Compare commits

..

395 Commits
1.13 ... 1.17.7

Author SHA1 Message Date
WarmUpTill
4d2c3e0f80 Copy settings of selected transition for show / hide transition 2022-06-13 11:40:12 -07:00
WarmUpTill
1665841589 Fix freeze on setting hide/show transition
A "private" copy of the transition source has to be used for show and
hide transitions as otherwise this can lead to an OBS freeze the next
time the show / hide transition is used
2022-06-13 11:40:12 -07:00
WarmUpTill
e89343b03e Fix crash when deleting last macro
A crash could occur if the last macro was deleted and the highlighting
of macro segments was enabled due to the macro segments already being
deleted while the widgets representing these segments were not
2022-06-12 06:45:11 -07:00
WarmUpTill
a9c79b02ff Fix UI elements shifting slightly
Content margins of scene item selection widget would cause Transition
action to shift slightly whenever the widget's visibility changed
2022-06-12 04:50:13 -07:00
WarmUpTill
c6541825f8 Add option to select before and after for time of simple date check 2022-06-12 03:46:18 -07:00
WarmUpTill
003a1aa696 Remove delay before saving replay buffer 2022-06-12 03:46:04 -07:00
WarmUpTill
20767630c0 Add option to set show, hide, and override transitions (#471) 2022-06-12 12:45:45 +02:00
WarmUpTill
70fb972f84 Add option to ignore time component in simple check 2022-05-18 04:55:55 -07:00
WarmUpTill
4d65956f25 Fix MacOS memory leak 2022-05-18 04:55:28 -07:00
WarmUpTill
a2e4580970 Fix media and audio condition unexpectedly returning true after unpause 2022-05-12 11:42:39 -07:00
WarmUpTill
8da1e3ad40 Rework time restriction to support "within" duration modifier
Also renamed duration constraint to duration modifier
2022-05-12 11:42:39 -07:00
WarmUpTill
92b6a057f6 Restructure files
- Move condition and action related parts into separate files
 - Move duration constraint to macro condition
 - Move duration constraint widget to macro condition edit
 - Adjust includes
2022-05-12 11:42:39 -07:00
WarmUpTill
70a3ae0245 Fix waiting for transition to complete with fixed duration transitions 2022-05-12 11:42:39 -07:00
WarmUpTill
8cc7b65436 Do not allow duplicates in condtion and action type selection 2022-05-12 11:42:39 -07:00
WarmUpTill
fd18e64e19 Add studio mode action (previously scene swap and preview scene action)
The option to enable and disable studio mode is new
2022-05-12 11:42:39 -07:00
WarmUpTill
e4526c4e81 Enable option to check previous scene during active transition 2022-05-07 16:55:36 -07:00
WarmUpTill
d6ef69a3d4 Add spinbox control to threshold slider 2022-05-06 11:37:43 -07:00
WarmUpTill
b5eb0b3f3e Add option to disable registering of pause control hotkeys 2022-05-06 11:37:28 -07:00
WarmUpTill
22a361f977 Fix scene group not being random 2022-05-04 06:20:10 -07:00
WarmUpTill
a0db023aae cleanup es-ES.ini 2022-05-04 02:28:10 -07:00
EliasDIPA
dc8a60a5e5 Traduccion al Español añadida 2022-05-04 02:18:32 -07:00
WarmUpTill
d47b878b56 Display next match time if repeat is selected 2022-04-24 09:45:22 -07:00
WarmUpTill
9105087036 Show update on repeat option only if repeat is selected 2022-04-24 09:45:22 -07:00
WarmUpTill
e26f41a1a8 Add option to preserve original date in combination with repeat option 2022-04-24 09:45:22 -07:00
WarmUpTill
ff513d8664 Fix cursor condition frame blocking mouse inputs 2022-04-24 06:28:28 -07:00
WarmUpTill
07f11c63f0 Don't allow manipulating area selection when highlighting match 2022-04-02 12:51:57 -07:00
WarmUpTill
6685a1ccaa Do not spam first time setup message 2022-04-02 09:14:26 -07:00
WarmUpTill
ecee919e0b Hide legacy tabs by default and adjust default tab order 2022-04-02 09:14:26 -07:00
WarmUpTill
e8c1b673c0 Allow accessing macro properties even without selecting any macro 2022-04-02 09:14:26 -07:00
WarmUpTill
1a8b185f7d Make date "At"-type check more robust
Previously the "At" check could skip the desired time window if e.g another
macro was performing a long wait wait action or condition was taking
a long time to check.
The date condition will now take into consideration when the last time
was the condition checked a date instead of simply applying a fixed
window of "switcher->interval".
2022-04-02 09:13:01 -07:00
WarmUpTill
eb8a9df627 Create cropped screenshot depending on selected area 2022-04-02 00:29:29 -07:00
WarmUpTill
123d308a0d Add option to select OSB' main video output 2022-03-29 10:02:44 -07:00
WarmUpTill
102b93d3b5 Fix deadlock when changing condition / action type
The video preview dialogs could not exit as the destructor was holding
the main mutex while joining the preview thread, which in turn was
waiting to get the access to the mutex to exit its main loop
2022-03-29 10:02:44 -07:00
WarmUpTill
eeceb7cbd9 Fix random action not being random 2022-03-27 11:45:50 -07:00
WarmUpTill
92add4f090 Update .gitignore 2022-03-26 15:55:48 -07:00
ubuntu
3ed7727c85 Fix warnings 2022-03-26 15:40:19 -07:00
ubuntu
a922d6a73d Add missing reordering of action widgets 2022-03-26 15:40:19 -07:00
WarmUpTill
9ba8a02a11 Add hotkey to move current macro segment selection up / down 2022-03-26 10:05:50 -07:00
WarmUpTill
e61539a878 Reuse macro segment widgets if possible 2022-03-26 10:05:50 -07:00
WarmUpTill
5a78c99703 Ignore delete hotkey if macro tab is not in focus 2022-03-26 10:05:50 -07:00
WarmUpTill
dbbcf04b8a Auto scroll during drag if touching top or bottom areas of list widget 2022-03-26 10:05:50 -07:00
WarmUpTill
6a8066795b Improve drag & drop behaviour of macro segments
- Depending on the drop position you can either drop before or after a
  widget
- Added a visual indicator where the macro segment will be dropped
2022-03-26 10:05:50 -07:00
WarmUpTill
e0763a4957 Improve performance for drag and drop
- Changing the style sheets for the selection frame dynamically considerably
  slowed down the handling of the mouse events.
  Instead two separate widgets with fixed style sheets are now used.
- Recreating the macro segments after dropping a widget took too much
  time leading to unresponsive drop operations
2022-03-26 10:05:50 -07:00
WarmUpTill
1ab9a38914 Selection idx handling was moved to macro segment list widget 2022-03-26 10:05:50 -07:00
WarmUpTill
a6ca266dab Fix potential crash / memory leak when clearing layouts 2022-03-26 10:05:50 -07:00
WarmUpTill
0a8f279e97 Rework macro segment list widget
- Allows drag and drop reorder
- Handles selection change
- Handles highlight
- Handles changing collapse change
- Handles add, insert, remove, and clear functionality
2022-03-26 10:05:50 -07:00
WarmUpTill
1b63978acb Add media seek action 2022-03-26 10:05:40 -07:00
WarmUpTill
8487ef4716 clean up locale 2022-03-26 10:05:40 -07:00
WarmUpTill
ddc2ee4fa5 Remove "Played to end" and replace it with "Playlist end" state
"Ended" can now be used to also detect the end of individual playlist
items.
2022-03-26 10:05:40 -07:00
WarmUpTill
11fede6cc3 Fix start streaming action only working every second attempt 2022-03-18 13:08:31 -07:00
WarmUpTill
1d45072c58 Recurse in setLayoutVisible() 2022-03-15 10:58:29 -07:00
WarmUpTill
d450210d39 Add option to visually select area to check 2022-03-15 10:58:29 -07:00
WarmUpTill
5462334693 Add option to perform video check only on parts of the video source
This will significantly reduce CPU usage if the video source larger than
the selected area and make it easier to only check parts of a video
source output image.
2022-03-15 10:58:29 -07:00
WarmUpTill
293d3dd16c Work around macro handle buttons not being redrawn
Not sure what exaclty causes this - investigating it further is not
worth the time at the moment
2022-03-12 06:35:59 -08:00
WarmUpTill
71b6ae4d78 Add additional settings dialog to macro tab
This settings dialog currently contains debug features to highlight
recently executed macros, actions and conditions.
2022-03-12 06:35:59 -08:00
WarmUpTill
69d6d63dfd Increase macroSplitter size by moving condition controls into handle 2022-03-12 06:35:59 -08:00
WarmUpTill
d693dbc844 Add highlighting of onChagne if actions were prevented recently 2022-03-12 06:35:59 -08:00
WarmUpTill
428e114a0a Highlight recently executed action and true conditions 2022-03-12 06:35:59 -08:00
WarmUpTill
001d8b4714 Move hightlight and update of paused state into MacroListEntryWidget 2022-03-12 06:35:59 -08:00
WarmUpTill
37734445e7 CI: Add automated check for invalid locale files
Also clean up issues found in the existing locale files
2022-03-05 17:09:58 -08:00
WarmUpTill
d1fe5beaeb Fix fade animation triggering unexpectedly for controls 2022-03-05 17:09:58 -08:00
WarmUpTill
036afb4a4f Add option to abort active fade when starting new fade 2022-03-05 15:38:46 -08:00
WarmUpTill
c87589d534 reduce duplicate code 2022-03-05 15:38:46 -08:00
WarmUpTill
1df513585d Add option to specifiy rate of change instead of duration for audio fade 2022-03-05 15:38:46 -08:00
WarmUpTill
e1bacd75b6 Move audio fade threads to generic _helperThreads of macro
This will allow waiting for and stopping audio fades when calling Stop()
for a particular macro
2022-03-05 15:38:46 -08:00
WarmUpTill
7095f4668c Rework wait action to support being interrupted by calling Stop() 2022-03-05 15:38:46 -08:00
WarmUpTill
8131ad3c24 Block when calling Stop() until macro is stopped 2022-03-05 15:38:46 -08:00
WarmUpTill
ac5b2c3f9e Rework handling of fade threads
Previous implementation did not allow ongoing fades to be stopped.
New implementations allows waiting for fade to complete.
2022-03-05 15:38:46 -08:00
WarmUpTill
a86f7d0fd4 Set background of openVR controls transparent 2022-03-05 07:40:14 -08:00
WarmUpTill
34736ffbda Update zh-CN locale (by qwe1154323937) 2022-03-05 01:19:48 -08:00
WarmUpTill
da28fea2e0 Fix potential freeze or crash with "Show match" dialog
This is a workaround to handle random segfaults triggered when using ...
QMetaObject::invokeMethod(this, "RedrawImage", -Qt::QueuedConnection,
		   Q_ARG(QImage, image));
... from within CheckForMatchLoop().
Even using BlockingQueuedConnection causes deadlocks.
2022-02-26 16:08:55 -08:00
WarmUpTill
b6b0531dbc Fix size ofi new collapsed segments containing ResizingPlainTextEdit 2022-02-26 16:08:55 -08:00
WarmUpTill
2de0a94756 Fix highlight animations never stopping 2022-02-26 16:08:55 -08:00
WarmUpTill
d018740442 Fix potential deadlock in ShowMatchDialog 2022-02-26 16:08:55 -08:00
WarmUpTill
d89f8a7972 Clear pixmap if screenshot creation failed 2022-02-26 16:08:55 -08:00
WarmUpTill
f7a2aa09cb Fix potential crash 2022-02-26 16:08:55 -08:00
WarmUpTill
04825e4b88 Fix warning 2022-02-26 08:23:10 -08:00
WarmUpTill
1cfd981245 Reduce text edit areas size of file, filter, source, transform segments 2022-02-26 08:23:10 -08:00
WarmUpTill
6fb8297275 Use QPropertyAnimation::DeleteWhenStopped PulseWidget() when once is set
Also fixes potential crash when waiting for single shot timer when
looping and widget and animations are deleted in the meantime
2022-02-26 08:23:10 -08:00
WarmUpTill
4253c99cf2 Fade out segment controls which will likely not be needed
This was done to give some hints which controls will likely need to be
used to avoid mistakenly clicking on the action controls when editing
conditions.
2022-02-26 08:23:10 -08:00
WarmUpTill
ae13a68cae Double click on list item in run and sequence action to edit 2022-02-26 08:23:10 -08:00
WarmUpTill
4e5aae7e5f Add 'OBS stats' condition type (#414)
It supports various different types of stats:
* fps
* cpu
* ram
* frame time
* skipped frames
* missed frames
* dropped frames
* data size sent
* bitrate
2022-02-26 11:37:54 +01:00
WarmUpTill
88dff37776 Allow drag and drop reordering of macros 2022-02-24 14:15:23 -08:00
WarmUpTill
83df1ab658 Skip collapse animation if section is already in the desired state 2022-02-24 14:15:23 -08:00
WarmUpTill
5298b14803 Use name of macro to be copied in addNewMacro() dialog 2022-02-24 14:15:23 -08:00
WarmUpTill
eeedf11c6a Add hotkey to delete macro segments 2022-02-24 14:15:23 -08:00
WarmUpTill
89efb6d1c8 Allow selecting either an action or condition but not both 2022-02-24 14:15:23 -08:00
WarmUpTill
1054bce4a7 Remove slight movement of macro segment when (de-)selecting them 2022-02-24 14:15:23 -08:00
WarmUpTill
d3cbddf0a4 Allow selecting scene groups in preview scene change action 2022-02-24 14:15:05 -08:00
WarmUpTill
a91fed1583 Simplify waitForTransitionChange()
Will now also work if the target scene is the already currently active
scene.
2022-02-24 14:15:05 -08:00
WarmUpTill
c94a791d19 Allow switching to already active scene if in studio mode
Preview and program scene can differ in regards to the active scene
items.
Thus it can make sense to switch to the already active scene.
2022-02-24 14:15:05 -08:00
WarmUpTill
02e380a9f2 Allow selecting current and previous scene in preview scene action 2022-02-24 14:15:05 -08:00
WarmUpTill
4349a98614 CI: Switch to Visual Studio 17 2022 2022-02-22 11:40:33 -08:00
WarmUpTill
f294283306 CI: Bump OBS version 2022-02-21 12:09:23 -08:00
WarmUpTill
cc9d5897da Add deprecation warning for legacy tabs 2022-02-20 04:50:12 -08:00
WarmUpTill
8e3eb8519b Fix potential crashes when adding or removing macro segments
I wrongly assumed that std::deque would guarantee that pointers to
elements in deque would not be invalidated by insert() or erase() but
this is not the case it seems.

""
An erase in the middle of the deque invalidates all the iterators and
references to elements of the deque. An erase at either end of the deque
invalidates only the iterators and the references to the erased
elements.
""

I guess I got lucky noone ran into these sorts of crashes for now?
2022-02-20 04:50:12 -08:00
WarmUpTill
354ef56070 Do not select any item if pressing add without any active selection 2022-02-20 04:50:12 -08:00
WarmUpTill
352dac5e32 Add MacroSegmentList to allow deselecting items
Previously once a macro segement was selected you could only deselect it
by clicking on different macro segment, thus never allowing the user to
deselect all macro segments
2022-02-20 04:50:12 -08:00
WarmUpTill
584fe4b3b6 Copy logic type when adding conditions 2022-02-20 04:50:12 -08:00
WarmUpTill
bdd489aea5 Fix crashes related to PulseWidget()
* Fix crash if widget was deleted during animation
* Fix crash if multiple animations were started at the same time
2022-02-20 04:50:12 -08:00
WarmUpTill
0b2e725471 Do not run collapse animation when calling SetContent() 2022-02-20 04:50:12 -08:00
WarmUpTill
45e8378021 Remove old macro segment controls 2022-02-20 04:50:12 -08:00
WarmUpTill
955f308c59 Add list-like controls to macro actions and conditions 2022-02-20 04:50:12 -08:00
WarmUpTill
2c25bb4dd4 Make slider background transparent
Sliders, e.g. in the video condition, would otherwise block parts of the
highlight frame around macro segments.
2022-02-18 13:40:33 -08:00
WarmUpTill
d8dcd91ed9 Split video condition into multiple files 2022-02-18 13:40:33 -08:00
WarmUpTill
03900e936b Rename class AdvSSScreenshotObj to ScreenshotHelper 2022-02-18 13:40:33 -08:00
WarmUpTill
6d2360eb87 Clean up AdvSSScreenshotObj usage in video condition 2022-02-18 13:40:33 -08:00
WarmUpTill
ab4a70a758 Refresh contents of "Show match" dialog every second 2022-02-18 13:40:33 -08:00
WarmUpTill
b48276bd5c Add option to check for OBS shutdown to MacroConditionPluginState 2022-02-18 13:35:15 -08:00
WarmUpTill
34167366db Add day of week based check to date condition 2022-02-12 17:57:35 -08:00
WarmUpTill
bfa8f4d9d5 Visually clean up date condition
- add "and" separator if "between" check is chosen
- split dateTimeEdit into a dateEdit and a timeEdit to make editing
  easier
- move ignore* checkboxes in front of respective edit widgets to make
  their intention more clear and add tooltips to further clarify their
  use
2022-02-12 17:57:35 -08:00
WarmUpTill
f8e3a3e275 CI: Fix MacOS build
Packages version bump
2022-02-10 12:19:56 -08:00
WarmUpTill
1328896801 Reopen last opened tab in current session
Will reset to General tab on startup / scene collection change
2022-02-10 11:29:44 -08:00
WarmUpTill
0effbd8ace Add context menu entry for expanding and collapsing edit areas 2022-02-04 11:38:42 -08:00
WarmUpTill
08a8157f3a Reduce spacing between macro segments 2022-02-04 11:38:42 -08:00
WarmUpTill
262bb3f1ee Keep size of individual macro sgements consistent
Previously the segments would expand if there was still room in the
condition and action area.
2022-02-04 11:38:42 -08:00
WarmUpTill
415f63c46c Fix warnings generated about missing icons 2022-02-04 11:38:42 -08:00
WarmUpTill
0771f939a6 Restore original color after PulseWidget() completes 2022-02-04 11:38:42 -08:00
WarmUpTill
a81ee605d6 Rename function 2022-02-04 11:38:42 -08:00
WarmUpTill
1e7726bcfc Add option to highlight recently executed macros on the Macro tab 2022-02-04 11:38:42 -08:00
WarmUpTill
dc698e426d Add MacroListEntryWidget
To be used for macro tab's macro list as regular QListWidgetItem are too
limited
2022-02-04 11:38:42 -08:00
WarmUpTill
a4f66dbbcd Fix warnings 2022-02-04 11:38:42 -08:00
WarmUpTill
1516b9a939 Add option to hide legacy tabs 2022-02-04 11:38:42 -08:00
WarmUpTill
e13f20c860 Adding frame highlighting individual macro segments 2022-02-04 11:38:42 -08:00
WarmUpTill
727992f1d0 Clean up stylesheet usage 2022-02-04 11:38:42 -08:00
WarmUpTill
4e75a15118 Clean up unnecessary variable 2022-02-04 11:38:42 -08:00
WarmUpTill
48368f4bd6 Move vertical / horizontal control handling to macro segment 2022-02-04 11:38:42 -08:00
WarmUpTill
61d9031933 Add option to toggle between vertical and horizontal macro controls 2022-02-04 11:38:42 -08:00
WarmUpTill
487c735e13 Delay show and hide of macro controls 2022-02-04 11:38:42 -08:00
WarmUpTill
7a34c334bd Highlight macro segments new position when moving it up or down 2022-02-04 11:38:42 -08:00
WarmUpTill
4988683e22 Resize conditions and actions areas on expand / collapse all 2022-02-04 11:38:42 -08:00
WarmUpTill
cb681643c8 Fix scene switch action blocking unexpectedly
If "wait for transition" was checked and no valid scene was selected the
waitForTransitionChange() function will wait for its maximum allowed
duration as switcher->currentScene will never be null.
2022-02-02 09:55:35 -08:00
WarmUpTill
d79e10ec97 Add tr-TR.ini locale (Provided by dargat) 2022-01-30 19:15:49 +01:00
WarmUpTill
af188b55df Move plugins to separate folder (#400) 2022-01-29 15:47:16 +01:00
WarmUpTill
f287a1041d Add option to also check for configured volume level 2022-01-25 12:46:16 -08:00
WarmUpTill
fda9b1c3ea Fix dock location and size not saving correctly
OBS will handle the docking position / window size and position as long
as an object name is set
2022-01-25 10:33:41 -08:00
WarmUpTill
9eb7f58525 CI: Save debian build result 2022-01-25 10:33:02 -08:00
WarmUpTill
abd6fd6b7e Add sequence action (#395) 2022-01-22 18:07:26 +01:00
WarmUpTill
2909b1300e Fix empty statusControl of general tab blocking mouse input 2022-01-22 06:14:03 -08:00
WarmUpTill
d1331a60b9 Fix crash on exit caused by status dock 2022-01-22 06:14:03 -08:00
WarmUpTill
d5fc3befb8 Remove QtConcurrent dependency 2022-01-22 06:14:03 -08:00
WarmUpTill
80f9c79907 CI: Bump windows QT version to 5.15.2 2022-01-22 06:14:03 -08:00
WarmUpTill
e4bd1fc180 Reduce amount of signals emitted on repopulate 2022-01-22 06:14:03 -08:00
WarmUpTill
59c87ca027 Emphasize that a duration of 0s means using default duration 2022-01-21 09:51:00 -08:00
WarmUpTill
eda161de39 Sort condition and action selection alphabetically 2022-01-21 09:51:00 -08:00
WarmUpTill
6033426a6e Enable word wrap for macro priority warning 2022-01-21 09:51:00 -08:00
WarmUpTill
caea16c6ad Hide selected macro for run or stop action
Running a macro from within itself is not supported and stopping it from
withint itself does not seem useful either.
2022-01-21 09:51:00 -08:00
WarmUpTill
e3a39a5df7 Add label clarifying the condition's intent 2022-01-21 09:51:00 -08:00
WarmUpTill
38b7e08711 Add macro action to stop other macros 2022-01-21 09:51:00 -08:00
WarmUpTill
7349841758 Fix unexpectedly returning true for hotkey condition
The condition would return true after unpause, if a configured hotkey was pressed
during the time the macro was paused.
2022-01-21 09:50:19 -08:00
WarmUpTill
5d58269b02 Add function to access parent macro from condition or action 2022-01-21 09:50:19 -08:00
WarmUpTill
8a4aef0f50 Update bug_report.md 2022-01-19 20:22:26 +01:00
WarmUpTill
4b877d865c Add issue templates 2022-01-16 19:43:51 +01:00
WarmUpTill
82503286ea Use the same widget for main settings window and status dock 2022-01-14 09:11:36 -08:00
WarmUpTill
16ee789c82 Add option to perform macro actions only on condition change 2022-01-06 08:41:18 -08:00
WarmUpTill
d040a01016 Reintroduce checkbox to change current scene check transition behaviour 2022-01-06 08:41:18 -08:00
WarmUpTill
eb952afe58 Enable time constraints for transition condition 2022-01-06 08:41:18 -08:00
WarmUpTill
34cff925fc CI: No longer query for 32 bit OBS install path 2022-01-05 20:21:03 +01:00
WarmUpTill
016d963598 Fix volume not changing when selecting fade with a duration of 0s 2022-01-04 19:32:53 -08:00
WarmUpTill
d31ae77176 Run macros even if they are paused when pressing "Run Macro" 2022-01-04 19:32:53 -08:00
WarmUpTill
2c1b97e5cd Abort macro early if it was paused 2022-01-05 03:39:37 +01:00
WarmUpTill
c498d1509a Adjust locale 2022-01-05 02:54:39 +01:00
WarmUpTill
2d61189655 Display message on first boot 2022-01-04 17:16:38 -08:00
WarmUpTill
82c20b871b Don't ask to backup settings if there is nothing to backup 2022-01-04 17:16:38 -08:00
WarmUpTill
bd52ef8e84 Don't abort build if OpenVR cannot be found 2022-01-04 15:50:26 -08:00
WarmUpTill
59e1ddd31e Add openvr condition 2022-01-04 15:50:26 -08:00
WarmUpTill
a320d78a08 Separate OpenCV dependency into its own lib
This should avoid issues of the whole plugin not loading if OpenCV is
not available.
This approach should also work for possible future external
dependencies.
2022-01-03 18:22:02 -08:00
WarmUpTill
ce5730428c Remove unnecessary uses of UNUSED_PARAMETER macro 2022-01-03 13:48:21 -08:00
WarmUpTill
f7b9795014 Add option to check if source is muted 2022-01-03 13:48:21 -08:00
WarmUpTill
3417fc5407 Add status dock 2022-01-03 11:32:22 -08:00
WarmUpTill
2649efe8b3 Adjust to SceneItemSelection and SceneItemSelectionWidget 2022-01-03 08:52:32 -08:00
WarmUpTill
3af5897427 Rename function 2022-01-03 08:52:32 -08:00
WarmUpTill
92877a6b30 Add SceneItemSelection and SceneItemSelectionWidget
Allows selecting individual scene items if there are duplicate entries
for the same source.
2022-01-03 08:52:32 -08:00
WarmUpTill
fbdaffcbf6 Clean up formatJsonString() 2022-01-03 08:52:32 -08:00
WarmUpTill
ba111c6caa Add action to import settings from file 2022-01-01 18:26:40 -08:00
WarmUpTill
5c8760ac0a Add action to switch scene collection 2022-01-01 18:26:40 -08:00
WarmUpTill
e0cca2a0d4 Add action to switch profile 2022-01-01 18:26:40 -08:00
WarmUpTill
d69aba8ab7 Remove dependency to SceneSwitcherEntry and SwitchWidget 2021-12-28 05:07:37 -08:00
WarmUpTill
a2ba7adc56 Add option to wait for transition to complete 2021-12-28 05:07:37 -08:00
WarmUpTill
0881146a25 Fix startup behavior not loading correctly 2021-12-22 13:12:41 -08:00
WarmUpTill
5224d6589e Reduce log output when running macro in background 2021-12-22 13:12:27 -08:00
WarmUpTill
15eeec8ebf Add condition "Studio Mode"
Can be used to check whether or not studio mode is active or to check
the current preview scene
2021-12-22 13:12:27 -08:00
WarmUpTill
ed7f375d64 Fix crash when reordering macros 2021-12-22 13:12:27 -08:00
WarmUpTill
82da6b3217 Update locale of "cooldown" and "no match" behaviour 2021-12-06 11:44:52 -08:00
WarmUpTill
8d83df9034 Add warning if macro functionality is not running with highest priority 2021-12-06 10:27:20 -08:00
WarmUpTill
0029977ae1 Adjust and move default priorities
New users will be confused if their macros are not executed,
if they are "blocked" by other scene switching methods.
2021-12-06 10:27:20 -08:00
WarmUpTill
0a481b3e31 Add example to data folder instructions for Linux 2021-12-04 08:32:52 -08:00
WarmUpTill
70b3c2e240 Workaround OpenCV MacOS build issue 2021-12-04 08:32:52 -08:00
WarmUpTill
1785035b96 Fix warnings 2021-12-04 08:32:52 -08:00
WarmUpTill
69ab101ba3 Fix header info for media and transition condition 2021-12-04 08:32:52 -08:00
WarmUpTill
d1e752cda1 Remove Linux workaround 2021-12-04 08:32:37 -08:00
WarmUpTill
e9d366f2b9 Update readme to include flatpak 2021-12-04 04:32:29 -08:00
WarmUpTill
b168518c60 Update zh-CN locale (provided by qwe1154323937) 2021-12-04 04:32:29 -08:00
WarmUpTill
845506f7e4 Allow running macros in parallel to other macros 2021-12-04 04:09:30 -08:00
WarmUpTill
9dd47b811b Add button to manually run macro actions 2021-12-04 04:09:30 -08:00
WarmUpTill
eafad7fe7f Add option to match any or all media sources of a specific scene 2021-12-04 04:04:55 -08:00
WarmUpTill
f36062859d Allow setting random duration in specified range 2021-12-04 03:37:46 -08:00
WarmUpTill
949e26781a Enable screenshots of scenes 2021-12-04 03:37:08 -08:00
WarmUpTill
2d70fbac36 Add compatability check for screenshot functionality 2021-12-04 03:37:08 -08:00
WarmUpTill
bb954a2e9a Add macro action for triggering screenshots 2021-12-04 03:37:08 -08:00
WarmUpTill
631423a251 Add condition to check if the plugin is running
This will only ever return true as the plugin cannot perform checks if
it is not running.
This is intended to be used in cases where it can be useful to trigger
actions once the plugin was stopped and restarted or if one wants to
perform actions after a certain amount of plugin "uptime".
2021-12-01 11:38:38 -08:00
WarmUpTill
c527f15744 Add hotkey to toggle pause state of macros 2021-12-01 09:23:04 -08:00
WarmUpTill
8fdacc3ef7 Suggest file name when saving settings 2021-11-28 09:57:30 -08:00
WarmUpTill
02918785ba Hide waitForTransition option if waiting for transition
The additions to the transition condition to check for target and source
scene of a ongoing transition fullfill the same role and this option
does not really fit the current scene check anyways.
2021-11-28 09:56:50 -08:00
WarmUpTill
2d9e6bcaa2 Add transition option to check for transition source and target scene 2021-11-28 09:56:50 -08:00
WarmUpTill
f2570e1deb Add the option to execute another macro's actions 2021-11-28 09:56:37 -08:00
WarmUpTill
f9afbcbc59 Add macro action to display system tray notifications 2021-11-28 09:56:17 -08:00
WarmUpTill
51b4ef326d Add fallback using QDesktopServices::openUrl() for "run" action
Users not familiar with launching processes with arguments might expect
the run action to behave like clicking on icons on the desktop and be
frustrated if the "file is not being opened".
Thus introducing this fallback might help some users out.
2021-11-23 11:11:41 -08:00
WarmUpTill
ad08df3d2f Clean up adding new macros to Random action 2021-11-23 11:11:41 -08:00
WarmUpTill
4d32e921f9 Resize list to minimum necessary height 2021-11-23 11:11:41 -08:00
WarmUpTill
5dfed8ac2a CI: Switch to OBS 27.1.3 2021-11-20 05:37:57 -08:00
WarmUpTill
d7102d395e Ensure contents of comboboxes are readable when changing scene/filter 2021-11-20 03:52:54 -08:00
WarmUpTill
82a41694a1 Allow interacting with OBS main window while plugin settings are opened 2021-11-20 03:52:54 -08:00
WarmUpTill
a1cae263c1 Add macro action "random" (#353)
This should be expanded upon by adding the ability to add weights to each macro.
2021-11-20 12:52:12 +01:00
WarmUpTill
cce6e240c2 Add option to fade in/out volume change 2021-11-17 12:30:10 -08:00
WarmUpTill
9d04b4d1a0 Move setLayoutVisible() to utility 2021-11-17 12:30:10 -08:00
WarmUpTill
fd7e48eff9 Add scene-visibility macro condition 2021-11-17 12:29:57 -08:00
WarmUpTill
0350a46004 Allow use of "previous scene" 2021-11-17 12:29:57 -08:00
WarmUpTill
00fec4b573 Fix macro hotkeys not working 2021-11-17 12:29:41 -08:00
WarmUpTill
c40a3af8ca Fix add, delete, reorder not working when changing macro segment type 2021-11-17 12:06:53 -08:00
WarmUpTill
e452d8cc8c Allow selecting source type for scene visibility action
This should allow to simplify some setups which required showing /
hiding all sources of a particular type.
2021-11-12 10:05:54 -08:00
WarmUpTill
fbc9818764 Fix macro count not updating correctly
The underlying issue are the potential deadlocks when triggering
frontent function calls while saving / loading is triggered in parallel
like it can happen when switching scene collections.

Hopefully the new frontend events allow for a cleaner solution.
2021-11-12 10:05:11 -08:00
WarmUpTill
5ef09f661f Show warning if macro is paused
And clean up timer handling for this condition type
2021-11-12 10:05:11 -08:00
WarmUpTill
2155a942f3 Do not check conditions of paused macros 2021-11-12 10:05:11 -08:00
WarmUpTill
5af206da60 Fix typo 2021-11-09 10:24:14 -08:00
WarmUpTill
924f68df64 Fix typo 2021-11-07 11:14:25 +01:00
WarmUpTill
2f3c4a6dae Cleanup 2021-11-06 22:30:26 +01:00
WarmUpTill
f955c07bda Fix warnings 2021-11-01 11:23:43 -07:00
WarmUpTill
6f1cd3cbcc Enable building without opencv 2021-11-01 11:23:43 -07:00
WarmUpTill
95537f39e4 Switch to using process names for process condition and executable tab (#337)
Previously the process condition and executable tab were just reusing
the window title functionality.
2021-10-31 14:05:54 +01:00
WarmUpTill
0490c97ad9 Add option to use pattern matching for "output changed" condition
This will allow you to ignore minor changes in the video output, for
example in noisy video streams.
2021-10-31 06:05:16 -07:00
WarmUpTill
4b17314c66 Add conditions "stream starting" and "stream stopping" 2021-10-31 05:40:28 -07:00
WarmUpTill
7459793fe3 Improve missing data dir error 2021-10-30 11:40:34 -07:00
WarmUpTill
8a39a859be Remove whitespace 2021-10-30 11:40:26 -07:00
WarmUpTill
f8a592f17a CI: Update readme 2021-10-30 11:40:26 -07:00
WarmUpTill
f824ac8f4e Add option to display plugin running state in system tray 2021-10-30 11:40:10 -07:00
WarmUpTill
8e9323173a CI: Run builds on tag creation also 2021-10-28 14:38:25 -07:00
WarmUpTill
9bc59c1082 Add option to not save remaining time 2021-10-25 11:19:53 -07:00
WarmUpTill
8b9f03a349 Add timer action
This action can be used to control the state of the timers on macro
conditions
2021-10-23 13:54:26 -07:00
WarmUpTill
093b0f9ec0 Add pause / continue and save / load remaining time for time condition 2021-10-23 13:54:26 -07:00
WarmUpTill
254eabfa8d Fix exact image match not wokring when using images with alpha channel
The screenshots taken from video sources were using the image format
Format_RGBX8888 instead of Format_RGBA8888.
The alpha channel of screenshots taken from OBS would be blended with a
black background while this step would be not performed for files loaded
to macht match the video sources.
2021-10-23 13:54:15 -07:00
WarmUpTill
b2da8faf37 Improve performance by not creating pattern data each interval 2021-10-23 13:54:15 -07:00
WarmUpTill
3eba20e2d8 Add option to use alpha channel as mask for pattern match 2021-10-23 13:54:15 -07:00
WarmUpTill
08841aa88e Use duration control class / widget for scene triggers 2021-10-23 13:53:56 -07:00
WarmUpTill
2e96c226b5 Improve performance of expand / collapse all 2021-10-23 13:53:56 -07:00
WarmUpTill
c34308f743 Fix scroll position being lost when adding or removing macro segments 2021-10-23 13:53:56 -07:00
WarmUpTill
4af07d9d55 Fix incorrectly set start scene type when extending scquence with groups
This would result in extended sequences being aborted early whenever one
would try to extend after a scene group entry
2021-10-23 13:53:56 -07:00
WarmUpTill
d743260ca8 Add wait for transition to complete option for currrent scene check
Previous behaviour was to always wait for the transition to complete, as
switcher->currentScene is only updated on
OBS_FRONTEND_EVENT_SCENE_CHANGED.
2021-10-23 13:53:56 -07:00
WarmUpTill
8ff50056f0 Fix crash when switching scene collection during macro wait
Also update comment stating why the main mutex needs to be unlocked
during the "action" phase of running macros
2021-10-23 13:53:56 -07:00
WarmUpTill
b786831f3b Remove unnecessary return value check 2021-10-23 13:53:56 -07:00
WarmUpTill
32e2a5f44c Add git tag to version info 2021-10-19 13:02:15 -07:00
WarmUpTill
e3f277c32a Reword date repeat option 2021-10-19 13:01:24 -07:00
WarmUpTill
5a7d76061c Clean up general tab
- Remove unnecessary spacer next to priority list
- Remove horizontal line in General behviour section
2021-10-19 13:01:01 -07:00
WarmUpTill
39a8c34fa6 Add description for the "min neighbors" parameter 2021-10-09 08:08:15 -07:00
WarmUpTill
ead51e2f13 Fix minNeighbors parameter not loading correctly 2021-10-09 08:08:15 -07:00
WarmUpTill
3b465e1fdc Fix crash while loading haar cascade 2021-10-03 12:30:45 -07:00
WarmUpTill
26fd26051b CI: Run on ubuntu-latest 2021-10-03 11:11:53 -07:00
WarmUpTill
08933a3683 Add transition condition 2021-10-03 07:51:09 -07:00
WarmUpTill
9be00ba3ca Rework to use transition selection widget 2021-10-03 07:51:09 -07:00
WarmUpTill
cce15529fe Adjust return type 2021-10-03 07:51:09 -07:00
WarmUpTill
588f90f0b1 Add transition selection widget 2021-10-03 07:51:09 -07:00
WarmUpTill
d3220c40dc Add any transition selection in populate function 2021-10-03 07:51:09 -07:00
WarmUpTill
79c659b4fa Reduce logging 2021-10-03 01:38:08 -07:00
WarmUpTill
292adb990d Add option to throttle object and pattern recognition 2021-10-03 01:38:08 -07:00
WarmUpTill
b7a0f6c5d0 Add object detection option 2021-10-03 01:38:08 -07:00
WarmUpTill
b3f1aff03c Add file selection widget
Rework the following macro conditions and actions to use this widget:
 - file action
 - run action
 - file condition
2021-10-03 01:38:08 -07:00
WarmUpTill
aea9d1b319 Update build instructions 2021-10-03 01:38:08 -07:00
WarmUpTill
1fd724e4f4 Include OpenCV in build 2021-10-03 01:38:08 -07:00
WarmUpTill
3d1c613f1c Add pattern match using openCV 2021-10-03 01:38:08 -07:00
WarmUpTill
9ca2f4470b Add opencv as submodule 2021-10-03 01:38:08 -07:00
WarmUpTill
34527b08a9 Fix crash in getSourceSettings() 2021-10-02 14:14:57 -07:00
WarmUpTill
3ae1050488 CI: Switch to obs tag 27.1.1 2021-09-30 12:13:15 -07:00
WarmUpTill
d7ec7c6e40 Limit key press to OBS by default on MacOS 2021-09-30 10:42:57 -07:00
WarmUpTill
e98ee64974 Set canSimulateKeyPresses to false on Macos (not implemented) 2021-09-30 10:42:57 -07:00
WarmUpTill
7c6428b27e Include press duration option and option to limit key press to OBS 2021-09-30 10:42:57 -07:00
WarmUpTill
aca9b84fc6 Fix rapid scene switch restarting certain transitions (#313)
When using certain transition types repeated scene switches to the same target scene will restart a transition that is already in progress.
This can be avoided by using obs_frontend_get_current_scene() instead of switcher->currentScene during the check if the target scene is already active.
obs_frontend_get_current_scene() will already point to the new scene, even if the transition is still in progess, while switcher->currentScene will only be updated once a transition is finished.
2021-09-26 14:04:01 +02:00
WarmUpTill
d397f5e406 Add transition action 2021-09-19 05:15:49 -07:00
WarmUpTill
97cbcd7e61 Add condition "scene has not changed" 2021-09-18 10:21:54 -07:00
WarmUpTill
64fd8dd50d Add "apt update" calls 2021-09-18 10:21:35 -07:00
WarmUpTill
a0dd1cf3ef Remove unused variable 2021-09-16 10:27:32 -07:00
WarmUpTill
25cf51abea Add option to specify lib and data install location 2021-09-13 12:50:10 -07:00
Joao Eriberto Mota Filho
3c8f5088d3 Fix word "unknown" 2021-09-13 10:58:39 -07:00
Joao Eriberto Mota Filho
66f3c74cf3 Fix some mistakes in debian CI test
Some mistakes found when packaging for Debian:
  - Remove trash from rules and enforce hardening.
  - Use the same licensing from Debian package to avoid a misinterpretation
    from FTP Master.
  - Fix target variable in debian/rules
2021-09-13 10:58:39 -07:00
WarmUpTill
6c23110fb9 Strip Linux binary debug symbols to reduce release artifact size 2021-09-12 11:09:00 -07:00
WarmUpTill
c9001df97c Add libxss-dev dependency 2021-09-12 11:09:00 -07:00
WarmUpTill
76fa1f8942 Add backward compatibility check to support OBS 25 2021-09-12 10:20:59 -07:00
Joao Eriberto Mota Filho
55ca146a82 Install missing obs-frontend-api.h 2021-09-12 10:20:59 -07:00
Joao Eriberto Mota Filho
a3625242de Create CI test for Debian packaging (in Ubuntu 20.04) 2021-09-12 10:20:59 -07:00
WarmUpTill
db4214c918 Remove dependency to <util/util.hpp> 2021-09-12 03:11:21 -07:00
WarmUpTill
f024199e2d Add backwards compatibility check 2021-09-12 03:11:21 -07:00
WarmUpTill
299e7bc868 Improve build instructions 2021-09-12 03:11:21 -07:00
WarmUpTill
0262e066bf Update cmake script to work better for out of tree builds
Use package name 'CURL' for out of tree builds.
Removed ObsPluginHelpers.cmake and FindLibObs.cmake as they disturbed
out of tree build.
2021-09-12 03:11:21 -07:00
WarmUpTill
bee75336d0 Add option to for macro condition scene to trigger on any scene change 2021-09-10 15:14:09 -07:00
WarmUpTill
96b472776a Remove unused variable 2021-09-10 15:14:09 -07:00
WarmUpTill
fb457f723a Add macro action scene swap 2021-09-10 14:21:29 -07:00
WarmUpTill
eee3e05c10 Add action to switch preview scene 2021-09-02 10:06:54 -07:00
WarmUpTill
ccc147a1b3 Fix empty paths not saving on file tab 2021-08-27 23:40:00 +02:00
WarmUpTill
45a149f6df Also save window geo when using ESC or the close button 2021-08-27 09:10:50 -07:00
WarmUpTill
076be21d40 Validate window position before setting it 2021-08-27 09:10:50 -07:00
WarmUpTill
ab5bdb32f5 Highlight newly added macro segments 2021-08-27 08:43:28 -07:00
WarmUpTill
8cfed048cc Create copy of previous macro segment when inserting new segment 2021-08-27 08:43:28 -07:00
WarmUpTill
c842595214 Add "size" section to scene item transform info 2021-08-27 08:43:08 -07:00
WarmUpTill
8fa3e8b038 Fix crash on clicking "Get settings" if source or filter is null 2021-08-27 08:43:08 -07:00
WarmUpTill
174c17edea Escape settings when pressing "Get settings" and regex is active 2021-08-27 08:43:08 -07:00
WarmUpTill
9d8fadda80 Remove unused include 2021-08-27 08:43:08 -07:00
WarmUpTill
58028d3c3d Add macro condition "scene transform" 2021-08-27 08:43:08 -07:00
WarmUpTill
3dcabe543f Add matchJson(), escapeRegex() move TransformState functions to utility 2021-08-27 08:43:08 -07:00
WarmUpTill
1a7ebc5569 Fix warning 2021-08-19 12:56:34 -07:00
WarmUpTill
522ab2963e Fix typo 2021-08-19 12:56:34 -07:00
WarmUpTill
d9bd98ce9c Parallelize windows build 2021-08-19 12:56:34 -07:00
WarmUpTill
2af0735a2f Expand date condition functionality
The date condition now supports the condition types "after", "before"
and specifying a time range.
2021-08-12 11:01:45 -07:00
WarmUpTill
556943c293 Fix writing current scene to file 2021-08-11 12:49:07 -07:00
WarmUpTill
e3004184c4 Format json strings of user input and source settings
Source settings and user specified settings might use different json
formatting and thus not match even though the json contents match.

It might not be possible to do the formatting for regex strings so
revert to the originally specified settings string if it cannot.
2021-08-09 11:39:48 -07:00
WarmUpTill
7b2c2e91db Rename function 2021-08-09 11:39:48 -07:00
WarmUpTill
06ea7bf1d9 Fix crash when deleting macro with wait action
Note that this might still not be completely race free but should
improve the situation a lot.
2021-08-09 11:39:20 -07:00
WarmUpTill
1474509cb9 Fix extended sequence abort when using non-instant transitions 2021-07-30 00:47:40 +02:00
WarmUpTill
87aa8d3b40 Remove code used for backwards compatibility 2021-07-29 15:16:29 -07:00
WarmUpTill
d3e8b76fa6 Do not apply MouseWheelWidgetAdjustmentGuard to QScrollBars
Without this change, it will be annoying to interact with expanded
QComboBoxes and there should be no danger of accidentally modifying
macro settings by interacting with QScrollBars
2021-07-29 15:16:19 -07:00
WarmUpTill
99c9b1a4a2 Fix macro video condition save
Logic, collapsed state and time constraint were not saved for video
condition.
2021-07-24 23:47:24 -07:00
WarmUpTill
8c0aad4c96 Add note to network tab
The requirement of the scene names having to match extactly was not made
clear and caused some confusion.
2021-07-24 23:31:35 -07:00
WarmUpTill
c964ed04d3 Clean up includes 2021-07-22 09:40:31 -07:00
WarmUpTill
810235e0b7 Clean up duplicate code 2021-07-22 09:40:31 -07:00
WarmUpTill
e2b3563810 Rename files 2021-07-22 09:40:31 -07:00
WarmUpTill
76c5ec480b Add MacroSegment and MacroSegmentEdit to remove duplicate code 2021-07-22 09:40:31 -07:00
WarmUpTill
84e4b740a8 Prevent accidental edits of actions and conditions when scrolling 2021-07-22 09:40:31 -07:00
WarmUpTill
95409dfa26 Add option to expand or collapse all macro actions or conditions 2021-07-22 09:40:31 -07:00
WarmUpTill
058af0d3bb Move GetShortDesc() and GetId() to MacroSegment class 2021-07-22 09:40:31 -07:00
WarmUpTill
fd789b476b Persist collapse / expand state 2021-07-22 09:40:31 -07:00
WarmUpTill
3fc82df278 Handle macro control signals 2021-07-22 09:40:31 -07:00
WarmUpTill
d541356fd3 Add macro control widget 2021-07-22 09:40:31 -07:00
WarmUpTill
5c2adacca1 Update build instructions and readme(#267)
* Adjust build instructions

* Add install instructions

* Add note regarding QtConcurrent
2021-07-22 18:39:34 +02:00
WarmUpTill
7200668158 Add option to show frame 2021-07-19 12:13:29 -07:00
WarmUpTill
7cf7fd6112 Show current cursor position 2021-07-19 12:13:29 -07:00
WarmUpTill
41821cbeb2 Add macro condition that triggers if cursor position changed
Extend condition previously named "region"
2021-07-19 12:13:29 -07:00
WarmUpTill
9537579235 Rename macro condition "region" to "cursor" 2021-07-19 12:13:29 -07:00
WarmUpTill
40a701a934 Add "--recursive" option to "git clone" calls 2021-07-18 19:37:16 +02:00
WarmUpTill
6c8556c66c Rework cmake and readme (#264)
* Add missing include

* Rework CMakeLists.txt to support out of tree builds

* Update build instructions

* Fix windows build issue and copy locale on Linux

* Update build instructions

* Add downloads section
2021-07-17 17:17:03 +02:00
WarmUpTill
a467dffd05 Fix crash on Fedora 2021-07-13 13:14:43 -07:00
WarmUpTill
497dbd89d4 Fix warning 2021-07-13 13:14:43 -07:00
WarmUpTill
0fdbce25a1 Clean up minor UI inconsistencies 2021-07-13 13:14:43 -07:00
WarmUpTill
7e3e621ae5 Log long condition checks 2021-07-03 09:12:30 -07:00
WarmUpTill
9dfbd266fc Set timeout for libcurl call 2021-07-03 09:12:30 -07:00
WarmUpTill
8d02f63c36 Adjust scene order condition to support current scene 2021-07-03 08:47:08 -07:00
WarmUpTill
f31c54fd72 Adjust scene condition to use SceneSelection 2021-07-03 08:47:08 -07:00
WarmUpTill
7719087065 Add TODO 2021-07-03 08:47:08 -07:00
WarmUpTill
0b175a41d1 Adjust scene transform action to support current scene 2021-07-03 08:47:08 -07:00
WarmUpTill
0824abc4f5 Adjust scene order action to support current scene 2021-07-03 08:47:08 -07:00
WarmUpTill
efef29603b Display all scene items when selecting "current scene" 2021-07-03 08:47:08 -07:00
WarmUpTill
034a1b0c93 Set current scene in handleSceneChange() and reuse it 2021-07-03 08:47:08 -07:00
WarmUpTill
86fefe1e9e Adjust scene visibility action to support current scene 2021-07-03 08:47:08 -07:00
WarmUpTill
0bc15b4c2d Add support for "current scene" to populateSceneSelection() 2021-07-03 08:47:08 -07:00
WarmUpTill
7cfa956b80 Move GetSceneGroupByName functions to scene-group.hpp 2021-07-03 08:47:08 -07:00
WarmUpTill
9670a01e1a Add scene selection class and widget 2021-07-03 08:47:08 -07:00
WarmUpTill
371f6daf5a Add macro condition "date" 2021-06-26 10:23:18 -07:00
WarmUpTill
1c141abd06 Fix plugin state action values being empty 2021-06-26 10:23:09 -07:00
WarmUpTill
13788c2dfa Fix warning 2021-06-26 10:23:09 -07:00
WarmUpTill
daf36365a8 Only use hardcoded libcurl paths as fallback 2021-06-26 10:23:09 -07:00
WarmUpTill
cea4df90b1 Check for invalid transition settings 2021-06-21 11:01:25 -07:00
WarmUpTill
80b824e0a7 Fix Macro slots not being connected properly
Problem was introduced when adding header info.

To avoid the issue in future forward signals of the main plugin window
via condition and action edit widgets instead of relying on parent()
being the main window.
2021-06-20 11:05:29 -07:00
WarmUpTill
0bfdc3890b Add macro action "file" 2021-06-19 12:30:47 -07:00
WarmUpTill
cc067de021 Expand macro action plugin-state to support changing no-match behaviour 2021-06-19 11:29:35 -07:00
WarmUpTill
57c0734ba6 Display more information about macros in collapsed state 2021-06-19 06:58:06 -07:00
WarmUpTill
913682e128 Add support for arguments for macro action "run" 2021-06-19 05:23:10 -07:00
WarmUpTill
92711c5798 Make cleaning of user input optional 2021-06-19 05:23:10 -07:00
WarmUpTill
80334088d0 Add option to only trigger window condition if foreground window changed 2021-06-19 05:22:50 -07:00
WarmUpTill
bdd9d12257 Add setPreconditions()
The idea is to avoid repeated calls to the same functions which lead to
the same outcome, but just calling them once in the precondition checks.

For now move repeated calls of GetCurrentWindowTitle() and ignoreWindow
checks to this function.
2021-06-19 05:22:50 -07:00
WarmUpTill
decee4647b Add macro action 'scene_transform' 2021-06-18 11:15:15 -07:00
WarmUpTill
4991e74a72 Format json string before showing it to user 2021-06-18 11:15:15 -07:00
WarmUpTill
baa158bb33 Add helper fromatJsonString()
obs_data_get_json() will now dump the json data in JSON_COMPACT format
which makes it rather difficult to read.
2021-06-18 11:15:15 -07:00
WarmUpTill
0975ffabfa Adjust log 2021-06-18 11:15:15 -07:00
WarmUpTill
beec7d5939 Move getSceneItemsWithName() to utility 2021-06-18 11:15:15 -07:00
WarmUpTill
1bf2a154e2 Add macro condition "replay_buffer" 2021-06-18 11:15:03 -07:00
WarmUpTill
aa691cf51c Remove outdated comment 2021-06-18 11:15:03 -07:00
WarmUpTill
8fc12bee99 Initialize hotkeys to OBS_INVALID_HOTKEY_ID 2021-06-18 11:15:03 -07:00
WarmUpTill
5e8a0f92ee Add note regarding planned removal of tabs 2021-06-18 11:14:47 -07:00
WarmUpTill
86029e8e0e Add macro condition "Hotkey" 2021-06-15 13:44:33 -07:00
WarmUpTill
a86d6f1f76 Fix macro refs pointing to wrong entry when reordering 2021-06-15 06:16:04 -07:00
WarmUpTill
8ef798c70c Add macro condition "scene item order" 2021-06-15 06:15:37 -07:00
WarmUpTill
efc8726054 Add macro action "scene item order" 2021-06-15 06:15:37 -07:00
WarmUpTill
7b72abb100 Move populateSceneItemSelection() to utility 2021-06-15 06:15:37 -07:00
WarmUpTill
311ee5d0a0 Add macro condition "timer" (previously known as "interval") 2021-06-15 06:15:25 -07:00
WarmUpTill
5e4258968a Allow matching of empty files 2021-06-14 01:39:27 -07:00
WarmUpTill
ae4e861f7f Add macro action "hotkey" (#226) 2021-06-14 01:21:23 +02:00
WarmUpTill
d692444687 Add / extend macro filter condition / action 2021-06-13 15:14:57 -07:00
WarmUpTill
6976c98fd8 Fix regex value not saving / loading 2021-06-13 15:14:57 -07:00
WarmUpTill
75f8d0cb07 Move filter / source functions to utility 2021-06-13 15:14:57 -07:00
WarmUpTill
a7e03245bd Add macro condition "Macro" (previously "Count")
The macro condition "Macro" contains the condition type previously named
"Count" and also add the options to check the condition state of other
macros.

This allows nesting of macro conditions.
For example the following can now be configured using this new option:

"If (scene 1 or scene 2 or scene 3 is active) for at least x amount of
time"
2021-06-13 10:25:48 -07:00
WarmUpTill
056e7ef737 Rename files 2021-06-13 10:25:48 -07:00
WarmUpTill
675c23d7cc Place extended sequence widget in scroll area
The previously fixed size only allowed extending the sequence depending
on the available screen space
2021-06-13 10:25:31 -07:00
WarmUpTill
c4b66ef7f6 Fix warnings 2021-06-13 10:25:31 -07:00
WarmUpTill
5cae1bca41 Add macro condition "virtual camera" 2021-06-13 10:25:20 -07:00
WarmUpTill
407d338b8b Add macro action "virtual camera" 2021-06-13 10:25:20 -07:00
WarmUpTill
edd9f18de0 Add scene trigger to control virtual camera (#162) 2021-06-13 19:25:02 +02:00
WarmUpTill
c9769a799d Abort macro if wait was aborted by manual scene change 2021-06-09 12:51:19 -07:00
WarmUpTill
047ca93486 Clean up 2021-06-06 19:05:55 +02:00
261 changed files with 380150 additions and 6802 deletions

35
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
View File

@@ -0,0 +1,35 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Logs**
Please provide a log of your issue with verbose logging enabled (See General tab of the plugin).
See [here](https://obsproject.com/forum/threads/please-post-a-log-with-your-issue-heres-how.23074/) for a description where to find the log files and how to share them.
Please share the currently used plugin settings by exporting them them to a file (See General tab of the plugin).
If applicable, add screenshots to help explain your problem.
**Version information**
- OS: [e.g. Windows 10]
- OBS Version [e.g. 27.1.3]
- Plugin Version [e.g. 1.17.1]
**Additional context**
Add any other context about the problem here.

