher_UI ${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui)
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS ${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
# The plugin sources
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/scene-group.hpp
src/headers/scene-trigger.hpp
src/headers/switch-audio.hpp
src/headers/switch-executable.hpp
src/headers/switch-file.hpp
src/headers/switch-idle.hpp
src/headers/switch-media.hpp
src/headers/switch-network.hpp
src/headers/switch-pause.hpp
src/headers/switch-random.hpp
src/headers/switch-screen-region.hpp
src/headers/switch-time.hpp
src/headers/switch-transitions.hpp
src/headers/switch-window.hpp
src/headers/switch-sequence.hpp
src/headers/switch-video.hpp
src/headers/switch-generic.hpp
src/headers/macro-action-edit.hpp
src/headers/macro-action-audio.hpp
src/headers/macro-action-file.hpp
src/headers/macro-action-filter.hpp
src/headers/macro-action-hotkey.hpp
src/headers/macro-action-macro.hpp
src/headers/macro-action-media.hpp
src/headers/macro-action-plugin-state.hpp
src/headers/macro-action-preview-scene.hpp
src/headers/macro-action-recording.hpp
src/headers/macro-action-replay-buffer.hpp
src/headers/macro-action-run.hpp
src/headers/macro-action-scene-order.hpp
src/headers/macro-action-scene-swap.hpp
src/headers/macro-action-scene-switch.hpp
src/headers/macro-action-scene-transform.hpp
src/headers/macro-action-scene-visibility.hpp
src/headers/macro-action-source.hpp
src/headers/macro-action-streaming.hpp
src/headers/macro-action-transition.hpp
src/headers/macro-action-virtual-cam.hpp
src/headers/macro-action-wait.hpp
src/headers/macro-condition-edit.hpp
src/headers/macro-condition-audio.hpp
src/headers/macro-condition-cursor.hpp
src/headers/macro-condition-date.hpp
src/headers/macro-condition-file.hpp
src/headers/macro-condition-filter.hpp
src/headers/macro-condition-hotkey.hpp
src/headers/macro-condition-idle.hpp
src/headers/macro-condition-macro.hpp
src/headers/macro-condition-media.hpp
src/headers/macro-condition-plugin-state.hpp
src/headers/macro-condition-process.hpp
src/headers/macro-condition-recording.hpp
src/headers/macro-condition-replay-buffer.hpp
src/headers/macro-condition-scene-order.hpp
src/headers/macro-condition-scene-transform.hpp
src/headers/macro-condition-scene.hpp
src/headers/macro-condition-source.hpp
src/headers/macro-condition-streaming.hpp
src/headers/macro-condition-timer.hpp
src/headers/macro-condition-transition.hpp
src/headers/macro-condition-video.hpp
src/headers/macro-condition-virtual-cam.hpp
src/headers/macro-condition-window.hpp
src/headers/macro.hpp
src/headers/macro-controls.hpp
src/headers/macro-segment.hpp
src/headers/macro-selection.hpp
src/headers/curl-helper.hpp
src/headers/hotkey.hpp
src/headers/scene-selection.hpp
src/headers/screenshot-helper.hpp
src/headers/transition-selection.hpp
src/headers/name-dialog.hpp
src/headers/duration-control.hpp
src/headers/file-selection.hpp
src/headers/section.hpp
src/headers/platform-funcs.hpp
src/headers/utility.hpp
src/headers/volume-control.hpp
src/headers/version.h)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/switcher-data-structs.cpp
src/scene-group.cpp
src/scene-trigger.cpp
src/switch-transitions.cpp
src/switch-screen-region.cpp
src/switch-priority.cpp
src/switch-executable.cpp
src/switch-idle.cpp
src/switch-sequence.cpp
src/switch-file.cpp
src/switch-window.cpp
src/switch-media.cpp
src/switch-network.cpp
src/file-selection.cpp
src/hotkey.cpp
src/general.cpp
src/switch-pause.cpp
src/switch-random.cpp
src/switch-time.cpp
src/switch-audio.cpp
src/switch-video.cpp
src/switch-generic.cpp
src/macro-action-edit.cpp
src/macro-action-audio.cpp
src/macro-action-file.cpp
src/macro-action-filter.cpp
src/macro-action-hotkey.cpp
src/macro-action-macro.cpp
src/macro-action-media.cpp
src/macro-action-plugin-state.cpp
src/macro-action-preview-scene.cpp
src/macro-action-recording.cpp
src/macro-action-replay-buffer.cpp
src/macro-action-run.cpp
src/macro-action-scene-order.cpp
src/macro-action-scene-swap.cpp
src/macro-action-scene-switch.cpp
src/macro-action-scene-transform.cpp
src/macro-action-scene-visibility.cpp
src/macro-action-source.cpp
src/macro-action-streaming.cpp
src/macro-action-transition.cpp
src/macro-action-virtual-cam.cpp
src/macro-action-wait.cpp
src/macro-condition-edit.cpp
src/macro-condition-audio.cpp
src/macro-condition-cursor.cpp
src/macro-condition-date.cpp
src/macro-condition-file.cpp
src/macro-condition-filter.cpp
src/macro-condition-hotkey.cpp
src/macro-condition-idle.cpp
src/macro-condition-macro.cpp
src/macro-condition-media.cpp
src/macro-condition-plugin-state.cpp
src/macro-condition-process.cpp
src/macro-condition-recording.cpp
src/macro-condition-replay-buffer.cpp
src/macro-condition-scene-order.cpp
src/macro-condition-scene-transform.cpp
src/macro-condition-scene.cpp
src/macro-condition-source.cpp
src/macro-condition-streaming.cpp
src/macro-condition-timer.cpp
src/macro-condition-transition.cpp
src/macro-condition-video.cpp
src/macro-condition-virtual-cam.cpp
src/macro-condition-window.cpp
src/macro.cpp
src/macro-controls.cpp
src/macro-segment.cpp
src/macro-selection.cpp
src/macro-tab.cpp
src/curl-helper.cpp
src/scene-selection.cpp
src/screenshot-helper.cpp
src/transition-selection.cpp
src/name-dialog.cpp
src/duration-control.cpp
src/section.cpp
src/utility.cpp
src/volume-control.cpp
src/version.cpp)
add_library(
advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS})
# Out of tree build
if(BUILD_OUT_OF_TREE)
target_link_libraries(
advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
${OpenCV_LIBRARIES}
${LIBOBS_LIB}
${LIBOBS_FRONTEND_API_LIB}
Qt5::Core
Qt5::Widgets)
# Additional commands to install the module in the correct place. Find all the
# translation files so we can copy them to the correct place later on.
file(GLOB ASS_TRANSLATION_FILES "data/locale/*.ini")
# OSX
if(APPLE)
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
endif()
# Linux
if(UNIX AND NOT APPLE)
if(NOT LIB_OUT_DIR)
set(LIB_OUT_DIR "/lib/obs-plugins")
endif()
if(NOT DATA_OUT_DIR)
set(DATA_OUT_DIR "/share/obs/obs-plugins/advanced-scene-switcher")
endif()
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
install(TARGETS advanced-scene-switcher
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/${LIB_OUT_DIR})
install(DIRECTORY data/locale
DESTINATION ${CMAKE_INSTALL_PREFIX}/${DATA_OUT_DIR})
install(DIRECTORY data/res
DESTINATION ${CMAKE_INSTALL_PREFIX}/${DATA_OUT_DIR})
endif()
else()
# In tree build
target_link_libraries(
advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
${OpenCV_LIBRARIES}
obs-frontend-api
Qt5::Widgets
libobs)
install_obs_plugin_with_data(advanced-scene-switcher data)
endif()

127
README.md
View File

@@ -1,118 +1,27 @@
# SceneSwitcher
An automated scene switcher for OBS Studio
An automated scene switcher for OBS Studio.
More information can be found on https://obsproject.com/forum/resources/automatic-scene-switching.395/
More information can be found on https://obsproject.com/forum/resources/automatic-scene-switching.395/.
## Compiling in tree
Add the "SceneSwitcher" source directory to your obs-studio source directory under obs-studio/UI/frontend-plugins/:
## Downloads
Binaries for Windows, MacOS, and Linux are available in the [Releases](https://github.com/WarmUpTill/SceneSwitcher/releases) section.
## Installing the plugin
For the Windows and MacOS platforms, it is recommended to run the provided installers.
For Linux the Snap package manager offers an OBS Studio installation which is bundled with the plugin:
```
cd obs-studio/UI/frontend-plugins/
git clone https://github.com/WarmUpTill/SceneSwitcher.git
sudo snap install obs-studio
```
Then modify the obs-studio/UI/frontend-plugins/CMakeLists.txt file and add an entry for the scene switcher:
add_subdirectory(SceneSwitcher)
If that is not an option you will have to ...
1. Copy the library to the plugins folder of you obs installation.
2. Copy the contents of the data directory to its respective folders of your obs installation.
## Compiling out of tree
### Prerequisites
You'll need CMake and a working development environment for OBS Studio installed
on your computer. Once you've done that, do the following:
```
git clone https://github.com/WarmUpTill/SceneSwitcher.git
cd SceneSwitcher
mkdir build && cd build
```
Unfortunately the exact location of these folders may vary from system to system.
### Windows
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the obs.dll file (usually set to
C:\Program Files\obs-studio\bin\64bit\obs.dll)
## Compiling the plugin
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Core
- **Qt5Gui_DIR** (path): C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Widgets
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.dll
file, usually C:/Program Files/obs-studio/bin/64bit/obs-frontend-api.dll
(usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
### Linux
Most versions of Linux you can use cmake-gui or the command line.
**For the command line:**
```
cmake -DBUILD_OUT_OF_TREE=1 -DLIBOBS_INCLUDE_DIR="<path to the libobs/ sub-folder in obs-studio's source code>"
-DLIBOBS_FRONTEND_INCLUDE_DIR="<path to the UI/obs-frontend-api/ sub-folder in obs-studio's source code>"
-DLIBOBS_FRONTEND_API_LIB="< path to the libobs-frontend-api.so file (usually in the same place as LIBOBS_LIB)>"
-DCMAKE_INSTALL_PREFIX=/usr ..
make -j4
sudo make install
```
For cmake-gui you'll have to set the following variables:
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.so file (usually CMake finds
this, but if not it'll usually be in /usr/lib/libobs.so)
Assuming that you installed Qt via your system package manager, it should be
found automatically. If not, then usually you'll find it in something like:
- **Qt5Core_DIR** (path) : /usr/lib64/cmake/Qt5Core
- **Qt5Gui_DIR** (path): /usr/lib64/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : /usr/lib64/cmake/Qt5Widgets
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.so
file (usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at
[source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
Then open a terminal in the build folder and type:
```
make -j4
sudo make install
```
NOTE: The Linux version of this plugin is dependent on libXScrnSaver.
### OS X
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.0.dylib file (usually
in /Applications/OBS.app/Contents/Resources/bin/libobs.0.dylib)
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Core
- **Qt5Widgets_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Widgets
- **Qt5MacExtras_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5MacExtras
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.0.dylib
file (usually in usually in /Applications/OBS.app/Contents/Resources/bin/libobs-frontend-api.0.dylib)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api subfolder
in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
Open xcode (or a terminal, depending on the build type you chose), build and copy
the advanced-scene-switcher.so file to /Applications/OBS.app/Contents/PlugIns
Note that you might have to adjust the library search paths using the install_name_tool if you want the plugin to run on machines other than your build machine:
```
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
```
See the [build instructions](BUILDING.md).

View File

@@ -0,0 +1,279 @@
# - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
# trust the values of the variables in your build system.
#
# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
#
# Returns the refspec and sha hash of the current head revision
#
# git_describe(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the source tree, and adjusting
# the output so that it tests false if an error occurs.
#
# git_describe_working_tree(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the working tree (--dirty option),
# and adjusting the output so that it tests false if an error occurs.
#
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe --exact-match on the source tree,
# and adjusting the output so that it tests false if there was no exact
# matching tag.
#
# git_local_changes(<var>)
#
# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes.
# Uses the return code of "git diff-index --quiet HEAD --".
# Does not regard untracked files.
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2020 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
# http://academic.cleardefinition.com
#
# Copyright 2009-2013, Iowa State University.
# Copyright 2013-2020, Ryan Pavlik
# Copyright 2013-2020, Contributors
# SPDX-License-Identifier: BSL-1.0
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(__get_git_revision_description)
return()
endif()
set(__get_git_revision_description YES)
# We must run the following at "include" time, not at function call time,
# to find the path to this module rather than the path to a calling list file
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
# Function _git_find_closest_git_dir finds the next closest .git directory
# that is part of any directory in the path defined by _start_dir.
# The result is returned in the parent scope variable whose name is passed
# as variable _git_dir_var. If no .git directory can be found, the
# function returns an empty string via _git_dir_var.
#
# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
# neither foo nor bar contain a file/directory .git. This wil return
# C:/bla/.git
#
function(_git_find_closest_git_dir _start_dir _git_dir_var)
set(cur_dir "${_start_dir}")
set(git_dir "${_start_dir}/.git")
while(NOT EXISTS "${git_dir}")
# .git dir not found, search parent directories
set(git_previous_parent "${cur_dir}")
get_filename_component(cur_dir ${cur_dir} DIRECTORY)
if(cur_dir STREQUAL git_previous_parent)
# We have reached the root directory, we are not in git
set(${_git_dir_var}
""
PARENT_SCOPE)
return()
endif()
set(git_dir "${cur_dir}/.git")
endwhile()
set(${_git_dir_var}
"${git_dir}"
PARENT_SCOPE)
endfunction()
function(get_git_head_revision _refspecvar _hashvar)
_git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR)
if(NOT "${GIT_DIR}" STREQUAL "")
file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}"
"${GIT_DIR}")
if("${_relative_to_source_dir}" MATCHES "[.][.]")
# We've gone above the CMake root dir.
set(GIT_DIR "")
endif()
endif()
if("${GIT_DIR}" STREQUAL "")
set(${_refspecvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
set(${_hashvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# Check if the current source dir is a git submodule or a worktree.
# In both cases .git is a file instead of a directory.
#
if(NOT IS_DIRECTORY ${GIT_DIR})
# The following git command will return a non empty string that
# points to the super project working tree if the current
# source dir is inside a git submodule.
# Otherwise the command will return an empty string.
#
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse
--show-superproject-working-tree
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT "${out}" STREQUAL "")
# If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule
file(READ ${GIT_DIR} submodule)
string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE
${submodule})
string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE)
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE}
ABSOLUTE)
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
else()
# GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree
file(READ ${GIT_DIR} worktree_ref)
# The .git directory contains a path to the worktree information directory
# inside the parent git repo of the worktree.
#
string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir
${worktree_ref})
string(STRIP ${git_worktree_dir} git_worktree_dir)
_git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR)
set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD")
endif()
else()
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
endif()
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
if(NOT EXISTS "${GIT_DATA}")
file(MAKE_DIRECTORY "${GIT_DATA}")
endif()
if(NOT EXISTS "${HEAD_SOURCE_FILE}")
return()
endif()
set(HEAD_FILE "${GIT_DATA}/HEAD")
configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY)
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
"${GIT_DATA}/grabRef.cmake" @ONLY)
include("${GIT_DATA}/grabRef.cmake")
set(${_refspecvar}
"${HEAD_REF}"
PARENT_SCOPE)
set(${_hashvar}
"${HEAD_HASH}"
PARENT_SCOPE)
endfunction()
function(git_describe _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# TODO sanitize
#if((${ARGN}" MATCHES "&&") OR
# (ARGN MATCHES "||") OR
# (ARGN MATCHES "\\;"))
# message("Please report the following error to the project!")
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
#endif()
#message(STATUS "Arguments to execute_process: ${ARGN}")
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_describe_working_tree _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_get_exact_tag _var)
git_describe(out --exact-match ${ARGN})
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_local_changes _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(res EQUAL 0)
set(${_var}
"CLEAN"
PARENT_SCOPE)
else()
set(${_var}
"DIRTY"
PARENT_SCOPE)
endif()
endfunction()

View File

@@ -0,0 +1,41 @@
#
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
set(HEAD_HASH)
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
if(HEAD_CONTENTS MATCHES "ref")
# named branch
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
else()
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
set(HEAD_HASH "${CMAKE_MATCH_1}")
endif()
endif()
else()
# detached HEAD
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
endif()
if(NOT HEAD_HASH)
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
endif()

3
cmake/version.cpp.in Normal file
View File

@@ -0,0 +1,3 @@
#include "src/headers/version.h"
#define GIT_SHA1 "@GIT_SHA1@"
const char g_GIT_SHA1[] = GIT_SHA1;

323
data/locale/de-DE.ini Normal file
View File

@@ -0,0 +1,323 @@
AdvSceneSwitcher.pluginName="Erweiterter Automatischer Szenenwechsler"
AdvSceneSwitcher.windowTitle="Erweiterter Automatischer Szenenwechsler"
; General Tab
AdvSceneSwitcher.generalTab.title="Allgemein"
AdvSceneSwitcher.generalTab.status="Status"
AdvSceneSwitcher.generalTab.status.hotkeytips="Hotkeys können in den OBS Einstellungen konfiguriert werden"
AdvSceneSwitcher.generalTab.status.currentStatus="Erweiterter Automatischer Szenenwechsler ist:"
AdvSceneSwitcher.generalTab.status.onStartup="Beim Start von OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Aktiviere den Szenenwechsler wenn er aktiv war"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Aktiviere den Szenenwechsler"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Aktiviere den Szenenwechsler nicht"
AdvSceneSwitcher.generalTab.status.start="Start"
AdvSceneSwitcher.generalTab.status.stop="Stop"
AdvSceneSwitcher.generalTab.status.autoStart="Starte auotmatischen den Szenenwechsler beim:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Niemals"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Aufnehmen"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Streamen"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Aufnehmen oder Streamen"
AdvSceneSwitcher.generalTab.status.checkInterval="Teste Bedingungen alle"
AdvSceneSwitcher.generalTab.generalBehavior="Allgemeines Verhalten"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="Wenn keine Bedingung erfüllt ist für "
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Kann nur so genau sein wie das eingestellte Interval zum Testen der Bedingungen."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Nicht wechseln"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Wechsle zu einer Szene auf dem Zufall-Tab"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Wechsle zu:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="Nach einem automatisierten Szenenwechsel wechsle nicht mehr für"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="In diesem Zeitraum werden potentielle erfüllte Bedingungen ignoriert!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Ausführliches Logging"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Fensterposition und -größe speichern"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Deaktiviere UI Tipps"
AdvSceneSwitcher.generalTab.priority="Priorität"
AdvSceneSwitcher.generalTab.priority.description="Szenenwechselmethoden sortiert nach Priorität"
AdvSceneSwitcher.generalTab.priority.threadPriority="Benutze Thread Priorität"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Erhöhen der Priorität über \"Normal\" ist nicht empfohlen)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Speichern / Laden der Einstellungen"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Exportieren"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Importieren"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Exportiere Erweiterter Automatischer Szenenwechsler Einstellungen zu Datei ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Exportiere Erweiterter Automatischer Szenenwechsler Einstellungen von Datei ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Text Dateien (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Importieren der Einstellungen ist fehlgeschlagen"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Einstellungen wurden erfolgreich importiert"
AdvSceneSwitcher.generalTab.priority.fileContent="Datei Inhalt"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Szenenfolge"
AdvSceneSwitcher.generalTab.priority.idleDetection="Inaktivitätserkennung"
AdvSceneSwitcher.generalTab.priority.executable="Prozess"
AdvSceneSwitcher.generalTab.priority.screenRegion="Bildschrimbereich"
AdvSceneSwitcher.generalTab.priority.windowTitle="Fenstername"
AdvSceneSwitcher.generalTab.priority.media="Medien"
AdvSceneSwitcher.generalTab.priority.time="Zeit"
AdvSceneSwitcher.generalTab.priority.audio="Audio"
AdvSceneSwitcher.generalTab.priority.video="Video"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Szenenübergänge"
AdvSceneSwitcher.transitionTab.setTransitionBy="Beim Ändern des Szenenübergangs:"
AdvSceneSwitcher.transitionTab.transitionOverride="Verwende Übergangsüberschreibungen"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Wechsle den aktiven Szenenübergangtyp"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="Mindestens eine Option muss aktiv sein:\n\n - Verwende Übergangsüberschreibungen\n\n - Wechsle den aktiven Szenenübergangtyp"
AdvSceneSwitcher.transitionTab.transitionForAToB="Szenenübergänge für automatisierte Szenenwechsel von Szene A zu Szene B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>Diese Einstellungen beeinflussen <span style=\"font-style:italic;\">nur</span> vom Szenenwechsler ausgelöste Szenenübergänge - Siehe <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> um auch manuelle Szenenübergänge zu konfigurieren.<br/>Einstellungen auf diesem Tab haben Vorrang, vor denen welche auf den übrigen Tabs konfiguriert wurden.<br/><br/>Klicke auf das Plus Symbol, um einen neuen Eintrag hinzuzufügen.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Ändere den Szenenübergang wenn eine Szene aktiv ist"
AdvSceneSwitcher.transitionTab.entry="Wechsle von {{scenes}} zu {{scenes2}} mit {{transitions}} mit einer Dauer von {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="Wenn {{scenes}} aktiv ist ändere den Szenenübergang zu {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Klicke auf das Plus Symbol, um einen neuen Eintrag hinzuzufügen."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Wechsle Szenenübergang {{defTransitionDelay}} nach Szenenwechsel."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="Diese Verzögerung dient dazu Szenenwechsel zu unterbrechen.\nDies kann passieren, wenn der Szenenübergangtyp gewechselt wird während ein Szenenübergang grade noch im Gang ist."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Pause"
AdvSceneSwitcher.pauseTab.pauseOnScene="Pausiere den Szenenwechsler auf einer Szene"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Pausiere den Szenenwechsler wenn "
AdvSceneSwitcher.pauseTab.pauseInFocus2="im Fokus ist"
AdvSceneSwitcher.pauseTab.pauseTypeScene="Szene aktiv ist"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="Fenster im Fokus ist"
AdvSceneSwitcher.pauseTab.pauseTargetAll="alle"
AdvSceneSwitcher.pauseTab.pauseEntry="Pausiere {{pauseTargets}} Überprüfungen wenn {{scenes}} {{windows}} {{pauseTypes}}"
AdvSceneSwitcher.pauseTab.help="Auf diesem Tab können einzelne Szenenwechselmethoden pausiert werden, wenn eine Szene aktiv oder ein Fenster im Fokus ist.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Fenstername"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Gib entweder den gesamten Fensternamen ein oder eine gültigen regulären Ausdruck. Die Syntax für regulärer Ausdrücke (regex) kann hier überprüft werden: <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Ignoriere diesen Fensternamen"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="wenn Vollbild"
AdvSceneSwitcher.windowTitleTab.maximized="wenn maximiert"
AdvSceneSwitcher.windowTitleTab.focused="wenn fokussiert"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Wechsle Szenen basiert auf dem Fensternamen eines laufenden Prozesses.\nFolgende zusätzliche Bedingungen können ausgewählt werden:\nDas Fenster ist im Vollbildmodus\nDas Fenster ist maximiert\nDas Fenster ist fokussiert\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="Ist ein Fenstername ignoriert so verhält sich der Szenenwechsler als ob das vorhergehende Fenster immer noch fokussiert ist.\nDies kann in Situationen nützlich sein, in den oft zwischen Fenster gewechselt wird, dies aber nicht immer einen Szenenwechsel auslösen soll.\n\nWähle oben ein Fenster aus oder gib einen Fensternamen ein und klicke auf das Plus Symbol um es zur Liste hinzuzufügen."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Prozess"
AdvSceneSwitcher.executableTab.implemented="Implementiert von dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="nur wenn dieser fokussiert ist"
AdvSceneSwitcher.executableTab.entry="Wenn {{processes}} läuft wechsle zu {{scenes}} mit {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="Dieser Tab erlaubt es Szenen zu wechseln, wenn bestimmte Prozesse laufen.\nDas kann nützlich sein, wenn sich der Name eines Fensters ändern kann oder dieser nicht bekannt ist.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Bildschrimbereich"
AdvSceneSwitcher.screenRegionTab.currentPosition="Mauszeiger ist bei:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Hilfsrahmen einblenden"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Hilfsrahmen ausblenden"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="Keine Auswahl"
AdvSceneSwitcher.screenRegionTab.entry="Wenn der Mauszeiger in {{minX}} {{minY}} x {{maxX}} {{maxY}} ist wechsle zu {{scenes}} mit {{transitions}} außer wenn auf {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="Dieser Tab ermöglicht es basierend auf der Position des Mauszeigers Szenen zu wechseln.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Medien"
AdvSceneSwitcher.mediaTab.implemented="Implementiert von Exeldro"
AdvSceneSwitcher.mediaTab.states.none="Keine Auswahl"
AdvSceneSwitcher.mediaTab.states.playing="Abspielen"
AdvSceneSwitcher.mediaTab.states.opening="Öffnen"
AdvSceneSwitcher.mediaTab.states.buffering="Buffern"
AdvSceneSwitcher.mediaTab.states.Paused="Pausiert"
AdvSceneSwitcher.mediaTab.states.stopped="Gestoppt"
AdvSceneSwitcher.mediaTab.states.ended="Beendet"
AdvSceneSwitcher.mediaTab.states.error="Fehler"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Zu Ende gespielt"
AdvSceneSwitcher.mediaTab.states.any="Beliebig"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Keine Auswahl"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Dauer kürzer"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Dauer länger"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="übrige Zeit kürzer"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="übrige Zeit länger"
AdvSceneSwitcher.mediaTab.entry="Wenn {{mediaSources}} im Status {{states}} ist und{{timeRestrictions}} {{time}} ist wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.mediaTab.help="Dieser Tab ermöglicht es basieren auf dem Status von Medienquellen Szenen zu wechseln.\nZum Beispiel kann automatisch zur vorhergehenden Szene gewechselt werden, sobald sich eine Medienquelle im Status Beendet befindet.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; File Tab
AdvSceneSwitcher.fileTab.title="Datei Inhalt"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Lese / schreibe Szene von / zu Datei"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Schreibe den Namen der aktiven Szene in folgende Datei:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Aktiviere Lesen der Szene aus Datei"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Lies den Namen der Scene zu der gewechselt werden soll von folgender Datei:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Wechsle Scene basierend auf Datei Inhalt"
AdvSceneSwitcher.fileTab.remoteFileWarning="Vorsicht: Der Szenenwechsler wird versuchen den angegebenen Pfad alle x ms zu öffnen!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Vorsicht: Der Szenenwechsler öffnet den angegebenen Pfad alle "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="Laden von libcurl fehlgeschlagen! Erreichen von remote Dateien wird nicht möglich sein!"
AdvSceneSwitcher.fileTab.selectWrite=Datei auswählen in die geschrieben werden soll ..."
AdvSceneSwitcher.fileTab.selectRead="Datei auswählen die gelesen werden soll ..."
AdvSceneSwitcher.fileTab.textFileType="Text Dateien (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Beliebige Dateien (*.*)"
AdvSceneSwitcher.fileTab.remote="remote Datei"
AdvSceneSwitcher.fileTab.local="lokale Datei"
AdvSceneSwitcher.fileTab.useRegExp="verwende reguläre Ausdrücke"
AdvSceneSwitcher.fileTab.checkfileContentTime="nur wenn sich das Änderungsdatum geändert"
AdvSceneSwitcher.fileTab.checkfileContent="nur wenn sich der Inhalt geänder hat"
AdvSceneSwitcher.fileTab.entry="Wechsle zu {{scenes}} mit {{transitions}} wenn der Inhalt von {{fileType}} {{filePath}} {{browseButton}} passt zu:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="Dieser Tab erlaubt es Szenen zu wechseln basierend auf dem Inhalt von lokalen oder remote Dateien.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Random Tab
AdvSceneSwitcher.randomTab.title="Zufall"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Funktionalität deaktiviert - Um diese zu aktivieren wähle \"Wenn keine Bedingung erfüllt ist wechsle zu einer Szene auf dem Zufall-Tab\" auf dem Allgemein-Tab aus"
AdvSceneSwitcher.randomTab.entry="Wenn keine Bedingung erfüllt ist wechsle zu {{scenes}} mit {{transitions}} für {{delay}}"
AdvSceneSwitcher.randomTab.help="Der Szenenwechsler wählt zufällig einen Eintrag auf diesem Tab aus, zu dem er für die angegebene Zeit wechseln wird.\nDer gleiche Eintrag wird nicht zweimal nacheinander ausgewählt werden.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Time Tab
AdvSceneSwitcher.timeTab.title="Zeit"
AdvSceneSwitcher.timeTab.anyDay="An allen Tagen"
AdvSceneSwitcher.timeTab.mondays="Montags"
AdvSceneSwitcher.timeTab.tuesdays="Dienstags"
AdvSceneSwitcher.timeTab.wednesdays="Mittwochs"
AdvSceneSwitcher.timeTab.thursdays="Donnerstags"
AdvSceneSwitcher.timeTab.fridays="Freitags"
AdvSceneSwitcher.timeTab.saturdays="Samstags"
AdvSceneSwitcher.timeTab.sundays="Sonntags"
AdvSceneSwitcher.timeTab.afterstart="Nach Streamen-/Aufnehmenstart"
AdvSceneSwitcher.timeTab.afterstart.tip="Hier wird die Zeit relativ zum Starten des Streamen/Aufnehmen gemessen"
AdvSceneSwitcher.timeTab.entry="{{triggers}} um {{time}} wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.timeTab.help="Dieser Tab ermöglicht es Szenen basierend auf der aktuellen Uhrzeit zu wechseln.\n\nDer Szenenwechsler versucht den Szenenwechsel nur zur eingestellten Uhrzeit auszulösen.\nBeachte, dass die Prioritätseinstellungen auf dem Allgemein Tab entsprechend konfiguriert sind, sodass keine andere Szenenwechselmethode hier konfiguriert Einstellungen zur gegebenen Uhrzeit übertrifft.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Inaktivitätserkennung"
AdvSceneSwitcher.idleTab.enable="Aktiviere Inaktivitätserkennung"
AdvSceneSwitcher.idleTab.idleswitch="After {{duration}} ohne Keyboard- oder Mauseingaben wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="Wechsle nicht wenn"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="im Fokus ist"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Szenenfolge"
AdvSceneSwitcher.sceneSequenceTab.description="Eine Szenenfolge kann durch Pausieren, Stoppen des Szenenwechslers oder manuelle Szenenwechsel abgebrochen werden"
AdvSceneSwitcher.sceneSequenceTab.save="Speichere Szenenfolgen in eine Datei"
AdvSceneSwitcher.sceneSequenceTab.load="Lade Szenenfolgen von einer Datei"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Speichere Szenenfolgen in eine Datei ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Wähle eine Datei aus von der Szenenfolgen gelesen werden sollen ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Laden der Einstellungen ist fehlgeschlagen!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Laden der Einstellungen war erfolgreich!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Text Dateien (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="kann unterbrochen werden"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Andere Szenenwechselmethoden können diese Sequenz unterbrechen"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Szenenfolge erweitern"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="Nach {{delay}} wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.entry="Wenn {{startScenes}} aktiv ist wechsle zu {{scenes}} nach {{delay}} mit {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.help="Dieser Tab ermöglicht es automatisiert zu einer anderen Szene zu wechseln, nachdem eine Szene für die konfigurierte Zeit aktiv war.\nZum Beispiel kann so automatisch zwischen zwei Szenen hin und her gewechselt werden.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Audio"
AdvSceneSwitcher.audioTab.condition.above="über"
AdvSceneSwitcher.audioTab.condition.below="unter"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="außer Audio Quelle ist inaktiv"
AdvSceneSwitcher.audioTab.entry="Wenn die Lautstärke von {{audioSources}} {{condition}} {{volumeWidget}} ist für {{duration}} Sekunden wechsle zu {{scenes}} mit {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="Wenn mehrere Einträge zutreffen ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... für {{duration}} Sekunden wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.audioTab.help="Dieser Tab ermöglicht es basierend auf der Lautstärke von Audioquellen Szenen zu wechseln.\nSo kann zum Beispiel automatisch zu einer Szene gewechselt werden, wenn die Lautstärke eines Mikrofons eine konfigurierte Schwelle überschreitet.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Video Tab
AdvSceneSwitcher.videoTab.title="Video"
AdvSceneSwitcher.videoTab.getScreenshot="Screenshot für ausgewählten Eintrag erstellen"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Erstellt einen Screenshot für die Video Quelle des ausgewählten Eintrag und setzt diesen als Ziel Bild"
AdvSceneSwitcher.videoTab.condition.match="genau übereinstimmt mit"
AdvSceneSwitcher.videoTab.condition.match.tooltip="Eine genaue Übereinstimmung setzt voraus, dass sowohl Zielquelle als auch das Bild die gleiche Auflösung besitzen.\nZusätzlich muss jeder einzelne Pixel zwischen beiden Bildquellen übereinstimmen weshalb Bildformate, welche das Bild komprimieren (z. B. .JPG) nicht zu empfehlen sind."
AdvSceneSwitcher.videoTab.condition.differ="nicht übereinstimmt mit"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="sich nicht verändert"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="sich verändert"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="außer Video Quelle ist inaktiv"
AdvSceneSwitcher.videoTab.entry="Wenn {{videoSources}} {{condition}} {{filePath}} {{browseButton}} für {{duration}} wechsle zu {{scenes}} mit {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Dieser Tab ermöglicht es basierend auf der Videoausgabe von Quellen scenen zu wechseln.<br/>Für eine noch bessere Implementierung dieser Funktionalität siehe <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a>.<br/><br/>Klicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen..</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Netzwerk"
AdvSceneSwitcher.networkTab.warning="Die Verwendung des Servers außerhalb eines lokalen Netzwerks kann dazu führen, dass die aktive Szene von dritten Personen ausgelesen werden kann."
AdvSceneSwitcher.networkTab.Disabledwarning="Diese Funktionalität musste unter macOS leider aufgrund von Bibliotheksinkompatibilitäten mit dem obs-websocket plugin deaktiviert werden."
AdvSceneSwitcher.networkTab.server="Server starten (Sendet Szenenwechselnachrichten zu allen verbundenen Clients)"
AdvSceneSwitcher.networkTab.server.port="Port"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Nur IPv4 verwenden (deaktiviert IPv6)"
AdvSceneSwitcher.networkTab.server.sendSceneChange="Sende Nachrichten für Szenenwechsel"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Sende nur Szenenwechselnachrichten für automatisierte Szenenwechsel"
AdvSceneSwitcher.networkTab.server.sendPreview="Sende Nachrichten für Vorschau Szenenwechsel im Studio-Modus"
AdvSceneSwitcher.networkTab.startFailed.message="Der WebSocket-Server konnte nicht gestartet werden, mögliche Gründe:\n - Der TCP-Port %1 wird möglicherweise gerade von einem anderen Programm verwendet. Versuchen Sie einen anderen Port in den Websocket-Servereinstellungen zu setzen oder alle Programme zu beenden, die den Port möglicherweise verwenden.\n - Fehler: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Aktueller Status"
AdvSceneSwitcher.networkTab.server.status.notRunning="Nicht gestartet"
AdvSceneSwitcher.networkTab.server.status.starting="Startet"
AdvSceneSwitcher.networkTab.server.status.running="Server läuft"
AdvSceneSwitcher.networkTab.server.restart="Server neu starten"
AdvSceneSwitcher.networkTab.client="Client starten (Empfängt Szenenwechselnachrichten )"
AdvSceneSwitcher.networkTab.client.address="Hostname oder IP-Adresse"
AdvSceneSwitcher.networkTab.client.port="Port"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Aktueller status"
AdvSceneSwitcher.networkTab.client.status.disconnected="Verbindung getrennt"
AdvSceneSwitcher.networkTab.client.status.connecting="Verbinde"
AdvSceneSwitcher.networkTab.client.status.connected="Verbunden"
AdvSceneSwitcher.networkTab.client.reconnect="Erneutes Verbinden erzwingen"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Szenengruppe"
AdvSceneSwitcher.sceneGroupTab.list="Szenengruppen"
AdvSceneSwitcher.sceneGroupTab.edit="Szenengruppe bearbeiten"
AdvSceneSwitcher.sceneGroupTab.edit.name="Name:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Typ: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Anzahl"
AdvSceneSwitcher.sceneGroupTab.type.time="Zeit"
AdvSceneSwitcher.sceneGroupTab.type.random="Zufall"
AdvSceneSwitcher.sceneGroupTab.edit.count="Schreite zur nächsten Szene in dieser Gruppe fort nach {{count}} Szenewechseln"
AdvSceneSwitcher.sceneGroupTab.edit.time="Schreite zur nächsten Szene in dieser Gruppe fort nach {{time}}"
AdvSceneSwitcher.sceneGroupTab.edit.random="Wähle eine zufällig Szene in der Liste aus"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Beginne von vorne wenn Ende der Szenenliste erreicht ist"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Szene hinzufügen"
AdvSceneSwitcher.sceneGroupTab.add="Szenengruppe hinzufügen"
AdvSceneSwitcher.sceneGroupTab.defaultname="Szenengruppe %1"
AdvSceneSwitcher.sceneGroupTab.exists="Szenengruppen- oder Szenenname existiert bereits"
AdvSceneSwitcher.sceneGroupTab.help="Szenengruppen können, genau wie reguläre Szenen, als Ziel eines Szenenwechsler Eintrags ausgewählt werden.\n\nSzenengruppen bestehen aus einer Liste von Szenen.\nDie aktive Szene der Szenengruppe schreitet abhängig von den konfigurierten Einstellungen durch die Liste der zugewiesenen Szenen fort.\n\nMögliche Einstellungen zum Fortschreiten der aktiven Szene sind:\nAnzahl der Szenenwechsel.\nZeit seit dem letzten Szenenwechsel in der Szenengruppe.\nOder zufällig.\n\nSo kann zum Beispiel eine Szenengruppe welche die folgenden Szenen enthält ...\nSzene 1\nSzene 2\nSzene 3 \n... beim erstem Mal zu \"Szene 1\" wechseln.\nBeim zweiten Mal zu \"Szene 2\".\nDie restlichem Male wechselt die Szenengruppe zu \"Szene 3\".\n\nKlicke auf das markierte Plus Symbol, um eine neuen Szenengruppe hinzuzufügen."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Wähle die Szenengruppe, die du bearbeiten möchtest, auf der linken Seite aus.\n\nWähle oben eine Szene aus, die du zur Szenengruppe hinzufügen möchtest, und klicke das Plus Symbol.\n\nDie gleiche Szene kann mehrfach in derselben Szenengruppe auftauchen."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Szenen Trigger"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--Trigger auswählen--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="aktiv ist"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="nicht aktiv ist"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="verlassen wird"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--Aktion auswählen--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="Aufnahme starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="Aufnahme pausieren"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="Aufnahme fortsetzen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="Aufnahme stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="Streamen stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="Streamen starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="Replay Buffer starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="Replay Buffer stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="Audio Quelle stumm schalten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="Audio Quelle aktiv schalten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="Szenenwechsler starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="Szenenwechsler stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera="Virtuelle Kamera starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera="Virtuelle Kamera stoppen"
AdvSceneSwitcher.sceneTriggerTab.entry="Wenn {{scenes}} {{triggers}} {{actions}} {{audioSources}} nach {{duration}} "
AdvSceneSwitcher.sceneTriggerTab.help="Dieser Tab ermöglicht es automatisiert Handlungen, wie etwa das Stoppen von einer Aufnahme oder des Streamens, bei einem Szenenwechsel auszuführen."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Starte den Erweiteren Szenenwechsler"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="Stoppe den Erweiteren Szenenwechsler"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Starte/Stoppe den Erweiteren Szenenwechsler"
AdvSceneSwitcher.askBackup="Neue Version des Erweiterten Automatischen Szenenwechslers wurde erkannt.\nSoll ein Backup der alten Einstellungen angelegt werden?"
AdvSceneSwitcher.close="Schließen"
AdvSceneSwitcher.browse="Öffnen"
AdvSceneSwitcher.selectScene="--Szene auswählen--"
AdvSceneSwitcher.selectPreviousScene="Vorhergehende Szene"
AdvSceneSwitcher.currentTransition="Aktueller Szenenübergang"
AdvSceneSwitcher.selectTransition="--Szenenübergang auswählen--"
AdvSceneSwitcher.selectWindow="--Fenster auswählen--"
AdvSceneSwitcher.selectAudioSource="--Audio Quelle auswählen--"
AdvSceneSwitcher.selectVideoSource="--Video Quelle auswählen--"
AdvSceneSwitcher.selectMediaSource="--Medien Quelle auswählen--"
AdvSceneSwitcher.selectProcess="--Prozess auswählen--"
AdvSceneSwitcher.enterPath="--Pfad eingeben--"
AdvSceneSwitcher.enterText="--Text eingeben--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="Ungültige Einträge werden nicht gespeichert"
AdvSceneSwitcher.selectWindowTip="Benutze \"OBS\" um das OBS-Studio Fenster auszuwählen\nBenutze\"Task Switching\"um die ALT + TAB Tastenkombination auszuwählen"
AdvSceneSwitcher.status.active="Aktiv"
AdvSceneSwitcher.status.inactive="Inaktiv"
AdvSceneSwitcher.unit.milliseconds="Millisekunden"
AdvSceneSwitcher.unit.secends="Sekunden"
AdvSceneSwitcher.unit.minutes="Minuten"
AdvSceneSwitcher.unit.hours="Stunden"

