mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-04-25 07:19:39 -05:00
Add macro action "scene item order"
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7b72abb100
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efc8726054
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@ -89,6 +89,7 @@ set(advanced-scene-switcher_HEADERS
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src/headers/macro-action-recording.hpp
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src/headers/macro-action-replay-buffer.hpp
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src/headers/macro-action-run.hpp
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src/headers/macro-action-scene-order.hpp
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src/headers/macro-action-scene-switch.hpp
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src/headers/macro-action-scene-visibility.hpp
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src/headers/macro-action-source.hpp
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@ -162,6 +163,7 @@ set(advanced-scene-switcher_SOURCES
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src/macro-action-recording.cpp
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src/macro-action-replay-buffer.cpp
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src/macro-action-run.cpp
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src/macro-action-scene-order.cpp
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src/macro-action-scene-switch.cpp
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src/macro-action-scene-visibility.cpp
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src/macro-action-source.cpp
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@ -243,6 +243,13 @@ AdvSceneSwitcher.action.hotkey.leftMeta="Left Meta"
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AdvSceneSwitcher.action.hotkey.rightMeta="Right Meta"
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AdvSceneSwitcher.action.hotkey.disabled="Cannot simulate key presses - functionality disabled!"
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AdvSceneSwitcher.action.hotkey.entry="Press {{keys}}"
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AdvSceneSwitcher.action.sceneOrder="Scene item order"
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AdvSceneSwitcher.action.sceneOrder.type.moveUp="Move up"
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AdvSceneSwitcher.action.sceneOrder.type.moveDown="Move down"
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AdvSceneSwitcher.action.sceneOrder.type.moveTop="Move to top"
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AdvSceneSwitcher.action.sceneOrder.type.moveBottom="Move to bottom"
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AdvSceneSwitcher.action.sceneOrder.type.movePosition="Move to position"
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AdvSceneSwitcher.action.sceneOrder.entry="On {{scenes}} {{actions}} {{sources}} {{position}}"
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; Transition Tab
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AdvSceneSwitcher.transitionTab.title="Transition"
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68
src/headers/macro-action-scene-order.hpp
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68
src/headers/macro-action-scene-order.hpp
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@ -0,0 +1,68 @@
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#pragma once
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#include <QSpinBox>
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#include "macro-action-edit.hpp"
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enum class SceneOrderAction {
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MOVE_UP,
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MOVE_DOWN,
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MOVE_TOP,
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MOVE_BOTTOM,
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POSITION,
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};
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class MacroActionSceneOrder : public MacroAction {
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public:
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bool PerformAction();
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void LogAction();
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bool Save(obs_data_t *obj);
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bool Load(obs_data_t *obj);
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std::string GetId() { return id; };
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static std::shared_ptr<MacroAction> Create()
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{
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return std::make_shared<MacroActionSceneOrder>();
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}
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OBSWeakSource _scene;
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OBSWeakSource _source;
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SceneOrderAction _action = SceneOrderAction::MOVE_UP;
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int _position = 0;
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private:
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static bool _registered;
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static const std::string id;
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};
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class MacroActionSceneOrderEdit : public QWidget {
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Q_OBJECT
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public:
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MacroActionSceneOrderEdit(
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QWidget *parent,
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std::shared_ptr<MacroActionSceneOrder> entryData = nullptr);
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void UpdateEntryData();
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static QWidget *Create(QWidget *parent,
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std::shared_ptr<MacroAction> action)
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{
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return new MacroActionSceneOrderEdit(
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parent,
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std::dynamic_pointer_cast<MacroActionSceneOrder>(
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action));
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}
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private slots:
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void SceneChanged(const QString &text);
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void SourceChanged(const QString &text);
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void ActionChanged(int value);
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void PositionChanged(int value);
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protected:
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QComboBox *_scenes;
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QComboBox *_sources;
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QComboBox *_actions;
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QSpinBox *_position;
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std::shared_ptr<MacroActionSceneOrder> _entryData;
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private:
