Add macro action 'scene_transform'

This commit is contained in:
WarmUpTill 2021-06-17 21:31:33 +02:00 committed by WarmUpTill
parent 4991e74a72
commit decee4647b
4 changed files with 332 additions and 0 deletions

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@ -91,6 +91,7 @@ set(advanced-scene-switcher_HEADERS
src/headers/macro-action-run.hpp
src/headers/macro-action-scene-order.hpp
src/headers/macro-action-scene-switch.hpp
src/headers/macro-action-scene-transform.hpp
src/headers/macro-action-scene-visibility.hpp
src/headers/macro-action-source.hpp
src/headers/macro-action-streaming.hpp
@ -168,6 +169,7 @@ set(advanced-scene-switcher_SOURCES
src/macro-action-run.cpp
src/macro-action-scene-order.cpp
src/macro-action-scene-switch.cpp
src/macro-action-scene-transform.cpp
src/macro-action-scene-visibility.cpp
src/macro-action-source.cpp
src/macro-action-streaming.cpp

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@ -265,6 +265,9 @@ AdvSceneSwitcher.action.sceneOrder.type.moveTop="Move to top"
AdvSceneSwitcher.action.sceneOrder.type.moveBottom="Move to bottom"
AdvSceneSwitcher.action.sceneOrder.type.movePosition="Move to position"
AdvSceneSwitcher.action.sceneOrder.entry="On {{scenes}} {{actions}} {{sources}} {{position}}"
AdvSceneSwitcher.action.sceneTransform="Scene item transform"
AdvSceneSwitcher.action.sceneTransform.getTransform="Get transform"
AdvSceneSwitcher.action.sceneTransform.entry="On {{scenes}} transform {{sources}}"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Transition"

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@ -0,0 +1,62 @@
#pragma once
#include <QSpinBox>
#include <QPlainTextEdit>
#include "macro-action-edit.hpp"
class MacroActionSceneTransform : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneTransform>();
}
std::string GetSettings();
void SetSettings(std::string &);
OBSWeakSource _scene;
OBSWeakSource _source;
struct obs_transform_info _info;
struct obs_sceneitem_crop _crop;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneTransformEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneTransformEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneTransform> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneTransformEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneTransform>(
action));
}
private slots:
void SceneChanged(const QString &text);
void SourceChanged(const QString &text);
void GetSettingsClicked();
void SettingsChanged();
protected:
QComboBox *_scenes;
QComboBox *_sources;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
std::shared_ptr<MacroActionSceneTransform> _entryData;
private:
bool _loading = true;
};