View File

@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

55
.github/workflows/build-debian.yml vendored Normal file
View File

@@ -0,0 +1,55 @@
name: debian-build
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: "recursive"
- name: check_libobs_revision
run: |
sudo apt update
sudo apt install libobs-dev
mkdir source
cd source
dpkg -l libobs-dev | tr -s " "| grep libobs | cut -d" " -f3 > libobs.rev
- name: install_frontend_header
run: |
[ -e /usr/include/obs/obs-frontend-api.h ] && { echo "ERROR: obs-frontend-api.h already in system. Maybe the package libobs-dev is installing it."; exit 1; }
cd source
LIBOBSREV=$(cat libobs.rev)
sudo apt update
sudo apt install devscripts
dget -u http://archive.ubuntu.com/ubuntu/pool/universe/o/obs-studio/obs-studio_$LIBOBSREV.dsc
cd ..
sudo find -name obs-frontend-api.h -exec cp {} /usr/include/obs/ \;
egrep '#include <obs.h>' /usr/include/obs/obs-frontend-api.h || { echo "ERROR: check if the sed commands are needed from now."; exit 1; }
sudo sed -i 's/#include <obs.h>/#include <obs\/obs.h>/' /usr/include/obs/obs-frontend-api.h
sudo sed -i 's/#include <util\/darray.h>/#include <obs\/util\/darray.h>/' /usr/include/obs/obs-frontend-api.h
- name: create_tarball
run: |
cd ..
tar --exclude=.git -cvzf obs-scene-switcher_0.1+testonly.orig.tar.gz SceneSwitcher
- name: create_debian_dir
run: |
cp -a CI/linux/debian .
- name: install_dependencies
run: |
# devscripts and libobs-dev are needed but they were already installed
# from check_libobs_revision and install_frontend_header sections.
sudo apt update
sudo apt install cmake debhelper libcurl4-openssl-dev libxss-dev libxtst-dev qtbase5-dev libopencv-dev libprocps-dev
- name: build
run: |
debuild --no-lintian --no-sign
mv ../*.deb .
- name: Publish
if: success()
uses: actions/upload-artifact@v2.2.1
with:
name: "obs-scene-switcher.deb"
path: ${{ github.workspace }}/*.deb

View File

@@ -1,38 +1,36 @@
name: build obs plugin
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
on: [push, pull_request, workflow_dispatch]
env:
PLUGIN_NAME: SceneSwitcher
LIB_NAME: advanced-scene-switcher
OBS_TAG: 27.2.0
jobs:
macos64:
name: "macOS 64-bit"
runs-on: [macos-latest]
env:
QT_VERSION: '5.15.2'
MACOS_DEPS_VERSION: '2020-12-11'
QT_VERSION: "5.15.2"
MACOS_DEPS_VERSION: "2020-12-11"
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
submodules: "recursive"
ref: "refs/tags/${{ env.OBS_TAG }}"
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
submodules: 'recursive'
submodules: "recursive"
- name: Fetch Git Tags
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}
git fetch --prune --tags --unshallow
- name: 'Install prerequisites (Homebrew)'
- name: "Install prerequisites (Homebrew)"
shell: bash
run: |
if [ -d /usr/local/opt/openssl@1.0.2t ]; then
@@ -44,19 +42,28 @@ jobs:
brew untap local/python2
fi
brew bundle --file ./CI/scripts/macos/Brewfile
- name: 'Install prerequisite: Pre-built dependencies'
- name: "Install prerequisite: Pre-built dependencies"
if: steps.deps-cache.outputs.cache-hit != 'true'
shell: bash
run: |
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.MACOS_DEPS_VERSION }}/macos-deps-${{ env.MACOS_DEPS_VERSION }}.tar.gz
tar -xf ./macos-deps-${{ env.MACOS_DEPS_VERSION }}.tar.gz -C "/tmp"
- name: 'Install prerequisite: Pre-built dependency Qt'
- name: "Install prerequisite: Pre-built dependency Qt"
if: steps.deps-qt-cache.outputs.cache-hit != 'true'
shell: bash
run: |
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.MACOS_DEPS_VERSION }}/macos-qt-${{ env.QT_VERSION }}-${{ env.MACOS_DEPS_VERSION }}.tar.gz
tar -xf ./macos-qt-${{ env.QT_VERSION }}-${{ env.MACOS_DEPS_VERSION }}.tar.gz -C "/tmp"
xattr -r -d com.apple.quarantine /tmp/obsdeps
- name: "Build prerequisite: OpenCV"
shell: bash
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/opencv
mkdir build
cd build
cmake -DBUILD_LIST="core,imgproc,objdetect" ..
make -j4
make install
- name: Configure
shell: bash
run: |
@@ -72,23 +79,27 @@ jobs:
cd ./build
make -j4
cd -
- name: 'Install prerequisite: Packages app'
- name: "Install prerequisite: Packages app"
if: success()
shell: bash
run: |
curl -L -O http://s.sudre.free.fr/Software/files/Packages.dmg
sudo hdiutil attach ./Packages.dmg
sudo installer -pkg /Volumes/Packages\ 1.2.9/Install\ Packages.pkg -target /
sudo installer -pkg /Volumes/Packages\ 1.2.10/Install\ Packages.pkg -target /
- name: Package
if: success()
shell: bash
run: |
fix_linker_paths() {
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib $1
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib $1
install_name_tool -change /tmp/obsdeps/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets $1
install_name_tool -change /tmp/obsdeps/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui $1
install_name_tool -change /tmp/obsdeps/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore $1
}
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /tmp/obsdeps/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /tmp/obsdeps/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /tmp/obsdeps/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
fix_linker_paths ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
fix_linker_paths ../../../build/UI/frontend-plugins/SceneSwitcher/src/external-macro-modules/opencv/advanced-scene-switcher-opencv.so
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-macos.pkg
echo "FILE_NAME=${FILE_NAME}" >> $GITHUB_ENV
@@ -100,22 +111,23 @@ jobs:
if: success()
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
name: "${{ env.FILE_NAME }}"
path: ./nightly/*.pkg
ubuntu64:
name: 'Linux/Ubuntu 64-bit'
runs-on: [ubuntu-18.04]
name: "Linux/Ubuntu 64-bit"
runs-on: [ubuntu-latest]
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
submodules: "recursive"
ref: "refs/tags/${{ env.OBS_TAG }}"
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
submodules: 'recursive'
submodules: "recursive"
- name: Add plugin to obs cmake
shell: bash
run: echo "add_subdirectory(${{ env.PLUGIN_NAME }})" >> UI/frontend-plugins/CMakeLists.txt
@@ -160,6 +172,7 @@ jobs:
libxcb-xinerama0-dev \
libxcomposite-dev \
libxinerama-dev \
libxtst-dev \
libmbedtls-dev \
pkg-config \
python3-dev \
@@ -167,40 +180,53 @@ jobs:
qtbase5-private-dev \
libqt5svg5-dev \
swig \
libxss-dev
- name: 'Configure'
libxss-dev \
libx11-xcb-dev \
libxcb-xfixes0-dev \
libopencv-dev \
libprocps-dev \
libpci-dev
- name: "Configure"
shell: bash
run: |
mkdir ./build
cd ./build
cmake -DENABLE_PIPEWIRE=OFF -DUNIX_STRUCTURE=0 -DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/obs-studio-portable" -DWITH_RTMPS=OFF -DBUILD_BROWSER=OFF ..
- name: 'Build'
- name: "Build"
shell: bash
working-directory: ${{ github.workspace }}/build
run: make -j4
- name: 'Package'
- name: "Package"
shell: bash
run: |
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-linux64.tar.gz
echo "FILE_NAME=${FILE_NAME}" >> $GITHUB_ENV
mkdir -p ./${{ env.LIB_NAME }}/bin/64bit/
strip -d ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so
mv ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so ./${{ env.LIB_NAME }}/bin/64bit/${{ env.LIB_NAME }}.so
mv ./UI/frontend-plugins/${{ env.PLUGIN_NAME }}/data ./${{ env.LIB_NAME }}/data
# Macro modules
mkdir -p ./${{ env.LIB_NAME }}/bin/64bit/adv-ss-plugins
strip -d ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/src/external-macro-modules/opencv/advanced-scene-switcher-opencv.so
mv ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/src/external-macro-modules/opencv/advanced-scene-switcher-opencv.so ./${{ env.LIB_NAME }}/bin/64bit/adv-ss-plugins
tar -cvzf "${FILE_NAME}" ${{ env.LIB_NAME }}
- name: 'Publish'
- name: "Publish"
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
path: '*.tar.gz'
name: "${{ env.FILE_NAME }}"
path: "*.tar.gz"
windows:
name: Windows
runs-on: [windows-latest]
strategy:
matrix:
arch: [32, 64]
env:
QT_VERSION: 5.10.1
CMAKE_GENERATOR: "Visual Studio 16 2019"
QT_VERSION: 5.15.2
CMAKE_GENERATOR: "Visual Studio 17 2022"
CMAKE_SYSTEM_VERSION: "10.0.18363.657"
WINDOWS_DEPS_VERSION: '2019'
WINDOWS_DEPS_VERSION: "2019"
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
@@ -208,74 +234,121 @@ jobs:
uses: actions/checkout@v2.3.4
with:
repository: obsproject/obs-studio
submodules: 'recursive'
submodules: "recursive"
ref: "refs/tags/${{ env.OBS_TAG }}"
- name: Checkout plugin
uses: actions/checkout@v2.3.4
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME}}
submodules: 'recursive'
submodules: "recursive"
- name: Add plugin to obs cmake
shell: cmd
run: echo add_subdirectory(${{ env.PLUGIN_NAME }}) >> UI/frontend-plugins/CMakeLists.txt
- name: Fetch Git Tags
run: git fetch --prune --tags --unshallow
- name: 'Install prerequisite: QT'
- name: "Install prerequisite: QT"
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/Qt_${{ env.QT_VERSION }}.7z -f --retry 5 -C -
7z x Qt_${{ env.QT_VERSION }}.7z -o"${{ github.workspace }}/cmbuild/QT"
- name: 'Install prerequisite: Pre-built dependencies'
- name: "Install prerequisite: Pre-built dependencies"
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies${{ env.WINDOWS_DEPS_VERSION }}.zip -f --retry 5 -C -
7z x dependencies${{ env.WINDOWS_DEPS_VERSION }}.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: "Build prerequisite: OpenCV"
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/opencv
mkdir build
cd build
if ( ${{ matrix.arch }} -eq 32 )
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DBUILD_LIST="core,imgproc,objdetect" ..
}
else
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DBUILD_LIST="core,imgproc,objdetect" ..
}
msbuild /m /p:Configuration=Release OpenCV.sln
msbuild INSTALL.vcxproj
- name: Configure
run: |
mkdir ./package
mkdir ./build32
cd ./build32
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win32" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
cd ..
mkdir ./build64
cd ./build64
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win64" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017_64" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
mkdir ./build${{ matrix.arch }}
cd ./build${{ matrix.arch }}
Get-Location
if ( ${{ matrix.arch }} -eq 32 )
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DOpenCV_DIR="${{ github.workspace }}/UI/frontend-plugins/SceneSwitcher/deps/opencv/build/" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win32" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2019" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
}
else
{
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DOpenCV_DIR="${{ github.workspace }}/UI/frontend-plugins/SceneSwitcher/deps/opencv/build/" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win64" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2019_64" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
}
- name: Build
run: |
msbuild /m /p:Configuration=RelWithDebInfo .\build32\obs-studio.sln
msbuild /m /p:Configuration=RelWithDebInfo .\build64\obs-studio.sln
msbuild /m /p:Configuration=RelWithDebInfo .\build${{ matrix.arch }}\obs-studio.sln
- name: Package
if: success()
run: |
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-windows"
echo "FILE_NAME=${env:FILE_NAME}" >> ${env:GITHUB_ENV}
robocopy .\build32\rundir\RelWithDebInfo\obs-plugins\32bit\ .\package\obs-plugins\32bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
robocopy .\build64\rundir\RelWithDebInfo\obs-plugins\64bit\ .\package\obs-plugins\64bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
robocopy .\build64\rundir\RelWithDebInfo\data\obs-plugins\${{ env.LIB_NAME }}\ .\package\data\obs-plugins\${{ env.LIB_NAME }}\ /E /XF .gitignore
robocopy .\build${{ matrix.arch }}\rundir\RelWithDebInfo\obs-plugins\${{ matrix.arch }}bit\ .\package\obs-plugins\${{ matrix.arch }}bit ${{ env.LIB_NAME }}* /E /XF .gitignore
robocopy .\build${{ matrix.arch }}\rundir\RelWithDebInfo\obs-plugins\${{ matrix.arch }}bit\ .\package\obs-plugins\${{ matrix.arch }}bit adv-ss-plugins /E /XF .gitignore
robocopy .\build${{ matrix.arch }}\rundir\RelWithDebInfo\data\obs-plugins\${{ env.LIB_NAME }}\ .\package\data\obs-plugins\${{ env.LIB_NAME }}\ /E /XF .gitignore
cp UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/opencv/build/bin/Release/*dll package/obs-plugins/${{ matrix.arch }}bit/adv-ss-plugins
cp UI/frontend-plugins/${{ env.PLUGIN_NAME }}/deps/openvr/bin/win${{ matrix.arch }}/*dll package/obs-plugins/${{ matrix.arch }}bit/adv-ss-plugins
exit 0
- name: Publish zip
if: success()
uses: actions/upload-artifact@v2.2.1
with:
name: '${{ env.FILE_NAME }}'
name: "${{ env.FILE_NAME }}-${{ matrix.arch }}bit"
path: package/*
- name: "Package Installer (Prereqs)"
windows-installer:
needs: [windows]
name: "Create Windows Installer"
runs-on: [windows-latest]
steps:
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
- name: "Prepare innosetup"
run: |
curl "-kL" "https://files.jrsoftware.org/is/6/innosetup-6.0.3.exe" "-f" "--retry" "5" "-o" "inno.exe"
.\inno.exe /VERYSILENT /SP- /SUPPRESSMSGBOXES /NORESTART
mkdir build
cd build
cmake ..
continue-on-error: true
- name: Download artifacts
uses: actions/download-artifact@v2
with:
path: artifacts
- name: "Prepare package dir"
run: |
curl "-kL" "https://github.com/Xaymar/msvc-redist-helper/releases/download/0.1/msvc-redist-helper-64.exe" "-f" "--retry" "5" "-o" "msvc-redist-helper-64.exe"
curl "-kL" "https://github.com/Xaymar/msvc-redist-helper/releases/download/0.1/msvc-redist-helper-32.exe" "-f" "--retry" "5" "-o" "msvc-redist-helper-32.exe"
curl "-kL" "https://files.jrsoftware.org/is/6/innosetup-6.0.3.exe" "-f" "--retry" "5" "-o" "inno.exe"
.\inno.exe /VERYSILENT /SP- /SUPPRESSMSGBOXES /NORESTART
- name: "Package Installer (Compile)"
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-windows"
echo "FILE_NAME=${env:FILE_NAME}" >> ${env:GITHUB_ENV}
mkdir package
cd package
cp -r ../artifacts/${env:FILE_NAME}-32bit/* .
cp -r ../artifacts/${env:FILE_NAME}-64bit/obs-plugins/* obs-plugins
- name: "Compile"
run: |
& 'C:\Program Files (x86)\Inno Setup 6\ISCC.exe' /Qp ".\build64\UI\frontend-plugins\${{ env.PLUGIN_NAME }}\CI\windows\setup.iss"
- name: Publish installer
& 'C:\Program Files (x86)\Inno Setup 6\ISCC.exe' /Qp ".\build\CI\windows\setup.iss"
- name: "Publish"
if: success()
uses: actions/upload-artifact@v2.2.0
with:
name: '${{ env.FILE_NAME }}-installer'
path: build64/UI/frontend-plugins/SceneSwitcher/CI/windows/Output/*.exe
name: "${{ env.FILE_NAME }}-installer"
path: build/CI/windows/Output/*.exe
release:
needs: [macos64, ubuntu64, windows]
name: 'Create Release'
runs-on: [ubuntu-18.04]
needs: [macos64, ubuntu64, windows, windows-installer]
name: "Create Release"
runs-on: [ubuntu-latest]
steps:
- name: "Checkout plugin"
uses: actions/checkout@v2.3.4
@@ -285,13 +358,14 @@ jobs:
uses: actions/download-artifact@v2
with:
path: artifacts
- name: 'Package'
- name: "Package"
shell: bash
run: |
mkdir -p ${{ env.PLUGIN_NAME }}/Linux ${{ env.PLUGIN_NAME }}/MacOs ${{ env.PLUGIN_NAME }}/Windows
tar xf artifacts/${{ env.PLUGIN_NAME }}*-linux64.tar.gz/${{ env.PLUGIN_NAME }}*-linux64.tar.gz -C ${{ env.PLUGIN_NAME }}/Linux/
mv artifacts/${{ env.PLUGIN_NAME }}*-macos.pkg/${{ env.PLUGIN_NAME }}*-macos.pkg ${{ env.PLUGIN_NAME }}/MacOs/${{ env.PLUGIN_NAME }}.pkg
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows/* ${{ env.PLUGIN_NAME }}/Windows/
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-32bit/* ${{ env.PLUGIN_NAME }}/Windows/
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-64bit/obs-plugins/* ${{ env.PLUGIN_NAME }}/Windows/obs-plugins
mv ./artifacts/${{ env.PLUGIN_NAME }}*-windows-installer/*.exe ${{ env.PLUGIN_NAME }}/Windows/
rm ${{ env.PLUGIN_NAME }}/Windows/obs-plugins/32bit/advanced-scene-switcher.pdb
rm ${{ env.PLUGIN_NAME }}/Windows/obs-plugins/64bit/advanced-scene-switcher.pdb
@@ -303,4 +377,4 @@ jobs:
uses: actions/upload-artifact@v2.2.1
with:
name: "Release"
path: '*.zip'
path: "*.zip"

14
.github/workflows/locale-check.yml vendored Normal file
View File

@@ -0,0 +1,14 @@
name: Check locale
on: [push, pull_request]
jobs:
ubuntu64:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Check locale files
run: |
python3 ./CI/checkLocale.py -p data/locale/

9
.gitignore vendored
View File

@@ -92,6 +92,15 @@ Thumbs.db
*.iml
*.ipr
*.sublime*
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
.history/
*.vsix
forms/advanced-scene-switcher.ui.autosave
# Directories #
###############

6
.gitmodules vendored
View File

@@ -4,3 +4,9 @@
[submodule "deps/websocketpp"]
path = deps/websocketpp
url = https://github.com/zaphoyd/websocketpp.git
[submodule "deps/opencv"]
path = deps/opencv
url = https://github.com/opencv/opencv.git
[submodule "deps/openvr"]
path = deps/openvr
url = https://github.com/ValveSoftware/openvr.git

152
BUILDING.md Normal file
View File

@@ -0,0 +1,152 @@
# Compiling the plugin
You have the option to ...
- either add the plugin to the OBS source tree directly and build the plugin while building OBS itself. (**in tree**)
- or you can move the sources of this plugin outside of the OBS source tree and build it separately from OBS. (**out of tree**)
As both methods require you to have a working [OBS Studio development environment](https://obsproject.com/wiki/install-instructions), [Qt](https://download.qt.io/official_releases/qt/5.15/5.15.2/) and [CMake](https://cmake.org/download/) it is recommended to build the plugin in tree as it is easier to set up and will enable straightforward debugging.
Note that your Qt install must include the QtConcurrent module.
## Compiling in tree (recommended)
Add the "SceneSwitcher" source directory to your obs-studio source directory under obs-studio/UI/frontend-plugins/:
```
cd obs-studio/UI/frontend-plugins/
git clone --recursive https://github.com/WarmUpTill/SceneSwitcher.git
```
Then modify the obs-studio/UI/frontend-plugins/CMakeLists.txt file and add an entry for the scene switcher:
```
add_subdirectory(SceneSwitcher)
```
Now follow the [build instructions for obs-studio](https://obsproject.com/wiki/install-instructions) for your particular platform.
Note that on Linux systems it might be necessary to additionally install the following packages to fulfill the dependencies to `XTest`, `XScreensaver` and `OpenCV` - exact command may differ:
```
sudo apt-get install \
libxtst-dev \
libxss-dev \
libopencv-dev
```
## Compiling out of tree
### Prerequisites
You'll need [Qt](https://download.qt.io/official_releases/qt/5.15/5.15.2/), [CMake](https://cmake.org/download/) and a working [OBS Studio development environment](https://obsproject.com/wiki/install-instructions) installed on your computer.
Once you've set this up, do the following:
```
git clone --recursive https://github.com/WarmUpTill/SceneSwitcher.git
cd SceneSwitcher
mkdir build && cd build
```
### Windows
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_LIB** (filepath) : location of the obs.lib file
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the obs-frontend-api.lib file
(usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
- **CURL_LIBRARY** (filepath) : location of the libcurl.lib file
(part of the dependencies2019/win64/bin folder used to build OBS)
- **CURL_INCLUDE_DIR** (path) : location of the curl
subfolder in OBS dependencies folder: ".../dependencies2019/win64/include/"
Assuming that you set up Qt via QT installer:
- **Qt5Core_DIR** (path) : C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5Core
- **Qt5Gui_DIR** (path): C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : C:/Qt/5.15.2/msvc2019_64/lib/cmake/Qt5Widgets
Just keep hitting configure until all the vars are filled out. Then hit generate.
### Linux
Install dependencies `XTest`, `XScreensaver` and `OpenCV` - exact command may differ:
```
sudo apt-get install \
libxtst-dev \
libxss-dev \
libopencv-dev
```
Most versions of Linux you can use cmake-gui or the command line.
**For the command line:**
```
# [...] are placeholders
cmake -DBUILD_OUT_OF_TREE=1 \
-DLIBOBS_INCLUDE_DIR=[...]/obs-studio/libobs/ \
-DLIBOBS_LIB=[...]/libobs.so \
-DLIBOBS_FRONTEND_INCLUDE_DIR=[...]/obs-studio/UI/obs-frontend-api/ \
-DLIBOBS_FRONTEND_API_LIB=[...]/libobs-frontend-api.so \
-DCMAKE_INSTALL_PREFIX=/usr ..
make -j4
sudo make install
```
For cmake-gui you'll have to set the following variables:
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.so file (usually CMake finds
this, but if not it'll usually be in /usr/lib/libobs.so)
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.so
file (usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at
[source_directory]/UI/obs-frontend-api.
Assuming that you installed Qt via your system package manager, it should be
found automatically. If not, then usually you'll find it in something like:
- **Qt5Core_DIR** (path) : /usr/lib64/cmake/Qt5Core
- **Qt5Gui_DIR** (path): /usr/lib64/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : /usr/lib64/cmake/Qt5Widgets
Just keep hitting configure until all the vars are filled out. Then hit generate.
Then open a terminal in the build folder and type:
```
make -j4
sudo make install
```
NOTE: The Linux version of this plugin is dependent on libXScrnSaver, libcurl and libXtst.
### OS X
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.0.dylib file (usually
in /Applications/OBS.app/Contents/Resources/bin/libobs.0.dylib)
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.0.dylib
file (usually in usually in /Applications/OBS.app/Contents/Resources/bin/libobs-frontend-api.0.dylib)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api subfolder
in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Core
- **Qt5Widgets_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Widgets
- **Qt5MacExtras_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5MacExtras
Just keep hitting configure until all the vars are filled out. Then hit generate.
Open xcode (or a terminal, depending on the build type you chose), build and copy
the advanced-scene-switcher.so file to 'Library/Application Support/obs-studio/plugins/advanced-scene-switcher/bin/'
And the 'data' folder to 'Library/Application Support/obs-studio/plugins/advanced-scene-switcher/'.
Note that you might have to adjust the library search paths using the install_name_tool if you want the plugin to run on machines other than your build machine:
```
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
```

93
CI/checkLocale.py Normal file
View File

@@ -0,0 +1,93 @@
#!/usr/bin/env python3
import os
import sys
import argparse
defaultLocaleFile = "en-US.ini"
class localeEntry:
locale = ""
placeholders = []
def __init__(self, locale, widgets) -> None:
self.locale = locale
self.placeholders = widgets
def getNonDefaultLocales(dir):
files = []
for filename in os.listdir(dir):
f = os.path.join(dir, filename)
if os.path.isfile(f) and not f.endswith(defaultLocaleFile):
files.append(f)
return files
def getAllLocaleEntriesWithWidgetPlaceholders(file):
localeEntries = []
with open(file, 'r', encoding='UTF-8') as f:
for line in f.readlines():
widgetPlaceholders = []
for word in line.split("{{"):
if not "}}" in word:
continue
word = "{{" + word[:word.rfind("}}")] + "}}"
widgetPlaceholders.append(word)
localeEntries.append(localeEntry(
line.split("=")[0], widgetPlaceholders))
return localeEntries
def getLocaleEntryFrom(entry, list):
for element in list:
if element.locale == entry.locale:
return element
return None
def checkWidgetPlacehodlers(file, expectedPlaceholders):
localeEntries = getAllLocaleEntriesWithWidgetPlaceholders(file)
result = True
for localeEntry in localeEntries:
expectedEntry = getLocaleEntryFrom(localeEntry, expectedPlaceholders)
if expectedEntry is None:
print(
"WARNING: Locale entry \"{}\" from \"{}\" not found in \"{}\"".format(localeEntry.locale, file, defaultLocaleFile))
continue
for p in localeEntry.placeholders:
if p not in expectedEntry.placeholders:
print("WARNING: Locale entry \"{}\" from \"{}\" does contain \"{}\" while \"{}\" does not".format(
localeEntry.locale, file, p, defaultLocaleFile))
for p in expectedEntry.placeholders:
if p not in localeEntry.placeholders:
result = False
print("ERROR: Locale entry \"{}\" from \"{}\" does not contain \"{}\"".format(
localeEntry.locale, file, p))
return result
def main():
parser = argparse.ArgumentParser(
description='Checks for inconsistencies regarding widget placeholders in the different locale files.')
parser.add_argument(
'-p', '--path', help='Path to locale folder', required=True)
args = parser.parse_args()
placeholders = getAllLocaleEntriesWithWidgetPlaceholders(
os.path.join(args.path, defaultLocaleFile))
nonDefaultLocales = getNonDefaultLocales(args.path)
result = True
for f in nonDefaultLocales:
if checkWidgetPlacehodlers(f, placeholders) == False:
result = False
if result == False:
sys.exit(1)
print("SUCCESS: No issues found!")
sys.exit(0)
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,5 @@
obs-scene-switcher (0.1+testonly) focal; urgency=medium
* Initial release (Closes: #123456)
-- Joao Eriberto Mota Filho <eriberto@debian.org> Fri, 03 Sep 2021 11:39:52 -0300

22
CI/linux/debian/control Normal file
View File

@@ -0,0 +1,22 @@
Source: obs-scene-switcher
Section: video
Priority: optional
Maintainer: Joao Eriberto Mota Filho <eriberto@debian.org>
Build-Depends: cmake,
debhelper-compat (= 12),
libcurl4-openssl-dev,
libobs-dev,
libxtst-dev,
qtbase5-dev,
libxss-dev,
libopencv-dev
Standards-Version: 4.6.0
Homepage: https://obsproject.com/forum/resources/advanced-scene-switcher.395/
Rules-Requires-Root: no
Package: obs-scene-switcher
Architecture: any
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: automated scene switcher for OBS Studio (plugin)
Advanced Scene Switcher is based on the built in scene switcher. It extends
its functionality by adding several features.

60
CI/linux/debian/copyright Normal file
View File

@@ -0,0 +1,60 @@
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: SceneSwitcher
Upstream-Contact: https://github.com/WarmUpTill/SceneSwitcher/issues
Source: https://github.com/WarmUpTill/SceneSwitcher
Files: *
Copyright: 2016-2021 WarmUpTill <WarmUpTill@web.de>
License: GPL-2
Files: cmake/GetGitRevisionDescription.cmake
cmake/GetGitRevisionDescription.cmake.in
Copyright: 2009-2013 Iowa State University
2013-2020 Contributors
2013-2020 Ryan Pavlik
License: BSL-1.0
Files: debian/*
Copyright: 2021 Joao Eriberto Mota Filho <eriberto@debian.org>
License: BSL-1.0
License: GPL-2
This package is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2.
.
This package is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>
.
On Debian systems, the complete text of the GNU General
Public License version 2 can be found in "/usr/share/common-licenses/GPL-2".
License: BSL-1.0
Boost Software License - Version 1.0 - August 17th, 2003
.
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
.
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

16
CI/linux/debian/rules Normal file
View File

@@ -0,0 +1,16 @@
#!/usr/bin/make -f
#export DH_VERBOSE = 1
export DEB_BUILD_MAINT_OPTIONS = hardening=+all
export QT_SELECT = qt5
%:
dh $@
dh_auto_configure -- -DBUILD_OUT_OF_TREE=1 \
-DLIBOBS_INCLUDE_DIR=/usr/include/obs \
-DLIBOBS_LIB=/usr/lib/${DEB_TARGET_MULTIARCH}/libobs.so \
-DLIBOBS_FRONTEND_INCLUDE_DIR=/usr/include/obs \
-DLIBOBS_FRONTEND_API_LIB=/usr/lib/${DEB_TARGET_MULTIARCH}/libobs-frontend-api.so

View File

@@ -0,0 +1 @@
3.0 (native)

View File

@@ -30,6 +30,327 @@
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../../../../build/UI/frontend-plugins/SceneSwitcher/src/external-macro-modules/opencv/advanced-scene-switcher-opencv.so</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_objdetect.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_features2d.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_core.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_calib3d.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_calib3d.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_imgproc.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_features2d.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_core.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_flann.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_calib3d.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_objdetect.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_imgproc.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_flann.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_imgproc.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_flann.4.5.3.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_features2d.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_core.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../deps/opencv/build/lib/libopencv_objdetect.4.5.dylib</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>adv-ss-plugins</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>2</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>

View File

@@ -1,4 +1,4 @@
Note that you will have to use OBS version 26.1 or newer!
Note that you will have to use OBS version 27 or newer!
--- Windows ---
Recommended: Run the provided installer. (You might have to click 'More info' and select 'Run anyway' if it is blocked by Windows)
@@ -8,18 +8,25 @@ It is usually located at 'C:\Program Files (x86)\obs-studio\'.
Remember to install the Visual C++ Redistributable for Visual Studio 2019, if you have not done so already. (See plugin overview page)
--- macOS ---
Recommended: Run the provided installer. (You might have to right-click or control-click and select 'open' if it is blocked)
Alternatively extract the *so file and data folder and either ...
... right-click the OBS app inside your Applications folder and choose 'Show Package Contents'.
Copy the advanced-scene-switcher.so file to 'Contents/Plugins' and the 'data' folder to 'Contents/Resources'.
... or copy the advanced-scene-switcher.so file to Library/Application Support/obs-studio/plugins/advanced-scene-switcher/bin/ .
And the 'data' folder to 'Library/Application Support/obs-studio/plugins/advanced-scene-switcher/'.
Run the provided installer. (You might have to right-click or control-click and select 'open' if it is blocked)
--- Linux ---
Copy the advanced-scene-switcher.so file and into the OBS Studio plugin folder.
Note that the plugin has dependencies to:
* libXss
* libopencv-imgproc
* libopencv-objdetect
Optional:
* libXtst
* libcurl
If you are using snap you can install the following package for an OBS installation which comes bundled with the plugin:
sudo snap install obs-studio
The plugin is also available via the Flatpak package manager for users who installed OBS via Flatpak:
flatpak install com.obsproject.Studio.Plugin.SceneSwitcher
If you have installed OBS via other means, it is most likely necessary to install the plugin manually.
To do so copy the advanced-scene-switcher.so file and into the OBS Studio plugin folder.
The location of this folder can vary, so you might have to look around a bit.
Examples are ...
@@ -30,13 +37,39 @@ Examples are ...
~/.local/share/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/lib/obs-plugins/
/var/lib/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/lib/obs-plugins/
Unfortunately the expected location of the locale, which can be found in the data folder, can vary also.
The data folder usually should be copied to:
~/.config/obs-studio/plugins/advanced-scene-switcher/
Unfortunately the expected location of the "locale" and "res" folder, which can be found in the data folder, can vary also.
The data folder usually should be copied to "~/.config/obs-studio/plugins/advanced-scene-switcher/" and reflect the following structure:
/home/user/.config/obs-studio/plugins/
└── advanced-scene-switcher
├── bin
│ └── 64bit
│ └── advanced-scene-switcher.so
└── data
├── locale
│ ├── de-DE.ini
│ ├── en-US.ini
│ ├── ru-RU.ini
│ └── zh-CN.ini
└── res
├── cascadeClassifiers
│ ├── haarcascade_eye_tree_eyeglasses.xml
│ ├── haarcascade_eye.xml
│ ├── haarcascade_frontalface_alt2.xml
│ ├── haarcascade_frontalface_alt_tree.xml
│ ├── haarcascade_frontalface_alt.xml
│ ├── haarcascade_frontalface_default.xml
│ ├── haarcascade_fullbody.xml
│ ├── haarcascade_lefteye_2splits.xml
│ ├── haarcascade_lowerbody.xml
│ ├── haarcascade_profileface.xml
│ ├── haarcascade_righteye_2splits.xml
│ └── haarcascade_upperbody.xml
└── time.svg
If this does not work you can try to copy the "locale" folder found inside the data folder to:
/usr/share/obs/obs-plugins/advanced-scene-switcher/locale
~/.local/share/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/share/obs/obs-plugins/advanced-scene-switcher/locale
/var/lib/flatpak/app/com.obsproject.Studio/x86_64/stable/active/files/share/obs/obs-plugins/advanced-scene-switcher/locale
In doubt please check where other "en-US.ini" files are located on your system.
In doubt, please check where other "en-US.ini" files are located on your system.

View File

@@ -14,7 +14,7 @@ AppVersion={#MyAppVersion}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={code:GetDirName}
DefaultDirName={code:GetDefaultDirectory}
DefaultGroupName={#MyAppName}
AllowNoIcons=yes
; Uncomment the following line to run in non administrative install mode (install for current user only.)
@@ -38,18 +38,18 @@ Source: "@ISS_PLUGIN_FILES_DIR@\*"; DestDir: "{app}"; Flags: ignoreversion recur
Name: "{group}\{cm:UninstallProgram,{#MyAppName}}"; Filename: "{uninstallexe}"
[Code]
// credit where it's due:
// following function comes from https://github.com/Xaymar/obs-studio_amf-encoder-plugin/blob/master/%23Resources/Installer.in.iss#L45
function GetDirName(Value: string): string;
function GetDefaultDirectory(Value: String): String;
var
InstallPath: string;
sInstallPath: String;
begin
// initialize default path, which will be returned when the following registry
// key queries fail due to missing keys or for some different reason
Result := ExpandConstant('{pf}\obs-studio');
// query the first registry value; if this succeeds, return the obtained value
if RegQueryStringValue(HKLM32, 'SOFTWARE\OBS Studio', '', InstallPath) then
Result := InstallPath
sInstallPath := Value;
if (sInstallPath = '') then
RegQueryStringValue(HKLM64, 'SOFTWARE\OBS Studio', '', sInstallPath);
if (sInstallPath = '') then
RegQueryStringValue(HKCU64, 'SOFTWARE\OBS Studio', '', sInstallPath);
if (sInstallPath = '') then
sInstallPath := ExpandConstant('{commonpf}\obs-studio');
Result := sInstallPath
end;
procedure CurStepChanged(CurStep: TSetupStep);

View File

@@ -1,292 +1,450 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.14)
project(advanced-scene-switcher)
add_definitions(-DASIO_STANDALONE)
# generate version info
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RELWITHDEBINFO)
endif()
# Compiler settings
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
if(CMAKE_COMPILER_IS_GNUCC
OR CMAKE_COMPILER_IS_GNUCXX
OR CMAKE_COMPILER_IS_CLANG)
set(CMAKE_CXX_FLAGS
"-Wall -Wextra -Wvla -Wno-unused-function -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS} -fno-strict-aliasing"
)
set(CMAKE_C_FLAGS
"-Wall -Wextra -Wvla -Wno-unused-function -Werror-implicit-function-declaration -Wno-missing-braces -Wno-missing-field-initializers ${CMAKE_C_FLAGS} -std=gnu99 -fno-strict-aliasing"
)
option(USE_LIBC++ "Use libc++ instead of libstdc++" ${APPLE})
if(USE_LIBC++)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
elseif(MSVC)
if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
# Disable pointless constant condition warnings
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} /wd4127 /wd4201 /wd4456 /wd4457 /wd4458 /wd4459 /wd4595"
)
add_definitions(-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS
-D_CRT_NONSTDC_NO_WARNINGS)
endif()
# Generate version info
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp" @ONLY)
git_describe(GIT_TAG)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cpp.in"
"${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp" @ONLY)
# Windows installer
if(WIN32)
get_filename_component(ISS_PLUGIN_FILES_DIR "${CMAKE_BINARY_DIR}\\..\\package" ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_PLUGIN_FILES_DIR}" ISS_PLUGIN_FILES_DIR)
get_filename_component(ISS_MSVC_REDIST_HELPER_DIR "${CMAKE_PACKAGE_PREFIX}\\.." ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_MSVC_REDIST_HELPER_DIR}" ISS_MSVC_REDIST_HELPER_DIR)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/CI/windows/setup.iss.in" "${CMAKE_CURRENT_BINARY_DIR}/CI/windows/setup.iss" @ONLY)
endif()
if(WIN32)
get_filename_component(ISS_PLUGIN_FILES_DIR "${CMAKE_BINARY_DIR}\\..\\package" ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_PLUGIN_FILES_DIR}" ISS_PLUGIN_FILES_DIR)
get_filename_component(ISS_MSVC_REDIST_HELPER_DIR "${CMAKE_PACKAGE_PREFIX}\\.." ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_MSVC_REDIST_HELPER_DIR}" ISS_MSVC_REDIST_HELPER_DIR)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/CI/windows/setup.iss.in" "${CMAKE_CURRENT_BINARY_DIR}/CI/windows/setup.iss" @ONLY)
get_filename_component(ISS_PLUGIN_FILES_DIR
"${CMAKE_BINARY_DIR}\\..\\package" ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_PLUGIN_FILES_DIR}" ISS_PLUGIN_FILES_DIR)
get_filename_component(ISS_MSVC_REDIST_HELPER_DIR "${CMAKE_BINARY_DIR}\\.."
ABSOLUTE)
file(TO_NATIVE_PATH "${ISS_MSVC_REDIST_HELPER_DIR}"
ISS_MSVC_REDIST_HELPER_DIR)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/CI/windows/setup.iss.in"
"${CMAKE_CURRENT_BINARY_DIR}/CI/windows/setup.iss" @ONLY)
endif()
# Out of tree specific settings
if(BUILD_OUT_OF_TREE)
set(CMAKE_PREFIX_PATH "${QTDIR}")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external")
set(CMAKE_PREFIX_PATH "${QTDIR}")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_package(LibObs)
find_package(LibObs-frontend-api)
if(LibObs_FOUND)
set(LIBOBS_LIB ${LIBOBS_LIBRARIES})
set(LIBOBS_INCLUDE_DIR ${LIBOBS_INCLUDE_DIRS})
endif()
if(LibObs-frontend-api_FOUND)
set(LIBOBS_FRONTEND_API_LIB ${LIBOBS-FRONTEND-API_LIBRARIES})
set(LIBOBS_FRONTEND_INCLUDE_DIR ${LIBOBS-FRONTEND-API_INCLUDE_DIR})
endif()
include(external/FindLibObs.cmake)
find_package(LibObs REQUIRED)
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_package(Libcurl REQUIRED)
find_path(LIBOBS_FRONTEND_INCLUDE_DIR HINTS ${LIBOBS_INCLUDE_DIRS})
find_file(LIBOBS_FRONTEND_API_LIB NAMES libobs-frontend-api.* HINTS ${LIBOBS_LIB} )
if(NOT LIBOBS_LIB)
message(FATAL_ERROR "obs library not found - please set LIBOBS_LIB")
endif()
if(NOT LIBOBS_FRONTEND_API_LIB)
message(
FATAL_ERROR
"libobs frontend-api library not found - please set LIBOBS_FRONTEND_API_LIB"
)
endif()
if(NOT LIBOBS_INCLUDE_DIR)
message(
FATAL_ERROR "obs.hpp header not found - please set LIBOBS_INCLUDE_DIR")
endif()
if(NOT LIBOBS_FRONTEND_INCLUDE_DIR)
message(
FATAL_ERROR
" obs-frontend-api.h not found - please set LIBOBS_FRONTEND_INCLUDE_DIR"
)
endif()
include_directories("${LIBOBS_INCLUDE_DIR}" "${LIBOBS_FRONTEND_INCLUDE_DIR}"
${Qt5Core_INCLUDES} ${Qt5Widgets_INCLUDES})
find_package(CURL REQUIRED)
include_directories("${CURL_INCLUDE_DIRS}")
else()
find_package(Libcurl REQUIRED)
include_directories("${LIBCURL_INCLUDE_DIRS}")
add_definitions(-DVCAM_SUPPORTED)
add_definitions(-DREPLAYBUFFER_SUPPORTED)
add_definitions(-DVISIBILITY_TRANSITIONS_SUPPORTED)
endif()
# Platform specific settings
if(APPLE)
find_library(COCOA Cocoa)
if(BUILD_OUT_OF_TREE)
find_package(Qt5MacExtras REQUIRED)
endif()
include_directories(${COCOA})
set(CMAKE_SHARED_LIBRARY_SUFFIX ".so")
find_library(COCOA Cocoa)
if(BUILD_OUT_OF_TREE)
find_package(Qt5MacExtras REQUIRED)
endif()
include_directories(${COCOA})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
find_package(X11 REQUIRED COMPONENTS Xtst Xss)
find_path(PROCPS_INCLUDE_DIR NAMES proc/procps.h)
if(NOT PROCPS_INCLUDE_DIR)
message(
FATAL_ERROR "procps include dir not found - please set PROCPS_INCLUDE_DIR"
)
endif()
find_library(PROCPS_LIBRARY NAMES procps)
if(NOT PROCPS_LIBRARY)
message(FATAL_ERROR "procps lib not found - please set PROCPS_LIBRARY")
endif()
link_libraries(${X11_LIBRARIES} ${procps_LIBRARIES})
include_directories("${X11_INCLUDE_DIR}" "${X11_Xtst_INCLUDE_PATH}"
"${X11_Xss_INCLUDE_PATH}" "${PROCPS_INCLUDE_DIR}")
endif()
include_directories(
"${CMAKE_CURRENT_SOURCE_DIR}/deps/asio/asio/include"
"${CMAKE_CURRENT_SOURCE_DIR}/deps/websocketpp"
)
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/scene-group.hpp
src/headers/scene-trigger.hpp
src/headers/switch-audio.hpp
src/headers/switch-executable.hpp
src/headers/switch-file.hpp
src/headers/switch-idle.hpp
src/headers/switch-media.hpp
src/headers/switch-network.hpp
src/headers/switch-pause.hpp
src/headers/switch-random.hpp
src/headers/switch-screen-region.hpp
src/headers/switch-time.hpp
src/headers/switch-transitions.hpp
src/headers/switch-window.hpp
src/headers/switch-sequence.hpp
src/headers/switch-video.hpp
src/headers/switch-generic.hpp
src/headers/macro-action-edit.hpp
src/headers/macro-action-audio.hpp
src/headers/macro-action-filter.hpp
src/headers/macro-action-macro.hpp
src/headers/macro-action-media.hpp
src/headers/macro-action-plugin-state.hpp
src/headers/macro-action-recording.hpp
src/headers/macro-action-replay-buffer.hpp
src/headers/macro-action-run.hpp
src/headers/macro-action-scene-switch.hpp
src/headers/macro-action-scene-visibility.hpp
src/headers/macro-action-source.hpp
src/headers/macro-action-streaming.hpp
src/headers/macro-action-wait.hpp
src/headers/macro-condition-edit.hpp
src/headers/macro-condition-audio.hpp
src/headers/macro-condition-counter.hpp
src/headers/macro-condition-file.hpp
src/headers/macro-condition-idle.hpp
src/headers/macro-condition-interval.hpp
src/headers/macro-condition-media.hpp
src/headers/macro-condition-plugin-state.hpp
src/headers/macro-condition-process.hpp
src/headers/macro-condition-recording.hpp
src/headers/macro-condition-region.hpp
src/headers/macro-condition-scene.hpp
src/headers/macro-condition-source.hpp
src/headers/macro-condition-streaming.hpp
src/headers/macro-condition-video.hpp
src/headers/macro-condition-window.hpp
src/headers/macro.hpp
src/headers/macro-selection.hpp
src/headers/curl-helper.hpp
src/headers/screenshot-helper.hpp
src/headers/name-dialog.hpp
src/headers/duration-control.hpp
src/headers/section.hpp
src/headers/platform-funcs.hpp
src/headers/utility.hpp
src/headers/volume-control.hpp
src/headers/version.h
)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/switcher-data-structs.cpp
src/scene-group.cpp
src/scene-trigger.cpp
src/switch-transitions.cpp
src/switch-screen-region.cpp
src/switch-priority.cpp
src/switch-executable.cpp
src/switch-idle.cpp
src/switch-sequence.cpp
src/switch-file.cpp
src/switch-window.cpp
src/switch-media.cpp
src/switch-network.cpp
src/hotkey.cpp
src/general.cpp
src/switch-pause.cpp
src/switch-random.cpp
src/switch-time.cpp
src/switch-audio.cpp
src/switch-video.cpp
src/switch-generic.cpp
src/macro-action-edit.cpp
src/macro-action-audio.cpp
src/macro-action-filter.cpp
src/macro-action-macro.cpp
src/macro-action-media.cpp
src/macro-action-plugin-state.cpp
src/macro-action-recording.cpp
src/macro-action-replay-buffer.cpp
src/macro-action-run.cpp
src/macro-action-scene-switch.cpp
src/macro-action-scene-visibility.cpp
src/macro-action-source.cpp
src/macro-action-streaming.cpp
src/macro-action-wait.cpp
src/macro-condition-edit.cpp
src/macro-condition-audio.cpp
src/macro-condition-counter.cpp
src/macro-condition-file.cpp
src/macro-condition-idle.cpp
src/macro-condition-interval.cpp
src/macro-condition-media.cpp
src/macro-condition-plugin-state.cpp
src/macro-condition-process.cpp
src/macro-condition-recording.cpp
src/macro-condition-region.cpp
src/macro-condition-scene.cpp
src/macro-condition-source.cpp
src/macro-condition-streaming.cpp
src/macro-condition-video.cpp
src/macro-condition-window.cpp
src/macro.cpp
src/macro-selection.cpp
src/macro-tab.cpp
src/curl-helper.cpp
src/screenshot-helper.cpp
src/name-dialog.cpp
src/duration-control.cpp
src/section.cpp
src/utility.cpp
src/volume-control.cpp
src/version.cpp
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
if(WIN32)
add_definitions(-D_WEBSOCKETPP_CPP11_STL_)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS ${COCOA})
else()
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS Xss ${PROCPS_LIBRARY})
endif()
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
# asio and websocketpp
add_definitions(-DASIO_STANDALONE)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/asio/asio/include"
"${CMAKE_CURRENT_SOURCE_DIR}/deps/websocketpp")
if(WIN32)
add_definitions(-D_WEBSOCKETPP_CPP11_STL_)
endif()
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
# Setup QT tools
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOUIC_SEARCH_PATHS "${CMAKE_CURRENT_SOURCE_DIR}/forms")
set(advanced-scene-switcher_UI ${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui)
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS ${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
# The plugin sources
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/scene-group.hpp
src/headers/scene-trigger.hpp
src/headers/switch-audio.hpp
src/headers/switch-executable.hpp
src/headers/switch-file.hpp
src/headers/switch-idle.hpp
src/headers/switch-media.hpp
src/headers/switch-network.hpp
src/headers/switch-pause.hpp
src/headers/switch-random.hpp
src/headers/switch-screen-region.hpp
src/headers/switch-time.hpp
src/headers/switch-transitions.hpp
src/headers/switch-window.hpp
src/headers/switch-sequence.hpp
src/headers/switch-video.hpp
src/headers/switch-generic.hpp
src/headers/macro-action.hpp
src/headers/macro-action-edit.hpp
src/headers/macro-action-audio.hpp
src/headers/macro-action-file.hpp
src/headers/macro-action-filter.hpp
src/headers/macro-action-hotkey.hpp
src/headers/macro-action-macro.hpp
src/headers/macro-action-media.hpp
src/headers/macro-action-plugin-state.hpp
src/headers/macro-action-profile.hpp
src/headers/macro-action-random.hpp
src/headers/macro-action-recording.hpp
src/headers/macro-action-replay-buffer.hpp
src/headers/macro-action-run.hpp
src/headers/macro-action-scene-collection.hpp
src/headers/macro-action-scene-order.hpp
src/headers/macro-action-scene-switch.hpp
src/headers/macro-action-scene-transform.hpp
src/headers/macro-action-scene-visibility.hpp
src/headers/macro-action-screenshot.hpp
src/headers/macro-action-sequence.hpp
src/headers/macro-action-source.hpp
src/headers/macro-action-streaming.hpp
src/headers/macro-action-studio-mode.hpp
src/headers/macro-action-systray.hpp
src/headers/macro-action-timer.hpp
src/headers/macro-action-transition.hpp
src/headers/macro-action-virtual-cam.hpp
src/headers/macro-action-wait.hpp
src/headers/macro-condition.hpp
src/headers/macro-condition-edit.hpp
src/headers/macro-condition-audio.hpp
src/headers/macro-condition-cursor.hpp
src/headers/macro-condition-date.hpp
src/headers/macro-condition-file.hpp
src/headers/macro-condition-filter.hpp
src/headers/macro-condition-hotkey.hpp
src/headers/macro-condition-idle.hpp
src/headers/macro-condition-macro.hpp
src/headers/macro-condition-media.hpp
src/headers/macro-condition-obs-stats.hpp
src/headers/macro-condition-plugin-state.hpp
src/headers/macro-condition-process.hpp
src/headers/macro-condition-recording.hpp
src/headers/macro-condition-replay-buffer.hpp
src/headers/macro-condition-scene-order.hpp
src/headers/macro-condition-scene-transform.hpp
src/headers/macro-condition-scene-visibility.hpp
src/headers/macro-condition-scene.hpp
src/headers/macro-condition-source.hpp
src/headers/macro-condition-streaming.hpp
src/headers/macro-condition-studio-mode.hpp
src/headers/macro-condition-timer.hpp
src/headers/macro-condition-transition.hpp
src/headers/macro-condition-virtual-cam.hpp
src/headers/macro-condition-window.hpp
src/headers/macro.hpp
src/headers/macro-ref.hpp
src/headers/macro-list-entry-widget.hpp
src/headers/macro-properties.hpp
src/headers/macro-segment.hpp
src/headers/macro-segment-list.hpp
src/headers/macro-selection.hpp
src/headers/curl-helper.hpp
src/headers/hotkey.hpp
src/headers/scene-item-selection.hpp
src/headers/scene-selection.hpp
src/headers/screenshot-helper.hpp
src/headers/transition-selection.hpp
src/headers/name-dialog.hpp
src/headers/duration-control.hpp
src/headers/file-selection.hpp
src/headers/section.hpp
src/headers/status-control.hpp
src/headers/platform-funcs.hpp
src/headers/resizing-text-edit.hpp
src/headers/utility.hpp
src/headers/volume-control.hpp
src/headers/version.h)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/switcher-data-structs.cpp
src/scene-group.cpp
src/scene-trigger.cpp
src/switch-transitions.cpp
src/switch-screen-region.cpp
src/switch-priority.cpp
src/switch-executable.cpp
src/switch-idle.cpp
src/switch-sequence.cpp
src/switch-file.cpp
src/switch-window.cpp
src/switch-media.cpp
src/switch-network.cpp
src/file-selection.cpp
src/hotkey.cpp
src/general.cpp
src/switch-pause.cpp
src/switch-random.cpp
src/switch-time.cpp
src/switch-audio.cpp
src/switch-video.cpp
src/switch-generic.cpp
src/macro-action.cpp
src/macro-action-edit.cpp
src/macro-action-audio.cpp
src/macro-action-file.cpp
src/macro-action-filter.cpp
src/macro-action-hotkey.cpp
src/macro-action-macro.cpp
src/macro-action-media.cpp
src/macro-action-plugin-state.cpp
src/macro-action-profile.cpp
src/macro-action-random.cpp
src/macro-action-recording.cpp
src/macro-action-replay-buffer.cpp
src/macro-action-run.cpp
src/macro-action-scene-collection.cpp
src/macro-action-scene-order.cpp
src/macro-action-scene-switch.cpp
src/macro-action-scene-transform.cpp
src/macro-action-scene-visibility.cpp
src/macro-action-screenshot.cpp
src/macro-action-sequence.cpp
src/macro-action-source.cpp
src/macro-action-streaming.cpp
src/macro-action-studio-mode.cpp
src/macro-action-systray.cpp
src/macro-action-timer.cpp
src/macro-action-transition.cpp
src/macro-action-virtual-cam.cpp
src/macro-action-wait.cpp
src/macro-condition.cpp
src/macro-condition-edit.cpp
src/macro-condition-audio.cpp
src/macro-condition-cursor.cpp
src/macro-condition-date.cpp
src/macro-condition-file.cpp
src/macro-condition-filter.cpp
src/macro-condition-hotkey.cpp
src/macro-condition-idle.cpp
src/macro-condition-macro.cpp
src/macro-condition-media.cpp
src/macro-condition-obs-stats.cpp
src/macro-condition-plugin-state.cpp
src/macro-condition-process.cpp
src/macro-condition-recording.cpp
src/macro-condition-replay-buffer.cpp
src/macro-condition-scene-order.cpp
src/macro-condition-scene-transform.cpp
src/macro-condition-scene-visibility.cpp
src/macro-condition-scene.cpp
src/macro-condition-source.cpp
src/macro-condition-streaming.cpp
src/macro-condition-studio-mode.cpp
src/macro-condition-timer.cpp
src/macro-condition-transition.cpp
src/macro-condition-virtual-cam.cpp
src/macro-condition-window.cpp
src/macro.cpp
src/macro-ref.cpp
src/macro-list-entry-widget.cpp
src/macro-properties.cpp
src/macro-segment.cpp
src/macro-segment-list.cpp
src/macro-selection.cpp
src/macro-tab.cpp
src/curl-helper.cpp
src/scene-item-selection.cpp
src/scene-selection.cpp
src/screenshot-helper.cpp
src/transition-selection.cpp
src/name-dialog.cpp
src/resizing-text-edit.cpp
src/duration-control.cpp
src/status-control.cpp
src/section.cpp
src/utility.cpp
src/volume-control.cpp
src/version.cpp)
# Backwards compatability checks with older OBS versions
if(DEFINED LibObs_VERSION_MAJOR)
if(LibObs_VERSION_MAJOR GREATER_EQUAL 27)
add_definitions(-DVCAM_SUPPORTED)
add_definitions(-DVISIBILITY_TRANSITIONS_SUPPORTED)
else()
message(
WARNING
"OBS version ${LibObs_VERSION_MAJOR} found - disabling virtual camera and hide/show transition functionality"
)
endif()
if(LibObs_VERSION_MAJOR GREATER_EQUAL 26)
add_definitions(-DREPLAYBUFFER_SUPPORTED)
else()
message(
WARNING
"OBS version ${LibObs_VERSION_MAJOR} found - disabling replay buffer and screenshot functionality"
)
list(REMOVE_ITEM advanced-scene-switcher_SOURCES
src/macro-action-screenshot.cpp)
list(REMOVE_ITEM advanced-scene-switcher_HEADERS
src/headers/macro-action-screenshot.hpp)
endif()
endif()
add_library(
advanced-scene-switcher SHARED
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS})
# Out of tree build
if(BUILD_OUT_OF_TREE)
include_directories(
"${LIBOBS_INCLUDE_DIRS}"
"${LIBOBS_FRONTEND_INCLUDE_DIR}"
${Qt5Core_INCLUDES}
${Qt5Widgets_INCLUDES}
${LIBCURL_INCLUDE_DIRS})
target_link_libraries(
advanced-scene-switcher ${advanced-scene-switcher_PLATFORM_LIBS}
${LIBOBS_LIB} ${LIBOBS_FRONTEND_API_LIB} Qt5::Core Qt5::Widgets)
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
${LIBOBS_LIB}
${LIBOBS_FRONTEND_API_LIB}
Qt5::Core
Qt5::Widgets)
# Additional commands to install the module in the correct place. Find all the
# translation files so we can copy them to the correct place later on.
file(GLOB ASS_TRANSLATION_FILES "data/locale/*.ini")
# Additional commands to install the module in the correct place.
# Find all the translation files so we can copy them to the correct
# place later on.
file(GLOB ASS_TRANSLATION_FILES
"data/locale/*.ini"
)
# OSX
if(APPLE)
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
endif()
# Windows
if(WIN32)
string(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
message("${CMAKE_CXX_FLAGS_RELEASE}")
find_package(w32-pthreads REQUIRED)
target_link_libraries(advanced-scene-switcher
w32-pthreads)
endif()
# OSX
if(APPLE)
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
endif()
# Linux
if(UNIX AND NOT APPLE)
set(CMAKE_C_FLAGS "-Wall -Wextra -Wvla -Wno-unused-function -Werror-implicit-function-declaration -Wno-missing-braces -Wno-missing-field-initializers ${CMAKE_C_FLAGS} -std=c99 -fno-strict-aliasing")
if(ARCH EQUAL 64)
set(ARCH_NAME "x86_64")
else()
set(ARCH_NAME "i686")
endif()
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
install(TARGETS advanced-scene-switcher
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/lib/obs-plugins)
install(FILES ${ASS_TRANSLATION_FILES}
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/obs/obs-plugins/advanced-scene-switcher/locale")
endif()
# Linux
if(UNIX AND NOT APPLE)
if(NOT LIB_OUT_DIR)
set(LIB_OUT_DIR "/lib/obs-plugins")
endif()
if(NOT DATA_OUT_DIR)
set(DATA_OUT_DIR "/share/obs/obs-plugins/advanced-scene-switcher")
endif()
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
install(TARGETS advanced-scene-switcher
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/${LIB_OUT_DIR})
install(DIRECTORY data/locale
DESTINATION ${CMAKE_INSTALL_PREFIX}/${DATA_OUT_DIR})
install(DIRECTORY data/res
DESTINATION ${CMAKE_INSTALL_PREFIX}/${DATA_OUT_DIR})
endif()
else()
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
obs-frontend-api
Qt5::Widgets
libobs)
install_obs_plugin_with_data(advanced-scene-switcher data)
# In tree build
target_link_libraries(
advanced-scene-switcher ${advanced-scene-switcher_PLATFORM_LIBS}
obs-frontend-api Qt5::Widgets libobs)
install_obs_plugin_with_data(advanced-scene-switcher data)
endif()
add_subdirectory(src/external-macro-modules)

132
README.md
View File

@@ -1,119 +1,31 @@
# SceneSwitcher
An automated scene switcher for OBS Studio
An automated scene switcher for OBS Studio.
More information can be found on https://obsproject.com/forum/resources/automatic-scene-switching.395/ and see https://github.com/WarmUpTill/SceneSwitcher/blob/master/CI/release/README.txt for installing releases.
More information can be found on https://obsproject.com/forum/resources/automatic-scene-switching.395/.
## Compiling in tree (recommended)
Add the "SceneSwitcher" source directory to your obs-studio source directory under obs-studio/UI/frontend-plugins/:
## Downloads
Binaries for Windows, MacOS, and Linux are available in the [Releases](https://github.com/WarmUpTill/SceneSwitcher/releases) section.
## Installing the plugin
For the Windows and MacOS platforms, it is recommended to run the provided installers.
For Linux the Snap package manager offers an OBS Studio installation which is bundled with the plugin:
```
cd obs-studio/UI/frontend-plugins/
git clone https://github.com/WarmUpTill/SceneSwitcher.git
sudo snap install obs-studio
```
The plugin is also available via the Flatpak package manager for users who installed OBS via Flatpak:
```
flatpak install com.obsproject.Studio.Plugin.SceneSwitcher
```
Then modify the obs-studio/UI/frontend-plugins/CMakeLists.txt file and add an entry for the scene switcher:
add_subdirectory(SceneSwitcher)
If that is not an option you will have to ...
1. Copy the library to the plugins folder of you obs installation.
2. Copy the contents of the data directory to its respective folders of your obs installation.
## Compiling out of tree
### Prerequisites
You'll need CMake and a working development environment for OBS Studio installed
on your computer. Once you've done that, do the following:
```
git clone https://github.com/WarmUpTill/SceneSwitcher.git
cd SceneSwitcher
mkdir build && cd build
```
Unfortunately the exact location of these folders may vary from system to system.
### Windows
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the obs.dll file (usually set to
C:\Program Files\obs-studio\bin\64bit\obs.dll)
## Compiling the plugin
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Core
- **Qt5Gui_DIR** (path): C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Widgets
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.dll
file, usually C:/Program Files/obs-studio/bin/64bit/obs-frontend-api.dll
(usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
### Linux
Most versions of Linux you can use cmake-gui or the command line.
**For the command line:**
```
cmake -DBUILD_OUT_OF_TREE=1 -DLIBOBS_INCLUDE_DIR="<path to the libobs/ sub-folder in obs-studio's source code>" \
-DLIBOBS_FRONTEND_INCLUDE_DIR="<path to the UI/obs-frontend-api/ sub-folder in obs-studio's source code>" \
-DLIBOBS_LIB="<path to the libobs.so file>" \
-DLIBOBS_FRONTEND_API_LIB="<path to the libobs-frontend-api.so file (usually in the same place as LIBOBS_LIB)>" \
-DCMAKE_INSTALL_PREFIX=/usr ..
make -j4
sudo make install
```
For cmake-gui you'll have to set the following variables:
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.so file (usually CMake finds
this, but if not it'll usually be in /usr/lib/libobs.so)
Assuming that you installed Qt via your system package manager, it should be
found automatically. If not, then usually you'll find it in something like:
- **Qt5Core_DIR** (path) : /usr/lib64/cmake/Qt5Core
- **Qt5Gui_DIR** (path): /usr/lib64/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : /usr/lib64/cmake/Qt5Widgets
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.so
file (usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at
[source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
Then open a terminal in the build folder and type:
```
make -j4
sudo make install
```
NOTE: The Linux version of this plugin is dependent on libXScrnSaver.
### OS X
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.0.dylib file (usually
in /Applications/OBS.app/Contents/Resources/bin/libobs.0.dylib)
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Core
- **Qt5Widgets_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Widgets
- **Qt5MacExtras_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5MacExtras
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.0.dylib
file (usually in usually in /Applications/OBS.app/Contents/Resources/bin/libobs-frontend-api.0.dylib)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api subfolder
in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
Open xcode (or a terminal, depending on the build type you chose), build and copy
the advanced-scene-switcher.so file to /Applications/OBS.app/Contents/PlugIns
Note that you might have to adjust the library search paths using the install_name_tool if you want the plugin to run on machines other than your build machine:
```
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
```
See the [build instructions](BUILDING.md).

View File

@@ -1,3 +1,5 @@
#include "src/headers/version.h"
#define GIT_SHA1 "@GIT_SHA1@"
const char g_GIT_SHA1[] = GIT_SHA1;
#define GIT_TAG "@GIT_TAG@"
const char g_GIT_SHA1[] = GIT_SHA1;
const char g_GIT_TAG[] = GIT_TAG;

View File

@@ -45,7 +45,7 @@ AdvSceneSwitcher.generalTab.priority.fileContent="Datei Inhalt"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Szenenfolge"
AdvSceneSwitcher.generalTab.priority.idleDetection="Inaktivitätserkennung"
AdvSceneSwitcher.generalTab.priority.executable="Prozess"
AdvSceneSwitcher.generalTab.priority.screenRegion="Bildschrimbereich"
AdvSceneSwitcher.generalTab.priority.screenRegion="Bildschirmbereich"
AdvSceneSwitcher.generalTab.priority.windowTitle="Fenstername"
AdvSceneSwitcher.generalTab.priority.media="Medien"
AdvSceneSwitcher.generalTab.priority.time="Zeit"
@@ -98,7 +98,7 @@ AdvSceneSwitcher.executableTab.entry="Wenn {{processes}} läuft wechsle zu {{sce
AdvSceneSwitcher.executableTab.help="Dieser Tab erlaubt es Szenen zu wechseln, wenn bestimmte Prozesse laufen.\nDas kann nützlich sein, wenn sich der Name eines Fensters ändern kann oder dieser nicht bekannt ist.\n\nKlicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Bildschrimbereich"
AdvSceneSwitcher.screenRegionTab.title="Bildschirmbereich"
AdvSceneSwitcher.screenRegionTab.currentPosition="Mauszeiger ist bei:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Hilfsrahmen einblenden"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Hilfsrahmen ausblenden"
@@ -117,7 +117,6 @@ AdvSceneSwitcher.mediaTab.states.Paused="Pausiert"
AdvSceneSwitcher.mediaTab.states.stopped="Gestoppt"
AdvSceneSwitcher.mediaTab.states.ended="Beendet"
AdvSceneSwitcher.mediaTab.states.error="Fehler"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Zu Ende gespielt"
AdvSceneSwitcher.mediaTab.states.any="Beliebig"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Keine Auswahl"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Dauer kürzer"
@@ -223,7 +222,6 @@ AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Dieser Tab ermöglicht es
; Network Tab
AdvSceneSwitcher.networkTab.title="Netzwerk"
AdvSceneSwitcher.networkTab.warning="Die Verwendung des Servers außerhalb eines lokalen Netzwerks kann dazu führen, dass die aktive Szene von dritten Personen ausgelesen werden kann."
AdvSceneSwitcher.networkTab.Disabledwarning="Diese Funktionalität musste unter macOS leider aufgrund von Bibliotheksinkompatibilitäten mit dem obs-websocket plugin deaktiviert werden."
AdvSceneSwitcher.networkTab.server="Server starten (Sendet Szenenwechselnachrichten zu allen verbundenen Clients)"
AdvSceneSwitcher.networkTab.server.port="Port"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Nur IPv4 verwenden (deaktiviert IPv6)"
@@ -284,6 +282,8 @@ AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="Audio Quelle stu
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="Audio Quelle aktiv schalten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="Szenenwechsler starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="Szenenwechsler stoppen"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera="Virtuelle Kamera starten"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera="Virtuelle Kamera stoppen"
AdvSceneSwitcher.sceneTriggerTab.entry="Wenn {{scenes}} {{triggers}} {{actions}} {{audioSources}} nach {{duration}} "
AdvSceneSwitcher.sceneTriggerTab.help="Dieser Tab ermöglicht es automatisiert Handlungen, wie etwa das Stoppen von einer Aufnahme oder des Streamens, bei einem Szenenwechsel auszuführen."

