reduce duplicate code

This commit is contained in:
WarmUpTill 2022-03-04 22:12:37 +01:00 committed by WarmUpTill
parent 1df513585d
commit c87589d534
3 changed files with 86 additions and 99 deletions

View File

@ -43,10 +43,12 @@ public:
bool _wait = false;
private:
void StartSourceFade();
void StartMasterFade();
void FadeSourceVolume();
void FadeMasterVolume();
void StartFade();
void FadeVolume();
void SetVolume(float vol);
float GetVolume();
void SetFadeActive(bool value);
bool FadeActive();
static bool _registered;
static const std::string id;

View File

@ -111,8 +111,11 @@ struct SwitcherData {
StartupBehavior startupBehavior = PERSIST;
AutoStartEvent autoStartEvent = AutoStartEvent::NEVER;
std::atomic_bool masterAudioFadeActive = {false};
std::unordered_map<std::string, std::atomic_bool> activeAudioFades;
struct AudioFadeInfo {
std::atomic_bool active = {false};
};
AudioFadeInfo masterAudioFade;
std::unordered_map<std::string, AudioFadeInfo> activeAudioFades;
Duration cooldown;
std::chrono::high_resolution_clock::time_point lastMatchTime;

View File

@ -27,15 +27,64 @@ const static std::map<FadeType, std::string> fadeTypes = {
constexpr auto fadeInterval = std::chrono::milliseconds(100);
constexpr float minFade = 0.000001f;
void MacroActionAudio::FadeSourceVolume()
void MacroActionAudio::SetFadeActive(bool value)
{
auto s = obs_weak_source_get_source(_audioSource);
if (!s) {
return;
if (_action == AudioAction::SOURCE_VOLUME) {
switcher->activeAudioFades[GetWeakSourceName(_audioSource)]
.active = value;
} else {
switcher->masterAudioFade.active = value;
}
}
bool MacroActionAudio::FadeActive()
{
bool active = true;
if (_action == AudioAction::SOURCE_VOLUME) {
auto it = switcher->activeAudioFades.find(
GetWeakSourceName(_audioSource));
if (it == switcher->activeAudioFades.end()) {
return false;
}
active = it->second.active;
} else {
active = switcher->masterAudioFade.active;
}
return active;
}
void MacroActionAudio::SetVolume(float vol)
{
if (_action == AudioAction::SOURCE_VOLUME) {
auto s = obs_weak_source_get_source(_audioSource);
obs_source_set_volume(s, vol);
obs_source_release(s);
} else {
obs_set_master_volume(vol);
}
}
float MacroActionAudio::GetVolume()
{
float curVol;
if (_action == AudioAction::SOURCE_VOLUME) {
auto s = obs_weak_source_get_source(_audioSource);
if (!s) {
return 0.;
}
curVol = obs_source_get_volume(s);
obs_source_release(s);
} else {
curVol = obs_get_master_volume();
}
return curVol;
}
void MacroActionAudio::FadeVolume()
{
float vol = (float)_volume / 100.0f;
float curVol = obs_source_get_volume(s);
obs_source_release(s);
float curVol = GetVolume();
bool volIncrease = curVol <= vol;
float volDiff = (volIncrease) ? vol - curVol : curVol - vol;
int nrSteps = 0;
@ -49,55 +98,8 @@ void MacroActionAudio::FadeSourceVolume()
}
if (volStep < minFade || nrSteps <= 1) {
auto s = obs_weak_source_get_source(_audioSource);
obs_source_set_volume(s, vol);
switcher->activeAudioFades[GetWeakSourceName(_audioSource)] =
false;
obs_source_release(s);
return;
}
auto macro = GetMacro();
int step = 0;
for (; step < nrSteps && !macro->GetStop(); ++step) {
auto s = obs_weak_source_get_source(_audioSource);
if (!s) {
return;
}
curVol = (volIncrease) ? curVol + volStep : curVol - volStep;
obs_source_set_volume(s, curVol);
