Compare commits

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320 Commits
1.6 ... 1.13

Author SHA1 Message Date
WarmUpTill
bd00a3f97e Remove preprocessing / todo 2021-06-04 08:31:28 -07:00
WarmUpTill
72f67705ed Collapse time restriction to clock symbol if no restriction is set 2021-06-03 10:19:19 -07:00
WarmUpTill
38161f63a3 Add helper getDataFilePath()
Used to get absolute file path to files in the plugin's data directory
2021-06-03 10:19:19 -07:00
WarmUpTill
b9f6e47a49 Add backwads compatability check to load() of DurationConstraint 2021-06-03 10:19:19 -07:00
WarmUpTill
c82c56dbb7 Remove {{duration}} placeholder text where longer needed 2021-06-03 10:19:19 -07:00
WarmUpTill
326cc0c46f Add generic time constraint to macro conditions
Almost every macro condition can benefit from having the option to
specify a time constraint.
Instead of adding it to each condition separately add it to all
conditions with the option of excluding it when registering a new
condition type.
2021-06-03 10:19:19 -07:00
WarmUpTill
d9997d374d Add option to un-/pause macros using hotkeys 2021-05-30 11:05:44 -07:00
WarmUpTill
c18d799f4a Remove comment 2021-05-30 11:05:12 -07:00
WarmUpTill
fdb72629db Do not trigger resize if section is collapsed 2021-05-30 11:05:12 -07:00
WarmUpTill
7fda5e3820 Fix empty selection not showing correctly for visibility and filter 2021-05-30 11:05:12 -07:00
WarmUpTill
78966e456a Fix empty selection not showing correctly 2021-05-29 15:51:22 -07:00
WarmUpTill
49a042039e Add ability to set source settings to macro action "source" 2021-05-29 06:48:18 -07:00
WarmUpTill
adb266927f Move getSourceSettings() to utility 2021-05-29 06:48:18 -07:00
WarmUpTill
703f24b8fc Remove unused include 2021-05-29 06:48:18 -07:00
WarmUpTill
de6120c401 Save and load source settings 2021-05-29 06:48:18 -07:00
WarmUpTill
b1f7a255d5 Use same collapse threshold for actions and sources
Actions and conditions are no longer in fixed positions and instead
divided by a separator.
2021-05-29 06:47:16 -07:00
WarmUpTill
d112e92d33 Add scenes with filters to source selection for filter action 2021-05-29 06:47:16 -07:00
WarmUpTill
5c4dd6dae1 Set "select <xyz>" to disabled and sort selection alphabetically 2021-05-29 06:47:16 -07:00
WarmUpTill
546a83ee07 Add macro action "plugin-state" 2021-05-28 10:23:35 -07:00
WarmUpTill
09ab29b4ba Trigger resize of widget 2021-05-28 10:23:24 -07:00
WarmUpTill
86d4e59dc2 Adjust to section widget rework 2021-05-28 10:23:24 -07:00
WarmUpTill
bf03edd391 Adjust size constraints of macro condition / action layouts
The reason for this change is that the macro condition "source" was
introduced which can change its required size drastically depending on
which condition type is selected.
2021-05-28 10:23:24 -07:00
WarmUpTill
aa7714210a Rework section widget to support dynamically sized content 2021-05-28 10:23:24 -07:00
WarmUpTill
2454ea8fa5 Add macro condition "source" 2021-05-28 10:23:24 -07:00
WarmUpTill
a5edbc8b88 Reset macro counters when stopping the plugin 2021-05-27 12:05:44 -07:00
WarmUpTill
ec6cffcd6a Rename MacroActionPause and add action to reset macro counter 2021-05-27 12:05:44 -07:00
WarmUpTill
89849a0792 Rename files 2021-05-27 12:05:44 -07:00
WarmUpTill
48e6bcbb7a Fix conditions and actions referencing macros not loading correctly
The reason is that while loading the required macro might not have been
loaded resulting in the pointer to the macro never being set correctly
in the loading phase.
2021-05-27 12:05:44 -07:00
WarmUpTill
6893d9539e Add MacroSelection widget 2021-05-27 12:05:44 -07:00
WarmUpTill
4a84bede37 Add macro condition "count" 2021-05-27 12:05:44 -07:00
WarmUpTill
77642c54d8 Add macro count member
Used to indicate the number of times the actions were executed.
2021-05-27 12:05:44 -07:00
WarmUpTill
069b0f89d0 Adjust locale 2021-05-27 12:05:32 -07:00
WarmUpTill
e517fa7b39 Sort source selection alphabetically 2021-05-27 12:05:32 -07:00
WarmUpTill
9301713c49 Add option to not scene change msg via network tab 2021-05-25 10:18:36 -07:00
WarmUpTill
66285a0d3d Add option to synchronize preview scene via network tab 2021-05-25 10:18:36 -07:00
WarmUpTill
e83a9e8d94 Clean up
No need to pass switcher as parameter
2021-05-25 10:18:36 -07:00
WarmUpTill
881e197cb2 Fix visibility of scene items in groups not changing
Also allow groups to be selected as target for visibility action
2021-05-24 07:30:24 -07:00
WarmUpTill
e7f031641f Add warning for macro action source 2021-05-24 07:29:56 -07:00
WarmUpTill
198a5dc1ec Move AskBackup() 2021-05-24 07:29:56 -07:00
WarmUpTill
5496c256c0 Move functions not required in advanced-scene-switcher.hpp
Create header for platform specific functions.
Move some UI helper functions to utility.hpp.
2021-05-24 07:29:56 -07:00
WarmUpTill
a93cec2bb9 Fix typo 2021-05-24 07:29:56 -07:00
WarmUpTill
32101627a6 Remove unused settings value 2021-05-23 17:52:15 -07:00
WarmUpTill
c2d2a27d44 Use more const refs where applicable 2021-05-23 17:52:15 -07:00
WarmUpTill
5eb8378612 Run condition check for paused macros
Otherwise conditions might behave in unexpected ways when resuming.
For example, audio could immediately match after unpause, when it
matched before it was paused due to timers not being updated.
2021-05-23 12:15:04 -07:00
WarmUpTill
961ea655fd Macro pause (#201)
* Add option to pause individual macros
* Add macro action to pause and unpause macros
2021-05-23 08:54:59 +02:00
WarmUpTill
c1704f2164 Fix rapid scene switches by random tab
Wait scene was not set while waiting for scene changes on the random
tab.
If wait scene was ever set by other means (sequence) the scene switcher
would immediately wake up as the wait scene is not the expected value.
2021-05-22 10:49:31 -07:00
WarmUpTill
e4b060976b Add macro action "media" 2021-05-22 10:48:52 -07:00
WarmUpTill
186198bfd4 Reduce macro logging in non-verbose mode 2021-05-22 12:14:56 +02:00
WarmUpTill
283025f1a8 Add helper function to convert to new id format 2021-05-22 03:07:09 -07:00
WarmUpTill
5b4ddfa669 Adjust logging to use new ids 2021-05-22 03:07:09 -07:00
WarmUpTill
572b974b82 Switch to using string as ids for actions and conditions
Using int is an id was getting messy with more and more conditions and
actions beeing added.
It also made the order of conditions and actions in the respective
comboboxes unchangable as there was a 1 to 1 relation of index and id.
2021-05-22 03:07:09 -07:00
WarmUpTill
ae71b24c60 Adjust locale 2021-05-21 16:50:05 -07:00
WarmUpTill
e803ba75f9 CI: Use new windows deps version 2021-05-21 16:49:47 -07:00
WarmUpTill
72bd905e7c Improve logging for macros 2021-05-20 11:36:08 -07:00
WarmUpTill
51680adc20 Add macro condition "interval" 2021-05-19 11:47:32 -07:00
WarmUpTill
4b84850f00 Use splitter to separate actions and conditions 2021-05-19 11:47:22 -07:00
WarmUpTill
6a998934d0 Add macro action "source" 2021-05-18 11:12:22 -07:00
WarmUpTill
b80c16a446 Add macro action filter 2021-05-17 13:16:13 -07:00
WarmUpTill
f4d11dd6e6 Add filter helper functions 2021-05-17 13:16:13 -07:00
WarmUpTill
4248b86705 Add macro action to control scene item visibility 2021-05-17 12:20:54 -07:00
WarmUpTill
305ce96ad0 Adjust includes to new file name 2021-05-17 12:20:54 -07:00
WarmUpTill
74dfd9af30 Rename 2021-05-17 12:20:54 -07:00
WarmUpTill
c911862d8c Add Russian locale 2021-05-17 11:57:12 -07:00
WarmUpTill
2a73583793 Fix fullscreen and implement maximized checks 2021-05-17 11:08:26 -07:00
WarmUpTill
8f16d05a28 Fix potential crash in audio macro action
UpdateEntryData() could be called from ActionChanged() leading to a
potential double lock of switcher->m when triggerin other slots of this
widget
2021-05-16 13:00:06 -07:00
WarmUpTill
2ce0b35921 Add volume to control to audio action 2021-05-15 09:51:20 -07:00
WarmUpTill
33d2def126 Explicitly cast enum class to int 2021-05-15 09:05:43 -07:00
WarmUpTill
c44b0a2ac2 Remove unused verbose parameter 2021-05-15 09:05:43 -07:00
WarmUpTill
3abeb936b3 Fix random order of various macro entries 2021-05-15 01:03:07 -07:00
WarmUpTill
cef513f775 Adjust plugin state macro condition id 2021-05-14 14:03:04 -07:00
WarmUpTill
a66961eac1 Add macro condition "idle" 2021-05-14 14:03:04 -07:00
WarmUpTill
92c8767e1a Move plugin state condition to end 2021-05-14 09:44:49 -07:00
WarmUpTill
5b12468a46 Add macro condition process 2021-05-14 09:44:49 -07:00
WarmUpTill
675021c284 Add Macro tab (#170)
* add action switch scene

* add window condition

* Add macro action wait

* Add macro condition region

* Add audio macro condition

* Add file based macro condition

* Add macro condition media

* Add video macro condition

* Add macro action audio

* Add macro action streaming

* Add macro action recording

* Add replay buffer macro action

* Add stream macro condition

* Add macro condition recording

* Add macro condition plugin state

* Add macro action to run an arbitrary command
2021-05-14 16:37:01 +02:00
WarmUpTill
6bf122d0e8 Add support for transition duration in switchScene() (#178) 2021-05-12 19:50:50 +02:00
Pander
8b8e479098 added system-wide Flatpak paths (#175) 2021-05-06 20:38:11 +02:00
WarmUpTill
717d41a527 Adjust default setting values of transition tab 2021-05-04 11:32:45 -07:00
WarmUpTill
ad5587e084 Fix transition overrides not restoring duration 2021-05-04 11:32:45 -07:00
WarmUpTill
f37f384b5a Move DisplayMessage() to utility.hpp 2021-05-04 11:32:45 -07:00
WarmUpTill
dad36689c4 Move AdvSSScreenshotObj to separate files 2021-05-04 11:32:45 -07:00
WarmUpTill
0bd7d004ad Reduce includes of platform specific files
This is done to avoid build issues in future.
For example previously the class "Duration" class caused build issues on
the MacOS platform due to a name conflict.
2021-05-04 11:32:45 -07:00
WarmUpTill
f8c589c7a2 Only send scene switch msg if scene was switched
This change is to avoid spamming the connected clients with scene change
messages which might not even do anything as the scene change already
took place.
Additionally it allows scene switch messages to be sent by just calling
the switchScene() function.
2021-05-04 11:32:45 -07:00
WarmUpTill
e714df7ad0 Use Duration class and DurationSelection widget 2021-05-04 11:32:45 -07:00
WarmUpTill
6277da1bbd Add Duration class and DurationSelection widget 2021-05-04 11:32:45 -07:00
WarmUpTill
1bef309264 Only try to change transition overrides if needed 2021-05-04 11:32:45 -07:00
WarmUpTill
2e1d660e17 Clean up loading of transition tab settings 2021-05-04 11:32:45 -07:00
WarmUpTill
3f492f468a Move compareIgnoringLineEnding() to utility.hpp 2021-05-04 11:32:45 -07:00
WarmUpTill
c86bba84b3 Add scene-group.hpp include to switch-generic
This is to allow easier use of generic scene switch structs and widgets
in other areas. (Macro tab)
2021-05-04 11:32:45 -07:00
WarmUpTill
c468b0698b Move definition of SwitchTargetType 2021-05-04 11:32:45 -07:00
WarmUpTill
2af82fe22a Fix ignoring match of checkSwitchInfoFromFile() if checkFileContent() does not match 2021-05-04 11:32:45 -07:00
WarmUpTill
5d720219bf Clean up transition tab save and load 2021-05-04 11:32:45 -07:00
WarmUpTill
484e1aa191 Remove unnused function 2021-05-04 11:32:45 -07:00
WarmUpTill
0fdfe757b4 Reset tab order if config is invalid 2021-05-04 11:32:45 -07:00
WarmUpTill
bc5a04651f Remove unnecessary indirection 2021-05-04 11:32:45 -07:00
WarmUpTill
d9dfc1913d Fix previous scene not working for some sequences
If a duration for a transition is used that is longer than the scene
switcher check interval it could happen that the "incorrect" previous
scene could be chosen for uninterruptible scene sequences, as at the
time the sequence check was preformed the "previous scene" variable
was not yet updated as the transition was still ongoing.
2021-05-04 11:32:45 -07:00
WarmUpTill
1310d0b3f3 Add comment 2021-05-04 11:32:45 -07:00
WarmUpTill
139df8a641 Adjust function signature
Don't pass bool by reference if not necessary.
2021-05-04 11:32:45 -07:00
WarmUpTill
acf1ae63aa Drop support for old settings format 2021-05-04 11:32:45 -07:00
WarmUpTill
041a9e7f19 Add option to set transition duration (#171) 2021-05-01 00:20:25 +02:00
Pander
427ed34a1b added Flatpak paths for Ubuntu (#172) 2021-04-27 18:35:04 +02:00
WarmUpTill
45fa4dac8f Add option "has changed" to video tab (#168) 2021-04-22 20:51:35 +02:00
WarmUpTill
e4bf5fa749 Add option to use transition overrides for transition changes (#164)
* Adjust switchScene() signature to support adjustActiveTransitionType and verbose parameters and only change the transition type if adjustActiveTransitionType, otherwise rely on transition overrides

* Add new adjustActiveTransitionType checkbox

* save and load adjustActiveTransitionType

* Add check to either enable transition type change or use of transition
overrides

* Add locale

* Adjust layout and locale
2021-04-10 19:58:17 +02:00
WarmUpTill
eb346da6f4 CI: Fix macOS build by disabling browser build (#163) 2021-04-09 20:57:35 +02:00
WarmUpTill
866480cde6 Fix crash on Linux if no ewmh is available (#159) 2021-04-07 21:03:54 +02:00
WarmUpTill
10e1c7b3a3 Resolve asio network crashes on macOS (#157)
* Reenable network tab functionality for macOS

* Set asio to b73dc1d and  websocketpp to c6d7e29
2021-04-03 22:02:42 +02:00
WarmUpTill
beb482bd5a Disable Network tab functionality on macOS (#155)
The asio library ran into issues when the obs-websocket plugin was also running leading to a crash in the obs-websocket's listen() calls.

As the use obs-websocket plugin is more widespread than the use of the advanced scene switcher the network tab functionality will be disabled for macOS for the time being.
2021-04-03 18:52:16 +02:00
WarmUpTill
e561d378dd CI: Disable PipeWire on Ubuntu (#156) 2021-04-03 12:43:52 +02:00
WarmUpTill
73ce88e2f0 Add option to save window size and position (#154) 2021-04-03 11:55:42 +02:00
WarmUpTill
dfccc4b16d Add network tab (#149)
The network tab allows you to open a web-socket or connect to web-socket to synchronize the active scene between two or more instances of OBS.
The functionality is mostly based on https://github.com/Palakis/obs-websocket.

An OBS instance running a server will send its currently active scene to all connected clients on scene change.
By default all scene switches will trigger a message to be sent to all clients, but you also have the option to limit sending these messages only when an automated scene change is triggered by the advanced scene switcher.
2021-03-24 20:51:22 +01:00
WarmUpTill
b0ef1fee71 Fix window check always testing for focus (#152) 2021-03-22 23:06:44 +01:00
WarmUpTill
1ef8ce4b4a Resolve Qt runtime warning by renaming function. (#151) 2021-03-22 22:31:29 +01:00
WarmUpTill
1bf4bff014 Merge pull request #150 from WarmUpTill/CI
CI: Improve format check and init submodules for build
2021-03-21 21:48:21 +01:00
WarmUpTill
4b6e00b2b2 CI: Init submodules for build 2021-03-21 21:39:11 +01:00
WarmUpTill
c99cbb0c0f CI: Improve format check.
The format check used to check too many files, which would be worsened
when introducing additional submodules.
2021-03-21 21:37:10 +01:00
WarmUpTill
2a87334d38 Init noMatchDelay to zero. (#148)
A non-zero value might be confusing for users which set up the plugin
for the first time.
2021-03-21 14:44:42 +01:00
WarmUpTill
1a4724ff21 Fix audio tab not supporting mono audio output. (#145) 2021-03-19 20:01:15 +01:00
WarmUpTill
59d8fb5d28 Fix MacOS build. (#146) 2021-03-19 19:43:58 +01:00
WarmUpTill
8823c05aeb Fix scene groups not being selected when using more than one entry on the Random tab. (#143) 2021-03-18 21:22:33 +01:00
WarmUpTill
2d0a52f8d1 Enable use of Scene Groups for Random tab (#141) 2021-03-17 20:00:06 +01:00
WarmUpTill
1273446ce5 Add option to configure default transition delay. (#140) 2021-03-17 18:21:42 +01:00
WarmUpTill
177ca4aea2 CI: Build on Ubuntu 18.04, use newer clang-format. (#139) 2021-03-13 17:02:04 +01:00
WarmUpTill
7526cbe1a3 Add option to check volume of 'inactive' audio sources. (#137) 2021-03-12 18:48:06 +01:00
WarmUpTill
e4bb034303 Add video tab (#131)
This tab will allow switching scenes based on the video output of sources.
2021-03-05 14:08:17 +01:00
WarmUpTill
78e14df620 Add german locale for extended sequences (#135) 2021-03-01 20:25:18 +01:00
WarmUpTill
34f07bfb07 Clean up extended sequence (#134)
* Update original switch widget status if changed in extend edit

* Clean up

* Add more comments

* Clean up unecessary code.

Sleep no longer happens inside the sequence switch check so we don't
need to stop / start the switcher after importing new entries or deleting
existing entries.
2021-02-28 15:38:33 +01:00
WarmUpTill
ee74d39424 Fixes and Minor rework (#132)
* Fix warning in scene trigger log functions.
* Use GetWeakSourceName() when saving scene trigger sources.
* Fix prioFuncsValid().
2021-02-26 19:21:02 +01:00
WarmUpTill
33667a1f23 Fix crash on advancing to unset scene for extended sequence (#130) 2021-02-24 18:53:52 +01:00
WarmUpTill
7947ad2608 Add option to extend scene sequences (#121)
Extending a scene sequence allows for more complex switching setups, but should also simplify some setups.
Sequences like "A -> B -> A -> C", which previously were only possible by creating a copy of A, can now be specified in a single entry.
To extend a sequence either select the sequence you want to modify and click the extend sequence button or simply double click the entry.
2021-02-24 18:19:23 +01:00
WarmUpTill
920c188213 Add scene trigger for starting and stopping the scene switcher (#129) 2021-02-23 21:00:25 +01:00
WarmUpTill
28fbff1adc Allow specifying transition when reading scenes from file. (#128)
The transition can be specified on the second line of the file.
For example:
Scene 1
Slide
2021-02-21 20:17:32 +01:00
WarmUpTill
326617aad7 Fix checkSwitchInfoFromFile ignoring file switch puase (#127) 2021-02-21 20:16:51 +01:00
WarmUpTill
499ba7dd21 Update the UI's status element if the status changed externally (#126) 2021-02-20 18:58:07 +01:00
WarmUpTill
f4902933ab Fix getCurrentScene() returning garbage if scene group has type random (#125) 2021-02-20 18:08:47 +01:00
WarmUpTill
9aa0b31bff Add scene trigger to unmute source (#124) 2021-02-20 18:08:35 +01:00
WarmUpTill
6d5086b971 Add option to select 'current transition' (#123)
* move addSelectionEntry to AdvSceneSwitcher class and allow select entry to be 'selectable'

Can be useful for implementing 'current transition' as an option or just allowing to select 'None' for screen region ignore

* Add option to select 'current transition'
2021-02-19 19:03:38 +01:00
WarmUpTill
f32f47db4b Install qtbase5-private-dev on Linux (#122) 2021-02-13 19:28:24 +01:00
WarmUpTill
74c0cd1736 Adjust sleep log message and comment for sceneChangedDuringWait() (#120) 2021-02-13 19:14:28 +01:00
WarmUpTill
a74a952b1d Fix log messages containing two '[adv-ss]' tags (#118) 2021-02-07 18:41:47 +01:00
WarmUpTill
5bbfef81e0 Improve scene trigger handling (#117) 2021-02-06 18:23:57 +01:00
WarmUpTill
c31d1cd975 Delay setting of default scene transitions (#116) 2021-02-06 18:23:41 +01:00
WarmUpTill
81d91a9139 resovle name conflict (#115) 2021-02-04 07:24:52 +01:00
WarmUpTill
a354daa71d Fix regex matching for window tab (#113)
Regex matches could never match if full-screen or maximized was selected due to only checking for direct matches during these checks.
2021-02-03 20:46:25 +01:00
WarmUpTill
a84a205608 Minor style changes (#114)
* use GetWeakSourceName() where possible

* add getCurrentScene() to scene group

* silence OBS warning log and fix typo in audio switch

* extract showing initial status of widgets to function in generic switch
2021-02-03 20:27:25 +01:00
WarmUpTill
a5f0eb8da8 Add option to automatically start scene switcher on recording / streaming start (#112) 2021-02-03 20:02:07 +01:00
WarmUpTill
35151ea134 Add scene trigger tab (#110) 2021-02-03 19:50:37 +01:00
Kevin Nash
1510a2c2fa Specify scenes to exclude from Region triggers (#111)
Adds an option to exclude a region triggered scene switch if you're
currently in the specified Scene.
2021-02-03 19:49:18 +01:00
WarmUpTill
8e8cb4bf3e use exportWindowTitle on export of settings 2021-01-27 19:05:46 +01:00
WarmUpTill
a480be3ea0 Update installation instructions 2021-01-25 22:15:40 +01:00
WarmUpTill
27ae5107cd Add help messages if tab is empty (#107) 2021-01-24 16:04:40 +01:00
WarmUpTill
69d452f978 allow selection of previous scene for exe,file,region,window and scene group for idle switches (#106) 2021-01-23 23:21:59 +01:00
WarmUpTill
fe9457427f add linger variable instead of sleeping inside sequence match (#105)
This solves issues with the busy loop detection and adds the possibility of other switching methods to delay the scene switch
2021-01-23 20:32:32 +01:00
WarmUpTill
d989c2b570 Add scene groups and rework save and load (#103) 2021-01-23 17:39:35 +01:00
WarmUpTill
1f4679433e ask for backup of settings if a new version detected (#104) 2021-01-23 17:08:17 +01:00
WarmUpTill
b42de8d5c8 fix crash on settings import (#102)
This crash could happen if the scene switcher was currently stuck waiting in a scene sequence causing while the import of new settings took place potentially invalidating the settings of the sequence after wakeup.
2021-01-20 19:01:56 +01:00
WarmUpTill
0950d93828 allow selection of target for auto stop of recoding or streaming 2021-01-18 01:20:56 +01:00
WarmUpTill
5156c66b26 add warning if translation cannot be found (#99)
* add warning if translation cannot be found

* extract displaying message boxes to separate function
2021-01-09 14:27:51 +01:00
WarmUpTill
346240473a use maximum peak value during switch interval for audio match (#98)
This change should in theory improve the situation, so "pauses" - like they happen in human speech - in the range less than the configured scene switcher check interval will still result in a match, if there was at least a short moment where the configured volume threshold was reached.

Also extract attaching of the volmeter to an audio source to a separate function
2021-01-09 09:10:15 +01:00
WarmUpTill
17c4fefb37 add fallback option if multiple audio matches are active (#95) 2021-01-07 18:59:06 +01:00
WarmUpTill
2b90493ae9 add switch cooldown option (#97)
* add switch cooldown functionality

* slightly adjust sequence check for cooldown

* add UI implementation for cooldown feature
2021-01-07 18:58:35 +01:00
WarmUpTill
bf97975fa8 link to Transition Table instead of Transition Matrix plugin (#96) 2021-01-06 12:25:45 +01:00
WarmUpTill
4e971f59a9 add option to allow scene sequence to be interrupted (#93) 2021-01-02 14:32:18 +01:00
WarmUpTill
2f0b900745 fix invalid audio matches 2020-12-31 16:59:52 +01:00
WarmUpTill
c6a25f9d85 fix typo 2020-12-31 16:19:58 +01:00
WarmUpTill
e78383d3ed clean up build and build instructions (#92)
* fix build issue with atomic bool initialization

* clean up cmake

* fix warning

* add missing '\' to linux instructions
2020-12-31 15:45:08 +01:00
WarmUpTill
281e9325dd update locale (#91)
* add german locale

* adjust description of ignore window functionality

* adjust order of readWriteSceneFile

* allow translation of 'previous scene'
2020-12-31 14:59:05 +01:00
WarmUpTill
caa2833272 allow pause individual switching methods (#90)
* allow pausing individual switching methods

* clean up pause tab

* allow import of old pauseScenes and pauseWindows
2020-12-31 14:24:09 +01:00
WarmUpTill
fae50024ea rename mediaSources 2020-12-28 17:38:34 +01:00
WarmUpTill
a05e38d3cb fix typos 2020-12-28 17:28:57 +01:00
WarmUpTill
d73749fc3a update README.txt 2020-12-28 17:14:11 +01:00
WarmUpTill
d20cdac5e4 add duration and 'below' condition type options to audio tab (#85) 2020-12-28 17:06:30 +01:00
WarmUpTill
e377be3999 Minor UI changes (#89)
* automatically scroll to new entry

* fix remote file check always matching

* sort combobox entries alphabetically (meida / processes / audio)

* fix some visual issues on non-default OBS themes
2020-12-28 17:03:55 +01:00
WarmUpTill
80e2b3dd14 fix new time matching if QTime is not initialized 2020-12-28 17:02:32 +01:00
WarmUpTill
3a05e61814 add windows installer (#88) 2020-12-23 01:51:48 +01:00
WarmUpTill
dda44a2931 create release artifact (#84) 2020-12-21 22:52:25 +01:00
shugen002
8ba78b12c1 I18n Support (#72)
* adapt UI for i18n

* add placeWidgets() helper function to ease translation

* add hint about Transition Matrix plugin on Transition tab

* translate

* rework UI of file tab

* write status of plugin to scene info file
2020-12-21 11:24:04 +01:00
WarmUpTill
07b95cb8ae do not sleep less than 1ms (#82) 2020-12-13 17:26:59 +01:00
WarmUpTill
faca5f8863 add option to only match if file content changed (#80) 2020-12-12 16:31:07 +01:00
WarmUpTill
084c263260 always match checkRandom() if random tab only has one entry 2020-12-10 20:14:07 +01:00
WarmUpTill
a1c592f1ec format 2020-12-10 20:14:07 +01:00
WarmUpTill
41f34f8f40 remove runtime of check() functions from interval sleep 2020-12-10 20:14:07 +01:00
WarmUpTill
9711390aac add no match delay option (#78) 2020-12-06 14:10:17 +01:00
WarmUpTill
25f28b9796 Add media state played to end (#58) 2020-12-06 14:09:21 +01:00
WarmUpTill
a1484f9621 fix warning 2020-12-06 14:03:04 +01:00
WarmUpTill
b54506c5ee add 'OBS' entry to GetWindowList() on Windows(#76) 2020-11-28 16:23:17 +01:00
WarmUpTill
4af7540497 hide guide frames when switching to a different tab (#75) 2020-11-28 12:36:58 +01:00
Guillaume Turchini
ba15e6812f Add a log when auto stopping stream / record (#74)
* Add a log when auto stopping stream / record

I had a hard time deciphering why the stream stopped automatically for someone when using the plugin as the logs contained nothing indicating an error or an action from the plugin.
He activated the checkbox to auto stop stream when a scene is activated (which I didn't know) so the plugin was doing exactly what asked.
I think adding a log is a good idea for an action as important as stopping the stream.
I added the same for starting stream for the same reasons.
2020-11-27 17:34:17 +01:00
WarmUpTill
22a90c7d64 fix crash on deleting last screen region entry when guide frame was active (#70) 2020-11-24 22:57:52 +01:00
WarmUpTill
f6c3c65e26 resolve potential deadlocks (#66)
A deadlock could occur if the save callback is called just before the frontend set functions are used.
Thus unlock() is necessary before setting current scene or transition.
(e.g. if start recording is activated just before using the above functions, as this apparently triggers a save() call)
2020-11-21 01:40:24 +01:00
WarmUpTill
4f6275619a Recommend building in-tree 2020-11-20 22:02:12 +01:00
WarmUpTill
d461342835 Update github actions (#65)
* fix macOS build

* remove unused BUILD_CAPTIONS variable
2020-11-20 22:00:33 +01:00
shugen002
16c4a2d5a9 Adjust UI And Improve (#63) 2020-11-20 19:10:06 +01:00
WarmUpTill
45a880d8f8 Add version info log (#61)
add generated version info log on startup of the plugin using the "GetGitRevisionDescription" cmake module from https://github.com/rpavlik/cmake-modules
2020-11-15 20:34:11 +01:00
WarmUpTill
bcf132685b Update CI (#60)
* Remove deprecated use of set-env in Github Actions

* use newer versions of checkout / upload-artifact / setup-msbuild
2020-11-14 19:32:16 +01:00
WarmUpTill
e5c1e81d81 clean up and silence warnings 2020-11-14 18:45:25 +01:00
WarmUpTill
2ae97cd90e Merge branch 'master' of https://github.com/WarmUpTill/SceneSwitcher 2020-11-14 17:11:21 +01:00
WarmUpTill
e5fffa0b82 log if sequence is canceled if verbose 2020-11-10 18:31:42 +01:00
WarmUpTill
a0119426d6 remove dead code 2020-11-10 18:31:42 +01:00
WarmUpTill
45e5738d2c do not hold main lock in callback handling 2020-11-10 18:31:42 +01:00
WarmUpTill
cdd1259f12 style changes 2020-11-09 22:20:58 +01:00
WarmUpTill
e5d6f2eef0 Merge branch 'master' of https://github.com/WarmUpTill/SceneSwitcher 2020-11-07 18:57:00 +01:00
WarmUpTill
e026bd7420 fix crash on first startup on fresh install of OBS 2020-11-07 18:56:08 +01:00
WarmUpTill
4cc1a53244 fix build by enabling BUILD_CAPTIONS (#56) 2020-11-02 19:44:30 +01:00
WarmUpTill
8eb99a3fde fix comment 2020-11-02 19:06:51 +01:00
WarmUpTill
bf30a058ee fix crash on deleting scene sequences
This crash could occur when a scene sequence was currently in progress and the entries were changed while in the 'wait for ...' state.
2020-11-02 19:05:19 +01:00
WarmUpTill
0c6a7b140e add comment about use of 'matched' 2020-11-02 19:00:50 +01:00
WarmUpTill
d279b35086 fix crash on importing scene sequence
This crash could occur when a scene sequence was currently in progress and the entries were changed while in the 'wait for ...' state.
2020-11-02 18:38:26 +01:00
WarmUpTill
8e26148255 fix media states being retriggered multiple times (#54) 2020-11-01 18:53:48 +01:00
WarmUpTill
1a3ed0d09c add clang format check to CI and adjust formatting (#55) 2020-11-01 12:39:14 +01:00
WarmUpTill
214821b69f UI rework (#44)
* rework general tab UI

* rework audio tab UI

* rework media tab UI

* rework time tab UI

* rework random tab UI

* rework window tab UI

* rework sreen region tab UI

* rework sequence tab UI

* rework transition tab UI

* adjust log messages to new format

* fix include path and warning

* highlight widgets to guide users (can be disabled)

* add helper frame for screen region tab

* rename main SceneSwitcher widget to AdvSceneSwitcher to resolve naming conflicts with the frontend tools on certain platforms (e.g. Debian 10)

* add media state 'any'

* adjust media switch handling to support vlc source
2020-10-31 16:25:44 +01:00
WarmUpTill
7edb6eb6c1 add handling of window title of metro apps 2020-10-24 15:23:08 +02:00
WarmUpTill
46916dc5d3 workaround for MacOS CI issue (#52) 2020-10-22 21:56:54 +02:00
WarmUpTill
8aed15f3a8 allow WS_EX_TOOLWINDOW as valid windows to match 'Task Switching' 2020-10-22 19:44:23 +02:00
WarmUpTill
1e6a022787 improve hotkey handling (#49) 2020-10-12 20:55:51 +02:00
WarmUpTill
fb1eac5268 fix crash on exit when on autoStart scene (#47) 2020-10-10 01:56:08 +02:00
WarmUpTill
787b664d29 Add vlc source to media tab (#42) 2020-09-30 19:07:40 +02:00
WarmUpTill
dd63ff846c Refactor, fixes and maximized option for title tab (#40)
* move definitions of switcher structs to separate files

* remove useless comment

* cleanup and silence warnings

* add generic switch

* removed delay on main thread startup as it served no purpose

* clean up ultility.hpp

* do not save switchStr to file as it could cause issues when scenes are renamed

* rename sceneRoundTrip to sceneSequence

* add option to switch if window is maximized to title tab
2020-09-25 21:42:58 +02:00
WarmUpTill
1559d437ec adjust install_name_tool calls to new qt dir (#39) 2020-09-21 22:24:47 +02:00
WarmUpTill
8d023ee385 Add audio tab (#36)
* add volumemeter widget

* add audio tab UI

* add checkAudioSwitch functionality

* use constexpr instead of preprocessing
2020-09-21 00:52:42 +02:00
WarmUpTill
3fd3801e56 load libcurl at runtime (#33)
* load libcurl at runtime

* add warning to file tab if curl cant be loaded
2020-09-13 09:13:09 +02:00
WarmUpTill
3ec1e99f4b fix MacOS CI issues due to QT dependency (#35)
* fix MacOS CI issues due to QT deps

* adjust to new name of deps archive

* use MACOS_DEPS_VERSION instead of OSX_DEPS_VERSION

* disable python dependency during build
2020-09-13 01:30:08 +02:00
WarmUpTill
21a788b48b Improve time tab (#34)
* add support for weekdays and allow reordering on time tab

* add option to use time relative to streaming/recording start on time tab
2020-09-13 00:03:38 +02:00
WarmUpTill
a5c8d776f3 only try auto start streaming/recording once on scene chagne 2020-08-24 20:55:54 +02:00
WarmUpTill
95261ce9bb add first draft of auto start of recording / streaming 2020-08-16 19:48:54 +02:00
WarmUpTill
255d10e603 fix auto fill not wokring for modified entries on time tab 2020-08-09 20:48:49 +02:00
WarmUpTill
ab3e93ab84 add fallback to old format for sequence import 2020-08-02 20:22:13 +02:00
WarmUpTill
3b5f88c14f do not sort sequence and region on add 2020-08-02 19:38:32 +02:00
WarmUpTill
2f33b6bdc3 fix data loss for sequence delay 2020-08-02 19:37:37 +02:00
WarmUpTill
3c1e240722 add option to set startup behavior 2020-08-02 18:45:44 +02:00
WarmUpTill
91831a1075 fix autoStop not being persisted 2020-08-02 18:00:50 +02:00
WarmUpTill
ccc824abc1 fix loading of old delay values 2020-08-02 17:46:36 +02:00
WarmUpTill
6f39d4648b add included 'thread' and 'QAction' for Linux and macOS build 2020-08-01 20:34:12 +02:00
WarmUpTill
74cb400426 Merge branch 'master' of https://github.com/WarmUpTill/SceneSwitcher 2020-08-01 20:15:49 +02:00
WarmUpTill
910b1dde99 set sceneRoundTripDelayUnits 2020-08-01 16:19:57 +02:00
WarmUpTill
e462d7f420 fix sequence not stopping when manually switching scene 2020-08-01 16:11:54 +02:00
WarmUpTill
0cdd8bf1d0 move UI init of tabs to respective source files 2020-08-01 11:14:54 +02:00
WarmUpTill
f8ad8c31be scene sequence adjustments
use double internally instead of two ints
rework save / load to file to reuse existing functionality
add option to select between seconds / minutes / hours
2020-08-01 10:12:32 +02:00
WarmUpTill
93c889c215 fix MacOS CI issue 2020-07-31 22:18:52 +02:00
WarmUpTill
f8b505fa4e silence warnings 2020-07-31 22:05:55 +02:00
WarmUpTill
1516263d2a save and load tab order 2020-07-31 21:58:17 +02:00
WarmUpTill
79f5ec340d allow reordering of tabs and silence a few UI warnings 2020-07-29 20:23:03 +02:00
WarmUpTill
cd54cc17c0 fix switch priority falling back to default values on startup 2020-07-09 19:57:55 +02:00
WarmUpTill
098159dc0f increase window size on mac
currently the general tab will be compressed to an almost unusable level due to the differences in Windows and Macintosh styles
2020-06-30 20:11:44 +02:00
WarmUpTill
a4418996f4 disable mediaTime selection if restriction is set to none 2020-06-19 19:52:43 +02:00
WarmUpTill
340cb559ee add option to override transitionOverrides 2020-06-17 22:16:47 +02:00
WarmUpTill
eeefd8279f allow reordering of file/media/sequence/region 2020-06-16 20:25:25 +02:00
WarmUpTill
e62dc91cd7 fix linux/mac build error 2020-06-15 21:46:58 +02:00
WarmUpTill
536041abd2 Merge branch 'master' of https://github.com/WarmUpTill/SceneSwitcher 2020-06-15 21:20:02 +02:00
WarmUpTill
d3ab9e01c5 add support for remote file using libcurl 2020-06-15 21:19:34 +02:00
WarmUpTill
2113025877 undo switch to Visual Studio 15 2017
windows-latest image only supports Visual Studio 16 2019
2020-06-15 18:48:32 +02:00
WarmUpTill
6aaffeb5a4 use CMAKE_GENERATOR "Visual Studio 15 2017"
the 2017 version of the Microsoft Visual C++ Redistributable for Visual Studio is more widespread than the 2019 one and thus is less likely to require users to install the Redistributable manually
2020-06-15 18:32:01 +02:00
WarmUpTill
2a92df4f3c add draft of remote file support 2020-06-14 20:35:02 +02:00
WarmUpTill
560044bbbf implement export/import of settings 2020-06-14 15:22:34 +02:00
WarmUpTill
4bd8cdf5a0 move auto start/stop to gernal.cpp 2020-06-14 14:17:03 +02:00
WarmUpTill
c17cbb66d9 write to OBS log if verbose logging is enabled 2020-06-14 14:14:00 +02:00
WarmUpTill
8d23dd46b0 add export/import button and verbose log checkbox 2020-06-14 13:57:11 +02:00
WarmUpTill
bf70bd7c60 move saving and loading to separate files 2020-06-13 21:56:26 +02:00
WarmUpTill
1a144d84f5 set correct qt lib path for macos builds 2020-06-12 21:42:23 +02:00
WarmUpTill
6810ba71e8 remove using namespace std 2020-06-12 21:40:06 +02:00
WarmUpTill
bbe6a30506 clarify idle detection inputs 2020-06-12 18:48:30 +02:00
WarmUpTill
08c668f90a Merge pull request #24 from Myned/master
General improvements, changes, and fixes
2020-06-12 18:39:08 +02:00
WarmUpTill
3151a7542f return true in isFullscreen() if window maximized 2020-06-11 16:25:17 +02:00
Myned
7bfde0a39b Add regex matching to fullscreen check 2020-06-10 04:06:04 -04:00
Myned
7347be370e Fix type error
Pushed a little too soon
2020-06-09 17:14:22 -04:00
Myned
66d847c047 Fix ignored switches not directly matching last window 2020-06-09 17:10:14 -04:00
Myned
c9f1f9624b Use actual window titles and fix fullscreen check on macOS
Fallback to window owner if title does not exist
Remove duplicate entries from list
2020-06-09 07:49:39 -04:00
Myned
8e4a8b7e9d Use QString::fromStdString() instead of c_str() 2020-06-09 07:10:30 -04:00
Myned
e693794549 Add sorting of window lists for UI 2020-06-09 07:09:08 -04:00
Myned
7a924438bc Add .clang-format and apply to src/ files 2020-06-08 14:58:44 -04:00
Myned
7458e9f2d5 Change and fix a multitude of UI elements
Fix spelling
Add minimum size
Simplify tab names and reorder by type and use
Change layout of start, interval, and no-condition selection
2020-06-07 21:09:48 -04:00
Myned
da2e11e35e Resize UI to fit added elements
This size is what Qt Designer defaults to when saving
2020-06-07 14:19:23 -04:00
Myned
9f7ca3e4c7 Merge remote-tracking branch 'WarmUpTill/master' 2020-06-07 14:15:08 -04:00
WarmUpTill
2f77d99161 Undo "Revert "do not use QThread::create""
This reverts commit 4b86849356.
2020-06-07 14:15:01 -04:00
WarmUpTill
acd2e2863a adjust win isFullscreen() to use GetMonitorInfo()
only tested on a single monitor setup but should work on secondary monitors also as MONITOR_DEFAULTTONEAREST is set
2020-06-07 13:25:51 +02:00
WarmUpTill
513fe0728c initialize SwitcherThread to nullptr 2020-06-07 10:43:52 +02:00
Myned
cba39633aa Add ability to reorder Window and Executable switches with arrows 2020-06-06 23:23:02 -04:00
Myned
c6a26d862f Enable sorting for Ignored windows
There is no use in reordering them
2020-06-06 23:21:06 -04:00
Myned
9386109168 Remove tooltip from UI
Wasn't able to isolate it to the link, so it gets in the way
2020-06-06 23:20:14 -04:00
WarmUpTill
4b86849356 Revert "do not use QThread::create"
This reverts commit 98c3131017.
2020-06-06 22:38:22 -04:00
Myned
8fd263f44a Merge remote-tracking branch 'WarmUpTill/master' 2020-06-06 18:40:17 -04:00
Myned
5590e97f4f Fix fullscreen check only returning true if window is focused on Windows
by @WarmUpTill
2020-06-06 18:39:57 -04:00
WarmUpTill
98c3131017 do not use QThread::create
there might still be versions of QT in use which do not yet have this functionality (see Linux build fail of f03fca8)
2020-06-06 18:51:26 +02:00
WarmUpTill
f03fca85aa add thread priority option (using QThread) 2020-06-06 17:05:49 +02:00
WarmUpTill
7fef29dafb fix media delete button deleting wrong entry
the mediaSwitches UI is sorted alphabetically while the switches data strucutre is not
the previous implementation of the delete function was just using the index of the currently selected row to delete  this index of the switches data structure
the new implementation will try to find the correct entry and delete it
2020-06-06 08:59:03 +02:00
WarmUpTill
9f03264672 fix memory leak in check for media switch 2020-06-04 20:35:36 +02:00
WarmUpTill
5082f5944e prune media switches if invalid 2020-06-03 19:56:18 +02:00
WarmUpTill
b981a446b6 fix for times switch not saving when using previous scene 2020-06-03 19:55:06 +02:00
WarmUpTill
5ab8199e03 add log on start / stop of switcher thread 2020-06-02 20:53:26 +02:00
WarmUpTill
e6a3f98ab7 use source_id to identify meida sources 2020-06-02 20:45:46 +02:00
WarmUpTill
5e60cefd1c update current selection on media tab when selecting a different row 2020-06-02 19:34:15 +02:00
Myned
fabb7406bd Merge remote-tracking branch 'WarmUpTill/master' 2020-06-02 00:48:01 -04:00
Myned
cfb0a44b1f Change UI to specify greater than
Scene locking can occur when interval is equal to transition time due to inconsistencies in timers
2020-06-02 00:40:22 -04:00
Myned
78ed7415f5 Fix allocation error 2020-06-02 00:39:14 -04:00
Myned
d6380b865e Fix some windows (Steam) not being found on Linux
Reverts part of commit e61905d02f

Fallback to WM_NAME if _NET_WM_NAME does not exist

Also fixes some BadWindow errors that were due to some apps like Steam only populating WM_NAME, and only for certain windows (tooltips count as windows due to the odd way the GUI works on Linux, so they don't have either property)
2020-06-02 00:38:35 -04:00
Myned
55d8303ecf Fix isFullscreen() logic error for Linux
Not sure why this arose in the first place
2020-05-26 02:44:12 -04:00
Myned
23201100fa Fix macOS build error (again)
Adds to f0cf5a5c19

Forgot to remove vestigial code
2020-05-23 00:34:40 -04:00
Myned
3959e41e88 Add clearing of passed window list like with other platforms 2020-05-23 00:27:19 -04:00
Myned
f0cf5a5c19 Fix Windows and macOS build errors
Adds to e4b640903d and de5b6f8eb4
2020-05-23 00:25:30 -04:00
Myned
87da123c19 Change default focus value to true 2020-05-23 00:00:04 -04:00
Myned
2a0e9e9d9a Change wording 2020-05-22 23:58:18 -04:00
Myned
a7a8adb91b Remove whitespace 2020-05-21 00:54:49 -04:00
Myned
e61905d02f Change window title property on Linux to align with freedesktop spec
Freedesktop recommends using _NET_WM_NAME instead of WM_NAME, and on KDE, for example, the difference between them is including the application name for some windows (e.g. "freedesktop - Google Search - Vivaldi" compared to "freedesktop - Google Search")
2020-05-21 00:53:47 -04:00
Myned
f00c244bfa Change wording slightly 2020-05-21 00:52:41 -04:00
Myned
463b54f1fb Remove sorting when adding switches 2020-05-21 00:52:11 -04:00
Myned
70894f9302 Add regex matching to reverted isInFocus() for Windows
Reverts part of a4de8c0c59
2020-05-21 00:42:58 -04:00
Myned
de5b6f8eb4 Fix fullscreen check only returning true if window is focused on Linux 2020-05-21 00:40:37 -04:00
Myned
be83232caa Update UI for focus addition, add/change warnings, and move exe tab 2020-05-21 00:37:03 -04:00
Myned
e4b640903d Add ability to choose focus state to window title switcher 2020-05-21 00:34:22 -04:00
Myned
a4de8c0c59 Change isInFocus() check to be OS-agnostic
isInFocus() can utilize the platform-dependent GetCurrentWindowTitle() instead of re-implementing the same functionality.

Tested on Linux and macOS without issues
2020-05-18 00:11:07 -04:00
Myned
ac051a42a8 Remove unnecessary spaces 2020-05-18 00:06:19 -04:00
Myned
e33e93fd18 Change UI warning to allow direct matches and disable list sorting 2020-05-17 13:47:48 -04:00
Myned
d5052c94ca Add direct matching to window, executable, and ignored switches
Reverts part of commit 5f87a61177

Direct matching occurs in the same loop as regex in order to allow the list order to function as indicated in the UI
2020-05-17 13:44:50 -04:00
Myned
f0aa76517a Change executable switcher warning to regex requirement
Also change wording to align with Window Title, and fix an inconsequential error
2020-05-17 00:27:01 -04:00
Myned
a2543f1b85 Add ability to use existing window ignore for executable switching
Also cleaned up some logic
2020-05-17 00:24:24 -04:00
Myned
5f87a61177 Remove direct match from window switcher and reorganize
Direct matching before regex has the potential to interfere with some usecases. For example, if a user wants to enter regex syntax such as `shell[1]`, a direct match would return a window matching `shell[1]` exactly instead of `shell1`. Granted, the odds of the two conflicting each other are slim, but the core logic shouldn't prevent a user from utilizing regex to its full potential. One can always escape reserved characters if they want to match it directly. I have also added a warning and link to https://regexr.com in the UI should this be accepted.