View File

@@ -19,16 +19,18 @@ AdvSceneSwitcher.generalTab.status.autoStart.streaming="Streaming"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Recording or Streaming"
AdvSceneSwitcher.generalTab.status.checkInterval="Check switch conditions every"
AdvSceneSwitcher.generalTab.generalBehavior="General behavior"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="If no switch condition is met for"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="If no actions are performed for"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Will only ever be as accurate as the configured check interval."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Don't switch"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Switch to any scene in Random tab"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Switch to:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="After a match do not switch scenes for"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="After a match don't perform actions for"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="During this time potential matches will be ignored!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Enable verbose logging"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Save window position and size"
AdvSceneSwitcher.generalTab.generalBehavior.showTrayNotifications="Show system tray notifications"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Disable UI hints"
AdvSceneSwitcher.generalTab.generalBehavior.hideLegacyTabs="Hide tabs which can be represented via macros"
AdvSceneSwitcher.generalTab.priority="Priority"
AdvSceneSwitcher.generalTab.priority.description="Switching methods priority (Highest priority is at the top)"
AdvSceneSwitcher.generalTab.priority.threadPriority="Use thread priority"
@@ -56,6 +58,7 @@ AdvSceneSwitcher.generalTab.priority.macro="Macro"
; Macro Tab
AdvSceneSwitcher.macroTab.title="Macro"
AdvSceneSwitcher.macroTab.macros="Macros"
AdvSceneSwitcher.macroTab.priorityWarning="Note: It is recommended to configure macros to be the highest priority functionality.\nThis setting can be changed on the General tab."
AdvSceneSwitcher.macroTab.help="Macros allow you to execute a string of actions depending on multiple conditions.\n\nClick on the highlighted plus symbol to add a new Macro."
AdvSceneSwitcher.macroTab.editConditionHelp="This section allows you to define Macro conditions.\n\nSelect an existing or add a new Macro on the left.\nThen click the plus button below to add a new condition."
AdvSceneSwitcher.macroTab.editActionHelp="This section allows you to define Macro actions.\n\nSelect an existing or add a new Macro on the left.\nThen click the plus button below to add a new action."
@@ -65,9 +68,21 @@ AdvSceneSwitcher.macroTab.edit.condition="Condition type:"
AdvSceneSwitcher.macroTab.edit.action="Action type:"
AdvSceneSwitcher.macroTab.add="Add new macro"
AdvSceneSwitcher.macroTab.name="Name:"
AdvSceneSwitcher.macroTab.run="Run macro"
AdvSceneSwitcher.macroTab.runFail="Running \"%1\" failed!\nEither one of the actions failed or the macro is running already."
AdvSceneSwitcher.macroTab.runInParallel="Run macro in parallel to other macros"
AdvSceneSwitcher.macroTab.onChange="Perform actions only on condition change"
AdvSceneSwitcher.macroTab.defaultname="Macro %1"
AdvSceneSwitcher.macroTab.exists="Macro name exists already"
AdvSceneSwitcher.macroTab.copy="Create copy"
AdvSceneSwitcher.macroTab.expandAll="Expand all"
AdvSceneSwitcher.macroTab.collapseAll="Collapse all"
AdvSceneSwitcher.macroTab.maximize="Maximize"
AdvSceneSwitcher.macroTab.minimize="Minimize"
AdvSceneSwitcher.macroTab.highlightExecutedMacros="Highlight recently executed macros"
AdvSceneSwitcher.macroTab.highlightTrueConditions="Highlight conditions of currently selected macro that evaluated to true recently"
AdvSceneSwitcher.macroTab.highlightPerformedActions="Highlight recently performed actions of currently selected macro"
AdvSceneSwitcher.macroTab.disableHotkeys="Register hotkeys to control pause state of selected macro"
; Macro Logic
AdvSceneSwitcher.logic.none="Ignore entry"
@@ -80,37 +95,87 @@ AdvSceneSwitcher.logic.not="If not"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Audio"
AdvSceneSwitcher.condition.audio.state.below="Below"
AdvSceneSwitcher.condition.audio.state.above="Above"
AdvSceneSwitcher.condition.audio.entry="Volume of {{audioSources}} is {{condition}} {{volume}}"
AdvSceneSwitcher.condition.region="Screen region"
AdvSceneSwitcher.condition.region.entry="Cursor is in {{minX}} {{minY}} x {{maxX}} {{maxY}}"
AdvSceneSwitcher.condition.audio.state.below="below"
AdvSceneSwitcher.condition.audio.state.exact="exactly"
AdvSceneSwitcher.condition.audio.state.above="above"
AdvSceneSwitcher.condition.audio.state.mute="muted"
AdvSceneSwitcher.condition.audio.state.unmute="unmuted"
AdvSceneSwitcher.condition.audio.type.output="Output volume"
AdvSceneSwitcher.condition.audio.type.volume="Configured volume level"
AdvSceneSwitcher.condition.audio.entry="{{checkType}} of {{audioSources}} is {{condition}} {{volume}}"
AdvSceneSwitcher.condition.cursor="Cursor"
AdvSceneSwitcher.condition.cursor.type.region="is in region"
AdvSceneSwitcher.condition.cursor.type.moving="is moving"
AdvSceneSwitcher.condition.cursor.showFrame="Show frame"
AdvSceneSwitcher.condition.cursor.hideFrame="Hide frame"
AdvSceneSwitcher.condition.cursor.entry.line1="Cursor is {{conditions}} {{minX}} {{minY}} {{maxX}} {{maxY}} - {{toggleFrameButton}}"
AdvSceneSwitcher.condition.cursor.entry.line2="Cursor is currently at {{xPos}} x {{yPos}}"
AdvSceneSwitcher.condition.scene="Scene"
AdvSceneSwitcher.condition.scene.type.current="Current"
AdvSceneSwitcher.condition.scene.type.previous="Previous"
AdvSceneSwitcher.condition.scene.entry="{{sceneType}} scene is {{scenes}}"
AdvSceneSwitcher.condition.scene.type.current="Current scene is"
AdvSceneSwitcher.condition.scene.type.previous="Previous scene is"
AdvSceneSwitcher.condition.scene.type.changed="Scene changed"
AdvSceneSwitcher.condition.scene.type.notChanged="Scene has not changed"
AdvSceneSwitcher.condition.scene.currentSceneTransitionBehaviour="During transition check for transition target scene"
AdvSceneSwitcher.condition.scene.previousSceneTransitionBehaviour="During transition check for transition source scene"
AdvSceneSwitcher.condition.scene.entry.line1="{{sceneType}} {{scenes}}"
AdvSceneSwitcher.condition.scene.entry.line2="{{useTransitionTargetScene}}"
AdvSceneSwitcher.condition.window="Window"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} exist and ..."
AdvSceneSwitcher.condition.window.entry.line2="... is {{fullscreen}} fullscreen {{maximized}} maximized {{focused}} focused"
AdvSceneSwitcher.condition.window.entry.line2="... is {{fullscreen}} fullscreen {{maximized}} maximized {{focused}} focused {{windowFocusChanged}} foreground window changed"
AdvSceneSwitcher.condition.file="File"
AdvSceneSwitcher.condition.file.entry.line1="Content of {{fileType}} {{filePath}} {{browseButton}} matches:"
AdvSceneSwitcher.condition.file.entry.line1="Content of {{fileType}} {{filePath}} matches:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Media"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}} state is {{states}} and {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.media.anyOnScene="Any media source on"
AdvSceneSwitcher.condition.media.allOnScene="All media sources on"
AdvSceneSwitcher.condition.media.matchOnChange="Only match on change (Note: This option will be removed in a future version - please use duration modifiers instead)"
AdvSceneSwitcher.condition.media.inconsistencyInfo="Unfortunately not all media source types behave the same (e.g. Media Source vs. VLC Video Source \"Stopped\" state).\nSo please experiment what works for your setup!"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}}{{scenes}} state is {{states}} and {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Video"
AdvSceneSwitcher.condition.video.condition.match="exactly matches"
AdvSceneSwitcher.condition.video.condition.differ="does not match"
AdvSceneSwitcher.condition.video.condition.hasChanged="has changed"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="has not changed"
AdvSceneSwitcher.condition.video.condition.noImage="has no output"
AdvSceneSwitcher.condition.video.condition.pattern="matches pattern"
AdvSceneSwitcher.condition.video.condition.object="contains object"
AdvSceneSwitcher.condition.video.askFileAction="Do you want to use an existing file or create a screenshot of the currently selected source?"
AdvSceneSwitcher.condition.video.askFileAction.file="Use existing file"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Create screenshot"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{filePath}} {{browseButton}}"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck="Use pattern matching"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck.tooltip="This will allow you to control how much the image has to change for the condition to be true."
AdvSceneSwitcher.condition.video.patternThreshold="Threshold: "
AdvSceneSwitcher.condition.video.patternThresholdDescription="A higher threshold value means that the pattern needs to match the video source more closely."
AdvSceneSwitcher.condition.video.patternThresholdUseAlphaAsMask="Use alpha channel as mask for pattern."
AdvSceneSwitcher.condition.video.objectScaleThreshold="Scale factor: "
AdvSceneSwitcher.condition.video.objectScaleThresholdDescription="A lower scale factor will lead to more matches but higher CPU load."
AdvSceneSwitcher.condition.video.minNeighborDescription="A higher minimum neighbors value will result in fewer but higher quality matches."
AdvSceneSwitcher.condition.video.showMatch="Show match"
AdvSceneSwitcher.condition.video.showMatch.loading="Checking for match"
AdvSceneSwitcher.condition.video.screenshotFail="Failed to get screenshot of source!"
AdvSceneSwitcher.condition.video.screenshotEmpty="Screenshot is empty - Is the source visible?"
AdvSceneSwitcher.condition.video.patternMatchFail="Pattern was not found!"
AdvSceneSwitcher.condition.video.patternMatchSuccess="Pattern is highlighted in red"
AdvSceneSwitcher.condition.video.objectMatchFail="Object was not found!"
AdvSceneSwitcher.condition.video.objectMatchSuccess="Object is highlighted in red"
AdvSceneSwitcher.condition.video.modelLoadFail="Model data could not be loaded!"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{imagePath}}"
AdvSceneSwitcher.condition.video.entry.modelPath="Model data (haar cascade classifier): {{modelDataPath}}"
AdvSceneSwitcher.condition.video.entry.minNeighbor="Minimum neighbors: {{minNeighbors}}"
AdvSceneSwitcher.condition.video.entry.throttle="{{throttleEnable}}Reduce CPU load by performing check only every {{throttleCount}} milliseconds"
AdvSceneSwitcher.condition.video.entry.checkArea="{{checkAreaEnable}}Perform check only in area {{checkArea}} {{selectArea}}"
AdvSceneSwitcher.condition.video.minSize="Minimum size:"
AdvSceneSwitcher.condition.video.maxSize="Maximum size:"
AdvSceneSwitcher.condition.video.selectArea="Select area"
AdvSceneSwitcher.condition.video.selectArea.status="Only highlighted area will be checked"
AdvSceneSwitcher.condition.video.width="Width"
AdvSceneSwitcher.condition.video.height="Height"
AdvSceneSwitcher.condition.stream="Streaming"
AdvSceneSwitcher.condition.stream.state.start="Stream running"
AdvSceneSwitcher.condition.stream.state.stop="Stream stopped"
AdvSceneSwitcher.condition.stream.state.starting="Stream starting"
AdvSceneSwitcher.condition.stream.state.stopping="Stream stopping"
AdvSceneSwitcher.condition.stream.entry="{{streamState}}"
AdvSceneSwitcher.condition.record="Recording"
AdvSceneSwitcher.condition.record.state.start="Recording running"
@@ -123,16 +188,31 @@ AdvSceneSwitcher.condition.idle="Idle"
AdvSceneSwitcher.condition.idle.entry="No keyboard or mouse inputs for {{duration}}"
AdvSceneSwitcher.condition.pluginState="Plugin state"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Automated scene change was triggered in this interval"
AdvSceneSwitcher.condition.pluginState.state.running="Advanced scene switcher is running"
AdvSceneSwitcher.condition.pluginState.state.shutdown="OBS is shutting down"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
AdvSceneSwitcher.condition.interval="Interval"
AdvSceneSwitcher.condition.interval.entry="{{duration}} have passed"
AdvSceneSwitcher.condition.counter="Count"
AdvSceneSwitcher.condition.counter.type.below="Less than"
AdvSceneSwitcher.condition.counter.type.above="More than"
AdvSceneSwitcher.condition.counter.type.equal="Exactly"
AdvSceneSwitcher.condition.counter.reset="Reset"
AdvSceneSwitcher.condition.counter.entry.line1="{{macros}} was executed {{conditions}} {{count}} times"
AdvSceneSwitcher.condition.counter.entry.line2="Current count: {{currentCount}} {{resetCount}}"
AdvSceneSwitcher.condition.timer="Timer"
AdvSceneSwitcher.condition.timer.type.fixed="Fixed"
AdvSceneSwitcher.condition.timer.type.random="Random"
AdvSceneSwitcher.condition.timer.pause="Pause"
AdvSceneSwitcher.condition.timer.continue="Continue"
AdvSceneSwitcher.condition.timer.entry.line1.fixed="{{type}} duration of {{duration}} has passed"
AdvSceneSwitcher.condition.timer.entry.line1.random="{{type}} duration from {{duration}} to {{duration2}} has passed"
AdvSceneSwitcher.condition.timer.entry.line2="Time remaining: {{remaining}} seconds"
AdvSceneSwitcher.condition.timer.entry.line3="{{pauseContinue}} {{reset}} {{saveRemaining}} Save time remaining {{autoReset}} Automatically reset timer after duration was reached"
AdvSceneSwitcher.condition.timer.reset="Reset"
AdvSceneSwitcher.condition.macro="Macro"
AdvSceneSwitcher.condition.macro.type.count="Count"
AdvSceneSwitcher.condition.macro.type.state="State"
AdvSceneSwitcher.condition.macro.type.selection="Condition type: {{types}}"
AdvSceneSwitcher.condition.macro.count.type.below="Less than"
AdvSceneSwitcher.condition.macro.count.type.above="More than"
AdvSceneSwitcher.condition.macro.count.type.equal="Exactly"
AdvSceneSwitcher.condition.macro.count.reset="Reset"
AdvSceneSwitcher.condition.macro.pausedWarning="Selected macro is currently paused!"
AdvSceneSwitcher.condition.macro.state.entry="Conditions of {{macros}} are true"
AdvSceneSwitcher.condition.macro.count.entry.line1="{{macros}} was executed {{conditions}} {{count}} times"
AdvSceneSwitcher.condition.macro.count.entry.line2="Current count: {{currentCount}} {{resetCount}}"
AdvSceneSwitcher.condition.source="Source"
AdvSceneSwitcher.condition.source.type.active="Is active"
AdvSceneSwitcher.condition.source.type.showing="Is showing"
@@ -142,10 +222,111 @@ AdvSceneSwitcher.condition.source.getSettings="Get current settings"
AdvSceneSwitcher.condition.source.entry.line1="{{sources}} {{conditions}}"
AdvSceneSwitcher.condition.source.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.source.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.virtualCamera="Virtual camera"
AdvSceneSwitcher.condition.virtualCamera.state.start="Virtual camera started"
AdvSceneSwitcher.condition.virtualCamera.state.stop="Virtual camera stopped"
AdvSceneSwitcher.condition.virtualCamera.entry="{{states}}"
AdvSceneSwitcher.condition.filter="Filter"
AdvSceneSwitcher.condition.filter.type.active="Is enabled"
AdvSceneSwitcher.condition.filter.type.showing="Is disabled"
AdvSceneSwitcher.condition.filter.type.settings="Settings match"
AdvSceneSwitcher.condition.filter.regex="Use regular expressions"
AdvSceneSwitcher.condition.filter.getSettings="Get current settings"
AdvSceneSwitcher.condition.filter.entry.line1="On {{sources}} {{filters}} {{conditions}}"
AdvSceneSwitcher.condition.filter.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.filter.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.sceneOrder="Scene item order"
AdvSceneSwitcher.condition.sceneOrder.type.above="Is above"
AdvSceneSwitcher.condition.sceneOrder.type.below="Is below"
AdvSceneSwitcher.condition.sceneOrder.type.position="Is at position"
AdvSceneSwitcher.condition.sceneOrder.positionInfo="The position value starts at the bottom with 0 and increases by one for each scene item including the ones in scene groups"
AdvSceneSwitcher.condition.sceneOrder.entry="On{{scenes}}{{sources}}{{conditions}}{{sources2}}{{position}}"
AdvSceneSwitcher.condition.hotkey="Hotkey"
AdvSceneSwitcher.condition.hotkey.name="Macro trigger hotkey"
AdvSceneSwitcher.condition.hotkey.tip="Note: You can configure the keybindings for this hotkey in the OBS settings window"
AdvSceneSwitcher.condition.hotkey.entry.line1="Hotkey is pressed"
AdvSceneSwitcher.condition.hotkey.entry.line2="Name: {{name}}"
AdvSceneSwitcher.condition.replay="Replay buffer"
AdvSceneSwitcher.condition.replay.state.stopped="Replay buffer stopped"
AdvSceneSwitcher.condition.replay.state.started="Replay buffer started"
AdvSceneSwitcher.condition.replay.state.saved="Replay buffer saved"
AdvSceneSwitcher.condition.replay.entry="{{state}}"
AdvSceneSwitcher.condition.date="Date"
AdvSceneSwitcher.condition.date.anyDay="Any day"
AdvSceneSwitcher.condition.date.monday="Monday"
AdvSceneSwitcher.condition.date.tuesday="Tuesday"
AdvSceneSwitcher.condition.date.wednesday="Wednesday"
AdvSceneSwitcher.condition.date.thursday="Thursday"
AdvSceneSwitcher.condition.date.friday="Friday"
AdvSceneSwitcher.condition.date.saturday="Saturday"
AdvSceneSwitcher.condition.date.sunday="Sunday"
AdvSceneSwitcher.condition.date.state.at="At"
AdvSceneSwitcher.condition.date.state.after="After"
AdvSceneSwitcher.condition.date.state.before="Before"
AdvSceneSwitcher.condition.date.state.between="Between"
AdvSceneSwitcher.condition.date.separator="and"
AdvSceneSwitcher.condition.date.ignoreDate="If unchecked the date component will be ignored"
AdvSceneSwitcher.condition.date.ignoreTime="If unchecked the time component will be ignored"
AdvSceneSwitcher.condition.date.showAdvancedSettings="Show advanced settings"
AdvSceneSwitcher.condition.date.showSimpleSettings="Show simple settings"
AdvSceneSwitcher.condition.date.entry.simple="On {{dayOfWeek}} {{weekCondition}} {{ignoreWeekTime}}{{weekTime}}"
AdvSceneSwitcher.condition.date.entry.advanced="{{condition}} {{ignoreDate}}{{date}} {{ignoreTime}}{{time}} {{separator}} {{date2}} {{time2}}"
AdvSceneSwitcher.condition.date.entry.repeat="{{repeat}} Repeat every {{duration}} on date match"
AdvSceneSwitcher.condition.date.entry.nextMatchDate="Next match at: %1"
AdvSceneSwitcher.condition.date.entry.updateOnRepeat="{{updateOnRepeat}} On repeat update selected date to repeat date"
AdvSceneSwitcher.condition.sceneTransform="Scene item transform"
AdvSceneSwitcher.condition.sceneTransform.getTransform="Get transform"
AdvSceneSwitcher.condition.sceneTransform.regex="Use regular expressions"
AdvSceneSwitcher.condition.sceneTransform.entry.line1="On{{scenes}}{{sources}}matches transform"
AdvSceneSwitcher.condition.sceneTransform.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.sceneTransform.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.transition="Transition"
AdvSceneSwitcher.condition.transition.type.current="Current transition type is"
AdvSceneSwitcher.condition.transition.type.duration="Current transition duration is"
AdvSceneSwitcher.condition.transition.type.started="Transition started"
AdvSceneSwitcher.condition.transition.type.ended="Transition ended"
AdvSceneSwitcher.condition.transition.type.transitionSource="Transitioning from"
AdvSceneSwitcher.condition.transition.type.transitionTarget="Transitioning to"
AdvSceneSwitcher.condition.transition.durationSuffix="seconds"
AdvSceneSwitcher.condition.transition.entry="{{conditions}}{{transitions}}{{scenes}}{{duration}}{{durationSuffix}}"
AdvSceneSwitcher.condition.sceneVisibility="Scene item visibility"
AdvSceneSwitcher.condition.sceneVisibility.type.shown="Shown"
AdvSceneSwitcher.condition.sceneVisibility.type.hidden="Hidden"
AdvSceneSwitcher.condition.sceneVisibility.entry="On{{scenes}}{{sources}}is{{conditions}}"
AdvSceneSwitcher.condition.studioMode="Studio mode"
AdvSceneSwitcher.condition.studioMode.state.active="Studio mode is active"
AdvSceneSwitcher.condition.studioMode.state.notActive="Studio mode is not active"
AdvSceneSwitcher.condition.studioMode.state.previewScene="Preview scene is"
AdvSceneSwitcher.condition.studioMode.entry="{{conditions}}{{scenes}}"
AdvSceneSwitcher.condition.openvr="OpenVR"
AdvSceneSwitcher.condition.errorStatus="OpenVR error: "
AdvSceneSwitcher.condition.openvr.entry.line1="HMD is in ..."
AdvSceneSwitcher.condition.openvr.entry.line2="{{controls}}"
AdvSceneSwitcher.condition.openvr.entry.line3="HMD is currently at {{xPos}} x {{yPos}} x {{zPos}}"
AdvSceneSwitcher.condition.stats="OBS stats"
AdvSceneSwitcher.condition.stats.type.fps="FPS"
AdvSceneSwitcher.condition.stats.type.CPUUsage="CPU Usage"
AdvSceneSwitcher.condition.stats.type.HDDSpaceAvailable="Disk space available"
AdvSceneSwitcher.condition.stats.type.memoryUsage="Memory Usage"
AdvSceneSwitcher.condition.stats.type.averageTimeToRender="Average time to render frame"
AdvSceneSwitcher.condition.stats.type.skippedFrames="Skipped frames due to encoding lag"
AdvSceneSwitcher.condition.stats.type.missedFrames="Frames missed due to rendering lag"
AdvSceneSwitcher.condition.stats.type.droppedFrames.stream="Stream dropped frames"
AdvSceneSwitcher.condition.stats.type.megabytesSent.stream="Stream total data output"
AdvSceneSwitcher.condition.stats.type.bitrate.stream="Stream bitrate"
AdvSceneSwitcher.condition.stats.type.droppedFrames.recording="Recording dropped frames"
AdvSceneSwitcher.condition.stats.type.megabytesSent.recording="Recording total data output"
AdvSceneSwitcher.condition.stats.type.bitrate.recording="Recording bitrate"
AdvSceneSwitcher.condition.stats.condition.above="above"
AdvSceneSwitcher.condition.stats.condition.equals="equal to"
AdvSceneSwitcher.condition.stats.condition.below="below"
AdvSceneSwitcher.condition.stats.dockHint="You can open the \"Stats\" dock to view the current status"
AdvSceneSwitcher.condition.stats.entry="{{stats}} is {{condition}} {{value}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Switch scene"
AdvSceneSwitcher.action.scene.entry="Switch to scene {{scenes}} using {{transitions}} with a duration of {{duration}} seconds"
AdvSceneSwitcher.action.scene.blockUntilTransitionDone="Wait until transition to target scene is complete"
AdvSceneSwitcher.action.wait="Wait"
AdvSceneSwitcher.action.wait.type.fixed="fixed"
AdvSceneSwitcher.action.wait.type.random="random"
@@ -156,6 +337,12 @@ AdvSceneSwitcher.action.audio.type.mute="Mute"
AdvSceneSwitcher.action.audio.type.unmute="Unmute"
AdvSceneSwitcher.action.audio.type.sourceVolume="Set source volume"
AdvSceneSwitcher.action.audio.type.masterVolume="Set master volume"
AdvSceneSwitcher.action.audio.fade.type.duration="over a duration of"
AdvSceneSwitcher.action.audio.fade.type.rate="at a rate of"
AdvSceneSwitcher.action.audio.fade.duration="{{fade}}Fade {{fadeTypes}} {{duration}} seconds."
AdvSceneSwitcher.action.audio.fade.rate="{{fade}}Fade {{fadeTypes}} {{rate}}per second."
AdvSceneSwitcher.action.audio.fade.wait="Wait for fade to complete."
AdvSceneSwitcher.action.audio.fade.abort="Abort already active fade."
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Recording"
AdvSceneSwitcher.action.recording.type.stop="Stop recording"
@@ -165,6 +352,7 @@ AdvSceneSwitcher.action.recording.type.unpause="Unpause recording"
AdvSceneSwitcher.action.recording.pause.hint="Note that depending on your recording settings you might not be able to pause recording"
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="Replay buffer"
AdvSceneSwitcher.action.replay.saveWarn="Warning: Saving too frequently might result in the replay buffer not actually being saved!"
AdvSceneSwitcher.action.replay.type.stop="Stop replay buffer"
AdvSceneSwitcher.action.replay.type.start="Start replay buffer"
AdvSceneSwitcher.action.replay.type.save="Save replay buffer"
@@ -174,15 +362,22 @@ AdvSceneSwitcher.action.streaming.type.stop="Stop streaming"
AdvSceneSwitcher.action.streaming.type.start="Start streaming"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Run"
AdvSceneSwitcher.action.run.entry="Run {{filePath}} {{browseButton}}"
AdvSceneSwitcher.action.run.arguments="Arguments:"
AdvSceneSwitcher.action.run.addArgument="Add argument"
AdvSceneSwitcher.action.run.addArgumentDescription="Add new argument:"
AdvSceneSwitcher.action.run.entry="Run {{filePath}}"
AdvSceneSwitcher.action.sceneVisibility="Scene item visibility"
AdvSceneSwitcher.action.sceneVisibility.type.show="Show"
AdvSceneSwitcher.action.sceneVisibility.type.hide="Hide"
AdvSceneSwitcher.action.sceneVisibility.entry="On {{scenes}} {{actions}} {{sources}}"
AdvSceneSwitcher.action.sceneVisibility.type.source="Source"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Any"
AdvSceneSwitcher.action.sceneVisibility.entry="On{{scenes}}{{actions}}{{sourceTypes}}{{sources}}{{sourceGroups}}"
AdvSceneSwitcher.action.filter="Filter"
AdvSceneSwitcher.action.filter.type.enable="Enable"
AdvSceneSwitcher.action.filter.type.disable="Disable"
AdvSceneSwitcher.action.filter.type.settings="Set settings"
AdvSceneSwitcher.action.filter.entry="On {{sources}} {{actions}} {{filters}}"
AdvSceneSwitcher.action.filter.getSettings="Get current settings"
AdvSceneSwitcher.action.source="Source"
AdvSceneSwitcher.action.source.type.enable="Enable"
AdvSceneSwitcher.action.source.type.disable="Disable"
@@ -197,15 +392,89 @@ AdvSceneSwitcher.action.media.type.stop="Stop"
AdvSceneSwitcher.action.media.type.restart="Restart"
AdvSceneSwitcher.action.media.type.next="Next"
AdvSceneSwitcher.action.media.type.previous="Previous"
AdvSceneSwitcher.action.media.entry="{{actions}} {{mediaSources}}"
AdvSceneSwitcher.action.media.type.seek="Seek to"
AdvSceneSwitcher.action.media.entry="{{actions}}{{duration}}{{mediaSources}}"
AdvSceneSwitcher.action.macro="Macro"
AdvSceneSwitcher.action.macro.type.pause="Pause"
AdvSceneSwitcher.action.macro.type.unpause="Unpause"
AdvSceneSwitcher.action.macro.type.resetCounter="Reset counter"
AdvSceneSwitcher.action.macro.type.run="Run"
AdvSceneSwitcher.action.macro.type.stop="Stop"
AdvSceneSwitcher.action.macro.entry="{{actions}} {{macros}}"
AdvSceneSwitcher.action.pluginState="Plugin state"
AdvSceneSwitcher.action.pluginState.type.stop="Stop the Advanced Scene Switcher plugin"
AdvSceneSwitcher.action.pluginState.entry="{{actions}}"
AdvSceneSwitcher.action.pluginState.type.noMatch="Change the no-match behaviour:"
AdvSceneSwitcher.action.pluginState.type.import="Import settings from"
AdvSceneSwitcher.action.pluginState.importWarning="Note: Action will be ignored while settings window is opened."
AdvSceneSwitcher.action.pluginState.entry="{{actions}}{{values}}{{scenes}}{{settings}}{{settingsWarning}}"
AdvSceneSwitcher.action.virtualCamera="Virtual camera"
AdvSceneSwitcher.action.virtualCamera.type.stop="Stop virtual camera"
AdvSceneSwitcher.action.virtualCamera.type.start="Start virtual camera"
AdvSceneSwitcher.action.virtualCamera.entry="{{actions}}"
AdvSceneSwitcher.action.hotkey="Hotkey"
AdvSceneSwitcher.action.hotkey.leftShift="Left Shift"
AdvSceneSwitcher.action.hotkey.rightShift="Right Shift"
AdvSceneSwitcher.action.hotkey.leftCtrl="Left Ctrl"
AdvSceneSwitcher.action.hotkey.rightCtrl="Right Ctrl"
AdvSceneSwitcher.action.hotkey.leftAlt="Left Alt"
AdvSceneSwitcher.action.hotkey.rightAlt="Right Alt"
AdvSceneSwitcher.action.hotkey.leftMeta="Left Meta"
AdvSceneSwitcher.action.hotkey.rightMeta="Right Meta"
AdvSceneSwitcher.action.hotkey.onlyOBS="Send keypress only to OBS"
AdvSceneSwitcher.action.hotkey.disabled="Cannot simulate key presses - functionality disabled!"
AdvSceneSwitcher.action.hotkey.entry="Press {{keys}} for {{duration}} milliseconds"
AdvSceneSwitcher.action.sceneOrder="Scene item order"
AdvSceneSwitcher.action.sceneOrder.type.moveUp="Move up"
AdvSceneSwitcher.action.sceneOrder.type.moveDown="Move down"
AdvSceneSwitcher.action.sceneOrder.type.moveTop="Move to top"
AdvSceneSwitcher.action.sceneOrder.type.moveBottom="Move to bottom"
AdvSceneSwitcher.action.sceneOrder.type.movePosition="Move to position"
AdvSceneSwitcher.action.sceneOrder.entry="On{{scenes}}{{actions}}{{sources}}{{position}}"
AdvSceneSwitcher.action.sceneTransform="Scene item transform"
AdvSceneSwitcher.action.sceneTransform.getTransform="Get transform"
AdvSceneSwitcher.action.sceneTransform.entry="On{{scenes}}transform{{sources}}"
AdvSceneSwitcher.action.file="File"
AdvSceneSwitcher.action.file.type.write="Write"
AdvSceneSwitcher.action.file.type.append="Append"
AdvSceneSwitcher.action.file.entry="{{actions}} to {{filePath}}:"
AdvSceneSwitcher.action.studioMode="Studio mode"
AdvSceneSwitcher.action.studioMode.type.swap="Swap preview and program scene"
AdvSceneSwitcher.action.studioMode.type.setScene="Set preview scene to"
AdvSceneSwitcher.action.studioMode.type.enable="Enable studio mode"
AdvSceneSwitcher.action.studioMode.type.disable="Disable studio mode"
AdvSceneSwitcher.action.studioMode.entry="{{actions}}{{scenes}}"
AdvSceneSwitcher.action.transition="Transition"
AdvSceneSwitcher.action.transition.type.scene="scene transition"
AdvSceneSwitcher.action.transition.type.sceneOverride="scene transition override"
AdvSceneSwitcher.action.transition.type.sourceShow="source show transition"
AdvSceneSwitcher.action.transition.type.sourceHide="source hide transition"
AdvSceneSwitcher.action.transition.entry.line1="Modify {{type}}{{scenes}}{{sources}}"
AdvSceneSwitcher.action.transition.entry.line2="{{setTransition}}Set transition type to {{transitions}}"
AdvSceneSwitcher.action.transition.entry.line3="{{setDuration}}Set transition duration to {{duration}}seconds"
AdvSceneSwitcher.action.timer="Timer"
AdvSceneSwitcher.action.timer.type.pause="Pause"
AdvSceneSwitcher.action.timer.type.continue="Continue"
AdvSceneSwitcher.action.timer.type.reset="Reset"
AdvSceneSwitcher.action.timer.type.setTimeRemaining="Set time remaining of"
AdvSceneSwitcher.action.timer.entry="{{timerAction}} timers on {{macros}} {{duration}}"
AdvSceneSwitcher.action.random="Random"
AdvSceneSwitcher.action.random.entry="Randomly run any of the following macros (paused macros are ignored)"
AdvSceneSwitcher.action.systray="System tray notification"
AdvSceneSwitcher.action.systray.entry="Show notification: {{message}}"
AdvSceneSwitcher.action.screenshot="Screenshot"
AdvSceneSwitcher.action.screenshot.mainOutput="OBS's main output"
AdvSceneSwitcher.action.screenshot.entry="Screenshot {{sources}}"
AdvSceneSwitcher.action.profile="Profile"
AdvSceneSwitcher.action.profile.entry="Switch active profile to {{profiles}}"
AdvSceneSwitcher.action.sceneCollection="Scene collection"
AdvSceneSwitcher.action.sceneCollection.entry="Switch active scene collection to {{sceneCollections}}"
AdvSceneSwitcher.action.sceneCollection.warning="Note: Any actions following after this will not be executed as the changing scene collection will also reload the scene switcher settings.\nThe scene collection action will be ignored while the settings window is opened."
AdvSceneSwitcher.action.sequence="Sequence"
AdvSceneSwitcher.action.sequence.entry="Each time this action is performed run the next macro in the list (paused macros are ignored)"
AdvSceneSwitcher.action.sequence.status="Last executed macro: %1 - Next macro to be executed: %2"
AdvSceneSwitcher.action.sequence.status.none="none"
AdvSceneSwitcher.action.sequence.restart="Restart from beginning once end of list is reached"
AdvSceneSwitcher.action.sequence.continueFrom="Continue with selected item"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Transition"
@@ -272,7 +541,7 @@ AdvSceneSwitcher.mediaTab.states.Paused="Paused"
AdvSceneSwitcher.mediaTab.states.stopped="Stopped"
AdvSceneSwitcher.mediaTab.states.ended="Ended"
AdvSceneSwitcher.mediaTab.states.error="Error"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Played to end"
AdvSceneSwitcher.mediaTab.states.playlistEnd="Ended(Playlist)"
AdvSceneSwitcher.mediaTab.states.any="Any"
AdvSceneSwitcher.mediaTab.timeRestriction.none="None"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Time shorter"
@@ -377,8 +646,8 @@ AdvSceneSwitcher.videoTab.help="<html><head/><body><p>This tab will allow you to
; Network Tab
AdvSceneSwitcher.networkTab.title="Network"
AdvSceneSwitcher.networkTab.description="This tab will allow you to remotely control the active scene of another OBS instance.\nPlease note that the scene names have to match exactly on all OBS instances."
AdvSceneSwitcher.networkTab.warning="Running the server outside of a local network will allow third parties to read the active scene."
AdvSceneSwitcher.networkTab.DisabledWarning="This functionality unfortunately had to be disabled on macOS due to library incompatibilities when running the obs-websocket plugin in parallel."
AdvSceneSwitcher.networkTab.server="Start server (Sends scene switch messages to all connected clients)"
AdvSceneSwitcher.networkTab.server.port="Port"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Lock server to only using IPv4"
@@ -439,6 +708,8 @@ AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="mute source"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="unmute source"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="start the scene switcher"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="stop the scene switcher"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera="start virtual camera"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera="stop virtual camera"
AdvSceneSwitcher.sceneTriggerTab.entry="When {{scenes}} {{triggers}} {{actions}} {{audioSources}} after {{duration}}"
AdvSceneSwitcher.sceneTriggerTab.help="This tab allows you to trigger actions on scene changes, like stopping recording or streaming."
@@ -448,38 +719,58 @@ AdvSceneSwitcher.hotkey.stopSwitcherHotkey="Stop the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Toggle Start/Stop for the Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.macro.pause="Pause macro %1"
AdvSceneSwitcher.hotkey.macro.unpause="Unpause macro %1"
AdvSceneSwitcher.hotkey.macro.togglePause="Toggle pause of macro %1"
AdvSceneSwitcher.hotkey.upMacroSegmentHotkey="Move macro segment selection up"
AdvSceneSwitcher.hotkey.downMacroSegmentHotkey="Move macro segment selection down"
AdvSceneSwitcher.hotkey.removeMacroSegmentHotkey="Remove selected macro segment"
AdvSceneSwitcher.askBackup="Detected a new version of the Advanced Scene Switcher.\nShould a backup of the old settings be created?"
AdvSceneSwitcher.askForMacro="Select macro {{macroSelection}}"
AdvSceneSwitcher.close="Close"
AdvSceneSwitcher.browse="Browse"
AdvSceneSwitcher.selectScene="--select scene--"
AdvSceneSwitcher.selectPreviousScene="Previous Scene"
AdvSceneSwitcher.selectCurrentScene="Current Scene"
AdvSceneSwitcher.selectAnyScene="Any Scene"
AdvSceneSwitcher.currentTransition="Current Transition"
AdvSceneSwitcher.anyTransition="Any Transition"
AdvSceneSwitcher.selectTransition="--select transition--"
AdvSceneSwitcher.selectWindow="--select window--"
AdvSceneSwitcher.selectSource="--select source--"
AdvSceneSwitcher.selectAudioSource="--select audio source--"
AdvSceneSwitcher.selectVideoSource="--select video source--"
AdvSceneSwitcher.OBSVideoOutput="OBS video output"
AdvSceneSwitcher.selectMediaSource="--select media source--"
AdvSceneSwitcher.selectProcess="--select process--"
AdvSceneSwitcher.selectFilter="--select filter--"
AdvSceneSwitcher.selectMacro="--select macro--"
AdvSceneSwitcher.selectItem="--select item--"
AdvSceneSwitcher.selectProfile="--select profile--"
AdvSceneSwitcher.selectSceneCollection="--select scene collection--"
AdvSceneSwitcher.enterPath="--enter path--"
AdvSceneSwitcher.enterText="--enter text--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="invalid entries will not be saved"
AdvSceneSwitcher.selectWindowTip="Use \"OBS\" to specify OBS window\nUse \"Task Switching\"to specify ALT + TAB"
AdvSceneSwitcher.sceneItemSelection.all="All"
AdvSceneSwitcher.sceneItemSelection.any="Any"
AdvSceneSwitcher.status.active="Active"
AdvSceneSwitcher.status.inactive="Inactive"
AdvSceneSwitcher.running="Plugin running"
AdvSceneSwitcher.stopped="Plugin stopped"
AdvSceneSwitcher.firstBootMessage="<html><head/><body><p>This seems to be the first time the Advanced Scene Switcher was started.<br>Please have a look at the <a href=\"https://github.com/WarmUpTill/SceneSwitcher/wiki\"><span style=\" text-decoration: underline; color:#268bd2;\">Wiki</span></a> for a list of guides and examples.<br>Do not hesitate to ask questions in the plugin's <a href=\"https://obsproject.com/forum/threads/advanced-scene-switcher.48264\"><span style=\" text-decoration: underline; color:#268bd2;\">thread</span></a> on the OBS forums!</p></body></html>"
AdvSceneSwitcher.deprecatedTabWarning="Development for this tab stopped!\nPlease consider transitioning to using Macros instead.\nThis hint can be disabled on the General tab."
AdvSceneSwitcher.unit.milliseconds="milliseconds"
AdvSceneSwitcher.unit.secends="seconds"
AdvSceneSwitcher.unit.minutes="minutes"
AdvSceneSwitcher.unit.hours="hours"
AdvSceneSwitcher.duration.condition.none="No time constraint"
AdvSceneSwitcher.duration.condition.none="No duration modifier"
AdvSceneSwitcher.duration.condition.more="For at least"
AdvSceneSwitcher.duration.condition.equal="For exactly"
AdvSceneSwitcher.duration.condition.less="For at most"
AdvSceneSwitcher.duration.condition.within="Within the last"

