Fix scroll position being lost when adding or removing macro segments

This commit is contained in:
WarmUpTill 2021-10-21 23:14:09 +02:00 committed by WarmUpTill
parent 4af07d9d55
commit c34308f743
6 changed files with 46 additions and 60 deletions

View File

@ -52,6 +52,8 @@ public:
void SetEditMacro(Macro &m);
void HighlightAction(int idx);
void HighlightCondition(int idx);
void PopulateMacroActions(Macro &m, int afterIdx = 0);
void PopulateMacroConditions(Macro &m, int afterIdx = 0);
void ConnectControlSignals(MacroActionEdit *);
void ConnectControlSignals(MacroConditionEdit *);
void SwapActions(Macro *m, int pos1, int pos2);

View File

@ -44,7 +44,7 @@ void placeWidgets(std::string text, QBoxLayout *layout,
std::unordered_map<std::string, QWidget *> placeholders,
bool addStretch = true);
void deleteLayoutItem(QLayoutItem *item);
void clearLayout(QLayout *layout);
void clearLayout(QLayout *layout, int afterIdx = 0);
QMetaObject::Connection PulseWidget(QWidget *widget, QColor startColor,
QColor = QColor(0, 0, 0, 0),
QString specifier = "QLabel ",

View File

@ -152,12 +152,8 @@ void AdvSceneSwitcher::AddMacroAction(int idx)
}
macro->UpdateActionIndices();
// All entry pointers in existing edit widgets after the new entry will
// be invalidated by adding the new entry so we have to recreate them
// and because I am lazy I am recreating every widget.
//
// If performance should become a concern this has to be revisited.
SetEditMacro(*macro);
clearLayout(ui->macroEditActionLayout, idx);
PopulateMacroActions(*macro, idx);
HighlightAction(idx);
}
@ -189,12 +185,8 @@ void AdvSceneSwitcher::RemoveMacroAction(int idx)
switcher->macroWaitCv.notify_one();
macro->UpdateActionIndices();
// All entry pointers in existing edit widgets after the new entry will
// be invalidated by adding the new entry so we have to recreate them
// and because I am lazy I am recreating every widget.
//
// If performance should become a concern this has to be revisited.
SetEditMacro(*macro);
clearLayout(ui->macroEditActionLayout, idx);
PopulateMacroActions(*macro, idx);
}
void AdvSceneSwitcher::on_actionRemove_clicked()

View File

@ -276,12 +276,8 @@ void AdvSceneSwitcher::AddMacroCondition(int idx)
(*cond)->SetLogicType(logic);
macro->UpdateConditionIndices();
// All entry pointers in existing edit widgets after the new entry will
// be invalidated by adding the new entry so we have to recreate them
// and because I am lazy I am recreating every widget.
//
// If performance should become a concern this has to be revisited.
SetEditMacro(*macro);
clearLayout(ui->macroEditConditionLayout, idx);
PopulateMacroConditions(*macro, idx);
HighlightCondition(idx);
}
@ -311,21 +307,13 @@ void AdvSceneSwitcher::RemoveMacroCondition(int idx)
macro->Conditions().erase(macro->Conditions().begin() + idx);
macro->UpdateConditionIndices();
if (macro->Conditions().size() == 0) {
ui->macroEditConditionHelp->setVisible(true);
}
if (idx == 0 && macro->Conditions().size() > 0) {
auto newRoot = macro->Conditions().at(0);
newRoot->SetLogicType(LogicType::ROOT_NONE);
}
// All entry pointers in existing edit widgets after the new entry will
// be invalidated by adding the new entry so we have to recreate them
// and because I am lazy I am recreating every widget.
//
// If performance should become a concern this has to be revisited.
SetEditMacro(*macro);
clearLayout(ui->macroEditConditionLayout, idx);
PopulateMacroConditions(*macro, idx);
}
void AdvSceneSwitcher::on_conditionRemove_clicked()

View File

@ -170,42 +170,46 @@ void AdvSceneSwitcher::on_macroName_editingFinished()
emit MacroRenamed(oldName, newName);
}
void AdvSceneSwitcher::PopulateMacroActions(Macro &m, int afterIdx)
{
bool root = afterIdx == 0;
auto &actions = m.Actions();
for (; afterIdx < actions.size(); afterIdx++) {
auto newEntry = new MacroActionEdit(this, &actions[afterIdx],
actions[afterIdx]->GetId());
ConnectControlSignals(newEntry);
ui->macroEditActionLayout->addWidget(newEntry);
ui->macroEditActionHelp->setVisible(false);
root = false;
}
ui->macroEditActionHelp->setVisible(actions.size() == 0);
}
void AdvSceneSwitcher::PopulateMacroConditions(Macro &m, int afterIdx)
{
bool root = afterIdx == 0;
auto &conditions = m.Conditions();
for (; afterIdx < conditions.size(); afterIdx++) {
auto newEntry = new MacroConditionEdit(
this, &conditions[afterIdx],
conditions[afterIdx]->GetId(), root);
ConnectControlSignals(newEntry);
ui->macroEditConditionLayout->addWidget(newEntry);
ui->macroEditConditionHelp->setVisible(false);
root = false;
}
ui->macroEditConditionHelp->setVisible(conditions.size() == 0);
}
void AdvSceneSwitcher::SetEditMacro(Macro &m)
{
ui->macroName->setText(m.Name().c_str());
clearLayout(ui->macroEditConditionLayout);
clearLayout(ui->macroEditActionLayout);
bool root = true;
for (auto &c : m.Conditions()) {
auto newEntry =
new MacroConditionEdit(this, &c, c->GetId(), root);
ConnectControlSignals(newEntry);
ui->macroEditConditionLayout->addWidget(newEntry);
ui->macroEditConditionHelp->setVisible(false);
root = false;
}
for (auto &a : m.Actions()) {
auto newEntry = new MacroActionEdit(this, &a, a->GetId());
ConnectControlSignals(newEntry);
ui->macroEditActionLayout->addWidget(newEntry);
ui->macroEditActionHelp->setVisible(false);
}
PopulateMacroConditions(m);
PopulateMacroActions(m);
ui->macroEdit->setDisabled(false);
if (m.Conditions().size() == 0) {
ui->macroEditConditionHelp->setVisible(true);
} else {
ui->macroEditConditionHelp->setVisible(false);
}
if (m.Actions().size() == 0) {
ui->macroEditActionHelp->setVisible(true);
} else {
ui->macroEditActionHelp->setVisible(false);
}
}
void AdvSceneSwitcher::HighlightAction(int idx)

View File

@ -213,10 +213,10 @@ void deleteLayoutItem(QLayoutItem *item)
}
}
void clearLayout(QLayout *layout)
void clearLayout(QLayout *layout, int afterIdx)
{
QLayoutItem *item;
while ((item = layout->takeAt(0))) {
while (item = layout->takeAt(afterIdx)) {
if (item->layout()) {
clearLayout(item->layout());
delete item->layout();