Resolve asio network crashes on macOS (#157)

* Reenable network tab functionality for macOS

* Set asio to b73dc1d and  websocketpp to c6d7e29
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WarmUpTill 2021-04-03 13:02:42 -07:00 committed by GitHub
parent beb482bd5a
commit 10e1c7b3a3
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4 changed files with 84 additions and 128 deletions

2
deps/asio vendored

@ -1 +1 @@
Subproject commit 93f87fbdbf6111f9ef25ac56bb7e495b7ce83089
Subproject commit b73dc1d2c0ecb9452a87c26544d7f71e24342df6

2
deps/websocketpp vendored

@ -1 +1 @@
Subproject commit 1b11fd301531e6df35a6107c1e8665b1e77a2d8e
Subproject commit c6d7e295bf5a0ab9b5f896720cc1a0e0fdc397a7

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@ -4,9 +4,6 @@ Most of this code is based on https://github.com/Palakis/obs-websocket
#pragma once
// Due to iussues with asio the network functionality will be disabled on macOS
#if !(__APPLE__)
#include <set>
#include <QtCore/QObject>
#include <QtCore/QMutex>
@ -16,16 +13,36 @@ Most of this code is based on https://github.com/Palakis/obs-websocket
#include <mutex>
#include <condition_variable>
#include <websocketpp/config/asio_no_tls_client.hpp>
#include <websocketpp/config/asio_no_tls.hpp>
#include <websocketpp/server.hpp>
#include <websocketpp/config/asio_no_tls_client.hpp>
#include <websocketpp/client.hpp>
using websocketpp::connection_hdl;
typedef websocketpp::server<websocketpp::config::asio> server;
typedef websocketpp::client<websocketpp::config::asio_client> client;
class NetworkConfig {
public:
NetworkConfig();
void Load(obs_data_t *obj);
void Save(obs_data_t *obj);
void SetDefaults(obs_data_t *obj);
std::string GetClientUri();
// Server
bool ServerEnabled;
uint64_t ServerPort;
bool LockToIPv4;
// Client
bool ClientEnabled;
std::string Address;
uint64_t ClientPort;
bool SendAll;
};
class WSServer : public QObject {
Q_OBJECT
@ -52,6 +69,12 @@ private:
QThreadPool _threadPool;
};
enum class ServerStatus {
NOT_RUNNING,
STARTING,
RUNNING,
};
class WSClient : public QObject {
Q_OBJECT
@ -80,62 +103,6 @@ private:
std::string _failMsg;
};
#else
class WSServer : public QObject {
Q_OBJECT
public:
explicit WSServer(){};
virtual ~WSServer(){};
void start(quint16 port, bool lockToIPv4){};
void stop(){};
void sendMessage(OBSWeakSource scene, OBSWeakSource transition){};
};
class WSClient : public QObject {
Q_OBJECT
public:
explicit WSClient(){};
virtual ~WSClient(){};
void connect(std::string uri){};
void disconnect(){};
std::string getFail() { return _failMsg; }
private:
std::string _failMsg;
};
#endif
class NetworkConfig {
public:
NetworkConfig();
void Load(obs_data_t *obj);
void Save(obs_data_t *obj);
void SetDefaults(obs_data_t *obj);
std::string GetClientUri();
// Server
bool ServerEnabled;
uint64_t ServerPort;
bool LockToIPv4;
// Client
bool ClientEnabled;
std::string Address;
uint64_t ClientPort;
bool SendAll;
};
enum class ServerStatus {
NOT_RUNNING,
STARTING,
RUNNING,
};
enum class ClientStatus {
DISCONNECTED,
CONNECTING,