766
data/locale/es-ES.ini Normal file
View File

@@ -0,0 +1,766 @@
AdvSceneSwitcher.pluginName="Advanced Scene Switcher"
AdvSceneSwitcher.windowTitle="Advanced Scene Switcher"
; General Tab
AdvSceneSwitcher.generalTab.title="General"
AdvSceneSwitcher.generalTab.status="Estado"
AdvSceneSwitcher.generalTab.status.hotkeytips="Los atajos pueden ser definidos en los ajustes de OBS"
AdvSceneSwitcher.generalTab.status.currentStatus="Advanced Scene Switcher está:"
AdvSceneSwitcher.generalTab.status.onStartup="Al iniciar OBS:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Empezar el selector de escenas si no estaba iniciado"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Siempre iniciar el selector de escenas"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="No iniciar el selector de escenas"
AdvSceneSwitcher.generalTab.status.start="Iniciar"
AdvSceneSwitcher.generalTab.status.stop="Detener"
AdvSceneSwitcher.generalTab.status.autoStart="Iniciar automáticamente el selector de escenas cuando:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Nunca"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Grabando"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Emitiendo"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Grabando o emitiendo"
AdvSceneSwitcher.generalTab.status.checkInterval="Comprobar las condiciones de cambio cada"
AdvSceneSwitcher.generalTab.generalBehavior="Comportamiento general"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="Si no se cumple ninguna condición por"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Solo será tan preciso como el intervalo de comprobación configurado."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="No cambiar"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Cambiar a una escena aleatoria"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Cambiar a:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="Después de una coincidencia, no cambiar de escena durante"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="¡Durante este tiempo, se ignorarán las posibles coincidencias!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Habilitar el registro detallado"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Guardar la posición y el tamaño de la ventana"
AdvSceneSwitcher.generalTab.generalBehavior.showTrayNotifications="Mostrar notificaciones del sistema"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="Deshabilitar sugerencias de interfaz de usuario"
AdvSceneSwitcher.generalTab.generalBehavior.hideLegacyTabs="Ocultar pestañas que se pueden representar a través de macros"
AdvSceneSwitcher.generalTab.priority="Prioridad"
AdvSceneSwitcher.generalTab.priority.description="Prioridad de métodos de conmutación (la prioridad más alta está en la parte superior)"
AdvSceneSwitcher.generalTab.priority.threadPriority="Usar prioridad de subproceso"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(No se recomienda elevar la prioridad por encima de \"Normal\")"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Guardar / Cargar ajustes"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Exportar"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="Importar"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Exportar los ajustes para Advanced Scene Switcher ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Importar los ajustes para Advanced Scene Switcher ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Archivos de texto (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="La importacion la configuracion de escenas fallo"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Configuración de escenas importada correctamente"
AdvSceneSwitcher.generalTab.priority.fileContent="Contenido del archivo"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Secuencia de escenas"
AdvSceneSwitcher.generalTab.priority.idleDetection="Detección de inactivos"
AdvSceneSwitcher.generalTab.priority.executable="Ejecutable"
AdvSceneSwitcher.generalTab.priority.screenRegion="Región de pantalla"
AdvSceneSwitcher.generalTab.priority.windowTitle="Título de la ventana"
AdvSceneSwitcher.generalTab.priority.media="Medios"
AdvSceneSwitcher.generalTab.priority.time="Tiempo"
AdvSceneSwitcher.generalTab.priority.audio="Audio"
AdvSceneSwitcher.generalTab.priority.video="Video"
AdvSceneSwitcher.generalTab.priority.macro="Macro"
; Macro Tab
AdvSceneSwitcher.macroTab.title="Macro"
AdvSceneSwitcher.macroTab.macros="Macros"
AdvSceneSwitcher.macroTab.priorityWarning="Nota: Se recomienda configurar las macros para que sean la funcionalidad de máxima prioridad.\nEsta configuración se puede cambiar en la ficha General."
AdvSceneSwitcher.macroTab.help="Las macros le permiten ejecutar una cadena de acciones en función de varias condiciones.\n\nHaga clic en el símbolo más resaltado para agregar una nueva macro."
AdvSceneSwitcher.macroTab.editConditionHelp="Esta sección le permite definir las condiciones de la macro.\n\nSeleccione una macro existente o agregue una nueva a la izquierda.\nLuego haga clic en el botón más a continuación para agregar una nueva condición."
AdvSceneSwitcher.macroTab.editActionHelp="Esta sección le permite definir acciones de la macro.\n\nSeleccione una macro existente o agregue una nueva a la izquierda.\nLuego haga clic en el botón más a continuación para agregar una nueva acción"
AdvSceneSwitcher.macroTab.edit="Editar macro"
AdvSceneSwitcher.macroTab.edit.logic="Tipo de lógica:"
AdvSceneSwitcher.macroTab.edit.condition="Tipo de condición:"
AdvSceneSwitcher.macroTab.edit.action="Tipo de acción:"
AdvSceneSwitcher.macroTab.add="Agregar nueva macro"
AdvSceneSwitcher.macroTab.name="Nombre:"
AdvSceneSwitcher.macroTab.run="Ejecutar macro"
AdvSceneSwitcher.macroTab.runFail="Error al ejecutar \"%1\" si se ha producido un error en una de las acciones o si la macro ya se está ejecutando."
AdvSceneSwitcher.macroTab.runInParallel="Ejecutar macro en paralelo a otras macros"
AdvSceneSwitcher.macroTab.onChange="Realizar acciones solo en el cambio de condición"
AdvSceneSwitcher.macroTab.defaultname="Macro %1"
AdvSceneSwitcher.macroTab.exists="El nombre de la macro ya existe"
AdvSceneSwitcher.macroTab.copy="Crear copia"
AdvSceneSwitcher.macroTab.expandAll="Expandir todo"
AdvSceneSwitcher.macroTab.collapseAll="Contraer todo"
AdvSceneSwitcher.macroTab.maximize="Maximizar"
AdvSceneSwitcher.macroTab.minimize="Minimizar"
AdvSceneSwitcher.macroTab.highlightExecutedMacros="Resaltar macros ejecutadas recientemente"
AdvSceneSwitcher.macroTab.highlightTrueConditions="Resaltar condiciones de la macro seleccionada, que se evaluaron como verdaderas recientemente"
AdvSceneSwitcher.macroTab.highlightPerformedActions="Resaltar acciones realizadas recientemente de la macro seleccionada actualmente"
; Lógica de macros
AdvSceneSwitcher.logic.none="Omitir entrada"
AdvSceneSwitcher.logic.and="Y"
AdvSceneSwitcher.logic.or="O"
AdvSceneSwitcher.logic.andNot="Y no"
AdvSceneSwitcher.logic.orNot="O no"
AdvSceneSwitcher.logic.rootNone="Si"
AdvSceneSwitcher.logic.not="Si no"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Audio"
AdvSceneSwitcher.condition.audio.state.below="abajo"
AdvSceneSwitcher.condition.audio.state.exact="exactamente"
AdvSceneSwitcher.condition.audio.state.above="arriba"
AdvSceneSwitcher.condition.audio.state.mute="silenciado"
AdvSceneSwitcher.condition.audio.state.unmute="no silenciado"
AdvSceneSwitcher.condition.audio.type.output="Volumen de salida"
AdvSceneSwitcher.condition.audio.type.volume="Nivel de volumen configurado"
AdvSceneSwitcher.condition.audio.entry="{{checkType}} de {{audioSources}} es {{condition}} {{volume}}"
AdvSceneSwitcher.condition.cursor="Cursor"
AdvSceneSwitcher.condition.cursor.type.region="está en la región"
AdvSceneSwitcher.condition.cursor.type.moving="se está moviendo"
AdvSceneSwitcher.condition.cursor.showFrame="Mostrar cuadro"
AdvSceneSwitcher.condition.cursor.hideFrame="Ocultar cuadro"
AdvSceneSwitcher.condition.cursor.entry.line1="El cursor es {{conditions}} {{minX}} {{minY}} {{maxX}} {{maxY}} - {{toggleFrameButton}}"
AdvSceneSwitcher.condition.cursor.entry.line2="El cursor se encuentra actualmente en {{xPos}} x {{yPos}}"
AdvSceneSwitcher.condition.scene="Escena"
AdvSceneSwitcher.condition.scene.type.current="La escena actual es"
AdvSceneSwitcher.condition.scene.type.previous="La escena anterior es"
AdvSceneSwitcher.condition.scene.type.changed="Escena cambiada"
AdvSceneSwitcher.condition.scene.type.notChanged="La escena no ha cambiado"
AdvSceneSwitcher.condition.scene.currentSceneTransitionBehaviour="Durante la transición, verifique la escena de destino de la transición"
AdvSceneSwitcher.condition.scene.entry.line1="{{sceneType}} {{scenes}}"
AdvSceneSwitcher.condition.scene.entry.line2="{{useTransitionTargetScene}}"
AdvSceneSwitcher.condition.window="Ventana"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} existen y ..."
AdvSceneSwitcher.condition.window.entry.line2="... es {{fullscreen}} pantalla completa {{maximized}} maximizada {{focused}} enfocada {{windowFocusChanged}} ventana de primer plano cambiada"
AdvSceneSwitcher.condition.file="Archivo"
AdvSceneSwitcher.condition.file.entry.line1="Contenido de {{fileType}} {{filePath}} coincidencias:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Medios"
AdvSceneSwitcher.condition.media.anyOnScene="Cualquier fuente multimedia activada"
AdvSceneSwitcher.condition.media.allOnScene="Todas las fuentes de medios activadas"
AdvSceneSwitcher.condition.media.matchOnChange="Solo coincidir con el cambio (Nota: esta opción se eliminará en una versión futura; utilice las restricciones de tiempo en su lugar)"
AdvSceneSwitcher.condition.media.inconsistencyInfo="Desafortunadamente, no todos los tipos de fuentes de medios se comportan de la misma manera (p. ej., fuente de medios frente a estado \"Detenido\" de fuente de video VLC).\n¡Así que experimente lo que funciona para su configuración!"
AdvSceneSwitcher.condition.media.entry="El estado de {{mediaSources}}{{scenes}} es {{states}} y {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Video"
AdvSceneSwitcher.condition.video.condition.match="coincide exactamente"
AdvSceneSwitcher.condition.video.condition.differ="no coincide"
AdvSceneSwitcher.condition.video.condition.hasChanged="ha cambiado"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="no ha cambiado"
AdvSceneSwitcher.condition.video.condition.noImage="no tiene salida"
AdvSceneSwitcher.condition.video.condition.pattern="coincide con el patrón"
AdvSceneSwitcher.condition.video.condition.object="contiene objeto"
AdvSceneSwitcher.condition.video.askFileAction="¿Desea utilizar un archivo existente o crear una captura de pantalla de la fuente seleccionada actualmente?"
AdvSceneSwitcher.condition.video.askFileAction.file="Usar archivo existente"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Crear captura de pantalla"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck="Usar coincidencia de patrones"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck.tooltip="Esto le permitirá controlar cuánto debe cambiar la imagen para que la condición sea verdadera".
AdvSceneSwitcher.condition.video.patternThreshold="Umbral: "
AdvSceneSwitcher.condition.video.patternThresholdDescription="Un valor de umbral más alto significa que el patrón debe coincidir más estrechamente con la fuente de video".
AdvSceneSwitcher.condition.video.patternThresholdUseAlphaAsMask="Usar canal alfa como máscara para el patrón."
AdvSceneSwitcher.condition.video.objectScaleThreshold="Factor de escala: "
AdvSceneSwitcher.condition.video.objectScaleThresholdDescription="Un factor de escala más bajo generará más coincidencias pero una mayor carga de CPU".
AdvSceneSwitcher.condition.video.minNeighborDescription="Un valor de vecinos mínimo más alto dará como resultado menos coincidencias pero de mayor calidad".
AdvSceneSwitcher.condition.video.showMatch="Mostrar coincidencia"
AdvSceneSwitcher.condition.video.showMatch.loading="Buscando coincidencias"
AdvSceneSwitcher.condition.video.screenshotFail="¡Error al obtener la captura de pantalla de la fuente!"
AdvSceneSwitcher.condition.video.screenshotEmpty="La captura de pantalla está vacía. ¿Está visible la fuente?"
AdvSceneSwitcher.condition.video.patternMatchFail="¡No se encontró el patrón!"
AdvSceneSwitcher.condition.video.patternMatchSuccess="El patrón está resaltado en rojo"
AdvSceneSwitcher.condition.video.objectMatchFail="¡No se encontró el objeto!"
AdvSceneSwitcher.condition.video.objectMatchSuccess="El objeto está resaltado en rojo"
AdvSceneSwitcher.condition.video.modelLoadFail="¡No se pudieron cargar los datos del modelo!"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{imagePath}}"
AdvSceneSwitcher.condition.video.entry.modelPath="Datos del modelo (haar cascade classifier): {{modelDataPath}}"
AdvSceneSwitcher.condition.video.entry.minNeighbor="Mínimo de vecinos: {{minNeighbors}}"
AdvSceneSwitcher.condition.video.entry.throttle="{{throttleEnable}}Reduzca la carga de la CPU realizando una comprobación solo cada {{throttleCount}} milisegundos"
AdvSceneSwitcher.condition.video.entry.checkArea="{{checkAreaEnable}}Realizar comprobación solo en el área {{checkArea}} {{selectArea}}"
AdvSceneSwitcher.condition.video.minSize="Tamaño mínimo:"
AdvSceneSwitcher.condition.video.maxSize="Tamaño máximo:"
AdvSceneSwitcher.condition.video.selectArea="Seleccionar área"
AdvSceneSwitcher.condition.video.selectArea.status="Solo se comprobará el área resaltada"
AdvSceneSwitcher.condition.video.width="Ancho"
AdvSceneSwitcher.condition.video.height="Altura"
AdvSceneSwitcher.condition.stream="Transmisión"
AdvSceneSwitcher.condition.stream.state.start="Transmisión en ejecución"
AdvSceneSwitcher.condition.stream.state.stop="Transmisión detenida"
AdvSceneSwitcher.condition.stream.state.starting="Inicio de transmisión"
AdvSceneSwitcher.condition.stream.state.stopping="Detener transmisión"
AdvSceneSwitcher.condition.stream.entry="{{streamState}}"
AdvSceneSwitcher.condition.record="Grabación"
AdvSceneSwitcher.condition.record.state.start="Grabación en ejecución"
AdvSceneSwitcher.condition.record.state.pause="Grabación en pausa"
AdvSceneSwitcher.condition.record.state.stop="Grabación detenida"
AdvSceneSwitcher.condition.record.entry="{{recordState}}"
AdvSceneSwitcher.condition.process="Proceso"
AdvSceneSwitcher.condition.process.entry="{{processes}} se está ejecutando {{focused}} y está enfocado"
AdvSceneSwitcher.condition.idle="Inactivo"
AdvSceneSwitcher.condition.idle.entry="No hay entradas de teclado o ratón durante {{duration}}"
AdvSceneSwitcher.condition.pluginState="Estado del complemento"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Se activó un cambio de escena automático en este intervalo"
AdvSceneSwitcher.condition.pluginState.state.running="El conmutador de escenas avanzado se está ejecutando"
AdvSceneSwitcher.condition.pluginState.state.shutdown="OBS se está cerrando"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
AdvSceneSwitcher.condition.timer="Temporizador"
AdvSceneSwitcher.condition.timer.type.fixed="Fijar"
AdvSceneSwitcher.condition.timer.type.random="Aleatorio"
AdvSceneSwitcher.condition.timer.pause="Pausa"
AdvSceneSwitcher.condition.timer.continue="Continuar"
AdvSceneSwitcher.condition.timer.entry.line1.fixed="{{type}} la duración de {{duration}} ha pasado"
AdvSceneSwitcher.condition.timer.entry.line1.random="La duración de {{type}} de {{duration}} a {{duration2}} ha pasado"
AdvSceneSwitcher.condition.timer.entry.line2="Tiempo restante: {{remaining}} segundos"
AdvSceneSwitcher.condition.timer.entry.line3="{{pauseContinue}} {{reset}} {{saveRemaining}} Ahorra tiempo restante {{autoReset}} Restablecer el temporizador después de alcanzar la duración"
AdvSceneSwitcher.condition.timer.reset="Reiniciar"
AdvSceneSwitcher.condition.macro="Macro"
AdvSceneSwitcher.condition.macro.type.count="Recuento"
AdvSceneSwitcher.condition.macro.type.state="Estado"
AdvSceneSwitcher.condition.macro.type.selection="Tipo de condición: {{types}}"
AdvSceneSwitcher.condition.macro.count.type.below="Menor que"
AdvSceneSwitcher.condition.macro.count.type.above="Más que"
AdvSceneSwitcher.condition.macro.count.type.equal="Exactamente"
AdvSceneSwitcher.condition.macro.count.reset="Reiniciar"
AdvSceneSwitcher.condition.macro.pausedWarning="¡La macro seleccionada está actualmente en pausa!"
AdvSceneSwitcher.condition.macro.state.entry="Las condiciones de {{macros}} son verdaderas"
AdvSceneSwitcher.condition.macro.count.entry.line1="{{macros}} se ejecutó {{conditions}} {{count}} veces"
AdvSceneSwitcher.condition.macro.count.entry.line2="Recuento actual: {{currentCount}} {{resetCount}}"
AdvSceneSwitcher.condition.source="Fuente"
AdvSceneSwitcher.condition.source.type.active="Está activo"
AdvSceneSwitcher.condition.source.type.showing="Se muestra"
AdvSceneSwitcher.condition.source.type.settings="Coincidencia de configuración"
AdvSceneSwitcher.condition.source.regex="Usar expresiones regulares"
AdvSceneSwitcher.condition.source.getSettings="Obtener la configuración actual"
AdvSceneSwitcher.condition.source.entry.line1="{{sources}} {{conditions}}"
AdvSceneSwitcher.condition.source.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.source.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.virtualCamera="Cámara virtual"
AdvSceneSwitcher.condition.virtualCamera.state.start="Cámara virtual iniciada"
AdvSceneSwitcher.condition.virtualCamera.state.stop="Cámara virtual detenida"
AdvSceneSwitcher.condition.virtualCamera.entry="{{states}}"
AdvSceneSwitcher.condition.filter="Filtro"
AdvSceneSwitcher.condition.filter.type.active="Está habilitado"
AdvSceneSwitcher.condition.filter.type.showing="Está deshabilitado"
AdvSceneSwitcher.condition.filter.type.settings="Coincidencia de configuración"
AdvSceneSwitcher.condition.filter.regex="Usar expresiones regulares"
AdvSceneSwitcher.condition.filter.getSettings="Obtener la configuración actual"
AdvSceneSwitcher.condition.filter.entry.line1="En {{sources}} {{filters}} {{conditions}}"
AdvSceneSwitcher.condition.filter.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.filter.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.sceneOrder="Orden de elementos de escena"
AdvSceneSwitcher.condition.sceneOrder.type.above="Está arriba"
AdvSceneSwitcher.condition.sceneOrder.type.below="Está debajo"
AdvSceneSwitcher.condition.sceneOrder.type.position="Está en la posición"
AdvSceneSwitcher.condition.sceneOrder.positionInfo="El valor de posición comienza en la parte inferior con 0 y aumenta en uno para cada elemento de la escena, incluidos los de los grupos de escenas"
AdvSceneSwitcher.condition.sceneOrder.entry="En{{scenes}}{{sources}}{{conditions}}{{sources2}}{{position}}"
AdvSceneSwitcher.condition.hotkey="Tecla de acceso rápido"
AdvSceneSwitcher.condition.hotkey.name="Tecla de acceso directo de activación de macro"
AdvSceneSwitcher.condition.hotkey.tip="Nota: puede configurar las combinaciones de teclas para esta tecla de acceso rápido en la ventana de configuración de OBS"
AdvSceneSwitcher.condition.hotkey.entry.line1="Se presiona la tecla de acceso rápido"
AdvSceneSwitcher.condition.hotkey.entry.line2="Nombre: {{name}}"
AdvSceneSwitcher.condition.replay="Búfer de reproducción"
AdvSceneSwitcher.condition.replay.state.stopped="Búfer de reproducción detenido"
AdvSceneSwitcher.condition.replay.state.started="Búfer de reproducción iniciado"
AdvSceneSwitcher.condition.replay.state.saved="Búfer de reproducción guardado"
AdvSceneSwitcher.condition.replay.entry="{{state}}"
AdvSceneSwitcher.condition.date="Fecha"
AdvSceneSwitcher.condition.date.anyDay="Cualquier día"
AdvSceneSwitcher.condition.date.monday="Lunes"
AdvSceneSwitcher.condition.date.tuesday="Martes"
AdvSceneSwitcher.condition.date.wednesday="Miércoles"
AdvSceneSwitcher.condition.date.thursday="Jueves"
AdvSceneSwitcher.condition.date.friday="Viernes"
AdvSceneSwitcher.condition.date.saturday="Sábado"
AdvSceneSwitcher.condition.date.sunday="Domingo"
AdvSceneSwitcher.condition.date.state.at="A las"
AdvSceneSwitcher.condition.date.state.after="Después"
AdvSceneSwitcher.condition.date.state.before="Antes"
AdvSceneSwitcher.condition.date.state.between="Entre"
AdvSceneSwitcher.condition.date.separator="y"
AdvSceneSwitcher.condition.date.ignoreDate="Si no se marca, se ignorará el componente de fecha"
AdvSceneSwitcher.condition.date.ignoreTime="Si no se marca, se ignorará el componente de tiempo"
AdvSceneSwitcher.condition.date.showAdvancedSettings="Mostrar configuración avanzada"
AdvSceneSwitcher.condition.date.showSimpleSettings="Mostrar configuración simple"
AdvSceneSwitcher.condition.date.entry.simple="El {{dayOfWeek}} {{weekCondition}} {{ignoreWeekTime}}{{weekTime}}"
AdvSceneSwitcher.condition.date.entry.advanced="{{condition}} {{ignoreDate}}{{date}} {{ignoreTime}}{{time}} {{separator}} {{date2}} {{time2}}"
AdvSceneSwitcher.condition.date.entry.repeat="{{repeat}} Repetir cada {{duration}} en la coincidencia de fechas"
AdvSceneSwitcher.condition.date.entry.nextMatchDate="Próxima coincidencia en: %1"
AdvSceneSwitcher.condition.date.entry.updateOnRepeat="{{updateOnRepeat}} Al repetir actualizar la fecha seleccionada para repetir la fecha"
AdvSceneSwitcher.condition.sceneTransform="Transformar elemento de escena"
AdvSceneSwitcher.condition.sceneTransform.getTransform="Obtener transformación"
AdvSceneSwitcher.condition.sceneTransform.regex="Usar expresiones regulares"
AdvSceneSwitcher.condition.sceneTransform.entry.line1="En{{scenes}}{{sources}}coincide con la transformación"
AdvSceneSwitcher.condition.sceneTransform.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.sceneTransform.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.transition="Transición"
AdvSceneSwitcher.condition.transition.type.current="El tipo de transición actual es"
AdvSceneSwitcher.condition.transition.type.duration="La duración de la transición actual es"
AdvSceneSwitcher.condition.transition.type.started="Transición iniciada"
AdvSceneSwitcher.condition.transition.type.ended="Transición finalizada"
AdvSceneSwitcher.condition.transition.type.transitionSource="Transición desde"
AdvSceneSwitcher.condition.transition.type.transitionTarget="Transición a"
AdvSceneSwitcher.condition.transition.durationSuffix="segundos"
AdvSceneSwitcher.condition.transition.entry="{{conditions}}{{transitions}}{{scenes}}{{duration}}{{durationSuffix}}"
AdvSceneSwitcher.condition.sceneVisibility="Visibilidad del elemento de escena"
AdvSceneSwitcher.condition.sceneVisibility.type.shown="Mostrado"
AdvSceneSwitcher.condition.sceneVisibility.type.hidden="Oculto"
AdvSceneSwitcher.condition.sceneVisibility.entry="En{{scenes}}{{sources}}es{{conditions}}"
AdvSceneSwitcher.condition.studioMode="Modo de estudio"
AdvSceneSwitcher.condition.studioMode.state.active="El modo de estudio está activo"
AdvSceneSwitcher.condition.studioMode.state.notActive="El modo de estudio no está activo"
AdvSceneSwitcher.condition.studioMode.state.previewScene="La vista previa de la escena es"
AdvSceneSwitcher.condition.studioMode.entry="{{conditions}}{{scenes}}"
AdvSceneSwitcher.condition.openvr="OpenVR"
AdvSceneSwitcher.condition.errorStatus="Error de OpenVR: "
AdvSceneSwitcher.condition.openvr.entry.line1="HMD está en..."
AdvSceneSwitcher.condition.openvr.entry.line2="{{controls}}"
AdvSceneSwitcher.condition.openvr.entry.line3="HMD se encuentra actualmente en {{xPos}} x {{yPos}} x {{zPos}}"
AdvSceneSwitcher.condition.stats="Estadísticas OBS"
AdvSceneSwitcher.condition.stats.type.fps="FPS"
AdvSceneSwitcher.condition.stats.type.CPUUsage="Uso de CPU"
AdvSceneSwitcher.condition.stats.type.HDDSpaceAvailable="Espacio en disco disponible"
AdvSceneSwitcher.condition.stats.type.memoryUsage="Uso de memoria"
AdvSceneSwitcher.condition.stats.type.averageTimeToRender="Tiempo medio para renderizar fotograma"
AdvSceneSwitcher.condition.stats.type.skippedFrames="Fotogramas omitidos debido a un retraso en la codificación"
AdvSceneSwitcher.condition.stats.type.missedFrames="Frames perdidos debido al retraso en el procesamiento"
AdvSceneSwitcher.condition.stats.type.droppedFrames.stream="Transmitir fotogramas perdidos"
AdvSceneSwitcher.condition.stats.type.megabytesSent.stream="Transmisión total de salida de datos"
AdvSceneSwitcher.condition.stats.type.bitrate.stream="Tasa de bits de transmisión"
AdvSceneSwitcher.condition.stats.type.droppedFrames.recording="Grabando fotogramas caídos"
AdvSceneSwitcher.condition.stats.type.megabytesSent.recording="Grabando salida de datos total"
AdvSceneSwitcher.condition.stats.type.bitrate.recording="Tasa de bits de grabación"
AdvSceneSwitcher.condition.stats.condition.above="arriba de"
AdvSceneSwitcher.condition.stats.condition.equals="igual a"
AdvSceneSwitcher.condition.stats.condition.below="abajo de"
AdvSceneSwitcher.condition.stats.dockHint="Puede abrir el panel de \"Estadísticas\" para ver el estado actual"
AdvSceneSwitcher.condition.stats.entry="{{stats}} esta {{condition}} {{value}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Cambiar escena"
AdvSceneSwitcher.action.scene.entry="Cambiar a la escena {{scenes}} usando {{transitions}} con una duración de {{duration}} segundos"
AdvSceneSwitcher.action.scene.blockUntilTransitionDone="Espere hasta que se complete la transición a la escena de destino"
AdvSceneSwitcher.action.wait="Esperar"
AdvSceneSwitcher.action.wait.type.fixed="fijo"
AdvSceneSwitcher.action.wait.type.random="aleatorio"
AdvSceneSwitcher.action.wait.entry.fixed="Espere {{waitType}} de {{duration}}"
AdvSceneSwitcher.action.wait.entry.random="Espere {{waitType}} de {{duration}} a {{duration2}}"
AdvSceneSwitcher.action.audio="Audio"
AdvSceneSwitcher.action.audio.type.mute="Silencio"
AdvSceneSwitcher.action.audio.type.unmute="Activar silencio"
AdvSceneSwitcher.action.audio.type.sourceVolume="Establecer volumen de origen"
AdvSceneSwitcher.action.audio.type.masterVolume="Establecer volumen maestro"
AdvSceneSwitcher.action.audio.fade.type.duration="durante una duración de"
AdvSceneSwitcher.action.audio.fade.type.rate="a una velocidad de"
AdvSceneSwitcher.action.audio.fade.duration="{{fade}}Fade {{fadeTypes}} {{duration}} segundos."
AdvSceneSwitcher.action.audio.fade.rate="{{fade}}Fade {{fadeTypes}} {{rate}}por segundo."
AdvSceneSwitcher.action.audio.fade.wait="Espere a que se complete el desvanecimiento".
AdvSceneSwitcher.action.audio.fade.abort="Cancelar atenuación ya activa."
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Grabando"
AdvSceneSwitcher.action.recording.type.stop="Detener grabación"
AdvSceneSwitcher.action.recording.type.start="Iniciar grabación"
AdvSceneSwitcher.action.recording.type.pause="Pausar grabación"
AdvSceneSwitcher.action.recording.type.unpause="Reanudar grabación"
AdvSceneSwitcher.action.recording.pause.hint="Tenga en cuenta que, dependiendo de la configuración de grabación, es posible que no pueda pausar la grabación"
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="Búfer de reproducción"
AdvSceneSwitcher.action.replay.type.stop="Detener el búfer de reproducción"
AdvSceneSwitcher.action.replay.type.start="Iniciar búfer de reproducción"
AdvSceneSwitcher.action.replay.type.save="Guardar búfer de reproducción"
AdvSceneSwitcher.action.replay.entry="{{actions}}"
AdvSceneSwitcher.action.streaming="Transmisión"
AdvSceneSwitcher.action.streaming.type.stop="Detener transmisión"
AdvSceneSwitcher.action.streaming.type.start="Iniciar transmisión"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Ejecutar"
AdvSceneSwitcher.action.run.arguments="Argumentos:"
AdvSceneSwitcher.action.run.addArgument="Agregar argumento"
AdvSceneSwitcher.action.run.addArgumentDescription="Añadir nuevo argumento:"
AdvSceneSwitcher.action.run.entry="Ejecutar {{filePath}}"
AdvSceneSwitcher.action.sceneVisibility="Visibilidad del elemento de escena"
AdvSceneSwitcher.action.sceneVisibility.type.show="Mostrar"
AdvSceneSwitcher.action.sceneVisibility.type.hide="Ocultar"
AdvSceneSwitcher.action.sceneVisibility.type.source="Fuente"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Cualquiera"
AdvSceneSwitcher.action.sceneVisibility.entry="En{{scenes}}{{actions}}{{sourceTypes}}{{sources}}{{sourceGroups}}"
AdvSceneSwitcher.action.filter="Filtro"
AdvSceneSwitcher.action.filter.type.enable="Habilitar"
AdvSceneSwitcher.action.filter.type.disable="Deshabilitar"
AdvSceneSwitcher.action.filter.type.settings="Establecer configuración"
AdvSceneSwitcher.action.filter.entry="En {{sources}} {{actions}} {{filters}}"
AdvSceneSwitcher.action.filter.getSettings="Obtener la configuración actual"
AdvSceneSwitcher.action.source="Fuente"
AdvSceneSwitcher.action.source.type.enable="Habilitar"
AdvSceneSwitcher.action.source.type.disable="Deshabilitar"
AdvSceneSwitcher.action.source.type.settings="Establecer configuración"
AdvSceneSwitcher.action.source.entry="{{actions}} {{sources}}"
AdvSceneSwitcher.action.source.warning="Advertencia: la IU de OBS no puede controlar la habilitación y deshabilitación global de fuentes"
AdvSceneSwitcher.action.source.getSettings="Obtener la configuración actual"
AdvSceneSwitcher.action.media="Medios"
AdvSceneSwitcher.action.media.type.play="Reproducir"
AdvSceneSwitcher.action.media.type.pause="Pausa"
AdvSceneSwitcher.action.media.type.stop="Detener"
AdvSceneSwitcher.action.media.type.restart="Reiniciar"
AdvSceneSwitcher.action.media.type.next="Siguiente"
AdvSceneSwitcher.action.media.type.previous="Anterior"
AdvSceneSwitcher.action.media.type.seek="Buscar"
AdvSceneSwitcher.action.media.entry="{{actions}}{{duration}}{{mediaSources}}"
AdvSceneSwitcher.action.macro="Macro"
AdvSceneSwitcher.action.macro.type.pause="Pausa"
AdvSceneSwitcher.action.macro.type.unpause="Reanudar"
AdvSceneSwitcher.action.macro.type.resetCounter="Reiniciar contador"
AdvSceneSwitcher.action.macro.type.run="Ejecutar"
AdvSceneSwitcher.action.macro.type.stop="Detener"
AdvSceneSwitcher.action.macro.entry="{{actions}} {{macros}}"
AdvSceneSwitcher.action.pluginState="Estado del complemento"
AdvSceneSwitcher.action.pluginState.type.stop="Detener el complemento Advanced Scene Switcher"
AdvSceneSwitcher.action.pluginState.type.noMatch="Cambiar el comportamiento de no coincidencia:"
AdvSceneSwitcher.action.pluginState.type.import="Importar configuración desde"
AdvSceneSwitcher.action.pluginState.importWarning="Nota: la acción se ignorará mientras se abra la ventana de configuración."
AdvSceneSwitcher.action.pluginState.entry="{{actions}}{{values}}{{scenes}}{{settings}}{{settingsWarning}}"
AdvSceneSwitcher.action.virtualCamera="Cámara virtual"
AdvSceneSwitcher.action.virtualCamera.type.stop="Detener cámara virtual"
AdvSceneSwitcher.action.virtualCamera.type.start="Iniciar cámara virtual"
AdvSceneSwitcher.action.virtualCamera.entry="{{actions}}"
AdvSceneSwitcher.action.hotkey="Tecla de acceso rápido"
AdvSceneSwitcher.action.hotkey.leftShift="Mayús a la izquierda"
AdvSceneSwitcher.action.hotkey.rightShift="Mayús a la derecha"
AdvSceneSwitcher.action.hotkey.leftCtrl="Ctrl izquierdo"
AdvSceneSwitcher.action.hotkey.rightCtrl="Ctrl derecho"
AdvSceneSwitcher.action.hotkey.leftAlt="Alt izquierdo"
AdvSceneSwitcher.action.hotkey.rightAlt="Alt derecho"
AdvSceneSwitcher.action.hotkey.leftMeta="Meta izquierda"
AdvSceneSwitcher.action.hotkey.rightMeta="Meta derecho"
AdvSceneSwitcher.action.hotkey.onlyOBS="Enviar pulsación de tecla solo a OBS"
AdvSceneSwitcher.action.hotkey.disabled="No se puede simular la pulsación de teclas: ¡funcionalidad desactivada!"
AdvSceneSwitcher.action.hotkey.entry="Presione {{keys}} durante {{duration}} milisegundos"
AdvSceneSwitcher.action.sceneOrder="Orden de elementos de escena"
AdvSceneSwitcher.action.sceneOrder.type.moveUp="Mover hacia arriba"
AdvSceneSwitcher.action.sceneOrder.type.moveDown="Mover hacia abajo"
AdvSceneSwitcher.action.sceneOrder.type.moveTop="Mover al principio"
AdvSceneSwitcher.action.sceneOrder.type.moveBottom="Mover al final"
AdvSceneSwitcher.action.sceneOrder.type.movePosition="Mover a la posición"
AdvSceneSwitcher.action.sceneOrder.entry="En{{scenes}}{{actions}}{{sources}}{{position}}"
AdvSceneSwitcher.action.sceneTransform="Transformar elemento de escena"
AdvSceneSwitcher.action.sceneTransform.getTransform="Obtener transformación"
AdvSceneSwitcher.action.sceneTransform.entry="En{{scenes}}transformar{{sources}}"
AdvSceneSwitcher.action.file="Archivo"
AdvSceneSwitcher.action.file.type.write="Escribir"
AdvSceneSwitcher.action.file.type.append="Agregar"
AdvSceneSwitcher.action.file.entry="{{actions}} a {{filePath}}:"
AdvSceneSwitcher.action.previewScene="Cambiar escena de vista previa"
AdvSceneSwitcher.action.previewScene.entry="Cambiar escena de vista previa a {{scenes}}"
AdvSceneSwitcher.action.SceneSwap="Cambiar escena (modo Estudio)"
AdvSceneSwitcher.action.SceneSwap.entry="Intercambiar Vista Previa y Programa en Modo Estudio"
AdvSceneSwitcher.action.transition="Transición"
AdvSceneSwitcher.action.transition.entry.line2="{{setTransition}}Establecer el tipo de transición en {{transitions}}"
AdvSceneSwitcher.action.transition.entry.line3="{{setDuration}}Establecer la duración de la transición en {{duration}}segundos"
AdvSceneSwitcher.action.timer="Temporizador"
AdvSceneSwitcher.action.timer.type.pause="Pausa"
AdvSceneSwitcher.action.timer.type.continue="Continuar"
AdvSceneSwitcher.action.timer.type.reset="Reiniciar"
AdvSceneSwitcher.action.timer.type.setTimeRemaining="Establecer tiempo restante de"
AdvSceneSwitcher.action.timer.entry="{{timerAction}} temporizadores en {{macros}} {{duration}}"
AdvSceneSwitcher.action.random="Aleatorio"
AdvSceneSwitcher.action.random.entry="Ejecute aleatoriamente cualquiera de las siguientes macros (las macros en pausa se ignoran)"
AdvSceneSwitcher.action.systray="Notificación de la bandeja del sistema"
AdvSceneSwitcher.action.systray.entry="Mostrar notificación: {{message}}"
AdvSceneSwitcher.action.screenshot="Captura de pantalla"
AdvSceneSwitcher.action.screenshot.mainOutput="Salida principal de OBS"
AdvSceneSwitcher.action.screenshot.entry="Captura de pantalla {{sources}}"
AdvSceneSwitcher.action.profile="Perfil"
AdvSceneSwitcher.action.profile.entry="Cambiar perfil activo a {{profiles}}"
AdvSceneSwitcher.action.sceneCollection="Colección de escenas"
AdvSceneSwitcher.action.sceneCollection.entry="Cambiar la colección de escenas activa a {{sceneCollections}}"
AdvSceneSwitcher.action.sceneCollection.warning="Nota: Cualquier acción posterior a esta no se ejecutará, ya que la colección de escenas cambiante también volverá a cargar la configuración del conmutador de escenas.\nLa acción de la colección de escenas se ignorará mientras se abra la ventana de configuración".
AdvSceneSwitcher.action.sequence="Secuencia"
AdvSceneSwitcher.action.sequence.entry="Cada vez que se realiza esta acción, ejecute la siguiente macro de la lista (las macros en pausa se ignoran)"
AdvSceneSwitcher.action.sequence.status="Última macro ejecutada: %1 - Siguiente macro a ejecutar: %2"
AdvSceneSwitcher.action.sequence.status.none="ninguno"
AdvSceneSwitcher.action.sequence.restart="Reiniciar desde el principio una vez que se alcance el final de la lista"
AdvSceneSwitcher.action.sequence.continueFrom="Continuar con el elemento seleccionado"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Transición"
AdvSceneSwitcher.transitionTab.setTransitionBy="Al cambiar las transiciones:"
AdvSceneSwitcher.transitionTab.transitionOverride="Establecer anulaciones de transición"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Cambiar tipo de transición activa"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="Al menos una opción debe estar habilitada:\n\n - Usar anulaciones de transición\n\n - Cambiar el tipo de transición activo"
AdvSceneSwitcher.transitionTab.transitionForAToB="Utiliza la transición para el cambio de escena automatizado de la escena A a la escena B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body> <p> Estos ajustes <span style =\"font-style: italic; \"> solo </span> surgió a las transiciones causadas por el selector de escenas - Echa un vistazo a <a href =\"https://obsproject.com/forum/resources/transition-table.1174/\"> <span style=\" texto-decoración: subrayado; color: # 268bd2; \"> Tabla de transición </span> </a> si desea configurar esto para cambios de escena manuales. <br/> Los definiciones definidos aquí tienen prioridad sobre los ajustes de transición configurados en cualquier otro lugar del selector de escenas. < br/> <br/> Haz clic en el símbolo más a continuación para agregar una nueva entrada. </p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Cambiar transición si la escena está activa"
AdvSceneSwitcher.transitionTab.entry="Cambiar de {{scenes}} a {{scenes2}} usando {{transitions}} con una duración de {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="Cuando la escena {{scenes}} está activa, cambie la transición de escena predeterminada a {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Haga clic en el símbolo más para añadir una entrada."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Cambiar transición {{defTransitionDelay}} después del cambio de escena."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="El retraso se usa para evitar cambios de escena cancelados, lo que puede suceder si se cambia el tipo de transición mientras una transición aún está en curso".
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Pausar"
AdvSceneSwitcher.pauseTab.pauseOnScene="Pausar el selector de escenas en la escena"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Pausar el selector de escena cuando "
AdvSceneSwitcher.pauseTab.pauseInFocus2="esté en foco"
AdvSceneSwitcher.pauseTab.pauseTypeScene="la escena esté activa"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="la ventana esté en foco"
AdvSceneSwitcher.pauseTab.pauseTargetAll="Todas"
AdvSceneSwitcher.pauseTab.pauseEntry="Pausar {{pauseTargets}} cuando {{pauseTypes}} {{scenes}} {{windows}}"
AdvSceneSwitcher.pauseTab.help="En esta pestaña puedes configurar la pausa de métodos de cambio individuales si una escena está activa o una ventana está enfocada.\n\nHaz clic en el símbolo más resaltado para continuar."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Titulo"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Introduce el título directo de una ventana o un regex válido. Puedes verificar la sintaxis y las coincidencias para las expresiones regulares usando <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Ignorar nombre de la ventana"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="si está en pantalla completa"
AdvSceneSwitcher.windowTitleTab.maximized="si está maximizada"
AdvSceneSwitcher.windowTitleTab.focused="si está en foco"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Cambia de escena según el título de la ventana de las aplicaciones en ejecución.\nSe pueden seleccionar las siguientes condiciones adicionales:\nLa ventana está en Pantalla completa\nLa ventana está maximizada\nLa ventana está enfocada\n\nHaz clic en el símbolo más resaltado para continuar."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="Si se ignora el título de una ventana, el selector de escena actuará como si la ventana seleccionada anteriormente todavía estuviera enfocada.\nEsto te permitirá evitar cambios de escena, si cambias con frecuencia a una ventana diferente, lo que no provocará un cambio de escena.\n\nElige una ventana o introduce un título de ventana arriba y haz clic en el símbolo más a continuación para agregarlo a la lista."
; Executable Tab
AdvSceneSwitcher.executableTab.title="Ejecutable"
AdvSceneSwitcher.executableTab.implemented="Implementado por dasOven"
AdvSceneSwitcher.executableTab.requiresFocus="sólo si está en foco"
AdvSceneSwitcher.executableTab.entry="Cuando {{processes}} está ejectuándose cambiar a {{scenes}} usando {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="Esta pestaña te permitirá cambiar de escena automáticamente si se está ejecutando un proceso.\nEsto puede ser útil en situaciones en las que el nombre de la ventana puede cambiar o no se conoce.\n\nHaz clic en el símbolo más resaltado para continuar."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Región"
AdvSceneSwitcher.screenRegionTab.currentPosition="El cursor está actualmente en:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Mostrar marcos de guía"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Ocultar guide frames"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="Sin selección"
AdvSceneSwitcher.screenRegionTab.entry="Si el cursor está en {{minX}} {{minY}} x {{maxX}} {{maxY}} cambiar a {{scenes}} usando {{transitions}} a menos que esté en {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="Esta pestaña te permitirá cambiar escenas automáticamente según la posición actual del cursor del ratón.\n\nHaz clic en el símbolo más resaltado para continuar."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Medios"
AdvSceneSwitcher.mediaTab.implemented="Implementado por Exeldro"
AdvSceneSwitcher.mediaTab.states.none="Ninguno"
AdvSceneSwitcher.mediaTab.states.playing="Reproduciéndose"
AdvSceneSwitcher.mediaTab.states.opening="Abriendo"
AdvSceneSwitcher.mediaTab.states.buffering="Almacenando en búfer"
AdvSceneSwitcher.mediaTab.states.Paused="Pausado"
AdvSceneSwitcher.mediaTab.states.stopped="Detenido"
AdvSceneSwitcher.mediaTab.states.ended="Finalizado"
AdvSceneSwitcher.mediaTab.states.error="Error"
AdvSceneSwitcher.mediaTab.states.playlistEnd="Finalizado(lista de reproducción)"
AdvSceneSwitcher.mediaTab.states.any="Cualquiera"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Ninguno"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Tiempo es más corto"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Tiempo es más largo"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="Tiempo que quede es más corto"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="Tiempo que quede es más largo"
AdvSceneSwitcher.mediaTab.entry="Cuando el estado de {{mediaSources}} es {{states}} y el {{timeRestrictions}} que {{time}} cambiar a {{scenes}} usando {{transitions}}"
AdvSceneSwitcher.mediaTab.help="Esta pestaña te permitirá cambiar de escena según los estados de las fuentes de medios.\nPor ejemplo, puede volver automáticamente a la escena anterior una vez que la fuente de medios seleccionada finalizó su reproducción.\n\nHaz clic en el símbolo más resaltado para continuar."
; File Tab
AdvSceneSwitcher.fileTab.title="Archivo"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Leer / escribir escena desde / a un archivo"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Escribe el nombre de la escena actual en este archivo:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Habilitar el cambio de escenas según la entrada de archivos"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Leer el nombre de la escena a la que se cambiará desde este archivo:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Cambiar de escena según el contenido del archivo"
AdvSceneSwitcher.fileTab.remoteFileWarning="Ten en cuenta que si eliges la opción remota, el selector de escenas intentará acceder a la ubicación remota cada x ms como se especifica en la pestaña General."
AdvSceneSwitcher.fileTab.remoteFileWarning1="Ten en cuenta que el selector de escenas intentará acceder a la ubicación remota cada "
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="¡Error al cargar libcurl! ¡No será posible acceder a archivos remotos!"
AdvSceneSwitcher.fileTab.selectWrite="Selecciona un archivo para escribir ..."
AdvSceneSwitcher.fileTab.selectRead="Seleccione un archivo para leer ..."
AdvSceneSwitcher.fileTab.textFileType="Archivos de texto (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Cualquier archivo (*.*)"
AdvSceneSwitcher.fileTab.remote="archivo remoto"
AdvSceneSwitcher.fileTab.local="archivo local"
AdvSceneSwitcher.fileTab.useRegExp="usar expresiones regulares (coincidencia de patrones)"
AdvSceneSwitcher.fileTab.checkfileContentTime="si la fecha de modificación cambió"
AdvSceneSwitcher.fileTab.checkfileContent="si el contenido cambia"
AdvSceneSwitcher.fileTab.entry="Cambiar a {{scenes}} usando {{transitions}} si el contenido de {{fileType}} {{filePath}} {{browseButton}} coincide con:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="Esta pestaña te permitirá cambiar escenas automáticamente según el contenido de archivos remotos o locales.\n\nHaz clic en el símbolo más resaltado para continuar."
; Random Tab
AdvSceneSwitcher.randomTab.title="Aleatorio"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Funcionalidad deshabilitada - para activarla, selecciona \"Si no se cumple ninguna condición de cambio, cambiar a cualquier escena en la pestaña Aleatorio\" en la pestaña General"
AdvSceneSwitcher.randomTab.entry="Si no se cumple ninguna condición de cambio, cambiar a {{scenes}} usando {{transitions}} después de {{delay}}"
AdvSceneSwitcher.randomTab.help="El selector de escenas elegirá aleatoriamente una entrada en esta pestaña para cambiar durante el tiempo configurado.\nTen en cuenta que la misma entrada no se elegirá dos veces seguidas.\n\nHaz clic en el símbolo más resaltado para continuar."
; Time Tab
AdvSceneSwitcher.timeTab.title="Tiempo"
AdvSceneSwitcher.timeTab.anyDay="En cualquier día"
AdvSceneSwitcher.timeTab.mondays="Lunes"
AdvSceneSwitcher.timeTab.tuesdays="Martes"
AdvSceneSwitcher.timeTab.wednesdays="Miércoles"
AdvSceneSwitcher.timeTab.thursdays="Jueves"
AdvSceneSwitcher.timeTab.fridays="Viernes"
AdvSceneSwitcher.timeTab.saturdays="Sábados"
AdvSceneSwitcher.timeTab.sundays="Domingos"
AdvSceneSwitcher.timeTab.afterstart="Empezar al iniciar emisión/grabación"
AdvSceneSwitcher.timeTab.afterstart.tip="Se utilizará el tiempo relativo al inicio de la transmisión / grabación"
AdvSceneSwitcher.timeTab.entry="{{triggers}} a las {{time}} cambiar a {{scenes}} usando {{transitions}}"
AdvSceneSwitcher.timeTab.help="Esta pestaña te permitirá cambiar automáticamente a una escena diferente en función de la hora local actual.\n\nTen en cuenta que el selector de escenas solo cambiará de escena a la hora exacta que especificaste.\nAsegúrate de haber configurado los ajustes de prioridad en la pestaña General a tu gusto para que no se pierda el punto de tiempo seleccionado debido a que otros métodos de cambio tengan una prioridad más alta.\n\nHaz clic en el símbolo más resaltado para continuar."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Inactividad"
AdvSceneSwitcher.idleTab.enable="Habilitar la detección de inactividad"
AdvSceneSwitcher.idleTab.idleswitch="Después de {{duration}} sin entradas de teclado o ratón, cambiar a la escena {{scenes}} usando la {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="No cambiar si"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="está en foco"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Secuencia"
AdvSceneSwitcher.sceneSequenceTab.description="Se puede cancelar una secuencia de cambios de escena automática pausando / deteniendo el selector de escenas o cambiando manualmente a una escena diferente"
AdvSceneSwitcher.sceneSequenceTab.save="Guardar secuencias de escenas en un archivo"
AdvSceneSwitcher.sceneSequenceTab.load="Cargar secuencias de escenas desde un archivo"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Guardar la secuencia de escenas en un archivo ..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Seleccionar un archivo para leer la secuencia de escenas ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="¡Advanced Scene Switcher no ha podido cargar los ajustes!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="¡Advanced Scene Switcher ha importando los ajustes correctamente!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Archivos de texto (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="interrumpible"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Se permiten otros métodos de cambio para interrumpir esta secuencia de escenas."
AdvSceneSwitcher.sceneSequenceTab.entry="Cuando {{startScenes}} esté activo, cambiar a {{scenes}} después de {{delay}} usando {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Extender secuencia"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="Después de {{delay}} cambiar a {{scenes}} usando {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.help="Esta pestaña te permitirá cambiar automáticamente a una escena diferente si una escena estuvo activa durante un período de tiempo configurado.\nPor ejemplo, podrías alternar automáticamente entre dos escenas automáticamente.\n\nHaz clic en el símbolo más resaltado para seguir."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Audio"
AdvSceneSwitcher.audioTab.condition.above="por encima del"
AdvSceneSwitcher.audioTab.condition.below="por debajo del"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="a menos que la fuente esté inactiva"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="Si múltiples entradas coinciden ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... durante {{duration}} cambiar a {{scenes}} usando {{transitions}}"
AdvSceneSwitcher.audioTab.help="Esta pestaña te permitirá cambiar de escena según el volumen de las fuentes.\nPor ejemplo, podrías cambiar automáticamente a una escena diferente si el volumen de su micrófono alcanza un cierto umbral.\n\nHaz clic en el símbolo más resaltado para continuar."
; Video Tab
AdvSceneSwitcher.videoTab.title="Vídeo"
AdvSceneSwitcher.videoTab.getScreenshot="Obtener captura de pantalla para la entrada seleccionada"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Obtén una captura de pantalla de la fuente de vídeo de la entrada actualmente seleccionada y configúrala automáticamente como la imagen de destino"
AdvSceneSwitcher.videoTab.condition.match="coincide exactamente"
AdvSceneSwitcher.videoTab.condition.match.tooltip="Una coincidencia exacta requiere que el objetivo y la imagen de origen tengan la misma resolución.\nAdicionalmente, todos los píxeles deben coincidir, por lo que no se recomienda el uso de formatos de imagen que utilizan compresión (por ejemplo, .JPG)."
AdvSceneSwitcher.videoTab.condition.differ="no coincide"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="no ha cambiado"
AdvSceneSwitcher.videoTab.condition.hasChanged="ha cambiado"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="a menos que la fuente esté inactiva"
AdvSceneSwitcher.videoTab.entry="Cuando {{videoSources}} {{condition}} {{filePath}} {{browseButton}} durante {{duration}} cambiar a {{scenes}} usando {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Esta pestaña te permitirá cambiar escenas según la salida de vídeo actual de las fuentes seleccionadas.<br/>Asegúrate de revisar <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> para una implementación aún mejor de esta funcionalidad.<br/><br/> Haz clic en el símbolo más resaltado para continuar.</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Red"
AdvSceneSwitcher.networkTab.description="Esta pestaña le permitirá controlar de forma remota la escena activa de otra instancia de OBS.\nTenga en cuenta que los nombres de las escenas deben coincidir exactamente en todas las instancias de OBS".
AdvSceneSwitcher.networkTab.warning="Ejecutar el servidor fuera de una red local permitirá que terceros lean la escena activa".
AdvSceneSwitcher.networkTab.server="Iniciar servidor (envía mensajes de cambio de escena a todos los clientes conectados)"
AdvSceneSwitcher.networkTab.server.port="Puerto"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Bloquear servidor para usar solo IPv4"
AdvSceneSwitcher.networkTab.server.sendSceneChange="Enviar mensajes para cambios de escena"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Solo enviar mensajes para cambios de escena automatizados"
AdvSceneSwitcher.networkTab.server.sendPreview="Enviar mensajes para obtener una vista previa del cambio de escena cuando se ejecuta en Modo Estudio"
AdvSceneSwitcher.networkTab.startFailed.message="El servidor WebSockets no pudo iniciarse, tal vez porque:\n - El puerto TCP %1 puede estar actualmente en uso en otro lugar de este sistema, posiblemente por otra aplicación. Intente configurar un puerto TCP diferente en el WebSocket configuración del servidor o detenga cualquier aplicación que pueda estar usando este puerto.\n - Mensaje de error: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Estado actual"
AdvSceneSwitcher.networkTab.server.status.notRunning="Desconectado"
AdvSceneSwitcher.networkTab.server.status.starting="Iniciando"
AdvSceneSwitcher.networkTab.server.status.running="En ejecución"
AdvSceneSwitcher.networkTab.server.restart="Reiniciar servidor"
AdvSceneSwitcher.networkTab.client="Iniciar cliente (Recibe mensajes de cambios de escena)"
AdvSceneSwitcher.networkTab.client.address="Nombre de host o dirección IP"
AdvSceneSwitcher.networkTab.client.port="Puerto"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Estado actual"
AdvSceneSwitcher.networkTab.client.status.disconnected="Desconectado"
AdvSceneSwitcher.networkTab.client.status.connecting="Conectando"
AdvSceneSwitcher.networkTab.client.status.connected="Conectado"
AdvSceneSwitcher.networkTab.client.reconnect="Forzar reconexión"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Grupo de escenas"
AdvSceneSwitcher.sceneGroupTab.list="Grupos de escenas"
AdvSceneSwitcher.sceneGroupTab.edit="Editar grupos de escenas"
AdvSceneSwitcher.sceneGroupTab.edit.name="Nombre:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Tipo: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Contar"
AdvSceneSwitcher.sceneGroupTab.type.time="Tiempo"
AdvSceneSwitcher.sceneGroupTab.type.random="Al azar"
AdvSceneSwitcher.sceneGroupTab.edit.count="Avanzar a la siguiente escena en la lista después de {{count}} coincidencias"
AdvSceneSwitcher.sceneGroupTab.edit.time="Avanzar a la siguiente escena de la lista después de que haya pasado {{time}}"
AdvSceneSwitcher.sceneGroupTab.edit.random="Elige la siguiente escena en la lista al azar"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Empezar desde el principio si se llega al final de la lista de escenas"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Agregar escena"
AdvSceneSwitcher.sceneGroupTab.add="Agregar grupo de escenas"
AdvSceneSwitcher.sceneGroupTab.defaultname="Grupo de escenas %1"
AdvSceneSwitcher.sceneGroupTab.exists="El grupo de escenas o el nombre de la escena ya existe"
AdvSceneSwitcher.sceneGroupTab.help="Los grupos de escenas se pueden seleccionar como un objetivo al igual que una escena normal.\n\nComo sugiere el nombre, un grupo de escenas es una colección de varias escenas.\nEl grupo de escenas avanzará a través de la lista de sus escenas asignadas según los ajustes configurados, que se puede encontrar en el lado derecho.\n\nPuedes configurar el grupo de escenas para avanzar a la siguiente escena en la lista:\nDespués de varias veces, el grupo de escenas se selecciona como objetivo.\nDespués de que un cierto período de tiempo haya pasado.\nO al azar.\n\nPor ejemplo, un grupo de escenas que contiene las escenas ... \nEscena 1 \nEscena 2 \nEscena 3 \n ... activará la \"Escena 1 \" la primera vez que se seleccione como objetivo. \nLa segunda vez se activará \"Escena 2 \". \nLas veces restantes \"Escena 3 \" se activarán. \n\nHaz clic en el símbolo más resaltado a continuación para agregar un nuevo grupo de escenas."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Selecciona el grupo de escenas que deseas modificar a la izquierda. \n\nSelecciona una escena para agregar a este grupo de escenas seleccionando la escena de arriba y haciendo clic en el símbolo más a continuación. \n\nSe puede agregar una escena varias veces al mismo grupo de escenas."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Activadores de escena"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--selecciona el activador--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="esté activo"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="no esté activo"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="cambie a otra escena"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--Selecciona la acción--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="empezar a grabar"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="pausar la grabación"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="reanudar grabación"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="detener grabación"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="detener transmisión"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="iniciar transmisión"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="iniciar búfer de repetición"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="detener búfer de repetición"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="silenciar fuente"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="dejar de silenciar fuente"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="iniciar el selector de escenas"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="detener el selector de escenas"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera="Iniciar Camara Virtual"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera="Detener Camara Virtual"
AdvSceneSwitcher.sceneTriggerTab.entry="Cuando {{scenes}} {{triggers}} {{actions}} {{audioSources}} después de {{duration}}"
AdvSceneSwitcher.sceneTriggerTab.help="Esta pestaña te permite activar acciones sobre cambios de escena, como detener la grabación o la transmisión."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Iniciar Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="Detener Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Alternar inicio / detención para Advanced Scene Switcher"
AdvSceneSwitcher.hotkey.macro.pause="Pausar macro %1"
AdvSceneSwitcher.hotkey.macro.unpause="Despausar macro %1"
AdvSceneSwitcher.hotkey.macro.togglePause="Alternar pausa de macro %1"
AdvSceneSwitcher.hotkey.upMacroSegmentHotkey="Mover selección de segmento de macro hacia arriba"
AdvSceneSwitcher.hotkey.downMacroSegmentHotkey="Mover selección de segmento de macro hacia abajo"
AdvSceneSwitcher.hotkey.removeMacroSegmentHotkey="Eliminar segmento de macro seleccionado"
AdvSceneSwitcher.askBackup="Se detectó una nueva versión de Advanced Scene Switcher.\n¿Crear una copia de seguridad de la configuración anterior?"
AdvSceneSwitcher.askForMacro="Select macro {{macroSelection}}"
AdvSceneSwitcher.close="Cerrar"
AdvSceneSwitcher.browse="Explorar"
AdvSceneSwitcher.selectScene="--seleccionar escena--"
AdvSceneSwitcher.selectPreviousScene="Escena anterior"
AdvSceneSwitcher.selectCurrentScene="Escena actual"
AdvSceneSwitcher.selectAnyScene="Cualquier escena"
AdvSceneSwitcher.currentTransition="Transición actual"
AdvSceneSwitcher.anyTransition="Cualquier transición"
AdvSceneSwitcher.selectTransition="--seleccionar transición--"
AdvSceneSwitcher.selectWindow="--seleccionar ventana--"
AdvSceneSwitcher.selectSource="--seleccionar fuente--"
AdvSceneSwitcher.selectAudioSource="--seleccione la fuente de audio--"
AdvSceneSwitcher.selectVideoSource="--seleccione la fuente de video--"
AdvSceneSwitcher.OBSVideoOutput="Salida de vídeo OBS"
AdvSceneSwitcher.selectMediaSource="--seleccione la fuente de medios--"
AdvSceneSwitcher.selectProcess="--seleccionar proceso--"
AdvSceneSwitcher.selectFilter="--seleccionar filtro--"
AdvSceneSwitcher.selectMacro="--seleccionar macro--"
AdvSceneSwitcher.selectItem="--seleccionar elemento--"
AdvSceneSwitcher.selectProfile="--seleccionar perfil--"
AdvSceneSwitcher.selectSceneCollection="--seleccionar colección de escenas--"
AdvSceneSwitcher.enterPath="--ingrese la ruta--"
AdvSceneSwitcher.enterText="--ingresar texto--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="las entradas no válidas no se guardarán"
AdvSceneSwitcher.selectWindowTip="Usa \"OBS \" para especificar la ventana de OBS\nUsa \"Cambiar de tarea \" para especificar ALT + TAB"
AdvSceneSwitcher.sceneItemSelection.all="Todos"
AdvSceneSwitcher.sceneItemSelection.any="Cualquiera"
AdvSceneSwitcher.status.active="Activo"
AdvSceneSwitcher.status.inactive="Inactivo"
AdvSceneSwitcher.running="Iniciar complemento"
AdvSceneSwitcher.stopped="Complemento de detención"
AdvSceneSwitcher.firstBootMessage="<html><head/><body><p>Esta parece ser la primera vez que se inicia el conmutador de escena avanzado.<br>Por favor, eche un vistazo a <a href=\"https:/ /github.com/WarmUpTill/SceneSwitcher/wiki\"><span style=\" text-decoration: underline; color:#268bd2;\">Wiki</span></a> para obtener una lista de guías y ejemplos.<br>No dude en hacer preguntas en el complemento <a href=\"https://obsproject.com /forum/threads/advanced-scene-switcher.48264\"><span style=\" text-decoration: underline; color:#268bd2;\">hilo</span></a> en los foros de OBS!</p></body></html>"
AdvSceneSwitcher.deprecatedTabWarning="¡Se detuvo el desarrollo de esta pestaña!\nConsidere cambiar a macros en su lugar.\nEsta sugerencia se puede desactivar en la pestaña General".
AdvSceneSwitcher.unit.milliseconds="milisegundos"
AdvSceneSwitcher.unit.secends="segundos"
AdvSceneSwitcher.unit.minutes="minutos"
AdvSceneSwitcher.unit.hours="horas"
AdvSceneSwitcher.duration.condition.none="Sin límite de tiempo"
AdvSceneSwitcher.duration.condition.more="Al menos durante"
AdvSceneSwitcher.duration.condition.equal="Para exactamente"
AdvSceneSwitcher.duration.condition.less="Para como máximo"
;Traducido por: @EliasDipa

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@@ -78,24 +78,16 @@ AdvSceneSwitcher.logic.rootNone="Если"
AdvSceneSwitcher.logic.not="Если нет"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Аудио"
AdvSceneSwitcher.ondition.audio.state.below="Ниже"
AdvSceneSwitcher.ondition.audio.state.above="Выше"
AdvSceneSwitcher.condition.audio.entry="Громкость {{audioSources}} равна {{condition}} {{volume}} в течении {{duration}} секунд"
AdvSceneSwitcher.condition.region="Область экрана"
AdvSceneSwitcher.condition.region.entry="Курсор находится в {{minX}} {{minY}} x {{maxX}} {{maxY}}"
AdvSceneSwitcher.condition.cursor="Область экрана"
AdvSceneSwitcher.condition.scene="Сцена"
AdvSceneSwitcher.condition.scene.type.current="Текущий"
AdvSceneSwitcher.condition.scene.type.previous="Предыдущий"
AdvSceneSwitcher.condition.scene.entry="{{sceneType}} сцена является {{scenes}} на {{duration}}"
AdvSceneSwitcher.condition.window="Окно"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} существует и ..."
AdvSceneSwitcher.condition.window.entry.line2="... это {{fullscreen}} полноэкранный {{maximized}} максимизированный {{focused}} сфокусированный"
AdvSceneSwitcher.condition.file="Файл"
AdvSceneSwitcher.condition.file.entry.line1="Содержимое {{fileType}} {{filePath}} {{browseButton}} соответствует:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Медиа"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}} состояние {{states}} и {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Видео"
AdvSceneSwitcher.condition.video.condition.match="точно соответствует"
AdvSceneSwitcher.condition.video.condition.differ="не совпадает"
@@ -105,16 +97,13 @@ AdvSceneSwitcher.condition.video.condition.noImage="не имеет вывода
AdvSceneSwitcher.condition.video.askFileAction="Вы хотите использовать существующий файл или создать скриншот текущего выбранного источника?"
AdvSceneSwitcher.condition.video.askFileAction.file="Использовать существующий файл"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Создать скриншот"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{filePath}} {{browseButton}} для {{duration}}"
AdvSceneSwitcher.condition.stream="Потоковое вещание"
AdvSceneSwitcher.condition.stream.state.start="Поток запущен"
AdvSceneSwitcher.condition.stream.state.stop="Поток остановлен"
AdvSceneSwitcher.condition.stream.entry="{{streamState}} для {{duration}}"
AdvSceneSwitcher.condition.record="Запись"
AdvSceneSwitcher.condition.record.state.start="Запись запущена"
AdvSceneSwitcher.condition.record.state.pause="Запись приостановлена"
AdvSceneSwitcher.condition.record.state.stop="Запись остановлена"
AdvSceneSwitcher.condition.record.entry="{{recordState}} для {{duration}}"
AdvSceneSwitcher.condition.process="Процесс"
AdvSceneSwitcher.condition.process.entry="{{processes}} запущен {{focused}} и сфокусирован"
AdvSceneSwitcher.condition.idle="Простой"
@@ -154,7 +143,6 @@ AdvSceneSwitcher.action.streaming.type.stop="Остановить потоков
AdvSceneSwitcher.action.streaming.type.start="Начать потоковое вещание"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Запустить"
AdvSceneSwitcher.action.run.entry="Запустить {{filePath}} {{browseButton}}"
; Transition Tab
@@ -222,7 +210,6 @@ AdvSceneSwitcher.mediaTab.states.Paused="Приостановлено"
AdvSceneSwitcher.mediaTab.states.stopped="Остановлено"
AdvSceneSwitcher.mediaTab.states.ended="Закончилось"
AdvSceneSwitcher.mediaTab.states.error="Ошибка"
AdvSceneSwitcher.mediaTab.states.playedToEnd="Воспроизведено до конца"
AdvSceneSwitcher.mediaTab.states.any="Любой"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Нет"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Время короче"
@@ -328,7 +315,6 @@ AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Эта вкладка по
; Network Tab
AdvSceneSwitcher.networkTab.title="Сеть"
AdvSceneSwitcher.networkTab.warning="Запуск сервера вне локальной сети позволит третьим лицам читать активную сцену."
AdvSceneSwitcher.networkTab.DisabledWarning="ту функциональность, к сожалению, пришлось отключить на macOS из-за несовместимости библиотек при параллельном запуске плагина obs-websocket."
AdvSceneSwitcher.networkTab.server="Запустить сервер (отправляет сообщения о переключении сцены всем подключенным клиентам)"
AdvSceneSwitcher.networkTab.server.port="Порт"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Заблокировать сервер на использование только IPv4"

