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https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-04-20 00:57:22 -05:00
Add macro action 'scene_transform'
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parent
4991e74a72
commit
decee4647b
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@ -91,6 +91,7 @@ set(advanced-scene-switcher_HEADERS
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src/headers/macro-action-run.hpp
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src/headers/macro-action-scene-order.hpp
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src/headers/macro-action-scene-switch.hpp
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src/headers/macro-action-scene-transform.hpp
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src/headers/macro-action-scene-visibility.hpp
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src/headers/macro-action-source.hpp
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src/headers/macro-action-streaming.hpp
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@ -168,6 +169,7 @@ set(advanced-scene-switcher_SOURCES
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src/macro-action-run.cpp
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src/macro-action-scene-order.cpp
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src/macro-action-scene-switch.cpp
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src/macro-action-scene-transform.cpp
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src/macro-action-scene-visibility.cpp
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src/macro-action-source.cpp
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src/macro-action-streaming.cpp
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@ -265,6 +265,9 @@ AdvSceneSwitcher.action.sceneOrder.type.moveTop="Move to top"
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AdvSceneSwitcher.action.sceneOrder.type.moveBottom="Move to bottom"
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AdvSceneSwitcher.action.sceneOrder.type.movePosition="Move to position"
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AdvSceneSwitcher.action.sceneOrder.entry="On {{scenes}} {{actions}} {{sources}} {{position}}"
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AdvSceneSwitcher.action.sceneTransform="Scene item transform"
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AdvSceneSwitcher.action.sceneTransform.getTransform="Get transform"
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AdvSceneSwitcher.action.sceneTransform.entry="On {{scenes}} transform {{sources}}"
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; Transition Tab
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AdvSceneSwitcher.transitionTab.title="Transition"
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62
src/headers/macro-action-scene-transform.hpp
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62
src/headers/macro-action-scene-transform.hpp
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@ -0,0 +1,62 @@
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#pragma once
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#include <QSpinBox>
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#include <QPlainTextEdit>
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#include "macro-action-edit.hpp"
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class MacroActionSceneTransform : public MacroAction {
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public:
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bool PerformAction();
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void LogAction();
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bool Save(obs_data_t *obj);
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bool Load(obs_data_t *obj);
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std::string GetId() { return id; };
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static std::shared_ptr<MacroAction> Create()
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{
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return std::make_shared<MacroActionSceneTransform>();
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}
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std::string GetSettings();
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void SetSettings(std::string &);
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OBSWeakSource _scene;
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OBSWeakSource _source;
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struct obs_transform_info _info;
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struct obs_sceneitem_crop _crop;
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private:
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static bool _registered;
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static const std::string id;
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};
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class MacroActionSceneTransformEdit : public QWidget {
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Q_OBJECT
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public:
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MacroActionSceneTransformEdit(
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QWidget *parent,
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std::shared_ptr<MacroActionSceneTransform> entryData = nullptr);
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void UpdateEntryData();
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static QWidget *Create(QWidget *parent,
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std::shared_ptr<MacroAction> action)
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{
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return new MacroActionSceneTransformEdit(
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parent,
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std::dynamic_pointer_cast<MacroActionSceneTransform>(
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action));
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}
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private slots:
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void SceneChanged(const QString &text);
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void SourceChanged(const QString &text);
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void GetSettingsClicked();
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void SettingsChanged();
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protected:
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QComboBox *_scenes;
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QComboBox *_sources;
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QPushButton *_getSettings;
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QPlainTextEdit *_settings;
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std::shared_ptr<MacroActionSceneTransform> _entryData;
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private:
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bool _loading = true;
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};
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265
src/macro-action-scene-transform.cpp
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265
src/macro-action-scene-transform.cpp
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@ -0,0 +1,265 @@
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#include "headers/macro-action-scene-transform.hpp"
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#include "headers/advanced-scene-switcher.hpp"
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#include "headers/utility.hpp"
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const std::string MacroActionSceneTransform::id = "scene_transform";
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bool MacroActionSceneTransform::_registered = MacroActionFactory::Register(
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MacroActionSceneTransform::id,
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{MacroActionSceneTransform::Create,
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MacroActionSceneTransformEdit::Create,
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"AdvSceneSwitcher.action.sceneTransform"});
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static void load_transform_state(obs_data_t *obj,