The rest of what has changed is simply to align with the executable switcher's matching, namely the use of `QRegularExpression` to drop the need for a try/catch block and moving the check for fullscreen to the if statement in order to remove the possibility of a race condition.
2020-05-17 00:18:28 -04:00
Myned
451bb6518c Revert "Move forms/advanced-scene-switcher.ui to src/headers/"
This reverts commit 318502d8d0.
2020-05-16 23:42:26 -04:00
Myned
318502d8d0 Move forms/advanced-scene-switcher.ui to src/headers/
Out-of-tree building (at least) fails without this file in this location, and builds successfully without it under forms
2020-05-14 19:11:04 -04:00
Myned
e9b1ef58ba Change executable list to disable sorting
This allows the UI to show the order in which the executables will be checked
2020-05-14 18:56:39 -04:00
Myned
26c24d4d53 Change executable entry box to be editable 2020-05-14 18:56:39 -04:00
Myned
3654f39247 Fix scene not switching with multiple executables 2020-05-14 18:56:39 -04:00
Myned
b45b38cf6a Add ability to use regex for executable switching
Previously, only exact matches to a window title would switch scenes
2020-05-14 18:56:39 -04:00
161 changed files with 29256 additions and 7163 deletions

107
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AlignTrailingComments: true
#AllowAllArgumentsOnNextLine: false # requires clang-format 9
#AllowAllConstructorInitializersOnNextLine: false # requires clang-format 9
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Inline
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#AllowShortLambdasOnASingleLine: Inline # requires clang-format 9
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: false
BinPackArguments: true
BinPackParameters: true
BraceWrapping:
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: true
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
BreakStringLiterals: false # apparently unpredictable
ColumnLimit: 80
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
FixNamespaceComments: false
ForEachMacros:
- 'json_object_foreach'
- 'json_object_foreach_safe'
- 'json_array_foreach'
IncludeBlocks: Preserve
IndentCaseLabels: false
IndentPPDirectives: None
IndentWidth: 8
IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: true
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
#ObjCBinPackProtocolList: Auto # requires clang-format 7
ObjCBlockIndentWidth: 8
ObjCSpaceAfterProperty: true
ObjCSpaceBeforeProtocolList: true
PenaltyBreakAssignment: 10
PenaltyBreakBeforeFirstCallParameter: 30
PenaltyBreakComment: 10
PenaltyBreakFirstLessLess: 0
PenaltyBreakString: 10
PenaltyExcessCharacter: 100
PenaltyReturnTypeOnItsOwnLine: 60
PointerAlignment: Right
ReflowComments: false
SortIncludes: false
SortUsingDeclarations: false
SpaceAfterCStyleCast: false
#SpaceAfterLogicalNot: false # requires clang-format 9
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
#SpaceBeforeCtorInitializerColon: true # requires clang-format 7
#SpaceBeforeInheritanceColon: true # requires clang-format 7
SpaceBeforeParens: ControlStatements
#SpaceBeforeRangeBasedForLoopColon: true # requires clang-format 7
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
#StatementMacros: # requires clang-format 8
# - 'Q_OBJECT'
TabWidth: 8
#TypenameMacros: # requires clang-format 9
# - 'DARRAY'
UseTab: ForContinuationAndIndentation
---
Language: ObjC

View File

@@ -15,18 +15,19 @@ jobs:
name: "macOS 64-bit"
runs-on: [macos-latest]
env:
QT_VERSION: 5.14.1
OSX_DEPS_VERSION: '2020-04-07'
QT_VERSION: '5.15.2'
MACOS_DEPS_VERSION: '2020-12-11'
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: "Checkout plugin"
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
submodules: 'recursive'
- name: Fetch Git Tags
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}
@@ -34,21 +35,35 @@ jobs:
- name: 'Install prerequisites (Homebrew)'
shell: bash
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/CI/macos
brew bundle
cd -
if [ -d /usr/local/opt/openssl@1.0.2t ]; then
brew uninstall openssl@1.0.2t
brew untap local/openssl
fi
if [ -d /usr/local/opt/python@2.7.17 ]; then
brew uninstall python@2.7.17
brew untap local/python2
fi
brew bundle --file ./CI/scripts/macos/Brewfile
- name: 'Install prerequisite: Pre-built dependencies'
if: steps.deps-cache.outputs.cache-hit != 'true'
shell: bash
run: |
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.OSX_DEPS_VERSION }}/osx-deps-${{ env.OSX_DEPS_VERSION }}.tar.gz
tar -xf ./osx-deps-${{ env.OSX_DEPS_VERSION }}.tar.gz -C "/tmp"
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.MACOS_DEPS_VERSION }}/macos-deps-${{ env.MACOS_DEPS_VERSION }}.tar.gz
tar -xf ./macos-deps-${{ env.MACOS_DEPS_VERSION }}.tar.gz -C "/tmp"
- name: 'Install prerequisite: Pre-built dependency Qt'
if: steps.deps-qt-cache.outputs.cache-hit != 'true'
shell: bash
run: |
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.MACOS_DEPS_VERSION }}/macos-qt-${{ env.QT_VERSION }}-${{ env.MACOS_DEPS_VERSION }}.tar.gz
tar -xf ./macos-qt-${{ env.QT_VERSION }}-${{ env.MACOS_DEPS_VERSION }}.tar.gz -C "/tmp"
xattr -r -d com.apple.quarantine /tmp/obsdeps
- name: Configure
shell: bash
run: |
echo "add_subdirectory(${{ env.PLUGIN_NAME }})" >> UI/frontend-plugins/CMakeLists.txt
mkdir ./build
cd ./build
cmake -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 -DDepsPath="/tmp/obsdeps" -DQTDIR="/usr/local/Cellar/qt/${{ env.QT_VERSION }}" ..
cmake -DBUILD_BROWSER=OFF -DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 -DDISABLE_PYTHON=ON -DDepsPath="/tmp/obsdeps" -DQTDIR="/tmp/obsdeps" ..
cd -
- name: Build
shell: bash
@@ -61,8 +76,9 @@ jobs:
if: success()
shell: bash
run: |
curl -L -O https://s3-us-west-2.amazonaws.com/obs-nightly/Packages.pkg
sudo installer -pkg ./Packages.pkg -target /
curl -L -O http://s.sudre.free.fr/Software/files/Packages.dmg
sudo hdiutil attach ./Packages.dmg
sudo installer -pkg /Volumes/Packages\ 1.2.9/Install\ Packages.pkg -target /
- name: Package
if: success()
shell: bash
@@ -70,35 +86,36 @@ jobs:
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /tmp/obsdeps/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /tmp/obsdeps/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /tmp/obsdeps/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-macos.pkg
echo "::set-env name=FILE_NAME::${FILE_NAME}"
echo "FILE_NAME=${FILE_NAME}" >> $GITHUB_ENV
packagesbuild ./CI/macos/${{ env.PLUGIN_NAME }}.pkgproj
cd -
mkdir ./nightly
mv UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.PLUGIN_NAME }}.pkg ./nightly/${FILE_NAME}
- name: Publish
if: success()
uses: actions/upload-artifact@v2-preview
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
path: ./nightly/*.pkg
ubuntu64:
name: 'Linux/Ubuntu 64-bit'
runs-on: [ubuntu-latest]
runs-on: [ubuntu-18.04]
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: "Checkout plugin"
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
submodules: 'recursive'
- name: Add plugin to obs cmake
shell: bash
run: echo "add_subdirectory(${{ env.PLUGIN_NAME }})" >> UI/frontend-plugins/CMakeLists.txt
@@ -147,6 +164,7 @@ jobs:
pkg-config \
python3-dev \
qtbase5-dev \
qtbase5-private-dev \
libqt5svg5-dev \
swig \
libxss-dev
@@ -155,7 +173,7 @@ jobs:
run: |
mkdir ./build
cd ./build
cmake -DUNIX_STRUCTURE=0 -DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/obs-studio-portable" -DBUILD_CAPTIONS=OFF -DWITH_RTMPS=OFF -DBUILD_BROWSER=OFF ..
cmake -DENABLE_PIPEWIRE=OFF -DUNIX_STRUCTURE=0 -DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/obs-studio-portable" -DWITH_RTMPS=OFF -DBUILD_BROWSER=OFF ..
- name: 'Build'
shell: bash
working-directory: ${{ github.workspace }}/build
@@ -165,34 +183,37 @@ jobs:
run: |
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-linux64.tar.gz
echo "::set-env name=FILE_NAME::${FILE_NAME}"
mkdir -p ./${{ env.PLUGIN_NAME }}/bin/64bit/
mv ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so ./${{ env.PLUGIN_NAME }}/bin/64bit/${{ env.LIB_NAME }}.so
tar -cvzf "${FILE_NAME}" ${{ env.PLUGIN_NAME }}
echo "FILE_NAME=${FILE_NAME}" >> $GITHUB_ENV
mkdir -p ./${{ env.LIB_NAME }}/bin/64bit/
mv ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so ./${{ env.LIB_NAME }}/bin/64bit/${{ env.LIB_NAME }}.so
mv ./UI/frontend-plugins/${{ env.PLUGIN_NAME }}/data ./${{ env.LIB_NAME }}/data
tar -cvzf "${FILE_NAME}" ${{ env.LIB_NAME }}
- name: 'Publish'
uses: actions/upload-artifact@v2-preview
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
path: '*.tar.gz'
win64:
name: Windows 64-bit
windows:
name: Windows
runs-on: [windows-latest]
env:
QT_VERSION: 5.10.1
CMAKE_GENERATOR: "Visual Studio 16 2019"
CMAKE_SYSTEM_VERSION: "10.0.18363.657"
WINDOWS_DEPS_VERSION: '2019'
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.0
uses: microsoft/setup-msbuild@v1.0.2
- name: Checkout obs
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: Checkout plugin
uses: actions/checkout@v2
uses: actions/checkout@v2.3.4
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME}}
submodules: 'recursive'
- name: Add plugin to obs cmake
shell: cmd
run: echo add_subdirectory(${{ env.PLUGIN_NAME }}) >> UI/frontend-plugins/CMakeLists.txt
@@ -204,81 +225,82 @@ jobs:
7z x Qt_${{ env.QT_VERSION }}.7z -o"${{ github.workspace }}/cmbuild/QT"
- name: 'Install prerequisite: Pre-built dependencies'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies2017.zip -f --retry 5 -C -
7z x dependencies2017.zip -o"${{ github.workspace }}/cmbuild/deps"
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies${{ env.WINDOWS_DEPS_VERSION }}.zip -f --retry 5 -C -
7z x dependencies${{ env.WINDOWS_DEPS_VERSION }}.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: Configure
run: |
mkdir ./build
mkdir ./package
mkdir ./build32
cd ./build32
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win32" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
cd ..
mkdir ./build64
cd ./build64
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win64" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017_64" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
- name: Build
run: msbuild /m /p:Configuration=RelWithDebInfo .\build64\obs-studio.sln
run: |
msbuild /m /p:Configuration=RelWithDebInfo .\build32\obs-studio.sln
msbuild /m /p:Configuration=RelWithDebInfo .\build64\obs-studio.sln
- name: Package
if: success()
run: |
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-win64.zip"
echo "::set-env name=FILE_NAME::${env:FILE_NAME}"
robocopy .\build64\rundir\RelWithDebInfo\obs-plugins\64bit\ .\build\obs-plugins\64bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
7z a ${env:FILE_NAME} .\build\*
- name: Publish
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-windows"
echo "FILE_NAME=${env:FILE_NAME}" >> ${env:GITHUB_ENV}
robocopy .\build32\rundir\RelWithDebInfo\obs-plugins\32bit\ .\package\obs-plugins\32bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
robocopy .\build64\rundir\RelWithDebInfo\obs-plugins\64bit\ .\package\obs-plugins\64bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
robocopy .\build64\rundir\RelWithDebInfo\data\obs-plugins\${{ env.LIB_NAME }}\ .\package\data\obs-plugins\${{ env.LIB_NAME }}\ /E /XF .gitignore
exit 0
- name: Publish zip
if: success()
uses: actions/upload-artifact@v2-preview
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
path: '*-win64.zip'
win32:
name: Windows 32-bit
runs-on: [windows-latest]
env:
QT_VERSION: 5.10.1
CMAKE_GENERATOR: "Visual Studio 16 2019"
CMAKE_SYSTEM_VERSION: "10.0.18363.657"
path: package/*
- name: "Package Installer (Prereqs)"
run: |
curl "-kL" "https://github.com/Xaymar/msvc-redist-helper/releases/download/0.1/msvc-redist-helper-64.exe" "-f" "--retry" "5" "-o" "msvc-redist-helper-64.exe"
curl "-kL" "https://github.com/Xaymar/msvc-redist-helper/releases/download/0.1/msvc-redist-helper-32.exe" "-f" "--retry" "5" "-o" "msvc-redist-helper-32.exe"
curl "-kL" "https://files.jrsoftware.org/is/6/innosetup-6.0.3.exe" "-f" "--retry" "5" "-o" "inno.exe"
.\inno.exe /VERYSILENT /SP- /SUPPRESSMSGBOXES /NORESTART
- name: "Package Installer (Compile)"
run: |
& 'C:\Program Files (x86)\Inno Setup 6\ISCC.exe' /Qp ".\build64\UI\frontend-plugins\${{ env.PLUGIN_NAME }}\CI\windows\setup.iss"
- name: Publish installer
if: success()
uses: actions/upload-artifact@v2.2.0
with:
name: '${{ env.FILE_NAME }}-installer'
path: build64/UI/frontend-plugins/SceneSwitcher/CI/windows/Output/*.exe
release:
needs: [macos64, ubuntu64, windows]
name: 'Create Release'
runs-on: [ubuntu-18.04]
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.0
- name: Checkout obs
uses: actions/checkout@v2
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: Checkout plugin
uses: actions/checkout@v2
path: plugin/${{ env.PLUGIN_NAME }}
- name: Download artifacts
uses: actions/download-artifact@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
- name: Add plugin to obs cmake
shell: cmd
run: echo add_subdirectory(${{ env.PLUGIN_NAME }}) >> UI/frontend-plugins/CMakeLists.txt
- name: Fetch Git Tags
run: git fetch --prune --tags --unshallow
- name: 'Install prerequisite: QT'
path: artifacts
- name: 'Package'
shell: bash
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/Qt_${{ env.QT_VERSION }}.7z -f --retry 5 -C -
7z x Qt_${{ env.QT_VERSION }}.7z -o"${{ github.workspace }}/cmbuild/QT"
- name: 'Install prerequisite: Pre-built dependencies'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies2017.zip -f --retry 5 -C -
7z x dependencies2017.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: Configure
run: |
mkdir ./build
mkdir ./build32
cd ./build32
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win32" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
- name: Build
run: msbuild /m /p:Configuration=RelWithDebInfo .\build32\obs-studio.sln
- name: Package
if: success()
run: |
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-win32.zip"
echo "::set-env name=FILE_NAME::${env:FILE_NAME}"
robocopy .\build32\rundir\RelWithDebInfo\obs-plugins\32bit\ .\build\obs-plugins\32bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
7z a ${env:FILE_NAME} .\build\*
mkdir -p ${{ env.PLUGIN_NAME }}/Linux ${{ env.PLUGIN_NAME }}/MacOs ${{ env.PLUGIN_NAME }}/Windows
tar xf artifacts/${{ env.PLUGIN_NAME }}*-linux64.tar.gz/${{ env.PLUGIN_NAME }}*-linux64.tar.gz -C ${{ env.PLUGIN_NAME }}/Linux/
mv artifacts/${{ env.PLUGIN_NAME }}*-macos.pkg/${{ env.PLUGIN_NAME }}*-macos.pkg ${{ env.PLUGIN_NAME }}/MacOs/${{ env.PLUGIN_NAME }}.pkg
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows/* ${{ env.PLUGIN_NAME }}/Windows/
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-installer/*.exe ${{ env.PLUGIN_NAME }}/Windows/
rm ${{ env.PLUGIN_NAME }}/Windows/obs-plugins/32bit/advanced-scene-switcher.pdb
rm ${{ env.PLUGIN_NAME }}/Windows/obs-plugins/64bit/advanced-scene-switcher.pdb
cp plugin/${{ env.PLUGIN_NAME }}/CI/release/README.txt ${{ env.PLUGIN_NAME }}/
FILE_NAME=${{ env.PLUGIN_NAME }}.zip
zip -r ${FILE_NAME} ${{ env.PLUGIN_NAME }}/
- name: Publish
if: success()
uses: actions/upload-artifact@v2-preview
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
path: '*-win32.zip'
name: "Release"
path: '*.zip'

19
.github/workflows/clang-format.yml vendored Normal file
View File

@@ -0,0 +1,19 @@
name: Clang Format Check
on: [push, pull_request]
jobs:
ubuntu64:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install clang format
run: |
sudo apt-get install -y clang-format-10
- name: Check the Formatting
run: |
./CI/formatcode.sh
./CI/check-format.sh

6
.gitmodules vendored Normal file
View File

@@ -0,0 +1,6 @@
[submodule "deps/asio"]
path = deps/asio
url = https://github.com/chriskohlhoff/asio.git
[submodule "deps/websocketpp"]
path = deps/websocketpp
url = https://github.com/zaphoyd/websocketpp.git

11
CI/check-format.sh Executable file
View File

@@ -0,0 +1,11 @@
#!/bin/bash
dirty=$(git ls-files --modified)
set +x
if [[ $dirty ]]; then
echo "================================="
echo "Files were not formatted properly"
echo "$dirty"
echo "================================="
exit 1
fi

35
CI/formatcode.sh Executable file
View File

@@ -0,0 +1,35 @@
#!/usr/bin/env bash
# Original source https://github.com/Project-OSRM/osrm-backend/blob/master/scripts/format.sh
set +x
set -o errexit
set -o pipefail
set -o nounset
SCRIPTPATH="$( cd -- "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
# Runs the Clang Formatter in parallel on the code base.
# Return codes:
# - 1 there are files to be formatted
# - 0 everything looks fine
# Get CPU count
OS=$(uname)
NPROC=1
if [[ $OS = "Linux" || $OS = "Darwin" ]] ; then
NPROC=$(getconf _NPROCESSORS_ONLN)
fi
# Discover clang-format
if type clang-format-10 2> /dev/null ; then
CLANG_FORMAT=clang-format-10
elif type clang-format-8 2> /dev/null ; then
CLANG_FORMAT=clang-format-8
else
CLANG_FORMAT=clang-format
fi
find $SCRIPTPATH/.. -type d \( -path $SCRIPTPATH/../deps \
-o -path $SCRIPTPATH/../cmake \
-o -path $SCRIPTPATH/../build \) -prune -type f -o -name '*.h' -or -name '*.hpp' -or -name '*.m' -or -name '*.mm' -or -name '*.c' -or -name '*.cpp' \
| xargs -L100 -P${NPROC} ${CLANG_FORMAT} -i -style=file -fallback-style=none

View File

@@ -2,5 +2,4 @@ brew "jack"
brew "speexdsp"
brew "cmake"
brew "freetype"
brew "fdk-aac"
brew "https://gist.githubusercontent.com/DDRBoxman/9c7a2b08933166f4b61ed9a44b242609/raw/ef4de6c587c6bd7f50210eccd5bd51ff08e6de13/qt.rb"
brew "fdk-aac"

View File

@@ -60,6 +60,22 @@
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../data</string>
<key>PATH_TYPE</key>
<integer>1</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>

42
CI/release/README.txt Normal file
View File

@@ -0,0 +1,42 @@
Note that you will have to use OBS version 26.1 or newer!
--- Windows ---
Recommended: Run the provided installer. (You might have to click 'More info' and select 'Run anyway' if it is blocked by Windows)
Alternatively manually copy the 'obs-plugins' and 'data' folders in the respective OBS Studio installation directory.
It is usually located at 'C:\Program Files (x86)\obs-studio\'.
Remember to install the Visual C++ Redistributable for Visual Studio 2019, if you have not done so already. (See plugin overview page)
--- macOS ---
Recommended: Run the provided installer. (You might have to right-click or control-click and select 'open' if it is blocked)
Alternatively extract the *so file and data folder and either ...
... right-click the OBS app inside your Applications folder and choose 'Show Package Contents'.
Copy the advanced-scene-switcher.so file to 'Contents/Plugins' and the 'data' folder to 'Contents/Resources'.
... or copy the advanced-scene-switcher.so file to Library/Application Support/obs-studio/plugins/advanced-scene-switcher/bin/ .
And the 'data' folder to 'Library/Application Support/obs-studio/plugins/advanced-scene-switcher/'.
--- Linux ---
Copy the advanced-scene-switcher.so file and into the OBS Studio plugin folder.
The location of this folder can vary, so you might have to look around a bit.
Examples are ...
/usr/lib/obs-plugins/
/usr/lib/x86_64-linux-gnu/obs-plugins/
/usr/share/obs/obs-plugins/
~/.config/obs-studio/plugins/advanced-scene-switcher/bin/64bit/
~/.local/share/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/lib/obs-plugins/
/var/lib/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/lib/obs-plugins/
Unfortunately the expected location of the locale, which can be found in the data folder, can vary also.
The data folder usually should be copied to:
~/.config/obs-studio/plugins/advanced-scene-switcher/
If this does not work you can try to copy the "locale" folder found inside the data folder to:
/usr/share/obs/obs-plugins/advanced-scene-switcher/locale
~/.local/share/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/share/obs/obs-plugins/advanced-scene-switcher/locale
/var/lib/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/share/obs/obs-plugins/advanced-scene-switcher/locale
In doubt please check where other "en-US.ini" files are located on your system.

64
CI/windows/setup.iss.in Normal file
View File

@@ -0,0 +1,64 @@
; Script generated by the Inno Setup Script Wizard.
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#define MyAppName "Advanced Scene Switcher"
#define MyAppVersion "@GIT_SHA1@"
#define MyAppURL "https://github.com/WarmUpTill/SceneSwitcher"
[Setup]
; NOTE: The value of AppId uniquely identifies this application. Do not use the same AppId value in installers for other applications.
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
AppId={{A4ADDF26-4426-4D2E-B26A-C7C878DA8FC9}
AppName={#MyAppName}
AppVersion={#MyAppVersion}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={code:GetDirName}
DefaultGroupName={#MyAppName}
AllowNoIcons=yes
; Uncomment the following line to run in non administrative install mode (install for current user only.)
;PrivilegesRequired=lowest
OutputBaseFilename=AdvancedSceneSwitcherSetup
Compression=lzma
SolidCompression=yes
WizardStyle=modern
ArchitecturesInstallIn64BitMode=x64
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
[Files]
Source: "@ISS_MSVC_REDIST_HELPER_DIR@\msvc-redist-helper-64.exe"; DestDir: "{app}"; DestName: "msvc-redist-helper.exe"; Flags: ignoreversion dontcopy; Check: Is64BitInstallMode
Source: "@ISS_MSVC_REDIST_HELPER_DIR@\msvc-redist-helper-32.exe"; DestDir: "{app}"; DestName: "msvc-redist-helper.exe"; Flags: ignoreversion dontcopy; Check: not Is64BitInstallMode
Source: "@ISS_PLUGIN_FILES_DIR@\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
[Icons]
Name: "{group}\{cm:UninstallProgram,{#MyAppName}}"; Filename: "{uninstallexe}"
[Code]
// credit where it's due:
// following function comes from https://github.com/Xaymar/obs-studio_amf-encoder-plugin/blob/master/%23Resources/Installer.in.iss#L45
function GetDirName(Value: string): string;
var
InstallPath: string;
begin
// initialize default path, which will be returned when the following registry
// key queries fail due to missing keys or for some different reason
Result := ExpandConstant('{pf}\obs-studio');
// query the first registry value; if this succeeds, return the obtained value
if RegQueryStringValue(HKLM32, 'SOFTWARE\OBS Studio', '', InstallPath) then
Result := InstallPath
end;
procedure CurStepChanged(CurStep: TSetupStep);
var
ResultCode: Integer;
begin
if (CurStep=ssPostInstall) then
begin
ExtractTemporaryFile('msvc-redist-helper.exe');
Exec(ExpandConstant('{tmp}\msvc-redist-helper.exe'), '2019', '', SW_HIDE, ewWaitUntilTerminated, ResultCode);
end;
end;

View File

@@ -1,10 +1,30 @@
cmake_minimum_required(VERSION 3.5)
project(advanced-scene-switcher)
add_definitions(-DASIO_STANDALONE)
# generate version info
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp" @ONLY)
if(WIN32)
get_filename_component(ISS_PLUGIN_FILES_DIR "${CMAKE_BINARY_DIR}\\..\\package" ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_PLUGIN_FILES_DIR}" ISS_PLUGIN_FILES_DIR)
get_filename_component(ISS_MSVC_REDIST_HELPER_DIR "${CMAKE_PACKAGE_PREFIX}\\.." ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_MSVC_REDIST_HELPER_DIR}" ISS_MSVC_REDIST_HELPER_DIR)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/CI/windows/setup.iss.in" "${CMAKE_CURRENT_BINARY_DIR}/CI/windows/setup.iss" @ONLY)
endif()
if(WIN32)
get_filename_component(ISS_PLUGIN_FILES_DIR "${CMAKE_BINARY_DIR}\\..\\package" ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_PLUGIN_FILES_DIR}" ISS_PLUGIN_FILES_DIR)
get_filename_component(ISS_MSVC_REDIST_HELPER_DIR "${CMAKE_PACKAGE_PREFIX}\\.." ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_MSVC_REDIST_HELPER_DIR}" ISS_MSVC_REDIST_HELPER_DIR)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/CI/windows/setup.iss.in" "${CMAKE_CURRENT_BINARY_DIR}/CI/windows/setup.iss" @ONLY)
endif()
if(BUILD_OUT_OF_TREE)
# out of tree builds
# credits to c3r1c3
set(CMAKE_PREFIX_PATH "${QTDIR}")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external")
@@ -13,90 +33,206 @@ if(BUILD_OUT_OF_TREE)
find_package(LibObs REQUIRED)
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_package(Libcurl REQUIRED)
find_path(LIBOBS_FRONTEND_INCLUDE_DIR HINTS ${LIBOBS_INCLUDE_DIRS})
find_file(LIBOBS_FRONTEND_API_LIB NAMES libobs-frontend-api.* HINTS ${LIBOBS_LIB} )
endif()
if(APPLE)
find_library(COCOA Cocoa)
if(APPLE)
find_library(COCOA Cocoa)
if(BUILD_OUT_OF_TREE)
find_package(Qt5MacExtras REQUIRED)
include_directories(${COCOA})
add_link_options("-v")
endif()
include_directories(${COCOA})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/utility.hpp
)
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/scene-transitions.cpp
src/screen-region-switch.cpp
src/priority.cpp
src/executable-switch.cpp
src/idle-switch.cpp
src/scene-round-trip.cpp
src/file-switch.cpp
src/window-title-switch.cpp
src/media-switch.cpp
src/hotkey.cpp
src/general.cpp
src/pause-switch.cpp
src/random.cpp
src/time-switch.cpp
)
include_directories(
"${CMAKE_CURRENT_SOURCE_DIR}/deps/asio/asio/include"
"${CMAKE_CURRENT_SOURCE_DIR}/deps/websocketpp"
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/scene-group.hpp
src/headers/scene-trigger.hpp
src/headers/switch-audio.hpp
src/headers/switch-executable.hpp
src/headers/switch-file.hpp
src/headers/switch-idle.hpp
src/headers/switch-media.hpp
src/headers/switch-network.hpp
src/headers/switch-pause.hpp
src/headers/switch-random.hpp
src/headers/switch-screen-region.hpp
src/headers/switch-time.hpp
src/headers/switch-transitions.hpp
src/headers/switch-window.hpp
src/headers/switch-sequence.hpp
src/headers/switch-video.hpp
src/headers/switch-generic.hpp
src/headers/macro-action-edit.hpp
src/headers/macro-action-audio.hpp
src/headers/macro-action-filter.hpp
src/headers/macro-action-macro.hpp
src/headers/macro-action-media.hpp
src/headers/macro-action-plugin-state.hpp
src/headers/macro-action-recording.hpp
src/headers/macro-action-replay-buffer.hpp
src/headers/macro-action-run.hpp
src/headers/macro-action-scene-switch.hpp
src/headers/macro-action-scene-visibility.hpp
src/headers/macro-action-source.hpp
src/headers/macro-action-streaming.hpp
src/headers/macro-action-wait.hpp
src/headers/macro-condition-edit.hpp
src/headers/macro-condition-audio.hpp
src/headers/macro-condition-counter.hpp
src/headers/macro-condition-file.hpp
src/headers/macro-condition-idle.hpp
src/headers/macro-condition-interval.hpp
src/headers/macro-condition-media.hpp
src/headers/macro-condition-plugin-state.hpp
src/headers/macro-condition-process.hpp
src/headers/macro-condition-recording.hpp
src/headers/macro-condition-region.hpp
src/headers/macro-condition-scene.hpp
src/headers/macro-condition-source.hpp
src/headers/macro-condition-streaming.hpp
src/headers/macro-condition-video.hpp
src/headers/macro-condition-window.hpp
src/headers/macro.hpp
src/headers/macro-selection.hpp
src/headers/curl-helper.hpp
src/headers/screenshot-helper.hpp
src/headers/name-dialog.hpp
src/headers/duration-control.hpp
src/headers/section.hpp
src/headers/platform-funcs.hpp
src/headers/utility.hpp
src/headers/volume-control.hpp
src/headers/version.h
)
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/switcher-data-structs.cpp
src/scene-group.cpp
src/scene-trigger.cpp
src/switch-transitions.cpp
src/switch-screen-region.cpp
src/switch-priority.cpp
src/switch-executable.cpp
src/switch-idle.cpp
src/switch-sequence.cpp
src/switch-file.cpp
src/switch-window.cpp
src/switch-media.cpp
src/switch-network.cpp
src/hotkey.cpp
src/general.cpp
src/switch-pause.cpp
src/switch-random.cpp
src/switch-time.cpp
src/switch-audio.cpp
src/switch-video.cpp
src/switch-generic.cpp
src/macro-action-edit.cpp
src/macro-action-audio.cpp
src/macro-action-filter.cpp
src/macro-action-macro.cpp
src/macro-action-media.cpp
src/macro-action-plugin-state.cpp
src/macro-action-recording.cpp
src/macro-action-replay-buffer.cpp
src/macro-action-run.cpp
src/macro-action-scene-switch.cpp
src/macro-action-scene-visibility.cpp
src/macro-action-source.cpp
src/macro-action-streaming.cpp
src/macro-action-wait.cpp
src/macro-condition-edit.cpp
src/macro-condition-audio.cpp
src/macro-condition-counter.cpp
src/macro-condition-file.cpp
src/macro-condition-idle.cpp
src/macro-condition-interval.cpp
src/macro-condition-media.cpp
src/macro-condition-plugin-state.cpp
src/macro-condition-process.cpp
src/macro-condition-recording.cpp
src/macro-condition-region.cpp
src/macro-condition-scene.cpp
src/macro-condition-source.cpp
src/macro-condition-streaming.cpp
src/macro-condition-video.cpp
src/macro-condition-window.cpp
src/macro.cpp
src/macro-selection.cpp
src/macro-tab.cpp
src/curl-helper.cpp
src/screenshot-helper.cpp
src/name-dialog.cpp
src/duration-control.cpp
src/section.cpp
src/utility.cpp
src/volume-control.cpp
src/version.cpp
)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
if(WIN32)
add_definitions(-D_WEBSOCKETPP_CPP11_STL_)
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
else()
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
if(BUILD_OUT_OF_TREE)
include_directories(
"${LIBOBS_INCLUDE_DIRS}"
"${LIBOBS_FRONTEND_INCLUDE_DIR}"
${Qt5Core_INCLUDES}
${Qt5Widgets_INCLUDES})
${Qt5Widgets_INCLUDES}
${LIBCURL_INCLUDE_DIRS})
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
@@ -126,7 +262,6 @@ if(BUILD_OUT_OF_TREE)
# OSX
if(APPLE)
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
endif()
# Linux
@@ -146,85 +281,12 @@ if(BUILD_OUT_OF_TREE)
install(FILES ${ASS_TRANSLATION_FILES}
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/obs/obs-plugins/advanced-scene-switcher/locale")
endif()
else ()
# in-tree build
if(APPLE)
find_library(COCOA Cocoa)
include_directories(${COCOA})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/utility.hpp
)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/scene-transitions.cpp
src/screen-region-switch.cpp
src/priority.cpp
src/executable-switch.cpp
src/idle-switch.cpp
src/scene-round-trip.cpp
src/file-switch.cpp
src/window-title-switch.cpp
src/media-switch.cpp
src/hotkey.cpp
src/general.cpp
src/pause-switch.cpp
src/random.cpp
src/time-switch.cpp
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
else()
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
else()
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
obs-frontend-api
Qt5::Widgets
libobs)
install_obs_plugin(advanced-scene-switcher data)
install_obs_plugin_with_data(advanced-scene-switcher data)
endif()

View File

@@ -1,9 +1,9 @@
# SceneSwitcher
An automated scene switcher for OBS Studio
More information can be found on https://obsproject.com/forum/resources/automatic-scene-switching.395/
More information can be found on https://obsproject.com/forum/resources/automatic-scene-switching.395/ and see https://github.com/WarmUpTill/SceneSwitcher/blob/master/CI/release/README.txt for installing releases.
## Compiling in tree
## Compiling in tree (recommended)
Add the "SceneSwitcher" source directory to your obs-studio source directory under obs-studio/UI/frontend-plugins/:
```
cd obs-studio/UI/frontend-plugins/
@@ -49,9 +49,10 @@ Most versions of Linux you can use cmake-gui or the command line.
**For the command line:**
```
cmake -DBUILD_OUT_OF_TREE=1 -DLIBOBS_INCLUDE_DIR="<path to the libobs/ sub-folder in obs-studio's source code>"
-DLIBOBS_FRONTEND_INCLUDE_DIR="<path to the UI/obs-frontend-api/ sub-folder in obs-studio's source code>"
-DLIBOBS_FRONTEND_API_LIB="< path to the libobs-frontend-api.so file (usually in the same place as LIBOBS_LIB)>"
cmake -DBUILD_OUT_OF_TREE=1 -DLIBOBS_INCLUDE_DIR="<path to the libobs/ sub-folder in obs-studio's source code>" \
-DLIBOBS_FRONTEND_INCLUDE_DIR="<path to the UI/obs-frontend-api/ sub-folder in obs-studio's source code>" \
-DLIBOBS_LIB="<path to the libobs.so file>" \
-DLIBOBS_FRONTEND_API_LIB="<path to the libobs-frontend-api.so file (usually in the same place as LIBOBS_LIB)>" \
-DCMAKE_INSTALL_PREFIX=/usr ..
make -j4
sudo make install

View File

@@ -0,0 +1,279 @@
# - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
# trust the values of the variables in your build system.
#
# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
#
# Returns the refspec and sha hash of the current head revision
#
# git_describe(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the source tree, and adjusting
# the output so that it tests false if an error occurs.
#
# git_describe_working_tree(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the working tree (--dirty option),
# and adjusting the output so that it tests false if an error occurs.
#
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe --exact-match on the source tree,
# and adjusting the output so that it tests false if there was no exact
# matching tag.
#
# git_local_changes(<var>)
#
# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes.
# Uses the return code of "git diff-index --quiet HEAD --".
# Does not regard untracked files.
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2020 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
# http://academic.cleardefinition.com
#
# Copyright 2009-2013, Iowa State University.
# Copyright 2013-2020, Ryan Pavlik
# Copyright 2013-2020, Contributors
# SPDX-License-Identifier: BSL-1.0
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(__get_git_revision_description)
return()
endif()
set(__get_git_revision_description YES)
# We must run the following at "include" time, not at function call time,
# to find the path to this module rather than the path to a calling list file
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
# Function _git_find_closest_git_dir finds the next closest .git directory
# that is part of any directory in the path defined by _start_dir.
# The result is returned in the parent scope variable whose name is passed
# as variable _git_dir_var. If no .git directory can be found, the
# function returns an empty string via _git_dir_var.
#
# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
# neither foo nor bar contain a file/directory .git. This wil return
# C:/bla/.git
#
function(_git_find_closest_git_dir _start_dir _git_dir_var)
set(cur_dir "${_start_dir}")
set(git_dir "${_start_dir}/.git")
while(NOT EXISTS "${git_dir}")
# .git dir not found, search parent directories
set(git_previous_parent "${cur_dir}")
get_filename_component(cur_dir ${cur_dir} DIRECTORY)
if(cur_dir STREQUAL git_previous_parent)
# We have reached the root directory, we are not in git
set(${_git_dir_var}
""
PARENT_SCOPE)
return()
endif()
set(git_dir "${cur_dir}/.git")
endwhile()
set(${_git_dir_var}
"${git_dir}"
PARENT_SCOPE)
endfunction()
function(get_git_head_revision _refspecvar _hashvar)
_git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR)
if(NOT "${GIT_DIR}" STREQUAL "")
file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}"
"${GIT_DIR}")
if("${_relative_to_source_dir}" MATCHES "[.][.]")
# We've gone above the CMake root dir.
set(GIT_DIR "")
endif()
endif()
if("${GIT_DIR}" STREQUAL "")
set(${_refspecvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
set(${_hashvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# Check if the current source dir is a git submodule or a worktree.
# In both cases .git is a file instead of a directory.
#
if(NOT IS_DIRECTORY ${GIT_DIR})
# The following git command will return a non empty string that
# points to the super project working tree if the current
# source dir is inside a git submodule.
# Otherwise the command will return an empty string.
#
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse
--show-superproject-working-tree
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT "${out}" STREQUAL "")
# If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule
file(READ ${GIT_DIR} submodule)
string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE
${submodule})
string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE)
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE}
ABSOLUTE)
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
else()
# GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree
file(READ ${GIT_DIR} worktree_ref)
# The .git directory contains a path to the worktree information directory
# inside the parent git repo of the worktree.
#
string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir
${worktree_ref})
string(STRIP ${git_worktree_dir} git_worktree_dir)
_git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR)
set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD")
endif()
else()
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
endif()
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
if(NOT EXISTS "${GIT_DATA}")
file(MAKE_DIRECTORY "${GIT_DATA}")
endif()
if(NOT EXISTS "${HEAD_SOURCE_FILE}")
return()
endif()
set(HEAD_FILE "${GIT_DATA}/HEAD")
configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY)
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
"${GIT_DATA}/grabRef.cmake" @ONLY)
include("${GIT_DATA}/grabRef.cmake")
set(${_refspecvar}
"${HEAD_REF}"
PARENT_SCOPE)
set(${_hashvar}
"${HEAD_HASH}"
PARENT_SCOPE)
endfunction()
function(git_describe _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# TODO sanitize
#if((${ARGN}" MATCHES "&&") OR
# (ARGN MATCHES "||") OR
# (ARGN MATCHES "\\;"))
# message("Please report the following error to the project!")
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
#endif()
#message(STATUS "Arguments to execute_process: ${ARGN}")
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_describe_working_tree _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_get_exact_tag _var)
git_describe(out --exact-match ${ARGN})
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_local_changes _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(res EQUAL 0)
set(${_var}
"CLEAN"
PARENT_SCOPE)
else()
set(${_var}
"DIRTY"
PARENT_SCOPE)
endif()
endfunction()

View File

@@ -0,0 +1,41 @@
#
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
set(HEAD_HASH)
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
if(HEAD_CONTENTS MATCHES "ref")
# named branch
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
else()
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
set(HEAD_HASH "${CMAKE_MATCH_1}")
endif()
endif()
else()
# detached HEAD
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
endif()
if(NOT HEAD_HASH)
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
endif()

3
cmake/version.cpp.in Normal file
View File

@@ -0,0 +1,3 @@
#include "src/headers/version.h"
#define GIT_SHA1 "@GIT_SHA1@"
const char g_GIT_SHA1[] = GIT_SHA1;