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data/locale/tr-TR.ini Normal file
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@@ -0,0 +1,682 @@
AdvSceneSwitcher.pluginName="Gelismis Otomatik Sahne Degistirici"
AdvSceneSwitcher.windowTitle="Gelismis Otomatik Sahne Degistirici"
; General Tab
AdvSceneSwitcher.generalTab.title="Genel"
AdvSceneSwitcher.generalTab.status="Durum"
AdvSceneSwitcher.generalTab.status.hotkeytips="OBS ayarlarinda yapılandırılabilir Kısayol tusları"
AdvSceneSwitcher.generalTab.status.currentStatus="Gelismis Otomatik Sahne Degistirici:"
AdvSceneSwitcher.generalTab.status.onStartup="OBS'yi baslatirken:"
AdvSceneSwitcher.generalTab.status.onStartup.asLastRun="Etkinse, sahne değiştiriciyi etkinleştirin"
AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="Her zaman sahne değiştiriciyi etkinleştirin"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="Sahne değiştiriciyi başlatma"
AdvSceneSwitcher.generalTab.status.start="Başlat"
AdvSceneSwitcher.generalTab.status.stop="Durdur"
AdvSceneSwitcher.generalTab.status.autoStart="Aşağıdaki durumlarda sahne değiştiriciyi otomatik olarak başlatın:"
AdvSceneSwitcher.generalTab.status.autoStart.never="Asla"
AdvSceneSwitcher.generalTab.status.autoStart.recording="Kayıt"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="Yayın"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="Kayıt veya Yayın"
AdvSceneSwitcher.generalTab.status.checkInterval="Anahtar koşullarını her seferinde kontrol edin"
AdvSceneSwitcher.generalTab.generalBehavior="Genel davranış"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="...için herhangi bir işlem yapılmazsa"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="Yalnızca yapılandırılmış kontrol aralığı kadar doğru olacaktır."
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="Geçiş Yapma"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="Rastgele sekmesinde herhangi bir sahneye geçin"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="Değiştirmek:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="Bir eşleşmeden sonra aşağıdakiler için işlem yapmayın:"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="Bu süre zarfında olası eşleşmeler göz ardı edilecektir!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="Ayrıntılı günlük kaydını etkinleştir"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="Pencere konumunu ve boyutunu kaydet"
AdvSceneSwitcher.generalTab.generalBehavior.showTrayNotifications="Sistem tepsisi bildirimlerini göster"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="UI ipuçlarını devre dışı bırak"
AdvSceneSwitcher.generalTab.priority="Öncelik"
AdvSceneSwitcher.generalTab.priority.description="Geçiş yöntemleri önceliği (En yüksek öncelik en üsttedir)"
AdvSceneSwitcher.generalTab.priority.threadPriority="Konu önceliğini kullan"
AdvSceneSwitcher.generalTab.priority.threadPriorityNotice="(Önceliği \"Normal\" üzerine çıkarmak önerilmez)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings="Kayıt / Yükle Ayarları"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.export="Dışa Aktar"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.import="İçe Aktar"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Gelişmiş Sahne Değiştirici ayarlarını dosyaya aktar ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Gelişmiş Sahne Değiştirici ayarlarını dosyadan içe aktar ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Text dosyası (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="Gelişmiş Sahne Değiştirici ayarları dosyadan içe aktarmakta başarısız oldu"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Gelişmiş Sahne Değiştirici ayarları başarılı bir şekilde dosyadan içe aktarıldı"
AdvSceneSwitcher.generalTab.priority.fileContent="Dosya İçeriği"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Sahne Sıralama"
AdvSceneSwitcher.generalTab.priority.idleDetection="Boşta Algılama"
AdvSceneSwitcher.generalTab.priority.executable="Yürütülebilir"
AdvSceneSwitcher.generalTab.priority.screenRegion="Ekran Alanı"
AdvSceneSwitcher.generalTab.priority.windowTitle="Pencere Başlığı"
AdvSceneSwitcher.generalTab.priority.media="Medya"
AdvSceneSwitcher.generalTab.priority.time="Zaman"
AdvSceneSwitcher.generalTab.priority.audio="Ses"
AdvSceneSwitcher.generalTab.priority.video="Video"
AdvSceneSwitcher.generalTab.priority.macro="Makro"
; Macro Tab
AdvSceneSwitcher.macroTab.title="Makro"
AdvSceneSwitcher.macroTab.macros="Makrolar"
AdvSceneSwitcher.macroTab.priorityWarning="Not: Makroları en yüksek öncelikli işlev olacak şekilde yapılandırmanız önerilir.\n Bu ayar, Genel sekmesinde değiştirilebilir."
AdvSceneSwitcher.macroTab.help="Makrolar, birden çok koşula bağlı olarak bir dizi eylemi yürütmenize izin verir.\n\n Yeni bir Makro eklemek için vurgulanan artı sembolüne tıklayın."
AdvSceneSwitcher.macroTab.editConditionHelp="Bu bölüm, Makro koşullarını tanımlamanızı sağlar.\n\n Sol taraftan mevcut bir Makro seçin veya yeni bir Makro ekleyin.\n Ardından yeni bir koşul eklemek için aşağıdaki artı düğmesini tıklayın."
AdvSceneSwitcher.macroTab.editActionHelp="Bu bölüm, Makro eylemlerini tanımlamanızı sağlar.\n\n Soldan mevcut bir Makro seçin veya yeni bir Makro ekleyin.\n Ardından yeni bir eylem eklemek için aşağıdaki artı düğmesini tıklayın."
AdvSceneSwitcher.macroTab.edit="Makro Düzenleme"
AdvSceneSwitcher.macroTab.edit.logic="Mantık türü:"
AdvSceneSwitcher.macroTab.edit.condition="Durum türü:"
AdvSceneSwitcher.macroTab.edit.action="Eylem türü:"
AdvSceneSwitcher.macroTab.add="Yeni Makro ekle"
AdvSceneSwitcher.macroTab.name="İsim:"
AdvSceneSwitcher.macroTab.run="Makro Çalıştırma"
AdvSceneSwitcher.macroTab.runFail="\"%1\" çalıştırılamadı!\n Eylemlerden biri başarısız oldu veya makro zaten çalışıyor."
AdvSceneSwitcher.macroTab.runInParallel="Makroyu diğer makrolara paralel olarak çalıştırın"
AdvSceneSwitcher.macroTab.onChange="Eylemleri yalnızca koşul değişikliğinde gerçekleştirin"
AdvSceneSwitcher.macroTab.defaultname="Makro %1"
AdvSceneSwitcher.macroTab.exists="Macro adı zaten mevcut"
AdvSceneSwitcher.macroTab.copy="Kopya oluştur"
AdvSceneSwitcher.macroTab.expandAll="Hepsini Genişlet"
AdvSceneSwitcher.macroTab.collapseAll="Hepsini Küçült"
; Macro Logic
AdvSceneSwitcher.logic.none="Girişi yoksay"
AdvSceneSwitcher.logic.and="Ve"
AdvSceneSwitcher.logic.or="Ya da"
AdvSceneSwitcher.logic.andNot="ve değil"
AdvSceneSwitcher.logic.orNot="ya da değil"
AdvSceneSwitcher.logic.rootNone="Eğer"
AdvSceneSwitcher.logic.not="Eğer değilse"
; Macro Conditions
AdvSceneSwitcher.condition.audio="Ses"
AdvSceneSwitcher.condition.audio.state.below="altında"
AdvSceneSwitcher.condition.audio.state.above="üstünde"
AdvSceneSwitcher.condition.audio.state.mute="sessiz"
AdvSceneSwitcher.condition.audio.state.unmute="ses açıldı"
AdvSceneSwitcher.condition.cursor="İmleç"
AdvSceneSwitcher.condition.cursor.type.region="alanında"
AdvSceneSwitcher.condition.cursor.type.moving="hareketlidir"
AdvSceneSwitcher.condition.cursor.showFrame="Çerçeveyi Göster"
AdvSceneSwitcher.condition.cursor.hideFrame="Çerçeveyi Gizle"
AdvSceneSwitcher.condition.cursor.entry.line1="İmleç {{conditions}} {{minX}} {{minY}} {{maxX}} {{maxY}} - {{toggleFrameButton}}"
AdvSceneSwitcher.condition.cursor.entry.line2="İmleç şuanda {{xPos}} x {{yPos}}"
AdvSceneSwitcher.condition.scene="Sahne"
AdvSceneSwitcher.condition.scene.type.current="Mevcut Sahne"
AdvSceneSwitcher.condition.scene.type.previous="Önceki Sahne"
AdvSceneSwitcher.condition.scene.type.changed="Sahne değişti"
AdvSceneSwitcher.condition.scene.type.notChanged="Sahne değişmedi"
AdvSceneSwitcher.condition.scene.currentSceneTransitionBehaviour="Geçiş hedefi sahnesi için geçiş kontrolü sırasında"
AdvSceneSwitcher.condition.scene.entry.line1="{{sceneType}} {{scenes}}"
AdvSceneSwitcher.condition.scene.entry.line2="{{useTransitionTargetScene}}"
AdvSceneSwitcher.condition.window="Pencere"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} Varolan ve ..."
AdvSceneSwitcher.condition.window.entry.line2="... {{fullscreen}} Tam ekran {{maximized}} büyütüldü {{focused}} odaklanıldı {{windowFocusChanged}} ön plan penceresi değişikliği"
AdvSceneSwitcher.condition.file="Dosya"
AdvSceneSwitcher.condition.file.entry.line1="İçerik {{fileType}} {{filePath}} eşleştirmeler:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="Medya"
AdvSceneSwitcher.condition.media.anyOnScene="Herhangi bir medya kaynağı"
AdvSceneSwitcher.condition.media.allOnScene="Tüm medya kaynakları "
AdvSceneSwitcher.condition.media.matchOnChange="Yalnızca değişiklikle eşleştirin (Not: Bu seçenek gelecekteki bir sürümde kaldırılacaktır - lütfen bunun yerine zaman kısıtlamalarını kullanın)"
AdvSceneSwitcher.condition.media.entry="{{mediaSources}}{{scenes}} durumu {{states}} ve {{timeRestrictions}} {{time}}"
AdvSceneSwitcher.condition.video="Video"
AdvSceneSwitcher.condition.video.condition.match="Tam olarak eşleşir"
AdvSceneSwitcher.condition.video.condition.differ="Eşleştirme"
AdvSceneSwitcher.condition.video.condition.hasChanged="Değişti"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="Değişmedi"
AdvSceneSwitcher.condition.video.condition.noImage=ıktı yok"
AdvSceneSwitcher.condition.video.condition.pattern="Modelle eşleşir."
AdvSceneSwitcher.condition.video.condition.object="nesne içerir"
AdvSceneSwitcher.condition.video.askFileAction="Mevcut bir dosyayı kullanmak mı yoksa seçili olan kaynağın ekran görüntüsünü mü oluşturmak istiyorsunuz?"
AdvSceneSwitcher.condition.video.askFileAction.file="Mevcut dosyayı kullan"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="Ekran görüntüsü oluştur"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck="Model eşleştirmeyi kullan"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck.tooltip="Bu, koşulun doğru olması için görüntünün ne kadar değişmesi gerektiğini kontrol etmenizi sağlar."
AdvSceneSwitcher.condition.video.patternThreshold="Eşik: "
AdvSceneSwitcher.condition.video.patternThresholdDescription="Daha yüksek bir eşik değeri, modelin video kaynağıyla daha yakından eşleşmesi gerektiği anlamına gelir."
AdvSceneSwitcher.condition.video.patternThresholdUseAlphaAsMask="Desen için maske olarak alfa kanalını kullanın."
AdvSceneSwitcher.condition.video.objectScaleThreshold="Ölçek faktörü: "
AdvSceneSwitcher.condition.video.objectScaleThresholdDescription="Daha düşük bir ölçek faktörü, daha fazla eşleşmeye, ancak daha yüksek CPU yüküne yol açacaktır."
AdvSceneSwitcher.condition.video.minNeighborDescription="Daha yüksek bir minimum komşu değeri, daha az ancak daha kaliteli eşleşmelerle sonuçlanacaktır."
AdvSceneSwitcher.condition.video.showMatch="Eşleşmeyi Göster"
AdvSceneSwitcher.condition.video.screenshotFail="Kaynağın ekran görüntüsü alınamadı!"
AdvSceneSwitcher.condition.video.patternMatchFail="Desen bulunamadı!"
AdvSceneSwitcher.condition.video.objectMatchFail="Nesne bulunamadı!"
AdvSceneSwitcher.condition.video.modelLoadFail="Model verileri yüklenemedi!"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{imagePath}}"
AdvSceneSwitcher.condition.video.entry.modelPath="Model verileri (haar kademeli sınıflandırıcı):{{modelDataPath}}"
AdvSceneSwitcher.condition.video.entry.minNeighbor="Minimum komşular: {{minNeighbors}}"
AdvSceneSwitcher.condition.video.entry.throttle="{{throttleEnable}} Yalnızca her seferinde kontrol gerçekleştirerek CPU yükünü azaltın {{throttleCount}} millisaniyeler"
AdvSceneSwitcher.condition.stream="Yayınlama"
AdvSceneSwitcher.condition.stream.state.start="Yayın çalışıyor"
AdvSceneSwitcher.condition.stream.state.stop="Yayın durdu"
AdvSceneSwitcher.condition.stream.state.starting="Yayın başlıyor"
AdvSceneSwitcher.condition.stream.state.stopping="Yayın duruyor"
AdvSceneSwitcher.condition.stream.entry="{{streamState}}"
AdvSceneSwitcher.condition.record="Kayıt"
AdvSceneSwitcher.condition.record.state.start="Kayıt Çalışıyor"
AdvSceneSwitcher.condition.record.state.pause="Kayıt durakladı"
AdvSceneSwitcher.condition.record.state.stop="Kayıt durdu"
AdvSceneSwitcher.condition.record.entry="{{recordState}}"
AdvSceneSwitcher.condition.process="İşlem"
AdvSceneSwitcher.condition.process.entry="{{processes}} çalışıyor {{focused}} ve odaklandı"
AdvSceneSwitcher.condition.idle="Boşta"
AdvSceneSwitcher.condition.idle.entry="...için klavye veya fare girişi yok {{duration}}"
AdvSceneSwitcher.condition.pluginState="Eklenti durumu"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Bu aralıkta otomatik sahne değişikliği tetiklendi"
AdvSceneSwitcher.condition.pluginState.state.running="Gelişmiş sahne değiştirici çalışıyor"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
AdvSceneSwitcher.condition.timer="Zamanlayıcı"
AdvSceneSwitcher.condition.timer.type.fixed="Sabit"
AdvSceneSwitcher.condition.timer.type.random="Rastgele"
AdvSceneSwitcher.condition.timer.pause="Duraklat"
AdvSceneSwitcher.condition.timer.continue="Devam etmek"
AdvSceneSwitcher.condition.timer.entry.line1.fixed="{{type}} süresi {{duration}} geçti"
AdvSceneSwitcher.condition.timer.entry.line1.random="{{type}} itibaren süre {{duration}} to {{duration2}} geçti"
AdvSceneSwitcher.condition.timer.entry.line2="Kalan Süre: {{remaining}} saniye"
AdvSceneSwitcher.condition.timer.entry.line3="{{pauseContinue}} {{reset}} {{saveRemaining}} Kalan zamanı kayıt {{autoReset}} Süreye ulaşıldıktan sonra zamanlayıcıyı otomatik olarak sıfırla"
AdvSceneSwitcher.condition.timer.reset="Sıfırlama"
AdvSceneSwitcher.condition.macro="Makro"
AdvSceneSwitcher.condition.macro.type.count="Saymak"
AdvSceneSwitcher.condition.macro.type.state="Belirtmek"
AdvSceneSwitcher.condition.macro.type.selection="Koşul türü: {{types}}"
AdvSceneSwitcher.condition.macro.count.type.below="Daha az"
AdvSceneSwitcher.condition.macro.count.type.above="Daha fazla"
AdvSceneSwitcher.condition.macro.count.type.equal="Aynen"
AdvSceneSwitcher.condition.macro.count.reset="Sıfırlama"
AdvSceneSwitcher.condition.macro.pausedWarning="Seçili makro şu anda duraklatıldı!"
AdvSceneSwitcher.condition.macro.state.entry="Koşulları {{macros}} doğru"
AdvSceneSwitcher.condition.macro.count.entry.line1="{{macros}} yürütüldü {{conditions}} {{count}} zaman"
AdvSceneSwitcher.condition.macro.count.entry.line2="Mevcut sayı: {{currentCount}} {{resetCount}}"
AdvSceneSwitcher.condition.source="Kaynak"
AdvSceneSwitcher.condition.source.type.active="Aktiftir"
AdvSceneSwitcher.condition.source.type.showing="gösteriyor"
AdvSceneSwitcher.condition.source.type.settings="Ayarlar eşleştirildi"
AdvSceneSwitcher.condition.source.regex="Normal ifadeler kullanın"
AdvSceneSwitcher.condition.source.getSettings="Mevcut ayarları al"
AdvSceneSwitcher.condition.source.entry.line1="{{sources}} {{conditions}}"
AdvSceneSwitcher.condition.source.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.source.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.virtualCamera="Sanal kamera"
AdvSceneSwitcher.condition.virtualCamera.state.start="Sanal kamera başladı"
AdvSceneSwitcher.condition.virtualCamera.state.stop="Sanal kamera durdu"
AdvSceneSwitcher.condition.virtualCamera.entry="{{states}}"
AdvSceneSwitcher.condition.filter="Filtrele"
AdvSceneSwitcher.condition.filter.type.active="Etkinleştirildi"
AdvSceneSwitcher.condition.filter.type.showing="Etkisizleştirildi"
AdvSceneSwitcher.condition.filter.type.settings="Ayarlar eşleşti"
AdvSceneSwitcher.condition.filter.regex="Normal ifadeler kullanın"
AdvSceneSwitcher.condition.filter.getSettings="Mevcut ayarları al"
AdvSceneSwitcher.condition.filter.entry.line1="Açık {{sources}} {{filters}} {{conditions}}"
AdvSceneSwitcher.condition.filter.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.filter.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.sceneOrder="Sahne öğesi sırası"
AdvSceneSwitcher.condition.sceneOrder.type.above="Üstünde"
AdvSceneSwitcher.condition.sceneOrder.type.below="Altında"
AdvSceneSwitcher.condition.sceneOrder.type.position="konumunda"
AdvSceneSwitcher.condition.sceneOrder.positionInfo="Konum değeri en altta 0 ile başlar ve sahne gruplarındakiler dahil her sahne öğesi için bir artar."
AdvSceneSwitcher.condition.sceneOrder.entry="Açık{{scenes}}{{sources}}{{conditions}}{{sources2}}{{position}}"
AdvSceneSwitcher.condition.hotkey="Kısayol tuşu"
AdvSceneSwitcher.condition.hotkey.name="Makro tetik kısayol tuşu"
AdvSceneSwitcher.condition.hotkey.tip="Not: Bu kısayol tuşu için tuş atamalarını OBS ayarları penceresinde yapılandırabilirsiniz."
AdvSceneSwitcher.condition.replay="Tekrar oynatma arabelleği"
AdvSceneSwitcher.condition.replay.state.stopped="Tekrar oynatma arabelleği durdu"
AdvSceneSwitcher.condition.replay.state.started="Tekrar oynatma arabelleği başladı"
AdvSceneSwitcher.condition.replay.state.saved="Tekrar oynatma arabelleği kaydedildi"
AdvSceneSwitcher.condition.replay.entry="{{state}}"
AdvSceneSwitcher.condition.date="Tarih"
AdvSceneSwitcher.condition.date.state.at="de"
AdvSceneSwitcher.condition.date.state.after="Sonra"
AdvSceneSwitcher.condition.date.state.before="Önce"
AdvSceneSwitcher.condition.date.state.between="Arasında"
AdvSceneSwitcher.condition.sceneTransform="Sahne öğesi dönüşümü"
AdvSceneSwitcher.condition.sceneTransform.getTransform="Dönüşümü al"
AdvSceneSwitcher.condition.sceneTransform.regex="Normal ifadeler kullanın"
AdvSceneSwitcher.condition.sceneTransform.entry.line1="Açık{{scenes}}{{sources}} dönüşümle eşleşir"
AdvSceneSwitcher.condition.sceneTransform.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.sceneTransform.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.transition="Geçiş"
AdvSceneSwitcher.condition.transition.type.current="Geçerli geçiş türü"
AdvSceneSwitcher.condition.transition.type.duration="Mevcut geçiş süresi"
AdvSceneSwitcher.condition.transition.type.started="Geçiş başladı"
AdvSceneSwitcher.condition.transition.type.ended="Geçiş sona erdi"
AdvSceneSwitcher.condition.transition.type.transitionSource="İtibaren geçiş"
AdvSceneSwitcher.condition.transition.type.transitionTarget="Geçiş "
AdvSceneSwitcher.condition.transition.durationSuffix="saniyesi"
AdvSceneSwitcher.condition.transition.entry="{{conditions}}{{transitions}}{{scenes}}{{duration}}{{durationSuffix}}"
AdvSceneSwitcher.condition.sceneVisibility="Sahne öğesi görünürlüğü"
AdvSceneSwitcher.condition.sceneVisibility.type.shown="Gösterilen"
AdvSceneSwitcher.condition.sceneVisibility.type.hidden="Gizli"
AdvSceneSwitcher.condition.sceneVisibility.entry="Açık {{scenes}}{{sources}}is{{conditions}}"
AdvSceneSwitcher.condition.studioMode="Stüdyo ingilizce"
AdvSceneSwitcher.condition.studioMode.state.active="Studyo modu Etkinleştirildi"
AdvSceneSwitcher.condition.studioMode.state.notActive="Studyo modu aktif değil"
AdvSceneSwitcher.condition.studioMode.state.previewScene="Önizleme sahnesi"
AdvSceneSwitcher.condition.studioMode.entry="{{conditions}}{{scenes}}"
AdvSceneSwitcher.condition.openvr="Aç VR"
AdvSceneSwitcher.condition.errorStatus="Aç VR hatası: "
AdvSceneSwitcher.condition.openvr.entry.line1="HMD içinde ..."
AdvSceneSwitcher.condition.openvr.entry.line2="{{controls}}"
AdvSceneSwitcher.condition.openvr.entry.line3="HMD mevcut {{xPos}} x {{yPos}} x {{zPos}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Sahne Degistirici"
AdvSceneSwitcher.action.scene.entry="Sahneyi {{scenes}} kullanarak {{transitions}} süresi olan {{duration}} saniye"
AdvSceneSwitcher.action.scene.blockUntilTransitionDone="Hedef sahneye geçiş tamamlanana kadar bekleyin"
AdvSceneSwitcher.action.wait="Bekle"
AdvSceneSwitcher.action.wait.type.fixed="sabit"
AdvSceneSwitcher.action.wait.type.random="rastgele"
AdvSceneSwitcher.action.wait.entry.fixed="Şunu bekle {{waitType}} süre {{duration}}"
AdvSceneSwitcher.action.wait.entry.random="Şunu bekle {{waitType}} bu aralıktan {{duration}} buna {{duration2}}"
AdvSceneSwitcher.action.audio="Ses"
AdvSceneSwitcher.action.audio.type.mute="Sessiz"
AdvSceneSwitcher.action.audio.type.unmute="Ses açmak"
AdvSceneSwitcher.action.audio.type.sourceVolume="Kaynak ses seviyesini ayarla"
AdvSceneSwitcher.action.audio.type.masterVolume="Ana ses seviyesini ayarla"
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Kayıt"
AdvSceneSwitcher.action.recording.type.stop="Kayıt Durdur"
AdvSceneSwitcher.action.recording.type.start="Kayıt Başlat"
AdvSceneSwitcher.action.recording.type.pause="Kayıt Duraklat"
AdvSceneSwitcher.action.recording.type.unpause="Kayıt Duraklatma"
AdvSceneSwitcher.action.recording.pause.hint="Kayıt ayarlarınıza bağlı olarak kaydı duraklatamayabileceğinizi unutmayın."
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="Tekrar arabelleği"
AdvSceneSwitcher.action.replay.type.stop="Tekrar arabelleğini durdur"
AdvSceneSwitcher.action.replay.type.start="Tekrar arabelleğini başlat"
AdvSceneSwitcher.action.replay.type.save="Tekrar arabelleğini kaydet"
AdvSceneSwitcher.action.replay.entry="{{actions}}"
AdvSceneSwitcher.action.streaming="Yayın"
AdvSceneSwitcher.action.streaming.type.stop="Yayın durdur"
AdvSceneSwitcher.action.streaming.type.start="Yayın başlat"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="Çalıştır"
AdvSceneSwitcher.action.run.arguments="Argümanlar:"
AdvSceneSwitcher.action.run.addArgument="Argüman ekle"
AdvSceneSwitcher.action.run.addArgumentDescription="Yeni Argüman ekle:"
AdvSceneSwitcher.action.run.entry="Çalıştır {{filePath}}"
AdvSceneSwitcher.action.sceneVisibility="Sahne öğesi görünürlüğü"
AdvSceneSwitcher.action.sceneVisibility.type.show="Göster"
AdvSceneSwitcher.action.sceneVisibility.type.hide="Gizle"
AdvSceneSwitcher.action.sceneVisibility.type.source="Kayıt"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Herhangi"
AdvSceneSwitcher.action.sceneVisibility.entry="Açık{{scenes}}{{actions}}{{sourceTypes}}{{sources}}{{sourceGroups}}"
AdvSceneSwitcher.action.filter="Filtrele"
AdvSceneSwitcher.action.filter.type.enable="Etkin"
AdvSceneSwitcher.action.filter.type.disable="Etkisiz"
AdvSceneSwitcher.action.filter.type.settings="Ayarları yap"
AdvSceneSwitcher.action.filter.entry="Açık {{sources}} {{actions}} {{filters}}"
AdvSceneSwitcher.action.filter.getSettings="Mevcut ayarları al"
AdvSceneSwitcher.action.source="Kaynak"
AdvSceneSwitcher.action.source.type.enable="Etkin"
AdvSceneSwitcher.action.source.type.disable="Etkisiz"
AdvSceneSwitcher.action.source.type.settings="Ayarları yap"
AdvSceneSwitcher.action.source.entry="{{actions}} {{sources}}"
AdvSceneSwitcher.action.source.warning="Uyarı: Kaynakların global olarak etkinleştirilmesi ve devre dışı bırakılması, OBS UI tarafından kontrol edilemez"
AdvSceneSwitcher.action.source.getSettings="Mevcut Ayarları yap"
AdvSceneSwitcher.action.media="Medya"
AdvSceneSwitcher.action.media.type.play="Oynat"
AdvSceneSwitcher.action.media.type.pause="Duraklat"
AdvSceneSwitcher.action.media.type.stop="Dur"
AdvSceneSwitcher.action.media.type.restart="Yeniden Başlat"
AdvSceneSwitcher.action.media.type.next="Sonraki"
AdvSceneSwitcher.action.media.type.previous="Önceki"
AdvSceneSwitcher.action.media.entry="{{actions}}{{duration}}{{mediaSources}}"
AdvSceneSwitcher.action.macro="Makro"
AdvSceneSwitcher.action.macro.type.pause="Duraklat"
AdvSceneSwitcher.action.macro.type.unpause="Duraklatma"
AdvSceneSwitcher.action.macro.type.resetCounter="Sayacı sıfırla"
AdvSceneSwitcher.action.macro.type.run="Çalıştır"
AdvSceneSwitcher.action.macro.entry="{{actions}} {{macros}}"
AdvSceneSwitcher.action.pluginState="Eklenti durumu"
AdvSceneSwitcher.action.pluginState.type.stop="Advanced Scene Switcher eklentisini durdurun"
AdvSceneSwitcher.action.pluginState.type.noMatch="Eşleşmeme davranışını değiştirin:"
AdvSceneSwitcher.action.pluginState.type.import="Ayarları şuradan içe aktar:"
AdvSceneSwitcher.action.pluginState.importWarning="Not: Ayarlar penceresi açılırken eylem göz ardı edilecektir."
AdvSceneSwitcher.action.pluginState.entry="{{actions}}{{values}}{{scenes}}{{settings}}{{settingsWarning}}"
AdvSceneSwitcher.action.virtualCamera="Sanal Kamera"
AdvSceneSwitcher.action.virtualCamera.type.stop="Sanal Kamerayı Durdur"
AdvSceneSwitcher.action.virtualCamera.type.start="Sanal Kamerayı Başlat"
AdvSceneSwitcher.action.virtualCamera.entry="{{actions}}"
AdvSceneSwitcher.action.hotkey="Kısayol tuşu"
AdvSceneSwitcher.action.hotkey.leftShift="Sol shift"
AdvSceneSwitcher.action.hotkey.rightShift="Sağ Shift"
AdvSceneSwitcher.action.hotkey.leftCtrl="Sol Ctrl"
AdvSceneSwitcher.action.hotkey.rightCtrl="Sağ Ctrl"
AdvSceneSwitcher.action.hotkey.leftAlt="Sol Alt"
AdvSceneSwitcher.action.hotkey.rightAlt="Sağ Alt"
AdvSceneSwitcher.action.hotkey.leftMeta="Sol Meta"
AdvSceneSwitcher.action.hotkey.rightMeta="Sağ Meta"
AdvSceneSwitcher.action.hotkey.onlyOBS="Tuşa basımı yalnızca OBS'ye gönder"
AdvSceneSwitcher.action.hotkey.disabled="Tuşa basma simülasyonu yapılamıyor - işlevsellik devre dışı!"
AdvSceneSwitcher.action.hotkey.entry="Bas {{keys}} uygun {{duration}} millisaniye"
AdvSceneSwitcher.action.sceneOrder="Sahne öğesi sırası"
AdvSceneSwitcher.action.sceneOrder.type.moveUp="Yukarı taşı"
AdvSceneSwitcher.action.sceneOrder.type.moveDown="Aşağı indir"
AdvSceneSwitcher.action.sceneOrder.type.moveTop="En üste taşı"
AdvSceneSwitcher.action.sceneOrder.type.moveBottom="Aşağıya taşı"
AdvSceneSwitcher.action.sceneOrder.type.movePosition="Konuma taşı"
AdvSceneSwitcher.action.sceneOrder.entry="Açık{{scenes}}{{actions}}{{sources}}{{position}}"
AdvSceneSwitcher.action.sceneTransform="Sahne öğesi dönüşümü"
AdvSceneSwitcher.action.sceneTransform.getTransform="Dönüşümü al"
AdvSceneSwitcher.action.sceneTransform.entry="Açık{{scenes}}transform{{sources}}"
AdvSceneSwitcher.action.file="Dosya"
AdvSceneSwitcher.action.file.type.write="Yaz"
AdvSceneSwitcher.action.file.type.append="Ekle"
AdvSceneSwitcher.action.file.entry="{{actions}} {{filePath}}:"
AdvSceneSwitcher.action.previewScene="Önizleme sahnesini değiştir"
AdvSceneSwitcher.action.previewScene.entry="Önizleme sahnesini şu şekilde değiştir: {{scenes}}"
AdvSceneSwitcher.action.SceneSwap="Sahneyi değiştir (Studyo modu)"
AdvSceneSwitcher.action.SceneSwap.entry="Stüdyo modunda önizleme ve program sahnesini değiştir"
AdvSceneSwitcher.action.transition="Geçiş"
AdvSceneSwitcher.action.transition.entry.line2="{{setTransition}}Geçiş türünü ayarla {{transitions}}"
AdvSceneSwitcher.action.transition.entry.line3="{{setDuration}}Geçiş süresini şuna ayarla: {{duration}}saniyeler"
AdvSceneSwitcher.action.timer="Zamanlayıcı"
AdvSceneSwitcher.action.timer.type.pause="Duraklat"
AdvSceneSwitcher.action.timer.type.continue="Devam et"
AdvSceneSwitcher.action.timer.type.reset="Sıfırla"
AdvSceneSwitcher.action.timer.type.setTimeRemaining="Kalan süreyi ayarla"
AdvSceneSwitcher.action.timer.entry="{{timerAction}} zamanlayıcılar açık {{macros}} {{duration}}"
AdvSceneSwitcher.action.random="Rastgele"
AdvSceneSwitcher.action.random.entry="Aşağıdaki makrolardan herhangi birini rastgele çalıştırın (duraklatılmış makrolar yoksayılır)"
AdvSceneSwitcher.action.systray="Sistem tepsisi bildirimi"
AdvSceneSwitcher.action.systray.entry="Bildirimleri göster: {{message}}"
AdvSceneSwitcher.action.screenshot="Ekran görüntüsü"
AdvSceneSwitcher.action.screenshot.mainOutput="OBS'nin ana çıkışı"
AdvSceneSwitcher.action.screenshot.entry="Ekran görüntüsü {{sources}}"
AdvSceneSwitcher.action.profile="Profil"
AdvSceneSwitcher.action.profile.entry="Aktif profili şununla değiştir: {{profiles}}"
AdvSceneSwitcher.action.sceneCollection="Sahne koleksiyonu"
AdvSceneSwitcher.action.sceneCollection.entry="Aktif sahne koleksiyonunu şu şekilde değiştir: {{sceneCollections}}"
AdvSceneSwitcher.action.sceneCollection.warning="Not: Değişen sahne koleksiyonu sahne değiştirici ayarlarını da yeniden yükleyeceğinden, bundan sonraki eylemler yürütülmeyecektir.\n Ayarlar penceresi açılırken sahne toplama eylemi yok sayılacaktır."
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Geçiş"
AdvSceneSwitcher.transitionTab.setTransitionBy="Geçişleri değiştirirken:"
AdvSceneSwitcher.transitionTab.transitionOverride="Geçiş geçersiz kılmaları ayarla"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Etkin geçiş türünü değiştir"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="En az bir seçenek etkinleştirilmelidir: \n\n - Geçiş geçersiz kılmalarını kullan \n\n - Etkin geçiş türünü değiştir"
AdvSceneSwitcher.transitionTab.transitionForAToB="Sahne A'dan sahne B'ye otomatik sahne geçişi için geçişi kullanın"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>Bu ayarlar <span style=\"font-style:italic;\">yalnızca</span>, sahne değiştiricinin neden olduğu geçişleri etkiler - <a href=\ Göz atın "https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Geçiş Tablosu</span></ a> bunu manuel sahne değişiklikleri için yapılandırmak istiyorsanız.<br/>Burada tanımlanan ayarlar, sahne değiştiricide başka bir yerde yapılandırılmış geçiş ayarlarına göre önceliklidir.<br/><br/>Yeni bir giriş eklemek için aşağıdaki artı simgesini tıklayın. .</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Sahne aktifse geçişi değiştir"
AdvSceneSwitcher.transitionTab.entry="Şuradan geçiş yap {{scenes}} buna {{scenes2}} kullanarak {{transitions}} süresinde {{duration}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="Ne zaman sahne {{scenes}} aktifse, varsayılan sahne geçişini değiştir{{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="Bir giriş eklemek için artı sembolüne tıklayın."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="Geçişi değiştirmek {{defTransitionDelay}} sahne değişikliğinden sonra."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="Gecikme, bir geçiş devam ederken geçiş türü değiştirilirse meydana gelebilecek iptal edilen sahne geçişlerini önlemek için kullanılır."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="Duraklat"
AdvSceneSwitcher.pauseTab.pauseOnScene="Sahne Değiştiriciyi sahnede duraklatın"
AdvSceneSwitcher.pauseTab.pauseInFocus1="Sahne Değiştiriciyi duraklat şu durumda: "
AdvSceneSwitcher.pauseTab.pauseInFocus2="odakta"
AdvSceneSwitcher.pauseTab.pauseTypeScene="sahne aktif"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="pencere odakta"
AdvSceneSwitcher.pauseTab.pauseTargetAll="tümü"
AdvSceneSwitcher.pauseTab.pauseEntry="Duraklat {{pauseTargets}} kontrol edildiğinde {{pauseTypes}} {{scenes}} {{windows}}"
AdvSceneSwitcher.pauseTab.help="Bu sekmede, bir sahne etkinse veya pencere odaktaysa bireysel geçiş yöntemlerini duraklatmak için yapılandırabilirsiniz.\ve Devam etmek için vurgulanan artı sembolüne tıklayın."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="Başlık"
AdvSceneSwitcher.windowTitleTab.regexrDescription="<html><head/><body><p>Doğrudan pencere başlıklarını veya geçerli normal ifadeyi girin. <a href=\"https://regexr.com\"><span style=\" text-decoration: underline; color:#268bd2;\">RegExr</span'i kullanarak normal ifadeler için söz dizimini ve eşleşmeleri kontrol edebilirsiniz. ></a></p></body></html>"
AdvSceneSwitcher.windowTitleTab.stayInFocus1="Bu pencere adını yoksay"
AdvSceneSwitcher.windowTitleTab.stayInFocus2=" "
AdvSceneSwitcher.windowTitleTab.fullscreen="tam ekran ise"
AdvSceneSwitcher.windowTitleTab.maximized="maksimize edilirse"
AdvSceneSwitcher.windowTitleTab.focused="eğer odaklanmışsa"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="Çalışan uygulamaların pencere başlığına göre sahneler arasında geçiş yapın.\nAşağıdaki ek koşullar seçilebilir:\nPencere Tam Ekrandır\nPencere büyütülür\nPencere odaklanılır\n\nDevam etmek için vurgulanan artı sembolüne tıklayın."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="Bir pencere başlığı yoksayılırsa, sahne değiştirici, önceden seçilen pencere hala odaktaymış gibi davranacaktır.\nBu, sık sık farklı bir pencereye geçerseniz, sahne değişikliğini tetiklemeyecek olan sahne geçişlerinden kaçınmanıza olanak tanır.\ n\nBir pencere seçin veya yukarıya bir pencere başlığı girin ve listeye eklemek için aşağıdaki artı sembolüne tıklayın."
; Executable Tab
AdvSceneSwitcher.executableTab.title="yürütülebilir"
AdvSceneSwitcher.executableTab.implemented="dasOven tarafından uygulandı"
AdvSceneSwitcher.executableTab.requiresFocus="sadece odaklanmışsa"
AdvSceneSwitcher.executableTab.entry="Bu {{processes}} çalışıyorsa değiştir {{scenes}} kullanılır {{transitions}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="Bu sekme, bir işlem çalışıyorsa sahneleri otomatik olarak değiştirmenize olanak tanır.\nBu, pencere adının değişebileceği veya bilinmediği durumlarda faydalı olabilir.\n\nDevam etmek için vurgulanan artı sembolüne tıklayın."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="Bölge"
AdvSceneSwitcher.screenRegionTab.currentPosition="İmleç şu anda şu konumda:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="Kılavuz çerçeveleri göster"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="Kılavuz çerçeveleri gizle"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="Seçim yok"
AdvSceneSwitcher.screenRegionTab.entry="Eğer imleç şuanda böyleyse {{minX}} {{minY}} x {{maxX}} {{maxY}} şuna çevir {{scenes}} kullanarak {{transitions}} sürece {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="Bu sekme, fare imlecinizin geçerli konumuna göre sahneleri otomatik olarak değiştirmenize olanak tanır.\n\nDevam etmek için vurgulanan artı sembolüne tıklayın."
; Media Tab
AdvSceneSwitcher.mediaTab.title="Medya"
AdvSceneSwitcher.mediaTab.implemented="Exelero tarafından uygulandı"
AdvSceneSwitcher.mediaTab.states.none="Yok"
AdvSceneSwitcher.mediaTab.states.playing="Oynamak"
AdvSceneSwitcher.mediaTab.states.opening="Açmak"
AdvSceneSwitcher.mediaTab.states.buffering="Arabelleğe alma"
AdvSceneSwitcher.mediaTab.states.Paused="Duraklatıldı"
AdvSceneSwitcher.mediaTab.states.stopped="Durduruldu"
AdvSceneSwitcher.mediaTab.states.ended="Bitti"
AdvSceneSwitcher.mediaTab.states.error="Hata"
AdvSceneSwitcher.mediaTab.states.any="Herhangi"
AdvSceneSwitcher.mediaTab.timeRestriction.none="Yok"
AdvSceneSwitcher.mediaTab.timeRestriction.shorter="Zaman daha kısa"
AdvSceneSwitcher.mediaTab.timeRestriction.longer="Zaman daha uzun"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="Kalan süre daha kısa"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="Kalan süre daha uzun"
AdvSceneSwitcher.mediaTab.entry="Kaynak {{mediaSources}} durumu {{states}} ve {{timeRestrictions}} {{time}} şuna çevir {{scenes}} kullanarak {{transitions}}"
AdvSceneSwitcher.mediaTab.help="Bu sekme, medya kaynaklarının durumuna göre sahneler arasında geçiş yapmanızı sağlar.\nÖrneğin, seçilen medya kaynaklı oynatmayı bitirdiğinde otomatik olarak önceki sahneye dönebilirsiniz.\n\nDevam etmek için vurgulanan artı sembolüne tıklayın."
; File Tab
AdvSceneSwitcher.fileTab.title="Dosya"
AdvSceneSwitcher.fileTab.readWriteSceneFile="Oku / Sahneden yazdır / Dosyaya"
AdvSceneSwitcher.fileTab.currentSceneOutputFile="Mevcut sahnenin adını bu dosyaya yazın:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFile="Dosya girişine göre sahnelerin değiştirilmesini etkinleştirin"
AdvSceneSwitcher.fileTab.switchSceneNameInputFile="Bu dosyadan geçiş yapılacak sahne adını okuyun:"
AdvSceneSwitcher.fileTab.switchSceneBaseOnFileContent="Dosya içeriğine göre sahneyi değiştir"
AdvSceneSwitcher.fileTab.remoteFileWarning="Uzak seçeneğini seçerseniz, sahne değiştiricinin Genel sekmesinde belirtildiği gibi her x ms'de bir uzak konuma erişmeye çalışacağını lütfen unutmayın!"
AdvSceneSwitcher.fileTab.remoteFileWarning1="Sahne değiştiricinin her seferinde uzak konuma erişmeye çalışacağını unutmayın."
AdvSceneSwitcher.fileTab.remoteFileWarning2="ms"
AdvSceneSwitcher.fileTab.libcurlWarning="libcurl yüklenemedi! Uzak dosyalara erişim mümkün olmayacak!"
AdvSceneSwitcher.fileTab.selectWrite="Yazmak için bir dosya seçin..."
AdvSceneSwitcher.fileTab.selectRead="Okumak için bir dosya seçin..."
AdvSceneSwitcher.fileTab.textFileType="Text dosyası (*.txt)"
AdvSceneSwitcher.fileTab.anyFileType="Herhangi bir dosya türü (*.*)"
AdvSceneSwitcher.fileTab.remote="uzak dosya"
AdvSceneSwitcher.fileTab.local="yerel dosya"
AdvSceneSwitcher.fileTab.useRegExp="normal ifadeler kullan (desen eşleştirme)"
AdvSceneSwitcher.fileTab.checkfileContentTime="değişiklik tarihi değiştiyse"
AdvSceneSwitcher.fileTab.checkfileContent="İçerik değiştiyse"
AdvSceneSwitcher.fileTab.entry="Suna dönüştür {{scenes}} kullanıp {{transitions}} içerik şunlarla {{fileType}} {{filePath}} {{browseButton}} eşleşirse:"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="Bu sekme, uzak veya yerel dosyaların içeriğine göre sahneleri otomatik olarak değiştirmenize olanak tanır.\n\nDevam etmek için vurgulanan artı sembolüne tıklayın."
; Random Tab
AdvSceneSwitcher.randomTab.title="Rastgele"
AdvSceneSwitcher.randomTab.randomDisabledWarning="İşlevsellik devre dışı - Etkinleştirmek için Genel sekmesinde \"Herhangi bir geçiş koşulu karşılanmazsa Rastgele sekmesinde herhangi bir sahneye geç\"i seçin"
AdvSceneSwitcher.randomTab.entry="Herhangi bir geçiş koşulu karşılanmıyorsa, geçiş yapın {{scenes}} kullan {{transitions}} için {{delay}}"
AdvSceneSwitcher.randomTab.help="Sahne değiştirici, yapılandırılan süre için geçiş yapmak için bu sekmede rastgele bir giriş seçecektir.\nAynı girişin arka arkaya iki kez seçilmeyeceğini unutmayın.\n\nDevam etmek için vurgulanan artı sembolüne tıklayın."
; Time Tab
AdvSceneSwitcher.timeTab.title="Zaman"
AdvSceneSwitcher.timeTab.anyDay="Herhangi bir günde"
AdvSceneSwitcher.timeTab.mondays="Pazartesi günleri"
AdvSceneSwitcher.timeTab.tuesdays="Salı günleri"
AdvSceneSwitcher.timeTab.wednesdays="Çarşamba günleri"
AdvSceneSwitcher.timeTab.thursdays="Perşembe günleri"
AdvSceneSwitcher.timeTab.fridays="Cuma günleri"
AdvSceneSwitcher.timeTab.saturdays="Cumartesi günleri"
AdvSceneSwitcher.timeTab.sundays="Pazar günleri"
AdvSceneSwitcher.timeTab.afterstart="Akış/kayıt başladıktan sonra"
AdvSceneSwitcher.timeTab.afterstart.tip="Akışın / kaydın başlangıcına göre zaman kullanılacaktır"
AdvSceneSwitcher.timeTab.entry="{{triggers}} da/de {{time}} Değiştir {{scenes}} kullan {{transitions}}"
AdvSceneSwitcher.timeTab.help="Bu sekme, geçerli yerel saate göre otomatik olarak farklı bir sahneye geçmenizi sağlar.\n\nSahne değiştiricinin sahneleri yalnızca tam olarak belirttiğiniz saatte değiştireceğini unutmayın.\nGenel'de öncelik ayarlarını yapılandırdığınızdan emin olun. sekmesini beğeninize göre seçin, böylece daha yüksek önceliğe sahip diğer geçiş yöntemleri nedeniyle seçilen zaman noktası kaçırılmaz.\n\nDevam etmek için vurgulanan artı sembolüne tıklayın."
; Idle Tab
AdvSceneSwitcher.idleTab.title="Boşta"
AdvSceneSwitcher.idleTab.enable="Boşta Algılamayı Etkinleştir"
AdvSceneSwitcher.idleTab.idleswitch="Sonra {{duration}} klavye veya fare girişi olmadan sahneye geçiş {{scenes}} kullan {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="eğer geçiş yapmayın"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="odakta"
; Scene Sequence Tab
AdvSceneSwitcher.sceneSequenceTab.title="Sıra"
AdvSceneSwitcher.sceneSequenceTab.description="Otomatik sahne geçişleri dizisi, sahne değiştiriciyi duraklatarak/durdurarak veya manuel olarak farklı bir sahneye geçerek iptal edilebilir."
AdvSceneSwitcher.sceneSequenceTab.save="Sahne dizilerini dosyaya kaydet"
AdvSceneSwitcher.sceneSequenceTab.load="Dosyadan sahne dizilerini yükle"
AdvSceneSwitcher.sceneSequenceTab.saveTitle="Sahne Sırasını dosyaya kaydet..."
AdvSceneSwitcher.sceneSequenceTab.loadTitle="Sahne Sırasını okumak için bir dosya seçin ..."
AdvSceneSwitcher.sceneSequenceTab.loadFail="Advanced Scene Switcher ayarları içe aktaramadı!"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Gelişmiş Sahne Değiştirici ayarları başarıyla içe aktarıldı!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Text dosyaları (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="Kesilebilir"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Diğer anahtarlama yöntemlerinin bu sahne dizisini kesmesine izin verilir"
AdvSceneSwitcher.sceneSequenceTab.entry=" {{startScenes}} aktif olduğunda değiştir {{scenes}} sonra {{delay}} kullan {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Sırayı Uzat"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="Sonra {{delay}} çevirmek {{scenes}} kullan {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.help="Bu sekme, bir sahne yapılandırılmış bir süre boyunca etkinse otomatik olarak farklı bir sahneye geçmenizi sağlar.\nÖrneğin, iki sahne arasında otomatik olarak ileri ve geri geçiş yapabilirsiniz.\n\nVurgulanan artı sembolüne tıklayarak devam et."
; Audio Tab
AdvSceneSwitcher.audioTab.title="Ses"
AdvSceneSwitcher.audioTab.condition.above="üstünde"
AdvSceneSwitcher.audioTab.condition.below="altında"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="kaynak etkin olmadığı sürece"
AdvSceneSwitcher.audioTab.entry="Ses Hacmi{{audioSources}} durumu {{condition}} {{volumeWidget}} için {{duration}} saniye geçiş {{scenes}} kullanarak {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="Birden çok giriş eşleşirse..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... için {{duration}} saniye geçiş {{scenes}} kullan {{transitions}}"
AdvSceneSwitcher.audioTab.help="Bu sekme, kaynakların ses düzeyine göre sahneler arasında geçiş yapmanızı sağlar.\nÖrneğin, mikrofonunuzun ses düzeyi belirli bir eşiğe ulaşırsa otomatik olarak farklı bir sahneye geçebilirsiniz.\n\nDevam etmek için vurgulanan artı simgesini tıklayın."
; Video Tab
AdvSceneSwitcher.videoTab.title="Video"
AdvSceneSwitcher.videoTab.getScreenshot="Seçilen giriş için ekran görüntüsü al"
AdvSceneSwitcher.videoTab.getScreenshotHelp="Seçili olan girişin video kaynağının Ekran Görüntüsünü alın ve otomatik olarak hedef görüntü olarak ayarlayın"
AdvSceneSwitcher.videoTab.condition.match="tam olarak eşleşir"
AdvSceneSwitcher.videoTab.condition.match.tooltip="Tam eşleşme, hedef ve kaynak görüntünün aynı çözünürlükte olmasını gerektirir.\nAyrıca her bir pikselin eşleşmesi gerekir, bu nedenle sıkıştırma kullanan görüntü biçimlerinin (ör. .JPG) kullanılması önerilmez!"
AdvSceneSwitcher.videoTab.condition.differ="eşleşmiyor"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="değişmedi"
AdvSceneSwitcher.videoTab.condition.hasChanged="değişti"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="Kaynak etkin olmadığı sürece"
AdvSceneSwitcher.videoTab.entry="Zaman {{videoSources}} {{condition}} {{filePath}} {{browseButton}} için {{duration}} şuna dönüştür {{scenes}} kullan {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Bu sekme, seçilen kaynakların mevcut video çıkışına göre sahneler arasında geçiş yapmanızı sağlar.<br/><a href=\"https:// adresini kontrol ettiğinizden emin olun. obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> bu işlevin daha da iyi bir şekilde uygulanması için.<br/><br/> Devam etmek için vurgulanan artı simgesini tıklayın.</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="Ağ"
AdvSceneSwitcher.networkTab.description="Bu sekme, başka bir OBS örneğinin etkin sahnesini uzaktan kontrol etmenizi sağlar.\nSahne adlarının tüm OBS örneklerinde tam olarak eşleşmesi gerektiğini lütfen unutmayın."
AdvSceneSwitcher.networkTab.warning="Sunucuyu yerel bir ağın dışında çalıştırmak, üçüncü tarafların aktif sahneyi okumasına izin verecektir."
AdvSceneSwitcher.networkTab.server="Sunucuyu başlat (Bağlı tüm istemcilere sahne değiştirme mesajları gönderir)"
AdvSceneSwitcher.networkTab.server.port="Port"
AdvSceneSwitcher.networkTab.server.lockToIPv4="Sunucuyu yalnızca IPv4 kullanacak şekilde kilitleyin"
AdvSceneSwitcher.networkTab.server.sendSceneChange="Sahne değişiklikleri için mesaj gönder"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Yalnızca otomatik sahne anahtarları için mesaj gönder"
AdvSceneSwitcher.networkTab.server.sendPreview="Stüdyo modunda çalışırken önizleme sahnesi değişikliği için mesajlar gönderin"
AdvSceneSwitcher.networkTab.startFailed.message="WebSockets sunucusu başlatılamadı, bunun nedeni şunlar olabilir:\n - %1 TCP bağlantı noktası şu anda bu sistemde başka bir yerde, muhtemelen başka bir uygulama tarafından kullanılıyor olabilir. WebSocket sunucu ayarlarında farklı bir TCP bağlantı noktası ayarlamayı deneyin veya bu bağlantı noktasını kullanabilecek herhangi bir uygulamayı durdurun.\n - Hata mesajı: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="Şu anki durum"
AdvSceneSwitcher.networkTab.server.status.notRunning="Çalışmıyor"
AdvSceneSwitcher.networkTab.server.status.starting="Başlangıç"
AdvSceneSwitcher.networkTab.server.status.running="Çalışıyor"
AdvSceneSwitcher.networkTab.server.restart="Sunucuyu yeniden başlat"
AdvSceneSwitcher.networkTab.client="İstemciyi başlat (Sahne değiştirme mesajlarını alır)"
AdvSceneSwitcher.networkTab.client.address="Ana makine adı veya IP adresi"
AdvSceneSwitcher.networkTab.client.port="Port"
AdvSceneSwitcher.networkTab.client.status.currentStatus="Şu anki durum"
AdvSceneSwitcher.networkTab.client.status.disconnected="Bağlantı kesildi"
AdvSceneSwitcher.networkTab.client.status.connecting="Bağlanıyor"
AdvSceneSwitcher.networkTab.client.status.connected="Bağlandı"
AdvSceneSwitcher.networkTab.client.reconnect="Yeniden bağlanmaya zorla"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="Sahne Grubu"
AdvSceneSwitcher.sceneGroupTab.list="Sahne Grupları"
AdvSceneSwitcher.sceneGroupTab.edit="Sahne Gruplarını Düzenle"
AdvSceneSwitcher.sceneGroupTab.edit.name="İsim:"
AdvSceneSwitcher.sceneGroupTab.edit.type="Tip: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="Saymak"
AdvSceneSwitcher.sceneGroupTab.type.time="Zaman"
AdvSceneSwitcher.sceneGroupTab.type.random="Rastgele"
AdvSceneSwitcher.sceneGroupTab.edit.count="Sonra listedeki bir sonraki sahneye ilerleyin {{count}} karşılama"
AdvSceneSwitcher.sceneGroupTab.edit.time="Sonra listedeki bir sonraki sahneye ilerleyin {{time}} geçtiyse"
AdvSceneSwitcher.sceneGroupTab.edit.random="Listeden rastgele bir sonraki sahneyi seçin"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="Sahne listesinin sonuna ulaşılırsa baştan başlayın"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="Sahne ekle"
AdvSceneSwitcher.sceneGroupTab.add="Sahne Grubu Ekle"
AdvSceneSwitcher.sceneGroupTab.defaultname="Sahne Grubu %1"
AdvSceneSwitcher.sceneGroupTab.exists="Sahne Grubu veya Sahne adı zaten var"
AdvSceneSwitcher.sceneGroupTab.help="Sahne Grupları, normal bir sahne gibi bir hedef olarak seçilebilir.\n\nAdından da anlaşılacağı gibi, bir sahne grubu birden fazla sahneden oluşan bir koleksiyondur.\nSahne grubu, yapılandırılmış ayarlara bağlı olarak kendisine atanan sahneler listesinde ilerleyecektir. sağ tarafta bulunabilir.\n\nSahne grubunu listedeki bir sonraki sahneye geçecek şekilde yapılandırabilirsiniz:\nSahne grubu birkaç kez hedef olarak seçildikten sonra.\nBelirli bir süre sonra geçti.\nVeya rastgele.\n\nÖrneğin, sahneleri içeren bir sahne grubu ...\nSahne 1\nSahne 2\nSahne 3 \n... ilk seçildiğinde \"Sahne 1\"i etkinleştirecek bir hedef olarak.\nİkinci kez \"Sahne 2\"yi etkinleştirecek.\nKalan zamanlar \"Scene 3\" etkinleştirilecek.\n\nYeni bir sahne grubu eklemek için aşağıdaki vurgulanan artı sembolüne tıklayın."
AdvSceneSwitcher.sceneGroupTab.scenes.help="Soldan değiştirmek istediğiniz sahne grubunu seçin.\n\nYukarıdaki sahneyi seçip aşağıdaki artı simgesini tıklayarak bu sahne grubuna eklemek için bir sahne seçin.\n\nAynı sahneye birden fazla sahne eklenebilir grup."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="Sahne Tetikleyicileri"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--tetikleyiciyi seçin--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="aktif"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="aktif değil"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="uzaklaştı"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--eylemi seç--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="Kayda başla"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="Kaydı duraklat"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="kaydı duraklatma"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="Kaydetmeyi bırak"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="Akışı durdur"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="Akışı başlat"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="Yeniden oynatma arabelleğini başlat"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="Tekrar arabelleğini durdur"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="Kaynağı sessize al"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="Kaynağı sesi aç"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="Sahne değiştiriciyi başlat"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="Sahne değiştiriciyi durdur"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera="Sanal kamerayı başlat"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera="Sanal kamerayı durdur"
AdvSceneSwitcher.sceneTriggerTab.entry="Şundan {{scenes}} {{triggers}} {{actions}} {{audioSources}} sonra {{duration}}"
AdvSceneSwitcher.sceneTriggerTab.help="Bu sekme, kaydı veya akışı durdurma gibi sahne değişikliklerinde eylemleri tetiklemenize olanak tanır."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="Advanced Scene Switcher'ı başlatın"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="Gelişmiş Sahne Değiştiriciyi Durdurun"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="Gelişmiş Sahne Değiştirici için Başlat/Durdur arasında geçiş yapın"
AdvSceneSwitcher.hotkey.macro.pause="%1 makrosunu duraklat"
AdvSceneSwitcher.hotkey.macro.unpause="%1 makrosunu duraklatma"
AdvSceneSwitcher.hotkey.macro.togglePause="%1 makrosunun duraklatmasını aç/kapat"
AdvSceneSwitcher.askBackup="Advanced Scene Switcher'ın yeni bir sürümü algılandı.\nEski ayarların bir yedeği oluşturulsun mu?"
AdvSceneSwitcher.askForMacro="Makro seç {{macroSelection}}"
AdvSceneSwitcher.close="Kapat"
AdvSceneSwitcher.browse="Araştır"
AdvSceneSwitcher.selectScene="--sahne seç--"
AdvSceneSwitcher.selectPreviousScene="Önceki Sahne"
AdvSceneSwitcher.selectCurrentScene="Mevcut Sahne"
AdvSceneSwitcher.selectAnyScene="Herhangi bir Sahne"
AdvSceneSwitcher.currentTransition="Mevcut Geçiş"
AdvSceneSwitcher.anyTransition="Herhangi Bir Geçiş"
AdvSceneSwitcher.selectTransition="--geçişi seç--"
AdvSceneSwitcher.selectWindow="--pencereyi seç--"
AdvSceneSwitcher.selectSource="--kaynak Seç--"
AdvSceneSwitcher.selectAudioSource="--ses kaynağını seçin--"
AdvSceneSwitcher.selectVideoSource="--video kaynağını seçin--"
AdvSceneSwitcher.selectMediaSource="--medya kaynağını seçin--"
AdvSceneSwitcher.selectProcess="--işlemi seç--"
AdvSceneSwitcher.selectFilter="--filtre seç--"
AdvSceneSwitcher.selectMacro="--makroyu seçin--"
AdvSceneSwitcher.selectItem="--Öğeyi seçin--"
AdvSceneSwitcher.selectProfile="--profil seç--"
AdvSceneSwitcher.selectSceneCollection="--sahne koleksiyonunu seç--"
AdvSceneSwitcher.enterPath="--yolu girin--"
AdvSceneSwitcher.enterText="--metni girin--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="geçersiz girişler kaydedilmeyecek"
AdvSceneSwitcher.selectWindowTip="\"OBS\" OBS penceresini belirlemek için \nKullan \"Görev değiştirme\"için ALT + TAB"
AdvSceneSwitcher.sceneItemSelection.all="Hepsi"
AdvSceneSwitcher.sceneItemSelection.any="Herhangi"
AdvSceneSwitcher.status.active="Aktif"
AdvSceneSwitcher.status.inactive="İnaktif"
AdvSceneSwitcher.running="Eklenti çalışıyor"
AdvSceneSwitcher.stopped="Eklenti durdu"
AdvSceneSwitcher.firstBootMessage="<html><head/><body><p>Gelişmiş Sahne Değiştirici ilk kez başlatılıyor gibi görünüyor.<br>Lütfen <a href=\"https://github.com/ adresine bir göz atın. WarmUpTill/SceneSwitcher/wiki\"><span style=\" text-decoration: underline; color:#268bd2;\">Wiki</span></a> için kılavuzlar ve örnekler listesi.<br>Yapmayın. eklentinin <a href=\"https://obsproject.com/forum/threads/advanced-scene-switcher.48264\"><span style=\" text-decoration: underline; color:# sayfasında soru sormaktan çekinmeyin OBS forumlarında 268bd2;\">konu</span></a>!</p></body></html>"
AdvSceneSwitcher.unit.milliseconds="millisaniye"
AdvSceneSwitcher.unit.secends="saniye"
AdvSceneSwitcher.unit.minutes="dakika"
AdvSceneSwitcher.unit.hours="saat"
AdvSceneSwitcher.duration.condition.none="Zaman kısıtlaması yok"
AdvSceneSwitcher.duration.condition.more="En azından"
AdvSceneSwitcher.duration.condition.equal="Tam olarak"
AdvSceneSwitcher.duration.condition.less="En çoğu"

View File

@@ -12,18 +12,25 @@ AdvSceneSwitcher.generalTab.status.onStartup.alwaysStart="总是自动启动"
AdvSceneSwitcher.generalTab.status.onStartup.doNotStart="不要启动"
AdvSceneSwitcher.generalTab.status.start="启动"
AdvSceneSwitcher.generalTab.status.stop="停止"
AdvSceneSwitcher.generalTab.status.autoStart="在以下情况下自动启动场景切换程序:"
AdvSceneSwitcher.generalTab.status.autoStart.never="从不"
AdvSceneSwitcher.generalTab.status.autoStart.recording="录制"
AdvSceneSwitcher.generalTab.status.autoStart.streaming="推流"
AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming="录制和推流"
AdvSceneSwitcher.generalTab.status.checkInterval="检查切换条件时间间隔"
AdvSceneSwitcher.generalTab.generalBehavior="一般表现"
AdvSceneSwitcher.generalTab.generalBehavior="全局行为"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet="如果不符合任何切换条件"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMetDelayTooltip="时间精度最高只能达到配置的轮询间隔"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.dontSwitch="不切换"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchToRandom="切换到随机场景列表中任意随机场景"
AdvSceneSwitcher.generalTab.generalBehavior.onNoMet.switchTo="切换到"
AdvSceneSwitcher.generalTab.generalBehavior.cooldown="比赛结束多少秒后切换场景"
AdvSceneSwitcher.generalTab.generalBehavior.cooldownHint="在此期间,可能的匹配项将被忽略!"
AdvSceneSwitcher.generalTab.generalBehavior.verboseLogging="详细日志输出"
AdvSceneSwitcher.generalTab.generalBehavior.saveWindowGeo="保存窗口位置和大小"
AdvSceneSwitcher.generalTab.generalBehavior.showTrayNotifications="显示系统托盘通知"
AdvSceneSwitcher.generalTab.generalBehavior.disableUIHints="禁用UI提示"
AdvSceneSwitcher.generalTab.generalBehavior.hideLegacyTabs="隐藏可通过宏操作的分组栏"
AdvSceneSwitcher.generalTab.priority="优先级"
AdvSceneSwitcher.generalTab.priority.description="切换场景优先级 (最上方的项优先级最高)"
AdvSceneSwitcher.generalTab.priority.threadPriority="使用线程优先级"
@@ -45,22 +52,414 @@ AdvSceneSwitcher.generalTab.priority.windowTitle="窗口标题"
AdvSceneSwitcher.generalTab.priority.media="媒体"
AdvSceneSwitcher.generalTab.priority.time="时间"
AdvSceneSwitcher.generalTab.priority.audio="音频"
AdvSceneSwitcher.generalTab.priority.video="视频"
AdvSceneSwitcher.generalTab.priority.macro="宏"
; Macro Tab
AdvSceneSwitcher.macroTab.title="宏"
AdvSceneSwitcher.macroTab.macros="宏文件"
AdvSceneSwitcher.macroTab.priorityWarning="注意:建议将宏配置为最高优先级的功能.\n可以在“常规”选项卡上更改此设置."
AdvSceneSwitcher.macroTab.help="宏允许您根据多种条件执行一系列操作。\n\n单击突出显示的加号可添加新宏."
AdvSceneSwitcher.macroTab.editConditionHelp="此部分允许您定义宏条件。\n\n在左侧选择现有宏或添加新宏。\n然后单击下面的加号按钮添加新条件。"
AdvSceneSwitcher.macroTab.editActionHelp="此部分允许您定义宏操作。\n\n在左侧选择现有宏或添加新宏。\n然后单击下面的加号按钮添加新操作."
AdvSceneSwitcher.macroTab.edit="编辑宏"
AdvSceneSwitcher.macroTab.edit.logic="逻辑类型:"
AdvSceneSwitcher.macroTab.edit.condition="条件类型:"
AdvSceneSwitcher.macroTab.edit.action="动作类型:"
AdvSceneSwitcher.macroTab.add="添加新宏"
AdvSceneSwitcher.macroTab.name="名称:"
AdvSceneSwitcher.macroTab.run="运行宏"
AdvSceneSwitcher.macroTab.runFail="运行 \"%1\" 失败!\n其中一个操作失败或者宏已在运行."
AdvSceneSwitcher.macroTab.runInParallel="与其他宏并行运行宏"
AdvSceneSwitcher.macroTab.onChange="仅在条件更改时执行操作"
AdvSceneSwitcher.macroTab.defaultname="宏 %1"
AdvSceneSwitcher.macroTab.exists="宏名称已存在"
AdvSceneSwitcher.macroTab.copy="创建副本"
AdvSceneSwitcher.macroTab.expandAll="全部展开"
AdvSceneSwitcher.macroTab.collapseAll="全部收回"
AdvSceneSwitcher.macroTab.maximize="最大化"
AdvSceneSwitcher.macroTab.minimize="最小化"
; Macro Logic
AdvSceneSwitcher.logic.none="忽略条目"
AdvSceneSwitcher.logic.and="和"
AdvSceneSwitcher.logic.or="或"
AdvSceneSwitcher.logic.andNot="和 不"
AdvSceneSwitcher.logic.orNot="或 不"
AdvSceneSwitcher.logic.rootNone="如果"
AdvSceneSwitcher.logic.not="如果 不"
; Macro Conditions
AdvSceneSwitcher.condition.audio="音频"
AdvSceneSwitcher.condition.audio.state.below="少于"
AdvSceneSwitcher.condition.audio.state.exact="相等"
AdvSceneSwitcher.condition.audio.state.above="大于"
AdvSceneSwitcher.condition.audio.state.mute="静音"
AdvSceneSwitcher.condition.audio.state.unmute="取消静音"
AdvSceneSwitcher.condition.audio.type.output="输出音频"
AdvSceneSwitcher.condition.audio.type.volume="配置音量级别"
AdvSceneSwitcher.condition.cursor="屏幕区域"
AdvSceneSwitcher.condition.cursor.type.region="当前位置"
AdvSceneSwitcher.condition.cursor.type.moving="正在移动"
AdvSceneSwitcher.condition.cursor.showFrame="显示帧率"
AdvSceneSwitcher.condition.cursor.hideFrame="隐藏帧率"
AdvSceneSwitcher.condition.cursor.entry.line1="鼠标 处于{{conditions}} {{minX}} {{minY}} {{maxX}} {{maxY}} - {{toggleFrameButton}}"
AdvSceneSwitcher.condition.cursor.entry.line2="鼠标当前位于 {{xPos}} x {{yPos}}"
AdvSceneSwitcher.condition.scene="场景"
AdvSceneSwitcher.condition.scene.type.current="当前场景是"
AdvSceneSwitcher.condition.scene.type.previous="上一个场景是"
AdvSceneSwitcher.condition.scene.type.changed="场景改变了"
AdvSceneSwitcher.condition.scene.type.notChanged="场景没有改变"
AdvSceneSwitcher.condition.scene.entry.line1="{{sceneType}} {{scenes}}"
AdvSceneSwitcher.condition.scene.entry.line2="{{useTransitionTargetScene}}"
AdvSceneSwitcher.condition.window="窗口"
AdvSceneSwitcher.condition.window.entry.line1="{{windows}} 存在..."
AdvSceneSwitcher.condition.window.entry.line2="... 并且是 {{fullscreen}} 全屏 {{maximized}} 最大化 {{focused}} 获得焦点 {{windowFocusChanged}} 焦点窗口已更改"
AdvSceneSwitcher.condition.file="文件"
AdvSceneSwitcher.condition.file.entry.line1="内容 {{fileType}} {{filePath}} (本地是文本,网络是获取的网页)完全匹配:"
AdvSceneSwitcher.condition.file.entry.line2="{{matchText}}"
AdvSceneSwitcher.condition.file.entry.line3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.condition.media="媒体"
AdvSceneSwitcher.condition.media.anyOnScene="任何媒体来源"
AdvSceneSwitcher.condition.media.allOnScene="所有媒体来源"
AdvSceneSwitcher.condition.media.matchOnChange="仅在更改时匹配(注意:此选项将在未来版本中删除-请改用时间限制)"
AdvSceneSwitcher.condition.video="视频"
AdvSceneSwitcher.condition.video.condition.match="完全匹配"
AdvSceneSwitcher.condition.video.condition.differ="不匹配"
AdvSceneSwitcher.condition.video.condition.hasChanged="改变了"
AdvSceneSwitcher.condition.video.condition.hasNotChanged="没有改变"
AdvSceneSwitcher.condition.video.condition.noImage="没有输出"
AdvSceneSwitcher.condition.video.condition.pattern="匹配模式"
AdvSceneSwitcher.condition.video.condition.object="包含对象"
AdvSceneSwitcher.condition.video.askFileAction="是否要使用现有文件或创建当前选定源的屏幕截图?"
AdvSceneSwitcher.condition.video.askFileAction.file="使用现有文件"
AdvSceneSwitcher.condition.video.askFileAction.screenshot="创建屏幕截图"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck="使用模式匹配"
AdvSceneSwitcher.condition.video.usePatternForChangedCheck.tooltip="这将允许您控制图像必须更改多少才能使条件为真."
AdvSceneSwitcher.condition.video.patternThreshold="阈值: "
AdvSceneSwitcher.condition.video.patternThresholdDescription="较高的阈值意味着模式需要更紧密地匹配视频源."
AdvSceneSwitcher.condition.video.patternThresholdUseAlphaAsMask="使用alpha通道作为图案的遮罩."
AdvSceneSwitcher.condition.video.objectScaleThreshold="模型比例: "
AdvSceneSwitcher.condition.video.objectScaleThresholdDescription="较低的模比例将导致更多的匹配但会导致更高的CPU负载."
AdvSceneSwitcher.condition.video.minNeighborDescription="较高的“最小区域”值将导致较少但质量较高的匹配."
AdvSceneSwitcher.condition.video.showMatch="显示模式"
AdvSceneSwitcher.condition.video.showMatch.loading="Checking for match"
AdvSceneSwitcher.condition.video.screenshotFail="无法获取源的屏幕截图!"
AdvSceneSwitcher.condition.video.screenshotEmpty="Screenshot is empty - Is the source visible?"
AdvSceneSwitcher.condition.video.patternMatchFail="没有找到模式!"
AdvSceneSwitcher.condition.video.patternMatchSuccess="Pattern is highlighted in red"
AdvSceneSwitcher.condition.video.objectMatchFail="找不到对象!"
AdvSceneSwitcher.condition.video.objectMatchSuccess="Object is highlighted in red"
AdvSceneSwitcher.condition.video.modelLoadFail="无法加载模型数据!"
AdvSceneSwitcher.condition.video.entry="{{videoSources}} {{condition}} {{imagePath}}"
AdvSceneSwitcher.condition.video.entry.modelPath="模型数据 (haar级联分类器): {{modelDataPath}}"
AdvSceneSwitcher.condition.video.entry.minNeighbor="最小区域: {{minNeighbors}}"
AdvSceneSwitcher.condition.video.entry.throttle="{{throttleEnable}}通过只执行每一次检查来减少CPU负载 {{throttleCount}} 毫秒"
AdvSceneSwitcher.condition.stream="推流"
AdvSceneSwitcher.condition.stream.state.start="推流启动"
AdvSceneSwitcher.condition.stream.state.stop="推流停止"
AdvSceneSwitcher.condition.stream.state.starting="推流启动中"
AdvSceneSwitcher.condition.stream.state.stopping="推流停止中"
AdvSceneSwitcher.condition.stream.entry="{{streamState}}"
AdvSceneSwitcher.condition.record="录制"
AdvSceneSwitcher.condition.record.state.start="录制运行中"
AdvSceneSwitcher.condition.record.state.pause="录制暂停"
AdvSceneSwitcher.condition.record.state.stop="录制停止"
AdvSceneSwitcher.condition.record.entry="{{recordState}}"
AdvSceneSwitcher.condition.process="进程"
AdvSceneSwitcher.condition.process.entry="{{processes}} 正在运行 {{focused}} 而且是获得焦点"
AdvSceneSwitcher.condition.idle="闲置检测"
AdvSceneSwitcher.condition.idle.entry="没有键盘或鼠标输入{{duration}}"
AdvSceneSwitcher.condition.pluginState="插件状态"
AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="在此时间间隔内触发了自动场景更改"
AdvSceneSwitcher.condition.pluginState.state.running="高级场景切换程序正在运行"
AdvSceneSwitcher.condition.pluginState.state.shutdown="OBS正在关闭"
AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
AdvSceneSwitcher.condition.timer="计时器"
AdvSceneSwitcher.condition.timer.type.fixed="固定"
AdvSceneSwitcher.condition.timer.type.random="随机"
AdvSceneSwitcher.condition.timer.pause="暂停"
AdvSceneSwitcher.condition.timer.continue="继续"
AdvSceneSwitcher.condition.timer.entry.line2="剩余时间: {{remaining}} 秒"
AdvSceneSwitcher.condition.timer.entry.line3="{{pauseContinue}} {{reset}} {{saveRemaining}} 保存剩余时间 {{autoReset}} 达到时间后自动重置计时器"
AdvSceneSwitcher.condition.timer.reset="重置"
AdvSceneSwitcher.condition.macro="宏"
AdvSceneSwitcher.condition.macro.type.count="计数"
AdvSceneSwitcher.condition.macro.type.state="状态"
AdvSceneSwitcher.condition.macro.type.selection="条件类型: {{types}}"
AdvSceneSwitcher.condition.macro.count.type.below="少于"
AdvSceneSwitcher.condition.macro.count.type.above="大于"
AdvSceneSwitcher.condition.macro.count.type.equal="等于"
AdvSceneSwitcher.condition.macro.count.reset="重置"
AdvSceneSwitcher.condition.macro.pausedWarning="所选宏当前已暂停!"
AdvSceneSwitcher.condition.macro.state.entry="条件 {{macros}} 是真的"
AdvSceneSwitcher.condition.macro.count.entry.line1="{{macros}} 运行 {{conditions}} {{count}} 次(相对于下面计数匹配)"
AdvSceneSwitcher.condition.macro.count.entry.line2="当前计数: {{currentCount}} {{resetCount}}"
AdvSceneSwitcher.condition.source="源"
AdvSceneSwitcher.condition.source.type.active="是激活状态"
AdvSceneSwitcher.condition.source.type.showing="是显示状态"
AdvSceneSwitcher.condition.source.type.settings="设置完全匹配"
AdvSceneSwitcher.condition.source.regex="使用正则表达式"
AdvSceneSwitcher.condition.source.getSettings="获取当前设置"
AdvSceneSwitcher.condition.source.entry.line1="{{sources}} {{conditions}}"
AdvSceneSwitcher.condition.source.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.source.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.virtualCamera="虚拟摄像机"
AdvSceneSwitcher.condition.virtualCamera.state.start="虚拟摄像机启动"
AdvSceneSwitcher.condition.virtualCamera.state.stop="虚拟摄像机停止"
AdvSceneSwitcher.condition.virtualCamera.entry="{{states}}"
AdvSceneSwitcher.condition.filter="滤镜"
AdvSceneSwitcher.condition.filter.type.active="已启用"
AdvSceneSwitcher.condition.filter.type.showing="已关闭"
AdvSceneSwitcher.condition.filter.type.settings="设置完全匹配"
AdvSceneSwitcher.condition.filter.regex="使用正则表达式"
AdvSceneSwitcher.condition.filter.getSettings="获取当前设置"
AdvSceneSwitcher.condition.filter.entry.line1="在 {{sources}} {{filters}} {{conditions}}"
AdvSceneSwitcher.condition.filter.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.filter.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.sceneOrder="场景项目顺序"
AdvSceneSwitcher.condition.sceneOrder.type.above="高于"
AdvSceneSwitcher.condition.sceneOrder.type.below="低于"
AdvSceneSwitcher.condition.sceneOrder.type.position="位置值排比"
AdvSceneSwitcher.condition.sceneOrder.positionInfo="位置值从底部以0开始对于每个场景项目包括场景组中的项目增加1自行测试按照上下往上排比数值。"
AdvSceneSwitcher.condition.sceneOrder.entry="在 {{scenes}} {{sources}} {{conditions}} {{sources2}} {{position}}"
AdvSceneSwitcher.condition.hotkey="热键"
AdvSceneSwitcher.condition.hotkey.name="宏触发热键"
AdvSceneSwitcher.condition.hotkey.tip="注意您可以在OBS设置窗口中为此热键配置按键绑定"
AdvSceneSwitcher.condition.hotkey.entry.line1="热键被按下"
AdvSceneSwitcher.condition.hotkey.entry.line2="名称: {{name}}"
AdvSceneSwitcher.condition.replay="回放缓存"
AdvSceneSwitcher.condition.replay.state.stopped="回放缓存已停止"
AdvSceneSwitcher.condition.replay.state.started="回放缓存已启动"
AdvSceneSwitcher.condition.replay.state.saved="已保存回放缓存"
AdvSceneSwitcher.condition.replay.entry="{{state}}"
AdvSceneSwitcher.condition.date="日期"
AdvSceneSwitcher.condition.date.anyDay="每一天"
AdvSceneSwitcher.condition.date.monday="周一"
AdvSceneSwitcher.condition.date.tuesday="周二"
AdvSceneSwitcher.condition.date.wednesday="周三"
AdvSceneSwitcher.condition.date.thursday="周四"
AdvSceneSwitcher.condition.date.friday="周五"
AdvSceneSwitcher.condition.date.saturday="周六"
AdvSceneSwitcher.condition.date.sunday="周日"
AdvSceneSwitcher.condition.date.state.at="现在"
AdvSceneSwitcher.condition.date.state.after="之后"
AdvSceneSwitcher.condition.date.state.before="之前"
AdvSceneSwitcher.condition.date.state.between="之间"
AdvSceneSwitcher.condition.date.separator="和"
AdvSceneSwitcher.condition.date.ignoreDate="如果未选中,日期组件将被忽略"
AdvSceneSwitcher.condition.date.ignoreTime="如果未选中,时间组件将被忽略"
AdvSceneSwitcher.condition.date.showAdvancedSettings="显示高级设置"
AdvSceneSwitcher.condition.date.showSimpleSettings="显示简单设置"
AdvSceneSwitcher.condition.date.entry.advanced="{{condition}} {{ignoreDate}}{{date}} {{ignoreTime}}{{time}} {{separator}} {{date2}} {{time2}}"
AdvSceneSwitcher.condition.date.entry.repeat="{{repeat}} 在匹配到日期时间后,每隔 {{duration}} 重复一次"
AdvSceneSwitcher.condition.sceneTransform="场景项目被改变"
AdvSceneSwitcher.condition.sceneTransform.getTransform="内容或者设置被改变了"
AdvSceneSwitcher.condition.sceneTransform.regex="使用正则表达式"
AdvSceneSwitcher.condition.sceneTransform.entry.line1="在 {{scenes}} {{sources}} 匹配变换"
AdvSceneSwitcher.condition.sceneTransform.entry.line2="{{settings}}"
AdvSceneSwitcher.condition.sceneTransform.entry.line3="{{regex}} {{getSettings}}"
AdvSceneSwitcher.condition.transition="转场"
AdvSceneSwitcher.condition.transition.type.current="当前转场特效类型为"
AdvSceneSwitcher.condition.transition.type.duration="当前转场特效持续时间为"
AdvSceneSwitcher.condition.transition.type.started="转场特效开始"
AdvSceneSwitcher.condition.transition.type.ended="转场特效结束"
AdvSceneSwitcher.condition.transition.type.transitionSource="转场特效来自"
AdvSceneSwitcher.condition.transition.type.transitionTarget="转场特效到"
AdvSceneSwitcher.condition.transition.durationSuffix="秒"
AdvSceneSwitcher.condition.transition.entry="{{conditions}}{{transitions}}{{scenes}}{{duration}}{{durationSuffix}}"
AdvSceneSwitcher.condition.sceneVisibility="场景项目可见"
AdvSceneSwitcher.condition.sceneVisibility.type.shown="显示的"
AdvSceneSwitcher.condition.sceneVisibility.type.hidden="隐藏的"
AdvSceneSwitcher.condition.sceneVisibility.entry="在 {{scenes}} {{sources}} 是 {{conditions}} "
AdvSceneSwitcher.condition.studioMode="工作室模式"
AdvSceneSwitcher.condition.studioMode.state.active="工作室模式处于活动状态"
AdvSceneSwitcher.condition.studioMode.state.notActive="工作室模式未处于活动状态"
AdvSceneSwitcher.condition.studioMode.state.previewScene="预览场景是"
AdvSceneSwitcher.condition.studioMode.entry="{{conditions}}{{scenes}}"
AdvSceneSwitcher.condition.openvr="OpenVR"
AdvSceneSwitcher.condition.errorStatus="OpenVR 错误: "
AdvSceneSwitcher.condition.openvr.entry.line1="HMD在 ..."
AdvSceneSwitcher.condition.openvr.entry.line2="{{controls}}"
AdvSceneSwitcher.condition.openvr.entry.line3="HMD目前处于 {{xPos}} x {{yPos}} x {{zPos}}"
AdvSceneSwitcher.condition.stats="OBS统计数据"
AdvSceneSwitcher.condition.stats.type.fps="FPS"
AdvSceneSwitcher.condition.stats.type.CPUUsage="CPU使用率"
AdvSceneSwitcher.condition.stats.type.HDDSpaceAvailable="可用磁盘空间"
AdvSceneSwitcher.condition.stats.type.memoryUsage="内存使用"
AdvSceneSwitcher.condition.stats.type.averageTimeToRender="渲染帧的平均时间"
AdvSceneSwitcher.condition.stats.type.skippedFrames="由于编码延迟跳过的帧"
AdvSceneSwitcher.condition.stats.type.missedFrames="由于渲染延迟错过的帧"
AdvSceneSwitcher.condition.stats.type.droppedFrames.stream="串流丢弃的帧"
AdvSceneSwitcher.condition.stats.type.megabytesSent.stream="串流总数据输出"
AdvSceneSwitcher.condition.stats.type.bitrate.stream="串流比特率"
AdvSceneSwitcher.condition.stats.type.droppedFrames.recording="录制丢弃的帧"
AdvSceneSwitcher.condition.stats.type.megabytesSent.recording="录制总数据输出"
AdvSceneSwitcher.condition.stats.type.bitrate.recording="录制比特率"
AdvSceneSwitcher.condition.stats.condition.above="大于"
AdvSceneSwitcher.condition.stats.condition.equals="等于"
AdvSceneSwitcher.condition.stats.condition.below="少于"
AdvSceneSwitcher.condition.stats.dockHint="你可以打开“统计”窗口查看当前状态"
AdvSceneSwitcher.condition.stats.entry="{{stats}} is {{condition}} {{value}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="切换场景"
AdvSceneSwitcher.action.scene.entry="切换场景 {{scenes}} 使用 {{transitions}} 时长 {{duration}} 秒"
AdvSceneSwitcher.action.scene.blockUntilTransitionDone="等待目标场景的过渡完成"
AdvSceneSwitcher.action.wait="等待"
AdvSceneSwitcher.action.wait.type.fixed="固定数值"
AdvSceneSwitcher.action.wait.type.random="随机数值"
AdvSceneSwitcher.action.wait.entry.fixed="等待 {{waitType}} 持续时间为 {{duration}}"
AdvSceneSwitcher.action.wait.entry.random="等待 {{waitType}} 持续时间为 {{duration}} 到 {{duration2}}"
AdvSceneSwitcher.action.audio="音频"
AdvSceneSwitcher.action.audio.type.mute="静音"
AdvSceneSwitcher.action.audio.type.unmute="取消静音"
AdvSceneSwitcher.action.audio.type.sourceVolume="来源音量"
AdvSceneSwitcher.action.audio.type.masterVolume="主音量"
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="录制"
AdvSceneSwitcher.action.recording.type.stop="停止录制"
AdvSceneSwitcher.action.recording.type.start="开始录制"
AdvSceneSwitcher.action.recording.type.pause="暂停录制"
AdvSceneSwitcher.action.recording.type.unpause="取消录制暂停"
AdvSceneSwitcher.action.recording.pause.hint="请注意,根据您的录制设置,您可能无法暂停录制"
AdvSceneSwitcher.action.recording.entry="{{actions}}{{pauseHint}}"
AdvSceneSwitcher.action.replay="回放缓冲区"
AdvSceneSwitcher.action.replay.type.stop="停止回放缓冲区"
AdvSceneSwitcher.action.replay.type.start="启动回放缓冲区"
AdvSceneSwitcher.action.replay.type.save="保存回放缓冲区"
AdvSceneSwitcher.action.replay.entry="{{actions}}"
AdvSceneSwitcher.action.streaming="推流"
AdvSceneSwitcher.action.streaming.type.stop="停止推流"
AdvSceneSwitcher.action.streaming.type.start="开始推流"
AdvSceneSwitcher.action.streaming.entry="{{actions}}"
AdvSceneSwitcher.action.run="运行"
AdvSceneSwitcher.action.run.arguments="参数:"
AdvSceneSwitcher.action.run.addArgument="添加参数"
AdvSceneSwitcher.action.run.addArgumentDescription="添加新参数:"
AdvSceneSwitcher.action.run.entry="运行 {{filePath}}"
AdvSceneSwitcher.action.sceneVisibility="场景项目可见性"
AdvSceneSwitcher.action.sceneVisibility.type.show="显示"
AdvSceneSwitcher.action.sceneVisibility.type.hide="隐藏"
AdvSceneSwitcher.action.sceneVisibility.type.source="来源"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="全部"
AdvSceneSwitcher.action.filter="滤镜"
AdvSceneSwitcher.action.filter.type.enable="开启"
AdvSceneSwitcher.action.filter.type.disable="关闭"
AdvSceneSwitcher.action.filter.type.settings="参数设置"
AdvSceneSwitcher.action.filter.entry="在 {{sources}} {{actions}} {{filters}}"
AdvSceneSwitcher.action.filter.getSettings="获取当前设置"
AdvSceneSwitcher.action.source="来源"
AdvSceneSwitcher.action.source.type.enable="启用"
AdvSceneSwitcher.action.source.type.disable="停用"
AdvSceneSwitcher.action.source.type.settings="配置设置"
AdvSceneSwitcher.action.source.entry="{{actions}} {{sources}}"
AdvSceneSwitcher.action.source.warning="警告OBS UI无法控制全局启用和禁用源注意通过这个设置禁用我测试你必须通过这个在启用才行不然点击小眼睛你无法显示"
AdvSceneSwitcher.action.source.getSettings="获取当前设置"
AdvSceneSwitcher.action.media="媒体"
AdvSceneSwitcher.action.media.type.play="开始"
AdvSceneSwitcher.action.media.type.pause="暂停"
AdvSceneSwitcher.action.media.type.stop="停止"
AdvSceneSwitcher.action.media.type.restart="重新启动"
AdvSceneSwitcher.action.media.type.next="下一个"
AdvSceneSwitcher.action.media.type.previous="上一个"
AdvSceneSwitcher.action.media.entry="{{actions}}{{duration}}{{mediaSources}}"
AdvSceneSwitcher.action.macro="宏"
AdvSceneSwitcher.action.macro.type.pause="暂停"
AdvSceneSwitcher.action.macro.type.unpause="取消暂停"
AdvSceneSwitcher.action.macro.type.resetCounter="复位计数器"
AdvSceneSwitcher.action.macro.type.run="运行"
AdvSceneSwitcher.action.macro.type.stop="停止"
AdvSceneSwitcher.action.macro.entry="{{actions}} {{macros}}"
AdvSceneSwitcher.action.pluginState="插件状态"
AdvSceneSwitcher.action.pluginState.type.stop="停止高级场景切换插件"
AdvSceneSwitcher.action.pluginState.type.noMatch="没有匹配项:"
AdvSceneSwitcher.action.pluginState.type.import="从设置导入"
AdvSceneSwitcher.action.pluginState.importWarning="注意:当“设置”窗口打开时,操作将被忽略。"
AdvSceneSwitcher.action.virtualCamera="虚拟摄像机"
AdvSceneSwitcher.action.virtualCamera.type.stop="停止虚拟摄像机"
AdvSceneSwitcher.action.virtualCamera.type.start="启动虚拟摄像机"
AdvSceneSwitcher.action.virtualCamera.entry="{{actions}}"
AdvSceneSwitcher.action.hotkey="热键"
AdvSceneSwitcher.action.hotkey.leftShift="左 Shift"
AdvSceneSwitcher.action.hotkey.rightShift="右 Shift"
AdvSceneSwitcher.action.hotkey.leftCtrl="左 Ctrl"
AdvSceneSwitcher.action.hotkey.rightCtrl="右 Ctrl"
AdvSceneSwitcher.action.hotkey.leftAlt="左 Alt"
AdvSceneSwitcher.action.hotkey.rightAlt="右 Alt"
AdvSceneSwitcher.action.hotkey.leftMeta="左 Meta"
AdvSceneSwitcher.action.hotkey.rightMeta="右 Meta"
AdvSceneSwitcher.action.hotkey.onlyOBS="仅向OBS发送按键"
AdvSceneSwitcher.action.hotkey.disabled="无法模拟按键-功能已禁用!"
AdvSceneSwitcher.action.hotkey.entry="按下 {{keys}} for {{duration}} 毫秒"
AdvSceneSwitcher.action.sceneOrder="场景项目顺序"
AdvSceneSwitcher.action.sceneOrder.type.moveUp="上移"
AdvSceneSwitcher.action.sceneOrder.type.moveDown="下移"
AdvSceneSwitcher.action.sceneOrder.type.moveTop="顶部"
AdvSceneSwitcher.action.sceneOrder.type.moveBottom="底部"
AdvSceneSwitcher.action.sceneOrder.type.movePosition="移动到数值位置"
AdvSceneSwitcher.action.sceneOrder.entry="在 {{scenes}} {{actions}} {{sources}} {{position}}"
AdvSceneSwitcher.action.sceneTransform="场景项目变换"
AdvSceneSwitcher.action.sceneTransform.getTransform="得到变换"
AdvSceneSwitcher.action.sceneTransform.entry="在 {{scenes}} 变换 {{sources}}"
AdvSceneSwitcher.action.file="文件"
AdvSceneSwitcher.action.file.type.write="写入"
AdvSceneSwitcher.action.file.type.append="追加写入"
AdvSceneSwitcher.action.file.entry="{{actions}} 到 {{filePath}}:"
AdvSceneSwitcher.action.previewScene="切换预览场景"
AdvSceneSwitcher.action.previewScene.entry="将预览场景切换到 {{scenes}}"
AdvSceneSwitcher.action.SceneSwap="交换场景 (Studio mode)"
AdvSceneSwitcher.action.SceneSwap.entry="在studio模式下交换预览和编程场景"
AdvSceneSwitcher.action.transition="过场特效"
AdvSceneSwitcher.action.transition.entry.line2="{{setTransition}}将过场特效类型设置为 {{transitions}}"
AdvSceneSwitcher.action.transition.entry.line3="{{setDuration}}将过场特效持续时间设置为 {{duration}}seconds"
AdvSceneSwitcher.action.timer="计时器"
AdvSceneSwitcher.action.timer.type.pause="暂停"
AdvSceneSwitcher.action.timer.type.continue="继续"
AdvSceneSwitcher.action.timer.type.reset="重置"
AdvSceneSwitcher.action.timer.type.setTimeRemaining="设置剩余时间"
AdvSceneSwitcher.action.timer.entry="{{timerAction}} 定时在 {{macros}} {{duration}}"
AdvSceneSwitcher.action.random="随机"
AdvSceneSwitcher.action.systray="系统托盘通知"
AdvSceneSwitcher.action.systray.entry="显示通知: {{message}}"
AdvSceneSwitcher.action.screenshot="截图"
AdvSceneSwitcher.action.screenshot.mainOutput="OBS 预览画面"
AdvSceneSwitcher.action.screenshot.entry="截图 {{sources}}"
AdvSceneSwitcher.action.profile="配置文件"
AdvSceneSwitcher.action.profile.entry="将活动配置文件切换到 {{profiles}}"
AdvSceneSwitcher.action.sceneCollection="场景集合"
AdvSceneSwitcher.action.sceneCollection.entry="将活动场景集合切换到 {{sceneCollections}}"
AdvSceneSwitcher.action.sceneCollection.warning="注意:在此之后的任何操作都不会执行,因为更改场景集合也会重新加载场景切换器设置。\n打开“设置”窗口时场景采集操作将被忽略."
AdvSceneSwitcher.action.sequence="场景序列"
AdvSceneSwitcher.action.sequence.entry="每次执行此操作时,运行列表中的下一个宏(暂停的宏将被忽略)"
AdvSceneSwitcher.action.sequence.status="上次执行的宏:%1 - 要执行的下一个宏: %2"
AdvSceneSwitcher.action.sequence.status.none="无"
AdvSceneSwitcher.action.sequence.restart="到达列表末尾后,从开头重新启动"
AdvSceneSwitcher.action.sequence.continueFrom="继续所选项目"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="转场特效"
AdvSceneSwitcher.transitionTab.setTransitionBy="更改转场特效时:"
AdvSceneSwitcher.transitionTab.transitionOverride="在场景切换器中设定的转场特效优先级高于场景设定的转场特效"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="更改激活转场特效类型"
AdvSceneSwitcher.transitionTab.transitionForAToB="当自动从场景A切换到场景B时使用的转场特效"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>这里的设定<span style=\"font-style:bold;\">只影响由场景切换器引起的转场有效</span>,不影响你手动的引起的转场。<br/>在这里设定的转场特效优先级高于场景切换器其他地方设置的<br/><br/>Click the plus symbol below to continue.</p></body></html>"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>这里的设定<span style=\"font-style:bold;\">只影响由场景切换器引起的转场有效</span>,不影响你手动的引起的转场。<br/>在这里设定的转场特效优先级高于场景切换器其他地方设置的<br/><br/>单击加号添加项目.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="当切换到这个场景时修改默认转场特效"
AdvSceneSwitcher.transitionTab.switchDefaultLabel="活跃时切换默认转场特效为"
AdvSceneSwitcher.transitionTab.entry="从场景 {{scenes}} 切换到场景 {{scenes2}} 时使用转场特效 {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionEntry="当场景 {{scenes}} 被激活时更改默认转场特效为 {{transitions}}"
AdvSceneSwitcher.transitionTab.defaultTransitionsHelp="单击加号添加项目."
AdvSceneSwitcher.transitionTab.defaultTransition.delay="场景更改 {{defTransitionDelay}} 后切换转换特效."
AdvSceneSwitcher.transitionTab.defaultTransition.delay.help="延迟用于避免取消场景切换,如果在转换仍在进行时更改了转换类型,则可能会发生这种情况."
; Pause Scenes Tab
AdvSceneSwitcher.pauseTab.title="暂停"
AdvSceneSwitcher.pauseTab.pauseOnScene="当切换到这个场景时暂停场景切换器"
AdvSceneSwitcher.pauseTab.pauseInFocus1="当窗口"
AdvSceneSwitcher.pauseTab.pauseInFocus2="获得焦点时暂停场景切换器"
AdvSceneSwitcher.pauseTab.pauseTypeScene="场景处于活动状态"
AdvSceneSwitcher.pauseTab.pauseTypeWindow="窗口处于焦点位置"
AdvSceneSwitcher.pauseTab.pauseTargetAll="全部"
AdvSceneSwitcher.pauseTab.pauseEntry="暂停 {{pauseTargets}} 检查时 {{pauseTypes}} {{scenes}} {{windows}}"
AdvSceneSwitcher.pauseTab.help="在此选项卡上,您可以配置在场景处于活动状态或窗口处于焦点时暂停各个切换方法。\n\n单击高亮显示的加号继续."
; Window Title Tab
AdvSceneSwitcher.windowTitleTab.title="窗口标题"
@@ -71,26 +470,31 @@ AdvSceneSwitcher.windowTitleTab.fullscreen="全屏时"
AdvSceneSwitcher.windowTitleTab.maximized="最大化时"
AdvSceneSwitcher.windowTitleTab.focused="窗口聚集时"
AdvSceneSwitcher.windowTitleTab.entry="{{windows}} {{scenes}} {{transitions}} {{fullscreen}} {{maximized}} {{focused}}"
AdvSceneSwitcher.windowTitleTab.windowsHelp="根据正在运行的应用程序的窗口标题切换场景。\n可以选择以下附加条件\n窗口全屏显示\n窗口最大化\n窗口聚焦\n\n单击高亮显示的加号继续."
AdvSceneSwitcher.windowTitleTab.ignoreWindowsHelp="如果忽略某个窗口标题,则场景切换程序的作用将与之前选择的窗口仍处于焦点状态一样。\n如果您经常切换到其他窗口则这将允许您避免场景切换不会触发场景更改。\n\n请选择窗口或在上面输入窗口标题然后单击下面的加号将其添加到列表中."
; Executable Tab
AdvSceneSwitcher.executableTab.title="程序"
AdvSceneSwitcher.executableTab.implemented="感谢dasOven的实现"
AdvSceneSwitcher.executableTab.requiresFocus="仅获得焦点时"
AdvSceneSwitcher.executableTab.entry="当 {{processes}} 正在运行时使用 {{transitions}} 切换到 {{scenes}} {{requiresFocus}}"
AdvSceneSwitcher.executableTab.help="如果进程正在运行,此选项卡将允许您自动切换场景。\n这在窗口名称可能更改或未知的情况下非常有用。\n\n单击突出显示的加号继续."
; Screen Region Tab
AdvSceneSwitcher.screenRegionTab.title="屏幕区域"
AdvSceneSwitcher.screenRegionTab.currentPosition="鼠标当前位置:"
AdvSceneSwitcher.screenRegionTab.showGuideFrames="显示区域边界"
AdvSceneSwitcher.screenRegionTab.hideGuideFrames="隐藏区域边界"
AdvSceneSwitcher.screenRegionTab.excludeScenes.None="没有选择"
AdvSceneSwitcher.screenRegionTab.entry="如果鼠标在 {{minX}} {{minY}} x {{maxX}} {{maxY}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}} unless in {{excludeScenes}}"
AdvSceneSwitcher.screenRegionTab.help="此选项卡允许您根据鼠标光标的当前位置自动切换场景。\n\n单击高亮显示的加号继续."
; Media Tab
AdvSceneSwitcher.mediaTab.title="媒体"
AdvSceneSwitcher.mediaTab.implemented="感谢Exeldro的实现"
AdvSceneSwitcher.mediaTab.states.none=""
AdvSceneSwitcher.mediaTab.states.none=""
AdvSceneSwitcher.mediaTab.states.playing="播放中"
AdvSceneSwitcher.mediaTab.states.opening="正在打开"
AdvSceneSwitcher.mediaTab.states.opening="打开"
AdvSceneSwitcher.mediaTab.states.buffering="缓冲中"
AdvSceneSwitcher.mediaTab.states.Paused="暂停"
AdvSceneSwitcher.mediaTab.states.stopped="停止"
@@ -103,6 +507,7 @@ AdvSceneSwitcher.mediaTab.timeRestriction.longer="播放时间大于"
AdvSceneSwitcher.mediaTab.timeRestriction.remainShorter="剩余时间少于"
AdvSceneSwitcher.mediaTab.timeRestriction.remainLonger="剩余时间多于"
AdvSceneSwitcher.mediaTab.entry="当 {{mediaSources}} 状态为 {{states}} 并且 {{timeRestrictions}} {{time}} 时使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
AdvSceneSwitcher.mediaTab.help="此选项卡允许您根据媒体源的状态切换场景。\n例如一旦所选媒体源结束播放您可以自动切换回上一个场景。\n\n单击高亮显示的加号继续."
; File Tab
AdvSceneSwitcher.fileTab.title="文件"
@@ -127,11 +532,13 @@ AdvSceneSwitcher.fileTab.checkfileContent="仅当文件发生修改时"
AdvSceneSwitcher.fileTab.entry="如果 {{fileType}} 文件 {{filePath}} {{browseButton}} 匹配下列规则,使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
AdvSceneSwitcher.fileTab.entry2="{{matchText}}"
AdvSceneSwitcher.fileTab.entry3="{{useRegex}} {{checkModificationDate}} {{checkFileContent}}"
AdvSceneSwitcher.fileTab.help="此选项卡允许您根据远程或本地文件的内容自动切换场景。\n\n单击突出显示的加号继续."
; Random Tab
AdvSceneSwitcher.randomTab.title="随机场景列表"
AdvSceneSwitcher.randomTab.randomDisabledWarning="功能已被禁用 - 可通过在通用页设置\"如果不符合任何切换条件切换到随机场景列表中任意随机场景\"启用"
AdvSceneSwitcher.randomTab.entry="如果没有切换器条件满足,使用转场特效 {{transitions}} 切换到场景 {{scenes}} 并停留 {{delay}}"
AdvSceneSwitcher.randomTab.help="场景切换程序将在此选项卡上随机选择一个条目,以便在配置的时间内切换到该条目。\n请注意同一条目不会连续选择两次。\n\n单击高亮显示的加号继续."
; Time Tab
AdvSceneSwitcher.timeTab.title="时间"
@@ -144,17 +551,14 @@ AdvSceneSwitcher.timeTab.fridays="每周五"
AdvSceneSwitcher.timeTab.saturdays="每周六"
AdvSceneSwitcher.timeTab.sundays="每周日"
AdvSceneSwitcher.timeTab.afterstart="推流或录制开始后"
AdvSceneSwitcher.timeTab.afterstart.tip="相对于直播或录制开始之后的时间点"
AdvSceneSwitcher.timeTab.afterstart.tip="相对于串流或录制开始之后的时间点"
AdvSceneSwitcher.timeTab.entry="{{triggers}} 的 {{time}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
AdvSceneSwitcher.timeTab.help="此选项卡将允许您根据当前本地时间自动切换到其他场景。\n\n请注意场景切换程序仅在您指定的确切时间切换场景。\n请确保您已根据自己的喜好在“常规”选项卡上配置了优先级设置以便不会因其他切换而错过选定的时间点具有较高优先级的方法。\n\n单击突出显示的加号继续."
; Idle Tab
AdvSceneSwitcher.idleTab.title="闲置检测"
AdvSceneSwitcher.idleTab.enable="启用闲置检测"
AdvSceneSwitcher.idleTab.condition1="超过"
AdvSceneSwitcher.idleTab.condition2="没有鼠标或键盘操作"
AdvSceneSwitcher.idleTab.switchToScene="切换到场景"
AdvSceneSwitcher.idleTab.usingTransition1="使用"
AdvSceneSwitcher.idleTab.usingTransition2="转场特效"
AdvSceneSwitcher.idleTab.idleswitch="超过 {{duration}} 如果没有键盘或鼠标输入,则切换到场景 {{scenes}} 使用 {{transitions}}"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus1="如果当前窗口焦点在"
AdvSceneSwitcher.idleTab.dontSwitchIfFocus2="时不切换"
@@ -169,35 +573,157 @@ AdvSceneSwitcher.sceneSequenceTab.loadFail="导入失败"
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="导入失败成功"
AdvSceneSwitcher.sceneSequenceTab.fileType="文本文件 (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.entry="当场景 {{startScenes}} 被激活 {{delay}} 后使用转场特效 {{transitions}} 切换到场景 {{scenes}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.interruptible="中断"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="允许使用其他切换方法中断此场景序列"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="扩展序列"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="之后 {{delay}} 切换到 {{scenes}} 使用 {{transitions}}"
AdvSceneSwitcher.sceneSequenceTab.help="如果某个场景在配置的时间段内处于活动状态,此选项卡将允许您自动切换到其他场景。\n例如您可以自动在两个场景之间来回循环。\n\n单击高亮显示的加号继续."
; Audio Tab
AdvSceneSwitcher.audioTab.title="音频"
AdvSceneSwitcher.audioTab.entry="当{{audioSources}} is {{condition}} {{volumeWidget}} for {{duration}} 使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
AdvSceneSwitcher.audioTab.condition.above="高于"
AdvSceneSwitcher.audioTab.condition.below="低于"
AdvSceneSwitcher.audioTab.ignoreInactiveSource="除非源处于非活动状态"
AdvSceneSwitcher.audioTab.multiMatchfallbackCondition="如果多个条目匹配 ..."
AdvSceneSwitcher.audioTab.multiMatchfallback="... {{duration}} 秒切换到 {{scenes}} 使用 {{transitions}}"
AdvSceneSwitcher.audioTab.help="此选项卡允许您根据源音量切换场景。\n例如如果麦克风音量达到某个阈值您可以自动切换到其他场景。\n\n单击高亮显示的加号继续."
; Video Tab
AdvSceneSwitcher.videoTab.title="视频"
AdvSceneSwitcher.videoTab.getScreenshot="获取所选条目的屏幕截图"
AdvSceneSwitcher.videoTab.getScreenshotHelp="获取当前选定项目的视频源的屏幕截图,并自动将其设置为目标图像"
AdvSceneSwitcher.videoTab.condition.match="完全匹配"
AdvSceneSwitcher.videoTab.condition.match.tooltip="精确匹配要求目标图像和源图像具有相同的分辨率。\n另外每个像素都需要匹配这就是为什么不建议使用使用压缩例如.JPG的图像格式"
AdvSceneSwitcher.videoTab.condition.differ="不匹配"
AdvSceneSwitcher.videoTab.condition.hasNotChanged="没有改变"
AdvSceneSwitcher.videoTab.condition.hasChanged="改变了"
AdvSceneSwitcher.videoTab.entry="当 {{videoSources}} {{condition}} {{filePath}} {{browseButton}} for {{duration}} 切换 {{scenes}} using {{transitions}} {{ignoreInactiveSource}}"
AdvSceneSwitcher.videoTab.ignoreInactiveSource="除非源处于非活动状态"
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>此选项卡将允许您根据选定源的当前视频输出切换场景。<br/>请确保退出 <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> 以便更好地实现此功能.<br/><br/> 单击高亮显示的加号继续.</p></body></html>"
; Network Tab
AdvSceneSwitcher.networkTab.title="网络"
AdvSceneSwitcher.networkTab.description="此选项卡将允许您远程控制另一个OBS实例的活动场景。\n请注意所有OBS实例上的场景名称必须完全匹配."
AdvSceneSwitcher.networkTab.warning="在本地网络之外运行服务器将允许第三方读取活动场景."
AdvSceneSwitcher.networkTab.server="启动服务器(向所有连接的客户端发送场景切换消息)"
AdvSceneSwitcher.networkTab.server.port="端口"
AdvSceneSwitcher.networkTab.server.lockToIPv4="锁定为仅使用IPv4将服务器"
AdvSceneSwitcher.networkTab.server.sendSceneChange="发送更改场景的消息"
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="仅为自动场景切换发送消息"
AdvSceneSwitcher.networkTab.server.sendPreview="在Studio模式下运行时发送预览场景更改消息"
AdvSceneSwitcher.networkTab.startFailed.message="WebSockets服务器无法启动可能是因为\n-TCP端口%1当前可能正在该系统的其他位置使用可能是由其他应用程序使用。请尝试在WebSocket服务器设置中设置其他TCP端口或停止可能正在使用此端口的任何应用程序。\n-错误消息: %2"
AdvSceneSwitcher.networkTab.server.status.currentStatus="状态"
AdvSceneSwitcher.networkTab.server.status.notRunning="未运行"
AdvSceneSwitcher.networkTab.server.status.starting="启动中"
AdvSceneSwitcher.networkTab.server.status.running="运行中"
AdvSceneSwitcher.networkTab.server.restart="重新启动服务"
AdvSceneSwitcher.networkTab.client="启动客户端(接收场景切换消息)"
AdvSceneSwitcher.networkTab.client.address="主机名或IP地址"
AdvSceneSwitcher.networkTab.client.port="端口"
AdvSceneSwitcher.networkTab.client.status.currentStatus="状态"
AdvSceneSwitcher.networkTab.client.status.disconnected="未连接"
AdvSceneSwitcher.networkTab.client.status.connecting="连接中"
AdvSceneSwitcher.networkTab.client.status.connected="已连接"
AdvSceneSwitcher.networkTab.client.reconnect="强制重新连接"
; Scene Group Tab
AdvSceneSwitcher.sceneGroupTab.title="场景组"
AdvSceneSwitcher.sceneGroupTab.list="场景组"
AdvSceneSwitcher.sceneGroupTab.edit="编辑场景组"
AdvSceneSwitcher.sceneGroupTab.edit.name="名字:"
AdvSceneSwitcher.sceneGroupTab.edit.type="类型: {{type}}"
AdvSceneSwitcher.sceneGroupTab.type.count="计数"
AdvSceneSwitcher.sceneGroupTab.type.time="时间"
AdvSceneSwitcher.sceneGroupTab.type.random="随机"
AdvSceneSwitcher.sceneGroupTab.edit.count="完成后前进到列表中的下一个场景 {{count}} 完全匹配"
AdvSceneSwitcher.sceneGroupTab.edit.time="完成后前进到列表中的下一个场景 {{time}} 过去了"
AdvSceneSwitcher.sceneGroupTab.edit.random="随机选择列表中的下一个场景"
AdvSceneSwitcher.sceneGroupTab.edit.repeat="如果到达“场景结束”列表,则从头开始"
AdvSceneSwitcher.sceneGroupTab.edit.addScene="添加场景"
AdvSceneSwitcher.sceneGroupTab.add="添加场景组"
AdvSceneSwitcher.sceneGroupTab.defaultname="场景组 %1"
AdvSceneSwitcher.sceneGroupTab.exists="场景组或场景名称已存在"
AdvSceneSwitcher.sceneGroupTab.help="可以选择场景组作为目标,就像选择常规场景一样。\n\n名称表明场景组是多个场景的集合。\n场景组将根据配置的设置在其指定场景的列表中前进可以在右侧找到。\n\n您可以将场景组配置为前进到列表中的下一个场景\n在多次选择场景组作为目标后。\n在经过一定时间后。\n也可以是随机的。\n\n例如包含场景的场景组…\n场景1\n场景2\n场景3\n。。。将在第一次选择“场景1”作为目标时激活它。\n第二次将激活“场景2”\n剩余时间将激活“场景3”。\n\n单击下面突出显示的加号以添加新的场景组."
AdvSceneSwitcher.sceneGroupTab.scenes.help="在左侧选择要修改的场景组。\n\n通过选择上面的场景并单击下面的加号选择要添加到此场景组的场景。\n\n可以多次将场景添加到同一场景组."
; Scene Trigger Tab
AdvSceneSwitcher.sceneTriggerTab.title="场景触发器"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none="--选择触发器--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive="已激活"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive="未激活"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave="离开"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none="--选择动作--"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording="开始录制"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording="暂停录制"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording="取消暂停录制"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording="停止录制"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming="停止推流"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming="开始推流"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer="启动重播缓冲区"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer="停止重放缓冲区"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource="静音源"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource="取消静音源"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher="启动场景切换程序"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher="停止场景切换"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera="启动虚拟摄像机"
AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera="停止虚拟摄像机"
AdvSceneSwitcher.sceneTriggerTab.entry="当 {{scenes}} {{triggers}} {{actions}} {{audioSources}} 在 {{duration}} 后"
AdvSceneSwitcher.sceneTriggerTab.help="此选项卡允许您在场景更改时触发操作,如停止录制或流式处理."
; Hotkey
AdvSceneSwitcher.hotkey.startSwitcherHotkey="启动高级场景切换器"
AdvSceneSwitcher.hotkey.stopSwitcherHotkey="停止高级场景切换器"
AdvSceneSwitcher.hotkey.startStopToggleSwitcherHotkey="切换(启动/停止)高级场景切换器"
AdvSceneSwitcher.hotkey.macro.pause="暂停宏 %1"
AdvSceneSwitcher.hotkey.macro.unpause="取消暂停宏 %1"
AdvSceneSwitcher.hotkey.macro.togglePause="切换暂停宏 %1"
AdvSceneSwitcher.hotkey.removeMacroSegmentHotkey="删除选定的宏"
AdvSceneSwitcher.askBackup="检测到新版本的高级场景切换程序。\n是否要创建旧设置的备份?"
AdvSceneSwitcher.askForMacro="选择宏 {{macroSelection}}"
AdvSceneSwitcher.close="关闭"
AdvSceneSwitcher.browse="浏览文件"
AdvSceneSwitcher.selectScene="--选择场景--"
AdvSceneSwitcher.selectPreviousScene="上个场景"
AdvSceneSwitcher.selectCurrentScene="当前场景"
AdvSceneSwitcher.selectAnyScene="任何场景"
AdvSceneSwitcher.currentTransition="当前转场特效"
AdvSceneSwitcher.anyTransition="任何转场特效"
AdvSceneSwitcher.selectTransition="--选择转场特效--"
AdvSceneSwitcher.selectWindow="--选择窗口--"
AdvSceneSwitcher.selectSource="--选择源--"
AdvSceneSwitcher.selectAudioSource="--选择音频源--"
AdvSceneSwitcher.selectVideoSource="--选择视频源--"
AdvSceneSwitcher.selectMediaSource="--选择媒体源--"
AdvSceneSwitcher.selectProcess="--选择进程--"
AdvSceneSwitcher.selectFilter="--选择滤镜--"
AdvSceneSwitcher.selectMacro="--选择宏--"
AdvSceneSwitcher.selectItem="--选择项目--"
AdvSceneSwitcher.selectProfile="--选择配置文件--"
AdvSceneSwitcher.selectSceneCollection="--选择场景集合--"
AdvSceneSwitcher.enterPath="--输入路径--"
AdvSceneSwitcher.enterText="--输入文本--"
AdvSceneSwitcher.invaildEntriesWillNotBeSaved="无效项将不会被保存"
AdvSceneSwitcher.selectWindowTip="使用 \"OBS\" 来指定OBS窗口\n使用 \"Task Switching\" 来指定 Alt + Tab"
AdvSceneSwitcher.selectWindowTip="使用 \"OBS\" 来指定OBS窗口\n使用 \"任务切换\" 来指定 Alt + Tab"
AdvSceneSwitcher.sceneItemSelection.all="全部"
AdvSceneSwitcher.sceneItemSelection.any="任何"
AdvSceneSwitcher.status.active="运行中"
AdvSceneSwitcher.status.inactive="已停止"
AdvSceneSwitcher.running="插件运行"
AdvSceneSwitcher.stopped="插件停止"
AdvSceneSwitcher.firstBootMessage="<html><head/><body><p>这似乎是第一次启动高级场景切换程序.<br>请看一下 <a href=\"https://github.com/WarmUpTill/SceneSwitcher/wiki\"><span style=\" text-decoration: underline; color:#268bd2;\">Wiki</span></a> 查看指南和示例列表.<br>如果有问题在在OBS论坛插件帖子内提问 <a href=\"https://obsproject.com/forum/threads/advanced-scene-switcher.48264\"><span style=\" text-decoration: underline; color:#268bd2;\">thread</span></a></p></body></html>"
AdvSceneSwitcher.deprecatedTabWarning="此选项卡的开发已停止!请考虑转换为使用宏来代替。\n可以在“常规”选项卡上禁用此提示."
AdvSceneSwitcher.unit.milliseconds="毫秒"
AdvSceneSwitcher.unit.secends="秒"
AdvSceneSwitcher.unit.minutes="分钟"
AdvSceneSwitcher.unit.hours="小时"
AdvSceneSwitcher.duration.condition.none="没有时间限制"
AdvSceneSwitcher.duration.condition.more="时间少于"
AdvSceneSwitcher.duration.condition.equal="时间等于"
AdvSceneSwitcher.duration.condition.less="时间大于"

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1
deps/opencv vendored Submodule

Submodule deps/opencv added at ad6e82942b

1
deps/openvr vendored Submodule

Submodule deps/openvr added at 4c85abcb7f

View File

@@ -1,107 +0,0 @@
# This module can be copied and used by external plugins for OBS
#
# Once done these will be defined:
#
# LIBOBS_FOUND
# LIBOBS_INCLUDE_DIRS
# LIBOBS_LIBRARIES
find_package(PkgConfig QUIET)
if (PKG_CONFIG_FOUND)
pkg_check_modules(_OBS QUIET obs libobs)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_lib_suffix 64)
else()
set(_lib_suffix 32)
endif()
if(DEFINED CMAKE_BUILD_TYPE)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(_build_type_base "debug")
else()
set(_build_type_base "release")
endif()
endif()
find_path(LIBOBS_INCLUDE_DIR
NAMES obs.h
HINTS
ENV obsPath${_lib_suffix}
ENV obsPath
${obsPath}
PATHS
/usr/include /usr/local/include /opt/local/include /sw/include
PATH_SUFFIXES
libobs
)
function(find_obs_lib base_name repo_build_path lib_name)
string(TOUPPER "${base_name}" base_name_u)
if(DEFINED _build_type_base)
set(_build_type_${repo_build_path} "${_build_type_base}/${repo_build_path}")
set(_build_type_${repo_build_path}${_lib_suffix} "${_build_type_base}${_lib_suffix}/${repo_build_path}")
endif()
find_library(${base_name_u}_LIB
NAMES ${_${base_name_u}_LIBRARIES} ${lib_name} lib${lib_name}
HINTS
ENV obsPath${_lib_suffix}
ENV obsPath
${obsPath}
${_${base_name_u}_LIBRARY_DIRS}
PATHS
/usr/lib /usr/local/lib /opt/local/lib /sw/lib
PATH_SUFFIXES
lib${_lib_suffix} lib
libs${_lib_suffix} libs
bin${_lib_suffix} bin
../lib${_lib_suffix} ../lib
../libs${_lib_suffix} ../libs
../bin${_lib_suffix} ../bin
# base repo non-msvc-specific search paths
${_build_type_${repo_build_path}}
${_build_type_${repo_build_path}${_lib_suffix}}
build/${repo_build_path}
build${_lib_suffix}/${repo_build_path}
# base repo msvc-specific search paths on windows
build${_lib_suffix}/${repo_build_path}/Debug
build${_lib_suffix}/${repo_build_path}/RelWithDebInfo
build/${repo_build_path}/Debug
build/${repo_build_path}/RelWithDebInfo
)
endfunction()
find_obs_lib(LIBOBS libobs obs)
if(MSVC)
find_obs_lib(W32_PTHREADS deps/w32-pthreads w32-pthreads)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Libobs DEFAULT_MSG LIBOBS_LIB LIBOBS_INCLUDE_DIR)
mark_as_advanced(LIBOBS_INCLUDE_DIR LIBOBS_LIB)
if(LIBOBS_FOUND)
if(MSVC)
if (NOT DEFINED W32_PTHREADS_LIB)
message(FATAL_ERROR "Could not find the w32-pthreads library" )
endif()
set(W32_PTHREADS_INCLUDE_DIR ${LIBOBS_INCLUDE_DIR}/../deps/w32-pthreads)
endif()
set(LIBOBS_INCLUDE_DIRS ${LIBOBS_INCLUDE_DIR} ${W32_PTHREADS_INCLUDE_DIR})
set(LIBOBS_LIBRARIES ${LIBOBS_LIB} ${W32_PTHREADS_LIB})
include(${LIBOBS_INCLUDE_DIR}/../cmake/external/ObsPluginHelpers.cmake)
# allows external plugins to easily use/share common dependencies that are often included with libobs (such as FFmpeg)
if(NOT DEFINED INCLUDED_LIBOBS_CMAKE_MODULES)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LIBOBS_INCLUDE_DIR}/../cmake/Modules/")
set(INCLUDED_LIBOBS_CMAKE_MODULES true)
endif()
else()
message(FATAL_ERROR "Could not find the libobs library" )
endif()

View File

@@ -1,163 +0,0 @@
# Functions for generating external plugins
set(EXTERNAL_PLUGIN_OUTPUT_DIR "${CMAKE_BINARY_DIR}/rundir")
# Fix XCode includes to ignore warnings on system includes
function(target_include_directories_system _target)
if(XCODE)
foreach(_arg ${ARGN})
if("${_arg}" STREQUAL "PRIVATE" OR "${_arg}" STREQUAL "PUBLIC" OR "${_arg}" STREQUAL "INTERFACE")
set(_scope ${_arg})
else()
target_compile_options(${_target} ${_scope} -isystem${_arg})
endif()
endforeach()
else()
target_include_directories(${_target} SYSTEM ${_scope} ${ARGN})
endif()
endfunction()
function(install_external_plugin_data_internal target source_dir target_dir)
install(DIRECTORY ${source_dir}/
DESTINATION "${target}/${target_dir}"
USE_SOURCE_PERMISSIONS)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/${source_dir}" "${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/${target_dir}"
VERBATIM)
endfunction()
# Installs data
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data
function(install_external_plugin_data target data_loc)
install_external_plugin_data_internal(${target} ${data_loc} "data")
endfunction()
# Installs data in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data being installed
function(install_external_plugin_arch_data target data_loc)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install_external_plugin_data_internal(${target} ${data_loc} "data${_bit_suffix}")
endfunction()
# Installs data in the target's bin directory
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data being installed
function(install_external_plugin_data_to_bin target data_loc)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install_external_plugin_data_internal(${target} ${data_loc} "bin${_bit_suffix}")
endfunction()
# Installs an additional binary to a target
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_additional target additional_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "64bit/")
else()
set(_bit_suffix "32bit/")
endif()
set_target_properties(${additional_target} PROPERTIES
PREFIX "")
install(TARGETS ${additional_target}
LIBRARY DESTINATION "bin"
RUNTIME DESTINATION "bin")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/bin/${_bit_suffix}$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs the binary of the target
# 'target' is the target project being installed
function(install_external_plugin target)
install_external_plugin_additional(${target} ${target})
endfunction()
# Installs the binary and data of the target
# 'target' is the destination target project being installed to
function(install_external_plugin_with_data target data_loc)
install_external_plugin(${target})
install_external_plugin_data(${target} ${data_loc})
endfunction()
# Installs an additional binary to the data of a target
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_bin_to_data target additional_target)
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data"
RUNTIME DESTINATION "data")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data/$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs an additional binary in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_bin_to_arch_data target additional_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data${_bit_suffix}"
RUNTIME DESTINATION "data${_bit_suffix}")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data${_bit_suffix}/$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs an additional file in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_data_file_to_arch_data target additional_target file_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
get_filename_component(file_target_name ${file_target} NAME)
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data${_bit_suffix}"
RUNTIME DESTINATION "data${_bit_suffix}")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"${file_target}"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data${_bit_suffix}/${file_target_name}"
VERBATIM)
endfunction()

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View File

@@ -1,16 +1,26 @@
#include <QMainWindow>
#include <QAction>
#include <QFileDialog>
#include <QDirIterator>
#include <regex>
#include <filesystem>
#include <obs-module.h>
#include <obs-frontend-api.h>
#include "headers/advanced-scene-switcher.hpp"
#include "headers/status-control.hpp"
#include "headers/curl-helper.hpp"
#include "headers/utility.hpp"
#include "headers/version.h"
SwitcherData *switcher = nullptr;
SwitcherData *GetSwitcher()
{
return switcher;
}
AdvSceneSwitcher *AdvSceneSwitcher::window = nullptr;
/******************************************************************************
* Create the Advanced Scene Switcher settings window
@@ -18,6 +28,7 @@ SwitcherData *switcher = nullptr;
AdvSceneSwitcher::AdvSceneSwitcher(QWidget *parent)
: QDialog(parent), ui(new Ui_AdvSceneSwitcher)
{
switcher->settingsWindowOpened = true;
ui->setupUi(this);
std::lock_guard<std::mutex> lock(switcher->m);
@@ -26,6 +37,14 @@ AdvSceneSwitcher::AdvSceneSwitcher(QWidget *parent)
loadUI();
}
AdvSceneSwitcher::~AdvSceneSwitcher()
{
if (switcher) {
switcher->settingsWindowOpened = false;
switcher->lastOpenedTab = ui->tabWidget->currentIndex();
}
}
bool translationAvailable()
{
return !!strcmp(obs_module_text("AdvSceneSwitcher.pluginName"),
@@ -35,9 +54,16 @@ bool translationAvailable()
void AdvSceneSwitcher::loadUI()
{
if (!translationAvailable()) {
(void)DisplayMessage(
"Failed to find plug-in's 'data' directory.\n"
"Please check installation instructions!");
QString msg = "Failed to find plug-in's 'data' directory.\n"
"Please check installation instructions!\n\n"
"Data most likely expected at:\n\n";
#ifdef _WIN32
msg += QString::fromStdString(
(std::filesystem::current_path().string()));
msg += "/";
#endif
msg += obs_get_module_data_path(obs_current_module());
(void)DisplayMessage(msg);
}
#if __APPLE__
@@ -62,8 +88,11 @@ void AdvSceneSwitcher::loadUI()
setupTriggerTab();
setupMacroTab();
setDeprecationWarnings();
setTabOrder();
setCurrentTab();
restoreWindowGeo();
checkFirstTimeSetup();
loading = false;
}
@@ -71,72 +100,34 @@ void AdvSceneSwitcher::loadUI()
/******************************************************************************
* Saving and loading
******************************************************************************/
void AskBackup(obs_data_t *obj)
{
bool backupSettings = DisplayMessage(
obs_module_text("AdvSceneSwitcher.askBackup"), true);
if (!backupSettings) {
return;
}
QString directory = QFileDialog::getSaveFileName(
nullptr,
obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle"),
QDir::currentPath(),
obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType"));
if (directory.isEmpty()) {
return;
}
QFile file(directory);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
return;
}
obs_data_save_json(obj, file.fileName().toUtf8().constData());
}
static void SaveSceneSwitcher(obs_data_t *save_data, bool saving, void *)
{
if (saving) {
std::lock_guard<std::mutex> lock(switcher->m);
switcher->Prune();
obs_data_t *obj = obs_data_create();
switcher->saveSettings(obj);
obs_data_set_obj(save_data, "advanced-scene-switcher", obj);
obs_data_release(obj);
} else {
switcher->m.lock();
// Stop the scene switcher at least once to
// avoid scene duplication issues with scene collection changes
switcher->Stop();
switcher->m.lock();
obs_data_t *obj =
obs_data_get_obj(save_data, "advanced-scene-switcher");
if (!obj) {
obj = obs_data_create();
}
if (switcher->versionChanged(obj, g_GIT_SHA1)) {
AskBackup(obj);
AskForBackup(obj);
}
switcher->loadSettings(obj);
obs_data_release(obj);
switcher->m.unlock();
// Stop the scene switcher at least once to
// avoid scene duplication issues with scene collection changes
bool start = !switcher->stop;
switcher->Stop();
if (start) {
if (!switcher->stop) {
switcher->Start();
}
}
@@ -165,9 +156,7 @@ void SwitcherData::Thread()
bool setPrevSceneAfterLinger = false;
bool macroMatch = false;
macroSceneSwitched = false;
endTime = std::chrono::high_resolution_clock::now();
auto runTime =
std::chrono::duration_cast<std::chrono::milliseconds>(
endTime - startTime);
@@ -199,6 +188,7 @@ void SwitcherData::Thread()
if (checkPause()) {
continue;
}
setPreconditions();
match = checkForMatch(scene, transition, linger,
setPrevSceneAfterLinger, macroMatch);
if (stop) {
@@ -230,12 +220,17 @@ void SwitcherData::Thread()
}
}
// After this point we will call frontend functions
// After this point we will call frontend functions like
// obs_frontend_set_current_scene() and
// obs_frontend_set_current_transition()
//
// During this time SaveSceneSwitcher() could be called
// leading to a deadlock, so we have to unlock()
// leading to a deadlock with the frontend function being stuck
// in QMetaObject::invokeMethod() holding the mutex and
// OBS being stuck in SaveSceneSwitcher().
//
// So we have to unlock() risking race conditions as these are
// less frequent than the above described deadlock
lock.unlock();
if (match) {
@@ -252,6 +247,37 @@ void SwitcherData::Thread()
blog(LOG_INFO, "stopped");
}
void SwitcherData::setPreconditions()
{
// Window title
lastTitle = currentTitle;
std::string title;
GetCurrentWindowTitle(title);
for (auto &window : ignoreWindowsSwitches) {
bool equals = (title == window);
bool matches = false;
if (!equals) {
try {
std::regex expr(window);
matches = std::regex_match(title, expr);
} catch (const std::regex_error &) {
}
}
if (equals || matches) {
title = lastTitle;
break;
}
}
currentTitle = title;
// Cursor
std::pair<int, int> cursorPos = getCursorPos();
cursorPosChanged = cursorPos.first != switcher->lastCursorPos.first ||
cursorPos.second != switcher->lastCursorPos.second;
lastCursorPos = getCursorPos();
}
bool SwitcherData::checkForMatch(OBSWeakSource &scene,
OBSWeakSource &transition, int &linger,
bool &setPrevSceneAfterLinger,
@@ -319,7 +345,7 @@ bool SwitcherData::checkForMatch(OBSWeakSource &scene,
return match;
}
void switchScene(const sceneSwitchInfo &sceneSwitch)
void switchScene(const sceneSwitchInfo &sceneSwitch, bool force)
{
if (!sceneSwitch.scene && switcher->verbose) {
blog(LOG_INFO, "nothing to switch to");
@@ -329,7 +355,7 @@ void switchScene(const sceneSwitchInfo &sceneSwitch)
obs_source_t *source = obs_weak_source_get_source(sceneSwitch.scene);
obs_source_t *currentSource = obs_frontend_get_current_scene();
if (source && source != currentSource) {
if (source && (source != currentSource || force)) {
transitionData currentTransitionData;
setNextTransition(sceneSwitch, currentSource,
currentTransitionData);
@@ -377,12 +403,18 @@ void SwitcherData::Start()
if (networkConfig.ClientEnabled) {
client.connect(networkConfig.GetClientUri());
}
if (showSystemTrayNotifications) {
DisplayTrayMessage(
obs_module_text("AdvSceneSwitcher.pluginName"),
obs_module_text("AdvSceneSwitcher.running"));
}
}
void ResetMacroCounters()
{
for (auto &m : switcher->macros) {
m.ResetCount();
m->ResetCount();
}
}
@@ -390,8 +422,10 @@ void SwitcherData::Stop()
{
if (th && th->isRunning()) {
stop = true;
transitionCv.notify_one();
cv.notify_one();
cv.notify_all();
abortMacroWait = true;
macroWaitCv.notify_all();
macroTransitionCv.notify_all();
th->wait();
delete th;
th = nullptr;
@@ -402,6 +436,12 @@ void SwitcherData::Stop()
server.stop();
client.disconnect();
if (showSystemTrayNotifications) {
DisplayTrayMessage(
obs_module_text("AdvSceneSwitcher.pluginName"),
obs_module_text("AdvSceneSwitcher.stopped"));
}
}
void SwitcherData::setWaitScene()
@@ -420,6 +460,19 @@ bool SwitcherData::sceneChangedDuringWait()
return (waitScene && currentSource != waitScene);
}
// Relies on the fact that switcher->currentScene will only be updated on event
// OBS_FRONTEND_EVENT_SCENE_CHANGED but obs_frontend_get_current_scene() will
// already return the scene to be transitioned to.
bool SwitcherData::anySceneTransitionStarted()
{
auto currentSceneSrouce = obs_frontend_get_current_scene();
auto currentScene = obs_source_get_weak_source(currentSceneSrouce);
bool ret = switcher->currentScene != currentScene;
obs_weak_source_release(currentScene);
obs_source_release(currentSceneSrouce);
return ret;
}
/******************************************************************************
* OBS module setup
******************************************************************************/
@@ -433,26 +486,37 @@ extern "C" void FreeSceneSwitcher()
loaded_curl_lib = nullptr;
}
PlatformCleanup();
delete switcher;
switcher = nullptr;
}
void handleSceneChange()
{
switcher->lastSceneChangeTime =
std::chrono::high_resolution_clock::now();
// Stop waiting if scene was changed
if (switcher->sceneChangedDuringWait()) {
switcher->cv.notify_one();
}
// Set previous scene
// Set current and previous scene
obs_source_t *source = obs_frontend_get_current_scene();
obs_weak_source_t *ws = obs_source_get_weak_source(source);
if (ws && ws != switcher->currentScene) {
switcher->previousScene = switcher->currentScene;
switcher->currentScene = ws;
vblog(LOG_INFO, "current scene: %s",
GetWeakSourceName(switcher->currentScene).c_str());
vblog(LOG_INFO, "previous scene: %s",
GetWeakSourceName(switcher->previousScene).c_str());
}
obs_source_release(source);
obs_weak_source_release(ws);
if (source && switcher->previousSceneHelper != ws) {
switcher->previousScene = switcher->previousSceneHelper;
switcher->previousSceneHelper = ws;
}
switcher->checkTriggers();
switcher->checkDefaultSceneTransitions();
@@ -497,6 +561,42 @@ void handlePeviewSceneChange()
}
}
void setReplayBufferSaved()
{
switcher->replayBufferSaved = true;
}
void setTranstionEnd()
{
switcher->lastTransitionEndTime =
std::chrono::high_resolution_clock::now();
switcher->macroTransitionCv.notify_all();
}
void setStreamStarting()
{
switcher->lastStreamStartingTime =
std::chrono::high_resolution_clock::now();
}
void setStreamStopping()
{
switcher->lastStreamStoppingTime =
std::chrono::high_resolution_clock::now();
}
void handleExit()
{
switcher->obsIsShuttingDown = true;
if (switcher && switcher->obsIsShuttingDown &&
switcher->shutdownConditionCount) {
switcher->Stop();
switcher->checkMacros();
switcher->runMacros();
}
FreeSceneSwitcher();
}
// Note to future self:
// be careful using switcher->m here as there is potential for deadlocks when using
// frontend functions such as obs_frontend_set_current_scene()
@@ -508,7 +608,7 @@ static void OBSEvent(enum obs_frontend_event event, void *switcher)
switch (event) {
case OBS_FRONTEND_EVENT_EXIT:
FreeSceneSwitcher();
handleExit();
break;
case OBS_FRONTEND_EVENT_SCENE_CHANGED:
handleSceneChange();
@@ -528,34 +628,87 @@ static void OBSEvent(enum obs_frontend_event event, void *switcher)
case OBS_FRONTEND_EVENT_STREAMING_STOPPED:
resetLiveTime();
break;
#ifdef REPLAYBUFFER_SUPPORTED
case OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED:
setReplayBufferSaved();
break;
#endif
case OBS_FRONTEND_EVENT_TRANSITION_STOPPED:
setTranstionEnd();
break;
case OBS_FRONTEND_EVENT_STREAMING_STARTING:
setStreamStarting();
break;
case OBS_FRONTEND_EVENT_STREAMING_STOPPING:
setStreamStopping();
break;
default:
break;
}
}
void LoadPlugins()
{
QFileInfo libPath(
QString(obs_get_module_binary_path(obs_current_module())));
QString pluginDir(libPath.absolutePath() + "/adv-ss-plugins");
#ifdef _WIN32
QString libPattern = "*.dll";
SetDllDirectory(pluginDir.toStdWString().c_str());
#else
QString libPattern = "*.so";
#endif
QDirIterator it(pluginDir, QStringList() << libPattern, QDir::Files);
while (it.hasNext()) {
auto file = it.next();
blog(LOG_INFO, "attempting to load \"%s\"",
file.toStdString().c_str());
auto lib = new QLibrary(file, nullptr);
if (lib->load()) {
blog(LOG_INFO, "successfully loaded \"%s\"",
file.toStdString().c_str());
} else {
blog(LOG_WARNING, "failed to load \"%s\": %s",
file.toStdString().c_str(),
lib->errorString().toStdString().c_str());
}
}
}
extern "C" void InitSceneSwitcher()
{
blog(LOG_INFO, "version: %s", g_GIT_TAG);
blog(LOG_INFO, "version: %s", g_GIT_SHA1);
QAction *action = (QAction *)obs_frontend_add_tools_menu_qaction(
obs_module_text("AdvSceneSwitcher.pluginName"));
switcher = new SwitcherData;
if (loadCurl() && f_curl_init) {
switcher->curl = f_curl_init();
}
auto cb = []() {
QMainWindow *window =
(QMainWindow *)obs_frontend_get_main_window();
PlatformInit();
LoadPlugins();
SetupDock();
AdvSceneSwitcher ss(window);
ss.exec();
auto cb = []() {
if (switcher->settingsWindowOpened) {
AdvSceneSwitcher::window->show();
AdvSceneSwitcher::window->raise();
AdvSceneSwitcher::window->activateWindow();
} else {
AdvSceneSwitcher::window =
new AdvSceneSwitcher(static_cast<QMainWindow *>(
obs_frontend_get_main_window()));
AdvSceneSwitcher::window->setAttribute(
Qt::WA_DeleteOnClose);
AdvSceneSwitcher::window->show();
}
};
obs_frontend_add_save_callback(SaveSceneSwitcher, nullptr);
obs_frontend_add_event_callback(OBSEvent, switcher);
QAction *action = (QAction *)obs_frontend_add_tools_menu_qaction(
obs_module_text("AdvSceneSwitcher.pluginName"));
action->connect(action, &QAction::triggered, cb);
}

View File

@@ -33,6 +33,17 @@ bool resolveCurl()
bool loadCurl()
{
loaded_curl_lib = new QLibrary(curl_library_name, nullptr);
if (resolveCurl()) {
blog(LOG_INFO, "[adv-ss] found curl library");
return true;
} else {
delete loaded_curl_lib;
loaded_curl_lib = nullptr;
blog(LOG_WARNING,
"[adv-ss] couldn't find the curl library in PATH");
}
QStringList locations;
locations << QDir::currentPath();
#if defined(__linux__) || defined(__APPLE__)

View File

@@ -23,7 +23,7 @@ void Duration::Load(obs_data_t *obj, const char *secondsName,
bool Duration::DurationReached()
{
if (_startTime.time_since_epoch().count() == 0) {
if (IsReset()) {
_startTime = std::chrono::high_resolution_clock::now();
}
@@ -32,6 +32,32 @@ bool Duration::DurationReached()
return runTime.count() >= seconds * 1000;
}
bool Duration::IsReset()
{
return _startTime.time_since_epoch().count() == 0;
}
double Duration::TimeRemaining()
{
if (IsReset()) {
return seconds;
}
auto runTime = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - _startTime);
if (runTime.count() >= seconds * 1000) {
return 0;
}
return (seconds * 1000 - runTime.count()) / 1000.;
}
void Duration::SetTimeRemaining(double remaining)
{
long long msPassed = (seconds - remaining) * 1000;
_startTime = std::chrono::high_resolution_clock::now() -
std::chrono::milliseconds(msPassed);
}
void Duration::Reset()
{
_startTime = {};
@@ -140,131 +166,3 @@ void DurationSelection::_UnitChanged(int idx)
emit UnitChanged(unit);
}
void DurationConstraint::Save(obs_data_t *obj, const char *condName,
const char *secondsName, const char *unitName)
{
obs_data_set_int(obj, condName, static_cast<int>(_type));
_dur.Save(obj, secondsName, unitName);
}
void DurationConstraint::Load(obs_data_t *obj, const char *condName,
const char *secondsName, const char *unitName)
{
// For backwards compatability check if duration value exist without
// time constraint condition - if so assume DurationCondition::MORE
if (!obs_data_has_user_value(obj, condName) &&
obs_data_has_user_value(obj, secondsName)) {
obs_data_set_int(obj, condName,
static_cast<int>(DurationCondition::MORE));
}
_type = static_cast<DurationCondition>(obs_data_get_int(obj, condName));
_dur.Load(obj, secondsName, unitName);
}
bool DurationConstraint::DurationReached()
{
switch (_type) {
case DurationCondition::NONE:
return true;
break;
case DurationCondition::MORE:
return _dur.DurationReached();
break;
case DurationCondition::EQUAL:
if (_dur.DurationReached() && !_timeReached) {
_timeReached = true;
return true;
}
break;
case DurationCondition::LESS:
return !_dur.DurationReached();
break;
default:
break;
}
return false;
}
void DurationConstraint::Reset()
{
_timeReached = false;
_dur.Reset();
}
static void populateConditions(QComboBox *list)
{
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.none"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.more"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.equal"));
list->addItem(
obs_module_text("AdvSceneSwitcher.duration.condition.less"));
}
DurationConstraintEdit::DurationConstraintEdit(QWidget *parent)
{
_condition = new QComboBox(parent);
_duration = new DurationSelection(parent);
_toggle = new QPushButton(parent);
_toggle->setMaximumSize(22, 22);
_toggle->setIcon(
QIcon(QString::fromStdString(getDataFilePath("res/time.svg"))));
populateConditions(_condition);
QWidget::connect(_condition, SIGNAL(currentIndexChanged(int)), this,
SLOT(_ConditionChanged(int)));
QObject::connect(_duration, &DurationSelection::DurationChanged, this,
&DurationConstraintEdit::DurationChanged);
QObject::connect(_duration, &DurationSelection::UnitChanged, this,
&DurationConstraintEdit::UnitChanged);
QWidget::connect(_toggle, SIGNAL(clicked()), this,
SLOT(ToggleClicked()));
QHBoxLayout *layout = new QHBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(11);
layout->addWidget(_toggle);
layout->addWidget(_condition);
layout->addWidget(_duration);
setLayout(layout);
Collapse(true);
}
void DurationConstraintEdit::SetValue(DurationConstraint &value)
{
_duration->SetDuration(value.GetDuration());
_condition->setCurrentIndex(static_cast<int>(value.GetCondition()));
_duration->setVisible(value.GetCondition() != DurationCondition::NONE);
}
void DurationConstraintEdit::SetUnit(DurationUnit u)
{
_duration->SetUnit(u);
}
void DurationConstraintEdit::SetDuration(const Duration &d)
{
_duration->SetDuration(d);
}
void DurationConstraintEdit::_ConditionChanged(int value)
{
auto cond = static_cast<DurationCondition>(value);
Collapse(cond == DurationCondition::NONE);
emit ConditionChanged(cond);
}
void DurationConstraintEdit::ToggleClicked()
{
Collapse(false);
}
void DurationConstraintEdit::Collapse(bool collapse)
{
_toggle->setVisible(collapse);
_duration->setVisible(!collapse);
_condition->setVisible(!collapse);
}

View File

@@ -0,0 +1,59 @@
# Helper function to install plugins to correct location
function(install_advss_plugin target)
set(plugin_folder "adv-ss-plugins")
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "64bit/")
else()
set(_bit_suffix "32bit/")
endif()
set_target_properties(${target} PROPERTIES PREFIX "")
install(
TARGETS ${target}
LIBRARY DESTINATION "${OBS_PLUGIN_DESTINATION}/${plugin_folder}"
RUNTIME DESTINATION "${OBS_PLUGIN_DESTINATION}/${plugin_folder}")
add_custom_command(
TARGET ${target}
POST_BUILD
COMMAND
"${CMAKE_COMMAND}" -E copy "$<TARGET_FILE:${target}>"
"${OBS_OUTPUT_DIR}/$<CONFIGURATION>/obs-plugins/${_bit_suffix}/${plugin_folder}/$<TARGET_FILE_NAME:${target}>"
VERBATIM)
if(DEFINED ENV{obsInstallerTempDir})
add_custom_command(
TARGET ${target}
POST_BUILD
COMMAND
"${CMAKE_COMMAND}" -E copy "$<TARGET_FILE:${target}>"
"$ENV{obsInstallerTempDir}/${OBS_PLUGIN_DESTINATION}/${plugin_folder}/$<TARGET_FILE_NAME:${target}>"
VERBATIM)
endif()
if(MSVC)
obs_debug_copy_helper(
${target}
"${OBS_OUTPUT_DIR}/$<CONFIGURATION>/obs-plugins/${_bit_suffix}/${plugin_folder}"
)
if(DEFINED ENV{obsInstallerTempDir})
obs_debug_copy_helper(
${target}
"$ENV{obsInstallerTempDir}/${OBS_PLUGIN_DESTINATION}/${plugin_folder}")
endif()
install(
DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/pdbs/"
DESTINATION "${OBS_PLUGIN_DESTINATION}/${plugin_folder}"
CONFIGURATIONS Debug RelWithDebInfo)
endif()
endfunction()
# Add macro conditions or actions which have dependencies to external libraries
# or other components which might potentially not be fulfilled by the user and
# thus cause issues.
add_subdirectory(opencv)
add_subdirectory(openvr)

View File

@@ -0,0 +1,63 @@
cmake_minimum_required(VERSION 3.14)
project(advanced-scene-switcher-opencv)
add_definitions(-DADVSS_MODULE)
find_package(OpenCV)
if(OpenCV_FOUND)
include_directories("${OpenCV_INCLUDE_DIRS}")
else()
set(OpenCV_LIBRARIES "")
message(
WARNING
"OpenCV not found! Functionality relying on OpenCV will be disabled!\nOpenCV sources are available under: ${CMAKE_CURRENT_SOURCE_DIR}/deps/opencv"
)
return()
endif()
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/../../headers")
set(module_SOURCES
area-selection.cpp
area-selection.hpp
macro-condition-video.cpp
macro-condition-video.hpp
opencv-helpers.cpp
opencv-helpers.hpp
preview-dialog.cpp
preview-dialog.hpp
threshold-slider.cpp
threshold-slider.hpp
video-selection.cpp
video-selection.hpp)
add_library(advanced-scene-switcher-opencv MODULE ${module_SOURCES})
if(BUILD_OUT_OF_TREE)
target_link_libraries(
advanced-scene-switcher-opencv
advanced-scene-switcher
${LIBOBS_LIB}
${LIBOBS_FRONTEND_API_LIB}
${OpenCV_LIBRARIES}
Qt5::Core
Qt5::Widgets)
if(UNIX AND NOT APPLE)
if(NOT LIB_OUT_DIR)
set(LIB_OUT_DIR "/lib/obs-plugins")
endif()
set_target_properties(advanced-scene-switcher-opencv PROPERTIES PREFIX "")
install(
TARGETS advanced-scene-switcher-opencv
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/${LIB_OUT_DIR}/adv-ss-plugins)
endif()
else()
target_link_libraries(
advanced-scene-switcher-opencv
advanced-scene-switcher
obs-frontend-api
${OpenCV_LIBRARIES}
Qt5::Core
Qt5::Widgets
libobs)
install_advss_plugin(advanced-scene-switcher-opencv)
endif()

View File

@@ -0,0 +1,130 @@
#include "area-selection.hpp"
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QLabel>
#include <obs-module.h>
void advss::Size::Save(obs_data_t *obj, const char *name)
{
auto data = obs_data_create();
obs_data_set_int(data, "width", width);
obs_data_set_int(data, "height", height);
obs_data_set_obj(obj, name, data);
obs_data_release(data);
}
void advss::Size::Load(obs_data_t *obj, const char *name)
{
auto data = obs_data_get_obj(obj, name);
width = obs_data_get_int(data, "width");
height = obs_data_get_int(data, "height");
obs_data_release(data);
}
cv::Size advss::Size::CV()
{
return {width, height};
}
void advss::Area::Save(obs_data_t *obj, const char *name)
{
auto data = obs_data_create();
obs_data_set_int(data, "x", x);
obs_data_set_int(data, "y", y);
obs_data_set_int(data, "width", width);
obs_data_set_int(data, "height", height);
obs_data_set_obj(obj, name, data);
obs_data_release(data);
}
void advss::Area::Load(obs_data_t *obj, const char *name)
{
auto data = obs_data_get_obj(obj, name);
x = obs_data_get_int(data, "x");
y = obs_data_get_int(data, "y");
width = obs_data_get_int(data, "width");
height = obs_data_get_int(data, "height");
obs_data_release(data);
}
SizeSelection::SizeSelection(int min, int max, QWidget *parent)
: QWidget(parent), _x(new QSpinBox), _y(new QSpinBox)
{
_x->setMinimum(min);
_y->setMinimum(min);
_x->setMaximum(max);
_y->setMaximum(max);
connect(_x, SIGNAL(valueChanged(int)), this, SLOT(XChanged(int)));
connect(_y, SIGNAL(valueChanged(int)), this, SLOT(YChanged(int)));
auto layout = new QHBoxLayout();
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(_x);
layout->addWidget(new QLabel(" x "));
layout->addWidget(_y);
setLayout(layout);
}
void SizeSelection::SetSize(const advss::Size &s)
{
_x->setValue(s.width);
_y->setValue(s.height);
}
advss::Size SizeSelection::Size()
{
return advss::Size{_x->value(), _y->value()};
}
void SizeSelection::XChanged(int value)
{
emit SizeChanged(advss::Size{value, _y->value()});
}
void SizeSelection::YChanged(int value)
{
emit SizeChanged(advss::Size{_x->value(), value});
}
AreaSelection::AreaSelection(int min, int max, QWidget *parent)
: QWidget(parent),
_x(new SizeSelection(min, max)),
_y(new SizeSelection(min, max))
{
_x->_x->setToolTip("X");
_x->_y->setToolTip("Y");
_y->_x->setToolTip(
obs_module_text("AdvSceneSwitcher.condition.video.width"));
_y->_y->setToolTip(
obs_module_text("AdvSceneSwitcher.condition.video.height"));
connect(_x, SIGNAL(SizeChanged(advss::Size)), this,
SLOT(XSizeChanged(advss::Size)));
connect(_y, SIGNAL(SizeChanged(advss::Size)), this,
SLOT(YSizeChanged(advss::Size)));
auto layout = new QVBoxLayout();
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(_x);
layout->addWidget(_y);
setLayout(layout);
}
void AreaSelection::SetArea(const advss::Area &value)
{
_x->SetSize({value.x, value.y});
_y->SetSize({value.width, value.height});
}
void AreaSelection::XSizeChanged(advss::Size value)
{
emit AreaChanged(advss::Area{value.width, value.height,
_y->Size().width, _y->Size().height});
}
void AreaSelection::YSizeChanged(advss::Size value)
{
emit AreaChanged(advss::Area{_x->Size().width, _x->Size().height,
value.width, value.height});
}