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QHBoxLayout *_mainLayout;
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bool _loading = true;
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};
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223
src/macro-action-scene-order.cpp
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223
src/macro-action-scene-order.cpp
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@ -0,0 +1,223 @@
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#include "headers/macro-action-scene-order.hpp"
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#include "headers/advanced-scene-switcher.hpp"
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#include "headers/utility.hpp"
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const std::string MacroActionSceneOrder::id = "scene_order";
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bool MacroActionSceneOrder::_registered = MacroActionFactory::Register(
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MacroActionSceneOrder::id,
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{MacroActionSceneOrder::Create, MacroActionSceneOrderEdit::Create,
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"AdvSceneSwitcher.action.sceneOrder"});
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const static std::map<SceneOrderAction, std::string> actionTypes = {
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{SceneOrderAction::MOVE_UP,
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"AdvSceneSwitcher.action.sceneOrder.type.moveUp"},
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{SceneOrderAction::MOVE_DOWN,
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"AdvSceneSwitcher.action.sceneOrder.type.moveDown"},
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{SceneOrderAction::MOVE_TOP,
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"AdvSceneSwitcher.action.sceneOrder.type.moveTop"},
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{SceneOrderAction::MOVE_BOTTOM,
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"AdvSceneSwitcher.action.sceneOrder.type.moveBottom"},
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{SceneOrderAction::POSITION,
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"AdvSceneSwitcher.action.sceneOrder.type.movePosition"},
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};
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struct MoveInfo {
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std::string name;
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std::vector<obs_sceneitem_t *> items = {};
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};
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static bool getSceneItems(obs_scene_t *, obs_sceneitem_t *item, void *ptr)
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{
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MoveInfo *moveInfo = reinterpret_cast<MoveInfo *>(ptr);
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auto sourceName = obs_source_get_name(obs_sceneitem_get_source(item));
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if (moveInfo->name == sourceName) {
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obs_sceneitem_addref(item);
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moveInfo->items.push_back(item);
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}
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if (obs_sceneitem_is_group(item)) {
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obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
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obs_scene_enum_items(scene, getSceneItems, ptr);
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}
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return true;
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}
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bool MacroActionSceneOrder::PerformAction()
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{
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auto s = obs_weak_source_get_source(_scene);
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auto scene = obs_scene_from_source(s);
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auto sourceName = GetWeakSourceName(_source);
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MoveInfo moveInfo = {sourceName};
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obs_scene_enum_items(scene, getSceneItems, &moveInfo);
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for (auto &i : moveInfo.items) {
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switch (_action) {
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case SceneOrderAction::MOVE_UP:
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obs_sceneitem_set_order(i, OBS_ORDER_MOVE_UP);
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break;
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case SceneOrderAction::MOVE_DOWN:
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obs_sceneitem_set_order(i, OBS_ORDER_MOVE_DOWN);
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break;
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case SceneOrderAction::MOVE_TOP:
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obs_sceneitem_set_order(i, OBS_ORDER_MOVE_TOP);
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break;
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case SceneOrderAction::MOVE_BOTTOM:
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obs_sceneitem_set_order(i, OBS_ORDER_MOVE_BOTTOM);
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break;
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case SceneOrderAction::POSITION:
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obs_sceneitem_set_order_position(i, _position);
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break;
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default:
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break;
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}
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obs_sceneitem_release(i);
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}
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obs_source_release(s);
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return true;
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}
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void MacroActionSceneOrder::LogAction()
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{
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auto it = actionTypes.find(_action);
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if (it != actionTypes.end()) {
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vblog(LOG_INFO,
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"performed order action \"%s\" for source \"%s\" on scene \"%s\"",
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it->second.c_str(), GetWeakSourceName(_scene).c_str(),
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GetWeakSourceName(_scene).c_str());
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} else {
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blog(LOG_WARNING, "ignored unknown scene order action %d",
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static_cast<int>(_action));
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}
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}
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bool MacroActionSceneOrder::Save(obs_data_t *obj)
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{
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MacroAction::Save(obj);