321
data/locale/de-DE.ini Normal file
View File

@@ -0,0 +1,321 @@
AdvSceneSwitcher.pluginName="Erweiterter Automatischer Szenenwechsler"
AdvSceneSwitcher.windowTitle="Erweiterter Automatischer Szenenwechsler"
; General Tab
AdvSceneSwitcher.generalTab.title="Allgemein"
AdvSceneSwitcher.generalTab.status="Status"
AdvSceneSwitcher.generalTab.status.hotkeytips="Hotkeys können in den OBS Einstellungen konfiguriert werden"
AdvSceneSwitcher.generalTab.status.currentStatus="Erweiterter Automatischer Szenenwechsler ist:"
AdvSceneSwitcher.generalTab.status.onStartup="Beim Start von OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Aktiviere den Szenenwechsler wenn er aktiv war"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Aktiviere den Szenenwechsler"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Aktiviere den Szenenwechsler nicht"
AdvSceneSwitcher.generalTab.status.start="Start"
AdvSceneSwitcher.generalTab.status.stop="Stop"
AdvSceneSwitcher.generalTab.status.autoStart="Starte auotmatischen den Szenenwechsler beim:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Niemals"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Aufnehmen"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Streamen"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Aufnehmen oder Streamen"
AdvSceneSwitcher.generalTab.status.checkInterval="Teste Bedingungen alle"
AdvSceneSwitcher.generalTab.generalBehavior="Allgemeines Verhalten"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="Wenn keine Bedingung erfüllt ist für "
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Kann nur so genau sein wie das eingestellte Interval zum Testen der Bedingungen."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Nicht wechseln"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Wechsle zu einer Szene auf dem Zufall-Tab"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Wechsle zu:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="Nach einem automatisierten Szenenwechsel wechsle nicht mehr für"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="In diesem Zeitraum werden potentielle erfüllte Bedingungen ignoriert!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Ausführliches Logging"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Fensterposition und -größe speichern"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Deaktiviere UI Tipps"
AdvSceneSwitcher.generalTab.priority="Priorität"
AdvSceneSwitcher.generalTab.priority.description="Szenenwechselmethoden sortiert nach Priorität"
AdvSceneSwitcher.generalTab.priority.threadPriority="Benutze Thread Priorität"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Erhöhen der Priorität über \"Normal\" ist nicht empfohlen)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Speichern / Laden der Einstellungen"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Exportieren"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Importieren"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Exportiere Erweiterter Automatischer Szenenwechsler Einstellungen zu Datei ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Exportiere Erweiterter Automatischer Szenenwechsler Einstellungen von Datei ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Text Dateien (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Importieren der Einstellungen ist fehlgeschlagen"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Einstellungen wurden erfolgreich importiert"
AdvSceneSwitcher.generalTab.priority.fileContent="Datei Inhalt"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Szenenfolge"
AdvSceneSwitcher.generalTab.priority.idleDetection="Inaktivitätserkennung"
AdvSceneSwitcher.generalTab.priority.executable="Prozess"
AdvSceneSwitcher.generalTab.priority.screenRegion="Bildschrimbereich"
AdvSceneSwitcher.generalTab.priority.windowTitle="Fenstername"
AdvSceneSwitcher.generalTab.priority.media="Medien"
AdvSceneSwitcher.generalTab.priority.time="Zeit"
AdvSceneSwitcher.generalTab.priority.audio="Audio"
AdvSceneSwitcher.generalTab.priority.video="Video"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Szenenübergänge"
AdvSceneSwitcher.transitionTab.setTransitionBy="Beim Ändern des Szenenübergangs:"
AdvSceneSwitcher.transitionTab.transitionOverride="Verwende Übergangsüberschreibungen"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Wechsle den aktiven Szenenübergangtyp"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="Mindestens eine Option muss aktiv sein:\n\n - Verwende Übergangsüberschreibungen\n\n - Wechsle den aktiven Szenenübergangtyp"
AdvSceneSwitcher.transitionTab.transitionForAToB="Szenenübergänge für automatisierte Szenenwechsel von Szene A zu Szene B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>Diese Einstellungen beeinflussen <span style=\"font-style:italic;\">nur</span> vom Szenenwechsler ausgelöste Szenenübergänge - Siehe <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> um auch manuelle Szenenübergänge zu konfigurieren.<br/>Einstellungen auf diesem Tab haben Vorrang, vor denen welche auf den übrigen Tabs konfiguriert wurden.<br/><br/>Klicke auf das Plus Symbol, um einen neuen Eintrag hinzuzufügen.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Ändere den Szenenübergang wenn eine Szene aktiv ist"
AdvSceneSwitcher.transitionTab.entry="Wechsle von {{scenes}} zu {{scenes2}} mit {{transitions}} mit einer Dauer von {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="Wenn {{scenes}} aktiv ist ändere den Szenenübergang zu {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Klicke auf das Plus Symbol, um einen neuen Eintrag hinzuzufügen."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Wechsle Szenenübergang {{defTransitionDelay}} nach Szenenwechsel."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="Diese Verzögerung dient dazu Szenenwechsel zu unterbrechen.\nDies kann passieren, wenn der Szenenübergangtyp gewechselt wird während ein Szenenübergang grade noch im Gang ist."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Pause"
AdvSceneSwitcher.pauseTab.pauseOnScene="Pausiere den Szenenwechsler auf einer Szene"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Pausiere den Szenenwechsler wenn "
AdvSceneSwitcher.pauseTab.pauseInFocus2="im Fokus ist"
AdvSceneSwitcher.pauseTab.pauseTypeScene="Szene aktiv ist"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="Fenster im Fokus ist"
AdvSceneSwitcher.pauseTab.pauseTargetAll="alle"
AdvSceneSwitcher.pauseTab.pauseEntry="Pausiere {{pauseTargets}} Überprüfungen wenn {{scenes}} {{windows}} {{pauseTypes}}"
AdvSceneSwitcher.pauseTab.help="Auf diesem Tab können einzelne Szenenwechselmethoden pausiert werden, wenn eine Szene aktiv oder ein Fenster im Fokus ist.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Fenstername"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Gib entweder den gesamten Fensternamen ein oder eine gültigen regulären Ausdruck. Die Syntax für regulärer Ausdrücke (regex) kann hier überprüft werden: <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Ignoriere diesen Fensternamen"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="wenn Vollbild"
AdvSceneSwitcher.windowTitleTab.maximized="wenn maximiert"
AdvSceneSwitcher.windowTitleTab.focused="wenn fokussiert"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Wechsle Szenen basiert auf dem Fensternamen eines laufenden Prozesses.\nFolgende zusätzliche Bedingungen können ausgewählt werden:\nDas Fenster ist im Vollbildmodus\nDas Fenster ist maximiert\nDas Fenster ist fokussiert\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="Ist ein Fenstername ignoriert so verhält sich der Szenenwechsler als ob das vorhergehende Fenster immer noch fokussiert ist.\nDies kann in Situationen nützlich sein, in den oft zwischen Fenster gewechselt wird, dies aber nicht immer einen Szenenwechsel auslösen soll.\n\nWähle oben ein Fenster aus oder gib einen Fensternamen ein und klicke auf das Plus Symbol um es zur Liste hinzuzufügen."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Prozess"
AdvSceneSwitcher.executableTab.implemented="Implementiert von dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="nur wenn dieser fokussiert ist"
AdvSceneSwitcher.executableTab.entry="Wenn {{processes}} läuft wechsle zu {{scenes}} mit {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="Dieser Tab erlaubt es Szenen zu wechseln, wenn bestimmte Prozesse laufen.\nDas kann nützlich sein, wenn sich der Name eines Fensters ändern kann oder dieser nicht bekannt ist.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Bildschrimbereich"
AdvSceneSwitcher.screenRegionTab.currentPosition="Mauszeiger ist bei:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Hilfsrahmen einblenden"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Hilfsrahmen ausblenden"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="Keine Auswahl"
AdvSceneSwitcher.screenRegionTab.entry="Wenn der Mauszeiger in {{minX}} {{minY}} x {{maxX}} {{maxY}} ist wechsle zu {{scenes}} mit {{transitions}} außer wenn auf {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="Dieser Tab ermöglicht es basierend auf der Position des Mauszeigers Szenen zu wechseln.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Medien"
AdvSceneSwitcher.mediaTab.implemented="Implementiert von Exeldro"
AdvSceneSwitcher.mediaTab.states.none="Keine Auswahl"
AdvSceneSwitcher.mediaTab.states.playing="Abspielen"
AdvSceneSwitcher.mediaTab.states.opening="Öffnen"
AdvSceneSwitcher.mediaTab.states.buffering="Buffern"
AdvSceneSwitcher.mediaTab.states.Paused="Pausiert"
AdvSceneSwitcher.mediaTab.states.stopped="Gestoppt"
AdvSceneSwitcher.mediaTab.states.ended="Beendet"
AdvSceneSwitcher.mediaTab.states.error="Fehler"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Zu Ende gespielt"
AdvSceneSwitcher.mediaTab.states.any="Beliebig"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Keine Auswahl"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Dauer kürzer"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Dauer länger"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="übrige Zeit kürzer"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="übrige Zeit länger"
AdvSceneSwitcher.mediaTab.entry="Wenn {{mediaSources}} im Status {{states}} ist und{{timeRestrictions}} {{time}} ist wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.mediaTab.help="Dieser Tab ermöglicht es basieren auf dem Status von Medienquellen Szenen zu wechseln.\nZum Beispiel kann automatisch zur vorhergehenden Szene gewechselt werden, sobald sich eine Medienquelle im Status Beendet befindet.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; File Tab
AdvSceneSwitcher.fileTab.title="Datei Inhalt"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Lese / schreibe Szene von / zu Datei"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Schreibe den Namen der aktiven Szene in folgende Datei:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Aktiviere Lesen der Szene aus Datei"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Lies den Namen der Scene zu der gewechselt werden soll von folgender Datei:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Wechsle Scene basierend auf Datei Inhalt"
AdvSceneSwitcher.fileTab.remoteFileWarning="Vorsicht: Der Szenenwechsler wird versuchen den angegebenen Pfad alle x ms zu öffnen!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Vorsicht: Der Szenenwechsler öffnet den angegebenen Pfad alle "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="Laden von libcurl fehlgeschlagen! Erreichen von remote Dateien wird nicht möglich sein!"
AdvSceneSwitcher.fileTab.selectWrite=Datei auswählen in die geschrieben werden soll ..."
AdvSceneSwitcher.fileTab.selectRead="Datei auswählen die gelesen werden soll ..."
AdvSceneSwitcher.fileTab.textFileType="Text Dateien (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Beliebige Dateien (*.*)"
AdvSceneSwitcher.fileTab.remote="remote Datei"
AdvSceneSwitcher.fileTab.local="lokale Datei"
AdvSceneSwitcher.fileTab.useRegExp="verwende reguläre Ausdrücke"
AdvSceneSwitcher.fileTab.checkfileContentTime="nur wenn sich das Änderungsdatum geändert"
AdvSceneSwitcher.fileTab.checkfileContent="nur wenn sich der Inhalt geänder hat"
AdvSceneSwitcher.fileTab.entry="Wechsle zu {{scenes}} mit {{transitions}} wenn der Inhalt von {{fileType}} {{filePath}} {{browseButton}} passt zu:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="Dieser Tab erlaubt es Szenen zu wechseln basierend auf dem Inhalt von lokalen oder remote Dateien.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Random Tab
AdvSceneSwitcher.randomTab.title="Zufall"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Funktionalität deaktiviert - Um diese zu aktivieren wähle \"Wenn keine Bedingung erfüllt ist wechsle zu einer Szene auf dem Zufall-Tab\" auf dem Allgemein-Tab aus"
AdvSceneSwitcher.randomTab.entry="Wenn keine Bedingung erfüllt ist wechsle zu {{scenes}} mit {{transitions}} für {{delay}}"
AdvSceneSwitcher.randomTab.help="Der Szenenwechsler wählt zufällig einen Eintrag auf diesem Tab aus, zu dem er für die angegebene Zeit wechseln wird.\nDer gleiche Eintrag wird nicht zweimal nacheinander ausgewählt werden.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Time Tab
AdvSceneSwitcher.timeTab.title="Zeit"
AdvSceneSwitcher.timeTab.anyDay="An allen Tagen"
AdvSceneSwitcher.timeTab.mondays="Montags"
AdvSceneSwitcher.timeTab.tuesdays="Dienstags"
AdvSceneSwitcher.timeTab.wednesdays="Mittwochs"
AdvSceneSwitcher.timeTab.thursdays="Donnerstags"
AdvSceneSwitcher.timeTab.fridays="Freitags"
AdvSceneSwitcher.timeTab.saturdays="Samstags"
AdvSceneSwitcher.timeTab.sundays="Sonntags"
AdvSceneSwitcher.timeTab.afterstart="Nach Streamen-/Aufnehmenstart"
AdvSceneSwitcher.timeTab.afterstart.tip="Hier wird die Zeit relativ zum Starten des Streamen/Aufnehmen gemessen"
AdvSceneSwitcher.timeTab.entry="{{triggers}} um {{time}} wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.timeTab.help="Dieser Tab ermöglicht es Szenen basierend auf der aktuellen Uhrzeit zu wechseln.\n\nDer Szenenwechsler versucht den Szenenwechsel nur zur eingestellten Uhrzeit auszulösen.\nBeachte, dass die Prioritätseinstellungen auf dem Allgemein Tab entsprechend konfiguriert sind, sodass keine andere Szenenwechselmethode hier konfiguriert Einstellungen zur gegebenen Uhrzeit übertrifft.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Inaktivitätserkennung"
AdvSceneSwitcher.idleTab.enable="Aktiviere Inaktivitätserkennung"
AdvSceneSwitcher.idleTab.idleswitch="After {{duration}} ohne Keyboard- oder Mauseingaben wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="Wechsle nicht wenn"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="im Fokus ist"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Szenenfolge"
AdvSceneSwitcher.sceneSequenceTab.description="Eine Szenenfolge kann durch Pausieren, Stoppen des Szenenwechslers oder manuelle Szenenwechsel abgebrochen werden"
AdvSceneSwitcher.sceneSequenceTab.save="Speichere Szenenfolgen in eine Datei"
AdvSceneSwitcher.sceneSequenceTab.load="Lade Szenenfolgen von einer Datei"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Speichere Szenenfolgen in eine Datei ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Wähle eine Datei aus von der Szenenfolgen gelesen werden sollen ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Laden der Einstellungen ist fehlgeschlagen!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Laden der Einstellungen war erfolgreich!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Text Dateien (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="kann unterbrochen werden"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Andere Szenenwechselmethoden können diese Sequenz unterbrechen"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Szenenfolge erweitern"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="Nach {{delay}} wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.entry="Wenn {{startScenes}} aktiv ist wechsle zu {{scenes}} nach {{delay}} mit {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.help="Dieser Tab ermöglicht es automatisiert zu einer anderen Szene zu wechseln, nachdem eine Szene für die konfigurierte Zeit aktiv war.\nZum Beispiel kann so automatisch zwischen zwei Szenen hin und her gewechselt werden.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Audio"
AdvSceneSwitcher.audioTab.condition.above="über"
AdvSceneSwitcher.audioTab.condition.below="unter"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="außer Audio Quelle ist inaktiv"
AdvSceneSwitcher.audioTab.entry="Wenn die Lautstärke von {{audioSources}} {{condition}} {{volumeWidget}} ist für {{duration}} Sekunden wechsle zu {{scenes}} mit {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="Wenn mehrere Einträge zutreffen ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... für {{duration}} Sekunden wechsle zu {{scenes}} mit {{transitions}}"
AdvSceneSwitcher.audioTab.help="Dieser Tab ermöglicht es basierend auf der Lautstärke von Audioquellen Szenen zu wechseln.\nSo kann zum Beispiel automatisch zu einer Szene gewechselt werden, wenn die Lautstärke eines Mikrofons eine konfigurierte Schwelle überschreitet.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Video Tab
AdvSceneSwitcher.videoTab.title="Video"
AdvSceneSwitcher.videoTab.getScreenshot="Screenshot für ausgewählten Eintrag erstellen"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Erstellt einen Screenshot für die Video Quelle des ausgewählten Eintrag und setzt diesen als Ziel Bild"
AdvSceneSwitcher.videoTab.condition.match="genau übereinstimmt mit"
AdvSceneSwitcher.videoTab.condition.match.tooltip="Eine genaue Übereinstimmung setzt voraus, dass sowohl Zielquelle als auch das Bild die gleiche Auflösung besitzen.\nZusätzlich muss jeder einzelne Pixel zwischen beiden Bildquellen übereinstimmen weshalb Bildformate, welche das Bild komprimieren (z. B. .JPG) nicht zu empfehlen sind."
AdvSceneSwitcher.videoTab.condition.differ="nicht übereinstimmt mit"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="sich nicht verändert"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="sich verändert"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="außer Video Quelle ist inaktiv"
AdvSceneSwitcher.videoTab.entry="Wenn {{videoSources}} {{condition}} {{filePath}} {{browseButton}} für {{duration}} wechsle zu {{scenes}} mit {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Dieser Tab ermöglicht es basierend auf der Videoausgabe von Quellen scenen zu wechseln.<br/>Für eine noch bessere Implementierung dieser Funktionalität siehe <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a>.<br/><br/>Klicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen..</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Netzwerk"
AdvSceneSwitcher.networkTab.warning="Die Verwendung des Servers außerhalb eines lokalen Netzwerks kann dazu führen, dass die aktive Szene von dritten Personen ausgelesen werden kann."
AdvSceneSwitcher.networkTab.Disabledwarning="Diese Funktionalität musste unter macOS leider aufgrund von Bibliotheksinkompatibilitäten mit dem obs-websocket plugin deaktiviert werden."
AdvSceneSwitcher.networkTab.server="Server starten (Sendet Szenenwechselnachrichten zu allen verbundenen Clients)"
AdvSceneSwitcher.networkTab.server.port="Port"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Nur IPv4 verwenden (deaktiviert IPv6)"
AdvSceneSwitcher.networkTab.server.sendSceneChange="Sende Nachrichten für Szenenwechsel"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Sende nur Szenenwechselnachrichten für automatisierte Szenenwechsel"
AdvSceneSwitcher.networkTab.server.sendPreview="Sende Nachrichten für Vorschau Szenenwechsel im Studio-Modus"
AdvSceneSwitcher.networkTab.startFailed.message="Der WebSocket-Server konnte nicht gestartet werden, mögliche Gründe:\n - Der TCP-Port %1 wird möglicherweise gerade von einem anderen Programm verwendet. Versuchen Sie einen anderen Port in den Websocket-Servereinstellungen zu setzen oder alle Programme zu beenden, die den Port möglicherweise verwenden.\n - Fehler: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Aktueller Status"
AdvSceneSwitcher.networkTab.server.status.notRunning="Nicht gestartet"
AdvSceneSwitcher.networkTab.server.status.starting="Startet"
AdvSceneSwitcher.networkTab.server.status.running="Server läuft"
AdvSceneSwitcher.networkTab.server.restart="Server neu starten"
AdvSceneSwitcher.networkTab.client="Client starten (Empfängt Szenenwechselnachrichten )"
AdvSceneSwitcher.networkTab.client.address="Hostname oder IP-Adresse"
AdvSceneSwitcher.networkTab.client.port="Port"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Aktueller status"
AdvSceneSwitcher.networkTab.client.status.disconnected="Verbindung getrennt"
AdvSceneSwitcher.networkTab.client.status.connecting="Verbinde"
AdvSceneSwitcher.networkTab.client.status.connected="Verbunden"
AdvSceneSwitcher.networkTab.client.reconnect="Erneutes Verbinden erzwingen"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Szenengruppe"
AdvSceneSwitcher.sceneGroupTab.list="Szenengruppen"
AdvSceneSwitcher.sceneGroupTab.edit="Szenengruppe bearbeiten"
AdvSceneSwitcher.sceneGroupTab.edit.name="Name:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Typ: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Anzahl"
AdvSceneSwitcher.sceneGroupTab.type.time="Zeit"
AdvSceneSwitcher.sceneGroupTab.type.random="Zufall"
AdvSceneSwitcher.sceneGroupTab.edit.count="Schreite zur nächsten Szene in dieser Gruppe fort nach {{count}} Szenewechseln"
AdvSceneSwitcher.sceneGroupTab.edit.time="Schreite zur nächsten Szene in dieser Gruppe fort nach {{time}}"
AdvSceneSwitcher.sceneGroupTab.edit.random="Wähle eine zufällig Szene in der Liste aus"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Beginne von vorne wenn Ende der Szenenliste erreicht ist"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Szene hinzufügen"
AdvSceneSwitcher.sceneGroupTab.add="Szenengruppe hinzufügen"
AdvSceneSwitcher.sceneGroupTab.defaultname="Szenengruppe %1"
AdvSceneSwitcher.sceneGroupTab.exists="Szenengruppen- oder Szenenname existiert bereits"
AdvSceneSwitcher.sceneGroupTab.help="Szenengruppen können, genau wie reguläre Szenen, als Ziel eines Szenenwechsler Eintrags ausgewählt werden.\n\nSzenengruppen bestehen aus einer Liste von Szenen.\nDie aktive Szene der Szenengruppe schreitet abhängig von den konfigurierten Einstellungen durch die Liste der zugewiesenen Szenen fort.\n\nMögliche Einstellungen zum Fortschreiten der aktiven Szene sind:\nAnzahl der Szenenwechsel.\nZeit seit dem letzten Szenenwechsel in der Szenengruppe.\nOder zufällig.\n\nSo kann zum Beispiel eine Szenengruppe welche die folgenden Szenen enthält ...\nSzene 1\nSzene 2\nSzene 3 \n... beim erstem Mal zu \"Szene 1\" wechseln.\nBeim zweiten Mal zu \"Szene 2\".\nDie restlichem Male wechselt die Szenengruppe zu \"Szene 3\".\n\nKlicke auf das markierte Plus Symbol, um eine neuen Szenengruppe hinzuzufügen."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Wähle die Szenengruppe, die du bearbeiten möchtest, auf der linken Seite aus.\n\nWähle oben eine Szene aus, die du zur Szenengruppe hinzufügen möchtest, und klicke das Plus Symbol.\n\nDie gleiche Szene kann mehrfach in derselben Szenengruppe auftauchen."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Szenen Trigger"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--Trigger auswählen--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="aktiv ist"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="nicht aktiv ist"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="verlassen wird"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--Aktion auswählen--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="Aufnahme starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="Aufnahme pausieren"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="Aufnahme fortsetzen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="Aufnahme stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="Streamen stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="Streamen starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="Replay Buffer starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="Replay Buffer stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="Audio Quelle stumm schalten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="Audio Quelle aktiv schalten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="Szenenwechsler starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="Szenenwechsler stoppen"
AdvSceneSwitcher.sceneTriggerTab.entry="Wenn {{scenes}} {{triggers}} {{actions}} {{audioSources}} nach {{duration}} "
AdvSceneSwitcher.sceneTriggerTab.help="Dieser Tab ermöglicht es automatisiert Handlungen, wie etwa das Stoppen von einer Aufnahme oder des Streamens, bei einem Szenenwechsel auszuführen."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Starte den Erweiteren Szenenwechsler"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="Stoppe den Erweiteren Szenenwechsler"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Starte/Stoppe den Erweiteren Szenenwechsler"
AdvSceneSwitcher.askBackup="Neue Version des Erweiterten Automatischen Szenenwechslers wurde erkannt.\nSoll ein Backup der alten Einstellungen angelegt werden?"
AdvSceneSwitcher.close="Schließen"
AdvSceneSwitcher.browse="Öffnen"
AdvSceneSwitcher.selectScene="--Szene auswählen--"
AdvSceneSwitcher.selectPreviousScene="Vorhergehende Szene"
AdvSceneSwitcher.currentTransition="Aktueller Szenenübergang"
AdvSceneSwitcher.selectTransition="--Szenenübergang auswählen--"
AdvSceneSwitcher.selectWindow="--Fenster auswählen--"
AdvSceneSwitcher.selectAudioSource="--Audio Quelle auswählen--"
AdvSceneSwitcher.selectVideoSource="--Video Quelle auswählen--"
AdvSceneSwitcher.selectMediaSource="--Medien Quelle auswählen--"
AdvSceneSwitcher.selectProcess="--Prozess auswählen--"
AdvSceneSwitcher.enterPath="--Pfad eingeben--"
AdvSceneSwitcher.enterText="--Text eingeben--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="Ungültige Einträge werden nicht gespeichert"
AdvSceneSwitcher.selectWindowTip="Benutze \"OBS\" um das OBS-Studio Fenster auszuwählen\nBenutze\"Task Switching\"um die ALT + TAB Tastenkombination auszuwählen"
AdvSceneSwitcher.status.active="Aktiv"
AdvSceneSwitcher.status.inactive="Inaktiv"
AdvSceneSwitcher.unit.milliseconds="Millisekunden"
AdvSceneSwitcher.unit.secends="Sekunden"
AdvSceneSwitcher.unit.minutes="Minuten"
AdvSceneSwitcher.unit.hours="Stunden"

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AdvSceneSwitcher.pluginName="Advanced Scene Switcher"
AdvSceneSwitcher.windowTitle="Advanced Scene Switcher"
; General Tab
AdvSceneSwitcher.generalTab.title="General"
AdvSceneSwitcher.generalTab.status="Status"
AdvSceneSwitcher.generalTab.status.hotkeytips="Hotkeys can be defined in the OBS settings"
AdvSceneSwitcher.generalTab.status.currentStatus="Advanced Scene Switcher is:"
AdvSceneSwitcher.generalTab.status.onStartup="On startup of OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Start the scene switcher if it was running"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Always start the scene switcher"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Do not start the scene switcher"
AdvSceneSwitcher.generalTab.status.start="Start"
AdvSceneSwitcher.generalTab.status.stop="Stop"
AdvSceneSwitcher.generalTab.status.autoStart="Automatically start the scene switcher when:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Never"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Recording"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Streaming"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Recording or Streaming"
AdvSceneSwitcher.generalTab.status.checkInterval="Check switch conditions every"
AdvSceneSwitcher.generalTab.generalBehavior="General behavior"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="If no switch condition is met for"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Will only ever be as accurate as the configured check interval."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Don't switch"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Switch to any scene in Random tab"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Switch to:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="After a match do not switch scenes for"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="During this time potential matches will be ignored!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Enable verbose logging"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Save window position and size"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Disable UI hints"
AdvSceneSwitcher.generalTab.priority="Priority"
AdvSceneSwitcher.generalTab.priority.description="Switching methods priority (Highest priority is at the top)"
AdvSceneSwitcher.generalTab.priority.threadPriority="Use thread priority"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Raising the priority above \"Normal\" is not recommended)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Save / load settings"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Export"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Import"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Export Advanced Scene Switcher settings to file ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Import Advanced Scene Switcher settings from file ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Text files (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Advanced Scene Switcher failed to import settings"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Advanced Scene Switcher settings imported successfully"
AdvSceneSwitcher.generalTab.priority.fileContent="File Content"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Scene Sequence"
AdvSceneSwitcher.generalTab.priority.idleDetection="Idle Detection"
AdvSceneSwitcher.generalTab.priority.executable="Executable"
AdvSceneSwitcher.generalTab.priority.screenRegion="Screen Region"
AdvSceneSwitcher.generalTab.priority.windowTitle="Window Title"
AdvSceneSwitcher.generalTab.priority.media="Media"
AdvSceneSwitcher.generalTab.priority.time="Time"
AdvSceneSwitcher.generalTab.priority.audio="Audio"
AdvSceneSwitcher.generalTab.priority.video="Video"
AdvSceneSwitcher.generalTab.priority.macro="Macro"
; Macro Tab
AdvSceneSwitcher.macroTab.title="Macro"
AdvSceneSwitcher.macroTab.macros="Macros"
AdvSceneSwitcher.macroTab.help="Macros allow you to execute a string of actions depending on multiple conditions.\n\nClick on the highlighted plus symbol to add a new Macro."
AdvSceneSwitcher.macroTab.editConditionHelp="This section allows you to define Macro conditions.\n\nSelect an existing or add a new Macro on the left.\nThen click the plus button below to add a new condition."
AdvSceneSwitcher.macroTab.editActionHelp="This section allows you to define Macro actions.\n\nSelect an existing or add a new Macro on the left.\nThen click the plus button below to add a new action."
AdvSceneSwitcher.macroTab.edit="Edit macro"
AdvSceneSwitcher.macroTab.edit.logic="Logic type:"
AdvSceneSwitcher.macroTab.edit.condition="Condition type:"
AdvSceneSwitcher.macroTab.edit.action="Action type:"
AdvSceneSwitcher.macroTab.add="Add new macro"
AdvSceneSwitcher.macroTab.name="Name:"
AdvSceneSwitcher.macroTab.defaultname="Macro %1"
AdvSceneSwitcher.macroTab.exists="Macro name exists already"
AdvSceneSwitcher.macroTab.copy="Create copy"
; Macro Logic
AdvSceneSwitcher.logic.none="Ignore entry"
AdvSceneSwitcher.logic.and="And"
AdvSceneSwitcher.logic.or="Or"
AdvSceneSwitcher.logic.andNot="And not"
AdvSceneSwitcher.logic.orNot="Or not"
AdvSceneSwitcher.logic.rootNone="If"
AdvSceneSwitcher.logic.not="If not"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Audio"
AdvSceneSwitcher.condition.audio.state.below="Below"
AdvSceneSwitcher.condition.audio.state.above="Above"
AdvSceneSwitcher.condition.audio.entry="Volume of {{audioSources}} is {{condition}} {{volume}}"
AdvSceneSwitcher.condition.region="Screen region"
AdvSceneSwitcher.condition.region.entry="Cursor is in {{minX}} {{minY}} x {{maxX}} {{maxY}}"
AdvSceneSwitcher.condition.scene="Scene"
AdvSceneSwitcher.condition.scene.type.current="Current"
AdvSceneSwitcher.condition.scene.type.previous="Previous"
AdvSceneSwitcher.condition.scene.entry="{{sceneType}} scene is {{scenes}}"
AdvSceneSwitcher.condition.window="Window"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} exist and ..."
AdvSceneSwitcher.condition.window.entry.line2="... is {{fullscreen}} fullscreen {{maximized}} maximized {{focused}} focused"
AdvSceneSwitcher.condition.file="File"
AdvSceneSwitcher.condition.file.entry.line1="Content of {{fileType}} {{filePath}} {{browseButton}} matches:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Media"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}} state is {{states}} and {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Video"
AdvSceneSwitcher.condition.video.condition.match="exactly matches"
AdvSceneSwitcher.condition.video.condition.differ="does not match"
AdvSceneSwitcher.condition.video.condition.hasChanged="has changed"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="has not changed"
AdvSceneSwitcher.condition.video.condition.noImage="has no output"
AdvSceneSwitcher.condition.video.askFileAction="Do you want to use an existing file or create a screenshot of the currently selected source?"
AdvSceneSwitcher.condition.video.askFileAction.file="Use existing file"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Create screenshot"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{filePath}} {{browseButton}}"
AdvSceneSwitcher.condition.stream="Streaming"
AdvSceneSwitcher.condition.stream.state.start="Stream running"
AdvSceneSwitcher.condition.stream.state.stop="Stream stopped"
AdvSceneSwitcher.condition.stream.entry="{{streamState}}"
AdvSceneSwitcher.condition.record="Recording"
AdvSceneSwitcher.condition.record.state.start="Recording running"
AdvSceneSwitcher.condition.record.state.pause="Recording paused"
AdvSceneSwitcher.condition.record.state.stop="Recording stopped"
AdvSceneSwitcher.condition.record.entry="{{recordState}}"
AdvSceneSwitcher.condition.process="Process"
AdvSceneSwitcher.condition.process.entry="{{processes}} is running {{focused}} and is focused"
AdvSceneSwitcher.condition.idle="Idle"
AdvSceneSwitcher.condition.idle.entry="No keyboard or mouse inputs for {{duration}}"
AdvSceneSwitcher.condition.pluginState="Plugin state"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Automated scene change was triggered in this interval"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
AdvSceneSwitcher.condition.interval="Interval"
AdvSceneSwitcher.condition.interval.entry="{{duration}} have passed"
AdvSceneSwitcher.condition.counter="Count"
AdvSceneSwitcher.condition.counter.type.below="Less than"
AdvSceneSwitcher.condition.counter.type.above="More than"
AdvSceneSwitcher.condition.counter.type.equal="Exactly"
AdvSceneSwitcher.condition.counter.reset="Reset"
AdvSceneSwitcher.condition.counter.entry.line1="{{macros}} was executed {{conditions}} {{count}} times"
AdvSceneSwitcher.condition.counter.entry.line2="Current count: {{currentCount}} {{resetCount}}"
AdvSceneSwitcher.condition.source="Source"
AdvSceneSwitcher.condition.source.type.active="Is active"
AdvSceneSwitcher.condition.source.type.showing="Is showing"
AdvSceneSwitcher.condition.source.type.settings="Settings match"
AdvSceneSwitcher.condition.source.regex="Use regular expressions"
AdvSceneSwitcher.condition.source.getSettings="Get current settings"
AdvSceneSwitcher.condition.source.entry.line1="{{sources}} {{conditions}}"
AdvSceneSwitcher.condition.source.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.source.entry.line3="{{regex}} {{getSettings}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Switch scene"
AdvSceneSwitcher.action.scene.entry="Switch to scene {{scenes}} using {{transitions}} with a duration of {{duration}} seconds"
AdvSceneSwitcher.action.wait="Wait"
AdvSceneSwitcher.action.wait.type.fixed="fixed"
AdvSceneSwitcher.action.wait.type.random="random"
AdvSceneSwitcher.action.wait.entry.fixed="Wait for {{waitType}} duration of {{duration}}"
AdvSceneSwitcher.action.wait.entry.random="Wait for {{waitType}} duration from {{duration}} to {{duration2}}"
AdvSceneSwitcher.action.audio="Audio"
AdvSceneSwitcher.action.audio.type.mute="Mute"
AdvSceneSwitcher.action.audio.type.unmute="Unmute"
AdvSceneSwitcher.action.audio.type.sourceVolume="Set source volume"
AdvSceneSwitcher.action.audio.type.masterVolume="Set master volume"
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Recording"
AdvSceneSwitcher.action.recording.type.stop="Stop recording"
AdvSceneSwitcher.action.recording.type.start="Start recording"
AdvSceneSwitcher.action.recording.type.pause="Pause recording"
AdvSceneSwitcher.action.recording.type.unpause="Unpause recording"
AdvSceneSwitcher.action.recording.pause.hint="Note that depending on your recording settings you might not be able to pause recording"
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="Replay buffer"
AdvSceneSwitcher.action.replay.type.stop="Stop replay buffer"
AdvSceneSwitcher.action.replay.type.start="Start replay buffer"
AdvSceneSwitcher.action.replay.type.save="Save replay buffer"
AdvSceneSwitcher.action.replay.entry="{{actions}}"
AdvSceneSwitcher.action.streaming="Streaming"
AdvSceneSwitcher.action.streaming.type.stop="Stop streaming"
AdvSceneSwitcher.action.streaming.type.start="Start streaming"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Run"
AdvSceneSwitcher.action.run.entry="Run {{filePath}} {{browseButton}}"
AdvSceneSwitcher.action.sceneVisibility="Scene item visibility"
AdvSceneSwitcher.action.sceneVisibility.type.show="Show"
AdvSceneSwitcher.action.sceneVisibility.type.hide="Hide"
AdvSceneSwitcher.action.sceneVisibility.entry="On {{scenes}} {{actions}} {{sources}}"
AdvSceneSwitcher.action.filter="Filter"
AdvSceneSwitcher.action.filter.type.enable="Enable"
AdvSceneSwitcher.action.filter.type.disable="Disable"
AdvSceneSwitcher.action.filter.entry="On {{sources}} {{actions}} {{filters}}"
AdvSceneSwitcher.action.source="Source"
AdvSceneSwitcher.action.source.type.enable="Enable"
AdvSceneSwitcher.action.source.type.disable="Disable"
AdvSceneSwitcher.action.source.type.settings="Set settings"
AdvSceneSwitcher.action.source.entry="{{actions}} {{sources}}"
AdvSceneSwitcher.action.source.warning="Warning: Enabling and disabling sources globally cannot be controlled by the OBS UI"
AdvSceneSwitcher.action.source.getSettings="Get current settings"
AdvSceneSwitcher.action.media="Media"
AdvSceneSwitcher.action.media.type.play="Play"
AdvSceneSwitcher.action.media.type.pause="Pause"
AdvSceneSwitcher.action.media.type.stop="Stop"
AdvSceneSwitcher.action.media.type.restart="Restart"
AdvSceneSwitcher.action.media.type.next="Next"
AdvSceneSwitcher.action.media.type.previous="Previous"
AdvSceneSwitcher.action.media.entry="{{actions}} {{mediaSources}}"
AdvSceneSwitcher.action.macro="Macro"
AdvSceneSwitcher.action.macro.type.pause="Pause"
AdvSceneSwitcher.action.macro.type.unpause="Unpause"
AdvSceneSwitcher.action.macro.type.resetCounter="Reset counter"
AdvSceneSwitcher.action.macro.entry="{{actions}} {{macros}}"
AdvSceneSwitcher.action.pluginState="Plugin state"
AdvSceneSwitcher.action.pluginState.type.stop="Stop the Advanced Scene Switcher plugin"
AdvSceneSwitcher.action.pluginState.entry="{{actions}}"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Transition"
AdvSceneSwitcher.transitionTab.setTransitionBy="When changing transitions:"
AdvSceneSwitcher.transitionTab.transitionOverride="Set transition overrides"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Change active transition type"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="At least one option must be enabled:\n\n - Use transition overrides\n\n - Change active transition type"
AdvSceneSwitcher.transitionTab.transitionForAToB="Use transition for automated scene switch from scene A to scene B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>These settings <span style=\"font-style:italic;\">only</span> affect transitions caused by the scene switcher - Check out <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> if you want to configure this for manual scene changes.<br/>Settings defined here take priority over transition settings configured elsewhere in the scene switcher.<br/><br/>Click the plus symbol below to add a new entry.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Change transition if scene is active"
AdvSceneSwitcher.transitionTab.entry="Switch from {{scenes}} to {{scenes2}} using {{transitions}} with a duration of {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="When scene {{scenes}} is active change default scene transition to {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Click on the plus symbol to add an entry."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Switch transition {{defTransitionDelay}} after scene change."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="The delay is used to avoid cancelled scene switches, which can happen if the transition type is changed while a transition is still ongoing."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Pause"
AdvSceneSwitcher.pauseTab.pauseOnScene="Pause the Scene Switcher on scene"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Pause the Scene Switcher when "
AdvSceneSwitcher.pauseTab.pauseInFocus2="is in focus"
AdvSceneSwitcher.pauseTab.pauseTypeScene="scene is active"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="window is in focus"
AdvSceneSwitcher.pauseTab.pauseTargetAll="all"
AdvSceneSwitcher.pauseTab.pauseEntry="Pause {{pauseTargets}} checks when {{pauseTypes}} {{scenes}} {{windows}}"
AdvSceneSwitcher.pauseTab.help="On this tab you can configure to pause individual switching methods if a scene is active or window is in focus.\n\nClick on the highlighted plus symbol to continue."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Title"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Enter either direct window titles or valid regex. You can check syntax and matches for regular expressions using <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Ignore this window name"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="if fullscreen"
AdvSceneSwitcher.windowTitleTab.maximized="if maximized"
AdvSceneSwitcher.windowTitleTab.focused="if focused"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Switch scenes based on the window title of running applications.\nThe following additional conditions can be selected:\nThe window is Fullscreen\nThe window is maximized\nThe window is focused\n\nClick on the highlighted plus symbol to continue."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="If a window title is ignored the scene switcher will act as if the previously selected window is still in focus.\nThis will allow you to avoid scene switches, if you frequently switch to a different window, which shall not trigger a scene change.\n\nChoose a window or enter a window title above and click on the plus symbol below to add it to the list."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Executable"
AdvSceneSwitcher.executableTab.implemented="Implemented by dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="only if focused"
AdvSceneSwitcher.executableTab.entry="When {{processes}} is running switch to {{scenes}} using {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="This tab will allow you to automatically switch scenes if a process is running.\nThis can be useful in situations where the window name could change or is not known.\n\nClick on the highlighted plus symbol to continue."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Region"
AdvSceneSwitcher.screenRegionTab.currentPosition="Cursor is currently at:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Show guide frames"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Hide guide frames"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="No selection"
AdvSceneSwitcher.screenRegionTab.entry="If cursor is in {{minX}} {{minY}} x {{maxX}} {{maxY}} switch to {{scenes}} using {{transitions}} unless in {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="This tab will allow you to automatically switch scenes based on the current position of your mouse cursor.\n\nClick on the highlighted plus symbol to continue."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Media"
AdvSceneSwitcher.mediaTab.implemented="Implemented by Exeldro"
AdvSceneSwitcher.mediaTab.states.none="None"
AdvSceneSwitcher.mediaTab.states.playing="Playing"
AdvSceneSwitcher.mediaTab.states.opening="Opening"
AdvSceneSwitcher.mediaTab.states.buffering="Buffering"
AdvSceneSwitcher.mediaTab.states.Paused="Paused"
AdvSceneSwitcher.mediaTab.states.stopped="Stopped"
AdvSceneSwitcher.mediaTab.states.ended="Ended"
AdvSceneSwitcher.mediaTab.states.error="Error"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Played to end"
AdvSceneSwitcher.mediaTab.states.any="Any"
AdvSceneSwitcher.mediaTab.timeRestriction.none="None"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Time shorter"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Time longer"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="Time remaining shorter"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="Time remaining longer"
AdvSceneSwitcher.mediaTab.entry="When {{mediaSources}} state is {{states}} and {{timeRestrictions}} {{time}} switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.mediaTab.help="This tab will allow you to switch scenes based on the states of media sources.\nFor example, you can automatically switch back to the previous scene once the selected media sourced ended its playback.\n\nClick on the highlighted plus symbol to continue."
; File Tab
AdvSceneSwitcher.fileTab.title="File"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Read / write scene from / to file"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Write the name of the current scene to this file:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Enable switching of scenes based on file input"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Read scene name to be switched to from this file:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Switch scene based on file contents"
AdvSceneSwitcher.fileTab.remoteFileWarning="Please note that if you choose the remote option the scene switcher will try to access the remote location every x ms as specified on the General tab!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Note that the scene switcher will try to access the remote location every "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="Failed to load libcurl! Accessing remote files will not be possible!"
AdvSceneSwitcher.fileTab.selectWrite="Select a file to write to ..."
AdvSceneSwitcher.fileTab.selectRead="Select a file to read from ..."
AdvSceneSwitcher.fileTab.textFileType="Text files (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Any files (*.*)"
AdvSceneSwitcher.fileTab.remote="remote file"
AdvSceneSwitcher.fileTab.local="local file"
AdvSceneSwitcher.fileTab.useRegExp="use regular expressions (pattern matching)"
AdvSceneSwitcher.fileTab.checkfileContentTime="if modification date changed"
AdvSceneSwitcher.fileTab.checkfileContent="if content changed"
AdvSceneSwitcher.fileTab.entry="Switch to {{scenes}} using {{transitions}} if content of {{fileType}} {{filePath}} {{browseButton}} matches:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="This tab will allow you to automatically switch scenes based on the content of remote or local files.\n\nClick on the highlighted plus symbol to continue."
; Random Tab
AdvSceneSwitcher.randomTab.title="Random"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Functionality disabled - To activate select \"If no switch condition is met switch to any scene in Random tab\" on General tab"
AdvSceneSwitcher.randomTab.entry="If no switch condition is met switch to {{scenes}} using {{transitions}} for {{delay}}"
AdvSceneSwitcher.randomTab.help="The scene switcher will randomly choose an entry on this tab to switch to for the configured time.\nNote that the same entry will not be chosen twice in a row.\n\nClick on the highlighted plus symbol to continue."
; Time Tab
AdvSceneSwitcher.timeTab.title="Time"
AdvSceneSwitcher.timeTab.anyDay="On any day"
AdvSceneSwitcher.timeTab.mondays="Mondays"
AdvSceneSwitcher.timeTab.tuesdays="Tuesdays"
AdvSceneSwitcher.timeTab.wednesdays="Wednesdays"
AdvSceneSwitcher.timeTab.thursdays="Thursdays"
AdvSceneSwitcher.timeTab.fridays="Fridays"
AdvSceneSwitcher.timeTab.saturdays="Saturdays"
AdvSceneSwitcher.timeTab.sundays="Sundays"
AdvSceneSwitcher.timeTab.afterstart="After streaming/recording start"
AdvSceneSwitcher.timeTab.afterstart.tip="The time relative to the start of streaming / recording will be used"
AdvSceneSwitcher.timeTab.entry="{{triggers}} at {{time}} switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.timeTab.help="This tab will allow you to automatically switch to a different scene based on the current local time.\n\nNote that the scene switcher will only switch scenes at the exact time you specified.\nMake sure you have configured the priority settings on the General tab to your liking so the selected time point will not be missed due to other switching methods having a higher priority.\n\nClick on the highlighted plus symbol to continue."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Idle"
AdvSceneSwitcher.idleTab.enable="Enable Idle Detection"
AdvSceneSwitcher.idleTab.idleswitch="After {{duration}} of no keyboard or mouse inputs switch to scene {{scenes}} using the {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="Do not switch if"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="is in focus"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Sequence"
AdvSceneSwitcher.sceneSequenceTab.description="A sequence of automatic scene switches can be cancelled by either pausing/stopping the scene switcher or manually switching to a different scene"
AdvSceneSwitcher.sceneSequenceTab.save="Save scene sequences to file"
AdvSceneSwitcher.sceneSequenceTab.load="Load scene sequences from file"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Save Scene Sequence to file ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Select a file to read Scene Sequence from ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Advanced Scene Switcher failed to import settings!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Advanced Scene Switcher settings imported successfully!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Text files (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="interruptible"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Other switching methods are allowed to interrupt this scene sequence"
AdvSceneSwitcher.sceneSequenceTab.entry="When {{startScenes}} is active switch to {{scenes}} after {{delay}} using {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Extend Sequence"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="After {{delay}} switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.help="This tab will allow you to automatically switch to a different scene if a scene was active for a configured period of time.\nFor example, you could automatically cycle back and forth between two scenes automatically.\n\nClick on the highlighted plus symbol to continue."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Audio"
AdvSceneSwitcher.audioTab.condition.above="above"
AdvSceneSwitcher.audioTab.condition.below="below"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="unless source is inactive"
AdvSceneSwitcher.audioTab.entry="When the volume of {{audioSources}} is {{condition}} {{volumeWidget}} for {{duration}} seconds switch to {{scenes}} using {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="If multiple entries match ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... for {{duration}} seconds switch to {{scenes}} using {{transitions}}"
AdvSceneSwitcher.audioTab.help="This tab will allow you to switch scenes based on the volume of sources.\nFor example, you could automatically switch to a different scene if the volume of your microphone reaches a certain threshold.\n\nClick on the highlighted plus symbol to continue."
; Video Tab
AdvSceneSwitcher.videoTab.title="Video"
AdvSceneSwitcher.videoTab.getScreenshot="Get screenshot for selected entry"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Get Screenshot of the currently selected entry's video source and automatically set it as the target image"
AdvSceneSwitcher.videoTab.condition.match="exactly matches"
AdvSceneSwitcher.videoTab.condition.match.tooltip="An exact match requires the target and the source image to be of the same resolution.\nAdditionally every single pixel needs to match, which is why use of image formats which use compression (e.g. .JPG) is not recommended!"
AdvSceneSwitcher.videoTab.condition.differ="does not match"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="has not changed"
AdvSceneSwitcher.videoTab.condition.hasChanged="has changed"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="unless source is inactive"
AdvSceneSwitcher.videoTab.entry="When {{videoSources}} {{condition}} {{filePath}} {{browseButton}} for {{duration}} switch to {{scenes}} using {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>This tab will allow you to switch scenes based on the current video output of selected sources.<br/>Make sure to check out <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> for an even better implementation of this functionality.<br/><br/> Click on the highlighted plus symbol to continue.</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Network"
AdvSceneSwitcher.networkTab.warning="Running the server outside of a local network will allow third parties to read the active scene."
AdvSceneSwitcher.networkTab.DisabledWarning="This functionality unfortunately had to be disabled on macOS due to library incompatibilities when running the obs-websocket plugin in parallel."
AdvSceneSwitcher.networkTab.server="Start server (Sends scene switch messages to all connected clients)"
AdvSceneSwitcher.networkTab.server.port="Port"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Lock server to only using IPv4"
AdvSceneSwitcher.networkTab.server.sendSceneChange="Send messages for scene changes"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Only send messages for automated scene switches"
AdvSceneSwitcher.networkTab.server.sendPreview="Send messages for preview scene change when running in Studio mode"
AdvSceneSwitcher.networkTab.startFailed.message="The WebSockets server failed to start, maybe because:\n - TCP port %1 may currently be in use elsewhere on this system, possibly by another application. Try setting a different TCP port in the WebSocket server settings, or stop any application that could be using this port.\n - Error message: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Current status"
AdvSceneSwitcher.networkTab.server.status.notRunning="Not running"
AdvSceneSwitcher.networkTab.server.status.starting="Starting"
AdvSceneSwitcher.networkTab.server.status.running="Running"
AdvSceneSwitcher.networkTab.server.restart="Restart server"
AdvSceneSwitcher.networkTab.client="Start client (Receives scene switches messages)"
AdvSceneSwitcher.networkTab.client.address="Hostname or IP address"
AdvSceneSwitcher.networkTab.client.port="Port"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Current status"
AdvSceneSwitcher.networkTab.client.status.disconnected="Disconnected"
AdvSceneSwitcher.networkTab.client.status.connecting="Connecting"
AdvSceneSwitcher.networkTab.client.status.connected="Connected"
AdvSceneSwitcher.networkTab.client.reconnect="Force reconnect"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Scene Group"
AdvSceneSwitcher.sceneGroupTab.list="Scene Groups"
AdvSceneSwitcher.sceneGroupTab.edit="Edit Scene Groups"
AdvSceneSwitcher.sceneGroupTab.edit.name="Name:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Type: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Count"
AdvSceneSwitcher.sceneGroupTab.type.time="Time"
AdvSceneSwitcher.sceneGroupTab.type.random="Random"
AdvSceneSwitcher.sceneGroupTab.edit.count="Advance to next scene in list after {{count}} matches"
AdvSceneSwitcher.sceneGroupTab.edit.time="Advance to next scene in list after {{time}} has passed"
AdvSceneSwitcher.sceneGroupTab.edit.random="Choose next scene in list at random"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Start from beginning if end of scene list is reached"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Add scene"
AdvSceneSwitcher.sceneGroupTab.add="Add Scene Group"
AdvSceneSwitcher.sceneGroupTab.defaultname="Scene Group %1"
AdvSceneSwitcher.sceneGroupTab.exists="Scene Group or Scene name exists already"
AdvSceneSwitcher.sceneGroupTab.help="Scene Groups can be selected as a target just like a regular scene.\n\nAs the name suggests a scene group is a collection of multiple scenes.\nThe scene group will advance through the list of its assigned scenes depending on the configured settings, which can be found on the right side.\n\nYou can configure the scene group to advance to the next scene in the list:\nAfter a number of times the scene group is selected as a target.\nAfter a certain amount of time has passed.\nOr randomly.\n\nFor example, a scene group containing the scenes ...\nScene 1\nScene 2\nScene 3 \n... will activate \"Scene 1\" the first time it is selected as a target.\nThe second time it will activate \"Scene 2\".\nThe remaining times \"Scene 3\" will be activated.\n\nClick the highlighted plus symbol below to add a new scene group."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Select the scene group you want to modify on the left.\n\nSelect a scene to add to this scene group by selecting the scene above and clicking the plus symbol below.\n\nA scene can be added multiple times to the same scene group."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Scene Triggers"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--select trigger--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="is active"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="is not active"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="switched away from"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--select action--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="start recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="pause recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="unpause recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="stop recording"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="stop streaming"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="start streaming"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="start replay buffer"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="stop replay buffer"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="mute source"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="unmute source"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="start the scene switcher"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="stop the scene switcher"
AdvSceneSwitcher.sceneTriggerTab.entry="When {{scenes}} {{triggers}} {{actions}} {{audioSources}} after {{duration}}"
AdvSceneSwitcher.sceneTriggerTab.help="This tab allows you to trigger actions on scene changes, like stopping recording or streaming."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Start the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="Stop the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Toggle Start/Stop for the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.macro.pause="Pause macro %1"
AdvSceneSwitcher.hotkey.macro.unpause="Unpause macro %1"
AdvSceneSwitcher.askBackup="Detected a new version of the Advanced Scene Switcher.\nShould a backup of the old settings be created?"
AdvSceneSwitcher.close="Close"
AdvSceneSwitcher.browse="Browse"
AdvSceneSwitcher.selectScene="--select scene--"
AdvSceneSwitcher.selectPreviousScene="Previous Scene"
AdvSceneSwitcher.currentTransition="Current Transition"
AdvSceneSwitcher.selectTransition="--select transition--"
AdvSceneSwitcher.selectWindow="--select window--"
AdvSceneSwitcher.selectSource="--select source--"
AdvSceneSwitcher.selectAudioSource="--select audio source--"
AdvSceneSwitcher.selectVideoSource="--select video source--"
AdvSceneSwitcher.selectMediaSource="--select media source--"
AdvSceneSwitcher.selectProcess="--select process--"
AdvSceneSwitcher.selectFilter="--select filter--"
AdvSceneSwitcher.selectMacro="--select macro--"
AdvSceneSwitcher.selectItem="--select item--"
AdvSceneSwitcher.enterPath="--enter path--"
AdvSceneSwitcher.enterText="--enter text--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="invalid entries will not be saved"
AdvSceneSwitcher.selectWindowTip="Use \"OBS\" to specify OBS window\nUse \"Task Switching\"to specify ALT + TAB"
AdvSceneSwitcher.status.active="Active"
AdvSceneSwitcher.status.inactive="Inactive"
AdvSceneSwitcher.unit.milliseconds="milliseconds"
AdvSceneSwitcher.unit.secends="seconds"
AdvSceneSwitcher.unit.minutes="minutes"
AdvSceneSwitcher.unit.hours="hours"
AdvSceneSwitcher.duration.condition.none="No time constraint"
AdvSceneSwitcher.duration.condition.more="For at least"
AdvSceneSwitcher.duration.condition.equal="For exactly"
AdvSceneSwitcher.duration.condition.less="For at most"