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AdvSceneSwitcher.pluginName="Advanced Scene Switcher"
AdvSceneSwitcher.windowTitle="Advanced Scene Switcher"
; General Tab
AdvSceneSwitcher.generalTab.title="General"
AdvSceneSwitcher.generalTab.status="Status"
AdvSceneSwitcher.generalTab.status.hotkeytips="Hotkeys can be defined in the OBS settings"
AdvSceneSwitcher.generalTab.status.currentStatus="Advanced Scene Switcher is:"
AdvSceneSwitcher.generalTab.status.onStartup="On startup of OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Start the scene switcher if it was running"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Always start the scene switcher"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Do not start the scene switcher"
AdvSceneSwitcher.generalTab.status.start="Start"
AdvSceneSwitcher.generalTab.status.stop="Stop"
AdvSceneSwitcher.generalTab.status.autoStart="Automatically start the scene switcher when:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Never"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Recording"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Streaming"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Recording or Streaming"
AdvSceneSwitcher.generalTab.status.checkInterval="Check switch conditions every"
AdvSceneSwitcher.generalTab.generalBehavior="General behavior"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="If no switch condition is met for"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Will only ever be as accurate as the configured check interval."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Don't switch"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Switch to any scene in Random tab"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Switch to:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="After a match do not switch scenes for"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="During this time potential matches will be ignored!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Enable verbose logging"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Save window position and size"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Disable UI hints"
AdvSceneSwitcher.generalTab.priority="Priority"
AdvSceneSwitcher.generalTab.priority.description="Switching methods priority (Highest priority is at the top)"
AdvSceneSwitcher.generalTab.priority.threadPriority="Use thread priority"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Raising the priority above \"Normal\" is not recommended)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Save / load settings"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Export"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Import"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Export Advanced Scene Switcher settings to file ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Import Advanced Scene Switcher settings from file ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Text files (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Advanced Scene Switcher failed to import settings"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Advanced Scene Switcher settings imported successfully"
AdvSceneSwitcher.generalTab.priority.fileContent="File Content"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Scene Sequence"
AdvSceneSwitcher.generalTab.priority.idleDetection="Idle Detection"
AdvSceneSwitcher.generalTab.priority.executable="Executable"
AdvSceneSwitcher.generalTab.priority.screenRegion="Screen Region"
AdvSceneSwitcher.generalTab.priority.windowTitle="Window Title"
AdvSceneSwitcher.generalTab.priority.media="Media"
AdvSceneSwitcher.generalTab.priority.time="Time"
AdvSceneSwitcher.generalTab.priority.audio="Audio"
AdvSceneSwitcher.generalTab.priority.video="Video"
AdvSceneSwitcher.generalTab.priority.macro="Macro"
; Macro Tab
AdvSceneSwitcher.macroTab.title="Macro"
AdvSceneSwitcher.macroTab.macros="Macros"
AdvSceneSwitcher.macroTab.help="Macros allow you to execute a string of actions depending on multiple conditions.\n\nClick on the highlighted plus symbol to add a new Macro."
AdvSceneSwitcher.macroTab.editConditionHelp="This section allows you to define Macro conditions.\n\nSelect an existing or add a new Macro on the left.\nThen click the plus button below to add a new condition."
AdvSceneSwitcher.macroTab.editActionHelp="This section allows you to define Macro actions.\n\nSelect an existing or add a new Macro on the left.\nThen click the plus button below to add a new action."
AdvSceneSwitcher.macroTab.edit="Edit macro"
AdvSceneSwitcher.macroTab.edit.logic="Logic type:"
AdvSceneSwitcher.macroTab.edit.condition="Condition type:"
AdvSceneSwitcher.macroTab.edit.action="Action type:"
AdvSceneSwitcher.macroTab.add="Add new macro"
AdvSceneSwitcher.macroTab.name="Name:"
AdvSceneSwitcher.macroTab.defaultname="Macro %1"
AdvSceneSwitcher.macroTab.exists="Macro name exists already"
AdvSceneSwitcher.macroTab.copy="Create copy"
AdvSceneSwitcher.macroTab.expandAll="Expand all"
AdvSceneSwitcher.macroTab.collapseAll="Collapse all"
; Macro Logic
AdvSceneSwitcher.logic.none="Ignore entry"
AdvSceneSwitcher.logic.and="And"
AdvSceneSwitcher.logic.or="Or"
AdvSceneSwitcher.logic.andNot="And not"
AdvSceneSwitcher.logic.orNot="Or not"
AdvSceneSwitcher.logic.rootNone="If"
AdvSceneSwitcher.logic.not="If not"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Audio"
AdvSceneSwitcher.condition.audio.state.below="Below"
AdvSceneSwitcher.condition.audio.state.above="Above"
AdvSceneSwitcher.condition.audio.entry="Volume of {{audioSources}} is {{condition}} {{volume}}"
AdvSceneSwitcher.condition.cursor="Cursor"
AdvSceneSwitcher.condition.cursor.type.region="is in region"
AdvSceneSwitcher.condition.cursor.type.moving="is moving"
AdvSceneSwitcher.condition.cursor.showFrame="Show frame"
AdvSceneSwitcher.condition.cursor.hideFrame="Hide frame"
AdvSceneSwitcher.condition.cursor.entry.line1="Cursor is {{conditions}} {{minX}} {{minY}} {{maxX}} {{maxY}} - {{toggleFrameButton}}"
AdvSceneSwitcher.condition.cursor.entry.line2="Cursor is currently at {{xPos}} x {{yPos}}"
AdvSceneSwitcher.condition.scene="Scene"
AdvSceneSwitcher.condition.scene.type.current="Current scene is"
AdvSceneSwitcher.condition.scene.type.previous="Previous scene is"
AdvSceneSwitcher.condition.scene.type.changed="Scene chagned"
AdvSceneSwitcher.condition.scene.type.notChanged="Scene has not changed"
AdvSceneSwitcher.condition.scene.entry="{{sceneType}} {{scenes}}"
AdvSceneSwitcher.condition.window="Window"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} exist and ..."
AdvSceneSwitcher.condition.window.entry.line2="... is {{fullscreen}} fullscreen {{maximized}} maximized {{focused}} focused {{windowFocusChanged}} foreground window changed"
AdvSceneSwitcher.condition.file="File"
AdvSceneSwitcher.condition.file.entry.line1="Content of {{fileType}} {{filePath}} matches:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Media"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}} state is {{states}} and {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Video"
AdvSceneSwitcher.condition.video.condition.match="exactly matches"
AdvSceneSwitcher.condition.video.condition.differ="does not match"
AdvSceneSwitcher.condition.video.condition.hasChanged="has changed"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="has not changed"
AdvSceneSwitcher.condition.video.condition.noImage="has no output"
AdvSceneSwitcher.condition.video.condition.pattern="matches pattern"
AdvSceneSwitcher.condition.video.condition.object="contains object"
AdvSceneSwitcher.condition.video.askFileAction="Do you want to use an existing file or create a screenshot of the currently selected source?"
AdvSceneSwitcher.condition.video.askFileAction.file="Use existing file"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Create screenshot"
AdvSceneSwitcher.condition.video.patternThreshold="Threshold: "
AdvSceneSwitcher.condition.video.patternThresholdDescription="A higher threshold value means that the pattern needs to match the video source more closely."
AdvSceneSwitcher.condition.video.objectScaleThreshold="Scale factor: "
AdvSceneSwitcher.condition.video.objectScaleThresholdDescription="A lower scale factor will lead to more matches but higher CPU load."
AdvSceneSwitcher.condition.video.showMatch="Show match"
AdvSceneSwitcher.condition.video.screenshotFail="Failed to get screenshot of source!"
AdvSceneSwitcher.condition.video.patternMatchFail="Pattern was not found!"
AdvSceneSwitcher.condition.video.objectMatchFail="Object was not found!"
AdvSceneSwitcher.condition.video.modelLoadFail="Model data could not be loaded!"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{imagePath}}"
AdvSceneSwitcher.condition.video.entry.modelPath="Model data (haar cascade classifier): {{modelDataPath}}"
AdvSceneSwitcher.condition.video.entry.minNeighbor="Minimum neighbors: {{minNeighbors}}"
AdvSceneSwitcher.condition.video.entry.minSize="Minimum size: {{minSizeX}} x {{minSizeY}}"
AdvSceneSwitcher.condition.video.entry.maxSize="Maximum size: {{maxSizeX}} x {{maxSizeY}}"
AdvSceneSwitcher.condition.video.entry.throttle="{{throttleEnable}}Reduce CPU load by performing check only every {{throttleCount}} milliseconds"
AdvSceneSwitcher.condition.stream="Streaming"
AdvSceneSwitcher.condition.stream.state.start="Stream running"
AdvSceneSwitcher.condition.stream.state.stop="Stream stopped"
AdvSceneSwitcher.condition.stream.entry="{{streamState}}"
AdvSceneSwitcher.condition.record="Recording"
AdvSceneSwitcher.condition.record.state.start="Recording running"
AdvSceneSwitcher.condition.record.state.pause="Recording paused"
AdvSceneSwitcher.condition.record.state.stop="Recording stopped"
AdvSceneSwitcher.condition.record.entry="{{recordState}}"
AdvSceneSwitcher.condition.process="Process"
AdvSceneSwitcher.condition.process.entry="{{processes}} is running {{focused}} and is focused"
AdvSceneSwitcher.condition.idle="Idle"
AdvSceneSwitcher.condition.idle.entry="No keyboard or mouse inputs for {{duration}}"
AdvSceneSwitcher.condition.pluginState="Plugin state"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Automated scene change was triggered in this interval"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
AdvSceneSwitcher.condition.timer="Timer"
AdvSceneSwitcher.condition.timer.entry.line1="{{duration}} have passed"
AdvSceneSwitcher.condition.timer.entry.line2="Time remaining: {{remaining}} seconds"
AdvSceneSwitcher.condition.timer.entry.line3="{{reset}} {{autoReset}} Automatically reset timer after duration was reached"
AdvSceneSwitcher.condition.timer.reset="Reset"
AdvSceneSwitcher.condition.macro="Macro"
AdvSceneSwitcher.condition.macro.type.count="Count"
AdvSceneSwitcher.condition.macro.type.state="State"
AdvSceneSwitcher.condition.macro.type.selection="Condition type: {{types}}"
AdvSceneSwitcher.condition.macro.count.type.below="Less than"
AdvSceneSwitcher.condition.macro.count.type.above="More than"
AdvSceneSwitcher.condition.macro.count.type.equal="Exactly"
AdvSceneSwitcher.condition.macro.count.reset="Reset"
AdvSceneSwitcher.condition.macro.state.entry="Conditions of {{macros}} are true"
AdvSceneSwitcher.condition.macro.count.entry.line1="{{macros}} was executed {{conditions}} {{count}} times"
AdvSceneSwitcher.condition.macro.count.entry.line2="Current count: {{currentCount}} {{resetCount}}"
AdvSceneSwitcher.condition.source="Source"
AdvSceneSwitcher.condition.source.type.active="Is active"
AdvSceneSwitcher.condition.source.type.showing="Is showing"
AdvSceneSwitcher.condition.source.type.settings="Settings match"
AdvSceneSwitcher.condition.source.regex="Use regular expressions"
AdvSceneSwitcher.condition.source.getSettings="Get current settings"
AdvSceneSwitcher.condition.source.entry.line1="{{sources}} {{conditions}}"
AdvSceneSwitcher.condition.source.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.source.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.virtualCamera="Virtual camera"
AdvSceneSwitcher.condition.virtualCamera.state.start="Virtual camera started"
AdvSceneSwitcher.condition.virtualCamera.state.stop="Virtual camera stopped"
AdvSceneSwitcher.condition.virtualCamera.entry="{{states}}"
AdvSceneSwitcher.condition.filter="Filter"
AdvSceneSwitcher.condition.filter.type.active="Is enabled"
AdvSceneSwitcher.condition.filter.type.showing="Is disabled"
AdvSceneSwitcher.condition.filter.type.settings="Settings match"
AdvSceneSwitcher.condition.filter.regex="Use regular expressions"
AdvSceneSwitcher.condition.filter.getSettings="Get current settings"
AdvSceneSwitcher.condition.filter.entry.line1="On {{sources}} {{filters}} {{conditions}}"
AdvSceneSwitcher.condition.filter.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.filter.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.sceneOrder="Scene item order"
AdvSceneSwitcher.condition.sceneOrder.type.above="Is above"
AdvSceneSwitcher.condition.sceneOrder.type.below="Is below"
AdvSceneSwitcher.condition.sceneOrder.type.position="Is at position"
AdvSceneSwitcher.condition.sceneOrder.positionInfo="The position value starts at the bottom with 0 and increases by one for each scene item including the ones in scene groups"
AdvSceneSwitcher.condition.sceneOrder.entry="On {{scenes}} {{sources}} {{conditions}} {{sources2}} {{position}}"
AdvSceneSwitcher.condition.hotkey="Hotkey"
AdvSceneSwitcher.condition.hotkey.name="Macro trigger hotkey"
AdvSceneSwitcher.condition.hotkey.tip="Note: You can configure the keybindings for this hotkey in the OBS settings window"
AdvSceneSwitcher.condition.hotkey.entry="Name: {{name}}"
AdvSceneSwitcher.condition.replay="Replay buffer"
AdvSceneSwitcher.condition.replay.state.stopped="Replay buffer stopped"
AdvSceneSwitcher.condition.replay.state.started="Replay buffer started"
AdvSceneSwitcher.condition.replay.state.saved="Replay buffer saved"
AdvSceneSwitcher.condition.replay.entry="{{state}}"
AdvSceneSwitcher.condition.date="Date"
AdvSceneSwitcher.condition.date.state.at="At"
AdvSceneSwitcher.condition.date.state.after="After"
AdvSceneSwitcher.condition.date.state.before="Before"
AdvSceneSwitcher.condition.date.state.between="Between"
AdvSceneSwitcher.condition.date.entry.line1="{{condition}} {{dateTime}} {{dateTime2}} {{ignoreDate}} Ignore date component {{ignoreTime}} Ignore time component"
AdvSceneSwitcher.condition.date.entry.line2="{{repeat}} Reschedule {{duration}} later when matching"
AdvSceneSwitcher.condition.sceneTransform="Scene item transform"
AdvSceneSwitcher.condition.sceneTransform.getTransform="Get transform"
AdvSceneSwitcher.condition.sceneTransform.regex="Use regular expressions"
AdvSceneSwitcher.condition.sceneTransform.entry.line1="On {{scenes}} {{sources}} matches transform"
AdvSceneSwitcher.condition.sceneTransform.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.sceneTransform.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.transition="Transition"
AdvSceneSwitcher.condition.transition.type.current="Current transition type is"
AdvSceneSwitcher.condition.transition.type.duration="Current transition duration is"
AdvSceneSwitcher.condition.transition.type.started="Transition active"
AdvSceneSwitcher.condition.transition.type.ended="Transition ended"
AdvSceneSwitcher.condition.transition.durationSuffix="seconds"
AdvSceneSwitcher.condition.transition.entry="{{conditions}}{{transitions}}{{duration}}{{durationSuffix}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Switch scene"
AdvSceneSwitcher.action.scene.entry="Switch to scene {{scenes}} using {{transitions}} with a duration of {{duration}} seconds"
AdvSceneSwitcher.action.wait="Wait"
AdvSceneSwitcher.action.wait.type.fixed="fixed"
AdvSceneSwitcher.action.wait.type.random="random"
AdvSceneSwitcher.action.wait.entry.fixed="Wait for {{waitType}} duration of {{duration}}"
AdvSceneSwitcher.action.wait.entry.random="Wait for {{waitType}} duration from {{duration}} to {{duration2}}"
AdvSceneSwitcher.action.audio="Audio"
AdvSceneSwitcher.action.audio.type.mute="Mute"
AdvSceneSwitcher.action.audio.type.unmute="Unmute"
AdvSceneSwitcher.action.audio.type.sourceVolume="Set source volume"
AdvSceneSwitcher.action.audio.type.masterVolume="Set master volume"
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Recording"
AdvSceneSwitcher.action.recording.type.stop="Stop recording"
AdvSceneSwitcher.action.recording.type.start="Start recording"
AdvSceneSwitcher.action.recording.type.pause="Pause recording"
AdvSceneSwitcher.action.recording.type.unpause="Unpause recording"
AdvSceneSwitcher.action.recording.pause.hint="Note that depending on your recording settings you might not be able to pause recording"
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="Replay buffer"
AdvSceneSwitcher.action.replay.type.stop="Stop replay buffer"
AdvSceneSwitcher.action.replay.type.start="Start replay buffer"
AdvSceneSwitcher.action.replay.type.save="Save replay buffer"
AdvSceneSwitcher.action.replay.entry="{{actions}}"
AdvSceneSwitcher.action.streaming="Streaming"
AdvSceneSwitcher.action.streaming.type.stop="Stop streaming"
AdvSceneSwitcher.action.streaming.type.start="Start streaming"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Run"
AdvSceneSwitcher.action.run.arguments="Arguments:"
AdvSceneSwitcher.action.run.addArgument="Add argument"
AdvSceneSwitcher.action.run.addArgumentDescription="Add new argument:"
AdvSceneSwitcher.action.run.entry="Run {{filePath}}"
AdvSceneSwitcher.action.sceneVisibility="Scene item visibility"
AdvSceneSwitcher.action.sceneVisibility.type.show="Show"
AdvSceneSwitcher.action.sceneVisibility.type.hide="Hide"
AdvSceneSwitcher.action.sceneVisibility.entry="On {{scenes}} {{actions}} {{sources}}"
AdvSceneSwitcher.action.filter="Filter"
AdvSceneSwitcher.action.filter.type.enable="Enable"
AdvSceneSwitcher.action.filter.type.disable="Disable"
AdvSceneSwitcher.action.filter.type.settings="Set settings"
AdvSceneSwitcher.action.filter.entry="On {{sources}} {{actions}} {{filters}}"
AdvSceneSwitcher.action.filter.getSettings="Get current settings"
AdvSceneSwitcher.action.source="Source"
AdvSceneSwitcher.action.source.type.enable="Enable"
AdvSceneSwitcher.action.source.type.disable="Disable"
AdvSceneSwitcher.action.source.type.settings="Set settings"
AdvSceneSwitcher.action.source.entry="{{actions}} {{sources}}"
AdvSceneSwitcher.action.source.warning="Warning: Enabling and disabling sources globally cannot be controlled by the OBS UI"
AdvSceneSwitcher.action.source.getSettings="Get current settings"
AdvSceneSwitcher.action.media="Media"
AdvSceneSwitcher.action.media.type.play="Play"
AdvSceneSwitcher.action.media.type.pause="Pause"
AdvSceneSwitcher.action.media.type.stop="Stop"
AdvSceneSwitcher.action.media.type.restart="Restart"
AdvSceneSwitcher.action.media.type.next="Next"
AdvSceneSwitcher.action.media.type.previous="Previous"
AdvSceneSwitcher.action.media.entry="{{actions}} {{mediaSources}}"
AdvSceneSwitcher.action.macro="Macro"
AdvSceneSwitcher.action.macro.type.pause="Pause"
AdvSceneSwitcher.action.macro.type.unpause="Unpause"
AdvSceneSwitcher.action.macro.type.resetCounter="Reset counter"
AdvSceneSwitcher.action.macro.entry="{{actions}} {{macros}}"
AdvSceneSwitcher.action.pluginState="Plugin state"
AdvSceneSwitcher.action.pluginState.type.stop="Stop the Advanced Scene Switcher plugin"
AdvSceneSwitcher.action.pluginState.type.noMatch="Change the no-match behaviour:"
AdvSceneSwitcher.action.pluginState.entry="{{actions}} {{values}} {{scenes}}"
AdvSceneSwitcher.action.virtualCamera="Virtual camera"
AdvSceneSwitcher.action.virtualCamera.type.stop="Stop virtual camera"
AdvSceneSwitcher.action.virtualCamera.type.start="Start virtual camera"
AdvSceneSwitcher.action.virtualCamera.entry="{{actions}}"
AdvSceneSwitcher.action.hotkey="Hotkey"
AdvSceneSwitcher.action.hotkey.leftShift="Left Shift"
AdvSceneSwitcher.action.hotkey.rightShift="Right Shift"
AdvSceneSwitcher.action.hotkey.leftCtrl="Left Ctrl"
AdvSceneSwitcher.action.hotkey.rightCtrl="Right Ctrl"
AdvSceneSwitcher.action.hotkey.leftAlt="Left Alt"
AdvSceneSwitcher.action.hotkey.rightAlt="Right Alt"
AdvSceneSwitcher.action.hotkey.leftMeta="Left Meta"
AdvSceneSwitcher.action.hotkey.rightMeta="Right Meta"
AdvSceneSwitcher.action.hotkey.onlyOBS="Send keypress only to OBS"
AdvSceneSwitcher.action.hotkey.disabled="Cannot simulate key presses - functionality disabled!"
AdvSceneSwitcher.action.hotkey.entry="Press {{keys}} for {{duration}} milliseconds"
AdvSceneSwitcher.action.sceneOrder="Scene item order"
AdvSceneSwitcher.action.sceneOrder.type.moveUp="Move up"
AdvSceneSwitcher.action.sceneOrder.type.moveDown="Move down"
AdvSceneSwitcher.action.sceneOrder.type.moveTop="Move to top"
AdvSceneSwitcher.action.sceneOrder.type.moveBottom="Move to bottom"
AdvSceneSwitcher.action.sceneOrder.type.movePosition="Move to position"
AdvSceneSwitcher.action.sceneOrder.entry="On {{scenes}} {{actions}} {{sources}} {{position}}"
AdvSceneSwitcher.action.sceneTransform="Scene item transform"
AdvSceneSwitcher.action.sceneTransform.getTransform="Get transform"
AdvSceneSwitcher.action.sceneTransform.entry="On {{scenes}} transform {{sources}}"
AdvSceneSwitcher.action.file="File"
AdvSceneSwitcher.action.file.type.write="Write"
AdvSceneSwitcher.action.file.type.append="Append"
AdvSceneSwitcher.action.file.entry="{{actions}} to {{filePath}}:"
AdvSceneSwitcher.action.previewScene="Switch preview scene"
AdvSceneSwitcher.action.previewScene.entry="Switch preview scene to {{scenes}}"
AdvSceneSwitcher.action.SceneSwap="Swap scene (Studio mode)"
AdvSceneSwitcher.action.SceneSwap.entry="Swap preview and program scene in studio mode"
AdvSceneSwitcher.action.transition="Transition"
AdvSceneSwitcher.action.transition.entry.line1="{{setType}}Set transition type to {{transitions}}"
AdvSceneSwitcher.action.transition.entry.line2="{{setDuration}}Set transition duration to {{duration}}seconds"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Transition"
AdvSceneSwitcher.transitionTab.setTransitionBy="When changing transitions:"
AdvSceneSwitcher.transitionTab.transitionOverride="Set transition overrides"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Change active transition type"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="At least one option must be enabled:\n\n - Use transition overrides\n\n - Change active transition type"
AdvSceneSwitcher.transitionTab.transitionForAToB="Use transition for automated scene switch from scene A to scene B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>These settings <span style=\"font-style:italic;\">only</span> affect transitions caused by the scene switcher - Check out <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> if you want to configure this for manual scene changes.<br/>Settings defined here take priority over transition settings configured elsewhere in the scene switcher.<br/><br/>Click the plus symbol below to add a new entry.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Change transition if scene is active"
AdvSceneSwitcher.transitionTab.entry="Switch from {{scenes}} to {{scenes2}} using {{transitions}} with a duration of {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="When scene {{scenes}} is active change default scene transition to {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Click on the plus symbol to add an entry."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Switch transition {{defTransitionDelay}} after scene change."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="The delay is used to avoid cancelled scene switches, which can happen if the transition type is changed while a transition is still ongoing."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Pause"
AdvSceneSwitcher.pauseTab.pauseOnScene="Pause the Scene Switcher on scene"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Pause the Scene Switcher when "
AdvSceneSwitcher.pauseTab.pauseInFocus2="is in focus"
AdvSceneSwitcher.pauseTab.pauseTypeScene="scene is active"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="window is in focus"
AdvSceneSwitcher.pauseTab.pauseTargetAll="all"
AdvSceneSwitcher.pauseTab.pauseEntry="Pause {{pauseTargets}} checks when {{pauseTypes}} {{scenes}} {{windows}}"
AdvSceneSwitcher.pauseTab.help="On this tab you can configure to pause individual switching methods if a scene is active or window is in focus.\n\nClick on the highlighted plus symbol to continue."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Title"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Enter either direct window titles or valid regex. You can check syntax and matches for regular expressions using <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Ignore this window name"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="if fullscreen"
AdvSceneSwitcher.windowTitleTab.maximized="if maximized"
AdvSceneSwitcher.windowTitleTab.focused="if focused"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Switch scenes based on the window title of running applications.\nThe following additional conditions can be selected:\nThe window is Fullscreen\nThe window is maximized\nThe window is focused\n\nClick on the highlighted plus symbol to continue."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="If a window title is ignored the scene switcher will act as if the previously selected window is still in focus.\nThis will allow you to avoid scene switches, if you frequently switch to a different window, which shall not trigger a scene change.\n\nChoose a window or enter a window title above and click on the plus symbol below to add it to the list."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Executable"
AdvSceneSwitcher.executableTab.implemented="Implemented by dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="only if focused"
AdvSceneSwitcher.executableTab.entry="When {{processes}} is running switch to {{scenes}} using {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="This tab will allow you to automatically switch scenes if a process is running.\nThis can be useful in situations where the window name could change or is not known.\n\nClick on the highlighted plus symbol to continue."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Region"
AdvSceneSwitcher.screenRegionTab.currentPosition="Cursor is currently at:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Show guide frames"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Hide guide frames"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="No selection"
AdvSceneSwitcher.screenRegionTab.entry="If cursor is in {{minX}} {{minY}} x {{maxX}} {{maxY}} switch to {{scenes}} using {{transitions}} unless in {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="This tab will allow you to automatically switch scenes based on the current position of your mouse cursor.\n\nClick on the highlighted plus symbol to continue."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Media"
AdvSceneSwitcher.mediaTab.implemented="Implemented by Exeldro"
AdvSceneSwitcher.mediaTab.states.none="None"
AdvSceneSwitcher.mediaTab.states.playing="Playing"
AdvSceneSwitcher.mediaTab.states.opening="Opening"
AdvSceneSwitcher.mediaTab.states.buffering="Buffering"
AdvSceneSwitcher.mediaTab.states.Paused="Paused"
AdvSceneSwitcher.mediaTab.states.stopped="Stopped"
AdvSceneSwitcher.mediaTab.states.ended="Ended"
AdvSceneSwitcher.mediaTab.states.error="Error"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Played to end"
AdvSceneSwitcher.mediaTab.states.any="Any"
AdvSceneSwitcher.mediaTab.timeRestriction.none="None"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Time shorter"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Time longer"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="Time remaining shorter"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="Time remaining longer"
AdvSceneSwitcher.mediaTab.entry="When {{mediaSources}} state is {{states}} and {{timeRestrictions}} {{time}} switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.mediaTab.help="This tab will allow you to switch scenes based on the states of media sources.\nFor example, you can automatically switch back to the previous scene once the selected media sourced ended its playback.\n\nClick on the highlighted plus symbol to continue."
; File Tab
AdvSceneSwitcher.fileTab.title="File"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Read / write scene from / to file"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Write the name of the current scene to this file:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Enable switching of scenes based on file input"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Read scene name to be switched to from this file:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Switch scene based on file contents"
AdvSceneSwitcher.fileTab.remoteFileWarning="Please note that if you choose the remote option the scene switcher will try to access the remote location every x ms as specified on the General tab!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Note that the scene switcher will try to access the remote location every "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="Failed to load libcurl! Accessing remote files will not be possible!"
AdvSceneSwitcher.fileTab.selectWrite="Select a file to write to ..."
AdvSceneSwitcher.fileTab.selectRead="Select a file to read from ..."
AdvSceneSwitcher.fileTab.textFileType="Text files (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Any files (*.*)"
AdvSceneSwitcher.fileTab.remote="remote file"
AdvSceneSwitcher.fileTab.local="local file"
AdvSceneSwitcher.fileTab.useRegExp="use regular expressions (pattern matching)"
AdvSceneSwitcher.fileTab.checkfileContentTime="if modification date changed"
AdvSceneSwitcher.fileTab.checkfileContent="if content changed"
AdvSceneSwitcher.fileTab.entry="Switch to {{scenes}} using {{transitions}} if content of {{fileType}} {{filePath}} {{browseButton}} matches:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="This tab will allow you to automatically switch scenes based on the content of remote or local files.\n\nClick on the highlighted plus symbol to continue."
; Random Tab
AdvSceneSwitcher.randomTab.title="Random"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Functionality disabled - To activate select \"If no switch condition is met switch to any scene in Random tab\" on General tab"
AdvSceneSwitcher.randomTab.entry="If no switch condition is met switch to {{scenes}} using {{transitions}} for {{delay}}"
AdvSceneSwitcher.randomTab.help="The scene switcher will randomly choose an entry on this tab to switch to for the configured time.\nNote that the same entry will not be chosen twice in a row.\n\nClick on the highlighted plus symbol to continue."
; Time Tab
AdvSceneSwitcher.timeTab.title="Time"
AdvSceneSwitcher.timeTab.anyDay="On any day"
AdvSceneSwitcher.timeTab.mondays="Mondays"
AdvSceneSwitcher.timeTab.tuesdays="Tuesdays"
AdvSceneSwitcher.timeTab.wednesdays="Wednesdays"
AdvSceneSwitcher.timeTab.thursdays="Thursdays"
AdvSceneSwitcher.timeTab.fridays="Fridays"
AdvSceneSwitcher.timeTab.saturdays="Saturdays"
AdvSceneSwitcher.timeTab.sundays="Sundays"
AdvSceneSwitcher.timeTab.afterstart="After streaming/recording start"
AdvSceneSwitcher.timeTab.afterstart.tip="The time relative to the start of streaming / recording will be used"
AdvSceneSwitcher.timeTab.entry="{{triggers}} at {{time}} switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.timeTab.help="This tab will allow you to automatically switch to a different scene based on the current local time.\n\nNote that the scene switcher will only switch scenes at the exact time you specified.\nMake sure you have configured the priority settings on the General tab to your liking so the selected time point will not be missed due to other switching methods having a higher priority.\n\nClick on the highlighted plus symbol to continue."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Idle"
AdvSceneSwitcher.idleTab.enable="Enable Idle Detection"
AdvSceneSwitcher.idleTab.idleswitch="After {{duration}} of no keyboard or mouse inputs switch to scene {{scenes}} using the {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="Do not switch if"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="is in focus"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Sequence"
AdvSceneSwitcher.sceneSequenceTab.description="A sequence of automatic scene switches can be cancelled by either pausing/stopping the scene switcher or manually switching to a different scene"
AdvSceneSwitcher.sceneSequenceTab.save="Save scene sequences to file"
AdvSceneSwitcher.sceneSequenceTab.load="Load scene sequences from file"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Save Scene Sequence to file ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Select a file to read Scene Sequence from ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Advanced Scene Switcher failed to import settings!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Advanced Scene Switcher settings imported successfully!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Text files (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="interruptible"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Other switching methods are allowed to interrupt this scene sequence"
AdvSceneSwitcher.sceneSequenceTab.entry="When {{startScenes}} is active switch to {{scenes}} after {{delay}} using {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Extend Sequence"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="After {{delay}} switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.help="This tab will allow you to automatically switch to a different scene if a scene was active for a configured period of time.\nFor example, you could automatically cycle back and forth between two scenes automatically.\n\nClick on the highlighted plus symbol to continue."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Audio"
AdvSceneSwitcher.audioTab.condition.above="above"
AdvSceneSwitcher.audioTab.condition.below="below"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="unless source is inactive"
AdvSceneSwitcher.audioTab.entry="When the volume of {{audioSources}} is {{condition}} {{volumeWidget}} for {{duration}} seconds switch to {{scenes}} using {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="If multiple entries match ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... for {{duration}} seconds switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.audioTab.help="This tab will allow you to switch scenes based on the volume of sources.\nFor example, you could automatically switch to a different scene if the volume of your microphone reaches a certain threshold.\n\nClick on the highlighted plus symbol to continue."
; Video Tab
AdvSceneSwitcher.videoTab.title="Video"
AdvSceneSwitcher.videoTab.getScreenshot="Get screenshot for selected entry"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Get Screenshot of the currently selected entry's video source and automatically set it as the target image"
AdvSceneSwitcher.videoTab.condition.match="exactly matches"
AdvSceneSwitcher.videoTab.condition.match.tooltip="An exact match requires the target and the source image to be of the same resolution.\nAdditionally every single pixel needs to match, which is why use of image formats which use compression (e.g. .JPG) is not recommended!"
AdvSceneSwitcher.videoTab.condition.differ="does not match"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="has not changed"
AdvSceneSwitcher.videoTab.condition.hasChanged="has changed"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="unless source is inactive"
AdvSceneSwitcher.videoTab.entry="When {{videoSources}} {{condition}} {{filePath}} {{browseButton}} for {{duration}} switch to {{scenes}} using {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>This tab will allow you to switch scenes based on the current video output of selected sources.<br/>Make sure to check out <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> for an even better implementation of this functionality.<br/><br/> Click on the highlighted plus symbol to continue.</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Network"
AdvSceneSwitcher.networkTab.description="This tab will allow you to remotely control the active scene of another OBS instance.\nPlease note that the scene names have to match exactly on all OBS instances."
AdvSceneSwitcher.networkTab.warning="Running the server outside of a local network will allow third parties to read the active scene."
AdvSceneSwitcher.networkTab.DisabledWarning="This functionality unfortunately had to be disabled on macOS due to library incompatibilities when running the obs-websocket plugin in parallel."
AdvSceneSwitcher.networkTab.server="Start server (Sends scene switch messages to all connected clients)"
AdvSceneSwitcher.networkTab.server.port="Port"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Lock server to only using IPv4"
AdvSceneSwitcher.networkTab.server.sendSceneChange="Send messages for scene changes"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Only send messages for automated scene switches"
AdvSceneSwitcher.networkTab.server.sendPreview="Send messages for preview scene change when running in Studio mode"
AdvSceneSwitcher.networkTab.startFailed.message="The WebSockets server failed to start, maybe because:\n - TCP port %1 may currently be in use elsewhere on this system, possibly by another application. Try setting a different TCP port in the WebSocket server settings, or stop any application that could be using this port.\n - Error message: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Current status"
AdvSceneSwitcher.networkTab.server.status.notRunning="Not running"
AdvSceneSwitcher.networkTab.server.status.starting="Starting"
AdvSceneSwitcher.networkTab.server.status.running="Running"
AdvSceneSwitcher.networkTab.server.restart="Restart server"
AdvSceneSwitcher.networkTab.client="Start client (Receives scene switches messages)"
AdvSceneSwitcher.networkTab.client.address="Hostname or IP address"
AdvSceneSwitcher.networkTab.client.port="Port"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Current status"
AdvSceneSwitcher.networkTab.client.status.disconnected="Disconnected"
AdvSceneSwitcher.networkTab.client.status.connecting="Connecting"
AdvSceneSwitcher.networkTab.client.status.connected="Connected"
AdvSceneSwitcher.networkTab.client.reconnect="Force reconnect"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Scene Group"
AdvSceneSwitcher.sceneGroupTab.list="Scene Groups"
AdvSceneSwitcher.sceneGroupTab.edit="Edit Scene Groups"
AdvSceneSwitcher.sceneGroupTab.edit.name="Name:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Type: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Count"
AdvSceneSwitcher.sceneGroupTab.type.time="Time"
AdvSceneSwitcher.sceneGroupTab.type.random="Random"
AdvSceneSwitcher.sceneGroupTab.edit.count="Advance to next scene in list after {{count}} matches"
AdvSceneSwitcher.sceneGroupTab.edit.time="Advance to next scene in list after {{time}} has passed"
AdvSceneSwitcher.sceneGroupTab.edit.random="Choose next scene in list at random"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Start from beginning if end of scene list is reached"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Add scene"
AdvSceneSwitcher.sceneGroupTab.add="Add Scene Group"
AdvSceneSwitcher.sceneGroupTab.defaultname="Scene Group %1"
AdvSceneSwitcher.sceneGroupTab.exists="Scene Group or Scene name exists already"
AdvSceneSwitcher.sceneGroupTab.help="Scene Groups can be selected as a target just like a regular scene.\n\nAs the name suggests a scene group is a collection of multiple scenes.\nThe scene group will advance through the list of its assigned scenes depending on the configured settings, which can be found on the right side.\n\nYou can configure the scene group to advance to the next scene in the list:\nAfter a number of times the scene group is selected as a target.\nAfter a certain amount of time has passed.\nOr randomly.\n\nFor example, a scene group containing the scenes ...\nScene 1\nScene 2\nScene 3 \n... will activate \"Scene 1\" the first time it is selected as a target.\nThe second time it will activate \"Scene 2\".\nThe remaining times \"Scene 3\" will be activated.\n\nClick the highlighted plus symbol below to add a new scene group."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Select the scene group you want to modify on the left.\n\nSelect a scene to add to this scene group by selecting the scene above and clicking the plus symbol below.\n\nA scene can be added multiple times to the same scene group."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Scene Triggers"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--select trigger--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="is active"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="is not active"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="switched away from"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--select action--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="start recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="pause recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="unpause recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="stop recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="stop streaming"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="start streaming"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="start replay buffer"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="stop replay buffer"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="mute source"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="unmute source"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="start the scene switcher"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="stop the scene switcher"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera="start virtual camera"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera="stop virtual camera"
AdvSceneSwitcher.sceneTriggerTab.entry="When {{scenes}} {{triggers}} {{actions}} {{audioSources}} after {{duration}}"
AdvSceneSwitcher.sceneTriggerTab.help="This tab allows you to trigger actions on scene changes, like stopping recording or streaming."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Start the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="Stop the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Toggle Start/Stop for the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.macro.pause="Pause macro %1"
AdvSceneSwitcher.hotkey.macro.unpause="Unpause macro %1"
AdvSceneSwitcher.askBackup="Detected a new version of the Advanced Scene Switcher.\nShould a backup of the old settings be created?"
AdvSceneSwitcher.close="Close"
AdvSceneSwitcher.browse="Browse"
AdvSceneSwitcher.selectScene="--select scene--"
AdvSceneSwitcher.selectPreviousScene="Previous Scene"
AdvSceneSwitcher.selectCurrentScene="Current Scene"
AdvSceneSwitcher.selectAnyScene="Any Scene"
AdvSceneSwitcher.currentTransition="Current Transition"
AdvSceneSwitcher.anyTransition="Any Transition"
AdvSceneSwitcher.selectTransition="--select transition--"
AdvSceneSwitcher.selectWindow="--select window--"
AdvSceneSwitcher.selectSource="--select source--"
AdvSceneSwitcher.selectAudioSource="--select audio source--"
AdvSceneSwitcher.selectVideoSource="--select video source--"
AdvSceneSwitcher.selectMediaSource="--select media source--"
AdvSceneSwitcher.selectProcess="--select process--"
AdvSceneSwitcher.selectFilter="--select filter--"
AdvSceneSwitcher.selectMacro="--select macro--"
AdvSceneSwitcher.selectItem="--select item--"
AdvSceneSwitcher.enterPath="--enter path--"
AdvSceneSwitcher.enterText="--enter text--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="invalid entries will not be saved"
AdvSceneSwitcher.selectWindowTip="Use \"OBS\" to specify OBS window\nUse \"Task Switching\"to specify ALT + TAB"
AdvSceneSwitcher.status.active="Active"
AdvSceneSwitcher.status.inactive="Inactive"
AdvSceneSwitcher.unit.milliseconds="milliseconds"
AdvSceneSwitcher.unit.secends="seconds"
AdvSceneSwitcher.unit.minutes="minutes"
AdvSceneSwitcher.unit.hours="hours"
AdvSceneSwitcher.duration.condition.none="No time constraint"
AdvSceneSwitcher.duration.condition.more="For at least"
AdvSceneSwitcher.duration.condition.equal="For exactly"
AdvSceneSwitcher.duration.condition.less="For at most"