View File

@@ -0,0 +1,67 @@
#pragma once
#include <QWidget>
#include <QSpinBox>
#include <obs-data.h>
#include <opencv2/opencv.hpp>
namespace advss {
struct Size {
void Save(obs_data_t *obj, const char *name);
void Load(obs_data_t *obj, const char *name);
cv::Size CV();
int width;
int height;
};
struct Area {
void Save(obs_data_t *obj, const char *name);
void Load(obs_data_t *obj, const char *name);
int x;
int y;
int width;
int height;
};
}
class SizeSelection : public QWidget {
Q_OBJECT
public:
SizeSelection(int min, int max, QWidget *parent = 0);
void SetSize(const advss::Size &);
advss::Size Size();
private slots:
void XChanged(int);
void YChanged(int);
signals:
void SizeChanged(advss::Size value);
private:
QSpinBox *_x;
QSpinBox *_y;
friend class AreaSelection;
};
class AreaSelection : public QWidget {
Q_OBJECT
public:
AreaSelection(int min, int max, QWidget *parent = 0);
void SetArea(const advss::Area &);
private slots:
void XSizeChanged(advss::Size value);
void YSizeChanged(advss::Size value);
signals:
void AreaChanged(advss::Area value);
private:
SizeSelection *_x;
SizeSelection *_y;
};

View File

@@ -0,0 +1,848 @@
#include "macro-condition-video.hpp"
#include <advanced-scene-switcher.hpp>
#include <macro-condition-edit.hpp>
#include <switcher-data-structs.hpp>
#include <utility.hpp>
#include <QFileDialog>
#include <QBuffer>
#include <QToolTip>
#include <QMessageBox>
const std::string MacroConditionVideo::id = "video";
bool MacroConditionVideo::_registered = MacroConditionFactory::Register(
MacroConditionVideo::id,
{MacroConditionVideo::Create, MacroConditionVideoEdit::Create,
"AdvSceneSwitcher.condition.video"});
static std::map<VideoCondition, std::string> conditionTypes = {
{VideoCondition::MATCH,
"AdvSceneSwitcher.condition.video.condition.match"},
{VideoCondition::DIFFER,
"AdvSceneSwitcher.condition.video.condition.differ"},
{VideoCondition::HAS_NOT_CHANGED,
"AdvSceneSwitcher.condition.video.condition.hasNotChanged"},
{VideoCondition::HAS_CHANGED,
"AdvSceneSwitcher.condition.video.condition.hasChanged"},
{VideoCondition::NO_IMAGE,
"AdvSceneSwitcher.condition.video.condition.noImage"},
{VideoCondition::PATTERN,
"AdvSceneSwitcher.condition.video.condition.pattern"},
{VideoCondition::OBJECT,
"AdvSceneSwitcher.condition.video.condition.object"},
};
cv::CascadeClassifier initObjectCascade(std::string &path)
{
cv::CascadeClassifier cascade;
try {
cascade.load(path);
} catch (...) {
blog(LOG_WARNING, "failed to load model data \"%s\"",
path.c_str());
}
return cascade;
}
bool requiresFileInput(VideoCondition t)
{
return t == VideoCondition::MATCH || t == VideoCondition::DIFFER ||
t == VideoCondition::PATTERN;
}
bool MacroConditionVideo::CheckShouldBeSkipped()
{
if (_condition != VideoCondition::PATTERN &&
_condition != VideoCondition::OBJECT) {
return false;
}
if (_throttleEnabled) {
if (_runCount <= _throttleCount) {
_runCount++;
return true;
} else {
_runCount = 0;
}
}
return false;
}
bool MacroConditionVideo::CheckCondition()
{
if (!_video.ValidSelection()) {
return false;
}
bool match = false;
if (CheckShouldBeSkipped()) {
return _lastMatchResult;
}
if (_screenshotData.done) {
match = Compare();
_lastMatchResult = match;
if (!requiresFileInput(_condition)) {
_matchImage = std::move(_screenshotData.image);
}
_getNextScreenshot = true;
} else {
match = _lastMatchResult;
}
if (_getNextScreenshot) {
GetScreenshot();
}
return match;
}
bool MacroConditionVideo::Save(obs_data_t *obj)
{
MacroCondition::Save(obj);
_video.Save(obj);
obs_data_set_int(obj, "condition", static_cast<int>(_condition));
obs_data_set_string(obj, "filePath", _file.c_str());
obs_data_set_bool(obj, "usePatternForChangedCheck",
_usePatternForChangedCheck);
obs_data_set_double(obj, "threshold", _patternThreshold);
obs_data_set_bool(obj, "useAlphaAsMask", _useAlphaAsMask);
obs_data_set_string(obj, "modelDataPath", _modelDataPath.c_str());
obs_data_set_double(obj, "scaleFactor", _scaleFactor);
obs_data_set_int(obj, "minNeighbors", _minNeighbors);
_minSize.Save(obj, "minSize");
_maxSize.Save(obj, "maxSize");
obs_data_set_bool(obj, "throttleEnabled", _throttleEnabled);
obs_data_set_int(obj, "throttleCount", _throttleCount);
obs_data_set_bool(obj, "checkAreaEnabled", _checkAreaEnable);
_checkArea.Save(obj, "checkArea");
return true;
}
bool isScaleFactorValid(double scaleFactor)
{
return scaleFactor > 1.;
}
bool isMinNeighborsValid(int minNeighbors)
{
return minNeighbors >= minMinNeighbors &&
minNeighbors <= maxMinNeighbors;
}
bool MacroConditionVideo::Load(obs_data_t *obj)
{
MacroCondition::Load(obj);
_video.Load(obj);
if (obs_data_has_user_value(obj, "videoSource")) {
_video.Load(obj, "videoSource");
}
_condition =
static_cast<VideoCondition>(obs_data_get_int(obj, "condition"));
_file = obs_data_get_string(obj, "filePath");
_usePatternForChangedCheck =
obs_data_get_bool(obj, "usePatternForChangedCheck");
_patternThreshold = obs_data_get_double(obj, "threshold");
_useAlphaAsMask = obs_data_get_bool(obj, "useAlphaAsMask");
_modelDataPath = obs_data_get_string(obj, "modelDataPath");
_scaleFactor = obs_data_get_double(obj, "scaleFactor");
if (!isScaleFactorValid(_scaleFactor)) {
_scaleFactor = 1.1;
}
_minNeighbors = obs_data_get_int(obj, "minNeighbors");
if (!isMinNeighborsValid(_minNeighbors)) {
_minNeighbors = minMinNeighbors;
}
// TODO: Remove this fallback in future version
if (obs_data_has_user_value(obj, "minSizeX")) {
_minSize.width = obs_data_get_int(obj, "minSizeX");
_minSize.height = obs_data_get_int(obj, "minSizeY");
_maxSize.width = obs_data_get_int(obj, "maxSizeX");
_maxSize.height = obs_data_get_int(obj, "maxSizeY");
} else {
_minSize.Load(obj, "minSize");
_maxSize.Load(obj, "maxSize");
}
_throttleEnabled = obs_data_get_bool(obj, "throttleEnabled");
_throttleCount = obs_data_get_int(obj, "throttleCount");
_checkAreaEnable = obs_data_get_bool(obj, "checkAreaEnabled");
_checkArea.Load(obj, "checkArea");
if (requiresFileInput(_condition)) {
(void)LoadImageFromFile();
}
if (_condition == VideoCondition::OBJECT) {
LoadModelData(_modelDataPath);
}
return true;
}
std::string MacroConditionVideo::GetShortDesc()
{
return _video.ToString();
}
void MacroConditionVideo::GetScreenshot()
{
auto source = obs_weak_source_get_source(_video.GetVideo());
_screenshotData.~ScreenshotHelper();
new (&_screenshotData) ScreenshotHelper(source);
obs_source_release(source);
_getNextScreenshot = false;
}
bool MacroConditionVideo::LoadImageFromFile()
{
if (!_matchImage.load(QString::fromStdString(_file))) {
blog(LOG_WARNING, "Cannot load image data from file '%s'",
_file.c_str());
return false;
}
_matchImage =
_matchImage.convertToFormat(QImage::Format::Format_RGBA8888);
_patternData = createPatternData(_matchImage);
return true;
}
bool MacroConditionVideo::LoadModelData(std::string &path)
{
_modelDataPath = path;
_objectCascade = initObjectCascade(path);
return !_objectCascade.empty();
}
bool MacroConditionVideo::ScreenshotContainsPattern()
{
cv::Mat result;
matchPattern(_screenshotData.image, _patternData, _patternThreshold,
result, _useAlphaAsMask);
return countNonZero(result) > 0;
}
bool MacroConditionVideo::OutputChanged()
{
if (_usePatternForChangedCheck) {
cv::Mat result;
_patternData = createPatternData(_matchImage);
matchPattern(_screenshotData.image, _patternData,
_patternThreshold, result, _useAlphaAsMask);
return countNonZero(result) == 0;
}
return _screenshotData.image != _matchImage;
}
bool MacroConditionVideo::ScreenshotContainsObject()
{
auto objects = matchObject(_screenshotData.image, _objectCascade,
_scaleFactor, _minNeighbors, _minSize.CV(),
_maxSize.CV());
return objects.size() > 0;
}
bool MacroConditionVideo::Compare()
{
if (_checkAreaEnable && _condition != VideoCondition::NO_IMAGE) {
_screenshotData.image = _screenshotData.image.copy(
_checkArea.x, _checkArea.y, _checkArea.width,
_checkArea.height);
}
switch (_condition) {
case VideoCondition::MATCH:
return _screenshotData.image == _matchImage;
case VideoCondition::DIFFER:
return _screenshotData.image != _matchImage;
case VideoCondition::HAS_CHANGED:
return OutputChanged();
case VideoCondition::HAS_NOT_CHANGED:
return !OutputChanged();
case VideoCondition::NO_IMAGE:
return _screenshotData.image.isNull();
case VideoCondition::PATTERN:
return ScreenshotContainsPattern();
case VideoCondition::OBJECT:
return ScreenshotContainsObject();
default:
break;
}
return false;
}
static inline void populateConditionSelection(QComboBox *list)
{
for (auto entry : conditionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroConditionVideoEdit::MacroConditionVideoEdit(
QWidget *parent, std::shared_ptr<MacroConditionVideo> entryData)
: QWidget(parent),
_videoSelection(new VideoSelectionWidget(this)),
_condition(new QComboBox()),
_usePatternForChangedCheck(new QCheckBox(obs_module_text(
"AdvSceneSwitcher.condition.video.usePatternForChangedCheck"))),
_imagePath(new FileSelection()),
_patternThreshold(new ThresholdSlider(
0., 1.,
obs_module_text(
"AdvSceneSwitcher.condition.video.patternThreshold"),
obs_module_text(
"AdvSceneSwitcher.condition.video.patternThresholdDescription"))),
_useAlphaAsMask(new QCheckBox(obs_module_text(
"AdvSceneSwitcher.condition.video.patternThresholdUseAlphaAsMask"))),
_modelDataPath(new FileSelection()),
_modelPathLayout(new QHBoxLayout),
_objectScaleThreshold(new ThresholdSlider(
1.1, 5.,
obs_module_text(
"AdvSceneSwitcher.condition.video.objectScaleThreshold"),
obs_module_text(
"AdvSceneSwitcher.condition.video.objectScaleThresholdDescription"))),
_neighborsControlLayout(new QHBoxLayout),
_minNeighbors(new QSpinBox()),
_minNeighborsDescription(new QLabel(obs_module_text(
"AdvSceneSwitcher.condition.video.minNeighborDescription"))),
_sizeLayout(new QHBoxLayout()),
_minSize(new SizeSelection(0, 1024)),
_maxSize(new SizeSelection(0, 4096)),
_checkAreaControlLayout(new QHBoxLayout),
_checkAreaEnable(new QCheckBox()),
_checkArea(new AreaSelection(0, 99999)),
_selectArea(new QPushButton(obs_module_text(
"AdvSceneSwitcher.condition.video.selectArea"))),
_throttleControlLayout(new QHBoxLayout),
_throttleEnable(new QCheckBox()),
_throttleCount(new QSpinBox()),
_showMatch(new QPushButton(obs_module_text(
"AdvSceneSwitcher.condition.video.showMatch"))),
_previewDialog(this, entryData.get(), &GetSwitcher()->m)
{
_imagePath->Button()->disconnect();
_usePatternForChangedCheck->setToolTip(obs_module_text(
"AdvSceneSwitcher.condition.video.usePatternForChangedCheck.tooltip"));
_minNeighbors->setMinimum(minMinNeighbors);
_minNeighbors->setMaximum(maxMinNeighbors);
_throttleCount->setMinimum(1 * GetSwitcher()->interval);
_throttleCount->setMaximum(10 * GetSwitcher()->interval);
_throttleCount->setSingleStep(GetSwitcher()->interval);
QWidget::connect(_videoSelection,
SIGNAL(VideoSelectionChange(const VideoSelection &)),
this,
SLOT(VideoSelectionChanged(const VideoSelection &)));
QWidget::connect(_condition, SIGNAL(currentIndexChanged(int)), this,
SLOT(ConditionChanged(int)));
QWidget::connect(_imagePath, SIGNAL(PathChanged(const QString &)), this,
SLOT(ImagePathChanged(const QString &)));
QWidget::connect(_imagePath->Button(), SIGNAL(clicked()), this,
SLOT(ImageBrowseButtonClicked()));
QWidget::connect(_usePatternForChangedCheck, SIGNAL(stateChanged(int)),
this, SLOT(UsePatternForChangedCheckChanged(int)));
QWidget::connect(_patternThreshold, SIGNAL(DoubleValueChanged(double)),
this, SLOT(PatternThresholdChanged(double)));
QWidget::connect(_useAlphaAsMask, SIGNAL(stateChanged(int)), this,
SLOT(UseAlphaAsMaskChanged(int)));
QWidget::connect(_objectScaleThreshold,
SIGNAL(DoubleValueChanged(double)), this,
SLOT(ObjectScaleThresholdChanged(double)));
QWidget::connect(_minNeighbors, SIGNAL(valueChanged(int)), this,
SLOT(MinNeighborsChanged(int)));
QWidget::connect(_minSize, SIGNAL(SizeChanged(advss::Size)), this,
SLOT(MinSizeChanged(advss::Size)));
QWidget::connect(_maxSize, SIGNAL(SizeChanged(advss::Size)), this,
SLOT(MaxSizeChanged(advss::Size)));
QWidget::connect(_checkAreaEnable, SIGNAL(stateChanged(int)), this,
SLOT(CheckAreaEnableChanged(int)));
QWidget::connect(_checkArea, SIGNAL(AreaChanged(advss::Area)), this,
SLOT(CheckAreaChanged(advss::Area)));
QWidget::connect(_modelDataPath, SIGNAL(PathChanged(const QString &)),
this, SLOT(ModelPathChanged(const QString &)));
QWidget::connect(_throttleEnable, SIGNAL(stateChanged(int)), this,
SLOT(ThrottleEnableChanged(int)));
QWidget::connect(_throttleCount, SIGNAL(valueChanged(int)), this,
SLOT(ThrottleCountChanged(int)));
QWidget::connect(_showMatch, SIGNAL(clicked()), this,
SLOT(ShowMatchClicked()));
QWidget::connect(&_previewDialog, SIGNAL(SelectionAreaChanged(QRect)),
this, SLOT(CheckAreaChanged(QRect)));
QWidget::connect(_selectArea, SIGNAL(clicked()), this,
SLOT(SelectAreaClicked()));
populateConditionSelection(_condition);
QHBoxLayout *entryLine1Layout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{videoSources}}", _videoSelection},
{"{{condition}}", _condition},
{"{{imagePath}}", _imagePath},
{"{{minNeighbors}}", _minNeighbors},
{"{{minSize}}", _minSize},
{"{{maxSize}}", _maxSize},
{"{{modelDataPath}}", _modelDataPath},
{"{{throttleEnable}}", _throttleEnable},
{"{{throttleCount}}", _throttleCount},
{"{{checkAreaEnable}}", _checkAreaEnable},
{"{{checkArea}}", _checkArea},
{"{{selectArea}}", _selectArea},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.condition.video.entry"),
entryLine1Layout, widgetPlaceholders);
placeWidgets(
obs_module_text(
"AdvSceneSwitcher.condition.video.entry.modelPath"),
_modelPathLayout, widgetPlaceholders);
placeWidgets(
obs_module_text(
"AdvSceneSwitcher.condition.video.entry.minNeighbor"),
_neighborsControlLayout, widgetPlaceholders);
placeWidgets(obs_module_text(
"AdvSceneSwitcher.condition.video.entry.throttle"),
_throttleControlLayout, widgetPlaceholders);
placeWidgets(
obs_module_text(
"AdvSceneSwitcher.condition.video.entry.checkArea"),
_checkAreaControlLayout, widgetPlaceholders);
QGridLayout *sizeGrid = new QGridLayout;
sizeGrid->addWidget(
new QLabel(obs_module_text(
"AdvSceneSwitcher.condition.video.minSize")),
0, 0);
sizeGrid->addWidget(_minSize, 0, 1);
sizeGrid->addWidget(
new QLabel(obs_module_text(
"AdvSceneSwitcher.condition.video.maxSize")),
1, 0);
sizeGrid->addWidget(_maxSize, 1, 1);
_sizeLayout->addLayout(sizeGrid);
_sizeLayout->addStretch();
_sizeLayout->setContentsMargins(0, 0, 0, 0);
QHBoxLayout *showMatchLayout = new QHBoxLayout;
showMatchLayout->addWidget(_showMatch);
showMatchLayout->addStretch();
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(entryLine1Layout);
mainLayout->addWidget(_usePatternForChangedCheck);
mainLayout->addWidget(_patternThreshold);
mainLayout->addWidget(_useAlphaAsMask);
mainLayout->addLayout(_modelPathLayout);
mainLayout->addWidget(_objectScaleThreshold);
mainLayout->addLayout(_neighborsControlLayout);
mainLayout->addWidget(_minNeighborsDescription);
mainLayout->addLayout(_sizeLayout);
mainLayout->addLayout(showMatchLayout);
mainLayout->addLayout(_throttleControlLayout);
mainLayout->addLayout(_checkAreaControlLayout);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroConditionVideoEdit::UpdatePreviewTooltip()
{
if (!_entryData) {
return;
}
if (!requiresFileInput(_entryData->_condition)) {
this->setToolTip("");
return;
}
QImage preview = _entryData->GetMatchImage().scaled(
{300, 300}, Qt::KeepAspectRatio);
QByteArray data;
QBuffer buffer(&data);
if (!preview.save(&buffer, "PNG")) {
return;
}
QString html =
QString("<html><img src='data:image/png;base64, %0'/></html>")
.arg(QString(data.toBase64()));
this->setToolTip(html);
}
void MacroConditionVideoEdit::VideoSelectionChanged(const VideoSelection &v)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_video = v;
_entryData->ResetLastMatch();
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroConditionVideoEdit::ConditionChanged(int cond)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_condition = static_cast<VideoCondition>(cond);
_entryData->ResetLastMatch();
SetWidgetVisibility();
// Reload image data to avoid incorrect matches.
//
// Condition type HAS_NOT_CHANGED will use matchImage to store previous
// frame of video source, which will differ from the image stored at
// specified file location.
if (_entryData->LoadImageFromFile()) {
UpdatePreviewTooltip();
}
if (_entryData->_condition == VideoCondition::OBJECT) {
auto path = _entryData->GetModelDataPath();
_entryData->_objectCascade = initObjectCascade(path);
}
}
void MacroConditionVideoEdit::ImagePathChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_file = text.toUtf8().constData();
_entryData->ResetLastMatch();
if (_entryData->LoadImageFromFile()) {
UpdatePreviewTooltip();
}
}
void MacroConditionVideoEdit::ImageBrowseButtonClicked()
{
if (_loading || !_entryData) {
return;
}
QString path;
bool useExistingFile = false;
// Ask whether to create screenshot or to select existing file
if (_entryData->_video.ValidSelection()) {
QMessageBox msgBox(
QMessageBox::Question,
obs_module_text("AdvSceneSwitcher.windowTitle"),
obs_module_text(
"AdvSceneSwitcher.condition.video.askFileAction"),
QMessageBox::Yes | QMessageBox::No);
msgBox.setWindowFlags(Qt::Window | Qt::WindowTitleHint |
Qt::CustomizeWindowHint);
msgBox.setButtonText(
QMessageBox::Yes,
obs_module_text(
"AdvSceneSwitcher.condition.video.askFileAction.file"));
msgBox.setButtonText(
QMessageBox::No,
obs_module_text(
"AdvSceneSwitcher.condition.video.askFileAction.screenshot"));
useExistingFile = msgBox.exec() == QMessageBox::Yes;
}
if (useExistingFile) {
path = QFileDialog::getOpenFileName(this);
if (path.isEmpty()) {
return;
}
} else {
auto source = obs_weak_source_get_source(
_entryData->_video.GetVideo());
ScreenshotHelper screenshot(source);
obs_source_release(source);
path = QFileDialog::getSaveFileName(this);
if (path.isEmpty()) {
return;
}
QFile file(path);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
return;
}
if (!screenshot.done) { // Screenshot usually completed by now
std::this_thread::sleep_for(std::chrono::seconds(1));
}
if (!screenshot.done) {
DisplayMessage(obs_module_text(
"AdvSceneSwitcher.condition.video.screenshotFail"));
return;
}
if (_entryData->_checkAreaEnable) {
screenshot.image = screenshot.image.copy(
_entryData->_checkArea.x,
_entryData->_checkArea.y,
_entryData->_checkArea.width,
_entryData->_checkArea.height);
}
screenshot.image.save(path);
}
_imagePath->SetPath(path);
ImagePathChanged(path);
}
void MacroConditionVideoEdit::UsePatternForChangedCheckChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_usePatternForChangedCheck = value;
_patternThreshold->setVisible(value);
adjustSize();
}
void MacroConditionVideoEdit::PatternThresholdChanged(double value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_patternThreshold = value;
}
void MacroConditionVideoEdit::UseAlphaAsMaskChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_useAlphaAsMask = value;
_entryData->LoadImageFromFile();
}
void MacroConditionVideoEdit::ObjectScaleThresholdChanged(double value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_scaleFactor = value;
}
void MacroConditionVideoEdit::MinNeighborsChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_minNeighbors = value;
}
void MacroConditionVideoEdit::MinSizeChanged(advss::Size value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_minSize = value;
}
void MacroConditionVideoEdit::MaxSizeChanged(advss::Size value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_maxSize = value;
}
void MacroConditionVideoEdit::CheckAreaEnableChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_checkAreaEnable = value;
_checkArea->setEnabled(value);
_selectArea->setEnabled(value);
}
void MacroConditionVideoEdit::CheckAreaChanged(advss::Area value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_checkArea = value;
}
void MacroConditionVideoEdit::CheckAreaChanged(QRect rect)
{
advss::Area area{rect.topLeft().x(), rect.y(), rect.width(),
rect.height()};
_checkArea->SetArea(area);
}
void MacroConditionVideoEdit::ThrottleEnableChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_throttleEnabled = value;
_throttleCount->setEnabled(value);
}
void MacroConditionVideoEdit::ThrottleCountChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_throttleCount = value / GetSwitcher()->interval;
}
void MacroConditionVideoEdit::ShowMatchClicked()
{
_previewDialog.show();
_previewDialog.raise();
_previewDialog.activateWindow();
_previewDialog.ShowMatch();
}
void MacroConditionVideoEdit::SelectAreaClicked()
{
_previewDialog.show();
_previewDialog.raise();
_previewDialog.activateWindow();
_previewDialog.SelectArea();
}
void MacroConditionVideoEdit::ModelPathChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
bool dataLoaded = false;
{
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
std::string path = text.toStdString();
dataLoaded = _entryData->LoadModelData(path);
}
if (!dataLoaded) {
DisplayMessage(obs_module_text(
"AdvSceneSwitcher.condition.video.modelLoadFail"));
}
}
bool needsShowMatch(VideoCondition cond)
{
return cond == VideoCondition::PATTERN ||
cond == VideoCondition::OBJECT;
}
bool needsObjectControls(VideoCondition cond)
{
return cond == VideoCondition::OBJECT;
}
bool needsThrottleControls(VideoCondition cond)
{
return cond == VideoCondition::PATTERN ||
cond == VideoCondition::OBJECT;
}
bool needsThreshold(VideoCondition cond)
{
return cond == VideoCondition::PATTERN ||
cond == VideoCondition::HAS_CHANGED ||
cond == VideoCondition::HAS_NOT_CHANGED;
}
bool patternControlIsOptional(VideoCondition cond)
{
return cond == VideoCondition::HAS_CHANGED ||
cond == VideoCondition::HAS_NOT_CHANGED;
}
bool needsAreaControls(VideoCondition cond)
{
return cond != VideoCondition::NO_IMAGE;
}
void MacroConditionVideoEdit::SetWidgetVisibility()
{
_imagePath->setVisible(requiresFileInput(_entryData->_condition));
_usePatternForChangedCheck->setVisible(
patternControlIsOptional(_entryData->_condition));
_patternThreshold->setVisible(needsThreshold(_entryData->_condition));
_useAlphaAsMask->setVisible(_entryData->_condition ==
VideoCondition::PATTERN);
_showMatch->setVisible(needsShowMatch(_entryData->_condition));
_objectScaleThreshold->setVisible(
needsObjectControls(_entryData->_condition));
setLayoutVisible(_neighborsControlLayout,
needsObjectControls(_entryData->_condition));
_minNeighborsDescription->setVisible(
needsObjectControls(_entryData->_condition));
setLayoutVisible(_sizeLayout,
needsObjectControls(_entryData->_condition));
setLayoutVisible(_modelPathLayout,
needsObjectControls(_entryData->_condition));
setLayoutVisible(_throttleControlLayout,
needsThrottleControls(_entryData->_condition));
setLayoutVisible(_checkAreaControlLayout,
needsAreaControls(_entryData->_condition));
if (_entryData->_condition == VideoCondition::HAS_CHANGED ||
_entryData->_condition == VideoCondition::HAS_NOT_CHANGED) {
_patternThreshold->setVisible(
_entryData->_usePatternForChangedCheck);
}
adjustSize();
}
void MacroConditionVideoEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_videoSelection->SetVideoSelection(_entryData->_video);
_condition->setCurrentIndex(static_cast<int>(_entryData->_condition));
_imagePath->SetPath(QString::fromStdString(_entryData->_file));
_usePatternForChangedCheck->setChecked(
_entryData->_usePatternForChangedCheck);
_patternThreshold->SetDoubleValue(_entryData->_patternThreshold);
_useAlphaAsMask->setChecked(_entryData->_useAlphaAsMask);
_modelDataPath->SetPath(_entryData->GetModelDataPath().c_str());
_objectScaleThreshold->SetDoubleValue(_entryData->_scaleFactor);
_minNeighbors->setValue(_entryData->_minNeighbors);
_minSize->SetSize(_entryData->_minSize);
_maxSize->SetSize(_entryData->_maxSize);
_throttleEnable->setChecked(_entryData->_throttleEnabled);
_throttleCount->setValue(_entryData->_throttleCount *
GetSwitcher()->interval);
_checkAreaEnable->setChecked(_entryData->_checkAreaEnable);
_checkArea->SetArea(_entryData->_checkArea);
UpdatePreviewTooltip();
SetWidgetVisibility();
}

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#pragma once
#include "opencv-helpers.hpp"
#include "threshold-slider.hpp"
#include "preview-dialog.hpp"
#include "area-selection.hpp"
#include "video-selection.hpp"
#include <macro.hpp>
#include <file-selection.hpp>
#include <screenshot-helper.hpp>
#include <QWidget>
#include <QComboBox>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QGridLayout>
#include <QLabel>
#include <QRect>
enum class VideoCondition {
MATCH,
DIFFER,
HAS_NOT_CHANGED,
HAS_CHANGED,
NO_IMAGE,
PATTERN,
OBJECT,
};
class MacroConditionVideo : public MacroCondition {
public:
MacroConditionVideo(Macro *m) : MacroCondition(m) {}
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
QImage GetMatchImage() { return _matchImage; };
static std::shared_ptr<MacroCondition> Create(Macro *m)
{
return std::make_shared<MacroConditionVideo>(m);
}
void GetScreenshot();
bool LoadImageFromFile();
bool LoadModelData(std::string &path);
std::string GetModelDataPath() { return _modelDataPath; }
void ResetLastMatch() { _lastMatchResult = false; }
VideoSelection _video;
VideoCondition _condition = VideoCondition::MATCH;
std::string _file = obs_module_text("AdvSceneSwitcher.enterPath");
bool _useAlphaAsMask = false;
bool _usePatternForChangedCheck = false;
PatternMatchData _patternData;
double _patternThreshold = 0.8;
cv::CascadeClassifier _objectCascade;
double _scaleFactor = 1.1;
int _minNeighbors = minMinNeighbors;
advss::Size _minSize{0, 0};
advss::Size _maxSize{0, 0};
bool _checkAreaEnable = false;
advss::Area _checkArea{0, 0, 0, 0};
bool _throttleEnabled = false;
int _throttleCount = 3;
private:
bool OutputChanged();
bool ScreenshotContainsPattern();
bool ScreenshotContainsObject();
bool Compare();
bool CheckShouldBeSkipped();
bool _getNextScreenshot = true;
ScreenshotHelper _screenshotData;
QImage _matchImage;
std::string _modelDataPath =
obs_get_module_data_path(obs_current_module()) +
std::string(
"/res/cascadeClassifiers/haarcascade_frontalface_alt.xml");
bool _lastMatchResult = false;
int _runCount = 0;
static bool _registered;
static const std::string id;
};
class MacroConditionVideoEdit : public QWidget {
Q_OBJECT
public:
MacroConditionVideoEdit(
QWidget *parent,
std::shared_ptr<MacroConditionVideo> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionVideoEdit(
parent,
std::dynamic_pointer_cast<MacroConditionVideo>(cond));
}
void UpdatePreviewTooltip();
private slots:
void VideoSelectionChanged(const VideoSelection &);
void ConditionChanged(int cond);
void ImagePathChanged(const QString &text);
void ImageBrowseButtonClicked();
void UsePatternForChangedCheckChanged(int value);
void PatternThresholdChanged(double);
void UseAlphaAsMaskChanged(int value);
void ModelPathChanged(const QString &text);
void ObjectScaleThresholdChanged(double);
void MinNeighborsChanged(int value);
void MinSizeChanged(advss::Size value);
void MaxSizeChanged(advss::Size value);
void CheckAreaEnableChanged(int value);
void CheckAreaChanged(advss::Area);
void CheckAreaChanged(QRect area);
void SelectAreaClicked();
void ThrottleEnableChanged(int value);
void ThrottleCountChanged(int value);
void ShowMatchClicked();
signals:
void HeaderInfoChanged(const QString &);
protected:
VideoSelectionWidget *_videoSelection;
QComboBox *_condition;
QCheckBox *_usePatternForChangedCheck;
FileSelection *_imagePath;
ThresholdSlider *_patternThreshold;
QCheckBox *_useAlphaAsMask;
FileSelection *_modelDataPath;
QHBoxLayout *_modelPathLayout;
ThresholdSlider *_objectScaleThreshold;
QHBoxLayout *_neighborsControlLayout;
QSpinBox *_minNeighbors;
QLabel *_minNeighborsDescription;
QHBoxLayout *_sizeLayout;
SizeSelection *_minSize;
SizeSelection *_maxSize;
QHBoxLayout *_checkAreaControlLayout;
QCheckBox *_checkAreaEnable;
AreaSelection *_checkArea;
QPushButton *_selectArea;
QHBoxLayout *_throttleControlLayout;
QCheckBox *_throttleEnable;
QSpinBox *_throttleCount;
QPushButton *_showMatch;
PreviewDialog _previewDialog;
std::shared_ptr<MacroConditionVideo> _entryData;
private:
void SetWidgetVisibility();
bool _loading = true;
};

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#include "opencv-helpers.hpp"
PatternMatchData createPatternData(QImage &pattern)
{
PatternMatchData data;
if (pattern.isNull()) {
return data;
}
data.rgbaPattern = QImageToMat(pattern);
std::vector<cv::Mat1b> rgbaChannelsPattern;
cv::split(data.rgbaPattern, rgbaChannelsPattern);
std::vector<cv::Mat1b> rgbChanlesPattern(
rgbaChannelsPattern.begin(), rgbaChannelsPattern.begin() + 3);
cv::merge(rgbChanlesPattern, data.rgbPattern);
cv::threshold(rgbaChannelsPattern[3], data.mask, 0, 255,
cv::THRESH_BINARY);
return data;
}
void matchPattern(QImage &img, PatternMatchData &patternData, double threshold,
cv::Mat &result, bool useAlphaAsMask)
{
if (img.isNull() || patternData.rgbaPattern.empty()) {
return;
}
if (img.height() < patternData.rgbaPattern.rows ||
img.width() < patternData.rgbaPattern.cols) {
return;
}
auto i = QImageToMat(img);
if (useAlphaAsMask) {
std::vector<cv::Mat1b> rgbaChannelsImage;
cv::split(i, rgbaChannelsImage);
std::vector<cv::Mat1b> rgbChanlesImage(
rgbaChannelsImage.begin(),
rgbaChannelsImage.begin() + 3);
cv::Mat3b rgbImage;
cv::merge(rgbChanlesImage, rgbImage);
cv::matchTemplate(rgbImage, patternData.rgbPattern, result,
cv::TM_CCORR_NORMED, patternData.mask);
cv::threshold(result, result, threshold, 0, cv::THRESH_TOZERO);
} else {
cv::matchTemplate(i, patternData.rgbaPattern, result,
cv::TM_CCOEFF_NORMED);
cv::threshold(result, result, threshold, 0, cv::THRESH_TOZERO);
}
}
void matchPattern(QImage &img, QImage &pattern, double threshold,
cv::Mat &result, bool useAlphaAsMask)
{
auto data = createPatternData(pattern);
matchPattern(img, data, threshold, result, useAlphaAsMask);
}
std::vector<cv::Rect> matchObject(QImage &img, cv::CascadeClassifier &cascade,
double scaleFactor, int minNeighbors,
cv::Size minSize, cv::Size maxSize)
{
if (img.isNull() || cascade.empty()) {
return {};
}
auto i = QImageToMat(img);
cv::Mat frameGray;
cv::cvtColor(i, frameGray, cv::COLOR_BGR2GRAY);
equalizeHist(frameGray, frameGray);
std::vector<cv::Rect> objects;
cascade.detectMultiScale(frameGray, objects, scaleFactor, minNeighbors,
0, minSize, maxSize);
return objects;
}
// Assumption is that QImage uses Format_RGBA8888.
// Conversion from: https://github.com/dbzhang800/QtOpenCV
cv::Mat QImageToMat(const QImage &img)
{
if (img.isNull()) {
return cv::Mat();
}
return cv::Mat(img.height(), img.width(), CV_8UC(img.depth() / 8),
(uchar *)img.bits(), img.bytesPerLine());
}
QImage MatToQImage(const cv::Mat &mat)
{
if (mat.empty()) {
return QImage();
}
return QImage(mat.data, mat.cols, mat.rows,
QImage::Format::Format_RGBA8888);
}

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#pragma once
#include <QImage>
#undef NO // MacOS macro that can conflict with OpenCV
#include <opencv2/opencv.hpp>
constexpr int minMinNeighbors = 3;
constexpr int maxMinNeighbors = 6;
struct PatternMatchData {
cv::Mat4b rgbaPattern;
cv::Mat3b rgbPattern;
cv::Mat1b mask;
};
PatternMatchData createPatternData(QImage &pattern);
void matchPattern(QImage &img, PatternMatchData &patternData, double threshold,
cv::Mat &result, bool useAlphaAsMask = true);
void matchPattern(QImage &img, QImage &pattern, double threshold,
cv::Mat &result, bool useAlphaAsMask);
std::vector<cv::Rect> matchObject(QImage &img, cv::CascadeClassifier &cascade,
double scaleFactor, int minNeighbors,
cv::Size minSize, cv::Size maxSize);
cv::Mat QImageToMat(const QImage &img);
QImage MatToQImage(const cv::Mat &mat);

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#include "preview-dialog.hpp"
#include "macro-condition-video.hpp"
#include "opencv-helpers.hpp"
#include "utility.hpp"
#include <condition_variable>
PreviewDialog::PreviewDialog(QWidget *parent,
MacroConditionVideo *conditionData,
std::mutex *mutex)
: QDialog(parent),
_conditionData(conditionData),
_scrollArea(new QScrollArea),
_imageLabel(new QLabel(this)),
_rubberBand(new QRubberBand(QRubberBand::Rectangle, this)),
_mtx(mutex)
{
setWindowTitle("Advanced Scene Switcher");
_statusLabel = new QLabel(obs_module_text(
"AdvSceneSwitcher.condition.video.showMatch.loading"));
resize(640, 480);
_scrollArea->setBackgroundRole(QPalette::Dark);
_scrollArea->setWidget(_imageLabel);
QVBoxLayout *layout = new QVBoxLayout;
layout->addWidget(_statusLabel);
layout->addWidget(_scrollArea);
setLayout(layout);
// This is a workaround to handle random segfaults triggered when using:
// QMetaObject::invokeMethod(this, "RedrawImage", Qt::QueuedConnection,
// Q_ARG(QImage, image));
// from within CheckForMatchLoop().
// Even using BlockingQueuedConnection causes deadlocks
_timer.setInterval(500);
QWidget::connect(&_timer, &QTimer::timeout, this,
&PreviewDialog::Resize);
_timer.start();
}
void PreviewDialog::mousePressEvent(QMouseEvent *event)
{
_selectingArea = true;
if (_type == Type::SHOW_MATCH) {
return;
}
_origin = event->pos();
_rubberBand->setGeometry(QRect(_origin, QSize()));
_rubberBand->show();
}
void PreviewDialog::mouseMoveEvent(QMouseEvent *event)
{
if (_type == Type::SHOW_MATCH) {
return;
}
_rubberBand->setGeometry(QRect(_origin, event->pos()).normalized());
}
void PreviewDialog::mouseReleaseEvent(QMouseEvent *)
{
if (_type == Type::SHOW_MATCH) {
return;
}
auto selectionStart =
_rubberBand->mapToGlobal(_rubberBand->rect().topLeft());
QRect selectionArea(selectionStart, _rubberBand->size());
auto imageStart =
_imageLabel->mapToGlobal(_imageLabel->rect().topLeft());
QRect imageArea(imageStart, _imageLabel->size());
auto intersected = imageArea.intersected(selectionArea);
QRect checksize(QPoint(intersected.topLeft() - imageStart),
intersected.size());
if (checksize.x() >= 0 && checksize.y() >= 0 && checksize.width() > 0 &&
checksize.height() > 0) {
emit SelectionAreaChanged(checksize);
}
_selectingArea = false;
}
PreviewDialog::~PreviewDialog()
{
_stop = true;
if (_thread.joinable()) {
_thread.join();
}
}
void PreviewDialog::ShowMatch()
{
Start();
_rubberBand->hide();
_type = Type::SHOW_MATCH;
}
void PreviewDialog::SelectArea()
{
_selectingArea = false;
Start();
_type = Type::SELECT_AREA;
DrawFrame();
_statusLabel->setText(obs_module_text(
"AdvSceneSwitcher.condition.video.selectArea.status"));
}
void PreviewDialog::Resize()
{
_imageLabel->adjustSize();
if (_type == Type::SELECT_AREA && !_selectingArea) {
DrawFrame();
}
}
void PreviewDialog::Start()
{
if (_thread.joinable()) {
return;
}
if (!_conditionData) {
DisplayMessage(obs_module_text(
"AdvSceneSwitcher.condition.video.screenshotFail"));
return;
}
_thread = std::thread(&PreviewDialog::CheckForMatchLoop, this);
}
void PreviewDialog::CheckForMatchLoop()
{
std::condition_variable cv;
while (!_stop) {
std::unique_lock<std::mutex> lock(*_mtx);
auto source = obs_weak_source_get_source(
_conditionData->_video.GetVideo());
ScreenshotHelper screenshot(source);
obs_source_release(source);
cv.wait_for(lock, std::chrono::seconds(1));
if (_stop) {
return;
}
if (isHidden()) {
continue;
}
if (!screenshot.done ||
!_conditionData->_video.ValidSelection()) {
_statusLabel->setText(obs_module_text(
"AdvSceneSwitcher.condition.video.screenshotFail"));
_imageLabel->setPixmap(QPixmap());
continue;
}
if (screenshot.image.width() == 0 ||
screenshot.image.height() == 0) {
_statusLabel->setText(obs_module_text(
"AdvSceneSwitcher.condition.video.screenshotEmpty"));
_imageLabel->setPixmap(QPixmap());
continue;
}
if (_type == Type::SHOW_MATCH) {
if (_conditionData->_checkAreaEnable) {
screenshot.image = screenshot.image.copy(
_conditionData->_checkArea.x,
_conditionData->_checkArea.y,
_conditionData->_checkArea.width,
_conditionData->_checkArea.height);
}
MarkMatch(screenshot.image);
}
_imageLabel->setPixmap(QPixmap::fromImage(screenshot.image));
}
}
void markPatterns(cv::Mat &matchResult, QImage &image, QImage &pattern)
{
auto matchImg = QImageToMat(image);
for (int row = 0; row < matchResult.rows - 1; row++) {
for (int col = 0; col < matchResult.cols - 1; col++) {
if (matchResult.at<float>(row, col) != 0.0) {
rectangle(matchImg, {col, row},
cv::Point(col + pattern.width(),
row + pattern.height()),
cv::Scalar(255, 0, 0, 255), 2, 8, 0);
}
}
}
}
void markObjects(QImage &image, std::vector<cv::Rect> &objects)
{
auto frame = QImageToMat(image);
for (size_t i = 0; i < objects.size(); i++) {
rectangle(frame, cv::Point(objects[i].x, objects[i].y),
cv::Point(objects[i].x + objects[i].width,
objects[i].y + objects[i].height),
cv::Scalar(255, 0, 0, 255), 2, 8, 0);
}
}
void PreviewDialog::MarkMatch(QImage &screenshot)
{
if (_conditionData->_condition == VideoCondition::PATTERN) {
cv::Mat result;
QImage pattern = _conditionData->GetMatchImage();
matchPattern(screenshot, pattern,
_conditionData->_patternThreshold, result,
_conditionData->_useAlphaAsMask);
if (countNonZero(result) == 0) {
_statusLabel->setText(obs_module_text(
"AdvSceneSwitcher.condition.video.patternMatchFail"));
} else {
_statusLabel->setText(obs_module_text(
"AdvSceneSwitcher.condition.video.patternMatchSuccess"));
markPatterns(result, screenshot, pattern);
}
} else if (_conditionData->_condition == VideoCondition::OBJECT) {
auto objects = matchObject(screenshot,
_conditionData->_objectCascade,
_conditionData->_scaleFactor,
_conditionData->_minNeighbors,
_conditionData->_minSize.CV(),
_conditionData->_maxSize.CV());
if (objects.empty()) {
_statusLabel->setText(obs_module_text(
"AdvSceneSwitcher.condition.video.objectMatchFail"));
} else {
_statusLabel->setText(obs_module_text(
"AdvSceneSwitcher.condition.video.objectMatchSuccess"));
markObjects(screenshot, objects);
}
}
}
void PreviewDialog::DrawFrame()
{
if (!_conditionData) {
return;
}
auto imageStart =
_imageLabel->mapToGlobal(_imageLabel->rect().topLeft());
auto windowStart = mapToGlobal(rect().topLeft());
_rubberBand->resize(_conditionData->_checkArea.width,
_conditionData->_checkArea.height);
_rubberBand->move(_conditionData->_checkArea.x +
(imageStart.x() - windowStart.x()),
_conditionData->_checkArea.y +
(imageStart.y() - windowStart.y()));
_rubberBand->show();
}

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#pragma once
#include <QDialog>
#include <QLabel>
#include <QScrollArea>
#include <QTimer>
#include <QMouseEvent>
#include <QRubberBand>
#include <QPoint>
#include <thread>
#include <mutex>
class MacroConditionVideo;
class PreviewDialog : public QDialog {
Q_OBJECT
public:
PreviewDialog(QWidget *parent, MacroConditionVideo *_conditionData,
std::mutex *mutex);
virtual ~PreviewDialog();
void ShowMatch();
void SelectArea();
private slots:
void Resize();
signals:
void SelectionAreaChanged(QRect area);
private:
void Start();
void CheckForMatchLoop();
void MarkMatch(QImage &screenshot);
void DrawFrame();
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
MacroConditionVideo *_conditionData;
QScrollArea *_scrollArea;
QLabel *_statusLabel;
QLabel *_imageLabel;
QTimer _timer;
QPoint _origin;
QRubberBand *_rubberBand = nullptr;
std::atomic_bool _selectingArea = {false};
std::mutex *_mtx;
std::thread _thread;
std::atomic_bool _stop = {false};
enum class Type {
SHOW_MATCH,
SELECT_AREA,
};
Type _type = Type::SHOW_MATCH;
};

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#include "threshold-slider.hpp"
#include <QHBoxLayout>
ThresholdSlider::ThresholdSlider(double min, double max, const QString &label,
const QString &description, QWidget *parent)
: QWidget(parent),
_spinBox(new QDoubleSpinBox()),
_slider(new QSlider())
{
_slider->setOrientation(Qt::Horizontal);
_slider->setRange(min * _scale, max * _scale);
_spinBox->setMinimum(min);
_spinBox->setMaximum(max);
_spinBox->setDecimals(5);
connect(_slider, SIGNAL(valueChanged(int)), this,
SLOT(SliderValueChanged(int)));
connect(_spinBox, SIGNAL(valueChanged(double)), this,
SLOT(SpinBoxValueChanged(double)));
QVBoxLayout *mainLayout = new QVBoxLayout();
QHBoxLayout *sliderLayout = new QHBoxLayout();
if (!label.isEmpty()) {
sliderLayout->addWidget(new QLabel(label));
}
sliderLayout->addWidget(_spinBox);
sliderLayout->addWidget(_slider);
mainLayout->addLayout(sliderLayout);
if (!description.isEmpty()) {
mainLayout->addWidget(new QLabel(description));
}
mainLayout->setContentsMargins(0, 0, 0, 0);
setLayout(mainLayout);
}
void ThresholdSlider::SetDoubleValue(double value)
{
const QSignalBlocker b1(_slider);
const QSignalBlocker b2(_spinBox);
_slider->setValue(value * _scale);
_spinBox->setValue(value);
}
void ThresholdSlider::SpinBoxValueChanged(double value)
{
int sliderPos = value * _scale;
_slider->setValue(sliderPos);
emit DoubleValueChanged(value);
}
void ThresholdSlider::SliderValueChanged(int value)
{
double doubleValue = value / _scale;
_spinBox->setValue(doubleValue);
}

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#pragma once
#include <QWidget>
#include <QSlider>
#include <QLabel>
#include <QDoubleSpinBox>
class ThresholdSlider : public QWidget {
Q_OBJECT
public:
ThresholdSlider(double min = 0., double max = 1.,
const QString &label = "threshold",
const QString &description = "", QWidget *parent = 0);
void SetDoubleValue(double);
public slots:
void SliderValueChanged(int value);
void SpinBoxValueChanged(double value);
signals:
void DoubleValueChanged(double value);
private:
QDoubleSpinBox *_spinBox;
QSlider *_slider;
double _scale = 100.0;
};

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#include "video-selection.hpp"
#include "utility.hpp"
void VideoSelection::Save(obs_data_t *obj, const char *name,
const char *typeName)
{
obs_data_set_int(obj, typeName, static_cast<int>(_type));
switch (_type) {
case VideoSelectionType::SOURCE:
obs_data_set_string(obj, name,
GetWeakSourceName(_source).c_str());
break;
default:
break;
}
}
void VideoSelection::Load(obs_data_t *obj, const char *name,
const char *typeName)
{
_type = static_cast<VideoSelectionType>(
obs_data_get_int(obj, typeName));
auto target = obs_data_get_string(obj, name);
switch (_type) {
case VideoSelectionType::SOURCE:
_source = GetWeakSourceByName(target);
break;
case VideoSelectionType::OBS_MAIN:
_source = nullptr;
break;
default:
break;
}
}
OBSWeakSource VideoSelection::GetVideo()
{
if (_type == VideoSelectionType::SOURCE) {
return _source;
}
return nullptr;
}
std::string VideoSelection::ToString()
{
switch (_type) {
case VideoSelectionType::SOURCE:
return GetWeakSourceName(_source);
case VideoSelectionType::OBS_MAIN:
return obs_module_text("AdvSceneSwitcher.OBSVideoOutput");
default:
break;
}
return "";
}
bool VideoSelection::ValidSelection()
{
return _type == VideoSelectionType::OBS_MAIN || !!_source;
}
VideoSelectionWidget::VideoSelectionWidget(QWidget *parent, bool addOBSVideoOut)
: QComboBox(parent)
{
setDuplicatesEnabled(true);
populateVideoSelection(this, addOBSVideoOut);
QWidget::connect(this, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SelectionChanged(const QString &)));
}
void VideoSelectionWidget::SetVideoSelection(VideoSelection &t)
{
int idx;
switch (t.GetType()) {
case VideoSelectionType::SOURCE:
setCurrentText(QString::fromStdString(t.ToString()));
break;
case VideoSelectionType::OBS_MAIN:
idx = findText(QString::fromStdString(obs_module_text(
obs_module_text("AdvSceneSwitcher.OBSVideoOutput"))));
if (idx != -1) {
setCurrentIndex(idx);
}
break;
default:
setCurrentIndex(0);
break;
}
}
static bool isFirstEntry(QComboBox *l, QString name, int idx)
{
for (int i = 0; i < l->count(); i++) {
if (l->itemText(i) == name) {
return idx == i;
}
}
return false;
}
bool VideoSelectionWidget::IsOBSVideoOutSelected(const QString &name)
{
if (name == QString::fromStdString(obs_module_text(
"AdvSceneSwitcher.OBSVideoOutput"))) {
return isFirstEntry(this, name, currentIndex());
}
return false;
}
void VideoSelectionWidget::SelectionChanged(const QString &name)
{
VideoSelection t;
if (IsOBSVideoOutSelected(name)) {
t._type = VideoSelectionType::OBS_MAIN;
} else {
auto source = GetWeakSourceByQString(name);
t._type = VideoSelectionType::SOURCE;
t._source = source;
}
emit VideoSelectionChange(t);
}

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#pragma once
#include <QComboBox>
#include <obs-module.h>
#include <obs.hpp>
enum class VideoSelectionType {
SOURCE,
OBS_MAIN,
};
class VideoSelection {
public:
void Save(obs_data_t *obj, const char *name = "video",
const char *typeName = "videoType");
void Load(obs_data_t *obj, const char *name = "video",
const char *typeName = "videoType");
VideoSelectionType GetType() { return _type; }
OBSWeakSource GetVideo();
std::string ToString();
bool ValidSelection();
private:
OBSWeakSource _source;
VideoSelectionType _type = VideoSelectionType::SOURCE;
friend class VideoSelectionWidget;
};
class VideoSelectionWidget : public QComboBox {
Q_OBJECT
public:
VideoSelectionWidget(QWidget *parent, bool addOBSVideoOut = true);
void SetVideoSelection(VideoSelection &);
signals:
void VideoSelectionChange(const VideoSelection &);
private slots:
void SelectionChanged(const QString &name);
private:
bool IsOBSVideoOutSelected(const QString &name);
};

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cmake_minimum_required(VERSION 3.14)
project(advanced-scene-switcher-openvr)
if(NOT WIN32)
message(
WARNING "OpenVR condition is only supported on Windows builds for now.")
return()
endif(NOT WIN32)
add_definitions(-DADVSS_MODULE)
# openvr
if(NOT OpenVR_DIR)
set(OpenVR_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../deps/openvr)
endif()
if(EXISTS ${OpenVR_DIR})
set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P})
if((NOT APPLE) AND (CMAKE_SIZEOF_VOID_P EQUAL 8))
set(PROCESSOR_ARCH "64")
else()
set(PROCESSOR_ARCH "32")
endif()
if(WIN32)
set(PLATFORM_NAME "win")
elseif(UNIX AND NOT APPLE)
if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
set(PLATFORM_NAME "linux")
endif()
elseif(APPLE)
if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*" OR CMAKE_SYSTEM_NAME MATCHES
".*MacOS.*")
set(PLATFORM_NAME "osx")
endif()
endif()
set(OpenVR_INCLUDE_DIRS ${OpenVR_DIR}/headers)
set(OpenVR_BINARIES
${OpenVR_DIR}/bin/${PLATFORM_NAME}${PROCESSOR_ARCH}/${CMAKE_SHARED_LIBRARY_PREFIX}openvr_api${CMAKE_SHARED_LIBRARY_SUFFIX}
)
set(OpenVR_LIBRARIES
${OpenVR_DIR}/lib/${PLATFORM_NAME}${PROCESSOR_ARCH}/${CMAKE_SHARED_LIBRARY_PREFIX}openvr_api${CMAKE_IMPORT_LIBRARY_SUFFIX}
)
set(OpenVR_FOUND TRUE)
endif()
if(OpenVR_FOUND)
include_directories("${OpenVR_INCLUDE_DIRS}")
else()
set(OpenVR_LIBRARIES "")
message(
WARNING
"OpenVR not found! Functionality relying on OpenVR will be disabled!\nOpenVR sources are available under: ${CMAKE_CURRENT_SOURCE_DIR}/deps/openvr"
return
())
endif()
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/../../headers")
set(module_SOURCES macro-condition-openvr.cpp macro-condition-openvr.hpp)
add_library(advanced-scene-switcher-openvr MODULE ${module_SOURCES})
if(BUILD_OUT_OF_TREE)
target_link_libraries(
advanced-scene-switcher-openvr
advanced-scene-switcher
${LIBOBS_LIB}
${LIBOBS_FRONTEND_API_LIB}
${OpenVR_LIBRARIES}
Qt5::Core
Qt5::Widgets)
if(UNIX AND NOT APPLE)
if(NOT LIB_OUT_DIR)
set(LIB_OUT_DIR "/lib/obs-plugins")
endif()
set_target_properties(advanced-scene-switcher-openvr PROPERTIES PREFIX "")
install(
TARGETS advanced-scene-switcher-openvr
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/${LIB_OUT_DIR}/adv-ss-plugins)
endif()
else()
target_link_libraries(
advanced-scene-switcher-openvr
advanced-scene-switcher
obs-frontend-api
${OpenVR_LIBRARIES}
Qt5::Core
Qt5::Widgets
libobs)
install_advss_plugin(advanced-scene-switcher-openvr)
endif()

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#include "macro-condition-openvr.hpp"
#include <macro-condition-edit.hpp>
#include <utility.hpp>
#include <advanced-scene-switcher.hpp>
#include <openvr.h>
const std::string MacroConditionOpenVR::id = "openvr";
bool MacroConditionOpenVR::_registered = MacroConditionFactory::Register(
MacroConditionOpenVR::id,
{MacroConditionOpenVR::Create, MacroConditionOpenVREdit::Create,
"AdvSceneSwitcher.condition.openvr"});
static vr::IVRSystem *openvrSystem;
std::mutex openvrMutex;
std::condition_variable openvrCV;
void processOpenVREvents()
{
std::unique_lock<std::mutex> lock(openvrMutex);
vr::VREvent_t event;
while (true) {
if (openvrSystem->PollNextEvent(&event, sizeof(event)) &&
event.eventType == vr::VREvent_Quit) {
openvrSystem->AcknowledgeQuit_Exiting();
vr::VR_Shutdown();
openvrSystem = nullptr;
break;
}
openvrCV.wait_for(lock, std::chrono::milliseconds(100));
}
blog(LOG_INFO, "stop handling openVR events");
}
void initOpenVR(vr::EVRInitError &err)
{
openvrSystem = vr::VR_Init(&err, vr::VRApplication_Background);
if (openvrSystem) {
// Don't kill OBS if SteamVR is exiting
std::thread t(processOpenVREvents);
t.detach();
}
}
struct TrackingData {
float x, y, z;
bool valid = false;
};
TrackingData getOpenVRPos(vr::EVRInitError &err)
{
TrackingData data;
std::unique_lock<std::mutex> lock(openvrMutex);
if (!openvrSystem) {
initOpenVR(err);
}
if (openvrSystem && vr::VRCompositor() &&
openvrSystem->IsTrackedDeviceConnected(0)) {
vr::TrackedDevicePose_t poses[vr::k_unMaxTrackedDeviceCount];
openvrSystem->GetDeviceToAbsoluteTrackingPose(
vr::TrackingUniverseStanding, 0.0, poses,
vr::k_unMaxTrackedDeviceCount);
auto hmdPose = poses[vr::k_unTrackedDeviceIndex_Hmd];
auto mat = hmdPose.mDeviceToAbsoluteTracking.m;
data.x = mat[0][3];
data.y = mat[1][3];
data.z = mat[2][3];
data.valid = true;
}
return data;
}
bool MacroConditionOpenVR::CheckCondition()
{
vr::EVRInitError err;
TrackingData data = getOpenVRPos(err);
if (!data.valid) {
return false;
}
return data.x >= _minX && data.y >= _minY && data.z >= _minZ &&
data.x <= _maxX && data.y <= _maxY && data.z <= _maxZ;
}
bool MacroConditionOpenVR::Save(obs_data_t *obj)
{
MacroCondition::Save(obj);
obs_data_set_double(obj, "minX", _minX);
obs_data_set_double(obj, "minY", _minY);
obs_data_set_double(obj, "minZ", _minZ);
obs_data_set_double(obj, "maxX", _maxX);
obs_data_set_double(obj, "maxY", _maxY);
obs_data_set_double(obj, "maxZ", _maxZ);
return true;
}
bool MacroConditionOpenVR::Load(obs_data_t *obj)
{
MacroCondition::Load(obj);
_minX = obs_data_get_double(obj, "minX");
_minY = obs_data_get_double(obj, "minY");
_minZ = obs_data_get_double(obj, "minZ");
_maxX = obs_data_get_double(obj, "maxX");
_maxY = obs_data_get_double(obj, "maxY");
_maxZ = obs_data_get_double(obj, "maxZ");
return true;
}
MacroConditionOpenVREdit::MacroConditionOpenVREdit(
QWidget *parent, std::shared_ptr<MacroConditionOpenVR> entryData)
: QWidget(parent)
{
_minX = new QDoubleSpinBox();
_minY = new QDoubleSpinBox();
_minZ = new QDoubleSpinBox();
_maxX = new QDoubleSpinBox();
_maxY = new QDoubleSpinBox();
_maxZ = new QDoubleSpinBox();
_xPos = new QLabel("-");
_yPos = new QLabel("-");
_zPos = new QLabel("-");
_errLabel = new QLabel();
_errLabel->setVisible(false);
_minX->setPrefix("Min X: ");
_minY->setPrefix("Min Y: ");
_minZ->setPrefix("Min Z: ");
_maxX->setPrefix("Max X: ");
_maxY->setPrefix("Max Y: ");
_maxZ->setPrefix("Max Z: ");
_minX->setMinimum(-99);
_minY->setMinimum(-99);
_minZ->setMinimum(-99);
_maxX->setMinimum(-99);
_maxY->setMinimum(-99);
_maxZ->setMinimum(-99);
_minX->setMaximum(99);
_minY->setMaximum(99);
_minZ->setMaximum(99);
_maxX->setMaximum(99);
_maxY->setMaximum(99);
_maxZ->setMaximum(99);
QWidget::connect(_minX, SIGNAL(valueChanged(double)), this,
SLOT(MinXChanged(double)));
QWidget::connect(_minY, SIGNAL(valueChanged(double)), this,
SLOT(MinYChanged(double)));
QWidget::connect(_minZ, SIGNAL(valueChanged(double)), this,
SLOT(MinZChanged(double)));
QWidget::connect(_maxX, SIGNAL(valueChanged(double)), this,
SLOT(MaxXChanged(double)));
QWidget::connect(_maxY, SIGNAL(valueChanged(double)), this,
SLOT(MaxYChanged(double)));
QWidget::connect(_maxZ, SIGNAL(valueChanged(double)), this,
SLOT(MaxZChanged(double)));
QGridLayout *controlsLayout = new QGridLayout;
controlsLayout->addWidget(_minX, 0, 0);
controlsLayout->addWidget(_minY, 0, 1);
controlsLayout->addWidget(_minZ, 0, 2);
controlsLayout->addWidget(_maxX, 1, 0);
controlsLayout->addWidget(_maxY, 1, 1);
controlsLayout->addWidget(_maxZ, 1, 2);
QWidget *controls = new QWidget;
controls->setObjectName("openVRControls");
controls->setStyleSheet(
"#openVRControls { background-color: rgba(0,0,0,0); }");
controls->setLayout(controlsLayout);
controls->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{controls}}", controls},
{"{{xPos}}", _xPos},
{"{{yPos}}", _yPos},
{"{{zPos}}", _zPos},
};
QHBoxLayout *line1 = new QHBoxLayout;
placeWidgets(obs_module_text(
"AdvSceneSwitcher.condition.openvr.entry.line1"),
line1, widgetPlaceholders);
QHBoxLayout *line2 = new QHBoxLayout;
placeWidgets(obs_module_text(
"AdvSceneSwitcher.condition.openvr.entry.line2"),
line2, widgetPlaceholders);
QHBoxLayout *line3 = new QHBoxLayout;
placeWidgets(obs_module_text(
"AdvSceneSwitcher.condition.openvr.entry.line3"),
line3, widgetPlaceholders);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(line1);
mainLayout->addLayout(line2);
mainLayout->addLayout(line3);
mainLayout->addWidget(_errLabel);
setLayout(mainLayout);
connect(&_timer, &QTimer::timeout, this,
&MacroConditionOpenVREdit::UpdateOpenVRPos);
_timer.start(1000);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroConditionOpenVREdit::MinXChanged(double pos)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_minX = pos;
}
void MacroConditionOpenVREdit::MinYChanged(double pos)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_minY = pos;
}
void MacroConditionOpenVREdit::MinZChanged(double pos)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_minZ = pos;
}
void MacroConditionOpenVREdit::MaxXChanged(double pos)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_maxX = pos;
}
void MacroConditionOpenVREdit::MaxYChanged(double pos)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_maxY = pos;
}
void MacroConditionOpenVREdit::MaxZChanged(double pos)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(GetSwitcher()->m);
_entryData->_maxZ = pos;
}
void MacroConditionOpenVREdit::UpdateOpenVRPos()
{
vr::EVRInitError err;
TrackingData data = getOpenVRPos(err);
if (data.valid) {
_xPos->setText(QString::number(data.x));
_yPos->setText(QString::number(data.y));
_zPos->setText(QString::number(data.z));
} else {
_xPos->setText("-");
_yPos->setText("-");
_zPos->setText("-");
_errLabel->setText(
QString(obs_module_text(
"AdvSceneSwitcher.condition.errorStatus")) +
QString(vr::VR_GetVRInitErrorAsEnglishDescription(err)));
}
_errLabel->setVisible(!data.valid);
adjustSize();
}
void MacroConditionOpenVREdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_minX->setValue(_entryData->_minX);
_minY->setValue(_entryData->_minY);
_maxX->setValue(_entryData->_maxX);
_maxY->setValue(_entryData->_maxY);
}

View File

@@ -0,0 +1,69 @@
#pragma once
#include <macro.hpp>
#include <QDoubleSpinBox>
#include <QComboBox>
#include <QPushButton>
#include <QTimer>
class MacroConditionOpenVR : public MacroCondition {
public:
MacroConditionOpenVR(Macro *m) : MacroCondition(m) {}
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create(Macro *m)
{
return std::make_shared<MacroConditionOpenVR>(m);
}
double _minX = 0, _minY = 0, _minZ = 0, _maxX = 0, _maxY = 0, _maxZ = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionOpenVREdit : public QWidget {
Q_OBJECT
public:
MacroConditionOpenVREdit(
QWidget *parent,
std::shared_ptr<MacroConditionOpenVR> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionOpenVREdit(
parent,
std::dynamic_pointer_cast<MacroConditionOpenVR>(cond));
}
private slots:
void MinXChanged(double pos);
void MinYChanged(double pos);
void MinZChanged(double pos);
void MaxXChanged(double pos);
void MaxYChanged(double pos);
void MaxZChanged(double pos);
void UpdateOpenVRPos();
protected:
QDoubleSpinBox *_minX;
QDoubleSpinBox *_minY;
QDoubleSpinBox *_minZ;
QDoubleSpinBox *_maxX;
QDoubleSpinBox *_maxY;
QDoubleSpinBox *_maxZ;
QLabel *_xPos;
QLabel *_yPos;
QLabel *_zPos;
QLabel *_errLabel;
std::shared_ptr<MacroConditionOpenVR> _entryData;
private:
QTimer _timer;
bool _loading = true;
};

49
src/file-selection.cpp Normal file
View File

@@ -0,0 +1,49 @@
#include "headers/file-selection.hpp"
#include <obs-module.h>
#include <QLayout>
#include <QFileDialog>
FileSelection::FileSelection(FileSelection::Type type, QWidget *parent)
: QWidget(parent), _type(type)
{
_filePath = new QLineEdit();
_browseButton =
new QPushButton(obs_module_text("AdvSceneSwitcher.browse"));
QWidget::connect(_filePath, SIGNAL(editingFinished()), this,
SLOT(PathChange()));
QWidget::connect(_browseButton, SIGNAL(clicked()), this,
SLOT(BrowseButtonClicked()));
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(_filePath);
layout->addWidget(_browseButton);
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
}
void FileSelection::SetPath(const QString &path)
{
_filePath->setText(path);
}
void FileSelection::BrowseButtonClicked()
{
QString path;
if (_type == FileSelection::Type::WRITE) {
path = QFileDialog::getSaveFileName(this);
} else {
path = QFileDialog::getOpenFileName(this);
}
if (path.isEmpty()) {
return;
}
_filePath->setText(path);
emit PathChanged(path);
}
void FileSelection::PathChange()
{
emit PathChanged(_filePath->text());
}

View File

@@ -1,14 +1,19 @@
#include "headers/advanced-scene-switcher.hpp"
#include "headers/status-control.hpp"
#include "headers/utility.hpp"
#include "headers/version.h"
#include <QFileDialog>
QMetaObject::Connection inactivePluse;
#include <QStandardPaths>
void AdvSceneSwitcher::on_close_clicked()
{
done(0);
close();
}
void AdvSceneSwitcher::reject()
{
close();
}
void AdvSceneSwitcher::UpdateNonMatchingScene(const QString &name)
@@ -140,43 +145,11 @@ void AdvSceneSwitcher::on_checkInterval_valueChanged(int value)
switcher->interval = value;
}
void AdvSceneSwitcher::SetStarted()
{
ui->toggleStartButton->setText(
obs_module_text("AdvSceneSwitcher.generalTab.status.stop"));
ui->pluginRunningText->setText(
obs_module_text("AdvSceneSwitcher.status.active"));
ui->pluginRunningText->disconnect(inactivePluse);
currentStatusActive = true;
}
void AdvSceneSwitcher::SetStopped()
{
ui->toggleStartButton->setText(
obs_module_text("AdvSceneSwitcher.generalTab.status.start"));
ui->pluginRunningText->setText(
obs_module_text("AdvSceneSwitcher.status.inactive"));
if (!switcher->disableHints) {
inactivePluse = PulseWidget(ui->pluginRunningText,
QColor(Qt::red), QColor(0, 0, 0, 0),
"QLabel ");
}
currentStatusActive = false;
}
void AdvSceneSwitcher::on_toggleStartButton_clicked()
{
if (switcher->th && switcher->th->isRunning()) {
switcher->Stop();
SetStopped();
} else {
switcher->Start();
SetStarted();
}
}
void AdvSceneSwitcher::closeEvent(QCloseEvent *)
{
if (!switcher) {
return;
}
switcher->windowPos = this->pos();
switcher->windowSize = this->size();
@@ -201,6 +174,15 @@ void AdvSceneSwitcher::on_saveWindowGeo_stateChanged(int state)
switcher->saveWindowGeo = state;
}
void AdvSceneSwitcher::on_showTrayNotifications_stateChanged(int state)
{
if (loading) {
return;
}
switcher->showSystemTrayNotifications = state;
}
void AdvSceneSwitcher::on_uiHintsDisable_stateChanged(int state)
{
if (loading) {
@@ -210,13 +192,109 @@ void AdvSceneSwitcher::on_uiHintsDisable_stateChanged(int state)
switcher->disableHints = state;
}
bool isLegacyTab(const QString &name)
{
return name == obs_module_text(
"AdvSceneSwitcher.transitionTab.title") ||
name == obs_module_text(
"AdvSceneSwitcher.windowTitleTab.title") ||
name == obs_module_text(
"AdvSceneSwitcher.executableTab.title") ||
name == obs_module_text(
"AdvSceneSwitcher.screenRegionTab.title") ||
name == obs_module_text("AdvSceneSwitcher.mediaTab.title") ||
name == obs_module_text("AdvSceneSwitcher.fileTab.title") ||
name == obs_module_text("AdvSceneSwitcher.randomTab.title") ||
name == obs_module_text("AdvSceneSwitcher.timeTab.title") ||
name == obs_module_text("AdvSceneSwitcher.idleTab.title") ||
name == obs_module_text(
"AdvSceneSwitcher.sceneSequenceTab.title") ||
name == obs_module_text("AdvSceneSwitcher.audioTab.title") ||
name == obs_module_text("AdvSceneSwitcher.videoTab.title") ||
name == obs_module_text("AdvSceneSwitcher.pauseTab.title") ||
name == obs_module_text(
"AdvSceneSwitcher.sceneTriggerTab.title");
}
void AdvSceneSwitcher::on_hideLegacyTabs_stateChanged(int state)
{
switcher->hideLegacyTabs = state;
for (int idx = 0; idx < ui->tabWidget->count(); idx++) {
if (isLegacyTab(ui->tabWidget->tabText(idx))) {
#if defined(_WIN32) || defined(__APPLE__)
ui->tabWidget->setTabVisible(idx, !state);
#else
// TODO: Switch to setTabVisible() once QT 5.15 is more wide spread
ui->tabWidget->setTabEnabled(idx, !state);
ui->tabWidget->setStyleSheet(
"QTabBar::tab::disabled {width: 0; height: 0; margin: 0; padding: 0; border: none;} ");
#endif
}
}
}
void AdvSceneSwitcher::setDeprecationWarnings()
{
QString toolTip =
switcher->disableHints
? ""
: obs_module_text(
"AdvSceneSwitcher.deprecatedTabWarning");
for (int idx = 0; idx < ui->tabWidget->count(); idx++) {
if (isLegacyTab(ui->tabWidget->tabText(idx))) {
ui->tabWidget->widget(idx)->setToolTip(toolTip);
}
}
}
QString getDefaultSaveLocation()
{
QString desktopPath = QStandardPaths::writableLocation(
QStandardPaths::DesktopLocation);
auto scName = obs_frontend_get_current_scene_collection();
QString sceneCollectionName(scName);
bfree(scName);
auto timestamp = QDateTime::currentDateTime();
return desktopPath + "/adv-ss-" + sceneCollectionName + "-" +
timestamp.toString("yyyy.MM.dd.hh.mm.ss");
}
void AskForBackup(obs_data_t *obj)
{
bool backupSettings = DisplayMessage(
obs_module_text("AdvSceneSwitcher.askBackup"), true);
if (!backupSettings) {
return;
}
QString path = QFileDialog::getSaveFileName(
nullptr,
obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle"),
getDefaultSaveLocation(),
obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType"));
if (path.isEmpty()) {
return;
}
QFile file(path);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
return;
}
obs_data_save_json(obj, file.fileName().toUtf8().constData());
}
void AdvSceneSwitcher::on_exportSettings_clicked()
{
QString directory = QFileDialog::getSaveFileName(
this,
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle")),
QDir::currentPath(),
getDefaultSaveLocation(),
tr(obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType")));
if (directory.isEmpty()) {
@@ -377,14 +455,30 @@ void AdvSceneSwitcher::setTabOrder()
connect(bar, &QTabBar::tabMoved, this, &AdvSceneSwitcher::on_tabMoved);
}
void AdvSceneSwitcher::setCurrentTab()
{
if (switcher->lastOpenedTab >= 0) {
ui->tabWidget->setCurrentIndex(switcher->lastOpenedTab);
}
}
void AdvSceneSwitcher::restoreWindowGeo()
{
if (switcher->saveWindowGeo) {
if (switcher->saveWindowGeo && windowPosValid(switcher->windowPos)) {
this->resize(switcher->windowSize);
this->move(switcher->windowPos);
}
}
void AdvSceneSwitcher::checkFirstTimeSetup()
{
if (switcher->firstBoot && !switcher->disableHints) {
switcher->firstBoot = false;
DisplayMessage(
obs_module_text("AdvSceneSwitcher.firstBootMessage"));
}
}
void AdvSceneSwitcher::on_tabMoved(int from, int to)
{
if (loading) {
@@ -394,10 +488,8 @@ void AdvSceneSwitcher::on_tabMoved(int from, int to)
std::swap(switcher->tabOrder[from], switcher->tabOrder[to]);
}
void AdvSceneSwitcher::on_tabWidget_currentChanged(int index)
void AdvSceneSwitcher::on_tabWidget_currentChanged(int)
{
UNUSED_PARAMETER(index);
switcher->showFrame = false;
clearFrames(ui->screenRegionSwitches);
SetShowFrames();
@@ -428,6 +520,9 @@ void SwitcherData::loadSettings(obs_data_t *obj)
loadSceneTriggers(obj);
loadGeneralSettings(obj);
loadHotkeys(obj);
// Reset on startup and scene collection change
switcher->lastOpenedTab = -1;
}
void SwitcherData::saveSettings(obs_data_t *obj)
@@ -480,7 +575,10 @@ void SwitcherData::saveGeneralSettings(obs_data_t *obj)
static_cast<int>(autoStartEvent));
obs_data_set_bool(obj, "verbose", verbose);
obs_data_set_bool(obj, "showSystemTrayNotifications",
showSystemTrayNotifications);
obs_data_set_bool(obj, "disableHints", disableHints);
obs_data_set_bool(obj, "hideLegacyTabs", hideLegacyTabs);
obs_data_set_int(obj, "priority0", functionNamesByPriority[0]);
obs_data_set_int(obj, "priority1", functionNamesByPriority[1]);
@@ -551,7 +649,11 @@ void SwitcherData::loadGeneralSettings(obs_data_t *obj)
obs_data_get_int(obj, "autoStartEvent"));
verbose = obs_data_get_bool(obj, "verbose");
showSystemTrayNotifications =
obs_data_get_bool(obj, "showSystemTrayNotifications");
disableHints = obs_data_get_bool(obj, "disableHints");
obs_data_set_default_bool(obj, "hideLegacyTabs", true);
hideLegacyTabs = obs_data_get_bool(obj, "hideLegacyTabs");
obs_data_set_default_int(obj, "priority0", default_priority_0);
obs_data_set_default_int(obj, "priority1", default_priority_1);
@@ -594,21 +696,21 @@ void SwitcherData::loadGeneralSettings(obs_data_t *obj)
obs_data_set_default_int(obj, "generalTabPos", 0);
obs_data_set_default_int(obj, "macroTabPos", 1);
obs_data_set_default_int(obj, "transitionTabPos", 2);
obs_data_set_default_int(obj, "pauseTabPos", 3);
obs_data_set_default_int(obj, "titleTabPos", 4);
obs_data_set_default_int(obj, "exeTabPos", 5);
obs_data_set_default_int(obj, "regionTabPos", 6);
obs_data_set_default_int(obj, "mediaTabPos", 7);
obs_data_set_default_int(obj, "fileTabPos", 8);
obs_data_set_default_int(obj, "randomTabPos", 9);
obs_data_set_default_int(obj, "timeTabPos", 10);
obs_data_set_default_int(obj, "idleTabPos", 11);
obs_data_set_default_int(obj, "sequenceTabPos", 12);
obs_data_set_default_int(obj, "audioTabPos", 13);
obs_data_set_default_int(obj, "videoTabPos", 14);
obs_data_set_default_int(obj, "networkTabPos", 15);
obs_data_set_default_int(obj, "sceneGroupTabPos", 16);
obs_data_set_default_int(obj, "networkTabPos", 13);
obs_data_set_default_int(obj, "sceneGroupTabPos", 14);
obs_data_set_default_int(obj, "transitionTabPos", 15);
obs_data_set_default_int(obj, "pauseTabPos", 16);
obs_data_set_default_int(obj, "titleTabPos", 2);
obs_data_set_default_int(obj, "exeTabPos", 3);
obs_data_set_default_int(obj, "regionTabPos", 4);
obs_data_set_default_int(obj, "mediaTabPos", 5);
obs_data_set_default_int(obj, "fileTabPos", 6);
obs_data_set_default_int(obj, "randomTabPos", 7);
obs_data_set_default_int(obj, "timeTabPos", 8);
obs_data_set_default_int(obj, "idleTabPos", 9);
obs_data_set_default_int(obj, "sequenceTabPos", 10);
obs_data_set_default_int(obj, "audioTabPos", 11);
obs_data_set_default_int(obj, "videoTabPos", 12);
obs_data_set_default_int(obj, "triggerTabPos", 17);
tabOrder.clear();
@@ -720,21 +822,6 @@ void populateAutoStartEventSelection(QComboBox *cb)
"AdvSceneSwitcher.generalTab.status.autoStart.recordingAndStreaming"));
}
void AdvSceneSwitcher::updateStatus()
{
if (switcher->th && switcher->th->isRunning()) {
if (currentStatusActive) {
return;
}
SetStarted();
} else {
if (!currentStatusActive) {
return;
}
SetStopped();
}
}
void AdvSceneSwitcher::setupGeneralTab()
{
populateSceneSelection(ui->noMatchSwitchScene, false);
@@ -777,7 +864,10 @@ void AdvSceneSwitcher::setupGeneralTab()
ui->verboseLogging->setChecked(switcher->verbose);
ui->saveWindowGeo->setChecked(switcher->saveWindowGeo);
ui->showTrayNotifications->setChecked(
switcher->showSystemTrayNotifications);
ui->uiHintsDisable->setChecked(switcher->disableHints);
ui->hideLegacyTabs->setChecked(switcher->hideLegacyTabs);
for (int p : switcher->functionNamesByPriority) {
std::string s = "";
@@ -853,15 +943,17 @@ void AdvSceneSwitcher::setupGeneralTab()
ui->autoStartEvent->setCurrentIndex(
static_cast<int>(switcher->autoStartEvent));
if (switcher->th && switcher->th->isRunning()) {
SetStarted();
} else {
SetStopped();
}
// Set up status control
auto statusControl = new StatusControl(this, true);
ui->statusLayout->addWidget(statusControl->StatusPrefixLabel(), 1, 0);
auto tmp = new QHBoxLayout;
tmp->addWidget(statusControl->StatusLabel());
tmp->addStretch();
ui->statusLayout->addLayout(tmp, 1, 1);
ui->statusLayout->addWidget(statusControl->Button(), 2, 1);
// Hide the now empty invisible shell of the statusControl widget
// as otherwise it could block user input
statusControl->hide();
// Updates the UI status element if the status changed externally
// (e.g. via hotkeys)
QTimer *statusTimer = new QTimer(this);
connect(statusTimer, SIGNAL(timeout()), this, SLOT(updateStatus()));
statusTimer->start(1000);
setWindowTitle(windowTitle() + " - " + g_GIT_TAG);
}

View File

@@ -1,9 +1,12 @@
#pragma once
#ifdef BUILD_OUT_OF_TREE
#include "../../forms/ui_advanced-scene-switcher.h"
#elif defined ADVSS_MODULE
#include "../../../ui_advanced-scene-switcher.h"
#else
#include "ui_advanced-scene-switcher.h"
#endif
#include "macro-segment-list.hpp"
#include "switcher-data-structs.hpp"
#include "platform-funcs.hpp"
@@ -14,6 +17,8 @@
}
class QCloseEvent;
class MacroActionEdit;
class MacroConditionEdit;
/*******************************************************************************
* Advanced Scene Switcher window
@@ -24,15 +29,15 @@ class AdvSceneSwitcher : public QDialog {
public:
std::unique_ptr<Ui_AdvSceneSwitcher> ui;
bool loading = true;
bool currentStatusActive = false;
AdvSceneSwitcher(QWidget *parent);
~AdvSceneSwitcher();
static AdvSceneSwitcher *window;
void reject() override;
void closeEvent(QCloseEvent *event) override;
void SetStarted();
void SetStopped();
void SetShowFrames();
void SetHideFrames();
void clearFrames(QListWidget *list);
@@ -44,9 +49,18 @@ public:
void OpenSequenceExtendEdit(SequenceWidget *sw);
void SetEditSceneGroup(SceneGroup &sg);
bool addNewMacro(std::string &name);
bool addNewMacro(std::string &name, std::string format = "");
Macro *getSelectedMacro();
void SetEditMacro(Macro &m);
void SetMacroEditAreaDisabled(bool);
void HighlightAction(int idx);
void HighlightCondition(int idx);
void PopulateMacroActions(Macro &m, uint32_t afterIdx = 0);
void PopulateMacroConditions(Macro &m, uint32_t afterIdx = 0);
void SetActionData(Macro &m);
void SetConditionData(Macro &m);
void SwapActions(Macro *m, int pos1, int pos2);
void SwapConditions(Macro *m, int pos1, int pos2);
void loadUI();
void setupGeneralTab();
@@ -67,13 +81,19 @@ public:
void setupVideoTab();
void setupNetworkTab();
void setupMacroTab();
void setDeprecationWarnings();
void setTabOrder();
void setCurrentTab();
void restoreWindowGeo();
void checkFirstTimeSetup();
signals:
void MacroAdded(const QString &name);
void MacroRemoved(const QString &name);
void MacroRenamed(const QString &oldName, const QString newName);
void HighlightMacrosChanged(bool value);
void HighlightActionsChanged(bool value);
void HighlightConditionsChanged(bool value);
void SceneGroupAdded(const QString &name);
void SceneGroupRemoved(const QString &name);
void SceneGroupRenamed(const QString &oldName, const QString newName);
@@ -94,7 +114,6 @@ public slots:
void on_autoStartEvent_currentIndexChanged(int index);
void on_noMatchSwitchScene_currentTextChanged(const QString &text);
void on_checkInterval_valueChanged(int value);
void on_toggleStartButton_clicked();
void on_tabMoved(int from, int to);
void on_tabWidget_currentChanged(int index);
@@ -103,14 +122,51 @@ public slots:
void on_macroUp_clicked();
void on_macroDown_clicked();
void on_macroName_editingFinished();
void on_runMacro_clicked();
void on_runMacroInParallel_stateChanged(int value);
void on_runMacroOnChange_stateChanged(int value);
void on_macros_currentRowChanged(int idx);
void on_macros_itemChanged(QListWidgetItem *);
void on_conditionAdd_clicked();
void on_conditionRemove_clicked();
void on_conditionUp_clicked();
void on_conditionDown_clicked();
void on_actionAdd_clicked();
void on_actionRemove_clicked();
void showMacroContextMenu(const QPoint &);
void copyMacro();
void on_actionUp_clicked();
void on_actionDown_clicked();
void UpMacroSegementHotkey();
void DownMacroSegementHotkey();
void DeleteMacroSegementHotkey();
void ShowMacroContextMenu(const QPoint &);
void ShowMacroActionsContextMenu(const QPoint &);
void ShowMacroConditionsContextMenu(const QPoint &);
void CopyMacro();
void ExpandAllActions();
void ExpandAllConditions();
void CollapseAllActions();
void CollapseAllConditions();
void MinimizeActions();
void MinimizeConditions();
void MacroActionSelectionChanged(int idx);
void MacroActionReorder(int to, int target);
void AddMacroAction(int idx);
void RemoveMacroAction(int idx);
void MoveMacroActionUp(int idx);
void MoveMacroActionDown(int idx);
void MacroConditionSelectionChanged(int idx);
void MacroConditionReorder(int to, int target);
void AddMacroCondition(int idx);
void RemoveMacroCondition(int idx);
void MoveMacroConditionUp(int idx);
void MoveMacroConditionDown(int idx);
void FadeOutActionControls();
void FadeOutConditionControls();
void ResetOpacityActionControls();
void ResetOpacityConditionControls();
void HighlightControls();
void MacroDragDropReorder(QModelIndex, int, int, QModelIndex, int);
void HighlightOnChange();
void on_macroProperties_clicked();
void on_screenRegionSwitches_currentRowChanged(int idx);
void on_showFrame_clicked();
@@ -139,7 +195,9 @@ public slots:
void on_verboseLogging_stateChanged(int state);
void on_saveWindowGeo_stateChanged(int state);
void on_showTrayNotifications_stateChanged(int state);
void on_uiHintsDisable_stateChanged(int state);
void on_hideLegacyTabs_stateChanged(int state);
void on_exportSettings_clicked();
void on_importSettings_clicked();
@@ -239,11 +297,22 @@ public slots:
void on_threadPriority_currentTextChanged(const QString &text);
void updateScreenRegionCursorPos();
void updateStatus();
void on_close_clicked();
private:
bool MacroTabIsInFocus();
MacroSegmentList *conditionsList = nullptr;
MacroSegmentList *actionsList = nullptr;
enum class MacroSection {
CONDITIONS,
ACTIONS,
};
MacroSection lastInteracted = MacroSection::CONDITIONS;
int currentConditionIdx = -1;
int currentActionIdx = -1;
};
/******************************************************************************
@@ -255,11 +324,17 @@ void setNextTransition(const sceneSwitchInfo &ssi, obs_source_t *currentSource,
void overwriteTransitionOverride(const sceneSwitchInfo &ssi,
transitionData &td);
void restoreTransitionOverride(obs_source_t *scene, const transitionData &td);
void switchScene(const sceneSwitchInfo &ssi);
void switchScene(const sceneSwitchInfo &ssi, bool force = false);
void switchPreviewScene(const OBSWeakSource &ws);
/******************************************************************************
* Settings helper
******************************************************************************/
void AskForBackup(obs_data_t *obj);
/******************************************************************************
* Main SwitcherData
******************************************************************************/
struct SwitcherData;
extern SwitcherData *switcher;
SwitcherData *GetSwitcher();

View File

@@ -5,9 +5,9 @@
#if defined(WIN32)
constexpr auto curl_library_name = "libcurl.dll";
#elif __APPLE__
#define curl_library_name "libcurl.4.dylib"
constexpr auto curl_library_name = "libcurl.4.dylib";
#else
#define curl_library_name "libcurl.so.4"
constexpr auto curl_library_name = "libcurl.so.4";
#endif
typedef CURL *(*initFunction)(void);

View File

@@ -21,6 +21,9 @@ public:
const char *unitName = "displayUnit");
bool DurationReached();
bool IsReset();
double TimeRemaining();
void SetTimeRemaining(double);
void Reset();
std::string ToString();
@@ -40,6 +43,7 @@ public:
void SetValue(double value);
void SetUnit(DurationUnit u);
void SetDuration(Duration d);
QDoubleSpinBox *SpinBox() { return _duration; }
private slots:
void _DurationChanged(double value);
@@ -54,57 +58,3 @@ private:
double _unitMultiplier;
};
enum class DurationCondition {
NONE,
MORE,
EQUAL,
LESS,
};
class DurationConstraint {
public:
void Save(obs_data_t *obj, const char *condName = "time_constraint",
const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void Load(obs_data_t *obj, const char *condName = "time_constraint",
const char *secondsName = "seconds",
const char *unitName = "displayUnit");
void SetCondition(DurationCondition cond) { _type = cond; }
void SetDuration(const Duration &dur) { _dur = dur; }
void SetValue(double value) { _dur.seconds = value; }
void SetUnit(DurationUnit u) { _dur.displayUnit = u; }
DurationCondition GetCondition() { return _type; }
Duration GetDuration() { return _dur; }
bool DurationReached();
void Reset();
private:
DurationCondition _type = DurationCondition::NONE;
Duration _dur;
bool _timeReached = false;
};
class DurationConstraintEdit : public QWidget {
Q_OBJECT
public:
DurationConstraintEdit(QWidget *parent = nullptr);
void SetValue(DurationConstraint &value);
void SetUnit(DurationUnit u);
void SetDuration(const Duration &d);
private slots:
void _ConditionChanged(int value);
void ToggleClicked();
signals:
void DurationChanged(double value);
void UnitChanged(DurationUnit u);
void ConditionChanged(DurationCondition value);
private:
void Collapse(bool collapse);
DurationSelection *_duration;
QComboBox *_condition;
QPushButton *_toggle;
};

View File

@@ -0,0 +1,30 @@
#pragma once
#include <QLineEdit>
#include <QPushButton>
#include <QWidget>
class FileSelection : public QWidget {
Q_OBJECT
public:
enum class Type {
READ,
WRITE,
};
FileSelection(FileSelection::Type type = FileSelection::Type::READ,
QWidget *parent = 0);
void SetPath(const QString &);
QPushButton *Button() { return _browseButton; }
private slots:
void BrowseButtonClicked();
void PathChange();
signals:
void PathChanged(const QString &);
private:
Type _type;
QLineEdit *_filePath;
QPushButton *_browseButton;
};

125
src/headers/hotkey.hpp Normal file
View File

@@ -0,0 +1,125 @@
#pragma once
extern bool canSimulateKeyPresses;
enum class HotkeyType {
Key_NoKey = 0,
Key_A,
Key_B,
Key_C,
Key_D,
Key_E,
Key_F,
Key_G,
Key_H,
Key_I,
Key_J,
Key_K,
Key_L,
Key_M,
Key_N,
Key_O,
Key_P,
Key_Q,
Key_R,
Key_S,
Key_T,
Key_U,
Key_V,
Key_W,
Key_X,
Key_Y,
Key_Z,
Key_0,
Key_1,
Key_2,
Key_3,
Key_4,
Key_5,
Key_6,
Key_7,
Key_8,
Key_9,
Key_F1,
Key_F2,
Key_F3,
Key_F4,
Key_F5,
Key_F6,
Key_F7,
Key_F8,
Key_F9,
Key_F10,
Key_F11,
Key_F12,
Key_F13,
Key_F14,
Key_F15,
Key_F16,
Key_F17,
Key_F18,
Key_F19,
Key_F20,
Key_F21,
Key_F22,
Key_F23,
Key_F24,
Key_Escape,
Key_Space,
Key_Return,
Key_Backspace,
Key_Tab,
Key_Shift_L,
Key_Shift_R,
Key_Control_L,
Key_Control_R,
Key_Alt_L,
Key_Alt_R,
Key_Win_L,
Key_Win_R,
Key_Apps,
Key_CapsLock,
Key_NumLock,
Key_ScrollLock,
Key_PrintScreen,
Key_Pause,
Key_Insert,
Key_Delete,
Key_PageUP,
Key_PageDown,
Key_Home,
Key_End,
Key_Left,
Key_Right,
Key_Up,
Key_Down,
Key_Numpad0,
Key_Numpad1,
Key_Numpad2,
Key_Numpad3,
Key_Numpad4,
Key_Numpad5,
Key_Numpad6,
Key_Numpad7,
Key_Numpad8,
Key_Numpad9,
Key_NumpadAdd,
Key_NumpadSubtract,
Key_NumpadMultiply,
Key_NumpadDivide,
Key_NumpadDecimal,
Key_NumpadEnter
};
void registerHotkeys();

View File

@@ -1,6 +1,11 @@
#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QSpinBox>
#include <QDoubleSpinBox>
#include <QCheckBox>
#include <QHBoxLayout>
enum class AudioAction {
MUTE,
@@ -9,23 +14,44 @@ enum class AudioAction {
MASTER_VOLUME,
};
enum class FadeType {
DURATION,
RATE,
};
class MacroActionAudio : public MacroAction {
public:
MacroActionAudio(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionAudio>();
return std::make_shared<MacroActionAudio>(m);
}
OBSWeakSource _audioSource;
AudioAction _action = AudioAction::MUTE;
FadeType _fadeType = FadeType::DURATION;
int _volume = 0;
bool _fade = false;
Duration _duration;
double _rate = 100.;
bool _wait = false;
bool _abortActiveFade = false;
private:
void StartFade();
void FadeVolume();
void SetVolume(float vol);
float GetVolume();
void SetFadeActive(bool value);
bool FadeActive();
std::atomic_int *GetFadeIdPtr();
static bool _registered;
static const std::string id;
};
@@ -37,7 +63,6 @@ public:
MacroActionAudioEdit(
QWidget *parent,
std::shared_ptr<MacroActionAudio> entryData = nullptr);
void SetWidgetVisibility();
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
@@ -51,14 +76,31 @@ private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
void VolumeChanged(int value);
void FadeChanged(int value);
void DurationChanged(double seconds);
void RateChanged(double value);
void WaitChanged(int value);
void AbortActiveFadeChanged(int value);
void FadeTypeChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_audioSources;
QComboBox *_actions;
QComboBox *_fadeTypes;
QSpinBox *_volumePercent;
QCheckBox *_fade;
DurationSelection *_duration;
QDoubleSpinBox *_rate;
QCheckBox *_wait;
QCheckBox *_abortActiveFade;
QHBoxLayout *_fadeTypeLayout;
QVBoxLayout *_fadeOptionsLayout;
std::shared_ptr<MacroActionAudio> _entryData;
private:
QHBoxLayout *_mainLayout;
void SetWidgetVisibility();
bool _loading = true;
};

View File

@@ -1,19 +1,15 @@
#pragma once
#include "macro-action.hpp"
#include <QWidget>
#include <QComboBox>
#include <QVBoxLayout>
#include <QGroupBox>
#include <deque>
#include "macro.hpp"
#include "section.hpp"
#include <memory>
struct MacroActionInfo {
using TCreateMethod = std::shared_ptr<MacroAction> (*)();
using TCreateMethod = std::shared_ptr<MacroAction> (*)(Macro *m);
using TCreateWidgetMethod = QWidget *(*)(QWidget *parent,
std::shared_ptr<MacroAction>);
TCreateMethod _createFunc;
TCreateWidgetMethod _createWidgetFunc;
TCreateMethod _createFunc = nullptr;
TCreateWidgetMethod _createWidgetFunc = nullptr;
std::string _name;
};
@@ -21,7 +17,8 @@ class MacroActionFactory {
public:
MacroActionFactory() = delete;
static bool Register(const std::string &id, MacroActionInfo);
static std::shared_ptr<MacroAction> Create(const std::string &id);
static std::shared_ptr<MacroAction> Create(const std::string &id,
Macro *m);
static QWidget *CreateWidget(const std::string &id, QWidget *parent,
std::shared_ptr<MacroAction> action);
static auto GetActionTypes() { return _methods; }
@@ -32,25 +29,24 @@ private:
static std::map<std::string, MacroActionInfo> _methods;
};
class MacroActionEdit : public QWidget {
class MacroActionEdit : public MacroSegmentEdit {
Q_OBJECT
public:
MacroActionEdit(QWidget *parent = nullptr,
std::shared_ptr<MacroAction> * = nullptr,
const std::string &id = "scene_switch",
bool startCollapsed = false);
void UpdateEntryData(const std::string &id, bool collapse);
const std::string &id = "scene_switch");
void UpdateEntryData(const std::string &id);
void SetEntryData(std::shared_ptr<MacroAction> *);
private slots:
void ActionSelectionChanged(const QString &text);
protected:
private:
MacroSegment *Data();
QComboBox *_actionSelection;
Section *_section;
std::shared_ptr<MacroAction> *_entryData;
private:
bool _loading = true;
};

View File

@@ -0,0 +1,67 @@
#pragma once
#include "macro-action-edit.hpp"
#include "file-selection.hpp"
#include "resizing-text-edit.hpp"
#include <QSpinBox>
enum class FileAction {
WRITE,
APPEND,
};
class MacroActionFile : public MacroAction {
public:
MacroActionFile(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionFile>(m);
}
std::string _file = obs_module_text("AdvSceneSwitcher.enterPath");
std::string _text = obs_module_text("AdvSceneSwitcher.enterText");
FileAction _action = FileAction::WRITE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionFileEdit : public QWidget {
Q_OBJECT
public:
MacroActionFileEdit(
QWidget *parent,
std::shared_ptr<MacroActionFile> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionFileEdit(
parent,
std::dynamic_pointer_cast<MacroActionFile>(action));
}
private slots:
void PathChanged(const QString &text);
void TextChanged();
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
FileSelection *_filePath;
ResizingPlainTextEdit *_text;
QComboBox *_actions;
std::shared_ptr<MacroActionFile> _entryData;
private:
bool _loading = true;
};

View File

@@ -1,27 +1,35 @@
#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
#include "resizing-text-edit.hpp"
#include <QComboBox>
#include <QSpinBox>
#include <QPushButton>
enum class FilterAction {
ENABLE,
DISABLE,
SETTINGS,
};
class MacroActionFilter : public MacroAction {
public:
MacroActionFilter(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionFilter>();
return std::make_shared<MacroActionFilter>(m);
}
OBSWeakSource _source;
OBSWeakSource _filter;
FilterAction _action = FilterAction::ENABLE;
std::string _settings = "";
private:
static bool _registered;
@@ -48,14 +56,20 @@ private slots:
void SourceChanged(const QString &text);
void FilterChanged(const QString &text);
void ActionChanged(int value);
void GetSettingsClicked();
void SettingsChanged();
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_filters;
QComboBox *_actions;
QPushButton *_getSettings;
ResizingPlainTextEdit *_settings;
std::shared_ptr<MacroActionFilter> _entryData;
private:
QHBoxLayout *_mainLayout;
void SetWidgetVisibility(bool);
bool _loading = true;
};

View File

@@ -0,0 +1,94 @@
#pragma once
#include "macro-action-edit.hpp"
#include "hotkey.hpp"
#include <QComboBox>
#include <QCheckBox>
#include <QSpinBox>
#include <QHBoxLayout>
class MacroActionHotkey : public MacroAction {
public:
MacroActionHotkey(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionHotkey>(m);
}
OBSWeakSource _HotkeySource;
HotkeyType _key = HotkeyType::Key_NoKey;
bool _leftShift = false;
bool _rightShift = false;
bool _leftCtrl = false;
bool _rightCtrl = false;
bool _leftAlt = false;
bool _rightAlt = false;
bool _leftMeta = false;
bool _rightMeta = false;
int _duration = 300; // in ms
#ifdef __APPLE__
bool _onlySendToObs = true;
#else
bool _onlySendToObs = false;
#endif
private:
static bool _registered;
static const std::string id;
};
class MacroActionHotkeyEdit : public QWidget {
Q_OBJECT
public:
MacroActionHotkeyEdit(
QWidget *parent,
std::shared_ptr<MacroActionHotkey> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionHotkeyEdit(
parent,
std::dynamic_pointer_cast<MacroActionHotkey>(action));
}
private slots:
void KeyChanged(int key);
void LShiftChanged(int state);
void RShiftChanged(int state);
void LCtrlChanged(int state);
void RCtrlChanged(int state);
void LAltChanged(int state);
void RAltChanged(int state);
void LMetaChanged(int state);
void RMetaChanged(int state);
void DurationChanged(int ms);
void OnlySendToOBSChanged(int state);
protected:
QComboBox *_keys;
QCheckBox *_leftShift;
QCheckBox *_rightShift;
QCheckBox *_leftCtrl;
QCheckBox *_rightCtrl;
QCheckBox *_leftAlt;
QCheckBox *_rightAlt;
QCheckBox *_leftMeta;
QCheckBox *_rightMeta;
QSpinBox *_duration;
QCheckBox *_onlySendToOBS;
QLabel *_noKeyPressSimulationWarning;
std::shared_ptr<MacroActionHotkey> _entryData;
private:
void SetWarningVisibility();
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,24 +1,29 @@
#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
#include "macro-selection.hpp"
#include <QHBoxLayout>
enum class PerformMacroAction {
PAUSE,
UNPAUSE,
RESET_COUNTER,
RUN,
STOP,
};
class MacroActionMacro : public MacroRefAction {
public:
MacroActionMacro(Macro *m) : MacroRefAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionMacro>();
return std::make_shared<MacroActionMacro>(m);
}
PerformMacroAction _action = PerformMacroAction::PAUSE;
@@ -48,6 +53,8 @@ private slots:
void MacroChanged(const QString &text);
void MacroRemove(const QString &name);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
MacroSelection *_macros;

View File

@@ -1,6 +1,9 @@
#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QSpinBox>
#include <QHBoxLayout>
enum class MediaAction {
PLAY,
@@ -9,22 +12,26 @@ enum class MediaAction {
RESTART,
NEXT,
PREVIOUS,
SEEK,
};
class MacroActionMedia : public MacroAction {
public:
MacroActionMedia(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionMedia>();
return std::make_shared<MacroActionMedia>(m);
}
OBSWeakSource _mediaSource;
MediaAction _action = MediaAction::PLAY;
Duration _seek;
private:
static bool _registered;
@@ -50,13 +57,20 @@ public:
private slots:
void SourceChanged(const QString &text);
void ActionChanged(int value);
void DurationChanged(double value);
void DurationUnitChanged(DurationUnit unit);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_mediaSources;
QComboBox *_actions;
DurationSelection *_seek;
std::shared_ptr<MacroActionMedia> _entryData;
private:
void SetWidgetVisibility();
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,24 +1,33 @@
#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
#include "file-selection.hpp"
#include <QDoubleSpinBox>
#include <QLabel>
enum class PluginStateAction {
STOP,
NO_MATCH_BEHAVIOUR,
IMPORT_SETTINGS,
};
class MacroActionPluginState : public MacroAction {
public:
MacroActionPluginState(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionPluginState>();
return std::make_shared<MacroActionPluginState>(m);
}
PluginStateAction _action = PluginStateAction::STOP;
int _value = 0;
std::string _settingsPath;
OBSWeakSource _scene;
private:
static bool _registered;
@@ -44,12 +53,19 @@ public:
private slots:
void ActionChanged(int value);
void ValueChanged(int value);
void SceneChanged(const QString &text);
void PathChanged(const QString &text);
protected:
QComboBox *_actions;
QComboBox *_values;
QComboBox *_scenes;
FileSelection *_settings;
QLabel *_settingsWarning;
std::shared_ptr<MacroActionPluginState> _entryData;
private:
QHBoxLayout *_mainLayout;
void SetWidgetVisibility();
bool _loading = true;
};

View File

@@ -0,0 +1,54 @@
#pragma once
#include "macro-action-edit.hpp"
#include <QComboBox>
class MacroActionProfile : public MacroAction {
public:
MacroActionProfile(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionProfile>(m);
}
std::string _profile;
private:
static bool _registered;
static const std::string id;
};
class MacroActionProfileEdit : public QWidget {
Q_OBJECT
public:
MacroActionProfileEdit(
QWidget *parent,
std::shared_ptr<MacroActionProfile> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionProfileEdit(
parent,
std::dynamic_pointer_cast<MacroActionProfile>(action));
}
private slots:
void ProfileChanged(const QString &text);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_profiles;
std::shared_ptr<MacroActionProfile> _entryData;
private:
bool _loading = true;
};

View File

@@ -0,0 +1,64 @@
#pragma once
#include "macro-action-edit.hpp"
#include "macro-selection.hpp"
#include <QPushButton>
#include <QListWidget>
#include <unordered_map>
class MacroActionRandom : public MultiMacroRefAction {
public:
MacroActionRandom(Macro *m) : MultiMacroRefAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionRandom>(m);
}
// TODO: add weights to each macro ...
// std::unordered_map<MacroRef, int> _weights;
private:
MacroRef lastRandomMacro;
static bool _registered;
static const std::string id;
};
class MacroActionRandomEdit : public QWidget {
Q_OBJECT
public:
MacroActionRandomEdit(
QWidget *parent,
std::shared_ptr<MacroActionRandom> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionRandomEdit(
parent,
std::dynamic_pointer_cast<MacroActionRandom>(action));
}
private slots:
void MacroRemove(const QString &name);
void MacroRename(const QString &oldName, const QString &newName);
void AddMacro();
void RemoveMacro();
protected:
std::shared_ptr<MacroActionRandom> _entryData;
private:
int FindEntry(const std::string &macro);
void SetMacroListSize();
QListWidget *_macroList;
QPushButton *_add;
QPushButton *_remove;
bool _loading = true;
};

View File

@@ -1,8 +1,9 @@
#pragma once
#include <QDoubleSpinBox>
#include <QLabel>
#include "macro-action-edit.hpp"
#include <QComboBox>
#include <QHBoxLayout>
enum class RecordAction {
STOP,
START,
@@ -12,14 +13,15 @@ enum class RecordAction {
class MacroActionRecord : public MacroAction {
public:
MacroActionRecord(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionRecord>();
return std::make_shared<MacroActionRecord>(m);
}
RecordAction _action = RecordAction::STOP;

View File

@@ -1,8 +1,11 @@
#ifdef REPLAYBUFFER_SUPPORTED
#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QHBoxLayout>
enum class ReplayBufferAction {
STOP,
START,
@@ -11,27 +14,20 @@ enum class ReplayBufferAction {
class MacroActionReplayBuffer : public MacroAction {
public:
MacroActionReplayBuffer(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionReplayBuffer>();
return std::make_shared<MacroActionReplayBuffer>(m);
}
ReplayBufferAction _action = ReplayBufferAction::STOP;
private:
// Add artifical delay before trying to save the replay buffer again.
//
// Continiously calling obs_frontend_replay_buffer_save() does not
// result in any output actually being written.
// OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED also seems to be sent before
// any data is written.
Duration _duration;
static bool _registered;
static const std::string id;
};
@@ -58,9 +54,11 @@ private slots:
protected:
QComboBox *_actions;
QLabel *_saveWarning;
std::shared_ptr<MacroActionReplayBuffer> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};
#endif

View File

@@ -1,22 +1,28 @@
#pragma once
#include "macro-action-edit.hpp"
#include "file-selection.hpp"
#include <QLineEdit>
#include <QPushButton>
#include <QListWidget>
#include <QStringList>
class MacroActionRun : public MacroAction {
public:
MacroActionRun(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionRun>();
return std::make_shared<MacroActionRun>(m);
}
std::string _path = obs_module_text("AdvSceneSwitcher.enterPath");
QStringList _args;
private:
static bool _registered;
@@ -39,14 +45,26 @@ public:
}
private slots:
void FilePathChanged();
void BrowseButtonClicked();
void PathChanged(const QString &text);
void AddArg();
void RemoveArg();
void ArgUp();
void ArgDown();
void ArgItemClicked(QListWidgetItem *);
signals:
void HeaderInfoChanged(const QString &);
protected:
std::shared_ptr<MacroActionRun> _entryData;
private:
QLineEdit *_filePath;
QPushButton *_browseButton;
void SetArgListSize();
FileSelection *_filePath;
QListWidget *_argList;
QPushButton *_addArg;
QPushButton *_removeArg;
QPushButton *_argUp;
QPushButton *_argDown;
bool _loading = true;
};

View File

@@ -0,0 +1,55 @@
#pragma once
#include "macro-action-edit.hpp"
#include <QComboBox>
class MacroActionSceneCollection : public MacroAction {
public:
MacroActionSceneCollection(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSceneCollection>(m);
}
std::string _sceneCollection;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneCollectionEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneCollectionEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneCollection> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneCollectionEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneCollection>(
action));
}
private slots:
void SceneCollectionChanged(const QString &text);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sceneCollections;
std::shared_ptr<MacroActionSceneCollection> _entryData;
private:
bool _loading = true;
};

View File

@@ -0,0 +1,75 @@
#pragma once
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
#include "scene-item-selection.hpp"
#include <QSpinBox>
enum class SceneOrderAction {
MOVE_UP,
MOVE_DOWN,
MOVE_TOP,
MOVE_BOTTOM,
POSITION,
};
class MacroActionSceneOrder : public MacroAction {
public:
MacroActionSceneOrder(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSceneOrder>(m);
}
SceneSelection _scene;
SceneItemSelection _source;
SceneOrderAction _action = SceneOrderAction::MOVE_UP;
int _position = 0;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneOrderEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneOrderEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneOrder> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneOrderEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneOrder>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const SceneItemSelection &);
void ActionChanged(int value);
void PositionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
SceneItemSelectionWidget *_sources;
QComboBox *_actions;
QSpinBox *_position;
std::shared_ptr<MacroActionSceneOrder> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,21 +1,29 @@
#pragma once
#include "macro-action-edit.hpp"
#include "switch-generic.hpp"
#include "scene-selection.hpp"
#include "transition-selection.hpp"
#include "duration-control.hpp"
class MacroActionSwitchScene : public MacroAction, public SceneSwitcherEntry {
#include <QCheckBox>
class MacroActionSwitchScene : public MacroAction {
public:
MacroActionSwitchScene(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSwitchScene>();
return std::make_shared<MacroActionSwitchScene>(m);
}
SceneSelection _scene;
TransitionSelection _transition;
Duration _duration;
bool _blockUntilTransitionDone = true;
private:
const char *getType() { return "MacroActionSwitchScene"; }
@@ -24,7 +32,7 @@ private:
static const std::string id;
};
class MacroActionSwitchSceneEdit : public SwitchWidget {
class MacroActionSwitchSceneEdit : public QWidget {
Q_OBJECT
public:
@@ -41,9 +49,21 @@ public:
}
private slots:
void SceneChanged(const SceneSelection &);
void TransitionChanged(const TransitionSelection &);
void DurationChanged(double seconds);
void BlockUntilTransitionDoneChanged(int state);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
TransitionSelectionWidget *_transitions;
DurationSelection *_duration;
QCheckBox *_blockUntilTransitionDone;
std::shared_ptr<MacroActionSwitchScene> _entryData;
private:
bool _loading = true;
};

View File

@@ -0,0 +1,69 @@
#pragma once
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
#include "scene-item-selection.hpp"
#include "resizing-text-edit.hpp"
#include <QSpinBox>
class MacroActionSceneTransform : public MacroAction {
public:
MacroActionSceneTransform(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSceneTransform>(m);
}
std::string GetSettings();
void SetSettings(std::string &);
SceneSelection _scene;
SceneItemSelection _source;
struct obs_transform_info _info = {};
struct obs_sceneitem_crop _crop = {};
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneTransformEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneTransformEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneTransform> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneTransformEdit(
parent,
std::dynamic_pointer_cast<MacroActionSceneTransform>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const SceneItemSelection &);
void GetSettingsClicked();
void SettingsChanged();
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
SceneItemSelectionWidget *_sources;
QPushButton *_getSettings;
ResizingPlainTextEdit *_settings;
std::shared_ptr<MacroActionSceneTransform> _entryData;
private:
bool _loading = true;
};

View File

@@ -1,26 +1,38 @@
#pragma once
#include <QSpinBox>
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
#include "scene-item-selection.hpp"
#include <QSpinBox>
enum class SceneVisibilityAction {
SHOW,
HIDE,
};
enum class SceneItemSourceType {
SOURCE,
SOURCE_GROUP,
};
class MacroActionSceneVisibility : public MacroAction {
public:
MacroActionSceneVisibility(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSceneVisibility>();
return std::make_shared<MacroActionSceneVisibility>(m);
}
OBSWeakSource _scene;
OBSWeakSource _source;
SceneSelection _scene;
SceneItemSourceType _sourceType = SceneItemSourceType::SOURCE;
SceneItemSelection _source;
std::string _sourceGroup = "";
SceneVisibilityAction _action = SceneVisibilityAction::SHOW;
private:
@@ -46,17 +58,25 @@ public:
}
private slots:
void SceneChanged(const QString &text);
void SourceChanged(const QString &text);
void SceneChanged(const SceneSelection &);
void SourceTypeChanged(int value);
void SourceChanged(const SceneItemSelection &);
void SourceGroupChanged(const QString &text);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_scenes;
QComboBox *_sources;
SceneSelectionWidget *_scenes;
QComboBox *_sourceTypes;
SceneItemSelectionWidget *_sources;
QComboBox *_sourceGroups;
QComboBox *_actions;
std::shared_ptr<MacroActionSceneVisibility> _entryData;
private:
void SetWidgetVisibility();
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -0,0 +1,53 @@
#pragma once
#include "macro-action-edit.hpp"
#include <QComboBox>
class MacroActionScreenshot : public MacroAction {
public:
MacroActionScreenshot(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionScreenshot>(m);
}
OBSWeakSource _source;
private:
static bool _registered;
static const std::string id;
};
class MacroActionScreenshotEdit : public QWidget {
Q_OBJECT
public:
MacroActionScreenshotEdit(
QWidget *parent,
std::shared_ptr<MacroActionScreenshot> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionScreenshotEdit(
parent,
std::dynamic_pointer_cast<MacroActionScreenshot>(
action));
}
private slots:
void SourceChanged(const QString &text);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
std::shared_ptr<MacroActionScreenshot> _entryData;
private:
bool _loading = true;
};

View File

@@ -0,0 +1,78 @@
#pragma once
#include "macro-action-edit.hpp"
#include "macro-selection.hpp"
#include <QPushButton>
#include <QListWidget>
#include <QCheckBox>
#include <QTimer>
class MacroActionSequence : public MultiMacroRefAction {
public:
MacroActionSequence(Macro *m) : MultiMacroRefAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
MacroRef GetNextMacro(bool advance = true);
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSequence>(m);
}
bool _restart = true;
MacroRef _lastSequenceMacro;
int _lastIdx = -1;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSequenceEdit : public QWidget {
Q_OBJECT
public:
MacroActionSequenceEdit(
QWidget *parent,
std::shared_ptr<MacroActionSequence> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSequenceEdit(
parent,
std::dynamic_pointer_cast<MacroActionSequence>(action));
}
private slots:
void MacroRemove(const QString &name);
void MacroRename(const QString &oldName, const QString &newName);
void Add();
void Remove();
void Up();
void Down();
void MacroItemClicked(QListWidgetItem *);
void ContinueFromClicked();
void RestartChanged(int state);
void UpdateStatusLine();
protected:
std::shared_ptr<MacroActionSequence> _entryData;
private:
int FindEntry(const std::string &macro);
void SetMacroListSize();
QListWidget *_macroList;
QPushButton *_add;
QPushButton *_remove;
QPushButton *_up;
QPushButton *_down;
QPushButton *_continueFrom;
QCheckBox *_restart;
QLabel *_statusLine;
QTimer _statusTimer;
bool _loading = true;
};

View File

@@ -1,10 +1,11 @@
#pragma once
#include "macro-action-edit.hpp"
#include "resizing-text-edit.hpp"
#include <QSpinBox>
#include <QLabel>
#include <QPushButton>
#include <QPlainTextEdit>
#include <QComboBox>
enum class SourceAction {
ENABLE,
@@ -14,14 +15,16 @@ enum class SourceAction {
class MacroActionSource : public MacroAction {
public:
MacroActionSource(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSource>();
return std::make_shared<MacroActionSource>(m);
}
OBSWeakSource _source;
@@ -54,17 +57,18 @@ private slots:
void ActionChanged(int value);
void GetSettingsClicked();
void SettingsChanged();
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_sources;
QComboBox *_actions;
QPushButton *_getSettings;
QPlainTextEdit *_settings;
ResizingPlainTextEdit *_settings;
QLabel *_warning;
std::shared_ptr<MacroActionSource> _entryData;
private:
void SetWidgetVisibility(bool);
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -1,7 +1,10 @@
#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QDoubleSpinBox>
#include <QComboBox>
#include <QHBoxLayout>
#include <chrono>
enum class StreamAction {
STOP,
@@ -10,22 +13,22 @@ enum class StreamAction {
class MacroActionStream : public MacroAction {
public:
MacroActionStream(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionStream>();
return std::make_shared<MacroActionStream>(m);
}
StreamAction _action = StreamAction::STOP;
private:
// Acts as a safeguard for misconfigured streaming setups leading to an
// endless error spam.
Duration _retryCooldown;
bool CooldownDurationReached();
static std::chrono::high_resolution_clock::time_point s_lastAttempt;
static bool _registered;
static const std::string id;

View File

@@ -0,0 +1,63 @@
#pragma once
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
enum class StudioModeAction {
SWAP_SCENE,
SET_SCENE,
ENABLE_STUDIO_MODE,
DISABLE_STUDIO_MODE,
};
class MacroActionSudioMode : public MacroAction {
public:
MacroActionSudioMode(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSudioMode>(m);
}
StudioModeAction _action = StudioModeAction::SWAP_SCENE;
SceneSelection _scene;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSudioModeEdit : public QWidget {
Q_OBJECT
public:
MacroActionSudioModeEdit(
QWidget *parent,
std::shared_ptr<MacroActionSudioMode> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSudioModeEdit(
parent, std::dynamic_pointer_cast<MacroActionSudioMode>(
action));
}
private slots:
void ActionChanged(int value);
void SceneChanged(const SceneSelection &);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_actions;
SceneSelectionWidget *_scenes;
std::shared_ptr<MacroActionSudioMode> _entryData;
private:
bool _loading = true;
};

View File

@@ -0,0 +1,50 @@
#pragma once
#include "macro-action-edit.hpp"
#include <QLineEdit>
class MacroActionSystray : public MacroAction {
public:
MacroActionSystray(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSystray>(m);
}
std::string _msg = "";
private:
static bool _registered;
static const std::string id;
};
class MacroActionSystrayEdit : public QWidget {
Q_OBJECT
public:
MacroActionSystrayEdit(
QWidget *parent,
std::shared_ptr<MacroActionSystray> entryData = nullptr);
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSystrayEdit(
parent,
std::dynamic_pointer_cast<MacroActionSystray>(action));
}
private slots:
void MessageChanged();
protected:
std::shared_ptr<MacroActionSystray> _entryData;
private:
QLineEdit *_msg;
bool _loading = true;
};

View File

@@ -0,0 +1,73 @@
#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include "macro-selection.hpp"
#include <QDoubleSpinBox>
#include <QHBoxLayout>
enum class TimerAction {
PAUSE,
CONTINUE,
RESET,
SET_TIME_REMAINING,
};
class MacroActionTimer : public MacroRefAction {
public:
MacroActionTimer(Macro *m) : MacroRefAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionTimer>(m);
}
Duration _duration;
TimerAction _actionType = TimerAction::PAUSE;
private:
static bool _registered;
static const std::string id;
};
class MacroActionTimerEdit : public QWidget {
Q_OBJECT
public:
MacroActionTimerEdit(
QWidget *parent,
std::shared_ptr<MacroActionTimer> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionTimerEdit(
parent,
std::dynamic_pointer_cast<MacroActionTimer>(action));
}
private slots:
void MacroChanged(const QString &text);
void MacroRemove(const QString &name);
void DurationChanged(double value);
void DurationUnitChanged(DurationUnit unit);
void ActionTypeChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
void SetWidgetVisibility();
MacroSelection *_macros;
DurationSelection *_duration;
QComboBox *_timerAction;
std::shared_ptr<MacroActionTimer> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};

View File

@@ -0,0 +1,93 @@
#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include "transition-selection.hpp"
#include "scene-selection.hpp"
#include "scene-item-selection.hpp"
#include <QCheckBox>
#include <QHBoxLayout>
class MacroActionTransition : public MacroAction {
public:
MacroActionTransition(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionTransition>(m);
}
enum class Type {
SCENE,
SCENE_OVERRIDE,
SOURCE_SHOW,
SOURCE_HIDE,
};
Type _type = Type::SCENE;
SceneItemSelection _source;
SceneSelection _scene;
bool _setDuration = true;
bool _setTransitionType = true;
TransitionSelection _transition;
Duration _duration;
private:
void SetSceneTransition();
void SetTransitionOverride();
void SetSourceTransition(bool);
static bool _registered;
static const std::string id;
};
class MacroActionTransitionEdit : public QWidget {
Q_OBJECT
public:
MacroActionTransitionEdit(
QWidget *parent,
std::shared_ptr<MacroActionTransition> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionTransitionEdit(
parent,
std::dynamic_pointer_cast<MacroActionTransition>(
action));
}
private slots:
void ActionChanged(int value);
void SourceChanged(const SceneItemSelection &);
void SceneChanged(const SceneSelection &);
void SetTransitionChanged(int state);
void SetDurationChanged(int state);
void TransitionChanged(const TransitionSelection &);
void DurationChanged(double seconds);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_actions;
SceneItemSelectionWidget *_sources;
SceneSelectionWidget *_scenes;
QCheckBox *_setTransition;
QCheckBox *_setDuration;
TransitionSelectionWidget *_transitions;
DurationSelection *_duration;
QHBoxLayout *_transitionLayout;
QHBoxLayout *_durationLayout;
std::shared_ptr<MacroActionTransition> _entryData;
private:
void SetWidgetVisibility();
bool _loading = true;
};

View File

@@ -0,0 +1,62 @@
#ifdef VCAM_SUPPORTED
#pragma once
#include "macro-action-edit.hpp"
#include <QComboBox>
#include <QHBoxLayout>
enum class VCamAction {
STOP,
START,
};
class MacroActionVCam : public MacroAction {
public:
MacroActionVCam(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionVCam>(m);
}
VCamAction _action = VCamAction::STOP;
private:
static bool _registered;
static const std::string id;
};
class MacroActionVCamEdit : public QWidget {
Q_OBJECT
public:
MacroActionVCamEdit(
QWidget *parent,
std::shared_ptr<MacroActionVCam> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionVCamEdit(
parent,
std::dynamic_pointer_cast<MacroActionVCam>(action));
}
private slots:
void ActionChanged(int value);
protected:
QComboBox *_actions;
std::shared_ptr<MacroActionVCam> _entryData;
private:
QHBoxLayout *_mainLayout;
bool _loading = true;
};
#endif

View File

@@ -1,8 +1,10 @@
#pragma once
#include <QDoubleSpinBox>
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include <QDoubleSpinBox>
#include <QHBoxLayout>
enum class WaitType {
FIXED,
RANDOM,
@@ -10,13 +12,14 @@ enum class WaitType {
class MacroActionWait : public MacroAction {
public:
MacroActionWait(Macro *m) : MacroAction(m) {}
bool PerformAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionWait>();
return std::make_shared<MacroActionWait>(m);
}
Duration _duration;
Duration _duration2;

View File

@@ -0,0 +1,26 @@
#pragma once
#include "macro-segment.hpp"
#include "macro-ref.hpp"
class MacroAction : public MacroSegment {
public:
MacroAction(Macro *m) : MacroSegment(m) {}
virtual bool PerformAction() = 0;
virtual bool Save(obs_data_t *obj) = 0;
virtual bool Load(obs_data_t *obj) = 0;
virtual void LogAction();
};
class MacroRefAction : public MacroAction {
public:
MacroRefAction(Macro *m) : MacroAction(m) {}
void ResolveMacroRef();
MacroRef _macro;
};
class MultiMacroRefAction : public MacroAction {
public:
MultiMacroRefAction(Macro *m) : MacroAction(m) {}
void ResolveMacroRef();
std::vector<MacroRef> _macros;
};

View File

@@ -6,21 +6,39 @@
#include <QComboBox>
#include <chrono>
enum class AudioCondition {
enum class AudioConditionCheckType {
OUTPUT_VOLUME,
CONFIGURED_VOLUME,
};
enum class AudioOutputCondition {
ABOVE,
BELOW,
// TODO: To be removed
MUTE,
UNMUTE,
};
enum class AudioVolumeCondition {
ABOVE,
EXACT,
BELOW,
MUTE,
UNMUTE,
};
class MacroConditionAudio : public MacroCondition {
public:
MacroConditionAudio(Macro *m) : MacroCondition(m) {}
~MacroConditionAudio();
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetShortDesc();
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
static std::shared_ptr<MacroCondition> Create(Macro *m)
{
return std::make_shared<MacroConditionAudio>();
return std::make_shared<MacroConditionAudio>(m);
}
static void SetVolumeLevel(void *data,
const float magnitude[MAX_AUDIO_CHANNELS],
@@ -30,10 +48,16 @@ public:
OBSWeakSource _audioSource;
int _volume = 0;
AudioCondition _condition = AudioCondition::ABOVE;
AudioConditionCheckType _checkType =
AudioConditionCheckType::OUTPUT_VOLUME;
AudioOutputCondition _outputCondition = AudioOutputCondition::ABOVE;
AudioVolumeCondition _volumeCondition = AudioVolumeCondition::ABOVE;
obs_volmeter_t *_volmeter = nullptr;
private:
bool CheckOutputCondition();
bool CheckVolumeCondition();
float _peak = -std::numeric_limits<float>::infinity();
static bool _registered;
static const std::string id;
@@ -60,8 +84,13 @@ private slots:
void SourceChanged(const QString &text);
void VolumeThresholdChanged(int vol);
void ConditionChanged(int cond);
void CheckTypeChanged(int cond);
signals:
void HeaderInfoChanged(const QString &);
protected:
QComboBox *_checkTypes;
QComboBox *_audioSources;
QComboBox *_condition;
QSpinBox *_volume;
@@ -69,5 +98,7 @@ protected:
std::shared_ptr<MacroConditionAudio> _entryData;
private:
void SetWidgetVisibility();
bool _loading = true;
};

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