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AdvSceneSwitcher.pluginName="Advanced Scene Switcher"
AdvSceneSwitcher.windowTitle="Advanced Scene Switcher"
; General Tab
AdvSceneSwitcher.generalTab.title="Общие"
AdvSceneSwitcher.generalTab.status="Статус"
AdvSceneSwitcher.generalTab.status.hotkeytips="Горячие клавиши можно определить в настройках OBS"
AdvSceneSwitcher.generalTab.status.currentStatus="Advanced Scene Switcher сейчас:"
AdvSceneSwitcher.generalTab.status.onStartup="При запуске OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Запустить переключатель сцен, если он был запущен"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Всегда запускать переключатель сцен"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Не запускать переключатель сцен"
AdvSceneSwitcher.generalTab.status.start="Старт"
AdvSceneSwitcher.generalTab.status.stop="Стоп"
AdvSceneSwitcher.generalTab.status.autoStart="Автоматически запускать переключатель сцен, когда:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Никогда"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Запись"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Вещание"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Запись или потоковое вещание"
AdvSceneSwitcher.generalTab.status.checkInterval="Проверять условия переключения каждый раз"
AdvSceneSwitcher.generalTab.generalBehavior="Общее поведение"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="Если не выполняется условие переключения для"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Будет только настолько точным, насколько настроен интервал проверки."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Не переключаться"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Переключиться на любую сцену на вкладке Random"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Переключиться на:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="После совпадения не переключаться между сценами в течение"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="В течение этого времени потенциальные совпадения будут игнорироваться!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Включить ведение подробного журнала"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Сохранять положение и размер окна"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Отключить подсказки пользовательского интерфейса"
AdvSceneSwitcher.generalTab.priority="Приоритет"
AdvSceneSwitcher.generalTab.priority.description="Приоритет методов переключения (самый высокий приоритет - вверху)"
AdvSceneSwitcher.generalTab.priority.threadPriority="Использовать приоритет потока"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Поднимать приоритет выше \"Нормальный\" не рекомендуется)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Сохранить / загрузить настройки"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Экспорт"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Импорт"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Экспортировать настройки расширенного переключателя сцен в файл ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Импортировать настройки Advanced Scene Switcher из файла ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Текстовые файлы (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Advanced Scene Switcher не удалось импортировать настройки"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Настройки Advanced Scene Switcher импортированы успешно"
AdvSceneSwitcher.generalTab.priority.fileContent="Содержание файла"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Последовательность сцены"
AdvSceneSwitcher.generalTab.priority.idleDetection="Обнаружение простоя"
AdvSceneSwitcher.generalTab.priority.executable="Исполняемый файл"
AdvSceneSwitcher.generalTab.priority.screenRegion="Область экрана"
AdvSceneSwitcher.generalTab.priority.windowTitle="Заголовок окна"
AdvSceneSwitcher.generalTab.priority.media="Медиа"
AdvSceneSwitcher.generalTab.priority.time="Время"
AdvSceneSwitcher.generalTab.priority.audio="Аудио"
AdvSceneSwitcher.generalTab.priority.video="Видео"
AdvSceneSwitcher.generalTab.priority.macro="Макрос"
; Macro Tab
AdvSceneSwitcher.macroTab.title="Макрос"
AdvSceneSwitcher.macroTab.macros="Макросы"
AdvSceneSwitcher.macroTab.help="Макросы позволяют выполнять ряд действий в зависимости от нескольких условий.\n\nНажмите на выделенный символ плюса, чтобы добавить новый макрос."
AdvSceneSwitcher.macroTab.editConditionHelp="Этот раздел позволяет определить условия макроса.\n\nВыберите существующий или добавьте новый макрос слева."
AdvSceneSwitcher.macroTab.editActionHelp="Этот раздел позволяет определить действия макроса.\n\n\nВыберите существующий или добавьте новый макрос слева."
AdvSceneSwitcher.macroTab.edit="Редактировать макрос"
AdvSceneSwitcher.macroTab.edit.logic="Тип логики:"
AdvSceneSwitcher.macroTab.edit.condition="Тип условия:"
AdvSceneSwitcher.macroTab.edit.action="Тип действия:"
AdvSceneSwitcher.macroTab.add="Добавить новый макрос"
AdvSceneSwitcher.macroTab.name="Имя:"
AdvSceneSwitcher.macroTab.defaultname="Макрос %1"
AdvSceneSwitcher.macroTab.exists="Имя макроса уже существует"
AdvSceneSwitcher.macroTab.copy="Создать копию"
; Macro Logic
AdvSceneSwitcher.logic.none="Игнорировать вход"
AdvSceneSwitcher.logic.and="И"
AdvSceneSwitcher.logic.or="Или"
AdvSceneSwitcher.logic.andNot="И не"
AdvSceneSwitcher.logic.orNot="Или нет"
AdvSceneSwitcher.logic.rootNone="Если"
AdvSceneSwitcher.logic.not="Если нет"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Аудио"
AdvSceneSwitcher.ondition.audio.state.below="Ниже"
AdvSceneSwitcher.ondition.audio.state.above="Выше"
AdvSceneSwitcher.condition.audio.entry="Громкость {{audioSources}} равна {{condition}} {{volume}} в течении {{duration}} секунд"
AdvSceneSwitcher.condition.region="Область экрана"
AdvSceneSwitcher.condition.region.entry="Курсор находится в {{minX}} {{minY}} x {{maxX}} {{maxY}}"
AdvSceneSwitcher.condition.scene="Сцена"
AdvSceneSwitcher.condition.scene.type.current="Текущий"
AdvSceneSwitcher.condition.scene.type.previous="Предыдущий"
AdvSceneSwitcher.condition.scene.entry="{{sceneType}} сцена является {{scenes}} на {{duration}}"
AdvSceneSwitcher.condition.window="Окно"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} существует и ..."
AdvSceneSwitcher.condition.window.entry.line2="... это {{fullscreen}} полноэкранный {{maximized}} максимизированный {{focused}} сфокусированный"
AdvSceneSwitcher.condition.file="Файл"
AdvSceneSwitcher.condition.file.entry.line1="Содержимое {{fileType}} {{filePath}} {{browseButton}} соответствует:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Медиа"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}} состояние {{states}} и {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Видео"
AdvSceneSwitcher.condition.video.condition.match="точно соответствует"
AdvSceneSwitcher.condition.video.condition.differ="не совпадает"
AdvSceneSwitcher.condition.video.condition.hasChanged="изменилось"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="не изменилось"
AdvSceneSwitcher.condition.video.condition.noImage="не имеет вывода"
AdvSceneSwitcher.condition.video.askFileAction="Вы хотите использовать существующий файл или создать скриншот текущего выбранного источника?"
AdvSceneSwitcher.condition.video.askFileAction.file="Использовать существующий файл"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Создать скриншот"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{filePath}} {{browseButton}} для {{duration}}"
AdvSceneSwitcher.condition.stream="Потоковое вещание"
AdvSceneSwitcher.condition.stream.state.start="Поток запущен"
AdvSceneSwitcher.condition.stream.state.stop="Поток остановлен"
AdvSceneSwitcher.condition.stream.entry="{{streamState}} для {{duration}}"
AdvSceneSwitcher.condition.record="Запись"
AdvSceneSwitcher.condition.record.state.start="Запись запущена"
AdvSceneSwitcher.condition.record.state.pause="Запись приостановлена"
AdvSceneSwitcher.condition.record.state.stop="Запись остановлена"
AdvSceneSwitcher.condition.record.entry="{{recordState}} для {{duration}}"
AdvSceneSwitcher.condition.process="Процесс"
AdvSceneSwitcher.condition.process.entry="{{processes}} запущен {{focused}} и сфокусирован"
AdvSceneSwitcher.condition.idle="Простой"
AdvSceneSwitcher.condition.idle.entry="Не было ни клавиатуры, ни мыши в течении{{duration}}"
AdvSceneSwitcher.condition.pluginState="Состояние плагина"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Автоматическая смена сцены была запущена в этом интервале"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Переключить сцену"
AdvSceneSwitcher.action.scene.entry="Перейти к сцене {{scenes}} используя {{transitions}} с продолжительностью {{duration}} секунд"
AdvSceneSwitcher.action.wait="Подождать"
AdvSceneSwitcher.action.wait.type.fixed="фиксированный"
AdvSceneSwitcher.action.wait.type.random="случайный"
AdvSceneSwitcher.action.wait.entry.fixed="Ожидать {{waitType}} в течении {{duration}}"
AdvSceneSwitcher.action.wait.entry.random="Ожидание {{waitType}} длительностью от {{duration}} до {{duration2}}"
AdvSceneSwitcher.action.audio="Аудио"
AdvSceneSwitcher.action.audio.type.mute="Замьютить"
AdvSceneSwitcher.action.audio.type.unmute="Размьютить"
AdvSceneSwitcher.action.audio.type.sourceVolume="Установить громкость источника"
AdvSceneSwitcher.action.audio.type.masterVolume="Установить главную громкость"
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Запись"
AdvSceneSwitcher.action.recording.type.stop="Остановить запись"
AdvSceneSwitcher.action.recording.type.start="Начать запись"
AdvSceneSwitcher.action.recording.type.pause="Пауза записи"
AdvSceneSwitcher.action.recording.type.unpause="Снять запись с паузы"
AdvSceneSwitcher.action.recording.pause.hint="Обратите внимание, что в зависимости от настроек записи вы можете не иметь возможности приостановить запись"
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="Буфер воспроизведения"
AdvSceneSwitcher.action.replay.type.stop="Остановить буфер воспроизведения"
AdvSceneSwitcher.action.replay.type.start="Начать воспроизведение буфера"
AdvSceneSwitcher.action.replay.type.save="Сохранить буфер воспроизведения"
AdvSceneSwitcher.action.replay.entry="{{actions}}"
AdvSceneSwitcher.action.streaming="Потоковое вещание"
AdvSceneSwitcher.action.streaming.type.stop="Остановить потоковое вещание"
AdvSceneSwitcher.action.streaming.type.start="Начать потоковое вещание"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Запустить"
AdvSceneSwitcher.action.run.entry="Запустить {{filePath}} {{browseButton}}"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Переход"
AdvSceneSwitcher.transitionTab.setTransitionBy="При изменении переходов:"
AdvSceneSwitcher.transitionTab.transitionOverride="Установить переопределение переходов"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Изменить тип активного перехода"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="Должна быть включена хотя бы одна опция:\n\n - Использовать переопределения переходов\n\n - Изменить тип активного перехода"
AdvSceneSwitcher.transitionTab.transitionForAToB="Использовать переход для автоматического переключения сцены со сцены A на сцену B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>Эти настройки <span style=\"font-style:italic;\">только</span> влияют на переходы, вызванные переключателем сцен - Проверьте <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> если вы хотите настроить его для ручного изменения сцены.<br/>Настройки, определенные здесь, имеют приоритет над настройками перехода, сконфигурированными в других местах переключателя сцен.<br/><br/>Нажмите на символ плюса ниже, чтобы добавить новую запись.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Изменить переход, если сцена активна"
AdvSceneSwitcher.transitionTab.entry="Переход от {{scenes}} к {{scenes2}} с помощью {{transitions}} с длительностью {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="Когда сцена {{scenes}} активна, изменить переход сцены по умолчанию на {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Нажмите на символ плюса, чтобы добавить запись."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Переключить переход {{defTransitionDelay}} после смены сцены."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="Задержка используется для того, чтобы избежать отмены переключения сцены, что может произойти, если тип перехода будет изменен, когда переход еще продолжается."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Пауза"
AdvSceneSwitcher.pauseTab.pauseOnScene="Приостановить Scene Switcher на сцене"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Приостановить Scene Switcher когда "
AdvSceneSwitcher.pauseTab.pauseInFocus2="находится в фокусе"
AdvSceneSwitcher.pauseTab.pauseTypeScene="сцена активна"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="окно в фокусе"
AdvSceneSwitcher.pauseTab.pauseTargetAll="все"
AdvSceneSwitcher.pauseTab.pauseEntry="Пауза {{pauseTargets}} проверяет, когда {{pauseTypes}} {{scenes}} {{windows}}"
AdvSceneSwitcher.pauseTab.help="На этой вкладке вы можете настроить приостановку отдельных методов переключения, если сцена активна или окно находится в фокусе.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Название"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Введите либо прямые заголовки окон, либо правильное регулярное выражение. Вы можете проверить синтаксис и соответствие регулярных выражений, используя <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Игнорировать имя этого окна"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="if fullscreen"
AdvSceneSwitcher.windowTitleTab.maximized="if maximized"
AdvSceneSwitcher.windowTitleTab.focused="if focused"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Переключение сцен на основе заголовков окон запущенных приложений.\nВы можете выбрать следующие дополнительные условия:\nОкно полноэкранное\nОкно максимизированное\nОкно сфокусированное\n\nНажмите на выделенный символ плюса, чтобы продолжить."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="Если заголовок окна игнорируется, переключатель сцен будет действовать так, как будто ранее выбранное окно все еще в фокусе.\nЭто позволит вам избежать переключения сцен, если вы часто переключаетесь на другое окно, которое не должно вызывать смену сцены.\n\nВыберите окно или введите заголовок окна выше и нажмите на символ плюса ниже, чтобы добавить его в список."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Исполняемый"
AdvSceneSwitcher.executableTab.implemented="Implemented by dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="только если сфокусирован"
AdvSceneSwitcher.executableTab.entry="Когда {{processes}} запущены, переключить на {{scenes}} используя {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="Эта вкладка позволит вам автоматически переключаться между сценами, если запущен процесс.\nЭто может быть полезно в ситуациях, когда имя окна может измениться или неизвестно.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Регион"
AdvSceneSwitcher.screenRegionTab.currentPosition="Курсор в данный момент находится в:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Показать направляющие кадры"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Скрыть направляющие рамки"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="Нет выбора"
AdvSceneSwitcher.screenRegionTab.entry="Если курсор находится в {{minX}} {{minY}} x {{maxX}} {{maxY}} переключить на {{scenes}} используя {{transitions}} если не указано {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="Эта вкладка позволит вам автоматически переключать сцены, основываясь на текущем положении курсора мыши.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Медиа"
AdvSceneSwitcher.mediaTab.implemented="Implemented by Exeldro"
AdvSceneSwitcher.mediaTab.states.none="Нет"
AdvSceneSwitcher.mediaTab.states.playing="Играет"
AdvSceneSwitcher.mediaTab.states.opening="Открытие"
AdvSceneSwitcher.mediaTab.states.buffering="Буферизация"
AdvSceneSwitcher.mediaTab.states.Paused="Приостановлено"
AdvSceneSwitcher.mediaTab.states.stopped="Остановлено"
AdvSceneSwitcher.mediaTab.states.ended="Закончилось"
AdvSceneSwitcher.mediaTab.states.error="Ошибка"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Воспроизведено до конца"
AdvSceneSwitcher.mediaTab.states.any="Любой"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Нет"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Время короче"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Время больше"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="Оставшееся время короче"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="Время, оставшееся дольше"
AdvSceneSwitcher.mediaTab.entry="Когда состояние {{mediaSources}} равно {{states}} и {{timeRestrictions}} {{time}} переключиться на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.mediaTab.help="Эта вкладка позволит вам переключать сцены на основе состояний медиаисточников.\nНапример, вы можете автоматически переключиться на предыдущую сцену, когда выбранный медиаисточник закончил свое воспроизведение.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; File Tab
AdvSceneSwitcher.fileTab.title="Файл"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Считать / записать сцену из / в файл"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Записать имя текущей сцены в этот файл:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Включить переключение сцен на основе ввода файла"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Считать имя сцены, на которую нужно переключиться, из этого файла:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Переключать сцену на основе содержимого файла"
AdvSceneSwitcher.fileTab.remoteFileWarning="Обратите внимание, что при выборе опции remote переключатель сцен будет пытаться получить доступ к удаленному местоположению каждые x мс, как указано на вкладке Общие"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Обратите внимание, что переключатель сцены будет пытаться получить доступ к удаленному местоположению каждые "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="Не удалось загрузить libcurl! Доступ к удаленным файлам невозможен!"
AdvSceneSwitcher.fileTab.selectWrite="Выберите файл для записи в ..."
AdvSceneSwitcher.fileTab.selectRead="Выберите файл для чтения из ..."
AdvSceneSwitcher.fileTab.textFileType="Текстовые файлы (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Любые файлы (*.*)"
AdvSceneSwitcher.fileTab.remote="удаленный файл"
AdvSceneSwitcher.fileTab.local="локальный файл"
AdvSceneSwitcher.fileTab.useRegExp="использовать регулярные выражения (сопоставление шаблонов)"
AdvSceneSwitcher.fileTab.checkfileContentTime="если дата модификации изменена"
AdvSceneSwitcher.fileTab.checkfileContent="если содержимое изменено"
AdvSceneSwitcher.fileTab.entry="Переключиться на {{scenes}} используя {{transitions}} если содержимое {{fileType}} {{filePath}} {{browseButton}} совпадает:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="Эта вкладка позволит вам автоматически переключать сцены на основе содержимого удаленных или локальных файлов.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Random Tab
AdvSceneSwitcher.randomTab.title="Рандом"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Функциональность отключена - для активации выберите \"Если условие переключения не выполнено, переключиться на любую сцену на вкладке Random\" на вкладке Общие"
AdvSceneSwitcher.randomTab.entry="Если условие переключения не выполнено, переключиться на {{scenes}} используя {{transitions}} для {{delay}}"
AdvSceneSwitcher.randomTab.help="Переключатель сцен будет случайным образом выбирать запись на этой вкладке для переключения на заданное время.\nЗаметьте, что одна и та же запись не будет выбрана дважды подряд.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Time Tab
AdvSceneSwitcher.timeTab.title="Время"
AdvSceneSwitcher.timeTab.anyDay="В любой день"
AdvSceneSwitcher.timeTab.mondays="По понедельникам"
AdvSceneSwitcher.timeTab.tuesdays="По вторникам"
AdvSceneSwitcher.timeTab.wednesdays="По средам"
AdvSceneSwitcher.timeTab.thursdays="По четвергам"
AdvSceneSwitcher.timeTab.fridays="По пятницам"
AdvSceneSwitcher.timeTab.saturdays="По субботам"
AdvSceneSwitcher.timeTab.sundays="По воскресеньям"
AdvSceneSwitcher.timeTab.afterstart="После начала потокового вещания/записи"
AdvSceneSwitcher.timeTab.afterstart.tip="Будет использоваться время относительно начала потокового вещания/записи"
AdvSceneSwitcher.timeTab.entry="{{triggers}} в {{time}} переключаются на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.timeTab.help="Эта вкладка позволит вам автоматически переключаться на другую сцену на основе текущего местного времени.\n\nЗаметьте, что переключатель сцен будет переключаться только в точное время, которое вы указали.\nУбедитесь, что вы настроили параметры приоритета на вкладке Общие по своему вкусу, чтобы выбранная временная точка не была пропущена из-за других методов переключения, имеющих более высокий приоритет.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Бездействие"
AdvSceneSwitcher.idleTab.enable="Включить обнаружение простоя"
AdvSceneSwitcher.idleTab.idleswitch="После {{duration}} отсутствия ввода с клавиатуры или мыши переключиться на сцену {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="Не переключаться, если"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="находится в фокусе"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Последовательность"
AdvSceneSwitcher.sceneSequenceTab.description="Последовательность автоматического переключения сцен может быть отменена либо паузой/остановкой переключателя сцен, либо ручным переключением на другую сцену"
AdvSceneSwitcher.sceneSequenceTab.save="Сохранить последовательность сцен в файл"
AdvSceneSwitcher.sceneSequenceTab.load="Загрузить последовательности сцен из файла"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Сохранить последовательность сцен в файл ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Выберите файл для чтения последовательности сцен из файла ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Advanced Scene Switcher не удалось импортировать настройки!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Настройки Advanced Scene Switcher импортированы успешно!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Текстовые файлы (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="прервать"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Другие методы переключения разрешены для прерывания этой последовательности сцен"
AdvSceneSwitcher.sceneSequenceTab.entry="Когда {{startScenes}} активен, переключить на {{scenes}} после {{delay}} используя {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Расширить последовательность"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="После {{delay}} переключиться на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.help="Эта вкладка позволит вам автоматически переключаться на другую сцену, если сцена была активна в течение заданного периода времени.\nНапример, вы можете автоматически переключаться между двумя сценами.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Аудио"
AdvSceneSwitcher.audioTab.condition.above="выше"
AdvSceneSwitcher.audioTab.condition.below="ниже"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="если источник неактивен"
AdvSceneSwitcher.audioTab.entry="Когда громкость {{audioSources}} равна {{condition}} {{volumeWidget}} в течение {{duration}} секунд переключить на {{scenes}} используя {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="Если несколько записей совпадают ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... в течение {{duration}} секунд переключить на {{scenes}} используя {{transitions}}"
AdvSceneSwitcher.audioTab.help="Эта вкладка позволит вам переключать сцены в зависимости от громкости источников.\nНапример, вы можете автоматически переключиться на другую сцену, если громкость вашего микрофона достигнет определенного порога.\n\nНажмите на выделенный символ плюса, чтобы продолжить."
; Video Tab
AdvSceneSwitcher.videoTab.title="Видео"
AdvSceneSwitcher.videoTab.getScreenshot="Получить снимок экрана для выбранной записи"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Получить скриншот источника видео текущей выбранной записи и автоматически установить его в качестве целевого изображени"
AdvSceneSwitcher.videoTab.condition.match="точно соответствует"
AdvSceneSwitcher.videoTab.condition.match.tooltip="Точное совпадение требует, чтобы целевое и исходное изображение имели одинаковое разрешение.\nДаже каждый пиксель должен совпадать, поэтому не рекомендуется использовать форматы изображений, которые используют сжатие (например, .JPG)!"
AdvSceneSwitcher.videoTab.condition.differ="не совпадает"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="не изменилось"
AdvSceneSwitcher.videoTab.condition.hasChanged="изменилось"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="если источник неактивен"
AdvSceneSwitcher.videoTab.entry="Когда {{videoSources}} {{condition}} {{filePath}} {{browseButton}} для {{duration}} переключиться на {{scenes}} используя {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Эта вкладка позволит вам переключать сцены на основе текущего видеовыхода выбранных источников.<br/>Обязательно проверьте <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> для еще лучшей реализации этой функциональности.<br/><br/> Нажмите на выделенный символ плюса, чтобы продолжить.</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Сеть"
AdvSceneSwitcher.networkTab.warning="Запуск сервера вне локальной сети позволит третьим лицам читать активную сцену."
AdvSceneSwitcher.networkTab.DisabledWarning="ту функциональность, к сожалению, пришлось отключить на macOS из-за несовместимости библиотек при параллельном запуске плагина obs-websocket."
AdvSceneSwitcher.networkTab.server="Запустить сервер (отправляет сообщения о переключении сцены всем подключенным клиентам)"
AdvSceneSwitcher.networkTab.server.port="Порт"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Заблокировать сервер на использование только IPv4"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Отправлять сообщения только для автоматических переключателей сцен"
AdvSceneSwitcher.networkTab.startFailed.message="Сервер WebSockets не удалось запустить, возможно потому, что:\n - TCP порт %1 может в настоящее время использоваться в другом месте в этой системе, возможно, другим приложением. Попробуйте установить другой TCP порт в настройках сервера WebSocket, или остановите любое приложение, которое может использовать этот порт.\n - Сообщение об ошибке: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Текущий статус"
AdvSceneSwitcher.networkTab.server.status.notRunning="Не запущен"
AdvSceneSwitcher.networkTab.server.status.starting="Запуск"
AdvSceneSwitcher.networkTab.server.status.running="Работает"
AdvSceneSwitcher.networkTab.server.restart="Перезапустить сервер"
AdvSceneSwitcher.networkTab.client="Запустить клиент (Получает сообщения о переключении сцен)"
AdvSceneSwitcher.networkTab.client.address="Имя хоста или IP-адрес"
AdvSceneSwitcher.networkTab.client.port="Порт"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Текущий статус"
AdvSceneSwitcher.networkTab.client.status.disconnected="Отключено"
AdvSceneSwitcher.networkTab.client.status.connecting="Подключение"
AdvSceneSwitcher.networkTab.client.status.connected="Подключено"
AdvSceneSwitcher.networkTab.client.reconnect="Принудительное переподключение"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Группа сцен"
AdvSceneSwitcher.sceneGroupTab.list="Группы сцен"
AdvSceneSwitcher.sceneGroupTab.edit="Редактировать группы сцен"
AdvSceneSwitcher.sceneGroupTab.edit.name="Имя:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Тип: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Количество"
AdvSceneSwitcher.sceneGroupTab.type.time="Время"
AdvSceneSwitcher.sceneGroupTab.type.random="Случайно"
AdvSceneSwitcher.sceneGroupTab.edit.count="Переход к следующей сцене в списке после {{count}} совпадений"
AdvSceneSwitcher.sceneGroupTab.edit.time="Переход к следующей сцене в списке по истечении {{time}}"
AdvSceneSwitcher.sceneGroupTab.edit.random="Выбирать следующую сцену в списке случайным образом"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Начинать с начала, если достигнут конец списка сцен"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Добавить сцену"
AdvSceneSwitcher.sceneGroupTab.add="Добавить группу сцен"
AdvSceneSwitcher.sceneGroupTab.defaultname="Группа сцен %1"
AdvSceneSwitcher.sceneGroupTab.exists="Группа сцен или название сцены уже существует"
AdvSceneSwitcher.sceneGroupTab.help="Группы сцен могут быть выбраны в качестве цели так же, как и обычные сцены.\n\nКак следует из названия, группа сцен представляет собой набор из нескольких сцен.\nГруппа сцен будет продвигаться по списку назначенных ей сцен в зависимости от настроенных параметров, которые можно найти справа.\n\nВы можете настроить группу сцен на переход к следующей сцене в списке:\nПосле определенного количества раз, когда группа сцен выбрана в качестве цели.\nПо истечении определенного времени.\nИли случайным образом.\n\nНапример, группа сцен, содержащая сцены ...\nScene 1\nScene 2\nScene 3 \n... активирует \"Scene 1\" в первый раз, когда он выбран в качестве цели.\nВо второй раз он активируется \"Scene 2\".\nОставшееся время \"Scene 3\" будет активирован.\n\nНажмите на выделенный символ плюса ниже, чтобы добавить новую группу сцен."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Выберите группу сцен, которую вы хотите изменить слева.\n\nВыберите сцену для добавления в эту группу сцен, выбрав сцену выше и нажав на символ плюса ниже.\n\nСцена может быть добавлена несколько раз в одну и ту же группу сцен."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Триггеры сцены"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--выбрать триггер--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="активен"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="не активен"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="переключился с"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--выбрать действие--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="начать запись"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="приостановить запись"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="отменить паузу записи"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="остановить запись"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="остановить потоковое вещание"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="начать потоковое вещание"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="запустить буфер воспроизведения"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="остановить буфер воспроизведения"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="отключить источник"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="включить источник"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="запустить переключатель сцены"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="остановить переключатель сцены"
AdvSceneSwitcher.sceneTriggerTab.entry="Когда {{scenes}} {{triggers}} {{actions}} {{audioSources}} после {{duration}}"
AdvSceneSwitcher.sceneTriggerTab.help="Эта вкладка позволяет запускать действия при изменении сцены, например, остановку записи или потоковой передачи."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Запустить Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="становить Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Переключить старт/стоп для Advanced Scene Switcher"
AdvSceneSwitcher.askBackup="Обнаружена новая версия Advanced Scene Switcher.\nНужно ли создать резервную копию старых настроек?"
AdvSceneSwitcher.close="Закрыть"
AdvSceneSwitcher.browse="Обзор"
AdvSceneSwitcher.selectScene="--выбрать сцену--"
AdvSceneSwitcher.selectPreviousScene="Предыдущая сцена"
AdvSceneSwitcher.currentTransition="Текущий переход"
AdvSceneSwitcher.selectTransition="--выбрать переход--"
AdvSceneSwitcher.selectWindow="--выбрать окно--"
AdvSceneSwitcher.selectAudioSource="--выбрать источник звука--"
AdvSceneSwitcher.selectVideoSource="--sвыбрать источник видео--"
AdvSceneSwitcher.selectMediaSource="--выбрать источник мультимедиа--"
AdvSceneSwitcher.selectProcess="--выбрать процесс--"
AdvSceneSwitcher.enterPath="--ввести путь--"
AdvSceneSwitcher.enterText="--ввести текст--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="недействительные записи не будут сохранены"
AdvSceneSwitcher.selectWindowTip="Используйте \"OBS\" для указания окна OBS\nИспользуйте \"Переключение задач\"для указания ALT + TAB"
AdvSceneSwitcher.status.active="Активный"
AdvSceneSwitcher.status.inactive="Неактивен"
AdvSceneSwitcher.unit.milliseconds="миллисекунды"
AdvSceneSwitcher.unit.secends="секунды"
AdvSceneSwitcher.unit.minutes="минуты"
AdvSceneSwitcher.unit.hours="часы"

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AdvSceneSwitcher.pluginName="高级场景切换器"
AdvSceneSwitcher.windowTitle="高级场景切换器"
; General Tab
AdvSceneSwitcher.generalTab.title="通用"
AdvSceneSwitcher.generalTab.status="状态"
AdvSceneSwitcher.generalTab.status.hotkeytips="快捷键可在OBS设置中设置"
AdvSceneSwitcher.generalTab.status.currentStatus="当前状态:"
AdvSceneSwitcher.generalTab.status.onStartup="在OBS启动时"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="按照最后运行时的状态"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="总是自动启动"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="不要启动"
AdvSceneSwitcher.generalTab.status.start="启动"
AdvSceneSwitcher.generalTab.status.stop="停止"
AdvSceneSwitcher.generalTab.status.autoStart.recording="录制"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="推流"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="录制和推流"
AdvSceneSwitcher.generalTab.status.checkInterval="检查切换条件时间间隔"
AdvSceneSwitcher.generalTab.generalBehavior="一般表现"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="如果不符合任何切换条件"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="时间精度最高只能达到配置的轮询间隔"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="不切换"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="切换到随机场景列表中任意随机场景"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="切换到"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="详细日志输出"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="禁用UI提示"
AdvSceneSwitcher.generalTab.priority="优先级"
AdvSceneSwitcher.generalTab.priority.description="切换场景优先级 (最上方的项优先级最高)"
AdvSceneSwitcher.generalTab.priority.threadPriority="使用线程优先级"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(不推荐使用高于 \"Normal\" 的优先级)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="导出或导入设置"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="导出设置"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="导入设置"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="导出高级场景切换器到文件..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="导入高级场景切换器到文件..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="文本文件 (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="高级场景切换器导入设置失败"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="高级场景切换器导入设置成功"
AdvSceneSwitcher.generalTab.priority.fileContent="文件内容"
AdvSceneSwitcher.generalTab.priority.sceneSequence="场景序列"
AdvSceneSwitcher.generalTab.priority.idleDetection="闲置检测"
AdvSceneSwitcher.generalTab.priority.executable="程序"
AdvSceneSwitcher.generalTab.priority.screenRegion="屏幕区域"
AdvSceneSwitcher.generalTab.priority.windowTitle="窗口标题"
AdvSceneSwitcher.generalTab.priority.media="媒体"
AdvSceneSwitcher.generalTab.priority.time="时间"
AdvSceneSwitcher.generalTab.priority.audio="音频"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="转场特效"
AdvSceneSwitcher.transitionTab.transitionOverride="在场景切换器中设定的转场特效优先级高于场景设定的转场特效"
AdvSceneSwitcher.transitionTab.transitionForAToB="当自动从场景A切换到场景B时使用的转场特效"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>这里的设定<span style=\"font-style:bold;\">只影响由场景切换器引起的转场有效</span>,不影响你手动的引起的转场。<br/>在这里设定的转场特效优先级高于场景切换器其他地方设置的<br/><br/>Click the plus symbol below to continue.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="当切换到这个场景时修改默认转场特效"
AdvSceneSwitcher.transitionTab.switchDefaultLabel="活跃时切换默认转场特效为"
AdvSceneSwitcher.transitionTab.entry="从场景 {{scenes}} 切换到场景 {{scenes2}} 时使用转场特效 {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="当场景 {{scenes}} 被激活时更改默认转场特效为 {{transitions}}"
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="暂停"
AdvSceneSwitcher.pauseTab.pauseOnScene="当切换到这个场景时暂停场景切换器"
AdvSceneSwitcher.pauseTab.pauseInFocus1="当窗口"
AdvSceneSwitcher.pauseTab.pauseInFocus2="获得焦点时暂停场景切换器"
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="窗口标题"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>你可以直接输入窗口标题或正则表达式. 你可以使用<a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a>来检查验证你的正则表达式</p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="当前焦点窗口标题为"
AdvSceneSwitcher.windowTitleTab.stayInFocus2="时保持当前场景"
AdvSceneSwitcher.windowTitleTab.fullscreen="全屏时"
AdvSceneSwitcher.windowTitleTab.maximized="最大化时"
AdvSceneSwitcher.windowTitleTab.focused="窗口聚集时"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
; Executable Tab
AdvSceneSwitcher.executableTab.title="程序"
AdvSceneSwitcher.executableTab.implemented="感谢dasOven的实现"
AdvSceneSwitcher.executableTab.requiresFocus="仅获得焦点时"
AdvSceneSwitcher.executableTab.entry="当 {{processes}} 正在运行时使用 {{transitions}} 切换到 {{scenes}} {{requiresFocus}}"
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="屏幕区域"
AdvSceneSwitcher.screenRegionTab.currentPosition="鼠标当前位置:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="显示区域边界"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="隐藏区域边界"
AdvSceneSwitcher.screenRegionTab.entry="如果鼠标在 {{minX}} {{minY}} x {{maxX}} {{maxY}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}} unless in {{excludeScenes}}"
; Media Tab
AdvSceneSwitcher.mediaTab.title="媒体"
AdvSceneSwitcher.mediaTab.implemented="感谢Exeldro的实现"
AdvSceneSwitcher.mediaTab.states.none="空"
AdvSceneSwitcher.mediaTab.states.playing="播放中"
AdvSceneSwitcher.mediaTab.states.opening="正在打开"
AdvSceneSwitcher.mediaTab.states.buffering="缓冲中"
AdvSceneSwitcher.mediaTab.states.Paused="暂停"
AdvSceneSwitcher.mediaTab.states.stopped="停止"
AdvSceneSwitcher.mediaTab.states.ended="结束"
AdvSceneSwitcher.mediaTab.states.error="错误"
AdvSceneSwitcher.mediaTab.states.any="任意"
AdvSceneSwitcher.mediaTab.timeRestriction.none="无"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="播放时间小于"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="播放时间大于"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="剩余时间少于"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="剩余时间多于"
AdvSceneSwitcher.mediaTab.entry="当 {{mediaSources}} 状态为 {{states}} 并且 {{timeRestrictions}} {{time}} 时使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
; File Tab
AdvSceneSwitcher.fileTab.title="文件"
AdvSceneSwitcher.fileTab.readWriteSceneFile="从文件加载或保存当前场景名"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="将当前场景写入到这个文件:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="启用从文件读取应切换到的场景名"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="从这个文件读取应切换到的场景名:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="根据文件内容切换场景"
AdvSceneSwitcher.fileTab.remoteFileWarning="请注意 如果你使用网络文件,场景切换器会按照你在通用页设置的间隔时间尝试访问网络文件!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="注意,场景切换器会每 "
AdvSceneSwitcher.fileTab.remoteFileWarning2="毫秒尝试访问网络文件"
AdvSceneSwitcher.fileTab.libcurlWarning="无法加载 libcurl 库! 访问网络文件功能将不可用!"
AdvSceneSwitcher.fileTab.selectWrite="写入到文件..."
AdvSceneSwitcher.fileTab.selectRead="从文件读取..."
AdvSceneSwitcher.fileTab.textFileType="文本文件 (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="任意文件 (*.*)"
AdvSceneSwitcher.fileTab.remote="网络"
AdvSceneSwitcher.fileTab.local="本地"
AdvSceneSwitcher.fileTab.useRegExp="使用正则表达式(模式匹配)"
AdvSceneSwitcher.fileTab.checkfileContentTime="仅当文件修改时间改变时检查文件内容"
AdvSceneSwitcher.fileTab.checkfileContent="仅当文件发生修改时"
AdvSceneSwitcher.fileTab.entry="如果 {{fileType}} 文件 {{filePath}} {{browseButton}} 匹配下列规则,使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
; Random Tab
AdvSceneSwitcher.randomTab.title="随机场景列表"
AdvSceneSwitcher.randomTab.randomDisabledWarning="功能已被禁用 - 可通过在通用页设置\"如果不符合任何切换条件切换到随机场景列表中任意随机场景\"启用"
AdvSceneSwitcher.randomTab.entry="如果没有切换器条件满足,使用转场特效 {{transitions}} 切换到场景 {{scenes}} 并停留 {{delay}}"
; Time Tab
AdvSceneSwitcher.timeTab.title="时间"
AdvSceneSwitcher.timeTab.anyDay="每天"
AdvSceneSwitcher.timeTab.mondays="每周一"
AdvSceneSwitcher.timeTab.tuesdays="每周二"
AdvSceneSwitcher.timeTab.wednesdays="每周三"
AdvSceneSwitcher.timeTab.thursdays="每周四"
AdvSceneSwitcher.timeTab.fridays="每周五"
AdvSceneSwitcher.timeTab.saturdays="每周六"
AdvSceneSwitcher.timeTab.sundays="每周日"
AdvSceneSwitcher.timeTab.afterstart="推流或录制开始后"
AdvSceneSwitcher.timeTab.afterstart.tip="相对于直播或录制开始之后的时间点"
AdvSceneSwitcher.timeTab.entry="{{triggers}} 的 {{time}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
; Idle Tab
AdvSceneSwitcher.idleTab.title="闲置检测"
AdvSceneSwitcher.idleTab.enable="启用闲置检测"
AdvSceneSwitcher.idleTab.condition1="超过"
AdvSceneSwitcher.idleTab.condition2="没有鼠标或键盘操作"
AdvSceneSwitcher.idleTab.switchToScene="切换到场景"
AdvSceneSwitcher.idleTab.usingTransition1="使用"
AdvSceneSwitcher.idleTab.usingTransition2="转场特效"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="如果当前窗口焦点在"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="时不切换"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="场景序列"
AdvSceneSwitcher.sceneSequenceTab.description="自动场景序列可以通过暂停或停止场景切换器或者手动切换到其他场景来取消"
AdvSceneSwitcher.sceneSequenceTab.save="保存当前序列到文件"
AdvSceneSwitcher.sceneSequenceTab.load="从文件加载序列"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="保存当前序列到文件 ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="从文件加载序列 ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="导入失败"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="导入失败成功"
AdvSceneSwitcher.sceneSequenceTab.fileType="文本文件 (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.entry="当场景 {{startScenes}} 被激活 {{delay}} 后使用转场特效 {{transitions}} 切换到场景 {{scenes}} {{interruptible}}"
; Audio Tab
AdvSceneSwitcher.audioTab.title="音频"
AdvSceneSwitcher.audioTab.entry="当{{audioSources}} is {{condition}} {{volumeWidget}} for {{duration}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="启动高级场景切换器"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="停止高级场景切换器"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="切换(启动/停止)高级场景切换器"
AdvSceneSwitcher.close="关闭"
AdvSceneSwitcher.browse="浏览文件"
AdvSceneSwitcher.selectScene="--选择场景--"
AdvSceneSwitcher.selectTransition="--选择转场特效--"
AdvSceneSwitcher.selectWindow="--选择窗口--"
AdvSceneSwitcher.selectAudioSource="--选择音频源--"
AdvSceneSwitcher.selectMediaSource="--选择媒体源--"
AdvSceneSwitcher.selectProcess="--选择进程--"
AdvSceneSwitcher.enterPath="--输入路径--"
AdvSceneSwitcher.enterText="--输入文本--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="无效项将不会被保存"
AdvSceneSwitcher.selectWindowTip="使用 \"OBS\" 来指定OBS窗口\n使用 \"Task Switching\" 来指定 Alt + Tab"
AdvSceneSwitcher.status.active="运行中"
AdvSceneSwitcher.status.inactive="已停止"
AdvSceneSwitcher.unit.milliseconds="毫秒"
AdvSceneSwitcher.unit.secends="秒"
AdvSceneSwitcher.unit.minutes="分钟"
AdvSceneSwitcher.unit.hours="小时"

3
data/res/time.svg Normal file
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@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" preserveAspectRatio="xMidYMid meet" viewBox="0 0 640 640" width="640" height="640"><defs><path d="M599.62 325.49C599.62 477.26 476.41 600.47 324.64 600.47C172.88 600.47 49.67 477.26 49.67 325.49C49.67 173.73 172.88 50.52 324.64 50.52C476.41 50.52 599.62 173.73 599.62 325.49Z" id="c3Wyq0kfYS"></path><mask id="maskanTyyngos" x="-20.33" y="-19.48" width="689.95" height="689.95" maskUnits="userSpaceOnUse"><rect x="-20.33" y="-19.48" width="689.95" height="689.95" fill="white"></rect><use xlink:href="#c3Wyq0kfYS" opacity="1" fill="black"></use></mask><path d="M334.97 96.07C339.51 96.07 343.2 99.75 343.2 104.3C343.2 151.24 343.2 283.84 343.2 330.78C343.2 335.32 339.51 339 334.97 339C329.2 339 320.09 339 314.31 339C309.77 339 306.09 335.32 306.09 330.78C306.09 283.84 306.09 151.24 306.09 104.3C306.09 99.75 309.77 96.07 314.31 96.07C320.09 96.07 329.2 96.07 334.97 96.07Z" id="fxMeu932c"></path><path d="M471.96 338.21C471.97 341.31 469.46 343.83 466.37 343.84C434.35 343.93 343.92 344.21 311.91 344.31C308.81 344.32 306.3 341.82 306.29 338.72C306.27 332.42 306.23 319.13 306.21 312.83C306.2 309.73 308.7 307.21 311.8 307.2C343.81 307.11 434.24 306.83 466.25 306.73C469.35 306.72 471.87 309.23 471.88 312.32C471.9 318.62 471.94 331.91 471.96 338.21Z" id="h65nGmP2BL"></path></defs><g><g><g><g mask="url(#maskanTyyngos)"><use xlink:href="#c3Wyq0kfYS" opacity="1" fill-opacity="0" stroke="#d2d2d2" stroke-width="70" stroke-opacity="1"></use></g></g><g><use xlink:href="#fxMeu932c" opacity="1" fill="#d2d2d2" fill-opacity="1"></use></g><g><use xlink:href="#h65nGmP2BL" opacity="1" fill="#d2d2d2" fill-opacity="1"></use></g></g></g></svg>

After

Width:  |  Height:  |  Size: 1.8 KiB

1
deps/asio vendored Submodule

Submodule deps/asio added at b73dc1d2c0

1
deps/websocketpp vendored Submodule

Submodule deps/websocketpp added at c6d7e295bf

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@@ -1,12 +1,15 @@
#include <obs-module.h>
#include <obs-frontend-api.h>
OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE("advanced-scene-switcher", "en-US")
void InitSceneSwitcher();
void FreeSceneSwitcher();
bool obs_module_load(void)
{
obs_frontend_push_ui_translation(obs_module_get_string);
InitSceneSwitcher();
return true;
}

File diff suppressed because it is too large Load Diff

68
src/curl-helper.cpp Normal file
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#include <QDir>
#include <QFileInfo>
#include <curl/curl.h>
#include <obs.hpp>
#include "headers/curl-helper.hpp"
initFunction f_curl_init = nullptr;
setOptFunction f_curl_setopt = nullptr;
performFunction f_curl_perform = nullptr;
cleanupFunction f_curl_cleanup = nullptr;
QLibrary *loaded_curl_lib = nullptr;
bool resolveCurl()
{
f_curl_init = (initFunction)loaded_curl_lib->resolve("curl_easy_init");
f_curl_setopt =
(setOptFunction)loaded_curl_lib->resolve("curl_easy_setopt");
f_curl_perform =
(performFunction)loaded_curl_lib->resolve("curl_easy_perform");
f_curl_cleanup =
(cleanupFunction)loaded_curl_lib->resolve("curl_easy_cleanup");
if (f_curl_init && f_curl_setopt && f_curl_perform && f_curl_cleanup) {
blog(LOG_INFO, "[adv-ss] curl loaded successfully");
return true;
}
blog(LOG_INFO, "[adv-ss] curl symbols not resolved");
return false;
}
bool loadCurl()
{
QStringList locations;
locations << QDir::currentPath();
#if defined(__linux__) || defined(__APPLE__)
locations << "/usr/lib";
locations << "/usr/local/lib";
locations << "/usr/lib/x86_64-linux-gnu";
locations << "/usr/local/opt/curl/lib";
#endif
for (QString path : locations) {
blog(LOG_INFO, "[adv-ss] trying '%s'",
path.toUtf8().constData());
QFileInfo libPath(
QDir(path).absoluteFilePath(curl_library_name));
if (libPath.exists() && libPath.isFile()) {
QString libFilePath = libPath.absoluteFilePath();
blog(LOG_INFO, "[adv-ss] found curl library at '%s'",
libFilePath.toUtf8().constData());
loaded_curl_lib = new QLibrary(libFilePath, nullptr);
if (resolveCurl()) {
return true;
} else {
delete loaded_curl_lib;
loaded_curl_lib = nullptr;
}
}
}
blog(LOG_WARNING, "[adv-ss] can't find the curl library");
return false;
}

270
src/duration-control.cpp Normal file
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#include "headers/duration-control.hpp"
#include "headers/utility.hpp"
#include "obs-module.h"
#include <sstream>
#include <iomanip>
#include <QHBoxLayout>
void Duration::Save(obs_data_t *obj, const char *secondsName,
const char *unitName)
{
obs_data_set_double(obj, secondsName, seconds);
obs_data_set_int(obj, unitName, static_cast<int>(displayUnit));
}
void Duration::Load(obs_data_t *obj, const char *secondsName,
const char *unitName)
{
seconds = obs_data_get_double(obj, secondsName);
displayUnit =
static_cast<DurationUnit>(obs_data_get_int(obj, unitName));
}
bool Duration::DurationReached()
{
if (_startTime.time_since_epoch().count() == 0) {
_startTime = std::chrono::high_resolution_clock::now();
}
auto runTime = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - _startTime);
return runTime.count() >= seconds * 1000;
}
void Duration::Reset()
{
_startTime = {};
}
int durationUnitToMultiplier(DurationUnit u)
{
switch (u) {
case DurationUnit::SECONDS:
return 1;
case DurationUnit::MINUTES:
return 60;
case DurationUnit::HOURS:
return 3600;
default:
break;
}
return 0;
}
std::string durationUnitToString(DurationUnit u)
{
switch (u) {
case DurationUnit::SECONDS:
return obs_module_text("AdvSceneSwitcher.unit.secends");
case DurationUnit::MINUTES:
return obs_module_text("AdvSceneSwitcher.unit.minutes");
case DurationUnit::HOURS:
return obs_module_text("AdvSceneSwitcher.unit.hours");
default:
break;
}
return "";
}
std::string Duration::ToString()
{
std::ostringstream ss;
ss << std::fixed << std::setprecision(2)
<< seconds / durationUnitToMultiplier(displayUnit) << " "
<< durationUnitToString(displayUnit);
return ss.str();
}
static void populateUnits(QComboBox *list)
{
list->addItem(obs_module_text("AdvSceneSwitcher.unit.secends"));
list->addItem(obs_module_text("AdvSceneSwitcher.unit.minutes"));
list->addItem(obs_module_text("AdvSceneSwitcher.unit.hours"));
}
DurationSelection::DurationSelection(QWidget *parent, bool showUnitSelection)
: QWidget(parent), _unitMultiplier(1)
{
_duration = new QDoubleSpinBox(parent);
_duration->setMaximum(86400); // 24 hours
_unitSelection = new QComboBox();
populateUnits(_unitSelection);
QWidget::connect(_duration, SIGNAL(valueChanged(double)), this,
SLOT(_DurationChanged(double)));
QWidget::connect(_unitSelection, SIGNAL(currentIndexChanged(int)), this,
SLOT(_UnitChanged(int)));
QHBoxLayout *layout = new QHBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(11);
layout->addWidget(_duration);
if (showUnitSelection) {
layout->addWidget(_unitSelection);
}
setLayout(layout);
}
void DurationSelection::SetValue(double value)
{
_duration->setValue(value / _unitMultiplier);
}
void DurationSelection::SetUnit(DurationUnit u)
{
_unitSelection->setCurrentIndex(static_cast<int>(u));
}
void DurationSelection::SetDuration(Duration d)
{
SetUnit(d.displayUnit);
SetValue(d.seconds);
}
void DurationSelection::_DurationChanged(double value)
{
emit DurationChanged(value * _unitMultiplier);
}
void DurationSelection::_UnitChanged(int idx)
{
DurationUnit unit = static_cast<DurationUnit>(idx);
double prevMultiplier = _unitMultiplier;
_unitMultiplier = durationUnitToMultiplier(unit);
_duration->setValue(_duration->value() *
(prevMultiplier / _unitMultiplier));
emit UnitChanged(unit);
}
void DurationConstraint::Save(obs_data_t *obj, const char *condName,
const char *secondsName, const char *unitName)
{
obs_data_set_int(obj, condName, static_cast<int>(_type));
_dur.Save(obj, secondsName, unitName);
}
void DurationConstraint::Load(obs_data_t *obj, const char *condName,
const char *secondsName, const char *unitName)
{
// For backwards compatability check if duration value exist without
// time constraint condition - if so assume DurationCondition::MORE
if (!obs_data_has_user_value(obj, condName) &&
obs_data_has_user_value(obj, secondsName)) {
obs_data_set_int(obj, condName,
static_cast<int>(DurationCondition::MORE));
}
_type = static_cast<DurationCondition>(obs_data_get_int(obj, condName));
_dur.Load(obj, secondsName, unitName);
}
bool DurationConstraint::DurationReached()
{
switch (_type) {
case DurationCondition::NONE:
return true;
break;
case DurationCondition::MORE:
return _dur.DurationReached();
break;
case DurationCondition::EQUAL:
if (_dur.DurationReached() && !_timeReached) {
_timeReached = true;
return true;
}
break;
case DurationCondition::LESS:
return !_dur.DurationReached();
break;
default:
break;
}
return false;
}
void DurationConstraint::Reset()
{
_timeReached = false;
_dur.Reset();
}
static void populateConditions(QComboBox *list)
{
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.none"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.more"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.equal"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.less"));
}
DurationConstraintEdit::DurationConstraintEdit(QWidget *parent)
{
_condition = new QComboBox(parent);
_duration = new DurationSelection(parent);
_toggle = new QPushButton(parent);
_toggle->setMaximumSize(22, 22);
_toggle->setIcon(
QIcon(QString::fromStdString(getDataFilePath("res/time.svg"))));
populateConditions(_condition);
QWidget::connect(_condition, SIGNAL(currentIndexChanged(int)), this,
SLOT(_ConditionChanged(int)));
QObject::connect(_duration, &DurationSelection::DurationChanged, this,
&DurationConstraintEdit::DurationChanged);
QObject::connect(_duration, &DurationSelection::UnitChanged, this,
&DurationConstraintEdit::UnitChanged);
QWidget::connect(_toggle, SIGNAL(clicked()), this,
SLOT(ToggleClicked()));
QHBoxLayout *layout = new QHBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(11);
layout->addWidget(_toggle);
layout->addWidget(_condition);
layout->addWidget(_duration);
setLayout(layout);
Collapse(true);
}
void DurationConstraintEdit::SetValue(DurationConstraint &value)
{
_duration->SetDuration(value.GetDuration());
_condition->setCurrentIndex(static_cast<int>(value.GetCondition()));
_duration->setVisible(value.GetCondition() != DurationCondition::NONE);
}
void DurationConstraintEdit::SetUnit(DurationUnit u)
{
_duration->SetUnit(u);
}
void DurationConstraintEdit::SetDuration(const Duration &d)
{
_duration->SetDuration(d);
}
void DurationConstraintEdit::_ConditionChanged(int value)
{
auto cond = static_cast<DurationCondition>(value);
Collapse(cond == DurationCondition::NONE);
emit ConditionChanged(cond);
}
void DurationConstraintEdit::ToggleClicked()
{
Collapse(false);
}
void DurationConstraintEdit::Collapse(bool collapse)
{
_toggle->setVisible(collapse);
_duration->setVisible(!collapse);
_condition->setVisible(!collapse);
}