std::this_thread::sleep_for(fadeInterval);
obs_source_release(s);
}
// As a final step set desired volume once again in case floating-point
// precision errors compounded to a noticeable error
if (step == nrSteps) {
s = obs_weak_source_get_source(_audioSource);
obs_source_set_volume(s, vol);
obs_source_release(s);
}
switcher->activeAudioFades[GetWeakSourceName(_audioSource)] = false;
}
void MacroActionAudio::FadeMasterVolume()
{
float vol = (float)_volume / 100.0f;
float curVol = obs_get_master_volume();
bool volIncrease = curVol <= vol;
float volDiff = (volIncrease) ? vol - curVol : curVol - vol;
int nrSteps = 0;
float volStep = 0.;
if (_fadeType == FadeType::DURATION) {
nrSteps = _duration.seconds * 1000 / fadeInterval.count();
volStep = volDiff / nrSteps;
} else {
volStep = _rate / 100.0f;
nrSteps = volDiff / volStep;
}
if (volStep < minFade || nrSteps <= 1) {
obs_set_master_volume(vol);
switcher->masterAudioFadeActive = false;
SetVolume(vol);
SetFadeActive(false);
return;
}
@ -105,54 +107,40 @@ void MacroActionAudio::FadeMasterVolume()
int step = 0;
for (; step < nrSteps && !macro->GetStop(); ++step) {
curVol = (volIncrease) ? curVol + volStep : curVol - volStep;
obs_set_master_volume(curVol);
SetVolume(curVol);
std::this_thread::sleep_for(fadeInterval);
}
// As a final step set desired volume once again in case floating-point
// precision errors compounded to a noticeable error
if (step == nrSteps) {
obs_set_master_volume(vol);
SetVolume(vol);
}
switcher->masterAudioFadeActive = false;
SetFadeActive(false);
}
void MacroActionAudio::StartSourceFade()
void MacroActionAudio::StartFade()
{
if (!_audioSource) {
if (_action == AudioAction::SOURCE_VOLUME && !_audioSource) {
return;
}
auto it = switcher->activeAudioFades.find(
GetWeakSourceName(_audioSource));
if (it != switcher->activeAudioFades.end() && it->second == true) {
if (FadeActive()) {
blog(LOG_WARNING,
"Audio fade for volume of %s already active! New fade request will be ignored!",
GetWeakSourceName(_audioSource).c_str());
(_action == AudioAction::SOURCE_VOLUME)
? GetWeakSourceName(_audioSource).c_str()
: "master volume");
return;
}
switcher->activeAudioFades[GetWeakSourceName(_audioSource)] = true;
SetFadeActive(true);
if (_wait) {
FadeSourceVolume();
FadeVolume();
} else {
GetMacro()->AddHelperThread(
std::thread(&MacroActionAudio::FadeSourceVolume, this));
}
}
void MacroActionAudio::StartMasterFade()
{
if (switcher->masterAudioFadeActive) {
blog(LOG_WARNING,
"Audio fade for master volume already active! New fade request will be ignored!");
return;
}
switcher->masterAudioFadeActive = true;
if (_wait) {
FadeMasterVolume();
} else {
GetMacro()->AddHelperThread(
std::thread(&MacroActionAudio::FadeMasterVolume, this));
std::thread(&MacroActionAudio::FadeVolume, this));
}
}
@ -167,17 +155,11 @@ bool MacroActionAudio::PerformAction()
obs_source_set_muted(s, false);
break;
case AudioAction::SOURCE_VOLUME:
if (_fade && _duration.seconds != 0) {
StartSourceFade();
} else {
obs_source_set_volume(s, (float)_volume / 100.0f);
}
break;
case AudioAction::MASTER_VOLUME:
if (_fade && _duration.seconds != 0) {
StartMasterFade();
if (_fade) {
StartFade();
} else {
obs_set_master_volume((float)_volume / 100.0f);
SetVolume((float)_volume / 100.0f);
}
break;
default: