Add macro action "scene item order"

This commit is contained in:
WarmUpTill 2021-06-14 01:18:34 +02:00 committed by WarmUpTill
parent 7b72abb100
commit efc8726054
5 changed files with 301 additions and 2 deletions

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@ -89,6 +89,7 @@ set(advanced-scene-switcher_HEADERS
src/headers/macro-action-recording.hpp
src/headers/macro-action-replay-buffer.hpp
src/headers/macro-action-run.hpp
src/headers/macro-action-scene-order.hpp
src/headers/macro-action-scene-switch.hpp
src/headers/macro-action-scene-visibility.hpp
src/headers/macro-action-source.hpp
@ -162,6 +163,7 @@ set(advanced-scene-switcher_SOURCES
src/macro-action-recording.cpp
src/macro-action-replay-buffer.cpp
src/macro-action-run.cpp
src/macro-action-scene-order.cpp
src/macro-action-scene-switch.cpp
src/macro-action-scene-visibility.cpp
src/macro-action-source.cpp

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@ -243,6 +243,13 @@ AdvSceneSwitcher.action.hotkey.leftMeta="Left Meta"
AdvSceneSwitcher.action.hotkey.rightMeta="Right Meta"
AdvSceneSwitcher.action.hotkey.disabled="Cannot simulate key presses - functionality disabled!"
AdvSceneSwitcher.action.hotkey.entry="Press {{keys}}"
AdvSceneSwitcher.action.sceneOrder="Scene item order"
AdvSceneSwitcher.action.sceneOrder.type.moveUp="Move up"
AdvSceneSwitcher.action.sceneOrder.type.moveDown="Move down"
AdvSceneSwitcher.action.sceneOrder.type.moveTop="Move to top"
AdvSceneSwitcher.action.sceneOrder.type.moveBottom="Move to bottom"
AdvSceneSwitcher.action.sceneOrder.type.movePosition="Move to position"
AdvSceneSwitcher.action.sceneOrder.entry="On {{scenes}} {{actions}} {{sources}} {{position}}"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Transition"

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@ -0,0 +1,68 @@
#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
enum class SceneOrderAction {
MOVE_UP,
MOVE_DOWN,
MOVE_TOP,
MOVE_BOTTOM,
POSITION,
};
class MacroActionSceneOrder : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneOrder>();
}
OBSWeakSource _scene;
OBSWeakSource _source;
SceneOrderAction _action = SceneOrderAction::MOVE_UP;
int _position = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneOrderEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneOrderEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneOrder> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneOrderEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneOrder>(
action));
}
private slots:
void SceneChanged(const QString &text);
void SourceChanged(const QString &text);
void ActionChanged(int value);
void PositionChanged(int value);
protected:
QComboBox *_scenes;
QComboBox *_sources;
QComboBox *_actions;
QSpinBox *_position;
std::shared_ptr<MacroActionSceneOrder> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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@ -0,0 +1,223 @@
#include "headers/macro-action-scene-order.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionSceneOrder::id = "scene_order";
bool MacroActionSceneOrder::_registered = MacroActionFactory::Register(
MacroActionSceneOrder::id,
{MacroActionSceneOrder::Create, MacroActionSceneOrderEdit::Create,
"AdvSceneSwitcher.action.sceneOrder"});
const static std::map<SceneOrderAction, std::string> actionTypes = {
{SceneOrderAction::MOVE_UP,
"AdvSceneSwitcher.action.sceneOrder.type.moveUp"},
{SceneOrderAction::MOVE_DOWN,
"AdvSceneSwitcher.action.sceneOrder.type.moveDown"},
{SceneOrderAction::MOVE_TOP,
"AdvSceneSwitcher.action.sceneOrder.type.moveTop"},
{SceneOrderAction::MOVE_BOTTOM,
"AdvSceneSwitcher.action.sceneOrder.type.moveBottom"},
{SceneOrderAction::POSITION,
"AdvSceneSwitcher.action.sceneOrder.type.movePosition"},
};
struct MoveInfo {
std::string name;
std::vector<obs_sceneitem_t *> items = {};
};
static bool getSceneItems(obs_scene_t *, obs_sceneitem_t *item, void *ptr)
{
MoveInfo *moveInfo = reinterpret_cast<MoveInfo *>(ptr);
auto sourceName = obs_source_get_name(obs_sceneitem_get_source(item));
if (moveInfo->name == sourceName) {
obs_sceneitem_addref(item);
moveInfo->items.push_back(item);
}
if (obs_sceneitem_is_group(item)) {
obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
obs_scene_enum_items(scene, getSceneItems, ptr);
}
return true;
}
bool MacroActionSceneOrder::PerformAction()
{
auto s = obs_weak_source_get_source(_scene);
auto scene = obs_scene_from_source(s);
auto sourceName = GetWeakSourceName(_source);
MoveInfo moveInfo = {sourceName};
obs_scene_enum_items(scene, getSceneItems, &moveInfo);
for (auto &i : moveInfo.items) {
switch (_action) {
case SceneOrderAction::MOVE_UP:
obs_sceneitem_set_order(i, OBS_ORDER_MOVE_UP);
break;
case SceneOrderAction::MOVE_DOWN:
obs_sceneitem_set_order(i, OBS_ORDER_MOVE_DOWN);
break;
case SceneOrderAction::MOVE_TOP:
obs_sceneitem_set_order(i, OBS_ORDER_MOVE_TOP);
break;
case SceneOrderAction::MOVE_BOTTOM:
obs_sceneitem_set_order(i, OBS_ORDER_MOVE_BOTTOM);
break;
case SceneOrderAction::POSITION:
obs_sceneitem_set_order_position(i, _position);
break;
default:
break;
}
obs_sceneitem_release(i);
}
obs_source_release(s);
return true;
}
void MacroActionSceneOrder::LogAction()
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO,
"performed order action \"%s\" for source \"%s\" on scene \"%s\"",
it->second.c_str(), GetWeakSourceName(_scene).c_str(),
GetWeakSourceName(_scene).c_str());
} else {
blog(LOG_WARNING, "ignored unknown scene order action %d",
static_cast<int>(_action));
}
}
bool MacroActionSceneOrder::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
obs_data_set_string(obj, "scene", GetWeakSourceName(_scene).c_str());
obs_data_set_string(obj, "source", GetWeakSourceName(_source).c_str());
obs_data_set_int(obj, "action", static_cast<int>(_action));
obs_data_set_int(obj, "position", _position);
return true;
}
bool MacroActionSceneOrder::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
const char *sceneName = obs_data_get_string(obj, "scene");
_scene = GetWeakSourceByName(sceneName);
const char *sourceName = obs_data_get_string(obj, "source");
_source = GetWeakSourceByName(sourceName);
_action =
static_cast<SceneOrderAction>(obs_data_get_int(obj, "action"));
_position = obs_data_get_int(obj, "position");
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionSceneOrderEdit::MacroActionSceneOrderEdit(
QWidget *parent, std::shared_ptr<MacroActionSceneOrder> entryData)
: QWidget(parent)
{
_scenes = new QComboBox();
_sources = new QComboBox();
_actions = new QComboBox();
_position = new QSpinBox();
populateActionSelection(_actions);
populateSceneSelection(_scenes);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_scenes, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SceneChanged(const QString &)));
QWidget::connect(_sources, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SourceChanged(const QString &)));
QWidget::connect(_position, SIGNAL(valueChanged(int)), this,
SLOT(PositionChanged(int)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _scenes},
{"{{sources}}", _sources},
{"{{actions}}", _actions},
{"{{position}}", _position},
};
placeWidgets(
obs_module_text("AdvSceneSwitcher.action.sceneOrder.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionSceneOrderEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_scenes->setCurrentText(GetWeakSourceName(_entryData->_scene).c_str());
populateSceneItemSelection(_sources, _entryData->_scene);
_sources->setCurrentText(
GetWeakSourceName(_entryData->_source).c_str());
_position->setValue(_entryData->_position);
_position->setVisible(_entryData->_action ==
SceneOrderAction::POSITION);
}
void MacroActionSceneOrderEdit::SceneChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_scene = GetWeakSourceByQString(text);
}
_sources->clear();
populateSceneItemSelection(_sources, _entryData->_scene);
}
void MacroActionSceneOrderEdit::SourceChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_source = GetWeakSourceByQString(text);
}
void MacroActionSceneOrderEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_action = static_cast<SceneOrderAction>(value);
_position->setVisible(_entryData->_action ==
SceneOrderAction::POSITION);
}
void MacroActionSceneOrderEdit::PositionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_position = value;
}

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@ -598,8 +598,7 @@ static bool enumSceneItem(obs_scene_t *, obs_sceneitem_t *item, void *ptr)
return true;
}
void populateSceneItemSelection(QComboBox *list,
OBSWeakSource sceneWeakSource)
void populateSceneItemSelection(QComboBox *list, OBSWeakSource sceneWeakSource)
{
std::set<QString> names;
auto s = obs_weak_source_get_source(sceneWeakSource);