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struct obs_transform_info &info,
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struct obs_sceneitem_crop &crop)
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{
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obs_data_get_vec2(obj, "pos", &info.pos);
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obs_data_get_vec2(obj, "scale", &info.scale);
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info.rot = (float)obs_data_get_double(obj, "rot");
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info.alignment = (uint32_t)obs_data_get_int(obj, "alignment");
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info.bounds_type =
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(enum obs_bounds_type)obs_data_get_int(obj, "bounds_type");
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info.bounds_alignment =
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(uint32_t)obs_data_get_int(obj, "bounds_alignment");
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obs_data_get_vec2(obj, "bounds", &info.bounds);
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crop.top = (int)obs_data_get_int(obj, "top");
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crop.bottom = (int)obs_data_get_int(obj, "bottom");
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crop.left = (int)obs_data_get_int(obj, "left");
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crop.right = (int)obs_data_get_int(obj, "right");
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}
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bool save_transform_state(obs_data_t *obj, struct obs_transform_info &info,
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struct obs_sceneitem_crop &crop)
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{
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struct vec2 pos = info.pos;
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struct vec2 scale = info.scale;
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float rot = info.rot;
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uint32_t alignment = info.alignment;
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uint32_t bounds_type = info.bounds_type;
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uint32_t bounds_alignment = info.bounds_alignment;
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struct vec2 bounds = info.bounds;
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obs_data_set_vec2(obj, "pos", &pos);
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obs_data_set_vec2(obj, "scale", &scale);
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obs_data_set_double(obj, "rot", rot);
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obs_data_set_int(obj, "alignment", alignment);
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obs_data_set_int(obj, "bounds_type", bounds_type);
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obs_data_set_vec2(obj, "bounds", &bounds);
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obs_data_set_int(obj, "bounds_alignment", bounds_alignment);
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obs_data_set_int(obj, "top", crop.top);
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obs_data_set_int(obj, "bottom", crop.bottom);
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obs_data_set_int(obj, "left", crop.left);
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obs_data_set_int(obj, "right", crop.right);
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return true;
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}
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bool MacroActionSceneTransform::PerformAction()
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{
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auto s = obs_weak_source_get_source(_scene);
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auto scene = obs_scene_from_source(s);
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auto name = GetWeakSourceName(_source);
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auto items = getSceneItemsWithName(scene, name);
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for (auto &item : items) {
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// Merge new settings with current settings
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struct obs_transform_info info;
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struct obs_sceneitem_crop crop;
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obs_sceneitem_get_info(item, &info);
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obs_sceneitem_get_crop(item, &crop);
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auto temp = obs_data_create();
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save_transform_state(temp, info, crop);
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auto temp2 = obs_data_create();
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save_transform_state(temp, _info, _crop);
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obs_data_apply(temp, temp2);
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load_transform_state(temp, info, crop);
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obs_data_release(temp);
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obs_data_release(temp2);
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// Apply settings
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obs_sceneitem_defer_update_begin(item);
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obs_sceneitem_set_info(item, &info);
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obs_sceneitem_set_crop(item, &crop);
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obs_sceneitem_defer_update_end(item);
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obs_sceneitem_release(item);
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}
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obs_source_release(s);
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return true;
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}
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void MacroActionSceneTransform::LogAction()
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{
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vblog(LOG_INFO,
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"performed transform action for source \"%s\" on scene \"%s\"",
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GetWeakSourceName(_scene).c_str(),
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GetWeakSourceName(_scene).c_str());
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}
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bool MacroActionSceneTransform::Save(obs_data_t *obj)
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{
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MacroAction::Save(obj);
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obs_data_set_string(obj, "scene", GetWeakSourceName(_scene).c_str());
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obs_data_set_string(obj, "source", GetWeakSourceName(_source).c_str());
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save_transform_state(obj, _info, _crop);
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return true;
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}
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bool MacroActionSceneTransform::Load(obs_data_t *obj)
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{
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MacroAction::Load(obj);
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const char *sceneName = obs_data_get_string(obj, "scene");
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_scene = GetWeakSourceByName(sceneName);
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const char *sourceName = obs_data_get_string(obj, "source");
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_source = GetWeakSourceByName(sourceName);
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load_transform_state(obj, _info, _crop);
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return true;
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}
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std::string MacroActionSceneTransform::GetSettings()
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{