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AdvSceneSwitcher.pluginName="Advanced Scene Switcher"
AdvSceneSwitcher.windowTitle="Advanced Scene Switcher"
; General Tab
AdvSceneSwitcher.generalTab.title="Общие"
AdvSceneSwitcher.generalTab.status="Статус"
AdvSceneSwitcher.generalTab.status.hotkeytips="Горячие клавиши можно определить в настройках OBS"
AdvSceneSwitcher.generalTab.status.currentStatus="Advanced Scene Switcher сейчас:"
AdvSceneSwitcher.generalTab.status.onStartup="При запуске OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Запустить переключатель сцен, если он был запущен"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Всегда запускать переключатель сцен"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Не запускать переключатель сцен"
AdvSceneSwitcher.generalTab.status.start="Старт"
AdvSceneSwitcher.generalTab.status.stop="Стоп"
AdvSceneSwitcher.generalTab.status.autoStart="Автоматически запускать переключатель сцен, когда:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Никогда"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Запись"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Вещание"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Запись или потоковое вещание"
AdvSceneSwitcher.generalTab.status.checkInterval="Проверять условия переключения каждый раз"
AdvSceneSwitcher.generalTab.generalBehavior="Общее поведение"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="Если не выполняется условие переключения для"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Будет только настолько точным, насколько настроен интервал проверки."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Не переключаться"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Переключиться на любую сцену на вкладке Random"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Переключиться на:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="После совпадения не переключаться между сценами в течение"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="В течение этого времени потенциальные совпадения будут игнорироваться!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Включить ведение подробного журнала"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Сохранять положение и размер окна"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Отключить подсказки пользовательского интерфейса"
AdvSceneSwitcher.generalTab.priority="Приоритет"
AdvSceneSwitcher.generalTab.priority.description="Приоритет методов переключения (самый высокий приоритет - вверху)"
AdvSceneSwitcher.generalTab.priority.threadPriority="Использовать приоритет потока"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Поднимать приоритет выше \"Нормальный\" не рекомендуется)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Сохранить / загрузить настройки"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Экспорт"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Импорт"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Экспортировать настройки расширенного переключателя сцен в файл ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Импортировать настройки Advanced Scene Switcher из файла ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Текстовые файлы (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Advanced Scene Switcher не удалось импортировать настройки"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Настройки Advanced Scene Switcher импортированы успешно"
AdvSceneSwitcher.generalTab.priority.fileContent="Содержание файла"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Последовательность сцены"
AdvSceneSwitcher.generalTab.priority.idleDetection="Обнаружение простоя"
AdvSceneSwitcher.generalTab.priority.executable="Исполняемый файл"
AdvSceneSwitcher.generalTab.priority.screenRegion="Область экрана"
AdvSceneSwitcher.generalTab.priority.windowTitle="Заголовок окна"
AdvSceneSwitcher.generalTab.priority.media="Медиа"
AdvSceneSwitcher.generalTab.priority.time="Время"
AdvSceneSwitcher.generalTab.priority.audio="Аудио"
AdvSceneSwitcher.generalTab.priority.video="Видео"
AdvSceneSwitcher.generalTab.priority.macro="Макрос"
; Macro Tab
AdvSceneSwitcher.macroTab.title="Макрос"
AdvSceneSwitcher.macroTab.macros="Макросы"
AdvSceneSwitcher.macroTab.help="Макросы позволяют выполнять ряд действий в зависимости от нескольких условий.\n\nНажмите на выделенный символ плюса, чтобы добавить новый макрос."
AdvSceneSwitcher.macroTab.editConditionHelp="Этот раздел позволяет определить условия макроса.\n\nВыберите существующий или добавьте новый макрос слева."
AdvSceneSwitcher.macroTab.editActionHelp="Этот раздел позволяет определить действия макроса.\n\n\nВыберите существующий или добавьте новый макрос слева."
AdvSceneSwitcher.macroTab.edit="Редактировать макрос"
AdvSceneSwitcher.macroTab.edit.logic="Тип логики:"
AdvSceneSwitcher.macroTab.edit.condition="Тип условия:"
AdvSceneSwitcher.macroTab.edit.action="Тип действия:"
AdvSceneSwitcher.macroTab.add="Добавить новый макрос"
AdvSceneSwitcher.macroTab.name="Имя:"
AdvSceneSwitcher.macroTab.defaultname="Макрос %1"
AdvSceneSwitcher.macroTab.exists="Имя макроса уже существует"
AdvSceneSwitcher.macroTab.copy="Создать копию"
; Macro Logic
AdvSceneSwitcher.logic.none="Игнорировать вход"
AdvSceneSwitcher.logic.and="И"
AdvSceneSwitcher.logic.or="Или"
AdvSceneSwitcher.logic.andNot="И не"
AdvSceneSwitcher.logic.orNot="Или нет"
AdvSceneSwitcher.logic.rootNone="Если"
AdvSceneSwitcher.logic.not="Если нет"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Аудио"
AdvSceneSwitcher.ondition.audio.state.below="Ниже"
AdvSceneSwitcher.ondition.audio.state.above="Выше"
AdvSceneSwitcher.condition.audio.entry="Громкость {{audioSources}} равна {{condition}} {{volume}} в течении {{duration}} секунд"
AdvSceneSwitcher.condition.cursor="Область экрана"
AdvSceneSwitcher.condition.scene="Сцена"
AdvSceneSwitcher.condition.scene.type.current="Текущий"
AdvSceneSwitcher.condition.scene.type.previous="Предыдущий"
AdvSceneSwitcher.condition.scene.entry="{{sceneType}} сцена является {{scenes}} на {{duration}}"
AdvSceneSwitcher.condition.window="Окно"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} существует и ..."
AdvSceneSwitcher.condition.window.entry.line2="... это {{fullscreen}} полноэкранный {{maximized}} максимизированный {{focused}} сфокусированный"
AdvSceneSwitcher.condition.file="Файл"
AdvSceneSwitcher.condition.file.entry.line1="Содержимое {{fileType}} {{filePath}} {{browseButton}} соответствует:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Медиа"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}} состояние {{states}} и {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Видео"
AdvSceneSwitcher.condition.video.condition.match="точно соответствует"
AdvSceneSwitcher.condition.video.condition.differ="не совпадает"
AdvSceneSwitcher.condition.video.condition.hasChanged="изменилось"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="не изменилось"
AdvSceneSwitcher.condition.video.condition.noImage="не имеет вывода"
AdvSceneSwitcher.condition.video.askFileAction="Вы хотите использовать существующий файл или создать скриншот текущего выбранного источника?"
AdvSceneSwitcher.condition.video.askFileAction.file="Использовать существующий файл"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Создать скриншот"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{filePath}} {{browseButton}} для {{duration}}"
AdvSceneSwitcher.condition.stream="Потоковое вещание"
AdvSceneSwitcher.condition.stream.state.start="Поток запущен"
AdvSceneSwitcher.condition.stream.state.stop="Поток остановлен"
AdvSceneSwitcher.condition.stream.entry="{{streamState}} для {{duration}}"
AdvSceneSwitcher.condition.record="Запись"
AdvSceneSwitcher.condition.record.state.start="Запись запущена"
AdvSceneSwitcher.condition.record.state.pause="Запись приостановлена"
AdvSceneSwitcher.condition.record.state.stop="Запись остановлена"
AdvSceneSwitcher.condition.record.entry="{{recordState}} для {{duration}}"
AdvSceneSwitcher.condition.process="Процесс"
AdvSceneSwitcher.condition.process.entry="{{processes}} запущен {{focused}} и сфокусирован"
AdvSceneSwitcher.condition.idle="Простой"
AdvSceneSwitcher.condition.idle.entry="Не было ни клавиатуры, ни мыши в течении{{duration}}"
AdvSceneSwitcher.condition.pluginState="Состояние плагина"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Автоматическая смена сцены была запущена в этом интервале"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Переключить сцену"
AdvSceneSwitcher.action.scene.entry="Перейти к сцене {{scenes}} используя {{transitions}} с продолжительностью {{duration}} секунд"
AdvSceneSwitcher.action.wait="Подождать"
AdvSceneSwitcher.action.wait.type.fixed="фиксированный"
AdvSceneSwitcher.action.wait.type.random="случайный"
AdvSceneSwitcher.action.wait.entry.fixed="Ожидать {{waitType}} в течении {{duration}}"
AdvSceneSwitcher.action.wait.entry.random="Ожидание {{waitType}} длительностью от {{duration}} до {{duration2}}"
AdvSceneSwitcher.action.audio="Аудио"
AdvSceneSwitcher.action.audio.type.mute="Замьютить"
AdvSceneSwitcher.action.audio.type.unmute="Размьютить"
AdvSceneSwitcher.action.audio.type.sourceVolume="Установить громкость источника"
AdvSceneSwitcher.action.audio.type.masterVolume="Установить главную громкость"
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Запись"
AdvSceneSwitcher.action.recording.type.stop="Остановить запись"
AdvSceneSwitcher.action.recording.type.start="Начать запись"
AdvSceneSwitcher.action.recording.type.pause="Пауза записи"
AdvSceneSwitcher.action.recording.type.unpause="Снять запись с паузы"
AdvSceneSwitcher.action.recording.pause.hint="Обратите внимание, что в зависимости от настроек записи вы можете не иметь возможности приостановить запись"
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="Буфер воспроизведения"
AdvSceneSwitcher.action.replay.type.stop="Остановить буфер воспроизведения"
AdvSceneSwitcher.action.replay.type.start="Начать воспроизведение буфера"
AdvSceneSwitcher.action.replay.type.save="Сохранить буфер воспроизведения"
AdvSceneSwitcher.action.replay.entry="{{actions}}"
AdvSceneSwitcher.action.streaming="Потоковое вещание"
AdvSceneSwitcher.action.streaming.type.stop="Остановить потоковое вещание"
AdvSceneSwitcher.action.streaming.type.start="Начать потоковое вещание"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Запустить"
AdvSceneSwitcher.action.run.entry="Запустить {{filePath}} {{browseButton}}"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Переход"
AdvSceneSwitcher.transitionTab.setTransitionBy="При изменении переходов:"
AdvSceneSwitcher.transitionTab.transitionOverride="Установить переопределение переходов"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Изменить тип активного перехода"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="Должна быть включена хотя бы одна опция:\n\n - Использовать переопределения переходов\n\n - Изменить тип активного перехода"
AdvSceneSwitcher.transitionTab.transitionForAToB="Использовать переход для автоматического переключения сцены со сцены A на сцену B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>Эти настройки <span style=\"font-style:italic;\">только</span> влияют на переходы, вызванные переключателем сцен - Проверьте <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> если вы хотите настроить его для ручного изменения сцены.<br/>Настройки, определенные здесь, имеют приоритет над настройками перехода, сконфигурированными в других местах переключателя сцен.<br/><br/>Нажмите на символ плюса ниже, чтобы добавить новую запись.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Изменить переход, если сцена активна"
AdvSceneSwitcher.transitionTab.entry="Переход от {{scenes}} к {{scenes2}} с помощью {{transitions}} с длительностью {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="Когда сцена {{scenes}} активна, изменить переход сцены по умолчанию на {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Нажмите на символ плюса, чтобы добавить запись."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Переключить переход {{defTransitionDelay}} после смены сцены."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="Задержка используется для того, чтобы избежать отмены переключения сцены, что может произойти, если тип перехода будет изменен, когда переход еще продолжается."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Пауза"
AdvSceneSwitcher.pauseTab.pauseOnScene="Приостановить Scene Switcher на сцене"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Приостановить Scene Switcher когда "
AdvSceneSwitcher.pauseTab.pauseInFocus2="находится в фокусе"
AdvSceneSwitcher.pauseTab.pauseTypeScene="сцена активна"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="окно в фокусе"
AdvSceneSwitcher.pauseTab.pauseTargetAll="все"
AdvSceneSwitcher.pauseTab.pauseEntry="Пауза {{pauseTargets}} проверяет, когда {{pauseTypes}} {{scenes}} {{windows}}"
AdvSceneSwitcher.pauseTab.help="На этой вкладке вы можете настроить приостановку отдельных методов переключения, если сцена активна или окно находится в фокусе.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Название"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Введите либо прямые заголовки окон, либо правильное регулярное выражение. Вы можете проверить синтаксис и соответствие регулярных выражений, используя <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Игнорировать имя этого окна"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="if fullscreen"
AdvSceneSwitcher.windowTitleTab.maximized="if maximized"
AdvSceneSwitcher.windowTitleTab.focused="if focused"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Переключение сцен на основе заголовков окон запущенных приложений.\nВы можете выбрать следующие дополнительные условия:\nОкно полноэкранное\nОкно максимизированное\nОкно сфокусированное\n\nНажмите на выделенный символ плюса, чтобы продолжить."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="Если заголовок окна игнорируется, переключатель сцен будет действовать так, как будто ранее выбранное окно все еще в фокусе.\nЭто позволит вам избежать переключения сцен, если вы часто переключаетесь на другое окно, которое не должно вызывать смену сцены.\n\nВыберите окно или введите заголовок окна выше и нажмите на символ плюса ниже, чтобы добавить его в список."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Исполняемый"
AdvSceneSwitcher.executableTab.implemented="Implemented by dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="только если сфокусирован"
AdvSceneSwitcher.executableTab.entry="Когда {{processes}} запущены, переключить на {{scenes}} используя {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="Эта вкладка позволит вам автоматически переключаться между сценами, если запущен процесс.\nЭто может быть полезно в ситуациях, когда имя окна может измениться или неизвестно.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Регион"
AdvSceneSwitcher.screenRegionTab.currentPosition="Курсор в данный момент находится в:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Показать направляющие кадры"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Скрыть направляющие рамки"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="Нет выбора"
AdvSceneSwitcher.screenRegionTab.entry="Если курсор находится в {{minX}} {{minY}} x {{maxX}} {{maxY}} переключить на {{scenes}} используя {{transitions}} если не указано {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="Эта вкладка позволит вам автоматически переключать сцены, основываясь на текущем положении курсора мыши.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Медиа"
AdvSceneSwitcher.mediaTab.implemented="Implemented by Exeldro"
AdvSceneSwitcher.mediaTab.states.none="Нет"
AdvSceneSwitcher.mediaTab.states.playing="Играет"
AdvSceneSwitcher.mediaTab.states.opening="Открытие"
AdvSceneSwitcher.mediaTab.states.buffering="Буферизация"
AdvSceneSwitcher.mediaTab.states.Paused="Приостановлено"
AdvSceneSwitcher.mediaTab.states.stopped="Остановлено"
AdvSceneSwitcher.mediaTab.states.ended="Закончилось"
AdvSceneSwitcher.mediaTab.states.error="Ошибка"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Воспроизведено до конца"
AdvSceneSwitcher.mediaTab.states.any="Любой"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Нет"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Время короче"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Время больше"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="Оставшееся время короче"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="Время, оставшееся дольше"
AdvSceneSwitcher.mediaTab.entry="Когда состояние {{mediaSources}} равно {{states}} и {{timeRestrictions}} {{time}} переключиться на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.mediaTab.help="Эта вкладка позволит вам переключать сцены на основе состояний медиаисточников.\nНапример, вы можете автоматически переключиться на предыдущую сцену, когда выбранный медиаисточник закончил свое воспроизведение.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; File Tab
AdvSceneSwitcher.fileTab.title="Файл"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Считать / записать сцену из / в файл"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Записать имя текущей сцены в этот файл:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Включить переключение сцен на основе ввода файла"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Считать имя сцены, на которую нужно переключиться, из этого файла:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Переключать сцену на основе содержимого файла"
AdvSceneSwitcher.fileTab.remoteFileWarning="Обратите внимание, что при выборе опции remote переключатель сцен будет пытаться получить доступ к удаленному местоположению каждые x мс, как указано на вкладке Общие"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Обратите внимание, что переключатель сцены будет пытаться получить доступ к удаленному местоположению каждые "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="Не удалось загрузить libcurl! Доступ к удаленным файлам невозможен!"
AdvSceneSwitcher.fileTab.selectWrite="Выберите файл для записи в ..."
AdvSceneSwitcher.fileTab.selectRead="Выберите файл для чтения из ..."
AdvSceneSwitcher.fileTab.textFileType="Текстовые файлы (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Любые файлы (*.*)"
AdvSceneSwitcher.fileTab.remote="удаленный файл"
AdvSceneSwitcher.fileTab.local="локальный файл"
AdvSceneSwitcher.fileTab.useRegExp="использовать регулярные выражения (сопоставление шаблонов)"
AdvSceneSwitcher.fileTab.checkfileContentTime="если дата модификации изменена"
AdvSceneSwitcher.fileTab.checkfileContent="если содержимое изменено"
AdvSceneSwitcher.fileTab.entry="Переключиться на {{scenes}} используя {{transitions}} если содержимое {{fileType}} {{filePath}} {{browseButton}} совпадает:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="Эта вкладка позволит вам автоматически переключать сцены на основе содержимого удаленных или локальных файлов.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Random Tab
AdvSceneSwitcher.randomTab.title="Рандом"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Функциональность отключена - для активации выберите \"Если условие переключения не выполнено, переключиться на любую сцену на вкладке Random\" на вкладке Общие"
AdvSceneSwitcher.randomTab.entry="Если условие переключения не выполнено, переключиться на {{scenes}} используя {{transitions}} для {{delay}}"
AdvSceneSwitcher.randomTab.help="Переключатель сцен будет случайным образом выбирать запись на этой вкладке для переключения на заданное время.\nЗаметьте, что одна и та же запись не будет выбрана дважды подряд.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Time Tab
AdvSceneSwitcher.timeTab.title="Время"
AdvSceneSwitcher.timeTab.anyDay="В любой день"
AdvSceneSwitcher.timeTab.mondays="По понедельникам"
AdvSceneSwitcher.timeTab.tuesdays="По вторникам"
AdvSceneSwitcher.timeTab.wednesdays="По средам"
AdvSceneSwitcher.timeTab.thursdays="По четвергам"
AdvSceneSwitcher.timeTab.fridays="По пятницам"
AdvSceneSwitcher.timeTab.saturdays="По субботам"
AdvSceneSwitcher.timeTab.sundays="По воскресеньям"
AdvSceneSwitcher.timeTab.afterstart="После начала потокового вещания/записи"
AdvSceneSwitcher.timeTab.afterstart.tip="Будет использоваться время относительно начала потокового вещания/записи"
AdvSceneSwitcher.timeTab.entry="{{triggers}} в {{time}} переключаются на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.timeTab.help="Эта вкладка позволит вам автоматически переключаться на другую сцену на основе текущего местного времени.\n\nЗаметьте, что переключатель сцен будет переключаться только в точное время, которое вы указали.\nУбедитесь, что вы настроили параметры приоритета на вкладке Общие по своему вкусу, чтобы выбранная временная точка не была пропущена из-за других методов переключения, имеющих более высокий приоритет.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Бездействие"
AdvSceneSwitcher.idleTab.enable="Включить обнаружение простоя"
AdvSceneSwitcher.idleTab.idleswitch="После {{duration}} отсутствия ввода с клавиатуры или мыши переключиться на сцену {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="Не переключаться, если"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="находится в фокусе"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Последовательность"
AdvSceneSwitcher.sceneSequenceTab.description="Последовательность автоматического переключения сцен может быть отменена либо паузой/остановкой переключателя сцен, либо ручным переключением на другую сцену"
AdvSceneSwitcher.sceneSequenceTab.save="Сохранить последовательность сцен в файл"
AdvSceneSwitcher.sceneSequenceTab.load="Загрузить последовательности сцен из файла"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Сохранить последовательность сцен в файл ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Выберите файл для чтения последовательности сцен из файла ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Advanced Scene Switcher не удалось импортировать настройки!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Настройки Advanced Scene Switcher импортированы успешно!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Текстовые файлы (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="прервать"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Другие методы переключения разрешены для прерывания этой последовательности сцен"
AdvSceneSwitcher.sceneSequenceTab.entry="Когда {{startScenes}} активен, переключить на {{scenes}} после {{delay}} используя {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Расширить последовательность"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="После {{delay}} переключиться на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.help="Эта вкладка позволит вам автоматически переключаться на другую сцену, если сцена была активна в течение заданного периода времени.\nНапример, вы можете автоматически переключаться между двумя сценами.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Аудио"
AdvSceneSwitcher.audioTab.condition.above="выше"
AdvSceneSwitcher.audioTab.condition.below="ниже"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="если источник неактивен"
AdvSceneSwitcher.audioTab.entry="Когда громкость {{audioSources}} равна {{condition}} {{volumeWidget}} в течение {{duration}} секунд переключить на {{scenes}} используя {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="Если несколько записей совпадают ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... в течение {{duration}} секунд переключить на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.audioTab.help="Эта вкладка позволит вам переключать сцены в зависимости от громкости источников.\nНапример, вы можете автоматически переключиться на другую сцену, если громкость вашего микрофона достигнет определенного порога.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Video Tab
AdvSceneSwitcher.videoTab.title="Видео"
AdvSceneSwitcher.videoTab.getScreenshot="Получить снимок экрана для выбранной записи"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Получить скриншот источника видео текущей выбранной записи и автоматически установить его в качестве целевого изображени"
AdvSceneSwitcher.videoTab.condition.match="точно соответствует"
AdvSceneSwitcher.videoTab.condition.match.tooltip="Точное совпадение требует, чтобы целевое и исходное изображение имели одинаковое разрешение.\nДаже каждый пиксель должен совпадать, поэтому не рекомендуется использовать форматы изображений, которые используют сжатие (например, .JPG)!"
AdvSceneSwitcher.videoTab.condition.differ="не совпадает"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="не изменилось"
AdvSceneSwitcher.videoTab.condition.hasChanged="изменилось"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="если источник неактивен"
AdvSceneSwitcher.videoTab.entry="Когда {{videoSources}} {{condition}} {{filePath}} {{browseButton}} для {{duration}} переключиться на {{scenes}} используя {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Эта вкладка позволит вам переключать сцены на основе текущего видеовыхода выбранных источников.<br/>Обязательно проверьте <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> для еще лучшей реализации этой функциональности.<br/><br/> Нажмите на выделенный символ плюса, чтобы продолжить.</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Сеть"
AdvSceneSwitcher.networkTab.warning="Запуск сервера вне локальной сети позволит третьим лицам читать активную сцену."
AdvSceneSwitcher.networkTab.DisabledWarning="ту функциональность, к сожалению, пришлось отключить на macOS из-за несовместимости библиотек при параллельном запуске плагина obs-websocket."
AdvSceneSwitcher.networkTab.server="Запустить сервер (отправляет сообщения о переключении сцены всем подключенным клиентам)"
AdvSceneSwitcher.networkTab.server.port="Порт"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Заблокировать сервер на использование только IPv4"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Отправлять сообщения только для автоматических переключателей сцен"
AdvSceneSwitcher.networkTab.startFailed.message="Сервер WebSockets не удалось запустить, возможно потому, что:\n - TCP порт %1 может в настоящее время использоваться в другом месте в этой системе, возможно, другим приложением. Попробуйте установить другой TCP порт в настройках сервера WebSocket, или остановите любое приложение, которое может использовать этот порт.\n - Сообщение об ошибке: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Текущий статус"
AdvSceneSwitcher.networkTab.server.status.notRunning="Не запущен"
AdvSceneSwitcher.networkTab.server.status.starting="Запуск"
AdvSceneSwitcher.networkTab.server.status.running="Работает"
AdvSceneSwitcher.networkTab.server.restart="Перезапустить сервер"
AdvSceneSwitcher.networkTab.client="Запустить клиент (Получает сообщения о переключении сцен)"
AdvSceneSwitcher.networkTab.client.address="Имя хоста или IP-адрес"
AdvSceneSwitcher.networkTab.client.port="Порт"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Текущий статус"
AdvSceneSwitcher.networkTab.client.status.disconnected="Отключено"
AdvSceneSwitcher.networkTab.client.status.connecting="Подключение"
AdvSceneSwitcher.networkTab.client.status.connected="Подключено"
AdvSceneSwitcher.networkTab.client.reconnect="Принудительное переподключение"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Группа сцен"
AdvSceneSwitcher.sceneGroupTab.list="Группы сцен"
AdvSceneSwitcher.sceneGroupTab.edit="Редактировать группы сцен"
AdvSceneSwitcher.sceneGroupTab.edit.name="Имя:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Тип: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Количество"
AdvSceneSwitcher.sceneGroupTab.type.time="Время"
AdvSceneSwitcher.sceneGroupTab.type.random="Случайно"
AdvSceneSwitcher.sceneGroupTab.edit.count="Переход к следующей сцене в списке после {{count}} совпадений"
AdvSceneSwitcher.sceneGroupTab.edit.time="Переход к следующей сцене в списке по истечении {{time}}"
AdvSceneSwitcher.sceneGroupTab.edit.random="Выбирать следующую сцену в списке случайным образом"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Начинать с начала, если достигнут конец списка сцен"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Добавить сцену"
AdvSceneSwitcher.sceneGroupTab.add="Добавить группу сцен"
AdvSceneSwitcher.sceneGroupTab.defaultname="Группа сцен %1"
AdvSceneSwitcher.sceneGroupTab.exists="Группа сцен или название сцены уже существует"
AdvSceneSwitcher.sceneGroupTab.help="Группы сцен могут быть выбраны в качестве цели так же, как и обычные сцены.\n\nКак следует из названия, группа сцен представляет собой набор из нескольких сцен.\nГруппа сцен будет продвигаться по списку назначенных ей сцен в зависимости от настроенных параметров, которые можно найти справа.\n\nВы можете настроить группу сцен на переход к следующей сцене в списке:\nПосле определенного количества раз, когда группа сцен выбрана в качестве цели.\nПо истечении определенного времени.\nИли случайным образом.\n\nНапример, группа сцен, содержащая сцены ...\nScene 1\nScene 2\nScene 3 \n... активирует \"Scene 1\" в первый раз, когда он выбран в качестве цели.\nВо второй раз он активируется \"Scene 2\".\nОставшееся время \"Scene 3\" будет активирован.\n\nНажмите на выделенный символ плюса ниже, чтобы добавить новую группу сцен."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Выберите группу сцен, которую вы хотите изменить слева.\n\nВыберите сцену для добавления в эту группу сцен, выбрав сцену выше и нажав на символ плюса ниже.\n\nСцена может быть добавлена несколько раз в одну и ту же группу сцен."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Триггеры сцены"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--выбрать триггер--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="активен"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="не активен"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="переключился с"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--выбрать действие--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="начать запись"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="приостановить запись"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="отменить паузу записи"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="остановить запись"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="остановить потоковое вещание"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="начать потоковое вещание"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="запустить буфер воспроизведения"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="остановить буфер воспроизведения"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="отключить источник"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="включить источник"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="запустить переключатель сцены"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="остановить переключатель сцены"
AdvSceneSwitcher.sceneTriggerTab.entry="Когда {{scenes}} {{triggers}} {{actions}} {{audioSources}} после {{duration}}"
AdvSceneSwitcher.sceneTriggerTab.help="Эта вкладка позволяет запускать действия при изменении сцены, например, остановку записи или потоковой передачи."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Запустить Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="становить Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Переключить старт/стоп для Advanced Scene Switcher"
AdvSceneSwitcher.askBackup="Обнаружена новая версия Advanced Scene Switcher.\nНужно ли создать резервную копию старых настроек?"
AdvSceneSwitcher.close="Закрыть"
AdvSceneSwitcher.browse="Обзор"
AdvSceneSwitcher.selectScene="--выбрать сцену--"
AdvSceneSwitcher.selectPreviousScene="Предыдущая сцена"
AdvSceneSwitcher.currentTransition="Текущий переход"
AdvSceneSwitcher.selectTransition="--выбрать переход--"
AdvSceneSwitcher.selectWindow="--выбрать окно--"
AdvSceneSwitcher.selectAudioSource="--выбрать источник звука--"
AdvSceneSwitcher.selectVideoSource="--sвыбрать источник видео--"
AdvSceneSwitcher.selectMediaSource="--выбрать источник мультимедиа--"
AdvSceneSwitcher.selectProcess="--выбрать процесс--"
AdvSceneSwitcher.enterPath="--ввести путь--"
AdvSceneSwitcher.enterText="--ввести текст--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="недействительные записи не будут сохранены"
AdvSceneSwitcher.selectWindowTip="Используйте \"OBS\" для указания окна OBS\nИспользуйте \"Переключение задач\"для указания ALT + TAB"
AdvSceneSwitcher.status.active="Активный"
AdvSceneSwitcher.status.inactive="Неактивен"
AdvSceneSwitcher.unit.milliseconds="миллисекунды"
AdvSceneSwitcher.unit.secends="секунды"
AdvSceneSwitcher.unit.minutes="минуты"
AdvSceneSwitcher.unit.hours="часы"

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AdvSceneSwitcher.pluginName="高级场景切换器"
AdvSceneSwitcher.windowTitle="高级场景切换器"
; General Tab
AdvSceneSwitcher.generalTab.title="通用"
AdvSceneSwitcher.generalTab.status="状态"
AdvSceneSwitcher.generalTab.status.hotkeytips="快捷键可在OBS设置中设置"
AdvSceneSwitcher.generalTab.status.currentStatus="当前状态:"
AdvSceneSwitcher.generalTab.status.onStartup="在OBS启动时"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="按照最后运行时的状态"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="总是自动启动"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="不要启动"
AdvSceneSwitcher.generalTab.status.start="启动"
AdvSceneSwitcher.generalTab.status.stop="停止"
AdvSceneSwitcher.generalTab.status.autoStart.recording="录制"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="推流"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="录制和推流"
AdvSceneSwitcher.generalTab.status.checkInterval="检查切换条件时间间隔"
AdvSceneSwitcher.generalTab.generalBehavior="一般表现"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="如果不符合任何切换条件"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="时间精度最高只能达到配置的轮询间隔"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="不切换"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="切换到随机场景列表中任意随机场景"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="切换到"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="详细日志输出"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="禁用UI提示"
AdvSceneSwitcher.generalTab.priority="优先级"
AdvSceneSwitcher.generalTab.priority.description="切换场景优先级 (最上方的项优先级最高)"
AdvSceneSwitcher.generalTab.priority.threadPriority="使用线程优先级"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(不推荐使用高于 \"Normal\" 的优先级)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="导出或导入设置"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="导出设置"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="导入设置"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="导出高级场景切换器到文件..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="导入高级场景切换器到文件..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="文本文件 (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="高级场景切换器导入设置失败"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="高级场景切换器导入设置成功"
AdvSceneSwitcher.generalTab.priority.fileContent="文件内容"
AdvSceneSwitcher.generalTab.priority.sceneSequence="场景序列"
AdvSceneSwitcher.generalTab.priority.idleDetection="闲置检测"
AdvSceneSwitcher.generalTab.priority.executable="程序"
AdvSceneSwitcher.generalTab.priority.screenRegion="屏幕区域"
AdvSceneSwitcher.generalTab.priority.windowTitle="窗口标题"
AdvSceneSwitcher.generalTab.priority.media="媒体"
AdvSceneSwitcher.generalTab.priority.time="时间"
AdvSceneSwitcher.generalTab.priority.audio="音频"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="转场特效"
AdvSceneSwitcher.transitionTab.transitionOverride="在场景切换器中设定的转场特效优先级高于场景设定的转场特效"
AdvSceneSwitcher.transitionTab.transitionForAToB="当自动从场景A切换到场景B时使用的转场特效"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>这里的设定<span style=\"font-style:bold;\">只影响由场景切换器引起的转场有效</span>,不影响你手动的引起的转场。<br/>在这里设定的转场特效优先级高于场景切换器其他地方设置的<br/><br/>Click the plus symbol below to continue.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="当切换到这个场景时修改默认转场特效"
AdvSceneSwitcher.transitionTab.switchDefaultLabel="活跃时切换默认转场特效为"
AdvSceneSwitcher.transitionTab.entry="从场景 {{scenes}} 切换到场景 {{scenes2}} 时使用转场特效 {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="当场景 {{scenes}} 被激活时更改默认转场特效为 {{transitions}}"
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="暂停"
AdvSceneSwitcher.pauseTab.pauseOnScene="当切换到这个场景时暂停场景切换器"
AdvSceneSwitcher.pauseTab.pauseInFocus1="当窗口"
AdvSceneSwitcher.pauseTab.pauseInFocus2="获得焦点时暂停场景切换器"
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="窗口标题"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>你可以直接输入窗口标题或正则表达式. 你可以使用<a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a>来检查验证你的正则表达式</p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="当前焦点窗口标题为"
AdvSceneSwitcher.windowTitleTab.stayInFocus2="时保持当前场景"
AdvSceneSwitcher.windowTitleTab.fullscreen="全屏时"
AdvSceneSwitcher.windowTitleTab.maximized="最大化时"
AdvSceneSwitcher.windowTitleTab.focused="窗口聚集时"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
; Executable Tab
AdvSceneSwitcher.executableTab.title="程序"
AdvSceneSwitcher.executableTab.implemented="感谢dasOven的实现"
AdvSceneSwitcher.executableTab.requiresFocus="仅获得焦点时"
AdvSceneSwitcher.executableTab.entry="当 {{processes}} 正在运行时使用 {{transitions}} 切换到 {{scenes}} {{requiresFocus}}"
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="屏幕区域"
AdvSceneSwitcher.screenRegionTab.currentPosition="鼠标当前位置:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="显示区域边界"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="隐藏区域边界"
AdvSceneSwitcher.screenRegionTab.entry="如果鼠标在 {{minX}} {{minY}} x {{maxX}} {{maxY}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}} unless in {{excludeScenes}}"
; Media Tab
AdvSceneSwitcher.mediaTab.title="媒体"
AdvSceneSwitcher.mediaTab.implemented="感谢Exeldro的实现"
AdvSceneSwitcher.mediaTab.states.none="空"
AdvSceneSwitcher.mediaTab.states.playing="播放中"
AdvSceneSwitcher.mediaTab.states.opening="正在打开"
AdvSceneSwitcher.mediaTab.states.buffering="缓冲中"
AdvSceneSwitcher.mediaTab.states.Paused="暂停"
AdvSceneSwitcher.mediaTab.states.stopped="停止"
AdvSceneSwitcher.mediaTab.states.ended="结束"
AdvSceneSwitcher.mediaTab.states.error="错误"
AdvSceneSwitcher.mediaTab.states.any="任意"
AdvSceneSwitcher.mediaTab.timeRestriction.none="无"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="播放时间小于"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="播放时间大于"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="剩余时间少于"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="剩余时间多于"
AdvSceneSwitcher.mediaTab.entry="当 {{mediaSources}} 状态为 {{states}} 并且 {{timeRestrictions}} {{time}} 时使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
; File Tab
AdvSceneSwitcher.fileTab.title="文件"
AdvSceneSwitcher.fileTab.readWriteSceneFile="从文件加载或保存当前场景名"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="将当前场景写入到这个文件:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="启用从文件读取应切换到的场景名"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="从这个文件读取应切换到的场景名:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="根据文件内容切换场景"
AdvSceneSwitcher.fileTab.remoteFileWarning="请注意 如果你使用网络文件,场景切换器会按照你在通用页设置的间隔时间尝试访问网络文件!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="注意,场景切换器会每 "
AdvSceneSwitcher.fileTab.remoteFileWarning2="毫秒尝试访问网络文件"
AdvSceneSwitcher.fileTab.libcurlWarning="无法加载 libcurl 库! 访问网络文件功能将不可用!"
AdvSceneSwitcher.fileTab.selectWrite="写入到文件..."
AdvSceneSwitcher.fileTab.selectRead="从文件读取..."
AdvSceneSwitcher.fileTab.textFileType="文本文件 (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="任意文件 (*.*)"
AdvSceneSwitcher.fileTab.remote="网络"
AdvSceneSwitcher.fileTab.local="本地"
AdvSceneSwitcher.fileTab.useRegExp="使用正则表达式(模式匹配)"
AdvSceneSwitcher.fileTab.checkfileContentTime="仅当文件修改时间改变时检查文件内容"
AdvSceneSwitcher.fileTab.checkfileContent="仅当文件发生修改时"
AdvSceneSwitcher.fileTab.entry="如果 {{fileType}} 文件 {{filePath}} {{browseButton}} 匹配下列规则,使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
; Random Tab
AdvSceneSwitcher.randomTab.title="随机场景列表"
AdvSceneSwitcher.randomTab.randomDisabledWarning="功能已被禁用 - 可通过在通用页设置\"如果不符合任何切换条件切换到随机场景列表中任意随机场景\"启用"
AdvSceneSwitcher.randomTab.entry="如果没有切换器条件满足,使用转场特效 {{transitions}} 切换到场景 {{scenes}} 并停留 {{delay}}"
; Time Tab
AdvSceneSwitcher.timeTab.title="时间"
AdvSceneSwitcher.timeTab.anyDay="每天"
AdvSceneSwitcher.timeTab.mondays="每周一"
AdvSceneSwitcher.timeTab.tuesdays="每周二"
AdvSceneSwitcher.timeTab.wednesdays="每周三"
AdvSceneSwitcher.timeTab.thursdays="每周四"
AdvSceneSwitcher.timeTab.fridays="每周五"
AdvSceneSwitcher.timeTab.saturdays="每周六"
AdvSceneSwitcher.timeTab.sundays="每周日"
AdvSceneSwitcher.timeTab.afterstart="推流或录制开始后"
AdvSceneSwitcher.timeTab.afterstart.tip="相对于直播或录制开始之后的时间点"
AdvSceneSwitcher.timeTab.entry="{{triggers}} 的 {{time}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
; Idle Tab
AdvSceneSwitcher.idleTab.title="闲置检测"
AdvSceneSwitcher.idleTab.enable="启用闲置检测"
AdvSceneSwitcher.idleTab.condition1="超过"
AdvSceneSwitcher.idleTab.condition2="没有鼠标或键盘操作"
AdvSceneSwitcher.idleTab.switchToScene="切换到场景"
AdvSceneSwitcher.idleTab.usingTransition1="使用"
AdvSceneSwitcher.idleTab.usingTransition2="转场特效"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="如果当前窗口焦点在"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="时不切换"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="场景序列"
AdvSceneSwitcher.sceneSequenceTab.description="自动场景序列可以通过暂停或停止场景切换器或者手动切换到其他场景来取消"
AdvSceneSwitcher.sceneSequenceTab.save="保存当前序列到文件"
AdvSceneSwitcher.sceneSequenceTab.load="从文件加载序列"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="保存当前序列到文件 ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="从文件加载序列 ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="导入失败"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="导入失败成功"
AdvSceneSwitcher.sceneSequenceTab.fileType="文本文件 (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.entry="当场景 {{startScenes}} 被激活 {{delay}} 后使用转场特效 {{transitions}} 切换到场景 {{scenes}} {{interruptible}}"
; Audio Tab
AdvSceneSwitcher.audioTab.title="音频"
AdvSceneSwitcher.audioTab.entry="当{{audioSources}} is {{condition}} {{volumeWidget}} for {{duration}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="启动高级场景切换器"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="停止高级场景切换器"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="切换(启动/停止)高级场景切换器"
AdvSceneSwitcher.close="关闭"
AdvSceneSwitcher.browse="浏览文件"
AdvSceneSwitcher.selectScene="--选择场景--"
AdvSceneSwitcher.selectTransition="--选择转场特效--"
AdvSceneSwitcher.selectWindow="--选择窗口--"
AdvSceneSwitcher.selectAudioSource="--选择音频源--"
AdvSceneSwitcher.selectMediaSource="--选择媒体源--"
AdvSceneSwitcher.selectProcess="--选择进程--"
AdvSceneSwitcher.enterPath="--输入路径--"
AdvSceneSwitcher.enterText="--输入文本--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="无效项将不会被保存"
AdvSceneSwitcher.selectWindowTip="使用 \"OBS\" 来指定OBS窗口\n使用 \"Task Switching\" 来指定 Alt + Tab"
AdvSceneSwitcher.status.active="运行中"
AdvSceneSwitcher.status.inactive="已停止"
AdvSceneSwitcher.unit.milliseconds="毫秒"
AdvSceneSwitcher.unit.secends="秒"
AdvSceneSwitcher.unit.minutes="分钟"
AdvSceneSwitcher.unit.hours="小时"