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obs_data_set_string(obj, "scene", GetWeakSourceName(_scene).c_str());
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obs_data_set_string(obj, "source", GetWeakSourceName(_source).c_str());
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obs_data_set_int(obj, "action", static_cast<int>(_action));
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obs_data_set_int(obj, "position", _position);
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return true;
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}
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bool MacroActionSceneOrder::Load(obs_data_t *obj)
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{
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MacroAction::Load(obj);
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const char *sceneName = obs_data_get_string(obj, "scene");
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_scene = GetWeakSourceByName(sceneName);
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const char *sourceName = obs_data_get_string(obj, "source");
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_source = GetWeakSourceByName(sourceName);
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_action =
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static_cast<SceneOrderAction>(obs_data_get_int(obj, "action"));
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_position = obs_data_get_int(obj, "position");
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return true;
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}
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static inline void populateActionSelection(QComboBox *list)
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{
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for (auto entry : actionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroActionSceneOrderEdit::MacroActionSceneOrderEdit(
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QWidget *parent, std::shared_ptr<MacroActionSceneOrder> entryData)
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: QWidget(parent)
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{
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_scenes = new QComboBox();
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_sources = new QComboBox();
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_actions = new QComboBox();
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_position = new QSpinBox();
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populateActionSelection(_actions);
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populateSceneSelection(_scenes);
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QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ActionChanged(int)));
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QWidget::connect(_scenes, SIGNAL(currentTextChanged(const QString &)),
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this, SLOT(SceneChanged(const QString &)));
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QWidget::connect(_sources, SIGNAL(currentTextChanged(const QString &)),
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this, SLOT(SourceChanged(const QString &)));
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QWidget::connect(_position, SIGNAL(valueChanged(int)), this,
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SLOT(PositionChanged(int)));
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QHBoxLayout *mainLayout = new QHBoxLayout;
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{scenes}}", _scenes},
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{"{{sources}}", _sources},
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{"{{actions}}", _actions},
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{"{{position}}", _position},
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};
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placeWidgets(
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obs_module_text("AdvSceneSwitcher.action.sceneOrder.entry"),
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mainLayout, widgetPlaceholders);
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setLayout(mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroActionSceneOrderEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
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_scenes->setCurrentText(GetWeakSourceName(_entryData->_scene).c_str());
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populateSceneItemSelection(_sources, _entryData->_scene);
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_sources->setCurrentText(
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GetWeakSourceName(_entryData->_source).c_str());
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_position->setValue(_entryData->_position);
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_position->setVisible(_entryData->_action ==
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SceneOrderAction::POSITION);
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}
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void MacroActionSceneOrderEdit::SceneChanged(const QString &text)
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{
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if (_loading || !_entryData) {
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return;
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}
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_scene = GetWeakSourceByQString(text);
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}
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_sources->clear();
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populateSceneItemSelection(_sources, _entryData->_scene);
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}
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void MacroActionSceneOrderEdit::SourceChanged(const QString &text)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_source = GetWeakSourceByQString(text);
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}
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void MacroActionSceneOrderEdit::ActionChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_action = static_cast<SceneOrderAction>(value);
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_position->setVisible(_entryData->_action ==
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SceneOrderAction::POSITION);
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}
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void MacroActionSceneOrderEdit::PositionChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_position = value;
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}
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@ -598,8 +598,7 @@ static bool enumSceneItem(obs_scene_t *, obs_sceneitem_t *item, void *ptr)
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return true;
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}
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void populateSceneItemSelection(QComboBox *list,
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OBSWeakSource sceneWeakSource)
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void populateSceneItemSelection(QComboBox *list, OBSWeakSource sceneWeakSource)
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{
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std::set<QString> names;
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auto s = obs_weak_source_get_source(sceneWeakSource);
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