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@ -0,0 +1,265 @@
#include "headers/macro-action-scene-transform.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionSceneTransform::id = "scene_transform";
bool MacroActionSceneTransform::_registered = MacroActionFactory::Register(
MacroActionSceneTransform::id,
{MacroActionSceneTransform::Create,
MacroActionSceneTransformEdit::Create,
"AdvSceneSwitcher.action.sceneTransform"});
static void load_transform_state(obs_data_t *obj,
struct obs_transform_info &info,
struct obs_sceneitem_crop &crop)
{
obs_data_get_vec2(obj, "pos", &info.pos);
obs_data_get_vec2(obj, "scale", &info.scale);
info.rot = (float)obs_data_get_double(obj, "rot");
info.alignment = (uint32_t)obs_data_get_int(obj, "alignment");
info.bounds_type =
(enum obs_bounds_type)obs_data_get_int(obj, "bounds_type");
info.bounds_alignment =
(uint32_t)obs_data_get_int(obj, "bounds_alignment");
obs_data_get_vec2(obj, "bounds", &info.bounds);
crop.top = (int)obs_data_get_int(obj, "top");
crop.bottom = (int)obs_data_get_int(obj, "bottom");
crop.left = (int)obs_data_get_int(obj, "left");
crop.right = (int)obs_data_get_int(obj, "right");
}
bool save_transform_state(obs_data_t *obj, struct obs_transform_info &info,
struct obs_sceneitem_crop &crop)
{
struct vec2 pos = info.pos;
struct vec2 scale = info.scale;
float rot = info.rot;
uint32_t alignment = info.alignment;
uint32_t bounds_type = info.bounds_type;
uint32_t bounds_alignment = info.bounds_alignment;
struct vec2 bounds = info.bounds;
obs_data_set_vec2(obj, "pos", &pos);
obs_data_set_vec2(obj, "scale", &scale);
obs_data_set_double(obj, "rot", rot);
obs_data_set_int(obj, "alignment", alignment);
obs_data_set_int(obj, "bounds_type", bounds_type);
obs_data_set_vec2(obj, "bounds", &bounds);
obs_data_set_int(obj, "bounds_alignment", bounds_alignment);
obs_data_set_int(obj, "top", crop.top);
obs_data_set_int(obj, "bottom", crop.bottom);
obs_data_set_int(obj, "left", crop.left);
obs_data_set_int(obj, "right", crop.right);
return true;
}
bool MacroActionSceneTransform::PerformAction()
{
auto s = obs_weak_source_get_source(_scene);
auto scene = obs_scene_from_source(s);
auto name = GetWeakSourceName(_source);
auto items = getSceneItemsWithName(scene, name);
for (auto &item : items) {
// Merge new settings with current settings
struct obs_transform_info info;
struct obs_sceneitem_crop crop;
obs_sceneitem_get_info(item, &info);
obs_sceneitem_get_crop(item, &crop);
auto temp = obs_data_create();
save_transform_state(temp, info, crop);
auto temp2 = obs_data_create();
save_transform_state(temp, _info, _crop);
obs_data_apply(temp, temp2);
load_transform_state(temp, info, crop);
obs_data_release(temp);
obs_data_release(temp2);
// Apply settings
obs_sceneitem_defer_update_begin(item);
obs_sceneitem_set_info(item, &info);
obs_sceneitem_set_crop(item, &crop);
obs_sceneitem_defer_update_end(item);
obs_sceneitem_release(item);
}
obs_source_release(s);
return true;
}
void MacroActionSceneTransform::LogAction()
{
vblog(LOG_INFO,
"performed transform action for source \"%s\" on scene \"%s\"",
GetWeakSourceName(_scene).c_str(),
GetWeakSourceName(_scene).c_str());
}
bool MacroActionSceneTransform::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
obs_data_set_string(obj, "scene", GetWeakSourceName(_scene).c_str());
obs_data_set_string(obj, "source", GetWeakSourceName(_source).c_str());
save_transform_state(obj, _info, _crop);
return true;
}
bool MacroActionSceneTransform::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
const char *sceneName = obs_data_get_string(obj, "scene");
_scene = GetWeakSourceByName(sceneName);
const char *sourceName = obs_data_get_string(obj, "source");
_source = GetWeakSourceByName(sourceName);
load_transform_state(obj, _info, _crop);
return true;
}
std::string MacroActionSceneTransform::GetSettings()
{
auto data = obs_data_create();
save_transform_state(data, _info, _crop);
std::string json = obs_data_get_json(data);
obs_data_release(data);
return json;
}
void MacroActionSceneTransform::SetSettings(std::string &settings)
{
auto data = obs_data_create_from_json(settings.c_str());
if (!data) {
return;
}
load_transform_state(data, _info, _crop);
obs_data_release(data);
}
MacroActionSceneTransformEdit::MacroActionSceneTransformEdit(
QWidget *parent, std::shared_ptr<MacroActionSceneTransform> entryData)
: QWidget(parent)
{
_scenes = new QComboBox();
_sources = new QComboBox();
_getSettings = new QPushButton(obs_module_text(
"AdvSceneSwitcher.action.sceneTransform.getTransform"));
_settings = new QPlainTextEdit();
populateSceneSelection(_scenes);
QWidget::connect(_scenes, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SceneChanged(const QString &)));
QWidget::connect(_sources, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SourceChanged(const QString &)));
QWidget::connect(_getSettings, SIGNAL(clicked()), this,
SLOT(GetSettingsClicked()));
QWidget::connect(_settings, SIGNAL(textChanged()), this,
SLOT(SettingsChanged()));
QHBoxLayout *entryLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _scenes},
{"{{sources}}", _sources},
{"{{settings}}", _settings},
{"{{getSettings}}", _getSettings},
};
placeWidgets(
obs_module_text("AdvSceneSwitcher.action.sceneTransform.entry"),
entryLayout, widgetPlaceholders);
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addWidget(_getSettings);
buttonLayout->addStretch();
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(entryLayout);
mainLayout->addWidget(_settings);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionSceneTransformEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_scenes->setCurrentText(GetWeakSourceName(_entryData->_scene).c_str());
populateSceneItemSelection(_sources, _entryData->_scene);
_sources->setCurrentText(
GetWeakSourceName(_entryData->_source).c_str());
if (_entryData->_scene && _entryData->_source) {
_settings->setPlainText(
fromatJsonString(_entryData->GetSettings()));
}
}
void MacroActionSceneTransformEdit::SceneChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_scene = GetWeakSourceByQString(text);
}
_sources->clear();
populateSceneItemSelection(_sources, _entryData->_scene);
}
void MacroActionSceneTransformEdit::SourceChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_source = GetWeakSourceByQString(text);
}
void MacroActionSceneTransformEdit::GetSettingsClicked()
{
if (_loading || !_entryData || !_entryData->_scene ||
!_entryData->_source) {
return;
}
auto s = obs_weak_source_get_source(_entryData->_scene);
auto scene = obs_scene_from_source(s);
auto name = GetWeakSourceName(_entryData->_source);
auto item = obs_scene_find_source_recursive(scene, name.c_str());
obs_source_release(s);
if (!item) {
return;
}
struct obs_transform_info info;
struct obs_sceneitem_crop crop;
obs_sceneitem_get_info(item, &info);
obs_sceneitem_get_crop(item, &crop);
auto data = obs_data_create();
save_transform_state(data, info, crop);
auto json = obs_data_get_json(data);
_settings->setPlainText(fromatJsonString(json));
obs_data_release(data);
}
void MacroActionSceneTransformEdit::SettingsChanged()
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
auto json = _settings->toPlainText().toStdString();
_entryData->SetSettings(json);
}