Add option to wait for transition to complete

This commit is contained in:
WarmUpTill 2021-12-22 22:12:01 +01:00 committed by WarmUpTill
parent 0881146a25
commit a2ba7adc56
5 changed files with 67 additions and 2 deletions

View File

@ -259,6 +259,7 @@ AdvSceneSwitcher.condition.studioMode.entry="{{conditions}}{{scenes}}"
; Macro Actions
AdvSceneSwitcher.action.switchScene="Switch scene"
AdvSceneSwitcher.action.scene.entry="Switch to scene {{scenes}} using {{transitions}} with a duration of {{duration}} seconds"
AdvSceneSwitcher.action.scene.blockUntilTransitionDone="Wait until transition to target scene is complete"
AdvSceneSwitcher.action.wait="Wait"
AdvSceneSwitcher.action.wait.type.fixed="fixed"
AdvSceneSwitcher.action.wait.type.random="random"

View File

@ -413,6 +413,7 @@ void SwitcherData::Stop()
cv.notify_all();
abortMacroWait = true;
macroWaitCv.notify_all();
macroTransitionCv.notify_all();
th->wait();
delete th;
th = nullptr;
@ -551,6 +552,7 @@ void setTranstionEnd()
{
switcher->lastTransitionEndTime =
std::chrono::high_resolution_clock::now();
switcher->macroTransitionCv.notify_all();
}
void setStreamStarting()

View File

@ -3,6 +3,8 @@
#include "switch-generic.hpp"
#include "duration-control.hpp"
#include <QCheckBox>
// TODO: Switch to using SceneSelection class and widget instead
class MacroActionSwitchScene : public MacroAction, public SceneSwitcherEntry {
@ -19,6 +21,7 @@ public:
return std::make_shared<MacroActionSwitchScene>();
}
Duration _duration;
bool _blockUntilTransitionDone = true;
private:
const char *getType() { return "MacroActionSwitchScene"; }
@ -45,11 +48,13 @@ public:
private slots:
void DurationChanged(double seconds);
void BlockUntilTransitionDoneChanged(int state);
void ChangeHeaderInfo(const QString &);
signals:
void HeaderInfoChanged(const QString &);
protected:
DurationSelection *_duration;
QCheckBox *_blockUntilTransitionDone;
std::shared_ptr<MacroActionSwitchScene> _entryData;
};

View File

@ -117,6 +117,7 @@ struct SwitcherData {
std::deque<std::shared_ptr<Macro>> macros;
std::condition_variable macroWaitCv;
std::atomic_bool abortMacroWait = {false};
std::condition_variable macroTransitionCv;
bool macroSceneSwitched = false;
bool replayBufferSaved = false;

View File

@ -9,10 +9,40 @@ bool MacroActionSwitchScene::_registered = MacroActionFactory::Register(
{MacroActionSwitchScene::Create, MacroActionSwitchSceneEdit::Create,
"AdvSceneSwitcher.action.switchScene"});
void waitForTransitionChange(OBSWeakSource &target)
{
const int maxNrChecks = 100;
int curCheckNr = 0;
bool transitionEnded = false;
auto sceneCheckStartedOn = obs_frontend_get_current_scene();
obs_source_release(sceneCheckStartedOn);
switcher->abortMacroWait = false;
std::unique_lock<std::mutex> lock(switcher->m);
while (!transitionEnded && curCheckNr < maxNrChecks &&
!switcher->abortMacroWait) {
switcher->abortMacroWait = false;
switcher->macroTransitionCv.wait_for(
lock,
std::chrono::milliseconds(
(long long)switcher->interval),
[] { return switcher->abortMacroWait.load(); });
auto curScene = obs_frontend_get_current_scene();
obs_source_release(curScene);
transitionEnded = curScene != sceneCheckStartedOn ||
switcher->currentScene == target;
++curCheckNr;
}
}
bool MacroActionSwitchScene::PerformAction()
{
OBSWeakSource scene = getScene();
switchScene({scene, transition, (int)(_duration.seconds * 1000)});
if (_blockUntilTransitionDone) {
waitForTransitionChange(scene);
return !switcher->abortMacroWait;
}
return true;
}
@ -28,6 +58,8 @@ bool MacroActionSwitchScene::Save(obs_data_t *obj)
MacroAction::Save(obj);
SceneSwitcherEntry::save(obj);
_duration.Save(obj);
obs_data_set_bool(obj, "blockUntilTransitionDone",
_blockUntilTransitionDone);
return true;
}
@ -36,6 +68,8 @@ bool MacroActionSwitchScene::Load(obs_data_t *obj)
MacroAction::Load(obj);
SceneSwitcherEntry::load(obj);
_duration.Load(obj);
_blockUntilTransitionDone =
obs_data_get_bool(obj, "blockUntilTransitionDone");
return true;
}
@ -55,23 +89,35 @@ MacroActionSwitchSceneEdit::MacroActionSwitchSceneEdit(
: SwitchWidget(parent, entryData.get(), true, true)
{
_duration = new DurationSelection(parent, false);
_blockUntilTransitionDone = new QCheckBox(obs_module_text(
"AdvSceneSwitcher.action.scene.blockUntilTransitionDone"));
QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
SLOT(DurationChanged(double)));
QWidget::connect(_blockUntilTransitionDone, SIGNAL(stateChanged(int)),
this, SLOT(BlockUntilTransitionDoneChanged(int)));
QWidget::connect(scenes, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(ChangeHeaderInfo(const QString &)));
QHBoxLayout *mainLayout = new QHBoxLayout;
QHBoxLayout *entryLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", scenes},
{"{{transitions}}", transitions},
{"{{duration}}", _duration},
{"{{blockUntilTransitionDone}}", _blockUntilTransitionDone},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.scene.entry"),
mainLayout, widgetPlaceholders);
entryLayout, widgetPlaceholders);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(entryLayout);
mainLayout->addWidget(_blockUntilTransitionDone);
setLayout(mainLayout);
_entryData = entryData;
_duration->SetDuration(_entryData->_duration);
_blockUntilTransitionDone->setChecked(
_entryData->_blockUntilTransitionDone);
SwitchWidget::loading = false;
}
@ -85,6 +131,16 @@ void MacroActionSwitchSceneEdit::DurationChanged(double seconds)
_entryData->_duration.seconds = seconds;
}
void MacroActionSwitchSceneEdit::BlockUntilTransitionDoneChanged(int state)
{
if (SwitchWidget::loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_blockUntilTransitionDone = state;
}
void MacroActionSwitchSceneEdit::ChangeHeaderInfo(const QString &)
{
emit HeaderInfoChanged(