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@ -24,12 +24,64 @@ Most of this code is based on https://github.com/Palakis/obs-websocket
#define SCENE_ENTRY "scene"
#define TRANSITION_ENTRY "transition"
#if !(__APPLE__)
using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
using websocketpp::lib::bind;
NetworkConfig::NetworkConfig()
: ServerEnabled(false),
ServerPort(55555),
LockToIPv4(false),
ClientEnabled(false),
Address(""),
ClientPort(55555),
SendAll(true)
{
}
void NetworkConfig::Load(obs_data_t *obj)
{
SetDefaults(obj);
ServerEnabled = obs_data_get_bool(obj, PARAM_SERVER_ENABLE);
ServerPort = obs_data_get_int(obj, PARAM_SERVER_PORT);
LockToIPv4 = obs_data_get_bool(obj, PARAM_LOCKTOIPV4);
ClientEnabled = obs_data_get_bool(obj, PARAM_CLIENT_ENABLE);
Address = obs_data_get_string(obj, PARAM_ADDRESS);
ClientPort = obs_data_get_int(obj, PARAM_CLIENT_PORT);
SendAll = obs_data_get_bool(obj, PARAM_CLIENT_SENDALL);
}
void NetworkConfig::Save(obs_data_t *obj)
{
obs_data_set_bool(obj, PARAM_SERVER_ENABLE, ServerEnabled);
obs_data_set_int(obj, PARAM_SERVER_PORT, ServerPort);
obs_data_set_bool(obj, PARAM_LOCKTOIPV4, LockToIPv4);
obs_data_set_bool(obj, PARAM_CLIENT_ENABLE, ClientEnabled);
obs_data_set_string(obj, PARAM_ADDRESS, Address.c_str());
obs_data_set_int(obj, PARAM_CLIENT_PORT, ClientPort);
obs_data_set_bool(obj, PARAM_CLIENT_SENDALL, SendAll);
}
void NetworkConfig::SetDefaults(obs_data_t *obj)
{
obs_data_set_default_bool(obj, PARAM_SERVER_ENABLE, ServerEnabled);
obs_data_set_default_int(obj, PARAM_SERVER_PORT, ServerPort);
obs_data_set_default_bool(obj, PARAM_LOCKTOIPV4, LockToIPv4);
obs_data_set_default_bool(obj, PARAM_CLIENT_ENABLE, ClientEnabled);
obs_data_set_default_string(obj, PARAM_ADDRESS, Address.c_str());
obs_data_set_default_int(obj, PARAM_CLIENT_PORT, ClientPort);
obs_data_set_default_bool(obj, PARAM_CLIENT_SENDALL, SendAll);
}
std::string NetworkConfig::GetClientUri()
{
return "ws://" + Address + ":" + std::to_string(ClientPort);
}
WSServer::WSServer()
: QObject(nullptr), _connections(), _clMutex(QMutex::Recursive)
{
@ -400,62 +452,6 @@ void WSClient::onClose(connection_hdl hdl)
switcher->clientStatus = ClientStatus::DISCONNECTED;
}
#endif
NetworkConfig::NetworkConfig()
: ServerEnabled(false),
ServerPort(55555),
LockToIPv4(false),
ClientEnabled(false),
Address(""),
ClientPort(55555),
SendAll(true)
{
}
void NetworkConfig::Load(obs_data_t *obj)
{
SetDefaults(obj);
ServerEnabled = obs_data_get_bool(obj, PARAM_SERVER_ENABLE);
ServerPort = obs_data_get_int(obj, PARAM_SERVER_PORT);
LockToIPv4 = obs_data_get_bool(obj, PARAM_LOCKTOIPV4);
ClientEnabled = obs_data_get_bool(obj, PARAM_CLIENT_ENABLE);
Address = obs_data_get_string(obj, PARAM_ADDRESS);
ClientPort = obs_data_get_int(obj, PARAM_CLIENT_PORT);
SendAll = obs_data_get_bool(obj, PARAM_CLIENT_SENDALL);
}
void NetworkConfig::Save(obs_data_t *obj)
{
obs_data_set_bool(obj, PARAM_SERVER_ENABLE, ServerEnabled);
obs_data_set_int(obj, PARAM_SERVER_PORT, ServerPort);
obs_data_set_bool(obj, PARAM_LOCKTOIPV4, LockToIPv4);
obs_data_set_bool(obj, PARAM_CLIENT_ENABLE, ClientEnabled);
obs_data_set_string(obj, PARAM_ADDRESS, Address.c_str());
obs_data_set_int(obj, PARAM_CLIENT_PORT, ClientPort);
obs_data_set_bool(obj, PARAM_CLIENT_SENDALL, SendAll);
}
void NetworkConfig::SetDefaults(obs_data_t *obj)
{
obs_data_set_default_bool(obj, PARAM_SERVER_ENABLE, ServerEnabled);
obs_data_set_default_int(obj, PARAM_SERVER_PORT, ServerPort);
obs_data_set_default_bool(obj, PARAM_LOCKTOIPV4, LockToIPv4);
obs_data_set_default_bool(obj, PARAM_CLIENT_ENABLE, ClientEnabled);
obs_data_set_default_string(obj, PARAM_ADDRESS, Address.c_str());
obs_data_set_default_int(obj, PARAM_CLIENT_PORT, ClientPort);
obs_data_set_default_bool(obj, PARAM_CLIENT_SENDALL, SendAll);
}
std::string NetworkConfig::GetClientUri()
{
return "ws://" + Address + ":" + std::to_string(ClientPort);
}
void SwitcherData::loadNetworkSettings(obs_data_t *obj)
{
networkConfig.Load(obj);
@ -471,13 +467,6 @@ void SwitcherData::saveNetworkSwitches(obs_data_t *obj)
void AdvSceneSwitcher::setupNetworkTab()
{
#if __APPLE__
ui->clientSettings->setDisabled(true);
ui->serverSettings->setDisabled(true);
ui->networkTabWarningLabel->setText(
obs_module_text("AdvSceneSwitcher.networkTab.DisabledWarning"));
#endif
ui->serverSettings->setChecked(switcher->networkConfig.ServerEnabled);
ui->serverPort->setValue(switcher->networkConfig.ServerPort);
ui->lockToIPv4->setChecked(switcher->networkConfig.LockToIPv4);