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@@ -1,140 +0,0 @@
#include "headers/advanced-scene-switcher.hpp"
int SceneSwitcher::executableFindByData(const QString& exe)
{
int count = ui->executables->count();
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->executables->item(i);
QString itemExe = item->data(Qt::UserRole).toString();
if (itemExe == exe)
return i;
}
return -1;
}
void SceneSwitcher::on_executables_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->executables->item(idx);
QString exec = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (exec.compare(s.mExe) == 0)
{
QString sceneName = GetWeakSourceName(s.mScene).c_str();
QString transitionName = GetWeakSourceName(s.mTransition).c_str();
ui->executableScenes->setCurrentText(sceneName);
ui->executable->setCurrentText(exec);
ui->executableTransitions->setCurrentText(transitionName);
ui->requiresFocusCheckBox->setChecked(s.mInFocus);
break;
}
}
}
void SceneSwitcher::on_executableAdd_clicked()
{
QString sceneName = ui->executableScenes->currentText();
QString exeName = ui->executable->currentText();
QString transitionName = ui->executableTransitions->currentText();
bool inFocus = ui->requiresFocusCheckBox->isChecked();
if (exeName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(exeName);
QString text = MakeSwitchNameExecutable(sceneName, exeName, transitionName, inFocus);
int idx = executableFindByData(exeName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->executableSwitches.emplace_back(
source, transition, exeName.toUtf8().constData(), inFocus);
QListWidgetItem* item = new QListWidgetItem(text, ui->executables);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->executables->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (s.mExe == exeName)
{
s.mScene = source;
s.mTransition = transition;
s.mInFocus = inFocus;
break;
}
}
}
ui->executables->sortItems();
}
}
void SceneSwitcher::on_executableRemove_clicked()
{
QListWidgetItem* item = ui->executables->currentItem();
if (!item)
return;
QString exe = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->executableSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.mExe == exe)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::checkExeSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
QStringList runningProcesses;
GetProcessList(runningProcesses);
for (ExecutableSceneSwitch& s : executableSwitches)
{
if (runningProcesses.contains(s.mExe))
{
scene = s.mScene;
transition = s.mTransition;
match = !s.mInFocus || (s.mInFocus && isInFocus(s.mExe));
break;
}
}
}

View File

@@ -1,254 +0,0 @@
#include <QFileDialog>
#include <QTextStream>
#include <QDateTime>
#include <obs.hpp>
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_browseButton_clicked()
{
QString path = QFileDialog::getOpenFileName(
this, tr("Select a file to write to ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!path.isEmpty())
ui->writePathLineEdit->setText(path);
}
void SceneSwitcher::on_readFileCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->browseButton_2->setDisabled(true);
ui->readPathLineEdit->setDisabled(true);
switcher->fileIO.readEnabled = false;
}
else
{
ui->browseButton_2->setDisabled(false);
ui->readPathLineEdit->setDisabled(false);
switcher->fileIO.readEnabled = true;
}
}
void SceneSwitcher::on_readPathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.readEnabled = false;
return;
}
switcher->fileIO.readEnabled = true;
switcher->fileIO.readPath = text.toUtf8().constData();
}
void SceneSwitcher::on_writePathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.writeEnabled = false;
return;
}
switcher->fileIO.writeEnabled = true;
switcher->fileIO.writePath = text.toUtf8().constData();
}
void SceneSwitcher::on_browseButton_2_clicked()
{
QString path = QFileDialog::getOpenFileName(
this, tr("Select a file to read from ..."), QDir::currentPath(), tr("Any files (*.*)"));
if (!path.isEmpty())
ui->readPathLineEdit->setText(path);
}
void SwitcherData::writeSceneInfoToFile()
{
if (!fileIO.writeEnabled || fileIO.writePath.empty())
return;
obs_source_t* currentSource = obs_frontend_get_current_scene();
QFile file(QString::fromStdString(fileIO.writePath));
if (file.open(QIODevice::WriteOnly))
{
const char* msg = obs_source_get_name(currentSource);
file.write(msg, qstrlen(msg));
file.close();
}
obs_source_release(currentSource);
}
void SwitcherData::checkSwitchInfoFromFile(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
if (!fileIO.readEnabled || fileIO.readPath.empty())
return;
QFile file(QString::fromStdString(fileIO.readPath));
if (file.open(QIODevice::ReadOnly))
{
QTextStream in(&file);
QString sceneStr = in.readLine();
obs_source_t* sceneRead = obs_get_source_by_name(sceneStr.toUtf8().constData());
if (sceneRead){
obs_weak_source_t* sceneReadWs = obs_source_get_weak_source(sceneRead);
match = true;
scene = sceneReadWs;
transition = nullptr;
obs_weak_source_release(sceneReadWs);
obs_source_release(sceneRead);
}
file.close();
}
}
void SwitcherData::checkFileContent(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
for (FileSwitch& s : fileSwitches)
{
bool equal = false;
QString t = QString::fromStdString(s.text);
QFile file(QString::fromStdString(s.file));
if (!file.open(QIODevice::ReadOnly))
continue;
if (s.useTime)
{
QDateTime newLastMod = QFileInfo(file).lastModified();
if (s.lastMod == newLastMod)
continue;
s.lastMod = newLastMod;
}
if (s.useRegex)
{
QTextStream in(&file);
QRegExp rx(t);
equal = rx.exactMatch(in.readAll());
}
else
{
/*Im using QTextStream here so the conversion between different lineendings is done by QT.
*QT itself uses only the linefeed internally so the input by the user is always using that,
*but the files selected by the user might use different line endings.
*If you are reading this and know of a cleaner way to do this, please let me know :)
*/
QTextStream in(&file);
QTextStream text(&t);
while (!in.atEnd() && !text.atEnd())
{
QString fileLine = in.readLine();
QString textLine = text.readLine();
if (QString::compare(fileLine, textLine, Qt::CaseSensitive) != 0)
{
equal = false;
break;
}
else {
equal = true;
}
}
}
file.close();
if (equal)
{
scene = s.scene;
transition = s.transition;
match = true;
break;
}
}
}
void SceneSwitcher::on_browseButton_3_clicked()
{
QString path = QFileDialog::getOpenFileName(
this, tr("Select a file to read from ..."), QDir::currentPath(), tr("Any files (*.*)"));
if (!path.isEmpty())
ui->filePathLineEdit->setText(path);
}
void SceneSwitcher::on_fileAdd_clicked()
{
QString sceneName = ui->fileScenes->currentText();
QString transitionName = ui->fileTransitions->currentText();
QString fileName = ui->filePathLineEdit->text();
QString text = ui->fileTextEdit->toPlainText();
bool useRegex = ui->fileContentRegExCheckBox->isChecked();
bool useTime = ui->fileContentTimeCheckBox->isChecked();
if (sceneName.isEmpty() || transitionName.isEmpty() || fileName.isEmpty() || text.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString switchText = MakeFileSwitchName(sceneName, transitionName, fileName, text, useRegex, useTime);
QVariant v = QVariant::fromValue(switchText);
QListWidgetItem* item = new QListWidgetItem(switchText, ui->fileScenesList);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->fileSwitches.emplace_back(
source, transition, fileName.toUtf8().constData(), text.toUtf8().constData(), useRegex, useTime);
}
void SceneSwitcher::on_fileRemove_clicked()
{
QListWidgetItem* item = ui->fileScenesList->currentItem();
if (!item)
return;
int idx = ui->fileScenesList->currentRow();
if (idx == -1)
return;
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->fileSwitches;
switches.erase(switches.begin() + idx);
}
qDeleteAll(ui->fileScenesList->selectedItems());
}
void SceneSwitcher::on_fileScenesList_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
lock_guard<mutex> lock(switcher->m);
if (switcher->fileSwitches.size() <= idx)
return;
FileSwitch s = switcher->fileSwitches[idx];
string sceneName = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->fileScenes->setCurrentText(sceneName.c_str());
ui->fileTransitions->setCurrentText(transitionName.c_str());
ui->fileTextEdit->setPlainText(s.text.c_str());
ui->filePathLineEdit->setText(s.file.c_str());
ui->fileContentRegExCheckBox->setChecked(s.useRegex);
ui->fileContentTimeCheckBox->setChecked(s.useTime);
}

View File

@@ -1,24 +1,20 @@
#include "headers/advanced-scene-switcher.hpp"
#include <obs-module.h>
#include "headers/utility.hpp"
#include "headers/version.h"
void SceneSwitcher::on_close_clicked()
#include <QFileDialog>
QMetaObject::Connection inactivePluse;
void AdvSceneSwitcher::on_close_clicked()
{
done(0);
}
void SceneSwitcher::on_startAtLaunch_toggled(bool value)
void AdvSceneSwitcher::UpdateNonMatchingScene(const QString &name)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->startAtLaunch = value;
}
void SceneSwitcher::UpdateNonMatchingScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
obs_source_t *scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t *ws = obs_source_get_weak_source(scene);
switcher->nonMatchingScene = ws;
@@ -26,82 +22,846 @@ void SceneSwitcher::UpdateNonMatchingScene(const QString& name)
obs_source_release(scene);
}
void SceneSwitcher::on_noMatchDontSwitch_clicked()
void AdvSceneSwitcher::on_noMatchDontSwitch_clicked()
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->switchIfNotMatching = NO_SWITCH;
ui->noMatchSwitchScene->setEnabled(false);
ui->randomDisabledWarning->setVisible(true);
}
void SceneSwitcher::on_noMatchSwitch_clicked()
void AdvSceneSwitcher::on_noMatchSwitch_clicked()
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->switchIfNotMatching = SWITCH;
ui->noMatchSwitchScene->setEnabled(true);
UpdateNonMatchingScene(ui->noMatchSwitchScene->currentText());
ui->randomDisabledWarning->setVisible(true);
}
void SceneSwitcher::on_noMatchRandomSwitch_clicked()
void AdvSceneSwitcher::on_noMatchRandomSwitch_clicked()
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->switchIfNotMatching = RANDOM_SWITCH;
ui->noMatchSwitchScene->setEnabled(false);
ui->randomDisabledWarning->setVisible(false);
}
void SceneSwitcher::on_noMatchSwitchScene_currentTextChanged(const QString& text)
void AdvSceneSwitcher::NoMatchDelayDurationChanged(double sec)
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->noMatchDelay.seconds = sec;
}
void AdvSceneSwitcher::NoMatchDelayUnitChanged(DurationUnit unit)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->noMatchDelay.displayUnit = unit;
}
void AdvSceneSwitcher::CooldownDurationChanged(double sec)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->cooldown.seconds = sec;
}
void AdvSceneSwitcher::CooldownUnitChanged(DurationUnit unit)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->cooldown.displayUnit = unit;
}
void AdvSceneSwitcher::on_startupBehavior_currentIndexChanged(int index)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->startupBehavior = (StartupBehavior)index;
}
void AdvSceneSwitcher::on_autoStartEvent_currentIndexChanged(int index)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->autoStartEvent = static_cast<AutoStartEvent>(index);
}
void AdvSceneSwitcher::on_noMatchSwitchScene_currentTextChanged(
const QString &text)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
UpdateNonMatchingScene(text);
}
void SceneSwitcher::on_checkInterval_valueChanged(int value)
void AdvSceneSwitcher::on_checkInterval_valueChanged(int value)
{
if (loading)
if (loading) {
return;
}
lock_guard<mutex> lock(switcher->m);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->interval = value;
}
void SceneSwitcher::SetStarted()
void AdvSceneSwitcher::SetStarted()
{
ui->toggleStartButton->setText("Stop");
ui->pluginRunningText->setText("Active");
ui->toggleStartButton->setText(
obs_module_text("AdvSceneSwitcher.generalTab.status.stop"));
ui->pluginRunningText->setText(
obs_module_text("AdvSceneSwitcher.status.active"));
ui->pluginRunningText->disconnect(inactivePluse);
currentStatusActive = true;
}
void SceneSwitcher::SetStopped()
void AdvSceneSwitcher::SetStopped()
{
ui->toggleStartButton->setText("Start");
ui->pluginRunningText->setText("Inactive");
ui->toggleStartButton->setText(
obs_module_text("AdvSceneSwitcher.generalTab.status.start"));
ui->pluginRunningText->setText(
obs_module_text("AdvSceneSwitcher.status.inactive"));
if (!switcher->disableHints) {
inactivePluse = PulseWidget(ui->pluginRunningText,
QColor(Qt::red), QColor(0, 0, 0, 0),
"QLabel ");
}
currentStatusActive = false;
}
void SceneSwitcher::on_toggleStartButton_clicked()
void AdvSceneSwitcher::on_toggleStartButton_clicked()
{
if (switcher->th.joinable())
{
if (switcher->th && switcher->th->isRunning()) {
switcher->Stop();
SetStopped();
}
else
{
} else {
switcher->Start();
SetStarted();
}
}
void SceneSwitcher::closeEvent(QCloseEvent*)
void AdvSceneSwitcher::closeEvent(QCloseEvent *)
{
switcher->windowPos = this->pos();
switcher->windowSize = this->size();
obs_frontend_save();
}
void AdvSceneSwitcher::on_verboseLogging_stateChanged(int state)
{
if (loading) {
return;
}
switcher->verbose = state;
}
void AdvSceneSwitcher::on_saveWindowGeo_stateChanged(int state)
{
if (loading) {
return;
}
switcher->saveWindowGeo = state;
}
void AdvSceneSwitcher::on_uiHintsDisable_stateChanged(int state)
{
if (loading) {
return;
}
switcher->disableHints = state;
}
void AdvSceneSwitcher::on_exportSettings_clicked()
{
QString directory = QFileDialog::getSaveFileName(
this,
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle")),
QDir::currentPath(),
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType")));
if (directory.isEmpty()) {
return;
}
QFile file(directory);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
return;
}
obs_data_t *obj = obs_data_create();
switcher->saveSettings(obj);
obs_data_save_json(obj, file.fileName().toUtf8().constData());
obs_data_release(obj);
}
void AdvSceneSwitcher::on_importSettings_clicked()
{
// Scene switcher could be stuck in a sequence
// so it needs to be stopped before importing new settings
bool start = !switcher->stop;
switcher->Stop();
std::lock_guard<std::mutex> lock(switcher->m);
QString directory = QFileDialog::getOpenFileName(
this,
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle")),
QDir::currentPath(),
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType")));
if (directory.isEmpty()) {
return;
}
QFile file(directory);
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
return;
}
obs_data_t *obj = obs_data_create_from_json_file(
file.fileName().toUtf8().constData());
if (!obj) {
(void)DisplayMessage(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail"));
return;
}
switcher->loadSettings(obj);
obs_data_release(obj);
(void)DisplayMessage(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess"));
close();
// Restart scene switcher if it was active
if (start) {
switcher->Start();
}
}
int findTabIndex(QTabWidget *tabWidget, int pos)
{
int at = -1;
QString tabName = "";
switch (pos) {
case 0:
tabName = "generalTab";
break;
case 1:
tabName = "macroTab";
break;
case 2:
tabName = "transitionsTab";
break;
case 3:
tabName = "pauseTab";
break;
case 4:
tabName = "windowTitleTab";
break;
case 5:
tabName = "executableTab";
break;
case 6:
tabName = "screenRegionTab";
break;
case 7:
tabName = "mediaTab";
break;
case 8:
tabName = "fileTab";
break;
case 9:
tabName = "randomTab";
break;
case 10:
tabName = "timeTab";
break;
case 11:
tabName = "idleTab";
break;
case 12:
tabName = "sceneSequenceTab";
break;
case 13:
tabName = "audioTab";
break;
case 14:
tabName = "videoTab";
break;
case 15:
tabName = "networkTab";
break;
case 16:
tabName = "sceneGroupTab";
break;
case 17:
tabName = "sceneTriggerTab";
break;
}
QWidget *page = tabWidget->findChild<QWidget *>(tabName);
if (page) {
at = tabWidget->indexOf(page);
}
if (at == -1) {
blog(LOG_INFO, "failed to find tab %s",
tabName.toUtf8().constData());
}
return at;
}
void AdvSceneSwitcher::setTabOrder()
{
if (!switcher->tabOrderValid()) {
switcher->resetTabOrder();
}
QTabBar *bar = ui->tabWidget->tabBar();
for (int i = 0; i < bar->count(); ++i) {
int curPos = findTabIndex(ui->tabWidget, switcher->tabOrder[i]);
if (i != curPos && curPos != -1) {
bar->moveTab(curPos, i);
}
}
connect(bar, &QTabBar::tabMoved, this, &AdvSceneSwitcher::on_tabMoved);
}
void AdvSceneSwitcher::restoreWindowGeo()
{
if (switcher->saveWindowGeo) {
this->resize(switcher->windowSize);
this->move(switcher->windowPos);
}
}
void AdvSceneSwitcher::on_tabMoved(int from, int to)
{
if (loading) {
return;
}
std::swap(switcher->tabOrder[from], switcher->tabOrder[to]);
}
void AdvSceneSwitcher::on_tabWidget_currentChanged(int index)
{
UNUSED_PARAMETER(index);
switcher->showFrame = false;
clearFrames(ui->screenRegionSwitches);
SetShowFrames();
}
void SwitcherData::loadSettings(obs_data_t *obj)
{
if (!obj) {
return;
}
loadSceneGroups(obj);
loadMacros(obj);
loadWindowTitleSwitches(obj);
loadScreenRegionSwitches(obj);
loadPauseSwitches(obj);
loadSceneSequenceSwitches(obj);
loadSceneTransitions(obj);
loadIdleSwitches(obj);
loadExecutableSwitches(obj);
loadRandomSwitches(obj);
loadFileSwitches(obj);
loadMediaSwitches(obj);
loadTimeSwitches(obj);
loadAudioSwitches(obj);
loadVideoSwitches(obj);
loadNetworkSettings(obj);
loadSceneTriggers(obj);
loadGeneralSettings(obj);
loadHotkeys(obj);
}
void SwitcherData::saveSettings(obs_data_t *obj)
{
if (!obj) {
return;
}
// Needs to be loaded before any entries which might rely on scene group
// selections to be available.
saveSceneGroups(obj);
saveMacros(obj);
saveWindowTitleSwitches(obj);
saveScreenRegionSwitches(obj);
savePauseSwitches(obj);
saveSceneSequenceSwitches(obj);
saveSceneTransitions(obj);
saveIdleSwitches(obj);
saveExecutableSwitches(obj);
saveRandomSwitches(obj);
saveFileSwitches(obj);
saveMediaSwitches(obj);
saveTimeSwitches(obj);
saveAudioSwitches(obj);
saveVideoSwitches(obj);
saveNetworkSwitches(obj);
saveSceneTriggers(obj);
saveGeneralSettings(obj);
saveHotkeys(obj);
saveVersion(obj, g_GIT_SHA1);
}
void SwitcherData::saveGeneralSettings(obs_data_t *obj)
{
obs_data_set_int(obj, "interval", interval);
std::string nonMatchingSceneName = GetWeakSourceName(nonMatchingScene);
obs_data_set_string(obj, "non_matching_scene",
nonMatchingSceneName.c_str());
obs_data_set_int(obj, "switch_if_not_matching", switchIfNotMatching);
noMatchDelay.Save(obj, "noMatchDelay", "noMatchDelayUnit");
cooldown.Save(obj, "cooldown", "cooldownUnit");
obs_data_set_bool(obj, "active", !stop);
obs_data_set_int(obj, "startup_behavior", startupBehavior);
obs_data_set_int(obj, "autoStartEvent",
static_cast<int>(autoStartEvent));
obs_data_set_bool(obj, "verbose", verbose);
obs_data_set_bool(obj, "disableHints", disableHints);
obs_data_set_int(obj, "priority0", functionNamesByPriority[0]);
obs_data_set_int(obj, "priority1", functionNamesByPriority[1]);
obs_data_set_int(obj, "priority2", functionNamesByPriority[2]);
obs_data_set_int(obj, "priority3", functionNamesByPriority[3]);
obs_data_set_int(obj, "priority4", functionNamesByPriority[4]);
obs_data_set_int(obj, "priority5", functionNamesByPriority[5]);
obs_data_set_int(obj, "priority6", functionNamesByPriority[6]);
obs_data_set_int(obj, "priority7", functionNamesByPriority[7]);
obs_data_set_int(obj, "priority8", functionNamesByPriority[8]);
obs_data_set_int(obj, "priority9", functionNamesByPriority[9]);
obs_data_set_int(obj, "priority10", functionNamesByPriority[10]);
obs_data_set_int(obj, "threadPriority", threadPriority);
obs_data_set_int(obj, "generalTabPos", tabOrder[0]);
obs_data_set_int(obj, "macroTabPos", tabOrder[1]);
obs_data_set_int(obj, "transitionTabPos", tabOrder[2]);
obs_data_set_int(obj, "pauseTabPos", tabOrder[3]);
obs_data_set_int(obj, "titleTabPos", tabOrder[4]);
obs_data_set_int(obj, "exeTabPos", tabOrder[5]);
obs_data_set_int(obj, "regionTabPos", tabOrder[6]);
obs_data_set_int(obj, "mediaTabPos", tabOrder[7]);
obs_data_set_int(obj, "fileTabPos", tabOrder[8]);
obs_data_set_int(obj, "randomTabPos", tabOrder[9]);
obs_data_set_int(obj, "timeTabPos", tabOrder[10]);
obs_data_set_int(obj, "idleTabPos", tabOrder[11]);
obs_data_set_int(obj, "sequenceTabPos", tabOrder[12]);
obs_data_set_int(obj, "audioTabPos", tabOrder[13]);
obs_data_set_int(obj, "videoTabPos", tabOrder[14]);
obs_data_set_int(obj, "networkTabPos", tabOrder[15]);
obs_data_set_int(obj, "sceneGroupTabPos", tabOrder[16]);
obs_data_set_int(obj, "triggerTabPos", tabOrder[17]);
obs_data_set_bool(obj, "saveWindowGeo", saveWindowGeo);
obs_data_set_int(obj, "windowPosX", windowPos.x());
obs_data_set_int(obj, "windowPosY", windowPos.y());
obs_data_set_int(obj, "windowWidth", windowSize.width());
obs_data_set_int(obj, "windowHeight", windowSize.height());
}
void SwitcherData::loadGeneralSettings(obs_data_t *obj)
{
obs_data_set_default_int(obj, "interval", default_interval);
interval = obs_data_get_int(obj, "interval");
obs_data_set_default_int(obj, "switch_if_not_matching", NO_SWITCH);
switchIfNotMatching =
(NoMatch)obs_data_get_int(obj, "switch_if_not_matching");
std::string nonMatchingSceneName =
obs_data_get_string(obj, "non_matching_scene");
nonMatchingScene = GetWeakSourceByName(nonMatchingSceneName.c_str());
noMatchDelay.Load(obj, "noMatchDelay", "noMatchDelayUnit");
cooldown.Load(obj, "cooldown", "cooldownUnit");
stop = !obs_data_get_bool(obj, "active");
startupBehavior =
(StartupBehavior)obs_data_get_int(obj, "startup_behavior");
if (startupBehavior == START) {
stop = false;
}
if (startupBehavior == STOP) {
stop = true;
}
autoStartEvent = static_cast<AutoStartEvent>(
obs_data_get_int(obj, "autoStartEvent"));
verbose = obs_data_get_bool(obj, "verbose");
disableHints = obs_data_get_bool(obj, "disableHints");
obs_data_set_default_int(obj, "priority0", default_priority_0);
obs_data_set_default_int(obj, "priority1", default_priority_1);
obs_data_set_default_int(obj, "priority2", default_priority_2);
obs_data_set_default_int(obj, "priority3", default_priority_3);
obs_data_set_default_int(obj, "priority4", default_priority_4);
obs_data_set_default_int(obj, "priority5", default_priority_5);
obs_data_set_default_int(obj, "priority6", default_priority_6);
obs_data_set_default_int(obj, "priority7", default_priority_7);
obs_data_set_default_int(obj, "priority8", default_priority_8);
functionNamesByPriority[0] = (obs_data_get_int(obj, "priority0"));
functionNamesByPriority[1] = (obs_data_get_int(obj, "priority1"));
functionNamesByPriority[2] = (obs_data_get_int(obj, "priority2"));
functionNamesByPriority[3] = (obs_data_get_int(obj, "priority3"));
functionNamesByPriority[4] = (obs_data_get_int(obj, "priority4"));
functionNamesByPriority[5] = (obs_data_get_int(obj, "priority5"));
functionNamesByPriority[6] = (obs_data_get_int(obj, "priority6"));
functionNamesByPriority[7] = (obs_data_get_int(obj, "priority7"));
functionNamesByPriority[8] = (obs_data_get_int(obj, "priority8"));
functionNamesByPriority[9] = (obs_data_get_int(obj, "priority9"));
functionNamesByPriority[10] = (obs_data_get_int(obj, "priority10"));
if (!prioFuncsValid()) {
functionNamesByPriority[0] = (default_priority_0);
functionNamesByPriority[1] = (default_priority_1);
functionNamesByPriority[2] = (default_priority_2);
functionNamesByPriority[3] = (default_priority_3);
functionNamesByPriority[4] = (default_priority_4);
functionNamesByPriority[5] = (default_priority_5);
functionNamesByPriority[6] = (default_priority_6);
functionNamesByPriority[7] = (default_priority_7);
functionNamesByPriority[8] = (default_priority_8);
functionNamesByPriority[9] = (default_priority_9);
functionNamesByPriority[10] = (default_priority_10);
}
obs_data_set_default_int(obj, "threadPriority",
QThread::NormalPriority);
threadPriority = obs_data_get_int(obj, "threadPriority");
obs_data_set_default_int(obj, "generalTabPos", 0);
obs_data_set_default_int(obj, "macroTabPos", 1);
obs_data_set_default_int(obj, "transitionTabPos", 2);
obs_data_set_default_int(obj, "pauseTabPos", 3);
obs_data_set_default_int(obj, "titleTabPos", 4);
obs_data_set_default_int(obj, "exeTabPos", 5);
obs_data_set_default_int(obj, "regionTabPos", 6);
obs_data_set_default_int(obj, "mediaTabPos", 7);
obs_data_set_default_int(obj, "fileTabPos", 8);
obs_data_set_default_int(obj, "randomTabPos", 9);
obs_data_set_default_int(obj, "timeTabPos", 10);
obs_data_set_default_int(obj, "idleTabPos", 11);
obs_data_set_default_int(obj, "sequenceTabPos", 12);
obs_data_set_default_int(obj, "audioTabPos", 13);
obs_data_set_default_int(obj, "videoTabPos", 14);
obs_data_set_default_int(obj, "networkTabPos", 15);
obs_data_set_default_int(obj, "sceneGroupTabPos", 16);
obs_data_set_default_int(obj, "triggerTabPos", 17);
tabOrder.clear();
tabOrder.emplace_back((int)(obs_data_get_int(obj, "generalTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "macroTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "transitionTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "pauseTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "titleTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "exeTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "regionTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "mediaTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "fileTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "randomTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "timeTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "idleTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "sequenceTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "audioTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "videoTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "networkTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "sceneGroupTabPos")));
tabOrder.emplace_back((int)(obs_data_get_int(obj, "triggerTabPos")));
if (!tabOrderValid()) {
resetTabOrder();
}
saveWindowGeo = obs_data_get_bool(obj, "saveWindowGeo");
windowPos = {(int)obs_data_get_int(obj, "windowPosX"),
(int)obs_data_get_int(obj, "windowPosY")};
windowSize = {(int)obs_data_get_int(obj, "windowWidth"),
(int)obs_data_get_int(obj, "windowHeight")};
}
bool SwitcherData::tabOrderValid()
{
auto tmp = std::vector<int>(tab_count);
std::iota(tmp.begin(), tmp.end(), 0);
for (auto &p : tmp) {
auto it = std::find(tabOrder.begin(), tabOrder.end(), p);
if (it == tabOrder.end()) {
return false;
}
}
return true;
}
void SwitcherData::resetTabOrder()
{
tabOrder = std::vector<int>(tab_count);
std::iota(tabOrder.begin(), tabOrder.end(), 0);
}
void SwitcherData::checkNoMatchSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition, int &sleep)
{
if (match) {
noMatchDelay.Reset();
return;
}
if (!noMatchDelay.DurationReached()) {
return;
}
if (switchIfNotMatching == SWITCH && nonMatchingScene) {
match = true;
scene = nonMatchingScene;
transition = nullptr;
}
if (switchIfNotMatching == RANDOM_SWITCH) {
match = checkRandom(scene, transition, sleep);
}
}
void SwitcherData::checkSwitchCooldown(bool &match)
{
if (!match) {
return;
}
if (cooldown.DurationReached()) {
cooldown.Reset();
} else {
match = false;
vblog(LOG_INFO, "cooldown active - ignoring match");
}
}
void populateStartupBehavior(QComboBox *cb)
{
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.onStartup.asLastRun"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.onStartup.doNotStart"));
}
void populateAutoStartEventSelection(QComboBox *cb)
{
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.autoStart.never"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.autoStart.recording"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.autoStart.streaming"));
cb->addItem(obs_module_text(
"AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming"));
}
void AdvSceneSwitcher::updateStatus()
{
if (switcher->th && switcher->th->isRunning()) {
if (currentStatusActive) {
return;
}
SetStarted();
} else {
if (!currentStatusActive) {
return;
}
SetStopped();
}
}
void AdvSceneSwitcher::setupGeneralTab()
{
populateSceneSelection(ui->noMatchSwitchScene, false);
if (switcher->switchIfNotMatching == SWITCH) {
ui->noMatchSwitch->setChecked(true);
ui->noMatchSwitchScene->setEnabled(true);
} else if (switcher->switchIfNotMatching == NO_SWITCH) {
ui->noMatchDontSwitch->setChecked(true);
ui->noMatchSwitchScene->setEnabled(false);
} else {
ui->noMatchRandomSwitch->setChecked(true);
ui->noMatchSwitchScene->setEnabled(false);
}
ui->noMatchSwitchScene->setCurrentText(
GetWeakSourceName(switcher->nonMatchingScene).c_str());
DurationSelection *noMatchDelay = new DurationSelection();
noMatchDelay->SetDuration(switcher->noMatchDelay);
noMatchDelay->setToolTip(obs_module_text(
"AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip"));
ui->noMatchLayout->addWidget(noMatchDelay);
QWidget::connect(noMatchDelay, SIGNAL(DurationChanged(double)), this,
SLOT(NoMatchDelayDurationChanged(double)));
QWidget::connect(noMatchDelay, SIGNAL(UnitChanged(DurationUnit)), this,
SLOT(NoMatchDelayUnitChanged(DurationUnit)));
ui->checkInterval->setValue(switcher->interval);
DurationSelection *cooldownTime = new DurationSelection();
cooldownTime->SetDuration(switcher->cooldown);
cooldownTime->setToolTip(obs_module_text(
"AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint"));
ui->cooldownLayout->addWidget(cooldownTime);
ui->cooldownLayout->addStretch();
QWidget::connect(cooldownTime, SIGNAL(DurationChanged(double)), this,
SLOT(CooldownDurationChanged(double)));
QWidget::connect(cooldownTime, SIGNAL(UnitChanged(DurationUnit)), this,
SLOT(CooldownUnitChanged(DurationUnit)));
ui->verboseLogging->setChecked(switcher->verbose);
ui->saveWindowGeo->setChecked(switcher->saveWindowGeo);
ui->uiHintsDisable->setChecked(switcher->disableHints);
for (int p : switcher->functionNamesByPriority) {
std::string s = "";
switch (p) {
case read_file_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.fileContent");
break;
case round_trip_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.sceneSequence");
break;
case idle_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.idleDetection");
break;
case exe_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.executable");
break;
case screen_region_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.screenRegion");
break;
case window_title_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.windowTitle");
break;
case media_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.media");
break;
case time_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.time");
break;
case audio_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.audio");
break;
case video_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.video");
break;
case macro_func:
s = obs_module_text(
"AdvSceneSwitcher.generalTab.priority.macro");
break;
}
QString text(s.c_str());
QListWidgetItem *item =
new QListWidgetItem(text, ui->priorityList);
item->setData(Qt::UserRole, text);
}
for (int i = 0; i < (int)switcher->threadPriorities.size(); ++i) {
ui->threadPriority->addItem(
switcher->threadPriorities[i].name.c_str());
ui->threadPriority->setItemData(
i, switcher->threadPriorities[i].description.c_str(),
Qt::ToolTipRole);
if (switcher->threadPriority ==
switcher->threadPriorities[i].value) {
ui->threadPriority->setCurrentText(
switcher->threadPriorities[i].name.c_str());
}
}
populateStartupBehavior(ui->startupBehavior);
ui->startupBehavior->setCurrentIndex(switcher->startupBehavior);
populateAutoStartEventSelection(ui->autoStartEvent);
ui->autoStartEvent->setCurrentIndex(
static_cast<int>(switcher->autoStartEvent));
if (switcher->th && switcher->th->isRunning()) {
SetStarted();
} else {
SetStopped();
}
// Updates the UI status element if the status changed externally
// (e.g. via hotkeys)
QTimer *statusTimer = new QTimer(this);
connect(statusTimer, SIGNAL(timeout()), this, SLOT(updateStatus()));
statusTimer->start(1000);
}

View File

@@ -1,97 +1,160 @@
#pragma once
#include <QDialog>
#include <memory>
#include <vector>
#include <string>
#ifdef BUILD_OUT_OF_TREE
#include "../../forms/ui_advanced-scene-switcher.h"
#else
#include "ui_advanced-scene-switcher.h"
#endif
#include "switcher-data-structs.hpp"
#include "platform-funcs.hpp"
#define blog(level, msg, ...) blog(level, "[adv-ss] " msg, ##__VA_ARGS__)
#define vblog(level, msg, ...) \
if (switcher->verbose) { \
blog(level, msg, ##__VA_ARGS__); \
}
class QCloseEvent;
/*******************************************************************************
* Advanced Scene Switcher window
*******************************************************************************/
class SceneSwitcher : public QDialog {
class AdvSceneSwitcher : public QDialog {
Q_OBJECT
public:
std::unique_ptr<Ui_SceneSwitcher> ui;
std::unique_ptr<Ui_AdvSceneSwitcher> ui;
bool loading = true;
bool currentStatusActive = false;
SceneSwitcher(QWidget *parent);
AdvSceneSwitcher(QWidget *parent);
void closeEvent(QCloseEvent *event) override;
void SetStarted();
void SetStopped();
int FindByData(const QString &window);
int ScreenRegionFindByData(const QString &region);
int PauseScenesFindByData(const QString &scene);
int PauseWindowsFindByData(const QString &window);
void SetShowFrames();
void SetHideFrames();
void clearFrames(QListWidget *list);
int IgnoreWindowsFindByData(const QString &window);
int SceneRoundTripFindByData(const QString &scene1);
int SceneTransitionsFindByData(const QString &scene1,
const QString &scene2);
int DefaultTransitionsFindByData(const QString &scene);
int executableFindByData(const QString &exe);
int IgnoreIdleWindowsFindByData(const QString &window);
int randomFindByData(const QString &scene);
int timeFindByData(const QString &timeStr);
void UpdateNonMatchingScene(const QString &name);
void UpdateAutoStopScene(const QString &name);
void UpdateIdleDataTransition(const QString &name);
void UpdateIdleDataScene(const QString &name);
void OpenSequenceExtendEdit(SequenceWidget *sw);
void SetEditSceneGroup(SceneGroup &sg);
bool addNewMacro(std::string &name);
Macro *getSelectedMacro();
void SetEditMacro(Macro &m);
void loadUI();
void setupGeneralTab();
void setupTitleTab();
void setupExecutableTab();
void setupRegionTab();
void setupPauseTab();
void setupSequenceTab();
void setupTransitionsTab();
void setupIdleTab();
void setupRandomTab();
void setupMediaTab();
void setupFileTab();
void setupTimeTab();
void setupAudioTab();
void setupSceneGroupTab();
void setupTriggerTab();
void setupVideoTab();
void setupNetworkTab();
void setupMacroTab();
void setTabOrder();
void restoreWindowGeo();
signals:
void MacroAdded(const QString &name);
void MacroRemoved(const QString &name);
void MacroRenamed(const QString &oldName, const QString newName);
void SceneGroupAdded(const QString &name);
void SceneGroupRemoved(const QString &name);
void SceneGroupRenamed(const QString &oldName, const QString newName);
public slots:
void on_switches_currentRowChanged(int idx);
void on_add_clicked();
void on_remove_clicked();
void on_windowUp_clicked();
void on_windowDown_clicked();
void on_windowAdd_clicked();
void on_windowRemove_clicked();
void on_noMatchDontSwitch_clicked();
void on_noMatchSwitch_clicked();
void on_noMatchRandomSwitch_clicked();
void on_startAtLaunch_toggled(bool value);
void NoMatchDelayDurationChanged(double);
void NoMatchDelayUnitChanged(DurationUnit);
void CooldownDurationChanged(double);
void CooldownUnitChanged(DurationUnit);
void on_startupBehavior_currentIndexChanged(int index);
void on_autoStartEvent_currentIndexChanged(int index);
void on_noMatchSwitchScene_currentTextChanged(const QString &text);
void on_checkInterval_valueChanged(int value);
void on_toggleStartButton_clicked();
void on_tabMoved(int from, int to);
void on_tabWidget_currentChanged(int index);
void on_screenRegions_currentRowChanged(int idx);
void on_macroAdd_clicked();
void on_macroRemove_clicked();
void on_macroUp_clicked();
void on_macroDown_clicked();
void on_macroName_editingFinished();
void on_macros_currentRowChanged(int idx);
void on_macros_itemChanged(QListWidgetItem *);
void on_conditionAdd_clicked();
void on_conditionRemove_clicked();
void on_actionAdd_clicked();
void on_actionRemove_clicked();
void showMacroContextMenu(const QPoint &);
void copyMacro();
void on_screenRegionSwitches_currentRowChanged(int idx);
void on_showFrame_clicked();
void on_screenRegionAdd_clicked();
void on_screenRegionRemove_clicked();
void on_screenRegionUp_clicked();
void on_screenRegionDown_clicked();
void on_pauseScenes_currentRowChanged(int idx);
void on_pauseScenesAdd_clicked();
void on_pauseScenesRemove_clicked();
void on_pauseWindows_currentRowChanged(int idx);
void on_pauseWindowsAdd_clicked();
void on_pauseWindowsRemove_clicked();
void on_pauseUp_clicked();
void on_pauseDown_clicked();
void on_pauseAdd_clicked();
void on_pauseRemove_clicked();
void on_ignoreWindows_currentRowChanged(int idx);
void on_ignoreWindowsAdd_clicked();
void on_ignoreWindowsRemove_clicked();
void on_sceneRoundTrips_currentRowChanged(int idx);
void on_sceneRoundTripAdd_clicked();
void on_sceneRoundTripRemove_clicked();
void on_sceneRoundTripSave_clicked();
void on_sceneRoundTripLoad_clicked();
void on_sceneSequenceAdd_clicked();
void on_sceneSequenceRemove_clicked();
void on_sceneSequenceUp_clicked();
void on_sceneSequenceDown_clicked();
void on_sceneSequenceSave_clicked();
void on_sceneSequenceLoad_clicked();
void on_sequenceEdit_clicked();
void on_sceneSequenceSwitches_itemDoubleClicked(QListWidgetItem *item);
void on_autoStopSceneCheckBox_stateChanged(int state);
void on_autoStopScenes_currentTextChanged(const QString &text);
void on_verboseLogging_stateChanged(int state);
void on_saveWindowGeo_stateChanged(int state);
void on_uiHintsDisable_stateChanged(int state);
void on_exportSettings_clicked();
void on_importSettings_clicked();
void on_sceneTransitions_currentRowChanged(int idx);
void on_transitionsAdd_clicked();
void on_transitionsRemove_clicked();
void on_defaultTransitions_currentRowChanged(int idx);
void on_transitionsUp_clicked();
void on_transitionsDown_clicked();
void on_defaultTransitionsAdd_clicked();
void on_defaultTransitionsRemove_clicked();
void on_defaultTransitionsUp_clicked();
void on_defaultTransitionsDown_clicked();
void on_transitionOverridecheckBox_stateChanged(int state);
void on_adjustActiveTransitionType_stateChanged(int state);
void defTransitionDelayValueChanged(int value);
void on_browseButton_clicked();
void on_readFileCheckBox_stateChanged(int state);
@@ -99,94 +162,104 @@ public slots:
void on_writePathLineEdit_textChanged(const QString &text);
void on_browseButton_2_clicked();
void on_executableUp_clicked();
void on_executableDown_clicked();
void on_executableAdd_clicked();
void on_executableRemove_clicked();
void on_executables_currentRowChanged(int idx);
void on_idleCheckBox_stateChanged(int state);
void on_idleTransitions_currentTextChanged(const QString &text);
void on_idleScenes_currentTextChanged(const QString &text);
void on_idleSpinBox_valueChanged(int i);
void on_ignoreIdleWindows_currentRowChanged(int idx);
void on_ignoreIdleAdd_clicked();
void on_ignoreIdleRemove_clicked();
void on_randomAdd_clicked();
void on_randomRemove_clicked();
void on_randomScenesList_currentRowChanged(int idx);
void on_fileAdd_clicked();
void on_fileRemove_clicked();
void on_fileScenesList_currentRowChanged(int idx);
void on_browseButton_3_clicked();
void on_fileSwitches_currentRowChanged(int idx);
void on_fileUp_clicked();
void on_fileDown_clicked();
void on_mediaAdd_clicked();
void on_mediaRemove_clicked();
void on_mediaUp_clicked();
void on_mediaDown_clicked();
void on_timeSwitches_currentRowChanged(int idx);
void on_timeAdd_clicked();
void on_timeRemove_clicked();
void on_timeUp_clicked();
void on_timeDown_clicked();
void on_audioAdd_clicked();
void on_audioRemove_clicked();
void on_audioUp_clicked();
void on_audioDown_clicked();
void on_audioFallback_toggled(bool on);
void on_videoAdd_clicked();
void on_videoRemove_clicked();
void on_videoUp_clicked();
void on_videoDown_clicked();
void on_getScreenshot_clicked();
void on_serverSettings_toggled(bool on);
void on_serverPort_valueChanged(int value);
void on_lockToIPv4_stateChanged(int state);
void on_serverRestart_clicked();
void updateServerStatus();
void on_clientSettings_toggled(bool on);
void on_clientHostname_textChanged(const QString &text);
void on_clientPort_valueChanged(int value);
void on_sendSceneChange_stateChanged(int state);
void on_restrictSend_stateChanged(int state);
void on_sendPreview_stateChanged(int state);
void on_clientReconnect_clicked();
void updateClientStatus();
void on_sceneGroupAdd_clicked();
void on_sceneGroupRemove_clicked();
void on_sceneGroupUp_clicked();
void on_sceneGroupDown_clicked();
void on_sceneGroupName_editingFinished();
void on_sceneGroups_currentRowChanged(int idx);
void on_sceneGroupSceneAdd_clicked();
void on_sceneGroupSceneRemove_clicked();
void on_sceneGroupSceneUp_clicked();
void on_sceneGroupSceneDown_clicked();
void on_triggerAdd_clicked();
void on_triggerRemove_clicked();
void on_triggerUp_clicked();
void on_triggerDown_clicked();
void on_priorityUp_clicked();
void on_priorityDown_clicked();
void on_threadPriority_currentTextChanged(const QString &text);
void updateScreenRegionCursorPos();
void updateStatus();
void on_close_clicked();
private:
};
/********************************************************************************
* Windowtitle helper
********************************************************************************/
void GetWindowList(std::vector<std::string> &windows);
void GetCurrentWindowTitle(std::string &title);
bool isFullscreen();
/********************************************************************************
* Screenregion helper
********************************************************************************/
pair<int, int> getCursorPos();
/********************************************************************************
* Idle detection helper
********************************************************************************/
int secondsSinceLastInput();
/********************************************************************************
* Executable helper
********************************************************************************/
void GetProcessList(QStringList &processes);
bool isInFocus(const QString &exeToCheck);
/********************************************************************************
/******************************************************************************
* Sceneswitch helper
********************************************************************************/
struct obs_weak_source;
typedef struct obs_weak_source obs_weak_source_t;
******************************************************************************/
obs_weak_source_t *getNextTransition(obs_weak_source_t *scene1,
obs_weak_source_t *scene2);
void switchScene(OBSWeakSource &scene, OBSWeakSource &transition,
unique_lock<mutex> &lock);
void setNextTransition(const sceneSwitchInfo &ssi, obs_source_t *currentSource,
transitionData &td);
void overwriteTransitionOverride(const sceneSwitchInfo &ssi,
transitionData &td);
void restoreTransitionOverride(obs_source_t *scene, const transitionData &td);
void switchScene(const sceneSwitchInfo &ssi);
void switchPreviewScene(const OBSWeakSource &ws);
/********************************************************************************
* Hotkey helper
********************************************************************************/
#define TOGGLE_HOTKEY_PATH "hotkey_toggle.txt"
#define STOP_HOTKEY_PATH "hotkey_stop.txt"
#define START_HOTKEY_PATH "hotkey_start.txt"
void stopHotkeyFunc(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey,
bool pressed);
void startHotkeyFunc(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey,
bool pressed);
void startStopToggleHotkeyFunc(void *data, obs_hotkey_id id,
obs_hotkey_t *hotkey, bool pressed);
void loadKeybinding(obs_hotkey_id hotkeyId, string path);
/********************************************************************************
/******************************************************************************
* Main SwitcherData
********************************************************************************/
******************************************************************************/
struct SwitcherData;
extern SwitcherData *switcher;

View File

@@ -0,0 +1,26 @@
#pragma once
#include <curl/curl.h>
#include <QLibrary>
#if defined(WIN32)
constexpr auto curl_library_name = "libcurl.dll";
#elif __APPLE__
#define curl_library_name "libcurl.4.dylib"
#else
#define curl_library_name "libcurl.so.4"
#endif
typedef CURL *(*initFunction)(void);
typedef CURLcode (*setOptFunction)(CURL *, CURLoption, ...);
typedef CURLcode (*performFunction)(CURL *);
typedef void (*cleanupFunction)(CURL *);
extern initFunction f_curl_init;
extern setOptFunction f_curl_setopt;
extern performFunction f_curl_perform;
extern cleanupFunction f_curl_cleanup;
extern QLibrary *loaded_curl_lib;
bool resolveCurl();
bool loadCurl();

View File

@@ -0,0 +1,110 @@
#pragma once
#include <QWidget>
#include <QDoubleSpinBox>
#include <QComboBox>
#include <QPushButton>
#include <chrono>
#include "obs-data.h"
enum class DurationUnit {
SECONDS,
MINUTES,
HOURS,
};
class Duration {
public:
void Save(obs_data_t *obj, const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void Load(obs_data_t *obj, const char *secondsName = "seconds",
const char *unitName = "displayUnit");
bool DurationReached();
void Reset();
std::string ToString();
double seconds = 0.;
// only used for UI
DurationUnit displayUnit = DurationUnit::SECONDS;
private:
std::chrono::high_resolution_clock::time_point _startTime;
};
class DurationSelection : public QWidget {
Q_OBJECT
public:
DurationSelection(QWidget *parent = nullptr,
bool showUnitSelection = true);
void SetValue(double value);
void SetUnit(DurationUnit u);
void SetDuration(Duration d);
private slots:
void _DurationChanged(double value);
void _UnitChanged(int idx);
signals:
void DurationChanged(double value); // always reutrn value in seconds
void UnitChanged(DurationUnit u);
private:
QDoubleSpinBox *_duration;
QComboBox *_unitSelection;
double _unitMultiplier;
};
enum class DurationCondition {
NONE,
MORE,
EQUAL,
LESS,
};
class DurationConstraint {
public:
void Save(obs_data_t *obj, const char *condName = "time_constraint",
const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void Load(obs_data_t *obj, const char *condName = "time_constraint",
const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void SetCondition(DurationCondition cond) { _type = cond; }
void SetDuration(const Duration &dur) { _dur = dur; }
void SetValue(double value) { _dur.seconds = value; }
void SetUnit(DurationUnit u) { _dur.displayUnit = u; }
DurationCondition GetCondition() { return _type; }
Duration GetDuration() { return _dur; }
bool DurationReached();
void Reset();
private:
DurationCondition _type = DurationCondition::NONE;
Duration _dur;
bool _timeReached = false;
};
class DurationConstraintEdit : public QWidget {
Q_OBJECT
public:
DurationConstraintEdit(QWidget *parent = nullptr);
void SetValue(DurationConstraint &value);
void SetUnit(DurationUnit u);
void SetDuration(const Duration &d);
private slots:
void _ConditionChanged(int value);
void ToggleClicked();
signals:
void DurationChanged(double value);
void UnitChanged(DurationUnit u);
void ConditionChanged(DurationCondition value);
private:
void Collapse(bool collapse);
DurationSelection *_duration;
QComboBox *_condition;
QPushButton *_toggle;
};

View File

@@ -0,0 +1,64 @@
#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
enum class AudioAction {
MUTE,
UNMUTE,
SOURCE_VOLUME,
MASTER_VOLUME,
};
class MacroActionAudio : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionAudio>();
}
OBSWeakSource _audioSource;
AudioAction _action = AudioAction::MUTE;
int _volume = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroActionAudioEdit : public QWidget {
Q_OBJECT
public:
MacroActionAudioEdit(
QWidget *parent,
std::shared_ptr<MacroActionAudio> entryData = nullptr);
void SetWidgetVisibility();
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionAudioEdit(
parent,
std::dynamic_pointer_cast<MacroActionAudio>(action));
}
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
void VolumeChanged(int value);
protected:
QComboBox *_audioSources;
QComboBox *_actions;
QSpinBox *_volumePercent;
std::shared_ptr<MacroActionAudio> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -0,0 +1,56 @@
#pragma once
#include <QWidget>
#include <QComboBox>
#include <QVBoxLayout>
#include <QGroupBox>
#include <deque>
#include "macro.hpp"
#include "section.hpp"
struct MacroActionInfo {
using TCreateMethod = std::shared_ptr<MacroAction> (*)();
using TCreateWidgetMethod = QWidget *(*)(QWidget *parent,
std::shared_ptr<MacroAction>);
TCreateMethod _createFunc;
TCreateWidgetMethod _createWidgetFunc;
std::string _name;
};
class MacroActionFactory {
public:
MacroActionFactory() = delete;
static bool Register(const std::string &id, MacroActionInfo);
static std::shared_ptr<MacroAction> Create(const std::string &id);
static QWidget *CreateWidget(const std::string &id, QWidget *parent,
std::shared_ptr<MacroAction> action);
static auto GetActionTypes() { return _methods; }
static std::string GetActionName(const std::string &id);
static std::string GetIdByName(const QString &name);
private:
static std::map<std::string, MacroActionInfo> _methods;
};
class MacroActionEdit : public QWidget {
Q_OBJECT
public:
MacroActionEdit(QWidget *parent = nullptr,
std::shared_ptr<MacroAction> * = nullptr,
const std::string &id = "scene_switch",
bool startCollapsed = false);
void UpdateEntryData(const std::string &id, bool collapse);
private slots:
void ActionSelectionChanged(const QString &text);
protected:
QComboBox *_actionSelection;
Section *_section;
std::shared_ptr<MacroAction> *_entryData;
private:
bool _loading = true;
};

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#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
enum class FilterAction {
ENABLE,
DISABLE,
};
class MacroActionFilter : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionFilter>();
}
OBSWeakSource _source;
OBSWeakSource _filter;
FilterAction _action = FilterAction::ENABLE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionFilterEdit : public QWidget {
Q_OBJECT
public:
MacroActionFilterEdit(
QWidget *parent,
std::shared_ptr<MacroActionFilter> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionFilterEdit(
parent,
std::dynamic_pointer_cast<MacroActionFilter>(action));
}
private slots:
void SourceChanged(const QString &text);
void FilterChanged(const QString &text);
void ActionChanged(int value);
protected:
QComboBox *_sources;
QComboBox *_filters;
QComboBox *_actions;
std::shared_ptr<MacroActionFilter> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
#include "macro-selection.hpp"
enum class PerformMacroAction {
PAUSE,
UNPAUSE,
RESET_COUNTER,
};
class MacroActionMacro : public MacroRefAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionMacro>();
}
PerformMacroAction _action = PerformMacroAction::PAUSE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionMacroEdit : public QWidget {
Q_OBJECT
public:
MacroActionMacroEdit(
QWidget *parent,
std::shared_ptr<MacroActionMacro> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionMacroEdit(
parent,
std::dynamic_pointer_cast<MacroActionMacro>(action));
}
private slots:
void MacroChanged(const QString &text);
void MacroRemove(const QString &name);
void ActionChanged(int value);
protected:
MacroSelection *_macros;
QComboBox *_actions;
std::shared_ptr<MacroActionMacro> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
enum class MediaAction {
PLAY,
PAUSE,
STOP,
RESTART,
NEXT,
PREVIOUS,
};
class MacroActionMedia : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionMedia>();
}
OBSWeakSource _mediaSource;
MediaAction _action = MediaAction::PLAY;
private:
static bool _registered;
static const std::string id;
};
class MacroActionMediaEdit : public QWidget {
Q_OBJECT
public:
MacroActionMediaEdit(
QWidget *parent,
std::shared_ptr<MacroActionMedia> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionMediaEdit(
parent,
std::dynamic_pointer_cast<MacroActionMedia>(action));
}
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
protected:
QComboBox *_mediaSources;
QComboBox *_actions;
std::shared_ptr<MacroActionMedia> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
enum class PluginStateAction {
STOP,
};
class MacroActionPluginState : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionPluginState>();
}
PluginStateAction _action = PluginStateAction::STOP;
private:
static bool _registered;
static const std::string id;
};
class MacroActionPluginStateEdit : public QWidget {
Q_OBJECT
public:
MacroActionPluginStateEdit(
QWidget *parent,
std::shared_ptr<MacroActionPluginState> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionPluginStateEdit(
parent,
std::dynamic_pointer_cast<MacroActionPluginState>(
action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionPluginState> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include <QDoubleSpinBox>
#include <QLabel>
#include "macro-action-edit.hpp"
enum class RecordAction {
STOP,
START,
PAUSE,
UNPAUSE,
};
class MacroActionRecord : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionRecord>();
}
RecordAction _action = RecordAction::STOP;
private:
static bool _registered;
static const std::string id;
};
class MacroActionRecordEdit : public QWidget {
Q_OBJECT
public:
MacroActionRecordEdit(
QWidget *parent,
std::shared_ptr<MacroActionRecord> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionRecordEdit(
parent,
std::dynamic_pointer_cast<MacroActionRecord>(action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
QLabel *_pauseHint;
std::shared_ptr<MacroActionRecord> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
enum class ReplayBufferAction {
STOP,
START,
SAVE,
};
class MacroActionReplayBuffer : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionReplayBuffer>();
}
ReplayBufferAction _action = ReplayBufferAction::STOP;
private:
// Add artifical delay before trying to save the replay buffer again.
//
// Continiously calling obs_frontend_replay_buffer_save() does not
// result in any output actually being written.
// OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED also seems to be sent before
// any data is written.
Duration _duration;
static bool _registered;
static const std::string id;
};
class MacroActionReplayBufferEdit : public QWidget {
Q_OBJECT
public:
MacroActionReplayBufferEdit(
QWidget *parent,
std::shared_ptr<MacroActionReplayBuffer> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionReplayBufferEdit(
parent,
std::dynamic_pointer_cast<MacroActionReplayBuffer>(
action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionReplayBuffer> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include <QLineEdit>
#include <QPushButton>
class MacroActionRun : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionRun>();
}
std::string _path = obs_module_text("AdvSceneSwitcher.enterPath");
private:
static bool _registered;
static const std::string id;
};
class MacroActionRunEdit : public QWidget {
Q_OBJECT
public:
MacroActionRunEdit(QWidget *parent,
std::shared_ptr<MacroActionRun> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionRunEdit(
parent,
std::dynamic_pointer_cast<MacroActionRun>(action));
}
private slots:
void FilePathChanged();
void BrowseButtonClicked();
protected:
std::shared_ptr<MacroActionRun> _entryData;
private:
QLineEdit *_filePath;
QPushButton *_browseButton;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include "switch-generic.hpp"
#include "duration-control.hpp"
class MacroActionSwitchScene : public MacroAction, public SceneSwitcherEntry {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSwitchScene>();
}
Duration _duration;
private:
const char *getType() { return "MacroActionSwitchScene"; }
static bool _registered;
static const std::string id;
};
class MacroActionSwitchSceneEdit : public SwitchWidget {
Q_OBJECT
public:
MacroActionSwitchSceneEdit(
QWidget *parent,
std::shared_ptr<MacroActionSwitchScene> entryData = nullptr);
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSwitchSceneEdit(
parent,
std::dynamic_pointer_cast<MacroActionSwitchScene>(
action));
}
private slots:
void DurationChanged(double seconds);
protected:
DurationSelection *_duration;
std::shared_ptr<MacroActionSwitchScene> _entryData;
};

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#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
enum class SceneVisibilityAction {
SHOW,
HIDE,
};
class MacroActionSceneVisibility : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneVisibility>();
}
OBSWeakSource _scene;
OBSWeakSource _source;
SceneVisibilityAction _action = SceneVisibilityAction::SHOW;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneVisibilityEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneVisibilityEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneVisibility> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneVisibilityEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneVisibility>(
action));
}
private slots:
void SceneChanged(const QString &text);
void SourceChanged(const QString &text);
void ActionChanged(int value);
protected:
QComboBox *_scenes;
QComboBox *_sources;
QComboBox *_actions;
std::shared_ptr<MacroActionSceneVisibility> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro-action-edit.hpp"
#include <QSpinBox>
#include <QLabel>
#include <QPushButton>
#include <QPlainTextEdit>
enum class SourceAction {
ENABLE,
DISABLE,
SETTINGS,
};
class MacroActionSource : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSource>();
}
OBSWeakSource _source;
std::string _settings = "";
SourceAction _action = SourceAction::ENABLE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSourceEdit : public QWidget {
Q_OBJECT
public:
MacroActionSourceEdit(
QWidget *parent,
std::shared_ptr<MacroActionSource> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSourceEdit(
parent,
std::dynamic_pointer_cast<MacroActionSource>(action));
}
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
void GetSettingsClicked();
void SettingsChanged();
protected:
QComboBox *_sources;
QComboBox *_actions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QLabel *_warning;
std::shared_ptr<MacroActionSource> _entryData;
private:
void SetWidgetVisibility(bool);
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
enum class StreamAction {
STOP,
START,
};
class MacroActionStream : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionStream>();
}
StreamAction _action = StreamAction::STOP;
private:
// Acts as a safeguard for misconfigured streaming setups leading to an
// endless error spam.
Duration _retryCooldown;
static bool _registered;
static const std::string id;
};
class MacroActionStreamEdit : public QWidget {
Q_OBJECT
public:
MacroActionStreamEdit(
QWidget *parent,
std::shared_ptr<MacroActionStream> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionStreamEdit(
parent,
std::dynamic_pointer_cast<MacroActionStream>(action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionStream> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
enum class WaitType {
FIXED,
RANDOM,
};
class MacroActionWait : public MacroAction {
public:
bool PerformAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionWait>();
}
Duration _duration;
Duration _duration2;
WaitType _waitType = WaitType::FIXED;
private:
static bool _registered;
static const std::string id;
};
class MacroActionWaitEdit : public QWidget {
Q_OBJECT
public:
MacroActionWaitEdit(
QWidget *parent,
std::shared_ptr<MacroActionWait> entryData = nullptr);
void UpdateEntryData();
void SetupFixedDurationEdit();
void SetupRandomDurationEdit();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionWaitEdit(
parent,
std::dynamic_pointer_cast<MacroActionWait>(action));
}
private slots:
void DurationChanged(double value);
void DurationUnitChanged(DurationUnit unit);
void Duration2Changed(double value);
void Duration2UnitChanged(DurationUnit unit);
void TypeChanged(int value);
protected:
DurationSelection *_duration;
DurationSelection *_duration2;
QComboBox *_waitType;
std::shared_ptr<MacroActionWait> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "volume-control.hpp"
#include <limits>
#include <QWidget>
#include <QComboBox>
#include <chrono>
enum class AudioCondition {
ABOVE,
BELOW,
};
class MacroConditionAudio : public MacroCondition {
public:
~MacroConditionAudio();
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionAudio>();
}
static void SetVolumeLevel(void *data,
const float magnitude[MAX_AUDIO_CHANNELS],
const float peak[MAX_AUDIO_CHANNELS],
const float inputPeak[MAX_AUDIO_CHANNELS]);
void ResetVolmeter();
OBSWeakSource _audioSource;
int _volume = 0;
AudioCondition _condition = AudioCondition::ABOVE;
obs_volmeter_t *_volmeter = nullptr;
private:
float _peak = -std::numeric_limits<float>::infinity();
static bool _registered;
static const std::string id;
};
class MacroConditionAudioEdit : public QWidget {
Q_OBJECT
public:
MacroConditionAudioEdit(
QWidget *parent,
std::shared_ptr<MacroConditionAudio> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionAudioEdit(
parent,
std::dynamic_pointer_cast<MacroConditionAudio>(cond));
}
void UpdateVolmeterSource();
private slots:
void SourceChanged(const QString &text);
void VolumeThresholdChanged(int vol);
void ConditionChanged(int cond);
protected:
QComboBox *_audioSources;
QComboBox *_condition;
QSpinBox *_volume;
VolControl *_volMeter = nullptr;
std::shared_ptr<MacroConditionAudio> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "macro-selection.hpp"
#include <QWidget>
#include <QSpinBox>
#include <QLabel>
#include <QTimer>
enum class CounterCondition {
BELOW,
ABOVE,
EQUAL,
};
class MacroConditionCounter : public MacroRefCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionCounter>();
}
CounterCondition _condition = CounterCondition::BELOW;
int _count = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionCounterEdit : public QWidget {
Q_OBJECT
public:
MacroConditionCounterEdit(
QWidget *parent,
std::shared_ptr<MacroConditionCounter> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionCounterEdit(
parent,
std::dynamic_pointer_cast<MacroConditionCounter>(cond));
}
private slots:
void MacroChanged(const QString &text);
void MacroRemove(const QString &name);
void CountChanged(int value);
void ConditionChanged(int cond);
void ResetClicked();
void UpdateCount();
protected:
MacroSelection *_macros;
QComboBox *_conditions;
QSpinBox *_count;
QLabel *_currentCount;
QPushButton *_resetCount;
std::unique_ptr<QTimer> _timer;
std::shared_ptr<MacroConditionCounter> _entryData;
private:
void ResetTimer();
bool _loading = true;
};

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#pragma once
#include "advanced-scene-switcher.hpp"
#include "macro.hpp"
#include "macro-condition-scene.hpp"
#include "section.hpp"
#include "utility.hpp"
#include <QGroupBox>
struct MacroConditionInfo {
using TCreateMethod = std::shared_ptr<MacroCondition> (*)();
using TCreateWidgetMethod =
QWidget *(*)(QWidget *parent, std::shared_ptr<MacroCondition>);
TCreateMethod _createFunc;
TCreateWidgetMethod _createWidgetFunc;
std::string _name;
bool _useDurationConstraint = true;
};
class MacroConditionFactory {
public:
MacroConditionFactory() = delete;
static bool Register(const std::string &, MacroConditionInfo);
static std::shared_ptr<MacroCondition> Create(const std::string &);
static QWidget *CreateWidget(const std::string &id, QWidget *parent,
std::shared_ptr<MacroCondition>);
static auto GetConditionTypes() { return _methods; }
static std::string GetConditionName(const std::string &);
static std::string GetIdByName(const QString &name);
static bool UsesDurationConstraint(const std::string &id);
private:
static std::map<std::string, MacroConditionInfo> _methods;
};
class MacroConditionEdit : public QWidget {
Q_OBJECT
public:
MacroConditionEdit(QWidget *parent = nullptr,
std::shared_ptr<MacroCondition> * = nullptr,
const std::string &id = "scene", bool root = true,
bool startCollapsed = false);
bool IsRootNode();
void UpdateEntryData(const std::string &id, bool collapse);
private slots:
void LogicSelectionChanged(int idx);
void ConditionSelectionChanged(const QString &text);
void DurationChanged(double seconds);
void DurationConditionChanged(DurationCondition cond);
void DurationUnitChanged(DurationUnit unit);
protected:
QComboBox *_logicSelection;
QComboBox *_conditionSelection;
Section *_section;
DurationConstraintEdit *_dur;
std::shared_ptr<MacroCondition> *_entryData;
private:
bool _isRoot = true;
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
#include <QDateTime>
#include <QLineEdit>
#include <QPushButton>
#include <QPlainTextEdit>
#include <QCheckBox>
enum class FileType {
LOCAL,
REMOTE,
};
class MacroConditionFile : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionFile>();
}
std::string _file = obs_module_text("AdvSceneSwitcher.enterPath");
std::string _text = obs_module_text("AdvSceneSwitcher.enterText");
FileType _fileType = FileType::LOCAL;
bool _useRegex = false;
bool _useTime = false;
bool _onlyMatchIfChanged = false;
private:
bool matchFileContent(QString &filedata);
bool checkRemoteFileContent();
bool checkLocalFileContent();
QDateTime _lastMod;
size_t _lastHash = 0;
static bool _registered;
static const std::string id;
};
class MacroConditionFileEdit : public QWidget {
Q_OBJECT
public:
MacroConditionFileEdit(
QWidget *parent,
std::shared_ptr<MacroConditionFile> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionFileEdit(
parent,
std::dynamic_pointer_cast<MacroConditionFile>(cond));
}
private slots:
void FileTypeChanged(int index);
void FilePathChanged();
void BrowseButtonClicked();
void MatchTextChanged();
void UseRegexChanged(int state);
void CheckModificationDateChanged(int state);
void OnlyMatchIfChangedChanged(int state);
protected:
QComboBox *_fileType;
QLineEdit *_filePath;
QPushButton *_browseButton;
QPlainTextEdit *_matchText;
QCheckBox *_useRegex;
QCheckBox *_checkModificationDate;
QCheckBox *_checkFileContent;
std::shared_ptr<MacroConditionFile> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "duration-control.hpp"
#include <QWidget>
#include <QComboBox>
class MacroConditionIdle : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionIdle>();
}
Duration _duration;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionIdleEdit : public QWidget {
Q_OBJECT
public:
MacroConditionIdleEdit(
QWidget *parent,
std::shared_ptr<MacroConditionIdle> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionIdleEdit(
parent,
std::dynamic_pointer_cast<MacroConditionIdle>(cond));
}
private slots:
void DurationChanged(double seconds);
void DurationUnitChanged(DurationUnit unit);
protected:
DurationSelection *_duration;
std::shared_ptr<MacroConditionIdle> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
#include "duration-control.hpp"
class MacroConditionInterval : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionInterval>();
}
Duration _duration;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionIntervalEdit : public QWidget {
Q_OBJECT
public:
MacroConditionIntervalEdit(
QWidget *parent,
std::shared_ptr<MacroConditionInterval> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionIntervalEdit(
parent,
std::dynamic_pointer_cast<MacroConditionInterval>(
cond));
}
private slots:
void DurationChanged(double seconds);
void DurationUnitChanged(DurationUnit unit);
protected:
DurationSelection *_duration;
std::shared_ptr<MacroConditionInterval> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <limits>
#include <QWidget>
#include <QComboBox>
#include "duration-control.hpp"
enum class MediaTimeRestriction {
TIME_RESTRICTION_NONE,
TIME_RESTRICTION_SHORTER,
TIME_RESTRICTION_LONGER,
TIME_RESTRICTION_REMAINING_SHORTER,
TIME_RESTRICTION_REMAINING_LONGER,
};
constexpr auto custom_media_states_offset = 100;
enum class MediaState {
// OBS's internal states
OBS_MEDIA_STATE_NONE,
OBS_MEDIA_STATE_PLAYING,
OBS_MEDIA_STATE_OPENING,
OBS_MEDIA_STATE_BUFFERING,
OBS_MEDIA_STATE_PAUSED,
OBS_MEDIA_STATE_STOPPED,
OBS_MEDIA_STATE_ENDED,
OBS_MEDIA_STATE_ERROR,
// Just a marker
LAST_OBS_MEDIA_STATE,
// states added for use in the plugin
PLAYED_TO_END = custom_media_states_offset,
ANY,
};
class MacroConditionMedia : public MacroCondition {
public:
~MacroConditionMedia();
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionMedia>();
}
void ClearSignalHandler();
void ResetSignalHandler();
static void MediaStopped(void *data, calldata_t *);
static void MediaEnded(void *data, calldata_t *);
OBSWeakSource _source = nullptr;
MediaState _state = MediaState::OBS_MEDIA_STATE_NONE;
MediaTimeRestriction _restriction =
MediaTimeRestriction::TIME_RESTRICTION_NONE;
Duration _time;
private:
std::atomic_bool _stopped = {false};
std::atomic_bool _ended = {false};
// Trigger scene change only once even if media state might trigger repeatedly
bool _alreadyMatched = false;
// Workaround to enable use of "ended" to specify end of VLC playlist
bool _previousStateEnded = false;
bool _playedToEnd = false;
static bool _registered;
static const std::string id;
};
class MacroConditionMediaEdit : public QWidget {
Q_OBJECT
public:
MacroConditionMediaEdit(
QWidget *parent,
std::shared_ptr<MacroConditionMedia> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionMediaEdit(
parent,
std::dynamic_pointer_cast<MacroConditionMedia>(cond));
}
private slots:
void SourceChanged(const QString &text);
void StateChanged(int index);
void TimeRestrictionChanged(int index);
void TimeChanged(double seconds);
void TimeUnitChanged(DurationUnit unit);
protected:
QComboBox *_mediaSources;
QComboBox *_states;
QComboBox *_timeRestrictions;
DurationSelection *_time;
std::shared_ptr<MacroConditionMedia> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class PluginStateCondition {
SCENESWITCHED,
};
class MacroConditionPluginState : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionPluginState>();
}
PluginStateCondition _condition = PluginStateCondition::SCENESWITCHED;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionPluginStateEdit : public QWidget {
Q_OBJECT
public:
MacroConditionPluginStateEdit(
QWidget *parent,
std::shared_ptr<MacroConditionPluginState> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionPluginStateEdit(
parent,
std::dynamic_pointer_cast<MacroConditionPluginState>(
cond));
}
private slots:
void ConditionChanged(int cond);
protected:
QComboBox *_condition;
std::shared_ptr<MacroConditionPluginState> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
class MacroConditionProcess : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionProcess>();
}
std::string _process;
bool _focus = true;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionProcessEdit : public QWidget {
Q_OBJECT
public:
MacroConditionProcessEdit(
QWidget *parent,
std::shared_ptr<MacroConditionProcess> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionProcessEdit(
parent,
std::dynamic_pointer_cast<MacroConditionProcess>(cond));
}
private slots:
void ProcessChanged(const QString &text);
void FocusChanged(int state);
protected:
QComboBox *_processSelection;
QCheckBox *_focused;
std::shared_ptr<MacroConditionProcess> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class RecordState {
STOP,
PAUSE,
START,
};
class MacroConditionRecord : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionRecord>();
}
RecordState _recordState;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionRecordEdit : public QWidget {
Q_OBJECT
public:
MacroConditionRecordEdit(
QWidget *parent,
std::shared_ptr<MacroConditionRecord> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionRecordEdit(
parent,
std::dynamic_pointer_cast<MacroConditionRecord>(cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_recordState;
std::shared_ptr<MacroConditionRecord> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
class MacroConditionRegion : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionRegion>();
}
int _minX = 0, _minY = 0, _maxX = 0, _maxY = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionRegionEdit : public QWidget {
Q_OBJECT
public:
MacroConditionRegionEdit(
QWidget *parent,
std::shared_ptr<MacroConditionRegion> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionRegionEdit(
parent,
std::dynamic_pointer_cast<MacroConditionRegion>(cond));
}
private slots:
void MinXChanged(int pos);
void MinYChanged(int pos);
void MaxXChanged(int pos);
void MaxYChanged(int pos);
protected:
QSpinBox *_minX;
QSpinBox *_minY;
QSpinBox *_maxX;
QSpinBox *_maxY;
std::shared_ptr<MacroConditionRegion> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class SceneType {
CURRENT,
PREVIOUS,
};
class MacroConditionScene : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionScene>();
}
OBSWeakSource _scene;
SceneType _type;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionSceneEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSceneEdit(
QWidget *parent,
std::shared_ptr<MacroConditionScene> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSceneEdit(
parent,
std::dynamic_pointer_cast<MacroConditionScene>(cond));
}
private slots:
void SceneChanged(const QString &text);
void TypeChanged(int value);
protected:
QComboBox *_sceneSelection;
QComboBox *_sceneType;
std::shared_ptr<MacroConditionScene> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class SourceCondition {
ACTIVE,
SHOWING,
SETTINGS,
};
class MacroConditionSource : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionSource>();
}
OBSWeakSource _source = nullptr;
SourceCondition _condition = SourceCondition::ACTIVE;
std::string _settings = "";
bool _regex = false;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionSourceEdit : public QWidget {
Q_OBJECT
public:
MacroConditionSourceEdit(
QWidget *parent,
std::shared_ptr<MacroConditionSource> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionSourceEdit(
parent,
std::dynamic_pointer_cast<MacroConditionSource>(cond));
}
private slots:
void SourceChanged(const QString &text);
void ConditionChanged(int cond);
void GetSettingsClicked();
void SettingsChanged();
void RegexChanged(int);
protected:
QComboBox *_sources;
QComboBox *_conditions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
QCheckBox *_regex;
std::shared_ptr<MacroConditionSource> _entryData;
private:
void SetSettingsSelectionVisible(bool visible);
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class StreamState {
STOP,
START,
};
class MacroConditionStream : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionStream>();
}
StreamState _streamState;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionStreamEdit : public QWidget {
Q_OBJECT
public:
MacroConditionStreamEdit(
QWidget *parent,
std::shared_ptr<MacroConditionStream> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionStreamEdit(
parent,
std::dynamic_pointer_cast<MacroConditionStream>(cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_streamState;
std::shared_ptr<MacroConditionStream> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include "screenshot-helper.hpp"
#include <QWidget>
#include <QComboBox>
#include <chrono>
enum class VideoCondition {
MATCH,
DIFFER,
HAS_NOT_CHANGED,
HAS_CHANGED,
NO_IMAGE,
};
class MacroConditionVideo : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
QImage GetMatchImage() { return _matchImage; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionVideo>();
}
void GetScreenshot();
bool LoadImageFromFile();
OBSWeakSource _videoSource;
VideoCondition _condition = VideoCondition::MATCH;
std::string _file = obs_module_text("AdvSceneSwitcher.enterPath");
private:
bool Compare();
std::unique_ptr<AdvSSScreenshotObj> _screenshotData = nullptr;
QImage _matchImage;
static bool _registered;
static const std::string id;
};
class MacroConditionVideoEdit : public QWidget {
Q_OBJECT
public:
MacroConditionVideoEdit(
QWidget *parent,
std::shared_ptr<MacroConditionVideo> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionVideoEdit(
parent,
std::dynamic_pointer_cast<MacroConditionVideo>(cond));
}
void UpdatePreviewTooltip();
void SetFilePath(const QString &text);
private slots:
void SourceChanged(const QString &text);
void ConditionChanged(int cond);
void FilePathChanged();
void BrowseButtonClicked();
protected:
QComboBox *_videoSelection;
QComboBox *_condition;
QLineEdit *_filePath;
QPushButton *_browseButton;
std::shared_ptr<MacroConditionVideo> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
class MacroConditionWindow : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionWindow>();
}
private:
bool CheckWindowTitleSwitchDirect(std::string &currentWindowTitle);
bool CheckWindowTitleSwitchRegex(std::string &currentWindowTitle,
std::vector<std::string> &windowList);
public:
std::string _window;
bool _fullscreen = false;
bool _maximized = false;
bool _focus = true;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionWindowEdit : public QWidget {
Q_OBJECT
public:
MacroConditionWindowEdit(
QWidget *parent,
std::shared_ptr<MacroConditionWindow> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionWindowEdit(
parent,
std::dynamic_pointer_cast<MacroConditionWindow>(cond));
}
private slots:
void WindowChanged(const QString &text);
void FullscreenChanged(int state);
void MaximizedChanged(int state);
void FocusChanged(int state);
protected:
QComboBox *_windowSelection;
QCheckBox *_fullscreen;
QCheckBox *_maximized;
QCheckBox *_focused;
std::shared_ptr<MacroConditionWindow> _entryData;
private:
bool _loading = true;
};

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#pragma once
#include <QComboBox>
class Macro;
class MacroSelection : public QComboBox {
Q_OBJECT
public:
MacroSelection(QWidget *parent);
void SetCurrentMacro(Macro *);
private slots:
void MacroAdd(const QString &name);
void MacroRemove(const QString &name);
void MacroRename(const QString &oldName, const QString &newName);
};

146
src/headers/macro.hpp Normal file
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#pragma once
#include "duration-control.hpp"
#include <string>
#include <deque>
#include <memory>
#include <map>
#include <obs.hpp>
#include <obs-module.h>
#include <QString>
constexpr auto macro_func = 10;
constexpr auto default_priority_10 = macro_func;
constexpr auto logic_root_offset = 100;
enum class LogicType {
ROOT_NONE = 0,
ROOT_NOT,
ROOT_LAST,
// leave some space for potential expansion
NONE = 100,
AND,
OR,
AND_NOT,
OR_NOT,
LAST,
};
static inline bool isRootLogicType(LogicType l)
{
return static_cast<int>(l) < logic_root_offset;
}
struct LogicTypeInfo {
std::string _name;
};
class MacroCondition {
public:
virtual bool CheckCondition() = 0;
virtual bool Save(obs_data_t *obj) = 0;
virtual bool Load(obs_data_t *obj) = 0;
virtual std::string GetId() = 0;
LogicType GetLogicType() { return _logic; }
void SetLogicType(LogicType logic) { _logic = logic; }
static const std::map<LogicType, LogicTypeInfo> logicTypes;
bool DurationReached() { return _duration.DurationReached(); }
void ResetDuration() { _duration.Reset(); }
DurationConstraint GetDurationConstraint() { return _duration; }
void SetDurationConstraint(const DurationConstraint &dur);
void SetDurationCondition(DurationCondition cond);
void SetDurationUnit(DurationUnit u);
void SetDuration(double seconds);
private:
LogicType _logic;
DurationConstraint _duration;
};
class MacroAction {
public:
virtual bool PerformAction() = 0;
virtual bool Save(obs_data_t *obj) = 0;
virtual bool Load(obs_data_t *obj) = 0;
virtual std::string GetId() = 0;
virtual void LogAction();
};
class Macro {
public:
Macro(const std::string &name = "");
virtual ~Macro();
bool CeckMatch();
bool PerformAction();
bool Matched() { return _matched; }
std::string Name() { return _name; }
void SetName(const std::string &name);
void SetPaused(bool pause = true) { _paused = pause; }
bool Paused() { return _paused; }
int GetCount() { return _count; };
void ResetCount() { _count = 0; };
std::deque<std::shared_ptr<MacroCondition>> &Conditions()
{
return _conditions;
}
std::deque<std::shared_ptr<MacroAction>> &Actions() { return _actions; }
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
// Some macros can refer to other macros, which are not yet loaded.
// Use this function to set these references after loading is complete.
void ResolveMacroRef();
// Helper function for plugin state condition regarding scene change
bool SwitchesScene();
private:
void SetupHotkeys();
void ClearHotkeys();
void SetHotkeysDesc();
std::string _name = "";
std::deque<std::shared_ptr<MacroCondition>> _conditions;
std::deque<std::shared_ptr<MacroAction>> _actions;
bool _matched = false;
bool _paused = false;
int _count = 0;
obs_hotkey_id _pauseHotkey = OBS_INVALID_HOTKEY_ID;
obs_hotkey_id _unpauseHotkey = OBS_INVALID_HOTKEY_ID;
};
Macro *GetMacroByName(const char *name);
Macro *GetMacroByQString(const QString &name);
class MacroRef {
public:
MacroRef(){};
MacroRef(std::string name);
void UpdateRef();
void UpdateRef(std::string name);
void UpdateRef(QString name);
void Save(obs_data_t *obj);
void Load(obs_data_t *obj);
Macro *get();
Macro *operator->();
private:
std::string _name = "";
Macro *_ref = nullptr;
};
class MacroRefCondition : public MacroCondition {
public:
void ResolveMacroRef();
MacroRef _macro;
};
class MacroRefAction : public MacroAction {
public:
void ResolveMacroRef();
MacroRef _macro;
};

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#pragma once
#include <QDialog>
#include <QLabel>
#include <QLineEdit>
// Based on OBS's NameDialog
class AdvSSNameDialog : public QDialog {
Q_OBJECT
public:
AdvSSNameDialog(QWidget *parent);
// Returns true if user clicks OK, false otherwise
// userTextInput returns string that user typed into dialog
static bool AskForName(QWidget *parent, const QString &title,
const QString &text, std::string &userTextInput,
const QString &placeHolder = QString(""),
int maxSize = 170);
private:
QLabel *label;
QLineEdit *userText;
};

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#pragma once
void GetWindowList(std::vector<std::string> &windows);
void GetWindowList(QStringList &windows);
void GetCurrentWindowTitle(std::string &title);
bool isFullscreen(const std::string &title);
bool isMaximized(const std::string &title);
std::pair<int, int> getCursorPos();
int secondsSinceLastInput();
void GetProcessList(QStringList &processes);
bool isInFocus(const QString &executable);

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#pragma once
#include <vector>
#include <QDialog>
#include <QLabel>
#include <QLineEdit>
#include <QComboBox>
#include <QSpinBox>
#include <QDoubleSpinBox>
#include <QCheckBox>
#include <obs.hpp>
auto constexpr invalid_scene_group_name = "invalid-scene-group";
enum class AdvanceCondition {
Count,
Time,
Random,
};
struct SceneGroup {
OBSWeakSource getCurrentScene();
OBSWeakSource getNextScene();
OBSWeakSource getNextSceneCount();
OBSWeakSource getNextSceneTime();
OBSWeakSource getNextSceneRandom();
void advanceIdx();
std::string name = invalid_scene_group_name;
AdvanceCondition type = AdvanceCondition::Count;
std::vector<OBSWeakSource> scenes = {};
int count = 1;
double time = 0;
bool repeat = false;
size_t currentIdx = 0;
int currentCount = -1;
std::chrono::high_resolution_clock::time_point lastAdvTime;
int lastRandomScene = -1;
inline SceneGroup(){};
inline SceneGroup(const std::string &name_) : name(name_){};
inline SceneGroup(const std::string &name_, AdvanceCondition type_,
const std::vector<OBSWeakSource> &scenes_, int count_,
double time_, bool repeat_)
: name(name_),
type(type_),
scenes(scenes_),
count(count_),
time(time_),
repeat(repeat_)
{
}
};
class SceneGroupEditWidget : public QWidget {
Q_OBJECT
public:
SceneGroupEditWidget();
void SetEditSceneGroup(SceneGroup *sg);
void ShowCurrentTypeEdit();
private slots:
void TypeChanged(int type);
void CountChanged(int count);
void TimeChanged(double time);
void RepeatChanged(int state);
private:
QComboBox *type;
QWidget *timeEdit;
QWidget *countEdit;
QSpinBox *count;
QDoubleSpinBox *time;
QLabel *random;
QCheckBox *repeat;
SceneGroup *sceneGroup = nullptr;
};

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#pragma once
#include "switch-generic.hpp"
enum class sceneTriggerType {
NONE = 0,
SCENE_ACTIVE = 1,
SCENE_INACTIVE = 2,
SCENE_LEAVE = 3,
};
enum class sceneTriggerAction {
NONE = 0,
START_RECORDING,
PAUSE_RECORDING,
UNPAUSE_RECORDING,
STOP_RECORDING,
START_STREAMING,
STOP_STREAMING,
START_REPLAY_BUFFER,
STOP_REPLAY_BUFFER,
MUTE_SOURCE,
UNMUTE_SOURCE,
START_SWITCHER,
STOP_SWITCHER,
};
struct SceneTrigger : SceneSwitcherEntry {
static bool pause;
sceneTriggerType triggerType = sceneTriggerType::NONE;
sceneTriggerAction triggerAction = sceneTriggerAction::NONE;
double duration = 0;
OBSWeakSource audioSource = nullptr;
const char *getType() { return "trigger"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
bool checkMatch(OBSWeakSource currentScene,
OBSWeakSource previousScene);
void performAction();
void logMatch();
};
class SceneTriggerWidget : public SwitchWidget {
Q_OBJECT
public:
SceneTriggerWidget(QWidget *parent, SceneTrigger *s);
SceneTrigger *getSwitchData();
void setSwitchData(SceneTrigger *s);
static void swapSwitchData(SceneTriggerWidget *s1,
SceneTriggerWidget *s2);
private slots:
void TriggerTypeChanged(int index);
void TriggerActionChanged(int index);
void DurationChanged(double dur);
void AudioSourceChanged(const QString &text);
private:
QComboBox *triggers;
QComboBox *actions;
QDoubleSpinBox *duration;
QComboBox *audioSources;
SceneTrigger *switchData;
};

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#pragma once
#include <obs.hpp>
#include <string>
#include <QImage>
#include <chrono>
class AdvSSScreenshotObj {
public:
AdvSSScreenshotObj(obs_source_t *source);
~AdvSSScreenshotObj();
void Screenshot();
void Download();
void Copy();
void MarkDone();
gs_texrender_t *texrender = nullptr;
gs_stagesurf_t *stagesurf = nullptr;
OBSWeakSource weakSource;
std::string path;
QImage image;
uint32_t cx = 0;
uint32_t cy = 0;
int stage = 0;
bool done = false;
std::chrono::high_resolution_clock::time_point time;
};

44
src/headers/section.hpp Normal file
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#pragma once
#include <QFrame>
#include <QGridLayout>
#include <QParallelAnimationGroup>
#include <QScrollArea>
#include <QToolButton>
#include <QWidget>
class Section : public QWidget {
Q_OBJECT
public:
explicit Section(const int animationDuration = 300,
QWidget *parent = 0);
void SetContent(QWidget *w, bool collapsed = true);
void AddHeaderWidget(QWidget *);
protected:
bool eventFilter(QObject *obj, QEvent *event) override;
private slots:
void AnimationFinished();
void Collapse(bool collapse);
private:
void SetupAnimations();
void CleanUpPreviousContent();
QGridLayout *_mainLayout;
QHBoxLayout *_headerWidgetLayout;
QToolButton *_toggleButton;
QFrame *_headerLine;
QParallelAnimationGroup *_toggleAnimation = nullptr;
QParallelAnimationGroup *_contentAnimation = nullptr;
QScrollArea *_contentArea = nullptr;
QWidget *_content = nullptr;
int _animationDuration;
std::atomic_bool _transitioning = {false};
std::atomic_bool _collapsed = {false};
int _headerHeight = 0;
int _contentHeight = 0;
};

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#pragma once
#include <QSpinBox>
#include <limits>
#include "switch-generic.hpp"
#include "duration-control.hpp"
#include "volume-control.hpp"
constexpr auto audio_func = 8;
constexpr auto default_priority_8 = audio_func;
typedef enum {
ABOVE,
BELOW,
} audioCondition;
struct AudioSwitch : virtual SceneSwitcherEntry {
static bool pause;
OBSWeakSource audioSource = nullptr;
int volumeThreshold = 0;
audioCondition condition = ABOVE;
Duration duration;
bool ignoreInactiveSource = true;
float peak = -std::numeric_limits<float>::infinity();
obs_volmeter_t *volmeter = nullptr;
const char *getType() { return "audio"; }
bool initialized();
bool valid();
void save(obs_data_t *obj);
void load(obs_data_t *obj);
static void setVolumeLevel(void *data,
const float magnitude[MAX_AUDIO_CHANNELS],
const float peak[MAX_AUDIO_CHANNELS],
const float inputPeak[MAX_AUDIO_CHANNELS]);
void resetVolmeter();
AudioSwitch(){};
AudioSwitch(const AudioSwitch &other);
AudioSwitch(AudioSwitch &&other);
~AudioSwitch();
AudioSwitch &operator=(const AudioSwitch &other);
AudioSwitch &operator=(AudioSwitch &&other) noexcept;
friend void swap(AudioSwitch &first, AudioSwitch &second);
};
struct AudioSwitchFallback : virtual SceneSwitcherEntry {
const char *getType() { return "audio_fallback"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
bool enable = false;
Duration duration;
};
class AudioSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
AudioSwitchWidget(QWidget *parent, AudioSwitch *s);
void UpdateVolmeterSource();
AudioSwitch *getSwitchData();
void setSwitchData(AudioSwitch *s);
static void swapSwitchData(AudioSwitchWidget *as1,
AudioSwitchWidget *as2);
private slots:
void SourceChanged(const QString &text);
void VolumeThresholdChanged(int vol);
void ConditionChanged(int cond);
void DurationChanged(double dur);
void IgnoreInactiveChanged(int state);
private:
QComboBox *audioSources;
QComboBox *condition;
QSpinBox *audioVolumeThreshold;
DurationSelection *duration;
QCheckBox *ignoreInactiveSource;
VolControl *volMeter;
AudioSwitch *switchData;
};
class AudioSwitchFallbackWidget : public SwitchWidget {
Q_OBJECT
public:
AudioSwitchFallbackWidget(QWidget *parent, AudioSwitchFallback *s);
private slots:
void DurationChanged(double dur);
private:
DurationSelection *duration;
AudioSwitchFallback *switchData;
};

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#pragma once
#include <QCheckBox>
#include "switch-generic.hpp"
constexpr auto exe_func = 3;
constexpr auto default_priority_3 = exe_func;
struct ExecutableSwitch : SceneSwitcherEntry {
static bool pause;
QString exe = "";
bool inFocus = false;
const char *getType() { return "exec"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
};
class ExecutableSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
ExecutableSwitchWidget(QWidget *parent, ExecutableSwitch *s);
ExecutableSwitch *getSwitchData();
void setSwitchData(ExecutableSwitch *s);
static void swapSwitchData(ExecutableSwitchWidget *s1,
ExecutableSwitchWidget *s2);
private slots:
void ProcessChanged(const QString &text);
void FocusChanged(int state);
private:
QComboBox *processes;
QCheckBox *requiresFocus;
ExecutableSwitch *switchData;
};

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#pragma once
#include "switch-generic.hpp"
#include <QPlainTextEdit>
#include <obs-module.h>
constexpr auto read_file_func = 0;
constexpr auto default_priority_0 = read_file_func;
typedef enum {
LOCAL,
REMOTE,
} file_type;
struct FileSwitch : SceneSwitcherEntry {
static bool pause;
std::string file = obs_module_text("AdvSceneSwitcher.enterPath");
std::string text = obs_module_text("AdvSceneSwitcher.enterText");
bool remote = false;
bool useRegex = false;
bool useTime = false;
bool onlyMatchIfChanged = false;
QDateTime lastMod;
size_t lastHash = 0;
const char *getType() { return "file"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
};
class FileSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
FileSwitchWidget(QWidget *parent, FileSwitch *s);
FileSwitch *getSwitchData();
void setSwitchData(FileSwitch *s);
static void swapSwitchData(FileSwitchWidget *as1,
FileSwitchWidget *as2);
private slots:
void FileTypeChanged(int index);
void FilePathChanged();
void MatchTextChanged();
void UseRegexChanged(int state);
void CheckModificationDateChanged(int state);
void CheckFileContentChanged(int state);
void BrowseButtonClicked();
private:
QComboBox *fileType;
QLineEdit *filePath;
QPushButton *browseButton;
QPlainTextEdit *matchText;
QCheckBox *useRegex;
QCheckBox *checkModificationDate;
QCheckBox *checkFileContent;
FileSwitch *switchData;
};
struct FileIOData {
bool readEnabled = false;
std::string readPath;
bool writeEnabled = false;
std::string writePath;
};
static inline QString MakeFileSwitchName(const QString &scene,
const QString &transition,
const QString &fileName,
const QString &text, bool useRegex,
bool useTime, bool onlyMatchIfChanged);

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#pragma once
#include <obs.hpp>
#include <QComboBox>
#include "scene-group.hpp"
enum class SwitchTargetType {
Scene,
SceneGroup,
};
struct SceneSwitcherEntry {
SwitchTargetType targetType = SwitchTargetType::Scene;
SceneGroup *group = nullptr;
OBSWeakSource scene = nullptr;
OBSWeakSource transition = nullptr;
bool usePreviousScene = false;
bool useCurrentTransition = false;
virtual const char *getType() = 0;
virtual bool initialized();
virtual bool valid();
virtual void logMatchScene();
virtual void logMatchSceneGroup();
virtual void logMatch();
virtual OBSWeakSource getScene();
virtual void save(obs_data_t *obj,
const char *targetTypeSaveName = "targetType",
const char *targetSaveName = "target",
const char *transitionSaveName = "transition");
virtual void load(obs_data_t *obj,
const char *targetTypeLoadName = "targetType",
const char *targetLoadName = "target",
const char *transitionLoadName = "transition");
inline SceneSwitcherEntry() {}
inline SceneSwitcherEntry(OBSWeakSource scene_,
OBSWeakSource transition_,
bool usePreviousScene_ = false)
: scene(scene_),
transition(transition_),
usePreviousScene(usePreviousScene_)
{
}
inline SceneSwitcherEntry(SceneGroup *group_, OBSWeakSource transition_,
bool usePreviousScene_ = false)
: group(group_),
transition(transition_),
usePreviousScene(usePreviousScene_)
{
}
inline SceneSwitcherEntry(SwitchTargetType targetType_,
SceneGroup *group_, OBSWeakSource scene_,
OBSWeakSource transition_,
bool usePreviousScene_ = false)
: targetType(targetType_),
group(group_),
scene(scene_),
transition(transition_),
usePreviousScene(usePreviousScene_)
{
}
virtual ~SceneSwitcherEntry() {}
};
class SwitchWidget : public QWidget {
Q_OBJECT
public:
SwitchWidget(QWidget *parent, SceneSwitcherEntry *s,
bool usePreviousScene = true, bool addSceneGroup = false,
bool addCurrentTransition = true);
virtual SceneSwitcherEntry *getSwitchData();
virtual void setSwitchData(SceneSwitcherEntry *s);
void showSwitchData();
static void swapSwitchData(SwitchWidget *s1, SwitchWidget *s2);
protected slots:
void SceneChanged(const QString &text);
void TransitionChanged(const QString &text);
void SceneGroupAdd(const QString &name);
void SceneGroupRemove(const QString &name);
void SceneGroupRename(const QString &oldName, const QString &newName);
protected:
bool loading = true;
QComboBox *scenes;
QComboBox *transitions;
SceneSwitcherEntry *switchData;
};

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#pragma once
#include "switch-generic.hpp"
constexpr auto default_idle_time = 60;
constexpr auto idle_func = 2;
constexpr auto default_priority_2 = idle_func;
struct IdleData : SceneSwitcherEntry {
static bool pause;
bool idleEnable = false;
int time = default_idle_time;
bool alreadySwitched = false;
const char *getType() { return "idle"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
};
class IdleWidget : public SwitchWidget {
Q_OBJECT
public:
IdleWidget(QWidget *parent, IdleData *s);
private slots:
void DurationChanged(int dur);
private:
QSpinBox *duration;
IdleData *switchData;
};

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#pragma once
#include "switch-generic.hpp"
constexpr auto media_func = 6;
constexpr auto default_priority_6 = media_func;
typedef enum {
TIME_RESTRICTION_NONE,
TIME_RESTRICTION_SHORTER,
TIME_RESTRICTION_LONGER,
TIME_RESTRICTION_REMAINING_SHORTER,
TIME_RESTRICTION_REMAINING_LONGER,
} time_restriction;
struct MediaSwitch : SceneSwitcherEntry {
static bool pause;
OBSWeakSource source = nullptr;
obs_media_state state = OBS_MEDIA_STATE_NONE;
bool anyState = false;
time_restriction restriction = TIME_RESTRICTION_NONE;
int64_t time = 0;
// Trigger scene change only once even if media state might trigger repeatedly
bool matched = false;
std::atomic_bool stopped = {false};
std::atomic_bool ended = {false};
// Workaround to enable use of "ended" to specify end of VLC playlist
bool previousStateEnded = false;
bool playedToEnd = false;
const char *getType() { return "media"; }
bool initialized();
bool valid();
void save(obs_data_t *obj);
void load(obs_data_t *obj);
void clearSignalHandler();
void resetSignalHandler();
static void MediaStopped(void *data, calldata_t *);
static void MediaEnded(void *data, calldata_t *);
inline MediaSwitch(){};
MediaSwitch(const MediaSwitch &other);
MediaSwitch(MediaSwitch &&other);
~MediaSwitch();
MediaSwitch &operator=(const MediaSwitch &other);
MediaSwitch &operator=(MediaSwitch &&other) noexcept;
friend void swap(MediaSwitch &first, MediaSwitch &second);
};
class MediaSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
MediaSwitchWidget(QWidget *parent, MediaSwitch *s);
MediaSwitch *getSwitchData();
void setSwitchData(MediaSwitch *s);
static void swapSwitchData(MediaSwitchWidget *s1,
MediaSwitchWidget *s2);
private slots:
void SourceChanged(const QString &text);
void StateChanged(int index);
void TimeRestrictionChanged(int index);
void TimeChanged(int time);
private:
QComboBox *mediaSources;
QComboBox *states;
QComboBox *timeRestrictions;
QSpinBox *time;
MediaSwitch *switchData;
};