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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After

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1
deps/asio vendored Submodule

Submodule deps/asio added at b73dc1d2c0

1
deps/opencv vendored Submodule

Submodule deps/opencv added at ad6e82942b

1
deps/websocketpp vendored Submodule

Submodule deps/websocketpp added at c6d7e295bf

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@@ -1,107 +0,0 @@
# This module can be copied and used by external plugins for OBS
#
# Once done these will be defined:
#
# LIBOBS_FOUND
# LIBOBS_INCLUDE_DIRS
# LIBOBS_LIBRARIES
find_package(PkgConfig QUIET)
if (PKG_CONFIG_FOUND)
pkg_check_modules(_OBS QUIET obs libobs)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_lib_suffix 64)
else()
set(_lib_suffix 32)
endif()
if(DEFINED CMAKE_BUILD_TYPE)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(_build_type_base "debug")
else()
set(_build_type_base "release")
endif()
endif()
find_path(LIBOBS_INCLUDE_DIR
NAMES obs.h
HINTS
ENV obsPath${_lib_suffix}
ENV obsPath
${obsPath}
PATHS
/usr/include /usr/local/include /opt/local/include /sw/include
PATH_SUFFIXES
libobs
)
function(find_obs_lib base_name repo_build_path lib_name)
string(TOUPPER "${base_name}" base_name_u)
if(DEFINED _build_type_base)
set(_build_type_${repo_build_path} "${_build_type_base}/${repo_build_path}")
set(_build_type_${repo_build_path}${_lib_suffix} "${_build_type_base}${_lib_suffix}/${repo_build_path}")
endif()
find_library(${base_name_u}_LIB
NAMES ${_${base_name_u}_LIBRARIES} ${lib_name} lib${lib_name}
HINTS
ENV obsPath${_lib_suffix}
ENV obsPath
${obsPath}
${_${base_name_u}_LIBRARY_DIRS}
PATHS
/usr/lib /usr/local/lib /opt/local/lib /sw/lib
PATH_SUFFIXES
lib${_lib_suffix} lib
libs${_lib_suffix} libs
bin${_lib_suffix} bin
../lib${_lib_suffix} ../lib
../libs${_lib_suffix} ../libs
../bin${_lib_suffix} ../bin
# base repo non-msvc-specific search paths
${_build_type_${repo_build_path}}
${_build_type_${repo_build_path}${_lib_suffix}}
build/${repo_build_path}
build${_lib_suffix}/${repo_build_path}
# base repo msvc-specific search paths on windows
build${_lib_suffix}/${repo_build_path}/Debug
build${_lib_suffix}/${repo_build_path}/RelWithDebInfo
build/${repo_build_path}/Debug
build/${repo_build_path}/RelWithDebInfo
)
endfunction()
find_obs_lib(LIBOBS libobs obs)
if(MSVC)
find_obs_lib(W32_PTHREADS deps/w32-pthreads w32-pthreads)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Libobs DEFAULT_MSG LIBOBS_LIB LIBOBS_INCLUDE_DIR)
mark_as_advanced(LIBOBS_INCLUDE_DIR LIBOBS_LIB)
if(LIBOBS_FOUND)
if(MSVC)
if (NOT DEFINED W32_PTHREADS_LIB)
message(FATAL_ERROR "Could not find the w32-pthreads library" )
endif()
set(W32_PTHREADS_INCLUDE_DIR ${LIBOBS_INCLUDE_DIR}/../deps/w32-pthreads)
endif()
set(LIBOBS_INCLUDE_DIRS ${LIBOBS_INCLUDE_DIR} ${W32_PTHREADS_INCLUDE_DIR})
set(LIBOBS_LIBRARIES ${LIBOBS_LIB} ${W32_PTHREADS_LIB})
include(${LIBOBS_INCLUDE_DIR}/../cmake/external/ObsPluginHelpers.cmake)
# allows external plugins to easily use/share common dependencies that are often included with libobs (such as FFmpeg)
if(NOT DEFINED INCLUDED_LIBOBS_CMAKE_MODULES)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LIBOBS_INCLUDE_DIR}/../cmake/Modules/")
set(INCLUDED_LIBOBS_CMAKE_MODULES true)
endif()
else()
message(FATAL_ERROR "Could not find the libobs library" )
endif()

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@@ -1,163 +0,0 @@
# Functions for generating external plugins
set(EXTERNAL_PLUGIN_OUTPUT_DIR "${CMAKE_BINARY_DIR}/rundir")
# Fix XCode includes to ignore warnings on system includes
function(target_include_directories_system _target)
if(XCODE)
foreach(_arg ${ARGN})
if("${_arg}" STREQUAL "PRIVATE" OR "${_arg}" STREQUAL "PUBLIC" OR "${_arg}" STREQUAL "INTERFACE")
set(_scope ${_arg})
else()
target_compile_options(${_target} ${_scope} -isystem${_arg})
endif()
endforeach()
else()
target_include_directories(${_target} SYSTEM ${_scope} ${ARGN})
endif()
endfunction()
function(install_external_plugin_data_internal target source_dir target_dir)
install(DIRECTORY ${source_dir}/
DESTINATION "${target}/${target_dir}"
USE_SOURCE_PERMISSIONS)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/${source_dir}" "${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/${target_dir}"
VERBATIM)
endfunction()
# Installs data
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data
function(install_external_plugin_data target data_loc)
install_external_plugin_data_internal(${target} ${data_loc} "data")
endfunction()
# Installs data in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data being installed
function(install_external_plugin_arch_data target data_loc)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install_external_plugin_data_internal(${target} ${data_loc} "data${_bit_suffix}")
endfunction()
# Installs data in the target's bin directory
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data being installed
function(install_external_plugin_data_to_bin target data_loc)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install_external_plugin_data_internal(${target} ${data_loc} "bin${_bit_suffix}")
endfunction()
# Installs an additional binary to a target
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_additional target additional_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "64bit/")
else()
set(_bit_suffix "32bit/")
endif()
set_target_properties(${additional_target} PROPERTIES
PREFIX "")
install(TARGETS ${additional_target}
LIBRARY DESTINATION "bin"
RUNTIME DESTINATION "bin")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/bin/${_bit_suffix}$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs the binary of the target
# 'target' is the target project being installed
function(install_external_plugin target)
install_external_plugin_additional(${target} ${target})
endfunction()
# Installs the binary and data of the target
# 'target' is the destination target project being installed to
function(install_external_plugin_with_data target data_loc)
install_external_plugin(${target})
install_external_plugin_data(${target} ${data_loc})
endfunction()
# Installs an additional binary to the data of a target
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_bin_to_data target additional_target)
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data"
RUNTIME DESTINATION "data")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data/$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs an additional binary in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_bin_to_arch_data target additional_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data${_bit_suffix}"
RUNTIME DESTINATION "data${_bit_suffix}")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data${_bit_suffix}/$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs an additional file in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_data_file_to_arch_data target additional_target file_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
get_filename_component(file_target_name ${file_target} NAME)
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data${_bit_suffix}"
RUNTIME DESTINATION "data${_bit_suffix}")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"${file_target}"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data${_bit_suffix}/${file_target_name}"
VERBATIM)
endfunction()

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@@ -1,12 +1,15 @@
#include <obs-module.h>
#include <obs-frontend-api.h>
OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE("advanced-scene-switcher", "en-US")
void InitSceneSwitcher();
void FreeSceneSwitcher();
bool obs_module_load(void)
{
obs_frontend_push_ui_translation(obs_module_get_string);
InitSceneSwitcher();
return true;
}

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79
src/curl-helper.cpp Normal file
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@@ -0,0 +1,79 @@
#include <QDir>
#include <QFileInfo>
#include <curl/curl.h>
#include <obs.hpp>
#include "headers/curl-helper.hpp"
initFunction f_curl_init = nullptr;
setOptFunction f_curl_setopt = nullptr;
performFunction f_curl_perform = nullptr;
cleanupFunction f_curl_cleanup = nullptr;
QLibrary *loaded_curl_lib = nullptr;
bool resolveCurl()
{
f_curl_init = (initFunction)loaded_curl_lib->resolve("curl_easy_init");
f_curl_setopt =
(setOptFunction)loaded_curl_lib->resolve("curl_easy_setopt");
f_curl_perform =
(performFunction)loaded_curl_lib->resolve("curl_easy_perform");
f_curl_cleanup =
(cleanupFunction)loaded_curl_lib->resolve("curl_easy_cleanup");
if (f_curl_init && f_curl_setopt && f_curl_perform && f_curl_cleanup) {
blog(LOG_INFO, "[adv-ss] curl loaded successfully");
return true;
}
blog(LOG_INFO, "[adv-ss] curl symbols not resolved");
return false;
}
bool loadCurl()
{
loaded_curl_lib = new QLibrary(curl_library_name, nullptr);
if (resolveCurl()) {
blog(LOG_INFO, "[adv-ss] found curl library");
return true;
} else {
delete loaded_curl_lib;
loaded_curl_lib = nullptr;
blog(LOG_WARNING,
"[adv-ss] couldn't find the curl library in PATH");
}
QStringList locations;
locations << QDir::currentPath();
#if defined(__linux__) || defined(__APPLE__)
locations << "/usr/lib";
locations << "/usr/local/lib";
locations << "/usr/lib/x86_64-linux-gnu";
locations << "/usr/local/opt/curl/lib";
#endif
for (QString path : locations) {
blog(LOG_INFO, "[adv-ss] trying '%s'",
path.toUtf8().constData());
QFileInfo libPath(
QDir(path).absoluteFilePath(curl_library_name));
if (libPath.exists() && libPath.isFile()) {
QString libFilePath = libPath.absoluteFilePath();
blog(LOG_INFO, "[adv-ss] found curl library at '%s'",
libFilePath.toUtf8().constData());
loaded_curl_lib = new QLibrary(libFilePath, nullptr);
if (resolveCurl()) {
return true;
} else {
delete loaded_curl_lib;
loaded_curl_lib = nullptr;
}
}
}
blog(LOG_WARNING, "[adv-ss] can't find the curl library");
return false;
}

284
src/duration-control.cpp Normal file
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@@ -0,0 +1,284 @@
#include "headers/duration-control.hpp"
#include "headers/utility.hpp"
#include "obs-module.h"
#include <sstream>
#include <iomanip>
#include <QHBoxLayout>
void Duration::Save(obs_data_t *obj, const char *secondsName,
const char *unitName)
{
obs_data_set_double(obj, secondsName, seconds);
obs_data_set_int(obj, unitName, static_cast<int>(displayUnit));
}
void Duration::Load(obs_data_t *obj, const char *secondsName,
const char *unitName)
{
seconds = obs_data_get_double(obj, secondsName);
displayUnit =
static_cast<DurationUnit>(obs_data_get_int(obj, unitName));
}
bool Duration::DurationReached()
{
if (_startTime.time_since_epoch().count() == 0) {
_startTime = std::chrono::high_resolution_clock::now();
}
auto runTime = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - _startTime);
return runTime.count() >= seconds * 1000;
}
double Duration::TimeRemaining()
{
if (_startTime.time_since_epoch().count() == 0) {
return seconds;
}
auto runTime = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - _startTime);
if (runTime.count() >= seconds * 1000) {
return 0;
}
return (seconds * 1000 - runTime.count()) / 1000.;
}
void Duration::Reset()
{
_startTime = {};
}
int durationUnitToMultiplier(DurationUnit u)
{
switch (u) {
case DurationUnit::SECONDS:
return 1;
case DurationUnit::MINUTES:
return 60;
case DurationUnit::HOURS:
return 3600;
default:
break;
}
return 0;
}
std::string durationUnitToString(DurationUnit u)
{
switch (u) {
case DurationUnit::SECONDS:
return obs_module_text("AdvSceneSwitcher.unit.secends");
case DurationUnit::MINUTES:
return obs_module_text("AdvSceneSwitcher.unit.minutes");
case DurationUnit::HOURS:
return obs_module_text("AdvSceneSwitcher.unit.hours");
default:
break;
}
return "";
}
std::string Duration::ToString()
{
std::ostringstream ss;
ss << std::fixed << std::setprecision(2)
<< seconds / durationUnitToMultiplier(displayUnit) << " "
<< durationUnitToString(displayUnit);
return ss.str();
}
static void populateUnits(QComboBox *list)
{
list->addItem(obs_module_text("AdvSceneSwitcher.unit.secends"));
list->addItem(obs_module_text("AdvSceneSwitcher.unit.minutes"));
list->addItem(obs_module_text("AdvSceneSwitcher.unit.hours"));
}
DurationSelection::DurationSelection(QWidget *parent, bool showUnitSelection)
: QWidget(parent), _unitMultiplier(1)
{
_duration = new QDoubleSpinBox(parent);
_duration->setMaximum(86400); // 24 hours
_unitSelection = new QComboBox();
populateUnits(_unitSelection);
QWidget::connect(_duration, SIGNAL(valueChanged(double)), this,
SLOT(_DurationChanged(double)));
QWidget::connect(_unitSelection, SIGNAL(currentIndexChanged(int)), this,
SLOT(_UnitChanged(int)));
QHBoxLayout *layout = new QHBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(11);
layout->addWidget(_duration);
if (showUnitSelection) {
layout->addWidget(_unitSelection);
}
setLayout(layout);
}
void DurationSelection::SetValue(double value)
{
_duration->setValue(value / _unitMultiplier);
}
void DurationSelection::SetUnit(DurationUnit u)
{
_unitSelection->setCurrentIndex(static_cast<int>(u));
}
void DurationSelection::SetDuration(Duration d)
{
SetUnit(d.displayUnit);
SetValue(d.seconds);
}
void DurationSelection::_DurationChanged(double value)
{
emit DurationChanged(value * _unitMultiplier);
}
void DurationSelection::_UnitChanged(int idx)
{
DurationUnit unit = static_cast<DurationUnit>(idx);
double prevMultiplier = _unitMultiplier;
_unitMultiplier = durationUnitToMultiplier(unit);
_duration->setValue(_duration->value() *
(prevMultiplier / _unitMultiplier));
emit UnitChanged(unit);
}
void DurationConstraint::Save(obs_data_t *obj, const char *condName,
const char *secondsName, const char *unitName)
{
obs_data_set_int(obj, condName, static_cast<int>(_type));
_dur.Save(obj, secondsName, unitName);
}
void DurationConstraint::Load(obs_data_t *obj, const char *condName,
const char *secondsName, const char *unitName)
{
// For backwards compatability check if duration value exist without
// time constraint condition - if so assume DurationCondition::MORE
if (!obs_data_has_user_value(obj, condName) &&
obs_data_has_user_value(obj, secondsName)) {
obs_data_set_int(obj, condName,
static_cast<int>(DurationCondition::MORE));
}
_type = static_cast<DurationCondition>(obs_data_get_int(obj, condName));
_dur.Load(obj, secondsName, unitName);
}
bool DurationConstraint::DurationReached()
{
switch (_type) {
case DurationCondition::NONE:
return true;
break;
case DurationCondition::MORE:
return _dur.DurationReached();
break;
case DurationCondition::EQUAL:
if (_dur.DurationReached() && !_timeReached) {
_timeReached = true;
return true;
}
break;
case DurationCondition::LESS:
return !_dur.DurationReached();
break;
default:
break;
}
return false;
}
void DurationConstraint::Reset()
{
_timeReached = false;
_dur.Reset();
}
static void populateConditions(QComboBox *list)
{
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.none"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.more"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.equal"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.less"));
}
DurationConstraintEdit::DurationConstraintEdit(QWidget *parent)
{
_condition = new QComboBox(parent);
_duration = new DurationSelection(parent);
_toggle = new QPushButton(parent);
_toggle->setMaximumSize(22, 22);
_toggle->setIcon(
QIcon(QString::fromStdString(getDataFilePath("res/time.svg"))));
populateConditions(_condition);
QWidget::connect(_condition, SIGNAL(currentIndexChanged(int)), this,
SLOT(_ConditionChanged(int)));
QObject::connect(_duration, &DurationSelection::DurationChanged, this,
&DurationConstraintEdit::DurationChanged);
QObject::connect(_duration, &DurationSelection::UnitChanged, this,
&DurationConstraintEdit::UnitChanged);
QWidget::connect(_toggle, SIGNAL(clicked()), this,
SLOT(ToggleClicked()));
QHBoxLayout *layout = new QHBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(11);
layout->addWidget(_toggle);
layout->addWidget(_condition);
layout->addWidget(_duration);
setLayout(layout);
Collapse(true);
}
void DurationConstraintEdit::SetValue(DurationConstraint &value)
{
_duration->SetDuration(value.GetDuration());
_condition->setCurrentIndex(static_cast<int>(value.GetCondition()));
_duration->setVisible(value.GetCondition() != DurationCondition::NONE);
}
void DurationConstraintEdit::SetUnit(DurationUnit u)
{
_duration->SetUnit(u);
}
void DurationConstraintEdit::SetDuration(const Duration &d)
{
_duration->SetDuration(d);
}
void DurationConstraintEdit::_ConditionChanged(int value)
{
auto cond = static_cast<DurationCondition>(value);
Collapse(cond == DurationCondition::NONE);
emit ConditionChanged(cond);
}
void DurationConstraintEdit::ToggleClicked()
{
Collapse(false);
}
void DurationConstraintEdit::Collapse(bool collapse)
{
_toggle->setVisible(collapse);
_duration->setVisible(!collapse);
_condition->setVisible(!collapse);
}

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@@ -1,140 +0,0 @@
#include "headers/advanced-scene-switcher.hpp"
int SceneSwitcher::executableFindByData(const QString& exe)
{
int count = ui->executables->count();
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->executables->item(i);
QString itemExe = item->data(Qt::UserRole).toString();
if (itemExe == exe)
return i;
}
return -1;
}
void SceneSwitcher::on_executables_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->executables->item(idx);
QString exec = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (exec.compare(s.mExe) == 0)
{
QString sceneName = GetWeakSourceName(s.mScene).c_str();
QString transitionName = GetWeakSourceName(s.mTransition).c_str();
ui->executableScenes->setCurrentText(sceneName);
ui->executable->setCurrentText(exec);
ui->executableTransitions->setCurrentText(transitionName);
ui->requiresFocusCheckBox->setChecked(s.mInFocus);
break;
}
}
}
void SceneSwitcher::on_executableAdd_clicked()
{
QString sceneName = ui->executableScenes->currentText();
QString exeName = ui->executable->currentText();
QString transitionName = ui->executableTransitions->currentText();
bool inFocus = ui->requiresFocusCheckBox->isChecked();
if (exeName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(exeName);
QString text = MakeSwitchNameExecutable(sceneName, exeName, transitionName, inFocus);
int idx = executableFindByData(exeName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->executableSwitches.emplace_back(
source, transition, exeName.toUtf8().constData(), inFocus);
QListWidgetItem* item = new QListWidgetItem(text, ui->executables);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->executables->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (s.mExe == exeName)
{
s.mScene = source;
s.mTransition = transition;
s.mInFocus = inFocus;
break;
}
}
}
ui->executables->sortItems();
}
}
void SceneSwitcher::on_executableRemove_clicked()
{
QListWidgetItem* item = ui->executables->currentItem();
if (!item)
return;
QString exe = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->executableSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.mExe == exe)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::checkExeSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
QStringList runningProcesses;
GetProcessList(runningProcesses);
for (ExecutableSceneSwitch& s : executableSwitches)
{
if (runningProcesses.contains(s.mExe))
{
scene = s.mScene;
transition = s.mTransition;
match = !s.mInFocus || (s.mInFocus && isInFocus(s.mExe));
break;
}
}
}

49
src/file-selection.cpp Normal file
View File

@@ -0,0 +1,49 @@
#include "headers/file-selection.hpp"
#include <obs-module.h>
#include <QLayout>
#include <QFileDialog>
FileSelection::FileSelection(FileSelection::Type type, QWidget *parent)
: _type(type), QWidget(parent)
{
_filePath = new QLineEdit();
_browseButton =
new QPushButton(obs_module_text("AdvSceneSwitcher.browse"));
QWidget::connect(_filePath, SIGNAL(editingFinished()), this,
SLOT(PathChange()));
QWidget::connect(_browseButton, SIGNAL(clicked()), this,
SLOT(BrowseButtonClicked()));
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(_filePath);
layout->addWidget(_browseButton);
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
}
void FileSelection::SetPath(const QString &path)
{
_filePath->setText(path);
}
void FileSelection::BrowseButtonClicked()
{
QString path;
if (_type == FileSelection::Type::WRITE) {
path = QFileDialog::getSaveFileName(this);
} else {
path = QFileDialog::getOpenFileName(this);
}
if (path.isEmpty()) {
return;
}
_filePath->setText(path);
emit PathChanged(path);
}
void FileSelection::PathChange()
{
emit PathChanged(_filePath->text());
}

View File

@@ -1,254 +0,0 @@
#include <QFileDialog>
#include <QTextStream>
#include <QDateTime>
#include <obs.hpp>
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_browseButton_clicked()
{
QString path = QFileDialog::getOpenFileName(
this, tr("Select a file to write to ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!path.isEmpty())
ui->writePathLineEdit->setText(path);
}
void SceneSwitcher::on_readFileCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->browseButton_2->setDisabled(true);
ui->readPathLineEdit->setDisabled(true);
switcher->fileIO.readEnabled = false;
}
else
{
ui->browseButton_2->setDisabled(false);
ui->readPathLineEdit->setDisabled(false);
switcher->fileIO.readEnabled = true;
}
}
void SceneSwitcher::on_readPathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.readEnabled = false;
return;
}
switcher->fileIO.readEnabled = true;
switcher->fileIO.readPath = text.toUtf8().constData();
}
void SceneSwitcher::on_writePathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.writeEnabled = false;
return;
}
switcher->fileIO.writeEnabled = true;
switcher->fileIO.writePath = text.toUtf8().constData();
}
void SceneSwitcher::on_browseButton_2_clicked()
{
QString path = QFileDialog::getOpenFileName(
this, tr("Select a file to read from ..."), QDir::currentPath(), tr("Any files (*.*)"));
if (!path.isEmpty())
ui->readPathLineEdit->setText(path);
}
void SwitcherData::writeSceneInfoToFile()
{
if (!fileIO.writeEnabled || fileIO.writePath.empty())
return;
obs_source_t* currentSource = obs_frontend_get_current_scene();
QFile file(QString::fromStdString(fileIO.writePath));
if (file.open(QIODevice::WriteOnly))
{
const char* msg = obs_source_get_name(currentSource);
file.write(msg, qstrlen(msg));
file.close();
}
obs_source_release(currentSource);
}
void SwitcherData::checkSwitchInfoFromFile(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
if (!fileIO.readEnabled || fileIO.readPath.empty())
return;
QFile file(QString::fromStdString(fileIO.readPath));
if (file.open(QIODevice::ReadOnly))
{
QTextStream in(&file);
QString sceneStr = in.readLine();
obs_source_t* sceneRead = obs_get_source_by_name(sceneStr.toUtf8().constData());
if (sceneRead){
obs_weak_source_t* sceneReadWs = obs_source_get_weak_source(sceneRead);
match = true;
scene = sceneReadWs;
transition = nullptr;
obs_weak_source_release(sceneReadWs);
obs_source_release(sceneRead);
}
file.close();
}
}
void SwitcherData::checkFileContent(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
for (FileSwitch& s : fileSwitches)
{
bool equal = false;
QString t = QString::fromStdString(s.text);
QFile file(QString::fromStdString(s.file));
if (!file.open(QIODevice::ReadOnly))
continue;
if (s.useTime)
{
QDateTime newLastMod = QFileInfo(file).lastModified();
if (s.lastMod == newLastMod)
continue;
s.lastMod = newLastMod;
}
if (s.useRegex)
{
QTextStream in(&file);
QRegExp rx(t);
equal = rx.exactMatch(in.readAll());
}
else
{
/*Im using QTextStream here so the conversion between different lineendings is done by QT.
*QT itself uses only the linefeed internally so the input by the user is always using that,
*but the files selected by the user might use different line endings.
*If you are reading this and know of a cleaner way to do this, please let me know :)
*/
QTextStream in(&file);
QTextStream text(&t);
while (!in.atEnd() && !text.atEnd())
{
QString fileLine = in.readLine();
QString textLine = text.readLine();
if (QString::compare(fileLine, textLine, Qt::CaseSensitive) != 0)
{
equal = false;
break;
}
else {
equal = true;
}
}
}
file.close();
if (equal)
{
scene = s.scene;
transition = s.transition;
match = true;
break;
}
}
}
void SceneSwitcher::on_browseButton_3_clicked()
{
QString path = QFileDialog::getOpenFileName(
this, tr("Select a file to read from ..."), QDir::currentPath(), tr("Any files (*.*)"));
if (!path.isEmpty())
ui->filePathLineEdit->setText(path);
}
void SceneSwitcher::on_fileAdd_clicked()
{
QString sceneName = ui->fileScenes->currentText();
QString transitionName = ui->fileTransitions->currentText();
QString fileName = ui->filePathLineEdit->text();
QString text = ui->fileTextEdit->toPlainText();
bool useRegex = ui->fileContentRegExCheckBox->isChecked();
bool useTime = ui->fileContentTimeCheckBox->isChecked();
if (sceneName.isEmpty() || transitionName.isEmpty() || fileName.isEmpty() || text.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString switchText = MakeFileSwitchName(sceneName, transitionName, fileName, text, useRegex, useTime);
QVariant v = QVariant::fromValue(switchText);
QListWidgetItem* item = new QListWidgetItem(switchText, ui->fileScenesList);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->fileSwitches.emplace_back(
source, transition, fileName.toUtf8().constData(), text.toUtf8().constData(), useRegex, useTime);
}
void SceneSwitcher::on_fileRemove_clicked()
{
QListWidgetItem* item = ui->fileScenesList->currentItem();
if (!item)
return;
int idx = ui->fileScenesList->currentRow();
if (idx == -1)
return;
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->fileSwitches;
switches.erase(switches.begin() + idx);
}
qDeleteAll(ui->fileScenesList->selectedItems());
}
void SceneSwitcher::on_fileScenesList_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
lock_guard<mutex> lock(switcher->m);
if (switcher->fileSwitches.size() <= idx)
return;
FileSwitch s = switcher->fileSwitches[idx];
string sceneName = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->fileScenes->setCurrentText(sceneName.c_str());
ui->fileTransitions->setCurrentText(transitionName.c_str());
ui->fileTextEdit->setPlainText(s.text.c_str());
ui->filePathLineEdit->setText(s.file.c_str());
ui->fileContentRegExCheckBox->setChecked(s.useRegex);
ui->fileContentTimeCheckBox->setChecked(s.useTime);
}