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auto data = obs_data_create();
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save_transform_state(data, _info, _crop);
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std::string json = obs_data_get_json(data);
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obs_data_release(data);
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return json;
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}
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void MacroActionSceneTransform::SetSettings(std::string &settings)
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{
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auto data = obs_data_create_from_json(settings.c_str());
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if (!data) {
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return;
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}
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load_transform_state(data, _info, _crop);
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obs_data_release(data);
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}
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MacroActionSceneTransformEdit::MacroActionSceneTransformEdit(
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QWidget *parent, std::shared_ptr<MacroActionSceneTransform> entryData)
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: QWidget(parent)
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{
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_scenes = new QComboBox();
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_sources = new QComboBox();
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_getSettings = new QPushButton(obs_module_text(
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"AdvSceneSwitcher.action.sceneTransform.getTransform"));
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_settings = new QPlainTextEdit();
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populateSceneSelection(_scenes);
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QWidget::connect(_scenes, SIGNAL(currentTextChanged(const QString &)),
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this, SLOT(SceneChanged(const QString &)));
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QWidget::connect(_sources, SIGNAL(currentTextChanged(const QString &)),
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this, SLOT(SourceChanged(const QString &)));
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QWidget::connect(_getSettings, SIGNAL(clicked()), this,
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SLOT(GetSettingsClicked()));
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QWidget::connect(_settings, SIGNAL(textChanged()), this,
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SLOT(SettingsChanged()));
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QHBoxLayout *entryLayout = new QHBoxLayout;
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{scenes}}", _scenes},
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{"{{sources}}", _sources},
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{"{{settings}}", _settings},
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{"{{getSettings}}", _getSettings},
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};
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placeWidgets(
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obs_module_text("AdvSceneSwitcher.action.sceneTransform.entry"),
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entryLayout, widgetPlaceholders);
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addWidget(_getSettings);
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buttonLayout->addStretch();
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(entryLayout);
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mainLayout->addWidget(_settings);
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mainLayout->addLayout(buttonLayout);
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setLayout(mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroActionSceneTransformEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_scenes->setCurrentText(GetWeakSourceName(_entryData->_scene).c_str());
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populateSceneItemSelection(_sources, _entryData->_scene);
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_sources->setCurrentText(
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GetWeakSourceName(_entryData->_source).c_str());
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if (_entryData->_scene && _entryData->_source) {
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_settings->setPlainText(
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fromatJsonString(_entryData->GetSettings()));
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}
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}
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void MacroActionSceneTransformEdit::SceneChanged(const QString &text)
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{
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if (_loading || !_entryData) {
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return;
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}
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_scene = GetWeakSourceByQString(text);
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}
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_sources->clear();
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populateSceneItemSelection(_sources, _entryData->_scene);
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}
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void MacroActionSceneTransformEdit::SourceChanged(const QString &text)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_source = GetWeakSourceByQString(text);
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}
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void MacroActionSceneTransformEdit::GetSettingsClicked()
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{
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if (_loading || !_entryData || !_entryData->_scene ||
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!_entryData->_source) {
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return;
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}
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auto s = obs_weak_source_get_source(_entryData->_scene);
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auto scene = obs_scene_from_source(s);
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auto name = GetWeakSourceName(_entryData->_source);
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auto item = obs_scene_find_source_recursive(scene, name.c_str());
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obs_source_release(s);
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if (!item) {
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return;
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}
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struct obs_transform_info info;
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struct obs_sceneitem_crop crop;
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obs_sceneitem_get_info(item, &info);
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obs_sceneitem_get_crop(item, &crop);
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auto data = obs_data_create();
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save_transform_state(data, info, crop);
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auto json = obs_data_get_json(data);
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_settings->setPlainText(fromatJsonString(json));
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obs_data_release(data);
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}
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void MacroActionSceneTransformEdit::SettingsChanged()
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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auto json = _settings->toPlainText().toStdString();
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_entryData->SetSettings(json);
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}
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