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/*
Most of this code is based on https://github.com/Palakis/obs-websocket
*/
#pragma once
#include <set>
#include <QtCore/QObject>
#include <QtCore/QMutex>
#include <QtCore/QSharedPointer>
#include <QtCore/QVariantHash>
#include <QtCore/QThreadPool>
#include <mutex>
#include <condition_variable>
#include <websocketpp/config/asio_no_tls_client.hpp>
#include <websocketpp/config/asio_no_tls.hpp>
#include <websocketpp/server.hpp>
#include <websocketpp/client.hpp>
using websocketpp::connection_hdl;
typedef websocketpp::server<websocketpp::config::asio> server;
typedef websocketpp::client<websocketpp::config::asio_client> client;
struct sceneSwitchInfo;
class NetworkConfig {
public:
NetworkConfig();
void Load(obs_data_t *obj);
void Save(obs_data_t *obj);
void SetDefaults(obs_data_t *obj);
std::string GetClientUri();
bool ShouldSendSceneChange();
bool ShouldSendFrontendSceneChange();
bool ShouldSendPrviewSceneChange();
// Server
bool ServerEnabled;
uint64_t ServerPort;
bool LockToIPv4;
// Client
bool ClientEnabled;
std::string Address;
uint64_t ClientPort;
bool SendSceneChange;
bool SendSceneChangeAll;
bool SendPreview;
};
class WSServer : public QObject {
Q_OBJECT
public:
explicit WSServer();
virtual ~WSServer();
void start(quint16 port, bool lockToIPv4);
void stop();
void sendMessage(sceneSwitchInfo sceneSwitch, bool preview = false);
QThreadPool *threadPool() { return &_threadPool; }
private:
void onOpen(connection_hdl hdl);
void onMessage(connection_hdl hdl, server::message_ptr message);
void onClose(connection_hdl hdl);
QString getRemoteEndpoint(connection_hdl hdl);
server _server;
quint16 _serverPort;
bool _lockToIPv4;
std::set<connection_hdl, std::owner_less<connection_hdl>> _connections;
QMutex _clMutex;
QThreadPool _threadPool;
};
enum class ServerStatus {
NOT_RUNNING,
STARTING,
RUNNING,
};
class WSClient : public QObject {
Q_OBJECT
public:
explicit WSClient();
virtual ~WSClient();
void connect(std::string uri);
void disconnect();
std::string getFail() { return _failMsg; }
private:
void onOpen(connection_hdl hdl);
void onFail(connection_hdl hdl);
void onMessage(connection_hdl hdl, client::message_ptr message);
void onClose(connection_hdl hdl);
void connectThread();
client _client;
std::string _uri;
connection_hdl _connection;
std::thread _thread;
bool _retry = false;
std::atomic_bool _connected = {false};
std::mutex _waitMtx;
std::condition_variable _cv;
std::string _failMsg;
};
enum class ClientStatus {
DISCONNECTED,
CONNECTING,
CONNECTED,
FAIL,
};

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#pragma once
#include "switch-generic.hpp"
enum class PauseType {
Scene,
Window,
};
enum class PauseTarget {
All,
Transition,
Window,
Executable,
Region,
Media,
File,
Random,
Time,
Idle,
Sequence,
Audio,
Video,
};
struct PauseEntry : SceneSwitcherEntry {
PauseType pauseType = PauseType::Scene;
PauseTarget pauseTarget = PauseTarget::All;
std::string window = "";
const char *getType() { return "pause"; }
bool valid();
inline PauseEntry(){};
inline PauseEntry(OBSWeakSource scene_, PauseType pauseType_,
PauseTarget pauseTarget_, const std::string &window_)
: SceneSwitcherEntry(scene_, nullptr),
pauseType(pauseType_),
pauseTarget(pauseTarget_),
window(window_)
{
}
};
class PauseEntryWidget : public SwitchWidget {
Q_OBJECT
public:
PauseEntryWidget(QWidget *parent, PauseEntry *s);
PauseEntry *getSwitchData();
void setSwitchData(PauseEntry *s);
static void swapSwitchData(PauseEntryWidget *s1, PauseEntryWidget *s2);
private slots:
void PauseTypeChanged(int index);
void PauseTargetChanged(int index);
void WindowChanged(const QString &text);
private:
QComboBox *pauseTypes;
QComboBox *pauseTargets;
QComboBox *windows;
PauseEntry *switchData;
};

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#pragma once
#include "switch-generic.hpp"
struct RandomSwitch : SceneSwitcherEntry {
static bool pause;
double delay = 0.0;
const char *getType() { return "random"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
};
class RandomSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
RandomSwitchWidget(QWidget *parent, RandomSwitch *s);
RandomSwitch *getSwitchData();
void setSwitchData(RandomSwitch *s);
static void swapSwitchData(RandomSwitchWidget *s1,
RandomSwitchWidget *s2);
private slots:
void DelayChanged(double d);
private:
QDoubleSpinBox *delay;
RandomSwitch *switchData;
};

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#pragma once
#include <QSpinBox>
#include "switch-generic.hpp"
constexpr auto screen_region_func = 4;
constexpr auto default_priority_4 = screen_region_func;
struct ScreenRegionSwitch : SceneSwitcherEntry {
static bool pause;
OBSWeakSource excludeScene = nullptr;
int minX = 0, minY = 0, maxX = 0, maxY = 0;
const char *getType() { return "region"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
};
class ScreenRegionWidget : public SwitchWidget {
Q_OBJECT
public:
ScreenRegionWidget(QWidget *parent, ScreenRegionSwitch *s);
ScreenRegionSwitch *getSwitchData();
void setSwitchData(ScreenRegionSwitch *s);
static void swapSwitchData(ScreenRegionWidget *s1,
ScreenRegionWidget *s2);
void showFrame();
void hideFrame();
private slots:
void ExcludeSceneChanged(const QString &text);
void MinXChanged(int pos);
void MinYChanged(int pos);
void MaxXChanged(int pos);
void MaxYChanged(int pos);
private:
QComboBox *excludeScenes;
QSpinBox *minX;
QSpinBox *minY;
QSpinBox *maxX;
QSpinBox *maxY;
QFrame helperFrame;
ScreenRegionSwitch *switchData;
void drawFrame();
};

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#pragma once
#include <QVBoxLayout>
#include "switch-generic.hpp"
#include "duration-control.hpp"
constexpr auto round_trip_func = 1;
constexpr auto default_priority_1 = round_trip_func;
struct SceneSequenceSwitch : SceneSwitcherEntry {
static bool pause;
SwitchTargetType startTargetType = SwitchTargetType::Scene;
OBSWeakSource startScene = nullptr;
Duration delay;
bool interruptible = false;
// nullptr marks start point and reaching end of extended sequence
SceneSequenceSwitch *activeSequence = nullptr;
std::unique_ptr<SceneSequenceSwitch> extendedSequence = nullptr;
const char *getType() { return "sequence"; }
bool initialized();
bool valid();
void save(obs_data_t *obj, bool saveExt = true);
void load(obs_data_t *obj, bool saveExt = true);
bool reduce();
SceneSequenceSwitch *extend();
bool checkMatch(OBSWeakSource currentScene, int &linger,
SceneSequenceSwitch *root = nullptr);
bool checkDurationMatchInterruptible();
void prepareUninterruptibleMatch(OBSWeakSource currentScene,
int &linger);
void advanceActiveSequence();
void logAdvanceSequence();
void logSequenceCanceled();
};
class SequenceWidget : public SwitchWidget {
Q_OBJECT
public:
SequenceWidget(QWidget *parent, SceneSequenceSwitch *s,
bool extendSequence = false, bool editExtendMode = false,
bool showExtendText = true);
SceneSequenceSwitch *getSwitchData();
void setSwitchData(SceneSequenceSwitch *s);
static void swapSwitchData(SequenceWidget *s1, SequenceWidget *s2);
void UpdateWidgetStatus(bool showExtendText);
void setExtendedSequenceStartScene();
private slots:
void SceneChanged(const QString &text);
void DelayChanged(double delay);
void DelayUnitsChanged(DurationUnit);
void StartSceneChanged(const QString &text);
void InterruptibleChanged(int state);
void ExtendClicked();
void ReduceClicked();
protected:
DurationSelection *delay;
QComboBox *startScenes;
QCheckBox *interruptible;
QVBoxLayout *extendSequenceLayout;
QPushButton *extend;
QPushButton *reduce;
// I would prefer having a list of only widgets of type editExtendMode
// but I am not sure how to best implement that using a QListWidget.
//
// So use edit button to bring up edit widget and
// add a label to disaplay current extended sequence state.
QLabel *extendText;
SceneSequenceSwitch *switchData;
};

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#pragma once
#include <QTimeEdit>
#include "switch-generic.hpp"
constexpr auto time_func = 7;
constexpr auto default_priority_7 = time_func;
typedef enum {
ANY_DAY = 0,
MONDAY = 1,
TUSEDAY = 2,
WEDNESDAY = 3,
THURSDAY = 4,
FRIDAY = 5,
SATURDAY = 6,
SUNDAY = 7,
LIVE = 8
} timeTrigger;
struct TimeSwitch : SceneSwitcherEntry {
static bool pause;
timeTrigger trigger = ANY_DAY;
QTime time = QTime(0, 0);
const char *getType() { return "time"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
};
class TimeSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
TimeSwitchWidget(QWidget *parent, TimeSwitch *s);
TimeSwitch *getSwitchData();
void setSwitchData(TimeSwitch *s);
static void swapSwitchData(TimeSwitchWidget *s1, TimeSwitchWidget *s2);
private slots:
void TriggerChanged(int index);
void TimeChanged(const QTime &time);
private:
QComboBox *triggers;
QTimeEdit *time;
TimeSwitch *switchData;
};

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#pragma once
#include <QDoubleSpinBox>
#include "switch-generic.hpp"
struct SceneTransition : SceneSwitcherEntry {
OBSWeakSource scene2 = nullptr;
double duration = 0.3;
const char *getType() { return "transition"; }
bool initialized();
bool valid();
void save(obs_data_t *obj);
void load(obs_data_t *obj);
inline SceneTransition(){};
inline SceneTransition(OBSWeakSource scene_, OBSWeakSource scene2_,
OBSWeakSource transition_, double duration_)
: SceneSwitcherEntry(scene_, transition_),
scene2(scene2_),
duration(duration_)
{
}
};
struct DefaultSceneTransition : SceneSwitcherEntry {
static bool pause;
static unsigned int delay;
const char *getType() { return "def_transition"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
bool checkMatch(OBSWeakSource currentScene);
void setTransition();
inline DefaultSceneTransition(){};
inline DefaultSceneTransition(OBSWeakSource scene_,
OBSWeakSource transition_)
: SceneSwitcherEntry(scene_, transition_)
{
}
};
class TransitionSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
TransitionSwitchWidget(QWidget *parent, SceneTransition *s);
SceneTransition *getSwitchData();
void setSwitchData(SceneTransition *s);
static void swapSwitchData(TransitionSwitchWidget *s1,
TransitionSwitchWidget *s2);
private slots:
void Scene2Changed(const QString &text);
void DurationChanged(double dur);
private:
QComboBox *scenes2;
QDoubleSpinBox *duration;
SceneTransition *switchData;
};
class DefTransitionSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
DefTransitionSwitchWidget(QWidget *parent, DefaultSceneTransition *s);
DefaultSceneTransition *getSwitchData();
void setSwitchData(DefaultSceneTransition *s);
static void swapSwitchData(DefTransitionSwitchWidget *s1,
DefTransitionSwitchWidget *s2);
private:
DefaultSceneTransition *switchData;
};

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#pragma once
#include <QSpinBox>
#include "switch-generic.hpp"
#include "screenshot-helper.hpp"
constexpr auto video_func = 9;
constexpr auto default_priority_9 = video_func;
enum class videoSwitchType {
MATCH,
DIFFER,
HAS_NOT_CHANGED,
HAS_CHANGED,
};
struct VideoSwitch : virtual SceneSwitcherEntry {
static bool pause;
videoSwitchType condition = videoSwitchType::MATCH;
OBSWeakSource videoSource = nullptr;
std::string file = obs_module_text("AdvSceneSwitcher.enterPath");
double duration = 0;
bool ignoreInactiveSource = false;
std::unique_ptr<AdvSSScreenshotObj> screenshotData = nullptr;
std::chrono::high_resolution_clock::time_point previousTime{};
QImage matchImage;
std::chrono::milliseconds currentMatchDuration{};
const char *getType() { return "video"; }
bool initialized();
bool valid();
void save(obs_data_t *obj);
void load(obs_data_t *obj);
void getScreenshot();
bool loadImageFromFile();
bool checkMatch();
VideoSwitch(){};
friend void swap(VideoSwitch &first, VideoSwitch &second);
};
class VideoSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
VideoSwitchWidget(QWidget *parent, VideoSwitch *s);
VideoSwitch *getSwitchData();
void setSwitchData(VideoSwitch *s);
static void swapSwitchData(VideoSwitchWidget *as1,
VideoSwitchWidget *as2);
void UpdatePreviewTooltip();
void SetFilePath(const QString &text);
private slots:
void SourceChanged(const QString &text);
void ConditionChanged(int cond);
void DurationChanged(double dur);
void FilePathChanged();
void BrowseButtonClicked();
void IgnoreInactiveChanged(int state);
private:
QComboBox *videoSources;
QComboBox *condition;
QDoubleSpinBox *duration;
QLineEdit *filePath;
QPushButton *browseButton;
QCheckBox *ignoreInactiveSource;
VideoSwitch *switchData;
};

View File

@@ -0,0 +1,43 @@
#pragma once
#include "switch-generic.hpp"
constexpr auto window_title_func = 5;
constexpr auto default_priority_5 = window_title_func;
struct WindowSwitch : SceneSwitcherEntry {
static bool pause;
std::string window = "";
bool fullscreen = false;
bool maximized = false;
bool focus = true;
const char *getType() { return "window"; }
void save(obs_data_t *obj);
void load(obs_data_t *obj);
};
class WindowSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
WindowSwitchWidget(QWidget *parent, WindowSwitch *s);
WindowSwitch *getSwitchData();
void setSwitchData(WindowSwitch *s);
static void swapSwitchData(WindowSwitchWidget *s1,
WindowSwitchWidget *s2);
private slots:
void WindowChanged(const QString &text);
void FullscreenChanged(int state);
void MaximizedChanged(int state);
void FocusChanged(int state);
private:
QComboBox *windows;
QCheckBox *fullscreen;
QCheckBox *maximized;
QCheckBox *focused;
WindowSwitch *switchData;
};

View File

@@ -1,455 +1,290 @@
#pragma once
#include <condition_variable>
#include <chrono>
#include <string>
#include <vector>
#include <thread>
#include <regex>
#include <deque>
#include <mutex>
#include <fstream>
#include <QDateTime>
#include <QThread>
#include "utility.hpp"
#include <curl/curl.h>
#define DEFAULT_INTERVAL 300
#include "scene-group.hpp"
#include "scene-trigger.hpp"
#include "switch-audio.hpp"
#include "switch-executable.hpp"
#include "switch-file.hpp"
#include "switch-idle.hpp"
#include "switch-media.hpp"
#include "switch-pause.hpp"
#include "switch-random.hpp"
#include "switch-screen-region.hpp"
#include "switch-time.hpp"
#include "switch-transitions.hpp"
#include "switch-window.hpp"
#include "switch-sequence.hpp"
#include "switch-video.hpp"
#include "switch-network.hpp"
#define DEFAULT_IDLE_TIME 60
#include "macro.hpp"
#include "duration-control.hpp"
#define PREVIOUS_SCENE_NAME "Previous Scene"
#define READ_FILE_FUNC 0
#define ROUND_TRIP_FUNC 1
#define IDLE_FUNC 2
#define EXE_FUNC 3
#define SCREEN_REGION_FUNC 4
#define WINDOW_TITLE_FUNC 5
#define MEDIA_FUNC 6
#define TIME_FUNC 7
#define DEFAULT_PRIORITY_0 READ_FILE_FUNC
#define DEFAULT_PRIORITY_1 ROUND_TRIP_FUNC
#define DEFAULT_PRIORITY_2 IDLE_FUNC
#define DEFAULT_PRIORITY_3 EXE_FUNC
#define DEFAULT_PRIORITY_4 SCREEN_REGION_FUNC
#define DEFAULT_PRIORITY_5 WINDOW_TITLE_FUNC
#define DEFAULT_PRIORITY_6 MEDIA_FUNC
#define DEFAULT_PRIORITY_7 TIME_FUNC
using namespace std;
/********************************************************************************
* Data structs for each scene switching method
********************************************************************************/
struct WindowSceneSwitch {
OBSWeakSource scene;
string window;
OBSWeakSource transition;
bool fullscreen;
inline WindowSceneSwitch(OBSWeakSource scene_, const char *window_,
OBSWeakSource transition_, bool fullscreen_)
: scene(scene_),
window(window_),
transition(transition_),
fullscreen(fullscreen_)
{
}
};
struct ExecutableSceneSwitch {
OBSWeakSource mScene;
OBSWeakSource mTransition;
QString mExe;
bool mInFocus;
inline ExecutableSceneSwitch(OBSWeakSource scene,
OBSWeakSource transition,
const QString &exe, bool inFocus)
: mScene(scene),
mTransition(transition),
mExe(exe),
mInFocus(inFocus)
{
}
};
struct ScreenRegionSwitch {
OBSWeakSource scene;
OBSWeakSource transition;
int minX, minY, maxX, maxY;
string regionStr;
inline ScreenRegionSwitch(OBSWeakSource scene_,
OBSWeakSource transition_, int minX_,
int minY_, int maxX_, int maxY_,
string regionStr_)
: scene(scene_),
transition(transition_),
minX(minX_),
minY(minY_),
maxX(maxX_),
maxY(maxY_),
regionStr(regionStr_)
{
}
};
struct SceneRoundTripSwitch {
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
int delay;
bool usePreviousScene;
string sceneRoundTripStr;
inline SceneRoundTripSwitch(OBSWeakSource scene1_,
OBSWeakSource scene2_,
OBSWeakSource transition_, int delay_,
bool usePreviousScene_, string str)
: scene1(scene1_),
scene2(scene2_),
transition(transition_),
delay(delay_),
usePreviousScene(usePreviousScene_),
sceneRoundTripStr(str)
{
}
};
struct RandomSwitch {
OBSWeakSource scene;
OBSWeakSource transition;
double delay;
string randomSwitchStr;
inline RandomSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
double delay_, string str)
: scene(scene_),
transition(transition_),
delay(delay_),
randomSwitchStr(str)
{
}
};
struct SceneTransition {
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
string sceneTransitionStr;
inline SceneTransition(OBSWeakSource scene1_, OBSWeakSource scene2_,
OBSWeakSource transition_,
string sceneTransitionStr_)
: scene1(scene1_),
scene2(scene2_),
transition(transition_),
sceneTransitionStr(sceneTransitionStr_)
{
}
};
struct DefaultSceneTransition {
OBSWeakSource scene;
OBSWeakSource transition;
string sceneTransitionStr;
inline DefaultSceneTransition(OBSWeakSource scene_,
OBSWeakSource transition_,
string sceneTransitionStr_)
: scene(scene_),
transition(transition_),
sceneTransitionStr(sceneTransitionStr_)
{
}
};
struct FileSwitch {
OBSWeakSource scene;
OBSWeakSource transition;
string file;
string text;
bool useRegex = false;
bool useTime = false;
QDateTime lastMod;
inline FileSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
const char *file_, const char *text_, bool useRegex_,
bool useTime_)
: scene(scene_),
transition(transition_),
file(file_),
text(text_),
useRegex(useRegex_),
useTime(useTime_),
lastMod()
{
}
};
struct FileIOData {
bool readEnabled = false;
string readPath;
bool writeEnabled = false;
string writePath;
};
struct IdleData {
bool idleEnable = false;
int time = DEFAULT_IDLE_TIME;
OBSWeakSource scene;
OBSWeakSource transition;
bool usePreviousScene;
bool alreadySwitched = false;
};
struct MediaSwitch {
OBSWeakSource scene;
OBSWeakSource source;
OBSWeakSource transition;
obs_media_state state;
uint64_t time;
time_restriction restriction;
bool matched;
bool usePreviousScene;
inline MediaSwitch(OBSWeakSource scene_, OBSWeakSource source_,
OBSWeakSource transition_, obs_media_state state_,
time_restriction restriction_, uint64_t time_,
bool usePreviousScene_)
: scene(scene_),
source(source_),
transition(transition_),
state(state_),
restriction(restriction_),
time(time_),
usePreviousScene(usePreviousScene_)
{
}
};
struct TimeSwitch {
OBSWeakSource scene;
OBSWeakSource transition;
QTime time;
bool matched;
bool usePreviousScene;
string timeSwitchStr;
inline TimeSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
QTime time_, bool usePreviousScene_,
string timeSwitchStr_)
: scene(scene_),
transition(transition_),
time(time_),
usePreviousScene(usePreviousScene_),
timeSwitchStr(timeSwitchStr_)
{
}
};
constexpr auto default_interval = 300;
constexpr auto previous_scene_name = "Previous Scene";
constexpr auto current_transition_name = "Current Transition";
constexpr auto tab_count = 18;
typedef enum { NO_SWITCH = 0, SWITCH = 1, RANDOM_SWITCH = 2 } NoMatch;
typedef enum { PERSIST = 0, START = 1, STOP = 2 } StartupBehavior;
enum class AutoStartEvent {
NEVER,
RECORDING,
STREAMING,
RECORINDG_OR_STREAMING,
};
typedef struct sceneSwitchInfo {
OBSWeakSource scene;
OBSWeakSource transition;
int duration = 0;
} sceneSwitchInfo;
typedef struct transitionData {
std::string name = "";
int duration = 0;
} transitionData;
class SwitcherThread;
/********************************************************************************
* SwitcherData
* SwitcherData
********************************************************************************/
struct SwitcherData {
thread th;
condition_variable cv;
mutex m;
SwitcherThread *th = nullptr;
std::condition_variable cv;
std::mutex m;
bool transitionActive = false;
bool waitForTransition = false;
condition_variable transitionCv;
bool startAtLaunch = false;
std::condition_variable transitionCv;
bool stop = false;
bool verbose = false;
bool disableHints = false;
bool showFrame = false;
bool transitionOverrideOverride = false;
bool adjustActiveTransitionType = true;
int interval = DEFAULT_INTERVAL;
int interval = default_interval;
obs_source_t *waitScene = NULL; //scene during which wait started
OBSWeakSource previousScene = NULL;
OBSWeakSource PreviousScene2 = NULL;
obs_source_t *waitScene = nullptr;
OBSWeakSource previousScene = nullptr;
OBSWeakSource previousSceneHelper = nullptr;
OBSWeakSource lastRandomScene;
SceneGroup *lastRandomSceneGroup;
OBSWeakSource nonMatchingScene;
NoMatch switchIfNotMatching = NO_SWITCH;
Duration noMatchDelay;
StartupBehavior startupBehavior = PERSIST;
AutoStartEvent autoStartEvent = AutoStartEvent::NEVER;
vector<WindowSceneSwitch> windowSwitches;
vector<string> ignoreIdleWindows;
string lastTitle;
Duration cooldown;
std::chrono::high_resolution_clock::time_point lastMatchTime;
vector<ScreenRegionSwitch> screenRegionSwitches;
std::deque<Macro> macros;
// Allow only one macro scene change per scene switcher interval
// with the top macro having the highest priority
bool macroSceneSwitched = false;
vector<OBSWeakSource> pauseScenesSwitches;
std::deque<WindowSwitch> windowSwitches;
std::vector<std::string> ignoreIdleWindows;
std::string lastTitle;
vector<string> pauseWindowsSwitches;
std::deque<ScreenRegionSwitch> screenRegionSwitches;
vector<string> ignoreWindowsSwitches;
std::vector<std::string> ignoreWindowsSwitches;
vector<SceneRoundTripSwitch> sceneRoundTripSwitches;
bool uninterruptibleSceneSequenceActive = false;
std::deque<SceneSequenceSwitch> sceneSequenceSwitches;
vector<RandomSwitch> randomSwitches;
std::deque<RandomSwitch> randomSwitches;
IdleData idleData;
FileIOData fileIO;
IdleData idleData;
vector<FileSwitch> fileSwitches;
std::deque<FileSwitch> fileSwitches;
CURL *curl = nullptr;
vector<ExecutableSceneSwitch> executableSwitches;
std::deque<ExecutableSwitch> executableSwitches;
bool autoStopEnable = false;
OBSWeakSource autoStopScene;
std::deque<SceneTrigger> sceneTriggers;
vector<SceneTransition> sceneTransitions;
vector<DefaultSceneTransition> defaultSceneTransitions;
std::deque<SceneTransition> sceneTransitions;
std::deque<DefaultSceneTransition> defaultSceneTransitions;
vector<MediaSwitch> mediaSwitches;
std::deque<MediaSwitch> mediaSwitches;
vector<TimeSwitch> timeSwitches;
std::deque<PauseEntry> pauseEntries;
vector<int> functionNamesByPriority = vector<int>{
DEFAULT_PRIORITY_0, DEFAULT_PRIORITY_1, DEFAULT_PRIORITY_2,
DEFAULT_PRIORITY_3, DEFAULT_PRIORITY_4, DEFAULT_PRIORITY_5,
DEFAULT_PRIORITY_6, DEFAULT_PRIORITY_7};
std::deque<TimeSwitch> timeSwitches;
QDateTime liveTime;
std::vector<std::string> threadPrioritiesNamesOrderdByPrio{
"Lowest", "Low", "Normal", "High", "Highest", "Time critical",
std::deque<AudioSwitch> audioSwitches;
AudioSwitchFallback audioFallback;
WSServer server;
ServerStatus serverStatus = ServerStatus::NOT_RUNNING;
WSClient client;
ClientStatus clientStatus = ClientStatus::DISCONNECTED;
NetworkConfig networkConfig;
std::deque<VideoSwitch> videoSwitches;
std::deque<SceneGroup> sceneGroups;
std::vector<int> functionNamesByPriority = std::vector<int>{
default_priority_0, default_priority_1, default_priority_2,
default_priority_3, default_priority_4, default_priority_5,
default_priority_6, default_priority_7, default_priority_8,
default_priority_9, default_priority_10};
struct ThreadPrio {
std::string name;
std::string description;
uint32_t value;
};
std::map<std::string, int> threadPriorities = {
{"Lowest", QThread::LowestPriority},
{"Low", QThread::LowPriority},
{"Normal", QThread::NormalPriority},
{"High", QThread::HighPriority},
{"Highest", QThread::HighestPriority},
{"Time critical", QThread::TimeCriticalPriority},
std::vector<ThreadPrio> threadPriorities{
{"Idle",
"scheduled only when no other threads are running (lowest CPU load)",
QThread::IdlePriority},
{"Lowest", "scheduled less often than LowPriority",
QThread::LowestPriority},
{"Low", "scheduled less often than NormalPriority",
QThread::LowPriority},
{"Normal", "the default priority of the operating system",
QThread::NormalPriority},
{"High", "scheduled more often than NormalPriority",
QThread::HighPriority},
{"Highest", "scheduled more often than HighPriority",
QThread::HighestPriority},
{"Time critical",
"scheduled as often as possible (highest CPU load)",
QThread::TimeCriticalPriority},
};
uint32_t threadPriority = QThread::NormalPriority;
std::vector<int> tabOrder = std::vector<int>(tab_count);
bool hotkeysRegistered = false;
obs_hotkey_id startHotkey = 0;
obs_hotkey_id stopHotkey = 0;
obs_hotkey_id toggleHotkey = 0;
bool saveWindowGeo = false;
QPoint windowPos = {};
QSize windowSize = {};
bool versionChanged(obs_data_t *obj, std::string currentVersion);
void Thread();
void Start();
void Stop();
void setWaitScene();
bool sceneChangedDuringWait();
bool prioFuncsValid();
bool tabOrderValid();
void resetTabOrder();
void writeSceneInfoToFile();
void setDefaultSceneTransitions();
void autoStopStreamAndRecording();
bool checkPause();
void checkSceneRoundTrip(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition,
unique_lock<mutex> &lock);
void checkIdleSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkWindowTitleSwitch(bool &match, OBSWeakSource &scene,
void writeToStatusFile(const QString &msg);
bool checkForMatch(OBSWeakSource &scene, OBSWeakSource &transition,
int &linger, bool &setPreviousSceneAsMatch,
bool &macroMatch);
bool checkMacros();
bool runMacros();
bool checkSceneSequence(OBSWeakSource &scene, OBSWeakSource &transition,
int &linger, bool &setPrevSceneAfterLinger);
bool checkIdleSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkWindowTitleSwitch(OBSWeakSource &scene,
OBSWeakSource &transition);
void checkExeSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkScreenRegionSwitch(bool &match, OBSWeakSource &scene,
bool checkExeSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkScreenRegionSwitch(OBSWeakSource &scene,
OBSWeakSource &transition);
void checkSwitchInfoFromFile(bool &match, OBSWeakSource &scene,
bool checkSwitchInfoFromFile(OBSWeakSource &scene,
OBSWeakSource &transition);
void checkFileContent(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkRandom(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition, int &delay);
void checkMediaSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkTimeSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
bool checkFileContent(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkRandom(OBSWeakSource &scene, OBSWeakSource &transition,
int &delay);
bool checkMediaSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkTimeSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
bool checkAudioSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
void checkAudioSwitchFallback(OBSWeakSource &scene,
OBSWeakSource &transition);
bool checkVideoSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
void checkNoMatchSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition, int &sleep);
void checkSwitchCooldown(bool &match);
void checkTriggers();
bool checkPause();
void checkDefaultSceneTransitions();
void Prune()
{
for (size_t i = 0; i < windowSwitches.size(); i++) {
WindowSceneSwitch &s = windowSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
windowSwitches.erase(windowSwitches.begin() +
i--);
}
void saveSettings(obs_data_t *obj);
void saveMacros(obs_data_t *obj);
void saveWindowTitleSwitches(obs_data_t *obj);
void saveScreenRegionSwitches(obs_data_t *obj);
void savePauseSwitches(obs_data_t *obj);
void saveSceneSequenceSwitches(obs_data_t *obj);
void saveSceneTransitions(obs_data_t *obj);
void saveIdleSwitches(obs_data_t *obj);
void saveExecutableSwitches(obs_data_t *obj);
void saveRandomSwitches(obs_data_t *obj);
void saveFileSwitches(obs_data_t *obj);
void saveMediaSwitches(obs_data_t *obj);
void saveTimeSwitches(obs_data_t *obj);
void saveAudioSwitches(obs_data_t *obj);
void saveSceneGroups(obs_data_t *obj);
void saveSceneTriggers(obs_data_t *obj);
void saveVideoSwitches(obs_data_t *obj);
void saveNetworkSwitches(obs_data_t *obj);
void saveGeneralSettings(obs_data_t *obj);
void saveHotkeys(obs_data_t *obj);
void saveVersion(obs_data_t *obj, const std::string &currentVersion);
if (nonMatchingScene && !WeakSourceValid(nonMatchingScene)) {
switchIfNotMatching = NO_SWITCH;
nonMatchingScene = nullptr;
}
void loadSettings(obs_data_t *obj);
void loadMacros(obs_data_t *obj);
void loadWindowTitleSwitches(obs_data_t *obj);
void loadScreenRegionSwitches(obs_data_t *obj);
void loadPauseSwitches(obs_data_t *obj);
void loadSceneSequenceSwitches(obs_data_t *obj);
void loadSceneTransitions(obs_data_t *obj);
void loadIdleSwitches(obs_data_t *obj);
void loadExecutableSwitches(obs_data_t *obj);
void loadRandomSwitches(obs_data_t *obj);
void loadFileSwitches(obs_data_t *obj);
void loadMediaSwitches(obs_data_t *obj);
void loadTimeSwitches(obs_data_t *obj);
void loadAudioSwitches(obs_data_t *obj);
void loadSceneGroups(obs_data_t *obj);
void loadSceneTriggers(obs_data_t *obj);
void loadVideoSwitches(obs_data_t *obj);
void loadNetworkSettings(obs_data_t *obj);
void loadGeneralSettings(obs_data_t *obj);
void loadHotkeys(obs_data_t *obj);
for (size_t i = 0; i < randomSwitches.size(); i++) {
RandomSwitch &s = randomSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
randomSwitches.erase(randomSwitches.begin() +
i--);
}
void Prune();
for (size_t i = 0; i < screenRegionSwitches.size(); i++) {
ScreenRegionSwitch &s = screenRegionSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
screenRegionSwitches.erase(
screenRegionSwitches.begin() + i--);
}
for (size_t i = 0; i < pauseScenesSwitches.size(); i++) {
OBSWeakSource &scene = pauseScenesSwitches[i];
if (!WeakSourceValid(scene))
pauseScenesSwitches.erase(
pauseScenesSwitches.begin() + i--);
}
for (size_t i = 0; i < sceneRoundTripSwitches.size(); i++) {
SceneRoundTripSwitch &s = sceneRoundTripSwitches[i];
if (!WeakSourceValid(s.scene1) ||
(!s.usePreviousScene &&
!WeakSourceValid(s.scene2)) ||
!WeakSourceValid(s.transition))
sceneRoundTripSwitches.erase(
sceneRoundTripSwitches.begin() + i--);
}
if (!WeakSourceValid(autoStopScene)) {
autoStopScene = nullptr;
autoStopEnable = false;
}
for (size_t i = 0; i < sceneTransitions.size(); i++) {
SceneTransition &s = sceneTransitions[i];
if (!WeakSourceValid(s.scene1) ||
!WeakSourceValid(s.scene2) ||
!WeakSourceValid(s.transition))
sceneTransitions.erase(
sceneTransitions.begin() + i--);
}
for (size_t i = 0; i < defaultSceneTransitions.size(); i++) {
DefaultSceneTransition &s = defaultSceneTransitions[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
defaultSceneTransitions.erase(
defaultSceneTransitions.begin() + i--);
}
for (size_t i = 0; i < executableSwitches.size(); i++) {
ExecutableSceneSwitch &s = executableSwitches[i];
if (!WeakSourceValid(s.mScene) ||
!WeakSourceValid(s.mTransition))
executableSwitches.erase(
executableSwitches.begin() + i--);
}
for (size_t i = 0; i < fileSwitches.size(); i++) {
FileSwitch &s = fileSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
fileSwitches.erase(fileSwitches.begin() + i--);
}
for (size_t i = 0; i < timeSwitches.size(); i++) {
TimeSwitch &s = timeSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
timeSwitches.erase(timeSwitches.begin() + i--);
}
if (!idleData.usePreviousScene &&
!WeakSourceValid(idleData.scene) ||
!WeakSourceValid(idleData.transition)) {
idleData.idleEnable = false;
}
}
inline ~SwitcherData() { Stop(); }
};
extern SwitcherData *switcher;
class SwitcherThread : public QThread {
public:
explicit SwitcherThread(){};
void run() { switcher->Thread(); };
};

View File

@@ -1,241 +1,63 @@
#pragma once
#include <obs.hpp>
#include <QString>
#include <QLayout>
#include <QComboBox>
#include <QMetaObject>
#include <QListWidget>
#include <QPushButton>
#include <QColor>
#include <obs.hpp>
#include <obs-frontend-api.h>
#include "switcher-data-structs.hpp"
using namespace std;
#include <deque>
#include <unordered_map>
#include "scene-group.hpp"
static inline bool WeakSourceValid(obs_weak_source_t *ws)
{
obs_source_t *source = obs_weak_source_get_source(ws);
if (source)
obs_source_release(source);
return !!source;
}
bool WeakSourceValid(obs_weak_source_t *ws);
std::string GetWeakSourceName(obs_weak_source_t *weak_source);
OBSWeakSource GetWeakSourceByName(const char *name);
OBSWeakSource GetWeakSourceByQString(const QString &name);
OBSWeakSource GetWeakTransitionByName(const char *transitionName);
OBSWeakSource GetWeakTransitionByQString(const QString &name);
OBSWeakSource GetWeakFilterByName(OBSWeakSource source, const char *name);
OBSWeakSource GetWeakFilterByQString(OBSWeakSource source, const QString &name);
bool compareIgnoringLineEnding(QString &s1, QString &s2);
std::string getSourceSettings(OBSWeakSource ws);
std::string getDataFilePath(const std::string &file);
static inline QString MakeSwitchName(const QString &scene, const QString &value,
const QString &transition, bool fullscreen)
{
if (!fullscreen)
return QStringLiteral("[") + scene + QStringLiteral(", ") +
transition + QStringLiteral("]: ") + value;
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition +
QStringLiteral("]: ") + value +
QStringLiteral(" (only if window is fullscreen)");
}
static inline QString MakeSwitchNameExecutable(const QString &scene,
const QString &value,
const QString &transition,
bool inFocus)
{
if (!inFocus)
return QStringLiteral("[") + scene + QStringLiteral(", ") +
transition + QStringLiteral("]: ") + value;
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition +
QStringLiteral("]: ") + value +
QStringLiteral(" (only if window is focused)");
}
static inline QString MakeScreenRegionSwitchName(const QString &scene,
const QString &transition,
int minX, int minY, int maxX,
int maxY)
{
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition +
QStringLiteral("]: ") + QString::number(minX) +
QStringLiteral(", ") + QString::number(minY) +
QStringLiteral(" x ") + QString::number(maxX) +
QStringLiteral(", ") + QString::number(maxY);
}
static inline QString MakeSceneRoundTripSwitchName(const QString &scene1,
const QString &scene2,
const QString &transition,
double delay)
{
return scene1 + QStringLiteral(" -> wait for ") +
QString::number(delay) + QStringLiteral(" seconds -> ") +
scene2 + QStringLiteral(" (using ") + transition +
QStringLiteral(" transition)");
}
static inline QString MakeSceneTransitionName(const QString &scene1,
const QString &scene2,
const QString &transition)
{
return scene1 + QStringLiteral(" --- ") + transition +
QStringLiteral(" --> ") + scene2;
}
static inline QString MakeDefaultSceneTransitionName(const QString &scene,
const QString &transition)
{
return scene + QStringLiteral(" --> ") + transition;
}
static inline QString MakeRandomSwitchName(const QString &scene,
const QString &transition,
double &delay)
{
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition +
QStringLiteral("]: ") + QString::number(delay) +
QStringLiteral(" seconds");
}
static inline QString MakeFileSwitchName(const QString &scene,
const QString &transition,
const QString &fileName,
const QString &text, bool useRegex,
bool useTime)
{
QString switchName = QStringLiteral("Switch to ") + scene +
QStringLiteral(" using ") + transition +
QStringLiteral(" if ") + fileName;
if (useTime)
switchName += QStringLiteral(" was modified and");
switchName += QStringLiteral(" contains");
if (useRegex)
switchName += QStringLiteral(" (RegEx): \n\"");
else
switchName += QStringLiteral(": \n\"");
if (text.length() > 30)
switchName += text.left(27) + QStringLiteral("...\"");
else
switchName += text + QStringLiteral("\"");
return switchName;
}
typedef enum {
TIME_RESTRICTION_NONE,
TIME_RESTRICTION_SHORTER,
TIME_RESTRICTION_LONGER,
TIME_RESTRICTION_REMAINING_SHORTER,
TIME_RESTRICTION_REMAINING_LONGER,
} time_restriction;
static inline QString
MakeMediaSwitchName(const QString &source, const QString &scene,
const QString &transition, obs_media_state state,
time_restriction restriction, uint64_t time)
{
QString switchName = QStringLiteral("Switch to ") + scene +
QStringLiteral(" using ") + transition +
QStringLiteral(" if ") + source +
QStringLiteral(" state is ");
if (state == OBS_MEDIA_STATE_NONE) {
switchName += QStringLiteral("none");
} else if (state == OBS_MEDIA_STATE_PLAYING) {
switchName += QStringLiteral("playing");
} else if (state == OBS_MEDIA_STATE_OPENING) {
switchName += QStringLiteral("opening");
} else if (state == OBS_MEDIA_STATE_BUFFERING) {
switchName += QStringLiteral("buffering");
} else if (state == OBS_MEDIA_STATE_PAUSED) {
switchName += QStringLiteral("paused");
} else if (state == OBS_MEDIA_STATE_STOPPED) {
switchName += QStringLiteral("stopped");
} else if (state == OBS_MEDIA_STATE_ENDED) {
switchName += QStringLiteral("ended");
} else if (state == OBS_MEDIA_STATE_ERROR) {
switchName += QStringLiteral("error");
}
if (restriction == TIME_RESTRICTION_SHORTER) {
switchName += QStringLiteral(" and time shorter than ");
} else if (restriction == TIME_RESTRICTION_LONGER) {
switchName += QStringLiteral(" and time longer than ");
} else if (restriction == TIME_RESTRICTION_REMAINING_SHORTER) {
switchName +=
QStringLiteral(" and time remaining shorter than ");
} else if (restriction == TIME_RESTRICTION_REMAINING_LONGER) {
switchName +=
QStringLiteral(" and time remaining longer than ");
}
if (restriction != TIME_RESTRICTION_NONE) {
switchName += std::to_string(time).c_str();
switchName += QStringLiteral(" ms");
}
return switchName;
}
static inline QString MakeTimeSwitchName(const QString &scene,
const QString &transition, QTime &time)
{
QString switchName = QStringLiteral("At ") + time.toString() +
QStringLiteral(" switch to ") + scene +
QStringLiteral(" using ") + transition;
return switchName;
}
static inline string GetWeakSourceName(obs_weak_source_t *weak_source)
{
string name;
obs_source_t *source = obs_weak_source_get_source(weak_source);
if (source) {
name = obs_source_get_name(source);
obs_source_release(source);
}
return name;
}
static inline OBSWeakSource GetWeakSourceByName(const char *name)
{
OBSWeakSource weak;
obs_source_t *source = obs_get_source_by_name(name);
if (source) {
weak = obs_source_get_weak_source(source);
obs_weak_source_release(weak);
obs_source_release(source);
}
return weak;
}
static inline OBSWeakSource GetWeakSourceByQString(const QString &name)
{
return GetWeakSourceByName(name.toUtf8().constData());
}
static inline OBSWeakSource GetWeakTransitionByName(const char *transitionName)
{
OBSWeakSource weak;
obs_source_t *source = nullptr;
if (strcmp(transitionName, "Default") == 0) {
source = obs_frontend_get_current_transition();
weak = obs_source_get_weak_source(source);
obs_source_release(source);
obs_weak_source_release(weak);
return weak;
}
obs_frontend_source_list *transitions = new obs_frontend_source_list();
obs_frontend_get_transitions(transitions);
bool match = false;
for (size_t i = 0; i < transitions->sources.num; i++) {
const char *name =
obs_source_get_name(transitions->sources.array[i]);
if (strcmp(transitionName, name) == 0) {
match = true;
source = transitions->sources.array[i];
break;
}
}
if (match) {
weak = obs_source_get_weak_source(source);
obs_weak_source_release(weak);
}
obs_frontend_source_list_free(transitions);
return weak;
}
static inline OBSWeakSource GetWeakTransitionByQString(const QString &name)
{
return GetWeakTransitionByName(name.toUtf8().constData());
}
/**
* Populate layout with labels and widgets based on provided text
*
* @param text Text based on which labels are generated and widgets are placed.
* @param layout Layout in which the widgets and labels will be placed.
* @param placeholders Map containing a mapping of placeholder strings to widgets.
* @param addStretch Add addStretch() to layout.
*/
void placeWidgets(std::string text, QBoxLayout *layout,
std::unordered_map<std::string, QWidget *> placeholders,
bool addStretch = true);
void clearLayout(QLayout *layout);
QMetaObject::Connection PulseWidget(QWidget *widget, QColor endColor,
QColor = QColor(0, 0, 0, 0),
QString specifier = "QLabel ");
void listAddClicked(QListWidget *list, QWidget *newWidget,
QPushButton *addButton = nullptr,
QMetaObject::Connection *addHighlight = nullptr);
bool listMoveUp(QListWidget *list);
bool listMoveDown(QListWidget *list);
bool DisplayMessage(const QString &msg, bool question = false);
void addSelectionEntry(QComboBox *sel, const char *description,
bool selectable = false, const char *tooltip = "");
void populateTransitionSelection(QComboBox *sel, bool addCurrent = true,
bool addSelect = true,
bool selectable = false);
void populateWindowSelection(QComboBox *sel, bool addSelect = true);
void populateAudioSelection(QComboBox *sel, bool addSelect = true);
void populateVideoSelection(QComboBox *sel, bool addSelect = true);
void populateMediaSelection(QComboBox *sel, bool addSelect = true);
void populateProcessSelection(QComboBox *sel, bool addSelect = true);
void populateSourceSelection(QComboBox *list, bool addSelect = true);
void populateSceneSelection(QComboBox *sel, bool addPrevious = false,
bool addSceneGroup = false,
std::deque<SceneGroup> *sceneGroups = nullptr,
bool addSelect = true, std::string selectText = "",
bool selectable = false);

1
src/headers/version.h Normal file
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@@ -0,0 +1 @@
extern const char g_GIT_SHA1[];