View File

@@ -1,24 +1,29 @@
#include "headers/advanced-scene-switcher.hpp"
#include <obs-module.h>
#include "headers/utility.hpp"
#include "headers/version.h"
void SceneSwitcher::on_close_clicked()
#include <QFileDialog>
#include <QGuiApplication>
#if __linux__
#include <QDesktopWidget>
#endif
QMetaObject::Connection inactivePluse;
void AdvSceneSwitcher::on_close_clicked()
{
done(0);
close();
}
void SceneSwitcher::on_startAtLaunch_toggled(bool value)
void AdvSceneSwitcher::reject()
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->startAtLaunch = value;
close();
}
void SceneSwitcher::UpdateNonMatchingScene(const QString& name)
void AdvSceneSwitcher::UpdateNonMatchingScene(const QString &name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
obs_source_t *scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t *ws = obs_source_get_weak_source(scene);
switcher->nonMatchingScene = ws;
@@ -26,82 +31,860 @@ void SceneSwitcher::UpdateNonMatchingScene(const QString& name)
obs_source_release(scene);
}
void SceneSwitcher::on_noMatchDontSwitch_clicked()
void AdvSceneSwitcher::on_noMatchDontSwitch_clicked()
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->switchIfNotMatching = NO_SWITCH;
ui->noMatchSwitchScene->setEnabled(false);
ui->randomDisabledWarning->setVisible(true);
}
void SceneSwitcher::on_noMatchSwitch_clicked()
void AdvSceneSwitcher::on_noMatchSwitch_clicked()
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->switchIfNotMatching = SWITCH;
ui->noMatchSwitchScene->setEnabled(true);
UpdateNonMatchingScene(ui->noMatchSwitchScene->currentText());
ui->randomDisabledWarning->setVisible(true);
}
void SceneSwitcher::on_noMatchRandomSwitch_clicked()
void AdvSceneSwitcher::on_noMatchRandomSwitch_clicked()
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->switchIfNotMatching = RANDOM_SWITCH;
ui->noMatchSwitchScene->setEnabled(false);
ui->randomDisabledWarning->setVisible(false);
}
void SceneSwitcher::on_noMatchSwitchScene_currentTextChanged(const QString& text)
void AdvSceneSwitcher::NoMatchDelayDurationChanged(double sec)
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->noMatchDelay.seconds = sec;
}
void AdvSceneSwitcher::NoMatchDelayUnitChanged(DurationUnit unit)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->noMatchDelay.displayUnit = unit;
}
void AdvSceneSwitcher::CooldownDurationChanged(double sec)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->cooldown.seconds = sec;
}
void AdvSceneSwitcher::CooldownUnitChanged(DurationUnit unit)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->cooldown.displayUnit = unit;
}
void AdvSceneSwitcher::on_startupBehavior_currentIndexChanged(int index)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->startupBehavior = (StartupBehavior)index;
}
void AdvSceneSwitcher::on_autoStartEvent_currentIndexChanged(int index)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->autoStartEvent = static_cast<AutoStartEvent>(index);
}
void AdvSceneSwitcher::on_noMatchSwitchScene_currentTextChanged(
const QString &text)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
UpdateNonMatchingScene(text);
}
void SceneSwitcher::on_checkInterval_valueChanged(int value)
void AdvSceneSwitcher::on_checkInterval_valueChanged(int value)
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->interval = value;
}
void SceneSwitcher::SetStarted()
void AdvSceneSwitcher::SetStarted()
{
ui->toggleStartButton->setText("Stop");
ui->pluginRunningText->setText("Active");
ui->toggleStartButton->setText(
obs_module_text("AdvSceneSwitcher.generalTab.status.stop"));
ui->pluginRunningText->setText(
obs_module_text("AdvSceneSwitcher.status.active"));
ui->pluginRunningText->disconnect(inactivePluse);
currentStatusActive = true;
}
void SceneSwitcher::SetStopped()
void AdvSceneSwitcher::SetStopped()
{
ui->toggleStartButton->setText("Start");
ui->pluginRunningText->setText("Inactive");
ui->toggleStartButton->setText(
obs_module_text("AdvSceneSwitcher.generalTab.status.start"));
ui->pluginRunningText->setText(
obs_module_text("AdvSceneSwitcher.status.inactive"));
if (!switcher->disableHints) {
inactivePluse = PulseWidget(ui->pluginRunningText,
QColor(Qt::red), QColor(0, 0, 0, 0),
"QLabel ");
}
currentStatusActive = false;
}
void SceneSwitcher::on_toggleStartButton_clicked()
void AdvSceneSwitcher::on_toggleStartButton_clicked()
{
if (switcher->th.joinable())
{
if (switcher->th && switcher->th->isRunning()) {
switcher->Stop();
SetStopped();
}
else
{
} else {
switcher->Start();
SetStarted();
}
}
void SceneSwitcher::closeEvent(QCloseEvent*)
void AdvSceneSwitcher::closeEvent(QCloseEvent *)
{
switcher->windowPos = this->pos();
switcher->windowSize = this->size();
obs_frontend_save();
}
void AdvSceneSwitcher::on_verboseLogging_stateChanged(int state)
{
if (loading) {
return;
}
switcher->verbose = state;
}
void AdvSceneSwitcher::on_saveWindowGeo_stateChanged(int state)
{
if (loading) {
return;
}
switcher->saveWindowGeo = state;
}
void AdvSceneSwitcher::on_uiHintsDisable_stateChanged(int state)
{
if (loading) {
return;
}
switcher->disableHints = state;
}
void AdvSceneSwitcher::on_exportSettings_clicked()
{
QString directory = QFileDialog::getSaveFileName(
this,
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle")),
QDir::currentPath(),
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType")));
if (directory.isEmpty()) {
return;
}
QFile file(directory);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
return;
}
obs_data_t *obj = obs_data_create();
switcher->saveSettings(obj);
obs_data_save_json(obj, file.fileName().toUtf8().constData());
obs_data_release(obj);
}
void AdvSceneSwitcher::on_importSettings_clicked()
{
// Scene switcher could be stuck in a sequence
// so it needs to be stopped before importing new settings
bool start = !switcher->stop;
switcher->Stop();
std::lock_guard<std::mutex> lock(switcher->m);
QString directory = QFileDialog::getOpenFileName(
this,
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle")),
QDir::currentPath(),
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType")));
if (directory.isEmpty()) {
return;
}
QFile file(directory);
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
return;
}
obs_data_t *obj = obs_data_create_from_json_file(
file.fileName().toUtf8().constData());
if (!obj) {
(void)DisplayMessage(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail"));
return;
}
switcher->loadSettings(obj);
obs_data_release(obj);
(void)DisplayMessage(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess"));
close();
// Restart scene switcher if it was active
if (start) {
switcher->Start();
}
}
int findTabIndex(QTabWidget *tabWidget, int pos)
{
int at = -1;
QString tabName = "";
switch (pos) {
case 0:
tabName = "generalTab";
break;
case 1:
tabName = "macroTab";
break;
case 2:
tabName = "transitionsTab";
break;
case 3:
tabName = "pauseTab";
break;
case 4:
tabName = "windowTitleTab";
break;
case 5:
tabName = "executableTab";
break;
case 6:
tabName = "screenRegionTab";
break;
case 7:
tabName = "mediaTab";
break;
case 8:
tabName = "fileTab";
break;
case 9:
tabName = "randomTab";
break;
case 10:
tabName = "timeTab";
break;
case 11:
tabName = "idleTab";
break;
case 12:
tabName = "sceneSequenceTab";
break;
case 13:
tabName = "audioTab";
break;
case 14:
tabName = "videoTab";
break;
case 15:
tabName = "networkTab";
break;
case 16:
tabName = "sceneGroupTab";
break;
case 17:
tabName = "sceneTriggerTab";
break;
}
QWidget *page = tabWidget->findChild<QWidget *>(tabName);
if (page) {
at = tabWidget->indexOf(page);
}
if (at == -1) {
blog(LOG_INFO, "failed to find tab %s",
tabName.toUtf8().constData());
}
return at;
}
void AdvSceneSwitcher::setTabOrder()
{
if (!switcher->tabOrderValid()) {
switcher->resetTabOrder();
}
QTabBar *bar = ui->tabWidget->tabBar();
for (int i = 0; i < bar->count(); ++i) {
int curPos = findTabIndex(ui->tabWidget, switcher->tabOrder[i]);
if (i != curPos && curPos != -1) {
bar->moveTab(curPos, i);
}
}
connect(bar, &QTabBar::tabMoved, this, &AdvSceneSwitcher::on_tabMoved);
}
bool windowPosValid(QPoint pos)
{
#if __linux__
// QDesktopWidget::availableGeometry() is deprecated.
// Switch to QGuiApplication::screenAt() when it is available on most Linux platforms.
QDesktopWidget *desktop = QApplication::desktop();
auto screen = desktop->availableGeometry(pos);
return (pos.x() > screen.x()) && (pos.y() > screen.y()) &&
(pos.x() < screen.width() && (pos.y() < screen.height()));
#else
return !!QGuiApplication::screenAt(pos);
#endif
}
void AdvSceneSwitcher::restoreWindowGeo()
{
if (switcher->saveWindowGeo && windowPosValid(switcher->windowPos)) {
this->resize(switcher->windowSize);
this->move(switcher->windowPos);
}
}
void AdvSceneSwitcher::on_tabMoved(int from, int to)
{
if (loading) {
return;
}
std::swap(switcher->tabOrder[from], switcher->tabOrder[to]);
}
void AdvSceneSwitcher::on_tabWidget_currentChanged(int index)
{
UNUSED_PARAMETER(index);
switcher->showFrame = false;
clearFrames(ui->screenRegionSwitches);
SetShowFrames();
}
void SwitcherData::loadSettings(obs_data_t *obj)
{
if (!obj) {
return;
}
loadSceneGroups(obj);
loadMacros(obj);
loadWindowTitleSwitches(obj);
loadScreenRegionSwitches(obj);
loadPauseSwitches(obj);
loadSceneSequenceSwitches(obj);
loadSceneTransitions(obj);
loadIdleSwitches(obj);
loadExecutableSwitches(obj);
loadRandomSwitches(obj);
loadFileSwitches(obj);
loadMediaSwitches(obj);
loadTimeSwitches(obj);
loadAudioSwitches(obj);
loadVideoSwitches(obj);
loadNetworkSettings(obj);
loadSceneTriggers(obj);
loadGeneralSettings(obj);
loadHotkeys(obj);
}
void SwitcherData::saveSettings(obs_data_t *obj)
{
if (!obj) {
return;
}
// Needs to be loaded before any entries which might rely on scene group
// selections to be available.
saveSceneGroups(obj);
saveMacros(obj);
saveWindowTitleSwitches(obj);
saveScreenRegionSwitches(obj);
savePauseSwitches(obj);
saveSceneSequenceSwitches(obj);
saveSceneTransitions(obj);
saveIdleSwitches(obj);
saveExecutableSwitches(obj);
saveRandomSwitches(obj);
saveFileSwitches(obj);
saveMediaSwitches(obj);
saveTimeSwitches(obj);
saveAudioSwitches(obj);
saveVideoSwitches(obj);
saveNetworkSwitches(obj);
saveSceneTriggers(obj);
saveGeneralSettings(obj);
saveHotkeys(obj);
saveVersion(obj, g_GIT_SHA1);
}
void SwitcherData::saveGeneralSettings(obs_data_t *obj)
{
obs_data_set_int(obj, "interval", interval);
std::string nonMatchingSceneName = GetWeakSourceName(nonMatchingScene);
obs_data_set_string(obj, "non_matching_scene",
nonMatchingSceneName.c_str());
obs_data_set_int(obj, "switch_if_not_matching", switchIfNotMatching);
noMatchDelay.Save(obj, "noMatchDelay", "noMatchDelayUnit");
cooldown.Save(obj, "cooldown", "cooldownUnit");
obs_data_set_bool(obj, "active", !stop);
obs_data_set_int(obj, "startup_behavior", startupBehavior);
obs_data_set_int(obj, "autoStartEvent",
static_cast<int>(autoStartEvent));
obs_data_set_bool(obj, "verbose", verbose);
obs_data_set_bool(obj, "disableHints", disableHints);
obs_data_set_int(obj, "priority0", functionNamesByPriority[0]);
obs_data_set_int(obj, "priority1", functionNamesByPriority[1]);
obs_data_set_int(obj, "priority2", functionNamesByPriority[2]);
obs_data_set_int(obj, "priority3", functionNamesByPriority[3]);
obs_data_set_int(obj, "priority4", functionNamesByPriority[4]);
obs_data_set_int(obj, "priority5", functionNamesByPriority[5]);
obs_data_set_int(obj, "priority6", functionNamesByPriority[6]);
obs_data_set_int(obj, "priority7", functionNamesByPriority[7]);
obs_data_set_int(obj, "priority8", functionNamesByPriority[8]);
obs_data_set_int(obj, "priority9", functionNamesByPriority[9]);
obs_data_set_int(obj, "priority10", functionNamesByPriority[10]);
obs_data_set_int(obj, "threadPriority", threadPriority);
obs_data_set_int(obj, "generalTabPos", tabOrder[0]);
obs_data_set_int(obj, "macroTabPos", tabOrder[1]);
obs_data_set_int(obj, "transitionTabPos", tabOrder[2]);
obs_data_set_int(obj, "pauseTabPos", tabOrder[3]);
obs_data_set_int(obj, "titleTabPos", tabOrder[4]);
obs_data_set_int(obj, "exeTabPos", tabOrder[5]);
obs_data_set_int(obj, "regionTabPos", tabOrder[6]);
obs_data_set_int(obj, "mediaTabPos", tabOrder[7]);
obs_data_set_int(obj, "fileTabPos", tabOrder[8]);
obs_data_set_int(obj, "randomTabPos", tabOrder[9]);
obs_data_set_int(obj, "timeTabPos", tabOrder[10]);
obs_data_set_int(obj, "idleTabPos", tabOrder[11]);
obs_data_set_int(obj, "sequenceTabPos", tabOrder[12]);
obs_data_set_int(obj, "audioTabPos", tabOrder[13]);
obs_data_set_int(obj, "videoTabPos", tabOrder[14]);
obs_data_set_int(obj, "networkTabPos", tabOrder[15]);
obs_data_set_int(obj, "sceneGroupTabPos", tabOrder[16]);
obs_data_set_int(obj, "triggerTabPos", tabOrder[17]);
obs_data_set_bool(obj, "saveWindowGeo", saveWindowGeo);
obs_data_set_int(obj, "windowPosX", windowPos.x());
obs_data_set_int(obj, "windowPosY", windowPos.y());
obs_data_set_int(obj, "windowWidth", windowSize.width());
obs_data_set_int(obj, "windowHeight", windowSize.height());
}
void SwitcherData::loadGeneralSettings(obs_data_t *obj)
{
obs_data_set_default_int(obj, "interval", default_interval);
interval = obs_data_get_int(obj, "interval");
obs_data_set_default_int(obj, "switch_if_not_matching", NO_SWITCH);
switchIfNotMatching =
(NoMatch)obs_data_get_int(obj, "switch_if_not_matching");
std::string nonMatchingSceneName =
obs_data_get_string(obj, "non_matching_scene");
nonMatchingScene = GetWeakSourceByName(nonMatchingSceneName.c_str());
noMatchDelay.Load(obj, "noMatchDelay", "noMatchDelayUnit");
cooldown.Load(obj, "cooldown", "cooldownUnit");
stop = !obs_data_get_bool(obj, "active");
startupBehavior =
(StartupBehavior)obs_data_get_int(obj, "startup_behavior");
if (startupBehavior == START) {
stop = false;
}
if (startupBehavior == STOP) {
stop = true;
}
autoStartEvent = static_cast<AutoStartEvent>(
obs_data_get_int(obj, "autoStartEvent"));
verbose = obs_data_get_bool(obj, "verbose");
disableHints = obs_data_get_bool(obj, "disableHints");
obs_data_set_default_int(obj, "priority0", default_priority_0);
obs_data_set_default_int(obj, "priority1", default_priority_1);
obs_data_set_default_int(obj, "priority2", default_priority_2);
obs_data_set_default_int(obj, "priority3", default_priority_3);
obs_data_set_default_int(obj, "priority4", default_priority_4);
obs_data_set_default_int(obj, "priority5", default_priority_5);
obs_data_set_default_int(obj, "priority6", default_priority_6);
obs_data_set_default_int(obj, "priority7", default_priority_7);
obs_data_set_default_int(obj, "priority8", default_priority_8);
functionNamesByPriority[0] = (obs_data_get_int(obj, "priority0"));
functionNamesByPriority[1] = (obs_data_get_int(obj, "priority1"));
functionNamesByPriority[2] = (obs_data_get_int(obj, "priority2"));
functionNamesByPriority[3] = (obs_data_get_int(obj, "priority3"));
functionNamesByPriority[4] = (obs_data_get_int(obj, "priority4"));
functionNamesByPriority[5] = (obs_data_get_int(obj, "priority5"));
functionNamesByPriority[6] = (obs_data_get_int(obj, "priority6"));
functionNamesByPriority[7] = (obs_data_get_int(obj, "priority7"));
functionNamesByPriority[8] = (obs_data_get_int(obj, "priority8"));
functionNamesByPriority[9] = (obs_data_get_int(obj, "priority9"));
functionNamesByPriority[10] = (obs_data_get_int(obj, "priority10"));
if (!prioFuncsValid()) {
functionNamesByPriority[0] = (default_priority_0);
functionNamesByPriority[1] = (default_priority_1);
functionNamesByPriority[2] = (default_priority_2);
functionNamesByPriority[3] = (default_priority_3);
functionNamesByPriority[4] = (default_priority_4);
functionNamesByPriority[5] = (default_priority_5);
functionNamesByPriority[6] = (default_priority_6);
functionNamesByPriority[7] = (default_priority_7);
functionNamesByPriority[8] = (default_priority_8);
functionNamesByPriority[9] = (default_priority_9);
functionNamesByPriority[10] = (default_priority_10);
}
obs_data_set_default_int(obj, "threadPriority",
QThread::NormalPriority);
threadPriority = obs_data_get_int(obj, "threadPriority");
obs_data_set_default_int(obj, "generalTabPos", 0);
obs_data_set_default_int(obj, "macroTabPos", 1);
obs_data_set_default_int(obj, "transitionTabPos", 2);
obs_data_set_default_int(obj, "pauseTabPos", 3);
obs_data_set_default_int(obj, "titleTabPos", 4);
obs_data_set_default_int(obj, "exeTabPos", 5);
obs_data_set_default_int(obj, "regionTabPos", 6);
obs_data_set_default_int(obj, "mediaTabPos", 7);
obs_data_set_default_int(obj, "fileTabPos", 8);
obs_data_set_default_int(obj, "randomTabPos", 9);
obs_data_set_default_int(obj, "timeTabPos", 10);
obs_data_set_default_int(obj, "idleTabPos", 11);
obs_data_set_default_int(obj, "sequenceTabPos", 12);
obs_data_set_default_int(obj, "audioTabPos", 13);
obs_data_set_default_int(obj, "videoTabPos", 14);
obs_data_set_default_int(obj, "networkTabPos", 15);
obs_data_set_default_int(obj, "sceneGroupTabPos", 16);
obs_data_set_default_int(obj, "triggerTabPos", 17);
tabOrder.clear();
tabOrder.emplace_back((int)(obs_data_get_int(obj, "generalTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "macroTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "transitionTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "pauseTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "titleTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "exeTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "regionTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "mediaTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "fileTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "randomTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "timeTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "idleTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "sequenceTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "audioTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "videoTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "networkTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "sceneGroupTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "triggerTabPos")));
if (!tabOrderValid()) {
resetTabOrder();
}
saveWindowGeo = obs_data_get_bool(obj, "saveWindowGeo");
windowPos = {(int)obs_data_get_int(obj, "windowPosX"),
(int)obs_data_get_int(obj, "windowPosY")};
windowSize = {(int)obs_data_get_int(obj, "windowWidth"),
(int)obs_data_get_int(obj, "windowHeight")};
}
bool SwitcherData::tabOrderValid()
{
auto tmp = std::vector<int>(tab_count);
std::iota(tmp.begin(), tmp.end(), 0);
for (auto &p : tmp) {
auto it = std::find(tabOrder.begin(), tabOrder.end(), p);
if (it == tabOrder.end()) {
return false;
}
}
return true;
}
void SwitcherData::resetTabOrder()
{
tabOrder = std::vector<int>(tab_count);
std::iota(tabOrder.begin(), tabOrder.end(), 0);
}
void SwitcherData::checkNoMatchSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition, int &sleep)
{
if (match) {
noMatchDelay.Reset();
return;
}
if (!noMatchDelay.DurationReached()) {
return;
}
if (switchIfNotMatching == SWITCH && nonMatchingScene) {
match = true;
scene = nonMatchingScene;
transition = nullptr;
}
if (switchIfNotMatching == RANDOM_SWITCH) {
match = checkRandom(scene, transition, sleep);
}
}
void SwitcherData::checkSwitchCooldown(bool &match)
{
if (!match) {
return;
}
if (cooldown.DurationReached()) {
cooldown.Reset();
} else {
match = false;
vblog(LOG_INFO, "cooldown active - ignoring match");
}
}
void populateStartupBehavior(QComboBox *cb)
{
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.onStartup.asLastRun"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.onStartup.doNotStart"));
}
void populateAutoStartEventSelection(QComboBox *cb)
{
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.autoStart.never"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.autoStart.recording"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.autoStart.streaming"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming"));
}
void AdvSceneSwitcher::updateStatus()
{
if (switcher->th && switcher->th->isRunning()) {
if (currentStatusActive) {
return;
}
SetStarted();
} else {
if (!currentStatusActive) {
return;
}
SetStopped();
}
}
void AdvSceneSwitcher::setupGeneralTab()
{
populateSceneSelection(ui->noMatchSwitchScene, false);
if (switcher->switchIfNotMatching == SWITCH) {
ui->noMatchSwitch->setChecked(true);
ui->noMatchSwitchScene->setEnabled(true);
} else if (switcher->switchIfNotMatching == NO_SWITCH) {
ui->noMatchDontSwitch->setChecked(true);
ui->noMatchSwitchScene->setEnabled(false);
} else {
ui->noMatchRandomSwitch->setChecked(true);
ui->noMatchSwitchScene->setEnabled(false);
}
ui->noMatchSwitchScene->setCurrentText(
GetWeakSourceName(switcher->nonMatchingScene).c_str());
DurationSelection *noMatchDelay = new DurationSelection();
noMatchDelay->SetDuration(switcher->noMatchDelay);
noMatchDelay->setToolTip(obs_module_text(
"AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip"));
ui->noMatchLayout->addWidget(noMatchDelay);
QWidget::connect(noMatchDelay, SIGNAL(DurationChanged(double)), this,
SLOT(NoMatchDelayDurationChanged(double)));
QWidget::connect(noMatchDelay, SIGNAL(UnitChanged(DurationUnit)), this,
SLOT(NoMatchDelayUnitChanged(DurationUnit)));
ui->checkInterval->setValue(switcher->interval);
DurationSelection *cooldownTime = new DurationSelection();
cooldownTime->SetDuration(switcher->cooldown);
cooldownTime->setToolTip(obs_module_text(
"AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint"));
ui->cooldownLayout->addWidget(cooldownTime);
ui->cooldownLayout->addStretch();
QWidget::connect(cooldownTime, SIGNAL(DurationChanged(double)), this,
SLOT(CooldownDurationChanged(double)));
QWidget::connect(cooldownTime, SIGNAL(UnitChanged(DurationUnit)), this,
SLOT(CooldownUnitChanged(DurationUnit)));
ui->verboseLogging->setChecked(switcher->verbose);
ui->saveWindowGeo->setChecked(switcher->saveWindowGeo);
ui->uiHintsDisable->setChecked(switcher->disableHints);
for (int p : switcher->functionNamesByPriority) {
std::string s = "";
switch (p) {
case read_file_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.fileContent");
break;
case round_trip_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.sceneSequence");
break;
case idle_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.idleDetection");
break;
case exe_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.executable");
break;
case screen_region_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.screenRegion");
break;
case window_title_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.windowTitle");
break;
case media_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.media");
break;
case time_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.time");
break;
case audio_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.audio");
break;
case video_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.video");
break;
case macro_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.macro");
break;
}
QString text(s.c_str());
QListWidgetItem *item =
new QListWidgetItem(text, ui->priorityList);
item->setData(Qt::UserRole, text);
}
for (int i = 0; i < (int)switcher->threadPriorities.size(); ++i) {
ui->threadPriority->addItem(
switcher->threadPriorities[i].name.c_str());
ui->threadPriority->setItemData(
i, switcher->threadPriorities[i].description.c_str(),
Qt::ToolTipRole);
if (switcher->threadPriority ==
switcher->threadPriorities[i].value) {
ui->threadPriority->setCurrentText(
switcher->threadPriorities[i].name.c_str());
}
}
populateStartupBehavior(ui->startupBehavior);
ui->startupBehavior->setCurrentIndex(switcher->startupBehavior);
populateAutoStartEventSelection(ui->autoStartEvent);
ui->autoStartEvent->setCurrentIndex(
static_cast<int>(switcher->autoStartEvent));
if (switcher->th && switcher->th->isRunning()) {
SetStarted();
} else {
SetStopped();
}
// Updates the UI status element if the status changed externally
// (e.g. via hotkeys)
QTimer *statusTimer = new QTimer(this);
connect(statusTimer, SIGNAL(timeout()), this, SLOT(updateStatus()));
statusTimer->start(1000);
}