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@@ -0,0 +1,245 @@
#pragma once
#include <obs.hpp>
#include <QWidget>
#include <QPaintEvent>
#include <QSharedPointer>
#include <QTimer>
#include <QMutex>
#include <QList>
class QPushButton;
class VolumeMeterTimer;
class VolumeMeter : public QWidget {
Q_OBJECT
Q_PROPERTY(QColor backgroundNominalColor READ getBackgroundNominalColor
WRITE setBackgroundNominalColor DESIGNABLE true)
Q_PROPERTY(QColor backgroundWarningColor READ getBackgroundWarningColor
WRITE setBackgroundWarningColor DESIGNABLE true)
Q_PROPERTY(QColor backgroundErrorColor READ getBackgroundErrorColor
WRITE setBackgroundErrorColor DESIGNABLE true)
Q_PROPERTY(QColor foregroundNominalColor READ getForegroundNominalColor
WRITE setForegroundNominalColor DESIGNABLE true)
Q_PROPERTY(QColor foregroundWarningColor READ getForegroundWarningColor
WRITE setForegroundWarningColor DESIGNABLE true)
Q_PROPERTY(QColor foregroundErrorColor READ getForegroundErrorColor
WRITE setForegroundErrorColor DESIGNABLE true)
Q_PROPERTY(QColor clipColor READ getClipColor WRITE setClipColor
DESIGNABLE true)
Q_PROPERTY(QColor magnitudeColor READ getMagnitudeColor WRITE
setMagnitudeColor DESIGNABLE true)
Q_PROPERTY(QColor majorTickColor READ getMajorTickColor WRITE
setMajorTickColor DESIGNABLE true)
Q_PROPERTY(QColor minorTickColor READ getMinorTickColor WRITE
setMinorTickColor DESIGNABLE true)
// Levels are denoted in dBFS.
Q_PROPERTY(qreal minimumLevel READ getMinimumLevel WRITE setMinimumLevel
DESIGNABLE true)
Q_PROPERTY(qreal warningLevel READ getWarningLevel WRITE setWarningLevel
DESIGNABLE true)
Q_PROPERTY(qreal errorLevel READ getErrorLevel WRITE setErrorLevel
DESIGNABLE true)
Q_PROPERTY(qreal clipLevel READ getClipLevel WRITE setClipLevel
DESIGNABLE true)
Q_PROPERTY(qreal minimumInputLevel READ getMinimumInputLevel WRITE
setMinimumInputLevel DESIGNABLE true)
// Rates are denoted in dB/second.
Q_PROPERTY(qreal peakDecayRate READ getPeakDecayRate WRITE
setPeakDecayRate DESIGNABLE true)
// Time in seconds for the VU meter to integrate over.
Q_PROPERTY(
qreal magnitudeIntegrationTime READ getMagnitudeIntegrationTime
WRITE setMagnitudeIntegrationTime DESIGNABLE true)
// Duration is denoted in seconds.
Q_PROPERTY(qreal peakHoldDuration READ getPeakHoldDuration WRITE
setPeakHoldDuration DESIGNABLE true)
Q_PROPERTY(qreal inputPeakHoldDuration READ getInputPeakHoldDuration
WRITE setInputPeakHoldDuration DESIGNABLE true)
private slots:
void ClipEnding();
private:
obs_volmeter_t *obs_volmeter;
static QWeakPointer<VolumeMeterTimer> updateTimer;
QSharedPointer<VolumeMeterTimer> updateTimerRef;
inline void resetLevels();
inline void handleChannelCofigurationChange();
inline bool detectIdle(uint64_t ts);
inline void calculateBallistics(uint64_t ts,
qreal timeSinceLastRedraw = 0.0);
inline void calculateBallisticsForChannel(int channelNr, uint64_t ts,
qreal timeSinceLastRedraw);
void paintInputMeter(QPainter &painter, int x, int y, int width,
int height, float peakHold);
void paintHMeter(QPainter &painter, int x, int y, int width, int height,
float magnitude, float peak, float peakHold);
void paintHTicks(QPainter &painter, int x, int y, int width,
int height);
void paintVMeter(QPainter &painter, int x, int y, int width, int height,
float magnitude, float peak, float peakHold);
void paintVTicks(QPainter &painter, int x, int y, int height);
QMutex dataMutex;
uint64_t currentLastUpdateTime = 0;
float currentMagnitude[MAX_AUDIO_CHANNELS];
float currentPeak[MAX_AUDIO_CHANNELS];
float currentInputPeak[MAX_AUDIO_CHANNELS];
QPixmap *tickPaintCache = nullptr;
int displayNrAudioChannels = 0;
float displayMagnitude[MAX_AUDIO_CHANNELS];
float displayPeak[MAX_AUDIO_CHANNELS];
float displayPeakHold[MAX_AUDIO_CHANNELS];
uint64_t displayPeakHoldLastUpdateTime[MAX_AUDIO_CHANNELS];
float displayInputPeakHold[MAX_AUDIO_CHANNELS];
uint64_t displayInputPeakHoldLastUpdateTime[MAX_AUDIO_CHANNELS];
QFont tickFont;
QColor backgroundNominalColor;
QColor backgroundWarningColor;
QColor backgroundErrorColor;
QColor foregroundNominalColor;
QColor foregroundWarningColor;
QColor foregroundErrorColor;
QColor clipColor;
QColor magnitudeColor;
QColor majorTickColor;
QColor minorTickColor;
qreal minimumLevel;
qreal warningLevel;
qreal errorLevel;
qreal clipLevel;
qreal minimumInputLevel;
qreal peakDecayRate;
qreal magnitudeIntegrationTime;
qreal peakHoldDuration;
qreal inputPeakHoldDuration;
uint64_t lastRedrawTime = 0;
int channels = 0;
bool clipping = false;
bool vertical;
public:
explicit VolumeMeter(QWidget *parent = nullptr,
obs_volmeter_t *obs_volmeter = nullptr,
bool vertical = false);
~VolumeMeter();
void setLevels(const float magnitude[MAX_AUDIO_CHANNELS],
const float peak[MAX_AUDIO_CHANNELS],
const float inputPeak[MAX_AUDIO_CHANNELS]);
QColor getBackgroundNominalColor() const;
void setBackgroundNominalColor(QColor c);
QColor getBackgroundWarningColor() const;
void setBackgroundWarningColor(QColor c);
QColor getBackgroundErrorColor() const;
void setBackgroundErrorColor(QColor c);
QColor getForegroundNominalColor() const;
void setForegroundNominalColor(QColor c);
QColor getForegroundWarningColor() const;
void setForegroundWarningColor(QColor c);
QColor getForegroundErrorColor() const;
void setForegroundErrorColor(QColor c);
QColor getClipColor() const;
void setClipColor(QColor c);
QColor getMagnitudeColor() const;
void setMagnitudeColor(QColor c);
QColor getMajorTickColor() const;
void setMajorTickColor(QColor c);
QColor getMinorTickColor() const;
void setMinorTickColor(QColor c);
qreal getMinimumLevel() const;
void setMinimumLevel(qreal v);
qreal getWarningLevel() const;
void setWarningLevel(qreal v);
qreal getErrorLevel() const;
void setErrorLevel(qreal v);
qreal getClipLevel() const;
void setClipLevel(qreal v);
qreal getMinimumInputLevel() const;
void setMinimumInputLevel(qreal v);
qreal getPeakDecayRate() const;
void setPeakDecayRate(qreal v);
qreal getMagnitudeIntegrationTime() const;
void setMagnitudeIntegrationTime(qreal v);
qreal getPeakHoldDuration() const;
void setPeakHoldDuration(qreal v);
qreal getInputPeakHoldDuration() const;
void setInputPeakHoldDuration(qreal v);
void setPeakMeterType(enum obs_peak_meter_type peakMeterType);
virtual void mousePressEvent(QMouseEvent *event) override;
protected:
void paintEvent(QPaintEvent *event) override;
};
class VolumeMeterTimer : public QTimer {
Q_OBJECT
public:
inline VolumeMeterTimer() : QTimer() {}
void AddVolControl(VolumeMeter *meter);
void RemoveVolControl(VolumeMeter *meter);
protected:
void timerEvent(QTimerEvent *event) override;
QList<VolumeMeter *> volumeMeters;
};
class QLabel;
class QSlider;
class MuteCheckBox;
class VolControl : public QWidget {
Q_OBJECT
private:
OBSSource source;
QLabel *nameLabel;
QLabel *volLabel;
VolumeMeter *volMeter;
QSlider *slider;
float levelTotal;
float levelCount;
obs_fader_t *obs_fader;
obs_volmeter_t *obs_volmeter;
bool vertical;
static void OBSVolumeChanged(void *param, float db);
static void OBSVolumeLevel(void *data,
const float magnitude[MAX_AUDIO_CHANNELS],
const float peak[MAX_AUDIO_CHANNELS],
const float inputPeak[MAX_AUDIO_CHANNELS]);
private slots:
void SliderChanged(int vol);
void updateText();
public:
explicit VolControl(OBSSource source, bool vertical = false);
~VolControl();
inline obs_source_t *GetSource() const { return source; }
QString GetName() const;
void SetName(const QString &newName);
void SetMeterDecayRate(qreal q);
void setPeakMeterType(enum obs_peak_meter_type peakMeterType);
void EnableSlider(bool enable);
QSlider *GetSlider() const;
};

View File

@@ -1,142 +1,105 @@
#include <obs-module.h>
#include <fstream>
#include <regex>
#include "headers/advanced-scene-switcher.hpp"
void startHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed)
void startHotkeyFunc(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey,
bool pressed)
{
UNUSED_PARAMETER(id);
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(hotkey);
if (pressed)
{
if (!switcher->th.joinable())
if (pressed) {
if (!(switcher->th && switcher->th->isRunning())) {
switcher->Start();
}
obs_data_array* hotkeyData = obs_hotkey_save(id);
if (hotkeyData != NULL)
{
char* path = obs_module_config_path("");
ofstream file;
file.open(string(path).append(START_HOTKEY_PATH), ofstream::trunc);
if (file.is_open())
{
size_t num = obs_data_array_count(hotkeyData);
for (size_t i = 0; i < num; i++)
{
obs_data_t* data = obs_data_array_item(hotkeyData, i);
string temp = obs_data_get_json(data);
obs_data_release(data);
file << temp;
}
file.close();
}
bfree(path);
}
obs_data_array_release(hotkeyData);
}
void stopHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed)
void stopHotkeyFunc(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey,
bool pressed)
{
UNUSED_PARAMETER(id);
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(hotkey);
if (pressed)
{
if (switcher->th.joinable())
if (pressed) {
if (switcher->th && switcher->th->isRunning()) {
switcher->Stop();
}
obs_data_array* hotkeyData = obs_hotkey_save(id);
if (hotkeyData != NULL)
{
char* path = obs_module_config_path("");
ofstream file;
file.open(string(path).append(STOP_HOTKEY_PATH), ofstream::trunc);
if (file.is_open())
{
size_t num = obs_data_array_count(hotkeyData);
for (size_t i = 0; i < num; i++)
{
obs_data_t* data = obs_data_array_item(hotkeyData, i);
string temp = obs_data_get_json(data);
obs_data_release(data);
file << temp;
}
file.close();
}
bfree(path);
}
obs_data_array_release(hotkeyData);
}
void startStopToggleHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed)
void startStopToggleHotkeyFunc(void *data, obs_hotkey_id id,
obs_hotkey_t *hotkey, bool pressed)
{
UNUSED_PARAMETER(id);
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(hotkey);
if (pressed)
{
if (switcher->th.joinable())
if (pressed) {
if (switcher->th && switcher->th->isRunning()) {
switcher->Stop();
else
} else {
switcher->Start();
}
obs_data_array* hotkeyData = obs_hotkey_save(id);
if (hotkeyData != NULL)
{
char* path = obs_module_config_path("");
ofstream file;
file.open(string(path).append(TOGGLE_HOTKEY_PATH), ofstream::trunc);
if (file.is_open())
{
size_t num = obs_data_array_count(hotkeyData);
for (size_t i = 0; i < num; i++)
{
obs_data_t* data = obs_data_array_item(hotkeyData, i);
string temp = obs_data_get_json(data);
obs_data_release(data);
file << temp;
}
file.close();
}
bfree(path);
}
obs_data_array_release(hotkeyData);
}
string loadConfigFile(string filename)
void registerHotkeys()
{
ifstream settingsFile;
char* path = obs_module_config_path("");
string value;
switcher->startHotkey = obs_hotkey_register_frontend(
"startSwitcherHotkey",
obs_module_text("AdvSceneSwitcher.hotkey.startSwitcherHotkey"),
startHotkeyFunc, NULL);
switcher->stopHotkey = obs_hotkey_register_frontend(
"stopSwitcherHotkey",
obs_module_text("AdvSceneSwitcher.hotkey.stopSwitcherHotkey"),
stopHotkeyFunc, NULL);
switcher->toggleHotkey = obs_hotkey_register_frontend(
"startStopToggleSwitcherHotkey",
obs_module_text(
"AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey"),
startStopToggleHotkeyFunc, NULL);
settingsFile.open(string(path).append(filename));
if (settingsFile.is_open())
{
settingsFile.seekg(0, ios::end);
value.reserve(settingsFile.tellg());
settingsFile.seekg(0, ios::beg);
value.assign((istreambuf_iterator<char>(settingsFile)), istreambuf_iterator<char>());
settingsFile.close();
}
bfree(path);
return value;
switcher->hotkeysRegistered = true;
}
void loadKeybinding(obs_hotkey_id hotkeyId, string path)
void SwitcherData::saveHotkeys(obs_data_t *obj)
{
string bindings = loadConfigFile(path);
if (!bindings.empty())
{
obs_data_array_t* hotkeyData = obs_data_array_create();
obs_data_t* data = obs_data_create_from_json(bindings.c_str());
obs_data_array_insert(hotkeyData, 0, data);
obs_data_release(data);
obs_hotkey_load(hotkeyId, hotkeyData);
obs_data_array_release(hotkeyData);
}
obs_data_array_t *startHotkeyArrray = obs_hotkey_save(startHotkey);
obs_data_set_array(obj, "startHotkey", startHotkeyArrray);
obs_data_array_release(startHotkeyArrray);
obs_data_array_t *stopHotkeyArrray = obs_hotkey_save(stopHotkey);
obs_data_set_array(obj, "stopHotkey", stopHotkeyArrray);
obs_data_array_release(stopHotkeyArrray);
obs_data_array_t *toggleHotkeyArrray = obs_hotkey_save(toggleHotkey);
obs_data_set_array(obj, "toggleHotkey", toggleHotkeyArrray);
obs_data_array_release(toggleHotkeyArrray);
}
void SwitcherData::loadHotkeys(obs_data_t *obj)
{
if (!hotkeysRegistered) {
registerHotkeys();
}
obs_data_array_t *startHotkeyArrray =
obs_data_get_array(obj, "startHotkey");
obs_hotkey_load(startHotkey, startHotkeyArrray);
obs_data_array_release(startHotkeyArrray);
obs_data_array_t *stopHotkeyArrray =
obs_data_get_array(obj, "stopHotkey");
obs_hotkey_load(stopHotkey, stopHotkeyArrray);
obs_data_array_release(stopHotkeyArrray);
obs_data_array_t *toggleHotkeyArrray =
obs_data_get_array(obj, "toggleHotkey");
obs_hotkey_load(toggleHotkey, toggleHotkeyArrray);
obs_data_array_release(toggleHotkeyArrray);
}

View File

@@ -1,216 +0,0 @@
#include "headers/advanced-scene-switcher.hpp"
void SwitcherData::checkIdleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
if (!idleData.idleEnable)
return;
string title;
bool ignoreIdle = false;
//lock.unlock();
GetCurrentWindowTitle(title);
//lock.lock();
for (string& window : ignoreIdleWindows)
{
if (window == title)
{
ignoreIdle = true;
break;
}
}
if (!ignoreIdle)
{
for (string& window : ignoreIdleWindows)
{
try
{
bool matches = regex_match(title, regex(window));
if (matches)
{
ignoreIdle = true;
break;
}
}
catch (const regex_error&)
{
}
}
}
if (!ignoreIdle && secondsSinceLastInput() > idleData.time)
{
if (idleData.alreadySwitched)
return;
scene = (idleData.usePreviousScene) ? previousScene : idleData.scene;
transition = idleData.transition;
match = true;
idleData.alreadySwitched = true;
}
else
idleData.alreadySwitched = false;
}
void SceneSwitcher::on_idleCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->idleScenes->setDisabled(true);
ui->idleSpinBox->setDisabled(true);
ui->idleTransitions->setDisabled(true);
switcher->idleData.idleEnable = false;
}
else
{
ui->idleScenes->setDisabled(false);
ui->idleSpinBox->setDisabled(false);
ui->idleTransitions->setDisabled(false);
switcher->idleData.idleEnable = true;
UpdateIdleDataTransition(ui->idleTransitions->currentText());
UpdateIdleDataScene(ui->idleScenes->currentText());
}
}
void SceneSwitcher::UpdateIdleDataTransition(const QString& name)
{
obs_weak_source_t* transition = GetWeakTransitionByQString(name);
switcher->idleData.transition = transition;
}
void SceneSwitcher::UpdateIdleDataScene(const QString& name)
{
switcher->idleData.usePreviousScene = (name == PREVIOUS_SCENE_NAME);
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->idleData.scene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_idleTransitions_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataTransition(text);
}
void SceneSwitcher::on_idleScenes_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataScene(text);
}
void SceneSwitcher::on_idleSpinBox_valueChanged(int i)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->idleData.time = i;
}
void SceneSwitcher::on_ignoreIdleWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->ignoreIdleWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& w : switcher->ignoreIdleWindows)
{
if (window.compare(w.c_str()) == 0)
{
ui->ignoreIdleWindowsWindows->setCurrentText(w.c_str());
break;
}
}
}
void SceneSwitcher::on_ignoreIdleAdd_clicked()
{
QString windowName = ui->ignoreIdleWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->ignoreIdleWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->ignoreIdleWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->ignoreIdleWindows.emplace_back(windowName.toUtf8().constData());
ui->ignoreIdleWindows->sortItems();
}
}
void SceneSwitcher::on_ignoreIdleRemove_clicked()
{
QListWidgetItem* item = ui->ignoreIdleWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& windows = switcher->ignoreIdleWindows;
for (auto it = windows.begin(); it != windows.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
windows.erase(it);
break;
}
}
}
delete item;
}
int SceneSwitcher::IgnoreIdleWindowsFindByData(const QString& window)
{
int count = ui->ignoreIdleWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->ignoreIdleWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window)
{
idx = i;
break;
}
}
return idx;
}

View File

@@ -14,11 +14,11 @@
#undef Status
#undef Unsorted
#include <util/platform.h>
#include "../headers/advanced-scene-switcher.hpp"
#include <vector>
#include <QStringList>
#include <QRegularExpression>
using namespace std;
static Display* xdisplay = 0;
static Display *xdisplay = 0;
Display *disp()
{
@@ -40,31 +40,22 @@ void cleanupDisplay()
static bool ewmhIsSupported()
{
Display *display = disp();
Atom netSupportingWmCheck = XInternAtom(display,
"_NET_SUPPORTING_WM_CHECK", true);
Atom netSupportingWmCheck =
XInternAtom(display, "_NET_SUPPORTING_WM_CHECK", true);
Atom actualType;
int format = 0;
unsigned long num = 0, bytes = 0;
unsigned char *data = NULL;
Window ewmh_window = 0;
int status = XGetWindowProperty(
display,
DefaultRootWindow(display),
netSupportingWmCheck,
0L,
1L,
false,
XA_WINDOW,
&actualType,
&format,
&num,
&bytes,
&data);
int status = XGetWindowProperty(display, DefaultRootWindow(display),
netSupportingWmCheck, 0L, 1L, false,
XA_WINDOW, &actualType, &format, &num,
&bytes, &data);
if (status == Success) {
if (num > 0) {
ewmh_window = ((Window*)data)[0];
ewmh_window = ((Window *)data)[0];
}
if (data) {
XFree(data);
@@ -73,21 +64,12 @@ static bool ewmhIsSupported()
}
if (ewmh_window) {
status = XGetWindowProperty(
display,
ewmh_window,
netSupportingWmCheck,
0L,
1L,
false,
XA_WINDOW,
&actualType,
&format,
&num,
&bytes,
&data);
status = XGetWindowProperty(display, ewmh_window,
netSupportingWmCheck, 0L, 1L, false,
XA_WINDOW, &actualType, &format,
&num, &bytes, &data);
if (status != Success || num == 0 ||
ewmh_window != ((Window*)data)[0]) {
ewmh_window != ((Window *)data)[0]) {
ewmh_window = 0;
}
if (status == Success && data) {
@@ -98,6 +80,30 @@ static bool ewmhIsSupported()
return ewmh_window != 0;
}
static QStringList getStates(Window window)
{
QStringList states;
if (!ewmhIsSupported())
return states;
Atom wmState = XInternAtom(disp(), "_NET_WM_STATE", true), type;
int format;
unsigned long num, bytes;
unsigned char *data;
int status = XGetWindowProperty(disp(), window, wmState, 0, ~0L, false,
AnyPropertyType, &type, &format, &num,
&bytes, &data);
if (status == Success)
for (unsigned long i = 0; i < num; i++)
states.append(QString(
XGetAtomName(disp(), ((Atom *)data)[i])));
return states;
}
static std::vector<Window> getTopLevelWindows()
{
std::vector<Window> res;
@@ -112,24 +118,15 @@ static std::vector<Window> getTopLevelWindows()
Atom actualType;
int format;
unsigned long num, bytes;
Window* data = 0;
Window *data = 0;
for (int i = 0; i < ScreenCount(disp()); ++i) {
Window rootWin = RootWindow(disp(), i);
int status = XGetWindowProperty(
disp(),
rootWin,
netClList,
0L,
~0L,
false,
AnyPropertyType,
&actualType,
&format,
&num,
&bytes,
(uint8_t**)&data);
int status = XGetWindowProperty(disp(), rootWin, netClList, 0L,
~0L, false, AnyPropertyType,
&actualType, &format, &num,
&bytes, (uint8_t **)&data);
if (status != Success) {
continue;
@@ -148,33 +145,47 @@ static std::string GetWindowTitle(size_t i)
{
Window w = getTopLevelWindows().at(i);
std::string windowTitle;
char* name;
char *name;
XTextProperty text;
int status = XGetWMName(disp(), w, &text);
name = reinterpret_cast<char*>(text.value);
if (status >= Success && name != nullptr)
{
int status = XGetTextProperty(
disp(), w, &text, XInternAtom(disp(), "_NET_WM_NAME", true));
if (status == 0)
status = XGetTextProperty(disp(), w, &text,
XInternAtom(disp(), "WM_NAME", true));
name = reinterpret_cast<char *>(text.value);
if (status != 0 && name != nullptr) {
std::string str(name);
windowTitle = str;
XFree(name);
}
XFree(name);
return windowTitle;
}
void GetWindowList(vector<string> &windows)
void GetWindowList(std::vector<std::string> &windows)
{
windows.resize(0);
for (size_t i = 0; i < getTopLevelWindows().size(); ++i){
for (size_t i = 0; i < getTopLevelWindows().size(); ++i) {
if (GetWindowTitle(i) != "")
windows.emplace_back(GetWindowTitle(i));
}
}
void GetCurrentWindowTitle(string &title)
// Overloaded
void GetWindowList(QStringList &windows)
{
windows.clear();
for (size_t i = 0; i < getTopLevelWindows().size(); ++i) {
if (GetWindowTitle(i) != "")
windows << QString::fromStdString(GetWindowTitle(i));
}
}
void GetCurrentWindowTitle(std::string &title)
{
if (!ewmhIsSupported()) {
return;
@@ -184,40 +195,43 @@ void GetCurrentWindowTitle(string &title)
Atom actualType;
int format;
unsigned long num, bytes;
Window* data = 0;
char* name;
Window *data = 0;
char *name;
Window rootWin = RootWindow(disp(), 0);
XGetWindowProperty(
disp(),
rootWin,
active,
0L,
~0L,
false,
AnyPropertyType,
&actualType,
&format,
&num,
&bytes,
(uint8_t**)&data);
int xstatus = XGetWindowProperty(disp(), rootWin, active, 0L, ~0L,
false, AnyPropertyType, &actualType,
&format, &num, &bytes,
(uint8_t **)&data);
XTextProperty text;
int status = XGetWMName(disp(), data[0], &text);
name = reinterpret_cast<char*>(text.value);
if (status >= Success && name != nullptr) {
std::string str(name);
title = str;
if (data == nullptr) {
return;
}
XFree(name);
int status = 0;
XTextProperty text;
if (xstatus == Success) {
status = XGetTextProperty(disp(), data[0], &text,
XInternAtom(disp(), "_NET_WM_NAME",
true));
if (status == 0)
status = XGetTextProperty(disp(), data[0], &text,
XInternAtom(disp(), "WM_NAME",
true));
}
name = reinterpret_cast<char *>(text.value);
if (status != 0 && name != nullptr) {
std::string str(name);
title = str;
XFree(name);
}
}
pair<int, int> getCursorPos()
std::pair<int, int> getCursorPos()
{
pair<int, int> pos(0, 0);
std::pair<int, int> pos(0, 0);
Display *dpy;
Window root;
Window ret_root;
@@ -231,95 +245,151 @@ pair<int, int> getCursorPos()
dpy = XOpenDisplay(NULL);
root = XDefaultRootWindow(dpy);
if(XQueryPointer(dpy, root, &ret_root, &ret_child, &root_x, &root_y,
&win_x, &win_y, &mask))
{
pos = pair<int, int> (root_x,root_y);
if (XQueryPointer(dpy, root, &ret_root, &ret_child, &root_x, &root_y,
&win_x, &win_y, &mask)) {
pos = std::pair<int, int>(root_x, root_y);
}
XCloseDisplay(dpy);
return pos;
}
bool isFullscreen()
bool isMaximized(const std::string &title)
{
if (!ewmhIsSupported()) {
if (!ewmhIsSupported())
return false;
// Find switch in top level windows
std::vector<Window> windows = getTopLevelWindows();
for (auto &window : windows) {
XTextProperty text;
int status = XGetTextProperty(
disp(), window, &text,
XInternAtom(disp(), "_NET_WM_NAME", true));
if (status == 0)
status = XGetTextProperty(disp(), window, &text,
XInternAtom(disp(), "WM_NAME",
true));
char *name = reinterpret_cast<char *>(text.value);
if (status == 0 || name == nullptr)
continue;
// True if switch equals window
bool equals = (title == name);
// True if switch matches window
bool matches = QString::fromStdString(name).contains(
QRegularExpression(QString::fromStdString(title)));
// If found, check if switch is maximized
if (equals || matches) {
QStringList states = getStates(window);
if (!states.isEmpty()) {
// True if window is maximized vertically
bool vertical = states.contains(
"_NET_WM_STATE_MAXIMIZED_VERT");
// True if window is maximized horizontally
bool horizontal = states.contains(
"_NET_WM_STATE_MAXIMIZED_HORZ");
return (vertical && horizontal);
}
break;
}
}
Atom active = XInternAtom(disp(), "_NET_ACTIVE_WINDOW", true);
Atom actualType;
int format;
unsigned long num, bytes;
Window* data = 0;
return false;
}
Window rootWin = RootWindow(disp(), 0);
XGetWindowProperty(
disp(),
rootWin,
active,
0L,
~0L,
false,
AnyPropertyType,
&actualType,
&format,
&num,
&bytes,
(uint8_t**)&data);
bool isFullscreen(const std::string &title)
{
if (!ewmhIsSupported())
return false;
// Find switch in top level windows
std::vector<Window> windows = getTopLevelWindows();
for (auto &window : windows) {
XTextProperty text;
int status = XGetTextProperty(
disp(), window, &text,
XInternAtom(disp(), "_NET_WM_NAME", true));
if (status == 0)
status = XGetTextProperty(disp(), window, &text,
XInternAtom(disp(), "WM_NAME",
true));
char *name = reinterpret_cast<char *>(text.value);
XWindowAttributes window_attributes_return;
XWindowAttributes screen_attributes_return;
if (status == 0 || name == nullptr)
continue;
XGetWindowAttributes(disp(), rootWin, &screen_attributes_return);
XGetWindowAttributes(disp(), data[0], &window_attributes_return);
// True if switch equals window
bool equals = (title == name);
// True if switch matches window
bool matches = QString::fromStdString(name).contains(
QRegularExpression(QString::fromStdString(title)));
//menu bar is always 24 pixels in height
return (window_attributes_return.width >= screen_attributes_return.width &&
window_attributes_return.height + 24 >= screen_attributes_return.height) ? true : false;
// If found, check if switch is fullscreen
if (equals || matches) {
QStringList states = getStates(window);
if (!states.isEmpty()) {
// True if window is fullscreen
bool fullscreen = states.contains(
"_NET_WM_STATE_FULLSCREEN");
return (fullscreen);
}
break;
}
}
return false;
}
//exe switch is not quite what is expected but it works for now
void GetProcessList(QStringList &processes)
{
processes.clear();
for (size_t i = 0; i < getTopLevelWindows().size(); ++i){
string s = GetWindowTitle(i);
for (size_t i = 0; i < getTopLevelWindows().size(); ++i) {
std::string s = GetWindowTitle(i);
if (s != "")
processes << QString::fromStdString(s);
}
}
bool isInFocus(const QString &exeToCheck)
bool isInFocus(const QString &executable)
{
string curWindow;
GetCurrentWindowTitle(curWindow);
std::string current;
GetCurrentWindowTitle(current);
return (QString::compare(
QString::fromStdString(curWindow),
exeToCheck,
Qt::CaseInsensitive) == 0) ? true : false;
// True if executable switch equals current window
bool equals = (executable.toStdString() == current);
// True if executable switch matches current window
bool matches = QString::fromStdString(current).contains(
QRegularExpression(executable));
return (equals || matches);
}
int secondsSinceLastInput()
{
time_t idle_time;
static XScreenSaverInfo *mit_info;
Display *display;
int screen;
time_t idle_time;
static XScreenSaverInfo *mit_info;
Display *display;
int screen;
mit_info = XScreenSaverAllocInfo();
mit_info = XScreenSaverAllocInfo();
if((display=XOpenDisplay(NULL)) == NULL)
{
return(-1);
if ((display = XOpenDisplay(NULL)) == NULL) {
return (-1);
}
screen = DefaultScreen(display);
XScreenSaverQueryInfo(display, RootWindow(display,screen), mit_info);
idle_time = (mit_info->idle) / 1000;
XFree(mit_info);
XCloseDisplay(display);
screen = DefaultScreen(display);
XScreenSaverQueryInfo(display, RootWindow(display, screen), mit_info);
idle_time = (mit_info->idle) / 1000;
XFree(mit_info);
XCloseDisplay(display);
return idle_time;
return idle_time;
}

191
src/macro-action-audio.cpp Normal file
View File

@@ -0,0 +1,191 @@
#include "headers/macro-action-audio.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionAudio::id = "audio";
bool MacroActionAudio::_registered = MacroActionFactory::Register(
MacroActionAudio::id,
{MacroActionAudio::Create, MacroActionAudioEdit::Create,
"AdvSceneSwitcher.action.audio"});
const static std::map<AudioAction, std::string> actionTypes = {
{AudioAction::MUTE, "AdvSceneSwitcher.action.audio.type.mute"},
{AudioAction::UNMUTE, "AdvSceneSwitcher.action.audio.type.unmute"},
{AudioAction::SOURCE_VOLUME,
"AdvSceneSwitcher.action.audio.type.sourceVolume"},
{AudioAction::MASTER_VOLUME,
"AdvSceneSwitcher.action.audio.type.masterVolume"},
};
bool MacroActionAudio::PerformAction()
{
auto s = obs_weak_source_get_source(_audioSource);
switch (_action) {
case AudioAction::MUTE:
obs_source_set_muted(s, true);
break;
case AudioAction::UNMUTE:
obs_source_set_muted(s, false);
break;
case AudioAction::SOURCE_VOLUME:
obs_source_set_volume(s, (float)_volume / 100.0f);
break;
case AudioAction::MASTER_VOLUME:
obs_set_master_volume((float)_volume / 100.0f);
break;
default:
break;
}
obs_source_release(s);
return true;
}
void MacroActionAudio::LogAction()
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO,
"performed action \"%s\" for source \"%s\" with volume %d",
it->second.c_str(),
GetWeakSourceName(_audioSource).c_str(), _volume);
} else {
blog(LOG_WARNING, "ignored unknown audio action %d",
static_cast<int>(_action));
}
}
bool MacroActionAudio::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
obs_data_set_string(obj, "audioSource",
GetWeakSourceName(_audioSource).c_str());
obs_data_set_int(obj, "action", static_cast<int>(_action));
obs_data_set_int(obj, "volume", _volume);
return true;
}
bool MacroActionAudio::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
const char *audioSourceName = obs_data_get_string(obj, "audioSource");
_audioSource = GetWeakSourceByName(audioSourceName);
_action = static_cast<AudioAction>(obs_data_get_int(obj, "action"));
_volume = obs_data_get_int(obj, "volume");
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionAudioEdit::MacroActionAudioEdit(
QWidget *parent, std::shared_ptr<MacroActionAudio> entryData)
: QWidget(parent)
{
_audioSources = new QComboBox();
_actions = new QComboBox();
_volumePercent = new QSpinBox();
_volumePercent->setMinimum(0);
_volumePercent->setMaximum(2000);
_volumePercent->setSuffix("%");
populateActionSelection(_actions);
populateAudioSelection(_audioSources);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_audioSources,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(SourceChanged(const QString &)));
QWidget::connect(_volumePercent, SIGNAL(valueChanged(int)), this,
SLOT(VolumeChanged(int)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{audioSources}}", _audioSources},
{"{{actions}}", _actions},
{"{{volume}}", _volumePercent},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.audio.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
bool hasVolumeControl(AudioAction action)
{
return action == AudioAction::SOURCE_VOLUME ||
action == AudioAction::MASTER_VOLUME;
}
bool hasSourceControl(AudioAction action)
{
return action != AudioAction::MASTER_VOLUME;
}
void MacroActionAudioEdit::SetWidgetVisibility()
{
if (hasVolumeControl(_entryData->_action)) {
_volumePercent->show();
} else {
_volumePercent->hide();
}
if (hasSourceControl(_entryData->_action)) {
_audioSources->show();
} else {
_audioSources->hide();
}
}
void MacroActionAudioEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_audioSources->setCurrentText(
GetWeakSourceName(_entryData->_audioSource).c_str());
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_volumePercent->setValue(_entryData->_volume);
SetWidgetVisibility();
}
void MacroActionAudioEdit::SourceChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_audioSource = GetWeakSourceByQString(text);
}
void MacroActionAudioEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_action = static_cast<AudioAction>(value);
SetWidgetVisibility();
}
void MacroActionAudioEdit::VolumeChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_volume = value;
}

155
src/macro-action-edit.cpp Normal file
View File

@@ -0,0 +1,155 @@
#include "headers/macro-action-edit.hpp"
#include "headers/macro-action-scene-switch.hpp"
#include "headers/utility.hpp"
#include "headers/advanced-scene-switcher.hpp"
std::map<std::string, MacroActionInfo> MacroActionFactory::_methods;
bool MacroActionFactory::Register(const std::string &id, MacroActionInfo info)
{
if (auto it = _methods.find(id); it == _methods.end()) {
_methods[id] = info;
return true;
}
return false;
}
std::shared_ptr<MacroAction> MacroActionFactory::Create(const std::string &id)
{
if (auto it = _methods.find(id); it != _methods.end())
return it->second._createFunc();
return nullptr;
}
QWidget *MacroActionFactory::CreateWidget(const std::string &id,
QWidget *parent,
std::shared_ptr<MacroAction> action)
{
if (auto it = _methods.find(id); it != _methods.end())
return it->second._createWidgetFunc(parent, action);
return nullptr;
}
std::string MacroActionFactory::GetActionName(const std::string &id)
{
if (auto it = _methods.find(id); it != _methods.end()) {
return it->second._name;
}
return "unknown action";
}
std::string MacroActionFactory::GetIdByName(const QString &name)
{
for (auto it : _methods) {
if (name == obs_module_text(it.second._name.c_str())) {
return it.first;
}
}
return "";
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : MacroActionFactory::GetActionTypes()) {
list->addItem(obs_module_text(entry.second._name.c_str()));
}
}
MacroActionEdit::MacroActionEdit(QWidget *parent,
std::shared_ptr<MacroAction> *entryData,
const std::string &id, bool startCollapsed)
: QWidget(parent)
{
_actionSelection = new QComboBox();
_section = new Section(300);
QWidget::connect(_actionSelection,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(ActionSelectionChanged(const QString &)));
populateActionSelection(_actionSelection);
_section->AddHeaderWidget(_actionSelection);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(_section);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData(id, startCollapsed);
_loading = false;
}
void MacroActionEdit::ActionSelectionChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::string id = MacroActionFactory::GetIdByName(text);
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->reset();
*_entryData = MacroActionFactory::Create(id);
auto widget =
MacroActionFactory::CreateWidget(id, window(), *_entryData);
_section->SetContent(widget, false);
}
void MacroActionEdit::UpdateEntryData(const std::string &id, bool collapse)
{
_actionSelection->setCurrentText(
obs_module_text(MacroActionFactory::GetActionName(id).c_str()));
auto widget =
MacroActionFactory::CreateWidget(id, window(), *_entryData);
_section->SetContent(widget, collapse);
}
void AdvSceneSwitcher::on_actionAdd_clicked()
{
auto macro = getSelectedMacro();
if (!macro) {
return;
}
MacroActionSwitchScene temp;
std::string id = temp.GetId();
std::lock_guard<std::mutex> lock(switcher->m);
macro->Actions().emplace_back(MacroActionFactory::Create(id));
auto newEntry =
new MacroActionEdit(this, &macro->Actions().back(), id, false);
ui->macroEditActionLayout->addWidget(newEntry);
ui->macroEditActionHelp->setVisible(false);
}
void AdvSceneSwitcher::on_actionRemove_clicked()
{
auto macro = getSelectedMacro();
if (!macro) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
if (macro->Actions().empty()) {
return;
}
macro->Actions().pop_back();
int count = ui->macroEditActionLayout->count();
auto item = ui->macroEditActionLayout->takeAt(count - 1);
if (item) {
auto widget = item->widget();
if (widget) {
widget->setVisible(false);
}
delete item;
}
if (count == 1) {
ui->macroEditActionHelp->setVisible(true);
}
}

203
src/macro-action-filter.cpp Normal file
View File

@@ -0,0 +1,203 @@
#include "headers/macro-action-filter.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionFilter::id = "filter";
bool MacroActionFilter::_registered = MacroActionFactory::Register(
MacroActionFilter::id,
{MacroActionFilter::Create, MacroActionFilterEdit::Create,
"AdvSceneSwitcher.action.filter"});
const static std::map<FilterAction, std::string> actionTypes = {
{FilterAction::ENABLE, "AdvSceneSwitcher.action.filter.type.enable"},
{FilterAction::DISABLE, "AdvSceneSwitcher.action.filter.type.disable"},
};
bool MacroActionFilter::PerformAction()
{
auto s = obs_weak_source_get_source(_filter);
switch (_action) {
case FilterAction::ENABLE:
obs_source_set_enabled(s, true);
break;
case FilterAction::DISABLE:
obs_source_set_enabled(s, false);
break;
default:
break;
}
obs_source_release(s);
return true;
}
void MacroActionFilter::LogAction()
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO,
"performed action \"%s\" for filter \"%s\" on source \"%s\"",
it->second.c_str(), GetWeakSourceName(_filter).c_str(),
GetWeakSourceName(_source).c_str());
} else {
blog(LOG_WARNING, "ignored unknown filter action %d",
static_cast<int>(_action));
}
}
bool MacroActionFilter::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
obs_data_set_string(obj, "source", GetWeakSourceName(_source).c_str());
obs_data_set_string(obj, "filter", GetWeakSourceName(_filter).c_str());
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionFilter::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
const char *sourceName = obs_data_get_string(obj, "source");
_source = GetWeakSourceByName(sourceName);
const char *filterName = obs_data_get_string(obj, "filter");
_filter = GetWeakFilterByQString(_source, filterName);
_action = static_cast<FilterAction>(obs_data_get_int(obj, "action"));
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
static inline void populateFilters(QComboBox *list,
OBSWeakSource weakSource = nullptr)
{
auto enumFilters = [](obs_source_t *, obs_source_t *filter, void *ptr) {
QComboBox *list = reinterpret_cast<QComboBox *>(ptr);
auto name = obs_source_get_name(filter);
list->addItem(name);
};
auto s = obs_weak_source_get_source(weakSource);
obs_source_enum_filters(s, enumFilters, list);
list->model()->sort(0);
addSelectionEntry(list,
obs_module_text("AdvSceneSwitcher.selectFilter"));
obs_source_release(s);
list->setCurrentIndex(0);
}
static inline void hasFilterEnum(obs_source_t *, obs_source_t *filter,
void *ptr)
{
if (!filter) {
return;
}
bool *hasFilter = reinterpret_cast<bool *>(ptr);
*hasFilter = true;
}
static inline void populateSourcesWithFilter(QComboBox *list)
{
auto enumSourcesWithFilters = [](void *param, obs_source_t *source) {
if (!source) {
return true;
}
QComboBox *list = reinterpret_cast<QComboBox *>(param);
bool hasFilter = false;
obs_source_enum_filters(source, hasFilterEnum, &hasFilter);
if (hasFilter) {
list->addItem(obs_source_get_name(source));
}
return true;
};
obs_enum_sources(enumSourcesWithFilters, list);
obs_enum_scenes(enumSourcesWithFilters, list);
list->model()->sort(0);
addSelectionEntry(list,
obs_module_text("AdvSceneSwitcher.selectSource"));
list->setCurrentIndex(0);
}
MacroActionFilterEdit::MacroActionFilterEdit(
QWidget *parent, std::shared_ptr<MacroActionFilter> entryData)
: QWidget(parent)
{
_sources = new QComboBox();
_filters = new QComboBox();
_actions = new QComboBox();
populateActionSelection(_actions);
populateSourcesWithFilter(_sources);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_sources, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SourceChanged(const QString &)));
QWidget::connect(_filters, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(FilterChanged(const QString &)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{sources}}", _sources},
{"{{filters}}", _filters},
{"{{actions}}", _actions},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.filter.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionFilterEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_sources->setCurrentText(
GetWeakSourceName(_entryData->_source).c_str());
populateFilters(_filters, _entryData->_source);
_filters->setCurrentText(
GetWeakSourceName(_entryData->_filter).c_str());
}
void MacroActionFilterEdit::SourceChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_source = GetWeakSourceByQString(text);
}
_filters->clear();
populateFilters(_filters, _entryData->_source);
}
void MacroActionFilterEdit::FilterChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_filter = GetWeakFilterByQString(_entryData->_source, text);
}
void MacroActionFilterEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_action = static_cast<FilterAction>(value);
}

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src/macro-action-macro.cpp Normal file
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#include "headers/macro-action-macro.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionMacro::id = "macro";
bool MacroActionMacro::_registered = MacroActionFactory::Register(
MacroActionMacro::id,
{MacroActionMacro::Create, MacroActionMacroEdit::Create,
"AdvSceneSwitcher.action.macro"});
const static std::map<PerformMacroAction, std::string> actionTypes = {
{PerformMacroAction::PAUSE, "AdvSceneSwitcher.action.macro.type.pause"},
{PerformMacroAction::UNPAUSE,
"AdvSceneSwitcher.action.macro.type.unpause"},
{PerformMacroAction::RESET_COUNTER,
"AdvSceneSwitcher.action.macro.type.resetCounter"},
};
bool MacroActionMacro::PerformAction()
{
if (!_macro.get()) {
return true;
}
switch (_action) {
case PerformMacroAction::PAUSE:
_macro->SetPaused();
break;
case PerformMacroAction::UNPAUSE:
_macro->SetPaused(false);
break;
case PerformMacroAction::RESET_COUNTER:
_macro->ResetCount();
break;
default:
break;
}
return true;
}
void MacroActionMacro::LogAction()
{
if (!_macro.get()) {
return;
}
switch (_action) {
case PerformMacroAction::PAUSE:
vblog(LOG_INFO, "paused \"%s\"", _macro->Name().c_str());
break;
case PerformMacroAction::UNPAUSE:
vblog(LOG_INFO, "unpaused \"%s\"", _macro->Name().c_str());
break;
case PerformMacroAction::RESET_COUNTER:
vblog(LOG_INFO, "reset counter for \"%s\"",
_macro->Name().c_str());
break;
default:
break;
}
}
bool MacroActionMacro::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
_macro.Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionMacro::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_macro.Load(obj);
_action = static_cast<PerformMacroAction>(
obs_data_get_int(obj, "action"));
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionMacroEdit::MacroActionMacroEdit(
QWidget *parent, std::shared_ptr<MacroActionMacro> entryData)
: QWidget(parent)
{
_macros = new MacroSelection(parent);
_actions = new QComboBox();
populateActionSelection(_actions);
QWidget::connect(_macros, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(MacroChanged(const QString &)));
QWidget::connect(parent, SIGNAL(MacroRemoved(const QString &)), this,
SLOT(MacroRemove(const QString &)));
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{actions}}", _actions},
{"{{macros}}", _macros},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.macro.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionMacroEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_macros->SetCurrentMacro(_entryData->_macro.get());
}
void MacroActionMacroEdit::MacroChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_macro.UpdateRef(text);
}
void MacroActionMacroEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_action = static_cast<PerformMacroAction>(value);
}
void MacroActionMacroEdit::MacroRemove(const QString &name)
{
UNUSED_PARAMETER(name);
if (_entryData) {
_entryData->_macro.UpdateRef();
}
}

153
src/macro-action-media.cpp Normal file
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#include "headers/macro-action-media.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionMedia::id = "media";
bool MacroActionMedia::_registered = MacroActionFactory::Register(
MacroActionMedia::id,
{MacroActionMedia::Create, MacroActionMediaEdit::Create,
"AdvSceneSwitcher.action.media"});
const static std::map<MediaAction, std::string> actionTypes = {
{MediaAction::PLAY, "AdvSceneSwitcher.action.media.type.play"},
{MediaAction::PAUSE, "AdvSceneSwitcher.action.media.type.pause"},
{MediaAction::STOP, "AdvSceneSwitcher.action.media.type.stop"},
{MediaAction::RESTART, "AdvSceneSwitcher.action.media.type.restart"},
{MediaAction::NEXT, "AdvSceneSwitcher.action.media.type.next"},
{MediaAction::PREVIOUS, "AdvSceneSwitcher.action.media.type.previous"},
};
bool MacroActionMedia::PerformAction()
{
auto source = obs_weak_source_get_source(_mediaSource);
obs_media_state state = obs_source_media_get_state(source);
switch (_action) {
case MediaAction::PLAY:
if (state == OBS_MEDIA_STATE_STOPPED ||
state == OBS_MEDIA_STATE_ENDED) {
obs_source_media_restart(source);
} else {
obs_source_media_play_pause(source, false);
}
break;
case MediaAction::PAUSE:
obs_source_media_play_pause(source, true);
break;
case MediaAction::STOP:
obs_source_media_stop(source);
break;
case MediaAction::RESTART:
obs_source_media_restart(source);
break;
case MediaAction::NEXT:
obs_source_media_next(source);
break;
case MediaAction::PREVIOUS:
obs_source_media_previous(source);
break;
default:
break;
}
obs_source_release(source);
return true;
}
void MacroActionMedia::LogAction()
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO, "performed action \"%s\" for source \"%s\"",
it->second.c_str(),
GetWeakSourceName(_mediaSource).c_str());
} else {
blog(LOG_WARNING, "ignored unknown media action %d",
static_cast<int>(_action));
}
}
bool MacroActionMedia::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
obs_data_set_string(obj, "mediaSource",
GetWeakSourceName(_mediaSource).c_str());
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionMedia::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
const char *MediaSourceName = obs_data_get_string(obj, "mediaSource");
_mediaSource = GetWeakSourceByName(MediaSourceName);
_action = static_cast<MediaAction>(obs_data_get_int(obj, "action"));
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionMediaEdit::MacroActionMediaEdit(
QWidget *parent, std::shared_ptr<MacroActionMedia> entryData)
: QWidget(parent)
{
_mediaSources = new QComboBox();
_actions = new QComboBox();
populateActionSelection(_actions);
populateMediaSelection(_mediaSources);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_mediaSources,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(SourceChanged(const QString &)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{mediaSources}}", _mediaSources},
{"{{actions}}", _actions},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.media.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionMediaEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_mediaSources->setCurrentText(
GetWeakSourceName(_entryData->_mediaSource).c_str());
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
}
void MacroActionMediaEdit::SourceChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_mediaSource = GetWeakSourceByQString(text);
}
void MacroActionMediaEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_action = static_cast<MediaAction>(value);
}

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#include "headers/macro-action-plugin-state.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
#include <thread>
const std::string MacroActionPluginState::id = "plugin_state";
bool MacroActionPluginState::_registered = MacroActionFactory::Register(
MacroActionPluginState::id,
{MacroActionPluginState::Create, MacroActionPluginStateEdit::Create,
"AdvSceneSwitcher.action.PluginState"});
const static std::map<PluginStateAction, std::string> actionTypes = {
{PluginStateAction::STOP,
"AdvSceneSwitcher.action.pluginState.type.stop"},
};
void stopPlugin()
{
std::thread t([]() { switcher->Stop(); });
t.detach();
}
bool MacroActionPluginState::PerformAction()
{
switch (_action) {
case PluginStateAction::STOP:
stopPlugin();
break;
default:
break;
}
return true;
}
void MacroActionPluginState::LogAction()
{
auto it = actionTypes.find(_action);
switch (_action) {
case PluginStateAction::STOP:
blog(LOG_INFO, "stop() called by macro", it->second.c_str());
break;
default:
blog(LOG_WARNING, "ignored unknown pluginState action %d",
static_cast<int>(_action));
break;
}
}
bool MacroActionPluginState::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionPluginState::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_action =
static_cast<PluginStateAction>(obs_data_get_int(obj, "action"));
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionPluginStateEdit::MacroActionPluginStateEdit(
QWidget *parent, std::shared_ptr<MacroActionPluginState> entryData)
: QWidget(parent)
{
_actions = new QComboBox();
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{actions}}", _actions},
};
placeWidgets(
obs_module_text("AdvSceneSwitcher.action.pluginState.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionPluginStateEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
}
void MacroActionPluginStateEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_action = static_cast<PluginStateAction>(value);
}

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#include "headers/macro-action-recording.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionRecord::id = "recording";
bool MacroActionRecord::_registered = MacroActionFactory::Register(
MacroActionRecord::id,
{MacroActionRecord::Create, MacroActionRecordEdit::Create,
"AdvSceneSwitcher.action.recording"});
const static std::map<RecordAction, std::string> actionTypes = {
{RecordAction::STOP, "AdvSceneSwitcher.action.recording.type.stop"},
{RecordAction::START, "AdvSceneSwitcher.action.recording.type.start"},
{RecordAction::PAUSE, "AdvSceneSwitcher.action.recording.type.pause"},
{RecordAction::UNPAUSE,
"AdvSceneSwitcher.action.recording.type.unpause"},
};
bool MacroActionRecord::PerformAction()
{
switch (_action) {
case RecordAction::STOP:
if (obs_frontend_recording_active()) {
obs_frontend_recording_stop();
}
break;
case RecordAction::START:
if (!obs_frontend_recording_active()) {
obs_frontend_recording_start();
}
break;
case RecordAction::PAUSE:
if (obs_frontend_recording_active() &&
!obs_frontend_recording_paused()) {
obs_frontend_recording_pause(true);
}
break;
case RecordAction::UNPAUSE:
if (obs_frontend_recording_active() &&
obs_frontend_recording_paused()) {
obs_frontend_recording_pause(false);
}
break;
default:
break;
}
return true;
}
void MacroActionRecord::LogAction()
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO, "performed action \"%s\"", it->second.c_str());
} else {
blog(LOG_WARNING, "ignored unknown recording action %d",
static_cast<int>(_action));
}
}
bool MacroActionRecord::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionRecord::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_action = static_cast<RecordAction>(obs_data_get_int(obj, "action"));
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionRecordEdit::MacroActionRecordEdit(
QWidget *parent, std::shared_ptr<MacroActionRecord> entryData)
: QWidget(parent)
{
_actions = new QComboBox();
_pauseHint = new QLabel(obs_module_text(
"AdvSceneSwitcher.action.recording.pause.hint"));
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{actions}}", _actions},
{"{{pauseHint}}", _pauseHint},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.recording.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
bool isPauseAction(RecordAction a)
{
return a == RecordAction::PAUSE || a == RecordAction::UNPAUSE;
}
void MacroActionRecordEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_pauseHint->setVisible(isPauseAction(_entryData->_action));
}
void MacroActionRecordEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_action = static_cast<RecordAction>(value);
_pauseHint->setVisible(isPauseAction(_entryData->_action));
}

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