View File

@@ -1,97 +1,183 @@
#pragma once
#include <QDialog>
#include <memory>
#include <vector>
#include <string>
#ifdef BUILD_OUT_OF_TREE
#include "../../forms/ui_advanced-scene-switcher.h"
#else
#include "ui_advanced-scene-switcher.h"
#endif
#include "switcher-data-structs.hpp"
#include "platform-funcs.hpp"
#define blog(level, msg, ...) blog(level, "[adv-ss] " msg, ##__VA_ARGS__)
#define vblog(level, msg, ...) \
if (switcher->verbose) { \
blog(level, msg, ##__VA_ARGS__); \
}
class QCloseEvent;
class MacroActionEdit;
class MacroConditionEdit;
/*******************************************************************************
* Advanced Scene Switcher window
*******************************************************************************/
class SceneSwitcher : public QDialog {
class AdvSceneSwitcher : public QDialog {
Q_OBJECT
public:
std::unique_ptr<Ui_SceneSwitcher> ui;
std::unique_ptr<Ui_AdvSceneSwitcher> ui;
bool loading = true;
bool currentStatusActive = false;
SceneSwitcher(QWidget *parent);
AdvSceneSwitcher(QWidget *parent);
void reject() override;
void closeEvent(QCloseEvent *event) override;
void SetStarted();
void SetStopped();
int FindByData(const QString &window);
int ScreenRegionFindByData(const QString &region);
int PauseScenesFindByData(const QString &scene);
int PauseWindowsFindByData(const QString &window);
void SetShowFrames();
void SetHideFrames();
void clearFrames(QListWidget *list);
int IgnoreWindowsFindByData(const QString &window);
int SceneRoundTripFindByData(const QString &scene1);
int SceneTransitionsFindByData(const QString &scene1,
const QString &scene2);
int DefaultTransitionsFindByData(const QString &scene);
int executableFindByData(const QString &exe);
int IgnoreIdleWindowsFindByData(const QString &window);
int randomFindByData(const QString &scene);
int timeFindByData(const QString &timeStr);
void UpdateNonMatchingScene(const QString &name);
void UpdateAutoStopScene(const QString &name);
void UpdateIdleDataTransition(const QString &name);
void UpdateIdleDataScene(const QString &name);
void OpenSequenceExtendEdit(SequenceWidget *sw);
void SetEditSceneGroup(SceneGroup &sg);
bool addNewMacro(std::string &name);
Macro *getSelectedMacro();
void SetEditMacro(Macro &m);
void HighlightAction(int idx);
void HighlightCondition(int idx);
void ConnectControlSignals(MacroActionEdit *);
void ConnectControlSignals(MacroConditionEdit *);
void SwapActions(Macro *m, int pos1, int pos2);
void SwapConditions(Macro *m, int pos1, int pos2);
void loadUI();
void setupGeneralTab();
void setupTitleTab();
void setupExecutableTab();
void setupRegionTab();
void setupPauseTab();
void setupSequenceTab();
void setupTransitionsTab();
void setupIdleTab();
void setupRandomTab();
void setupMediaTab();
void setupFileTab();
void setupTimeTab();
void setupAudioTab();
void setupSceneGroupTab();
void setupTriggerTab();
void setupVideoTab();
void setupNetworkTab();
void setupMacroTab();
void setTabOrder();
void restoreWindowGeo();
signals:
void MacroAdded(const QString &name);
void MacroRemoved(const QString &name);
void MacroRenamed(const QString &oldName, const QString newName);
void SceneGroupAdded(const QString &name);
void SceneGroupRemoved(const QString &name);
void SceneGroupRenamed(const QString &oldName, const QString newName);
public slots:
void on_switches_currentRowChanged(int idx);
void on_add_clicked();
void on_remove_clicked();
void on_windowUp_clicked();
void on_windowDown_clicked();
void on_windowAdd_clicked();
void on_windowRemove_clicked();
void on_noMatchDontSwitch_clicked();
void on_noMatchSwitch_clicked();
void on_noMatchRandomSwitch_clicked();
void on_startAtLaunch_toggled(bool value);
void NoMatchDelayDurationChanged(double);
void NoMatchDelayUnitChanged(DurationUnit);
void CooldownDurationChanged(double);
void CooldownUnitChanged(DurationUnit);
void on_startupBehavior_currentIndexChanged(int index);
void on_autoStartEvent_currentIndexChanged(int index);
void on_noMatchSwitchScene_currentTextChanged(const QString &text);
void on_checkInterval_valueChanged(int value);
void on_toggleStartButton_clicked();
void on_tabMoved(int from, int to);
void on_tabWidget_currentChanged(int index);
void on_screenRegions_currentRowChanged(int idx);
void on_macroAdd_clicked();
void on_macroRemove_clicked();
void on_macroUp_clicked();
void on_macroDown_clicked();
void on_macroName_editingFinished();
void on_macros_currentRowChanged(int idx);
void on_macros_itemChanged(QListWidgetItem *);
void on_conditionAdd_clicked();
void on_conditionRemove_clicked();
void on_actionAdd_clicked();
void on_actionRemove_clicked();
void ShowMacroContextMenu(const QPoint &);
void ShowMacroActionsContextMenu(const QPoint &);
void ShowMacroConditionsContextMenu(const QPoint &);
void CopyMacro();
void ExpandAllActions();
void ExpandAllConditions();
void CollapseAllActions();
void CollapseAllConditions();
void AddMacroAction(int idx);
void RemoveMacroAction(int idx);
void MoveMacroActionUp(int idx);
void MoveMacroActionDown(int idx);
void AddMacroCondition(int idx);
void RemoveMacroCondition(int idx);
void MoveMacroConditionUp(int idx);
void MoveMacroConditionDown(int idx);
void on_screenRegionSwitches_currentRowChanged(int idx);
void on_showFrame_clicked();
void on_screenRegionAdd_clicked();
void on_screenRegionRemove_clicked();
void on_screenRegionUp_clicked();
void on_screenRegionDown_clicked();
void on_pauseScenes_currentRowChanged(int idx);
void on_pauseScenesAdd_clicked();
void on_pauseScenesRemove_clicked();
void on_pauseWindows_currentRowChanged(int idx);
void on_pauseWindowsAdd_clicked();
void on_pauseWindowsRemove_clicked();
void on_pauseUp_clicked();
void on_pauseDown_clicked();
void on_pauseAdd_clicked();
void on_pauseRemove_clicked();
void on_ignoreWindows_currentRowChanged(int idx);
void on_ignoreWindowsAdd_clicked();
void on_ignoreWindowsRemove_clicked();
void on_sceneRoundTrips_currentRowChanged(int idx);
void on_sceneRoundTripAdd_clicked();
void on_sceneRoundTripRemove_clicked();
void on_sceneRoundTripSave_clicked();
void on_sceneRoundTripLoad_clicked();
void on_sceneSequenceAdd_clicked();
void on_sceneSequenceRemove_clicked();
void on_sceneSequenceUp_clicked();
void on_sceneSequenceDown_clicked();
void on_sceneSequenceSave_clicked();
void on_sceneSequenceLoad_clicked();
void on_sequenceEdit_clicked();
void on_sceneSequenceSwitches_itemDoubleClicked(QListWidgetItem *item);
void on_autoStopSceneCheckBox_stateChanged(int state);
void on_autoStopScenes_currentTextChanged(const QString &text);
void on_verboseLogging_stateChanged(int state);
void on_saveWindowGeo_stateChanged(int state);
void on_uiHintsDisable_stateChanged(int state);
void on_exportSettings_clicked();
void on_importSettings_clicked();
void on_sceneTransitions_currentRowChanged(int idx);
void on_transitionsAdd_clicked();
void on_transitionsRemove_clicked();
void on_defaultTransitions_currentRowChanged(int idx);
void on_transitionsUp_clicked();
void on_transitionsDown_clicked();
void on_defaultTransitionsAdd_clicked();
void on_defaultTransitionsRemove_clicked();
void on_defaultTransitionsUp_clicked();
void on_defaultTransitionsDown_clicked();
void on_transitionOverridecheckBox_stateChanged(int state);
void on_adjustActiveTransitionType_stateChanged(int state);
void defTransitionDelayValueChanged(int value);
void on_browseButton_clicked();
void on_readFileCheckBox_stateChanged(int state);
@@ -99,94 +185,104 @@ public slots:
void on_writePathLineEdit_textChanged(const QString &text);
void on_browseButton_2_clicked();
void on_executableUp_clicked();
void on_executableDown_clicked();
void on_executableAdd_clicked();
void on_executableRemove_clicked();
void on_executables_currentRowChanged(int idx);
void on_idleCheckBox_stateChanged(int state);
void on_idleTransitions_currentTextChanged(const QString &text);
void on_idleScenes_currentTextChanged(const QString &text);
void on_idleSpinBox_valueChanged(int i);
void on_ignoreIdleWindows_currentRowChanged(int idx);
void on_ignoreIdleAdd_clicked();
void on_ignoreIdleRemove_clicked();
void on_randomAdd_clicked();
void on_randomRemove_clicked();
void on_randomScenesList_currentRowChanged(int idx);
void on_fileAdd_clicked();
void on_fileRemove_clicked();
void on_fileScenesList_currentRowChanged(int idx);
void on_browseButton_3_clicked();
void on_fileSwitches_currentRowChanged(int idx);
void on_fileUp_clicked();
void on_fileDown_clicked();
void on_mediaAdd_clicked();
void on_mediaRemove_clicked();
void on_mediaUp_clicked();
void on_mediaDown_clicked();
void on_timeSwitches_currentRowChanged(int idx);
void on_timeAdd_clicked();
void on_timeRemove_clicked();
void on_timeUp_clicked();
void on_timeDown_clicked();
void on_audioAdd_clicked();
void on_audioRemove_clicked();
void on_audioUp_clicked();
void on_audioDown_clicked();
void on_audioFallback_toggled(bool on);
void on_videoAdd_clicked();
void on_videoRemove_clicked();
void on_videoUp_clicked();
void on_videoDown_clicked();
void on_getScreenshot_clicked();
void on_serverSettings_toggled(bool on);
void on_serverPort_valueChanged(int value);
void on_lockToIPv4_stateChanged(int state);
void on_serverRestart_clicked();
void updateServerStatus();
void on_clientSettings_toggled(bool on);
void on_clientHostname_textChanged(const QString &text);
void on_clientPort_valueChanged(int value);
void on_sendSceneChange_stateChanged(int state);
void on_restrictSend_stateChanged(int state);
void on_sendPreview_stateChanged(int state);
void on_clientReconnect_clicked();
void updateClientStatus();
void on_sceneGroupAdd_clicked();
void on_sceneGroupRemove_clicked();
void on_sceneGroupUp_clicked();
void on_sceneGroupDown_clicked();
void on_sceneGroupName_editingFinished();
void on_sceneGroups_currentRowChanged(int idx);
void on_sceneGroupSceneAdd_clicked();
void on_sceneGroupSceneRemove_clicked();
void on_sceneGroupSceneUp_clicked();
void on_sceneGroupSceneDown_clicked();
void on_triggerAdd_clicked();
void on_triggerRemove_clicked();
void on_triggerUp_clicked();
void on_triggerDown_clicked();
void on_priorityUp_clicked();
void on_priorityDown_clicked();
void on_threadPriority_currentTextChanged(const QString &text);
void updateScreenRegionCursorPos();
void updateStatus();
void on_close_clicked();
private:
};
/********************************************************************************
* Windowtitle helper
********************************************************************************/
void GetWindowList(std::vector<std::string> &windows);
void GetCurrentWindowTitle(std::string &title);
bool isFullscreen();
/********************************************************************************
* Screenregion helper
********************************************************************************/
pair<int, int> getCursorPos();
/********************************************************************************
* Idle detection helper
********************************************************************************/
int secondsSinceLastInput();
/********************************************************************************
* Executable helper
********************************************************************************/
void GetProcessList(QStringList &processes);
bool isInFocus(const QString &exeToCheck);
/********************************************************************************
/******************************************************************************
* Sceneswitch helper
********************************************************************************/
struct obs_weak_source;
typedef struct obs_weak_source obs_weak_source_t;
******************************************************************************/
obs_weak_source_t *getNextTransition(obs_weak_source_t *scene1,
obs_weak_source_t *scene2);
void switchScene(OBSWeakSource &scene, OBSWeakSource &transition,
unique_lock<mutex> &lock);
void setNextTransition(const sceneSwitchInfo &ssi, obs_source_t *currentSource,
transitionData &td);
void overwriteTransitionOverride(const sceneSwitchInfo &ssi,
transitionData &td);
void restoreTransitionOverride(obs_source_t *scene, const transitionData &td);
void switchScene(const sceneSwitchInfo &ssi);
void switchPreviewScene(const OBSWeakSource &ws);
/********************************************************************************
* Hotkey helper
********************************************************************************/
#define TOGGLE_HOTKEY_PATH "hotkey_toggle.txt"
#define STOP_HOTKEY_PATH "hotkey_stop.txt"
#define START_HOTKEY_PATH "hotkey_start.txt"
void stopHotkeyFunc(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey,
bool pressed);
void startHotkeyFunc(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey,
bool pressed);
void startStopToggleHotkeyFunc(void *data, obs_hotkey_id id,
obs_hotkey_t *hotkey, bool pressed);
void loadKeybinding(obs_hotkey_id hotkeyId, string path);
/********************************************************************************
/******************************************************************************
* Main SwitcherData
********************************************************************************/
******************************************************************************/
struct SwitcherData;
extern SwitcherData *switcher;

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#pragma once
#include <curl/curl.h>
#include <QLibrary>
#if defined(WIN32)
constexpr auto curl_library_name = "libcurl.dll";
#elif __APPLE__
constexpr auto curl_library_name = "libcurl.4.dylib";
#else
constexpr auto curl_library_name = "libcurl.so.4";
#endif
typedef CURL *(*initFunction)(void);
typedef CURLcode (*setOptFunction)(CURL *, CURLoption, ...);
typedef CURLcode (*performFunction)(CURL *);
typedef void (*cleanupFunction)(CURL *);
extern initFunction f_curl_init;
extern setOptFunction f_curl_setopt;
extern performFunction f_curl_perform;
extern cleanupFunction f_curl_cleanup;
extern QLibrary *loaded_curl_lib;
bool resolveCurl();
bool loadCurl();

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#pragma once
#include <QWidget>
#include <QDoubleSpinBox>
#include <QComboBox>
#include <QPushButton>
#include <chrono>
#include "obs-data.h"
enum class DurationUnit {
SECONDS,
MINUTES,
HOURS,
};
class Duration {
public:
void Save(obs_data_t *obj, const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void Load(obs_data_t *obj, const char *secondsName = "seconds",
const char *unitName = "displayUnit");
bool DurationReached();
double TimeRemaining();
void Reset();
std::string ToString();
double seconds = 0.;
// only used for UI
DurationUnit displayUnit = DurationUnit::SECONDS;
private:
std::chrono::high_resolution_clock::time_point _startTime;
};
class DurationSelection : public QWidget {
Q_OBJECT
public:
DurationSelection(QWidget *parent = nullptr,
bool showUnitSelection = true);
void SetValue(double value);
void SetUnit(DurationUnit u);
void SetDuration(Duration d);
private slots:
void _DurationChanged(double value);
void _UnitChanged(int idx);
signals:
void DurationChanged(double value); // always reutrn value in seconds
void UnitChanged(DurationUnit u);
private:
QDoubleSpinBox *_duration;
QComboBox *_unitSelection;
double _unitMultiplier;
};
enum class DurationCondition {
NONE,
MORE,
EQUAL,
LESS,
};
class DurationConstraint {
public:
void Save(obs_data_t *obj, const char *condName = "time_constraint",
const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void Load(obs_data_t *obj, const char *condName = "time_constraint",
const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void SetCondition(DurationCondition cond) { _type = cond; }
void SetDuration(const Duration &dur) { _dur = dur; }
void SetValue(double value) { _dur.seconds = value; }
void SetUnit(DurationUnit u) { _dur.displayUnit = u; }
DurationCondition GetCondition() { return _type; }
Duration GetDuration() { return _dur; }
bool DurationReached();
void Reset();
private:
DurationCondition _type = DurationCondition::NONE;
Duration _dur;
bool _timeReached = false;
};
class DurationConstraintEdit : public QWidget {
Q_OBJECT
public:
DurationConstraintEdit(QWidget *parent = nullptr);
void SetValue(DurationConstraint &value);
void SetUnit(DurationUnit u);
void SetDuration(const Duration &d);
private slots:
void _ConditionChanged(int value);
void ToggleClicked();
signals:
void DurationChanged(double value);
void UnitChanged(DurationUnit u);
void ConditionChanged(DurationCondition value);
private:
void Collapse(bool collapse);
DurationSelection *_duration;
QComboBox *_condition;
QPushButton *_toggle;
};

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#pragma once
#include <QLineEdit>
#include <QPushButton>
#include <QWidget>
class FileSelection : public QWidget {
Q_OBJECT
public:
enum class Type {
READ,
WRITE,
};
FileSelection(FileSelection::Type type = FileSelection::Type::READ,
QWidget *parent = 0);
void SetPath(const QString &);
QPushButton *Button() { return _browseButton; }
private slots:
void BrowseButtonClicked();
void PathChange();
signals:
void PathChanged(const QString &);
private:
Type _type;
QLineEdit *_filePath;
QPushButton *_browseButton;
};

125
src/headers/hotkey.hpp Normal file
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#pragma once
extern bool canSimulateKeyPresses;
enum class HotkeyType {
Key_NoKey = 0,
Key_A,
Key_B,
Key_C,
Key_D,
Key_E,
Key_F,
Key_G,
Key_H,
Key_I,
Key_J,
Key_K,
Key_L,
Key_M,
Key_N,
Key_O,
Key_P,
Key_Q,
Key_R,
Key_S,
Key_T,
Key_U,
Key_V,
Key_W,
Key_X,
Key_Y,
Key_Z,
Key_0,
Key_1,
Key_2,
Key_3,
Key_4,
Key_5,
Key_6,
Key_7,
Key_8,
Key_9,
Key_F1,
Key_F2,
Key_F3,
Key_F4,
Key_F5,
Key_F6,
Key_F7,
Key_F8,
Key_F9,
Key_F10,
Key_F11,
Key_F12,
Key_F13,
Key_F14,
Key_F15,
Key_F16,
Key_F17,
Key_F18,
Key_F19,
Key_F20,
Key_F21,
Key_F22,
Key_F23,
Key_F24,
Key_Escape,
Key_Space,
Key_Return,
Key_Backspace,
Key_Tab,
Key_Shift_L,
Key_Shift_R,
Key_Control_L,
Key_Control_R,
Key_Alt_L,
Key_Alt_R,
Key_Win_L,
Key_Win_R,
Key_Apps,
Key_CapsLock,
Key_NumLock,
Key_ScrollLock,
Key_PrintScreen,
Key_Pause,
Key_Insert,
Key_Delete,
Key_PageUP,
Key_PageDown,
Key_Home,
Key_End,
Key_Left,
Key_Right,
Key_Up,
Key_Down,
Key_Numpad0,
Key_Numpad1,
Key_Numpad2,
Key_Numpad3,
Key_Numpad4,
Key_Numpad5,
Key_Numpad6,
Key_Numpad7,
Key_Numpad8,
Key_Numpad9,
Key_NumpadAdd,
Key_NumpadSubtract,
Key_NumpadMultiply,
Key_NumpadDivide,
Key_NumpadDecimal,
Key_NumpadEnter
};
void registerHotkeys();

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#pragma once
#include <QSpinBox>
#include <QHBoxLayout>
#include "macro-action-edit.hpp"
enum class AudioAction {
MUTE,
UNMUTE,
SOURCE_VOLUME,
MASTER_VOLUME,
};
class MacroActionAudio : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionAudio>();
}
OBSWeakSource _audioSource;
AudioAction _action = AudioAction::MUTE;
int _volume = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroActionAudioEdit : public QWidget {
Q_OBJECT
public:
MacroActionAudioEdit(
QWidget *parent,
std::shared_ptr<MacroActionAudio> entryData = nullptr);
void SetWidgetVisibility();
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionAudioEdit(
parent,
std::dynamic_pointer_cast<MacroActionAudio>(action));
}
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
void VolumeChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_audioSources;
QComboBox *_actions;
QSpinBox *_volumePercent;
std::shared_ptr<MacroActionAudio> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
struct MacroActionInfo {
using TCreateMethod = std::shared_ptr<MacroAction> (*)();
using TCreateWidgetMethod = QWidget *(*)(QWidget *parent,
std::shared_ptr<MacroAction>);
TCreateMethod _createFunc;
TCreateWidgetMethod _createWidgetFunc;
std::string _name;
};
class MacroActionFactory {
public:
MacroActionFactory() = delete;
static bool Register(const std::string &id, MacroActionInfo);
static std::shared_ptr<MacroAction> Create(const std::string &id);
static QWidget *CreateWidget(const std::string &id, QWidget *parent,
std::shared_ptr<MacroAction> action);
static auto GetActionTypes() { return _methods; }
static std::string GetActionName(const std::string &id);
static std::string GetIdByName(const QString &name);
private:
static std::map<std::string, MacroActionInfo> _methods;
};
class MacroActionEdit : public MacroSegmentEdit {
Q_OBJECT
public:
MacroActionEdit(QWidget *parent = nullptr,
std::shared_ptr<MacroAction> * = nullptr,
const std::string &id = "scene_switch");
void UpdateEntryData(const std::string &id);
private slots:
void ActionSelectionChanged(const QString &text);
private:
MacroSegment *Data();
QComboBox *_actionSelection;
std::shared_ptr<MacroAction> *_entryData;
bool _loading = true;
};

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#pragma once
#include <QSpinBox>
#include <QPlainTextEdit>
#include "macro-action-edit.hpp"
#include "file-selection.hpp"
enum class FileAction {
WRITE,
APPEND,
};
class MacroActionFile : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionFile>();
}
std::string _file = obs_module_text("AdvSceneSwitcher.enterPath");
std::string _text = obs_module_text("AdvSceneSwitcher.enterText");
FileAction _action = FileAction::WRITE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionFileEdit : public QWidget {
Q_OBJECT
public:
MacroActionFileEdit(
QWidget *parent,
std::shared_ptr<MacroActionFile> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionFileEdit(
parent,
std::dynamic_pointer_cast<MacroActionFile>(action));
}
private slots:
void PathChanged(const QString &text);
void TextChanged();
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
FileSelection *_filePath;
QPlainTextEdit *_text;
QComboBox *_actions;
std::shared_ptr<MacroActionFile> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include <QSpinBox>
#include <QPlainTextEdit>
#include "macro-action-edit.hpp"
enum class FilterAction {
ENABLE,
DISABLE,
SETTINGS,
};
class MacroActionFilter : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionFilter>();
}
OBSWeakSource _source;
OBSWeakSource _filter;
FilterAction _action = FilterAction::ENABLE;
std::string _settings = "";
private:
static bool _registered;
static const std::string id;
};
class MacroActionFilterEdit : public QWidget {
Q_OBJECT
public:
MacroActionFilterEdit(
QWidget *parent,
std::shared_ptr<MacroActionFilter> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionFilterEdit(
parent,
std::dynamic_pointer_cast<MacroActionFilter>(action));
}
private slots:
void SourceChanged(const QString &text);
void FilterChanged(const QString &text);
void ActionChanged(int value);
void GetSettingsClicked();
void SettingsChanged();
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_filters;
QComboBox *_actions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
std::shared_ptr<MacroActionFilter> _entryData;
private:
void SetWidgetVisibility(bool);
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include "hotkey.hpp"
#include <QCheckBox>
#include <QSpinBox>
#include <QHBoxLayout>
class MacroActionHotkey : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionHotkey>();
}
OBSWeakSource _HotkeySource;
HotkeyType _key = HotkeyType::Key_NoKey;
bool _leftShift = false;
bool _rightShift = false;
bool _leftCtrl = false;
bool _rightCtrl = false;
bool _leftAlt = false;
bool _rightAlt = false;
bool _leftMeta = false;
bool _rightMeta = false;
int _duration = 300; // in ms
#ifdef __APPLE__
bool _onlySendToObs = true;
#else
bool _onlySendToObs = false;
#endif
private:
static bool _registered;
static const std::string id;
};
class MacroActionHotkeyEdit : public QWidget {
Q_OBJECT
public:
MacroActionHotkeyEdit(
QWidget *parent,
std::shared_ptr<MacroActionHotkey> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionHotkeyEdit(
parent,
std::dynamic_pointer_cast<MacroActionHotkey>(action));
}
private slots:
void KeyChanged(int key);
void LShiftChanged(int state);
void RShiftChanged(int state);
void LCtrlChanged(int state);
void RCtrlChanged(int state);
void LAltChanged(int state);
void RAltChanged(int state);
void LMetaChanged(int state);
void RMetaChanged(int state);
void DurationChanged(int ms);
void OnlySendToOBSChanged(int state);
protected:
QComboBox *_keys;
QCheckBox *_leftShift;
QCheckBox *_rightShift;
QCheckBox *_leftCtrl;
QCheckBox *_rightCtrl;
QCheckBox *_leftAlt;
QCheckBox *_rightAlt;
QCheckBox *_leftMeta;
QCheckBox *_rightMeta;
QSpinBox *_duration;
QCheckBox *_onlySendToOBS;
QLabel *_noKeyPressSimulationWarning;
std::shared_ptr<MacroActionHotkey> _entryData;
private:
void SetWarningVisibility();
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include "macro-selection.hpp"
#include <QHBoxLayout>
enum class PerformMacroAction {
PAUSE,
UNPAUSE,
RESET_COUNTER,
};
class MacroActionMacro : public MacroRefAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionMacro>();
}
PerformMacroAction _action = PerformMacroAction::PAUSE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionMacroEdit : public QWidget {
Q_OBJECT
public:
MacroActionMacroEdit(
QWidget *parent,
std::shared_ptr<MacroActionMacro> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionMacroEdit(
parent,
std::dynamic_pointer_cast<MacroActionMacro>(action));
}
private slots:
void MacroChanged(const QString &text);
void MacroRemove(const QString &name);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
MacroSelection *_macros;
QComboBox *_actions;
std::shared_ptr<MacroActionMacro> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include <QSpinBox>
#include <QHBoxLayout>
enum class MediaAction {
PLAY,
PAUSE,
STOP,
RESTART,
NEXT,
PREVIOUS,
};
class MacroActionMedia : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionMedia>();
}
OBSWeakSource _mediaSource;
MediaAction _action = MediaAction::PLAY;
private:
static bool _registered;
static const std::string id;
};
class MacroActionMediaEdit : public QWidget {
Q_OBJECT
public:
MacroActionMediaEdit(
QWidget *parent,
std::shared_ptr<MacroActionMedia> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionMediaEdit(
parent,
std::dynamic_pointer_cast<MacroActionMedia>(action));
}
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_mediaSources;
QComboBox *_actions;
std::shared_ptr<MacroActionMedia> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include <QDoubleSpinBox>
#include <QHBoxLayout>
enum class PluginStateAction {
STOP,
NO_MATCH_BEHAVIOUR,
};
class MacroActionPluginState : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionPluginState>();
}
PluginStateAction _action = PluginStateAction::STOP;
int _value = 0;
OBSWeakSource _scene;
private:
static bool _registered;
static const std::string id;
};
class MacroActionPluginStateEdit : public QWidget {
Q_OBJECT
public:
MacroActionPluginStateEdit(
QWidget *parent,
std::shared_ptr<MacroActionPluginState> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionPluginStateEdit(
parent,
std::dynamic_pointer_cast<MacroActionPluginState>(
action));
}
private slots:
void ActionChanged(int value);
void ValueChanged(int value);
void SceneChanged(const QString &text);
protected:
QComboBox *_actions;
QComboBox *_values;
QComboBox *_scenes;
std::shared_ptr<MacroActionPluginState> _entryData;
private:
void SetWidgetVisibility(PluginStateAction, int);
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
class MacroActionPreviewScene : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionPreviewScene>();
}
SceneSelection _scene;
private:
static bool _registered;
static const std::string id;
};
class MacroActionPreviewSceneEdit : public QWidget {
Q_OBJECT
public:
MacroActionPreviewSceneEdit(
QWidget *parent,
std::shared_ptr<MacroActionPreviewScene> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionPreviewSceneEdit(
parent,
std::dynamic_pointer_cast<MacroActionPreviewScene>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
std::shared_ptr<MacroActionPreviewScene> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include <QComboBox>
#include <QHBoxLayout>
enum class RecordAction {
STOP,
START,
PAUSE,
UNPAUSE,
};
class MacroActionRecord : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionRecord>();
}
RecordAction _action = RecordAction::STOP;
private:
static bool _registered;
static const std::string id;
};
class MacroActionRecordEdit : public QWidget {
Q_OBJECT
public:
MacroActionRecordEdit(
QWidget *parent,
std::shared_ptr<MacroActionRecord> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionRecordEdit(
parent,
std::dynamic_pointer_cast<MacroActionRecord>(action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
QLabel *_pauseHint;
std::shared_ptr<MacroActionRecord> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#ifdef REPLAYBUFFER_SUPPORTED
#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QHBoxLayout>
enum class ReplayBufferAction {
STOP,
START,
SAVE,
};
class MacroActionReplayBuffer : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionReplayBuffer>();
}
ReplayBufferAction _action = ReplayBufferAction::STOP;
private:
// Add artifical delay before trying to save the replay buffer again.
//
// Continiously calling obs_frontend_replay_buffer_save() does not
// result in any output actually being written.
// OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED also seems to be sent before
// any data is written.
Duration _duration;
static bool _registered;
static const std::string id;
};
class MacroActionReplayBufferEdit : public QWidget {
Q_OBJECT
public:
MacroActionReplayBufferEdit(
QWidget *parent,
std::shared_ptr<MacroActionReplayBuffer> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionReplayBufferEdit(
parent,
std::dynamic_pointer_cast<MacroActionReplayBuffer>(
action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionReplayBuffer> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};
#endif

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#pragma once
#include "macro-action-edit.hpp"
#include "file-selection.hpp"
#include <QLineEdit>
#include <QPushButton>
#include <QListWidget>
#include <QStringList>
class MacroActionRun : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionRun>();
}
std::string _path = obs_module_text("AdvSceneSwitcher.enterPath");
QStringList _args;
private:
static bool _registered;
static const std::string id;
};
class MacroActionRunEdit : public QWidget {
Q_OBJECT
public:
MacroActionRunEdit(QWidget *parent,
std::shared_ptr<MacroActionRun> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionRunEdit(
parent,
std::dynamic_pointer_cast<MacroActionRun>(action));
}
private slots:
void PathChanged(const QString &text);
void AddArg();
void RemoveArg();
void ArgUp();
void ArgDown();
signals:
void HeaderInfoChanged(const QString &);
protected:
std::shared_ptr<MacroActionRun> _entryData;
private:
FileSelection *_filePath;
QListWidget *_argList;
QPushButton *_addArg;
QPushButton *_removeArg;
QPushButton *_argUp;
QPushButton *_argDown;
bool _loading = true;
};

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#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
enum class SceneOrderAction {
MOVE_UP,
MOVE_DOWN,
MOVE_TOP,
MOVE_BOTTOM,
POSITION,
};
class MacroActionSceneOrder : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneOrder>();
}
SceneSelection _scene;
OBSWeakSource _source;
SceneOrderAction _action = SceneOrderAction::MOVE_UP;
int _position = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneOrderEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneOrderEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneOrder> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneOrderEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneOrder>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void ActionChanged(int value);
void PositionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sources;
QComboBox *_actions;
QSpinBox *_position;
std::shared_ptr<MacroActionSceneOrder> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
class MacroActionSceneSwap : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneSwap>();
}
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneSwapEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneSwapEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneSwap> entryData = nullptr);
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneSwapEdit(
parent, std::dynamic_pointer_cast<MacroActionSceneSwap>(
action));
}
protected:
std::shared_ptr<MacroActionSceneSwap> _entryData;
};

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#pragma once
#include "macro-action-edit.hpp"
#include "switch-generic.hpp"
#include "duration-control.hpp"
// TODO: Switch to using SceneSelection class and widget instead
class MacroActionSwitchScene : public MacroAction, public SceneSwitcherEntry {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSwitchScene>();
}
Duration _duration;
private:
const char *getType() { return "MacroActionSwitchScene"; }
static bool _registered;
static const std::string id;
};
class MacroActionSwitchSceneEdit : public SwitchWidget {
Q_OBJECT
public:
MacroActionSwitchSceneEdit(
QWidget *parent,
std::shared_ptr<MacroActionSwitchScene> entryData = nullptr);
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSwitchSceneEdit(
parent,
std::dynamic_pointer_cast<MacroActionSwitchScene>(
action));
}
private slots:
void DurationChanged(double seconds);
void ChangeHeaderInfo(const QString &);
signals:
void HeaderInfoChanged(const QString &);
protected:
DurationSelection *_duration;
std::shared_ptr<MacroActionSwitchScene> _entryData;
};

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#pragma once
#include <QSpinBox>
#include <QPlainTextEdit>
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
class MacroActionSceneTransform : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneTransform>();
}
std::string GetSettings();
void SetSettings(std::string &);
SceneSelection _scene;
OBSWeakSource _source;
struct obs_transform_info _info;
struct obs_sceneitem_crop _crop;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneTransformEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneTransformEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneTransform> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneTransformEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneTransform>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void GetSettingsClicked();
void SettingsChanged();
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sources;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
std::shared_ptr<MacroActionSceneTransform> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
enum class SceneVisibilityAction {
SHOW,
HIDE,
};
class MacroActionSceneVisibility : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneVisibility>();
}
SceneSelection _scene;
OBSWeakSource _source;
SceneVisibilityAction _action = SceneVisibilityAction::SHOW;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneVisibilityEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneVisibilityEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneVisibility> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneVisibilityEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneVisibility>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sources;
QComboBox *_actions;
std::shared_ptr<MacroActionSceneVisibility> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include <QSpinBox>
#include <QLabel>
#include <QPushButton>
#include <QPlainTextEdit>
enum class SourceAction {
ENABLE,
DISABLE,
SETTINGS,
};
class MacroActionSource : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSource>();
}
OBSWeakSource _source;
std::string _settings = "";
SourceAction _action = SourceAction::ENABLE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSourceEdit : public QWidget {
Q_OBJECT
public:
MacroActionSourceEdit(
QWidget *parent,
std::shared_ptr<MacroActionSource> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSourceEdit(
parent,
std::dynamic_pointer_cast<MacroActionSource>(action));
}
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
void GetSettingsClicked();
void SettingsChanged();
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_actions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QLabel *_warning;
std::shared_ptr<MacroActionSource> _entryData;
private:
void SetWidgetVisibility(bool);
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QDoubleSpinBox>
#include <QComboBox>
#include <QHBoxLayout>
enum class StreamAction {
STOP,
START,
};
class MacroActionStream : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionStream>();
}
StreamAction _action = StreamAction::STOP;
private:
// Acts as a safeguard for misconfigured streaming setups leading to an
// endless error spam.
Duration _retryCooldown;
static bool _registered;
static const std::string id;
};
class MacroActionStreamEdit : public QWidget {
Q_OBJECT
public:
MacroActionStreamEdit(
QWidget *parent,
std::shared_ptr<MacroActionStream> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionStreamEdit(
parent,
std::dynamic_pointer_cast<MacroActionStream>(action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionStream> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include "transition-selection.hpp"
#include <QCheckBox>
#include <QHBoxLayout>
class MacroActionTransition : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionTransition>();
}
bool _setDuration = true;
bool _setType = true;
TransitionSelection _transition;
Duration _duration;
private:
static bool _registered;
static const std::string id;
};
class MacroActionTransitionEdit : public QWidget {
Q_OBJECT
public:
MacroActionTransitionEdit(
QWidget *parent,
std::shared_ptr<MacroActionTransition> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionTransitionEdit(
parent,
std::dynamic_pointer_cast<MacroActionTransition>(
action));
}
private slots:
void SetTypeChanged(int state);
void SetDurationChanged(int state);
void TransitionChanged(const TransitionSelection &);
void DurationChanged(double seconds);
signals:
void HeaderInfoChanged(const QString &);
protected:
QCheckBox *_setType;
QCheckBox *_setDuration;
TransitionSelectionWidget *_transitions;
DurationSelection *_duration;
QHBoxLayout *_typeLayout;
QHBoxLayout *_durationLayout;
std::shared_ptr<MacroActionTransition> _entryData;
private:
bool _loading = true;
};

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#ifdef VCAM_SUPPORTED
#pragma once
#include "macro-action-edit.hpp"
#include <QComboBox>
#include <QHBoxLayout>
enum class VCamAction {
STOP,
START,
};
class MacroActionVCam : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionVCam>();
}
VCamAction _action = VCamAction::STOP;
private:
static bool _registered;
static const std::string id;
};
class MacroActionVCamEdit : public QWidget {
Q_OBJECT
public:
MacroActionVCamEdit(
QWidget *parent,
std::shared_ptr<MacroActionVCam> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionVCamEdit(
parent,
std::dynamic_pointer_cast<MacroActionVCam>(action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionVCam> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};
#endif

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#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QDoubleSpinBox>
#include <QHBoxLayout>
enum class WaitType {
FIXED,
RANDOM,
};
class MacroActionWait : public MacroAction {
public:
bool PerformAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionWait>();
}
Duration _duration;
Duration _duration2;
WaitType _waitType = WaitType::FIXED;
private:
static bool _registered;
static const std::string id;
};
class MacroActionWaitEdit : public QWidget {
Q_OBJECT
public:
MacroActionWaitEdit(
QWidget *parent,
std::shared_ptr<MacroActionWait> entryData = nullptr);
void UpdateEntryData();
void SetupFixedDurationEdit();
void SetupRandomDurationEdit();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionWaitEdit(
parent,
std::dynamic_pointer_cast<MacroActionWait>(action));
}
private slots:
void DurationChanged(double value);
void DurationUnitChanged(DurationUnit unit);
void Duration2Changed(double value);
void Duration2UnitChanged(DurationUnit unit);
void TypeChanged(int value);
protected:
DurationSelection *_duration;
DurationSelection *_duration2;
QComboBox *_waitType;
std::shared_ptr<MacroActionWait> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "volume-control.hpp"
#include <limits>
#include <QWidget>
#include <QComboBox>
#include <chrono>
enum class AudioCondition {
ABOVE,
BELOW,
};
class MacroConditionAudio : public MacroCondition {
public:
~MacroConditionAudio();
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionAudio>();
}
static void SetVolumeLevel(void *data,
const float magnitude[MAX_AUDIO_CHANNELS],
const float peak[MAX_AUDIO_CHANNELS],
const float inputPeak[MAX_AUDIO_CHANNELS]);
void ResetVolmeter();
OBSWeakSource _audioSource;
int _volume = 0;
AudioCondition _condition = AudioCondition::ABOVE;
obs_volmeter_t *_volmeter = nullptr;
private:
float _peak = -std::numeric_limits<float>::infinity();
static bool _registered;
static const std::string id;
};
class MacroConditionAudioEdit : public QWidget {
Q_OBJECT
public:
MacroConditionAudioEdit(
QWidget *parent,
std::shared_ptr<MacroConditionAudio> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionAudioEdit(
parent,
std::dynamic_pointer_cast<MacroConditionAudio>(cond));
}
void UpdateVolmeterSource();
private slots:
void SourceChanged(const QString &text);
void VolumeThresholdChanged(int vol);
void ConditionChanged(int cond);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_audioSources;
QComboBox *_condition;
QSpinBox *_volume;
VolControl *_volMeter = nullptr;
std::shared_ptr<MacroConditionAudio> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QSpinBox>
#include <QComboBox>
#include <QPushButton>
#include <QTimer>
#include <QFrame>
enum class CursorCondition {
REGION,
MOVING,
};
class MacroConditionCursor : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionCursor>();
}
CursorCondition _condition = CursorCondition::REGION;
int _minX = 0, _minY = 0, _maxX = 0, _maxY = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionCursorEdit : public QWidget {
Q_OBJECT
public:
MacroConditionCursorEdit(
QWidget *parent,
std::shared_ptr<MacroConditionCursor> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionCursorEdit(
parent,
std::dynamic_pointer_cast<MacroConditionCursor>(cond));
}
private slots:
void ConditionChanged(int cond);
void MinXChanged(int pos);
void MinYChanged(int pos);
void MaxXChanged(int pos);
void MaxYChanged(int pos);
void UpdateCursorPos();
void ToggleFrame();
protected:
QSpinBox *_minX;
QSpinBox *_minY;
QSpinBox *_maxX;
QSpinBox *_maxY;
QComboBox *_conditions;
QPushButton *_frameToggle;
QLabel *_xPos;
QLabel *_yPos;
std::shared_ptr<MacroConditionCursor> _entryData;
private:
void SetRegionSelectionVisible(bool);
void SetupFrame();
QTimer _timer;
QFrame _frame;
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "duration-control.hpp"
#include <QCheckBox>
#include <QDateTimeEdit>
#include <QComboBox>
enum class DateCondition {
AT,
AFTER,
BEFORE,
BETWEEN,
};
class MacroConditionDate : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionDate>();
}
QDateTime _dateTime;
QDateTime _dateTime2;
bool _ignoreDate = false;
bool _ignoreTime = false;
bool _repeat = false;
Duration _duration;
DateCondition _condition = DateCondition::AT;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionDateEdit : public QWidget {
Q_OBJECT
public:
MacroConditionDateEdit(
QWidget *parent,
std::shared_ptr<MacroConditionDate> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionDateEdit(
parent,
std::dynamic_pointer_cast<MacroConditionDate>(cond));
}
private slots:
void ConditionChanged(int cond);
void DateTimeChanged(const QDateTime &datetime);
void DateTime2Changed(const QDateTime &datetime);
void IgnoreDateChanged(int state);
void IgnoreTimeChanged(int state);
void RepeatChanged(int state);
void DurationChanged(double seconds);
void DurationUnitChanged(DurationUnit unit);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_condition;
QDateTimeEdit *_dateTime;
QDateTimeEdit *_dateTime2;
QCheckBox *_ignoreDate;
QCheckBox *_ignoreTime;
QCheckBox *_repeat;
DurationSelection *_duration;
std::shared_ptr<MacroConditionDate> _entryData;
private:
void ShowSecondDateSelection(bool visible);
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
struct MacroConditionInfo {
using TCreateMethod = std::shared_ptr<MacroCondition> (*)();
using TCreateWidgetMethod =
QWidget *(*)(QWidget *parent, std::shared_ptr<MacroCondition>);
TCreateMethod _createFunc;
TCreateWidgetMethod _createWidgetFunc;
std::string _name;
bool _useDurationConstraint = true;
};
class MacroConditionFactory {
public:
MacroConditionFactory() = delete;
static bool Register(const std::string &, MacroConditionInfo);
static std::shared_ptr<MacroCondition> Create(const std::string &);
static QWidget *CreateWidget(const std::string &id, QWidget *parent,
std::shared_ptr<MacroCondition>);
static auto GetConditionTypes() { return _methods; }
static std::string GetConditionName(const std::string &);
static std::string GetIdByName(const QString &name);
static bool UsesDurationConstraint(const std::string &id);
private:
static std::map<std::string, MacroConditionInfo> _methods;
};
class MacroConditionEdit : public MacroSegmentEdit {
Q_OBJECT
public:
MacroConditionEdit(QWidget *parent = nullptr,
std::shared_ptr<MacroCondition> * = nullptr,
const std::string &id = "scene", bool root = true);
bool IsRootNode();
void SetRootNode(bool);
void UpdateEntryData(const std::string &id);
private slots:
void LogicSelectionChanged(int idx);
void ConditionSelectionChanged(const QString &text);
void DurationChanged(double seconds);
void DurationConditionChanged(DurationCondition cond);
void DurationUnitChanged(DurationUnit unit);
private:
MacroSegment *Data();
QComboBox *_logicSelection;
QComboBox *_conditionSelection;
DurationConstraintEdit *_dur;
std::shared_ptr<MacroCondition> *_entryData;
bool _isRoot = true;
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "file-selection.hpp"
#include <QWidget>
#include <QComboBox>
#include <QDateTime>
#include <QLineEdit>
#include <QPushButton>
#include <QPlainTextEdit>
#include <QCheckBox>
enum class FileType {
LOCAL,
REMOTE,
};
class MacroConditionFile : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionFile>();
}
std::string _file = obs_module_text("AdvSceneSwitcher.enterPath");
std::string _text = obs_module_text("AdvSceneSwitcher.enterText");
FileType _fileType = FileType::LOCAL;
bool _useRegex = false;
bool _useTime = false;
bool _onlyMatchIfChanged = false;
private:
bool matchFileContent(QString &filedata);
bool checkRemoteFileContent();
bool checkLocalFileContent();
QDateTime _lastMod;
size_t _lastHash = 0;
static bool _registered;
static const std::string id;
};
class MacroConditionFileEdit : public QWidget {
Q_OBJECT
public:
MacroConditionFileEdit(
QWidget *parent,
std::shared_ptr<MacroConditionFile> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionFileEdit(
parent,
std::dynamic_pointer_cast<MacroConditionFile>(cond));
}
private slots:
void FileTypeChanged(int index);
void PathChanged(const QString &text);
void MatchTextChanged();
void UseRegexChanged(int state);
void CheckModificationDateChanged(int state);
void OnlyMatchIfChangedChanged(int state);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_fileType;
FileSelection *_filePath;
QPlainTextEdit *_matchText;
QCheckBox *_useRegex;
QCheckBox *_checkModificationDate;
QCheckBox *_checkFileContent;
std::shared_ptr<MacroConditionFile> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QComboBox>
#include <QPushButton>
#include <QPlainTextEdit>
#include <QCheckBox>
enum class FilterCondition {
ENABLED,
DISABLED,
SETTINGS,
};
class MacroConditionFilter : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionFilter>();
}
OBSWeakSource _source;
OBSWeakSource _filter;
FilterCondition _condition = FilterCondition::ENABLED;
std::string _settings = "";
bool _regex = false;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionFilterEdit : public QWidget {
Q_OBJECT
public:
MacroConditionFilterEdit(
QWidget *parent,
std::shared_ptr<MacroConditionFilter> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionFilterEdit(
parent,
std::dynamic_pointer_cast<MacroConditionFilter>(cond));
}
private slots:
void SourceChanged(const QString &text);
void FilterChanged(const QString &text);
void ConditionChanged(int cond);
void GetSettingsClicked();
void SettingsChanged();
void RegexChanged(int);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_filters;
QComboBox *_conditions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QCheckBox *_regex;
std::shared_ptr<MacroConditionFilter> _entryData;
private:
void SetSettingsSelectionVisible(bool visible);
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QLineEdit>
class MacroConditionHotkey : public MacroCondition {
public:
MacroConditionHotkey();
~MacroConditionHotkey();
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionHotkey>();
}
void SetPressed() { _pressed = true; }
std::string _name;
obs_hotkey_id _hotkeyID = OBS_INVALID_HOTKEY_ID;
private:
bool _pressed = false;
static bool _registered;
static const std::string id;
};
class MacroConditionHotkeyEdit : public QWidget {
Q_OBJECT
public:
MacroConditionHotkeyEdit(
QWidget *parent,
std::shared_ptr<MacroConditionHotkey> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionHotkeyEdit(
parent,
std::dynamic_pointer_cast<MacroConditionHotkey>(cond));
}
private slots:
void NameChanged();
protected:
QLineEdit *_name;
std::shared_ptr<MacroConditionHotkey> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "duration-control.hpp"
#include <QWidget>
#include <QComboBox>
class MacroConditionIdle : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionIdle>();
}
Duration _duration;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionIdleEdit : public QWidget {
Q_OBJECT
public:
MacroConditionIdleEdit(
QWidget *parent,
std::shared_ptr<MacroConditionIdle> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionIdleEdit(
parent,
std::dynamic_pointer_cast<MacroConditionIdle>(cond));
}
private slots:
void DurationChanged(double seconds);
void DurationUnitChanged(DurationUnit unit);
protected:
DurationSelection *_duration;
std::shared_ptr<MacroConditionIdle> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "macro-selection.hpp"
#include <QComboBox>
#include <QSpinBox>
#include <QPushButton>
#include <QHBoxLayout>
#include <QTimer>
enum class MacroConditionMacroType {
COUNT,
STATE,
};
enum class CounterCondition {
BELOW,
ABOVE,
EQUAL,
};
class MacroConditionMacro : public MacroRefCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionMacro>();
}
MacroConditionMacroType _type = MacroConditionMacroType::STATE;
CounterCondition _counterCondition = CounterCondition::BELOW;
int _count = 0;
private:
bool CheckCountCondition();
bool CheckStateCondition();
static bool _registered;
static const std::string id;
};
class MacroConditionMacroEdit : public QWidget {
Q_OBJECT
public:
MacroConditionMacroEdit(
QWidget *parent,
std::shared_ptr<MacroConditionMacro> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionMacroEdit(
parent,
std::dynamic_pointer_cast<MacroConditionMacro>(cond));
}
private slots:
void MacroChanged(const QString &text);
void MacroRemove(const QString &name);
void TypeChanged(int type);
void CountChanged(int value);
void ConditionChanged(int cond);
void ResetClicked();
void UpdateCount();
signals:
void HeaderInfoChanged(const QString &);
protected:
MacroSelection *_macros;
QComboBox *_types;
QComboBox *_counterConditions;
QSpinBox *_count;
QLabel *_currentCount;
QPushButton *_resetCount;
QHBoxLayout *_settingsLine1;
QHBoxLayout *_settingsLine2;
std::unique_ptr<QTimer> _timer;
std::shared_ptr<MacroConditionMacro> _entryData;
private:
void ClearLayouts();
void SetupStateWidgets();
void SetupCountWidgets();
void ResetTimer();
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <limits>
#include <QWidget>
#include <QComboBox>
#include "duration-control.hpp"
enum class MediaTimeRestriction {
TIME_RESTRICTION_NONE,
TIME_RESTRICTION_SHORTER,
TIME_RESTRICTION_LONGER,
TIME_RESTRICTION_REMAINING_SHORTER,
TIME_RESTRICTION_REMAINING_LONGER,
};
constexpr auto custom_media_states_offset = 100;
enum class MediaState {
// OBS's internal states
OBS_MEDIA_STATE_NONE,
OBS_MEDIA_STATE_PLAYING,
OBS_MEDIA_STATE_OPENING,
OBS_MEDIA_STATE_BUFFERING,
OBS_MEDIA_STATE_PAUSED,
OBS_MEDIA_STATE_STOPPED,
OBS_MEDIA_STATE_ENDED,
OBS_MEDIA_STATE_ERROR,
// Just a marker
LAST_OBS_MEDIA_STATE,
// states added for use in the plugin
PLAYED_TO_END = custom_media_states_offset,
ANY,
};
class MacroConditionMedia : public MacroCondition {
public:
~MacroConditionMedia();
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionMedia>();
}
void ClearSignalHandler();
void ResetSignalHandler();
static void MediaStopped(void *data, calldata_t *);
static void MediaEnded(void *data, calldata_t *);
OBSWeakSource _source = nullptr;
MediaState _state = MediaState::OBS_MEDIA_STATE_NONE;
MediaTimeRestriction _restriction =
MediaTimeRestriction::TIME_RESTRICTION_NONE;
Duration _time;
private:
std::atomic_bool _stopped = {false};
std::atomic_bool _ended = {false};
// Trigger scene change only once even if media state might trigger repeatedly
bool _alreadyMatched = false;
// Workaround to enable use of "ended" to specify end of VLC playlist
bool _previousStateEnded = false;
bool _playedToEnd = false;
static bool _registered;
static const std::string id;
};
class MacroConditionMediaEdit : public QWidget {
Q_OBJECT
public:
MacroConditionMediaEdit(
QWidget *parent,
std::shared_ptr<MacroConditionMedia> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionMediaEdit(
parent,
std::dynamic_pointer_cast<MacroConditionMedia>(cond));
}
private slots:
void SourceChanged(const QString &text);
void StateChanged(int index);
void TimeRestrictionChanged(int index);
void TimeChanged(double seconds);
void TimeUnitChanged(DurationUnit unit);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_mediaSources;
QComboBox *_states;
QComboBox *_timeRestrictions;
DurationSelection *_time;
std::shared_ptr<MacroConditionMedia> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class PluginStateCondition {
SCENESWITCHED,
};
class MacroConditionPluginState : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionPluginState>();
}
PluginStateCondition _condition = PluginStateCondition::SCENESWITCHED;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionPluginStateEdit : public QWidget {
Q_OBJECT
public:
MacroConditionPluginStateEdit(
QWidget *parent,
std::shared_ptr<MacroConditionPluginState> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionPluginStateEdit(
parent,
std::dynamic_pointer_cast<MacroConditionPluginState>(
cond));
}
private slots:
void ConditionChanged(int cond);
protected:
QComboBox *_condition;
std::shared_ptr<MacroConditionPluginState> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QComboBox>
#include <QCheckBox>
class MacroConditionProcess : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionProcess>();
}
std::string _process;
bool _focus = true;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionProcessEdit : public QWidget {
Q_OBJECT
public:
MacroConditionProcessEdit(
QWidget *parent,
std::shared_ptr<MacroConditionProcess> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionProcessEdit(
parent,
std::dynamic_pointer_cast<MacroConditionProcess>(cond));
}
private slots:
void ProcessChanged(const QString &text);
void FocusChanged(int state);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_processSelection;
QCheckBox *_focused;
std::shared_ptr<MacroConditionProcess> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class RecordState {
STOP,
PAUSE,
START,
};
class MacroConditionRecord : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionRecord>();
}
RecordState _recordState;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionRecordEdit : public QWidget {
Q_OBJECT
public:
MacroConditionRecordEdit(
QWidget *parent,
std::shared_ptr<MacroConditionRecord> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionRecordEdit(
parent,
std::dynamic_pointer_cast<MacroConditionRecord>(cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_recordState;
std::shared_ptr<MacroConditionRecord> _entryData;
private:
bool _loading = true;
};

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#ifdef REPLAYBUFFER_SUPPORTED
#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class ReplayBufferState {
STOP,
START,
SAVE,
};
class MacroConditionReplayBuffer : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionReplayBuffer>();
}
ReplayBufferState _state;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionReplayBufferEdit : public QWidget {
Q_OBJECT
public:
MacroConditionReplayBufferEdit(
QWidget *parent,
std::shared_ptr<MacroConditionReplayBuffer> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionReplayBufferEdit(
parent,
std::dynamic_pointer_cast<MacroConditionReplayBuffer>(
cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_state;
std::shared_ptr<MacroConditionReplayBuffer> _entryData;
private:
bool _loading = true;
};
#endif

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#pragma once
#include "macro.hpp"
#include "scene-selection.hpp"
#include <QWidget>
#include <QComboBox>
enum class SceneOrderCondition {
ABOVE,
BELOW,
POSITION,
};
class MacroConditionSceneOrder : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionSceneOrder>();
}
SceneSelection _scene;
OBSWeakSource _source;
OBSWeakSource _source2;
int _position = 0;
SceneOrderCondition _condition = SceneOrderCondition::ABOVE;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionSceneOrderEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSceneOrderEdit(
QWidget *parent,
std::shared_ptr<MacroConditionSceneOrder> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSceneOrderEdit(
parent,
std::dynamic_pointer_cast<MacroConditionSceneOrder>(
cond));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void Source2Changed(const QString &text);
void ConditionChanged(int cond);
void PositionChanged(int cond);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_conditions;
QComboBox *_sources;
QComboBox *_sources2;
QSpinBox *_position;
QLabel *_posInfo;
std::shared_ptr<MacroConditionSceneOrder> _entryData;
private:
void SetWidgetVisibility(bool showPos);
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "scene-selection.hpp"
#include <QSpinBox>
#include <QPlainTextEdit>
#include <QCheckBox>
class MacroConditionSceneTransform : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionSceneTransform>();
}
SceneSelection _scene;
OBSWeakSource _source;
bool _regex = false;
std::string _settings = "";
private:
static bool _registered;
static const std::string id;
};
class MacroConditionSceneTransformEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSceneTransformEdit(
QWidget *parent,
std::shared_ptr<MacroConditionSceneTransform> entryData =
nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSceneTransformEdit(
parent,
std::dynamic_pointer_cast<MacroConditionSceneTransform>(
cond));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const QString &text);
void GetSettingsClicked();
void SettingsChanged();
void RegexChanged(int);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sources;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QCheckBox *_regex;
std::shared_ptr<MacroConditionSceneTransform> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "scene-selection.hpp"
#include <QWidget>
#include <QComboBox>
enum class SceneType {
CURRENT,
PREVIOUS,
CHANGED,
NOTCHANGED,
};
class MacroConditionScene : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionScene>();
}
SceneSelection _scene;
SceneType _type;
private:
std::chrono::high_resolution_clock::time_point _lastSceneChangeTime{};
static bool _registered;
static const std::string id;
};
class MacroConditionSceneEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSceneEdit(
QWidget *parent,
std::shared_ptr<MacroConditionScene> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSceneEdit(
parent,
std::dynamic_pointer_cast<MacroConditionScene>(cond));
}
private slots:
void SceneChanged(const SceneSelection &);
void TypeChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
QComboBox *_sceneType;
std::shared_ptr<MacroConditionScene> _entryData;
private:
void SetWidgetVisibility();
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QComboBox>
#include <QPushButton>
#include <QPlainTextEdit>
#include <QCheckBox>
enum class SourceCondition {
ACTIVE,
SHOWING,
SETTINGS,
};
class MacroConditionSource : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionSource>();
}
OBSWeakSource _source = nullptr;
SourceCondition _condition = SourceCondition::ACTIVE;
std::string _settings = "";
bool _regex = false;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionSourceEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSourceEdit(
QWidget *parent,
std::shared_ptr<MacroConditionSource> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSourceEdit(
parent,
std::dynamic_pointer_cast<MacroConditionSource>(cond));
}
private slots:
void SourceChanged(const QString &text);
void ConditionChanged(int cond);
void GetSettingsClicked();
void SettingsChanged();
void RegexChanged(int);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_conditions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QCheckBox *_regex;
std::shared_ptr<MacroConditionSource> _entryData;
private:
void SetSettingsSelectionVisible(bool visible);
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class StreamState {
STOP,
START,
};
class MacroConditionStream : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionStream>();
}
StreamState _streamState;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionStreamEdit : public QWidget {
Q_OBJECT
public:
MacroConditionStreamEdit(
QWidget *parent,
std::shared_ptr<MacroConditionStream> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionStreamEdit(
parent,
std::dynamic_pointer_cast<MacroConditionStream>(cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_streamState;
std::shared_ptr<MacroConditionStream> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "duration-control.hpp"
#include <QCheckBox>
#include <QPushButton>
#include <QTimer>
class MacroConditionTimer : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionTimer>();
}
Duration _duration;
bool _oneshot = false;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionTimerEdit : public QWidget {
Q_OBJECT
public:
MacroConditionTimerEdit(
QWidget *parent,
std::shared_ptr<MacroConditionTimer> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionTimerEdit(
parent,
std::dynamic_pointer_cast<MacroConditionTimer>(cond));
}
private slots:
void DurationChanged(double seconds);
void DurationUnitChanged(DurationUnit unit);
void AutoResetChanged(int state);
void ResetClicked();
void UpdateTimeRemaining();
protected:
DurationSelection *_duration;
QCheckBox *_autoReset;
QPushButton *_reset;
QLabel *_remaining;
std::shared_ptr<MacroConditionTimer> _entryData;
private:
QTimer timer;
bool _loading = true;
};

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