Rework handling of fade threads

Previous implementation did not allow ongoing fades to be stopped.
New implementations allows waiting for fade to complete.
This commit is contained in:
WarmUpTill 2022-02-28 20:13:15 +01:00 committed by WarmUpTill
parent a86f7d0fd4
commit ac5b2c3f9e
7 changed files with 84 additions and 34 deletions

View File

@ -325,7 +325,7 @@ AdvSceneSwitcher.action.audio.type.mute="Mute"
AdvSceneSwitcher.action.audio.type.unmute="Unmute"
AdvSceneSwitcher.action.audio.type.sourceVolume="Set source volume"
AdvSceneSwitcher.action.audio.type.masterVolume="Set master volume"
AdvSceneSwitcher.action.audio.fade="{{fade}}Fade over {{duration}} seconds"
AdvSceneSwitcher.action.audio.fade="{{fade}}Fade over {{duration}} seconds. {{wait}} Wait for fade to complete."
AdvSceneSwitcher.action.audio.entry="{{actions}} {{audioSources}} {{volume}}"
AdvSceneSwitcher.action.recording="Recording"
AdvSceneSwitcher.action.recording.type.stop="Stop recording"

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@ -437,13 +437,6 @@ void SwitcherData::Stop()
server.stop();
client.disconnect();
for (auto &t : audioHelperThreads) {
if (t.joinable()) {
t.join();
}
}
audioHelperThreads.clear();
if (showSystemTrayNotifications) {
DisplayTrayMessage(
obs_module_text("AdvSceneSwitcher.pluginName"),

View File

@ -16,6 +16,7 @@ enum class AudioAction {
class MacroActionAudio : public MacroAction {
public:
MacroActionAudio(Macro *m) : MacroAction(m) {}
virtual ~MacroActionAudio();
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
@ -32,8 +33,15 @@ public:
int _volume = 0;
bool _fade = false;
Duration _duration;
bool _wait = false;
private:
void StartSourceFade();
void StartMasterFade();
void FadeSourceVolume();
void FadeMasterVolume();
std::thread _fadeThread;
static bool _registered;
static const std::string id;
};
@ -61,6 +69,7 @@ private slots:
void VolumeChanged(int value);
void FadeChanged(int value);
void DurationChanged(double seconds);
void WaitChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
@ -70,6 +79,7 @@ protected:
QSpinBox *_volumePercent;
QCheckBox *_fade;
DurationSelection *_duration;
QCheckBox *_wait;
QHBoxLayout *_fadeLayout;
std::shared_ptr<MacroActionAudio> _entryData;

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@ -88,6 +88,7 @@ public:
bool MatchOnChange() { return _matchOnChange; }
int GetCount() { return _count; };
void ResetCount() { _count = 0; };
bool GetStop() { return _stop; }
void Stop() { _stop = true; }
std::deque<std::shared_ptr<MacroCondition>> &Conditions()
{

View File

@ -111,7 +111,6 @@ struct SwitcherData {
StartupBehavior startupBehavior = PERSIST;
AutoStartEvent autoStartEvent = AutoStartEvent::NEVER;
std::vector<std::thread> audioHelperThreads;
std::atomic_bool masterAudioFadeActive = {false};
std::unordered_map<std::string, std::atomic_bool> activeAudioFades;

View File

@ -18,30 +18,39 @@ const static std::map<AudioAction, std::string> actionTypes = {
"AdvSceneSwitcher.action.audio.type.masterVolume"},
};
MacroActionAudio::~MacroActionAudio()
{
if (_fadeThread.joinable()) {
_fadeThread.join();
}
}
constexpr auto fadeInterval = std::chrono::milliseconds(100);
constexpr float minFade = 0.000001f;
void fadeSourceVolume(Duration duration, float vol, OBSWeakSource audioSource)
void MacroActionAudio::FadeSourceVolume()
{
auto s = obs_weak_source_get_source(audioSource);
auto s = obs_weak_source_get_source(_audioSource);
if (!s) {
return;
}
float vol = (float)_volume / 100.0f;
float curVol = obs_source_get_volume(s);
obs_source_release(s);
bool volIncrease = curVol <= vol;
int nrSteps = duration.seconds * 1000 / fadeInterval.count();
int nrSteps = _duration.seconds * 1000 / fadeInterval.count();
float volDiff = (volIncrease) ? vol - curVol : curVol - vol;
float volStep = volDiff / nrSteps;
if (volStep < minFade) {
switcher->activeAudioFades[GetWeakSourceName(audioSource)] =
switcher->activeAudioFades[GetWeakSourceName(_audioSource)] =
false;
return;
}
for (int step = 0; step < nrSteps && !switcher->stop; ++step) {
auto s = obs_weak_source_get_source(audioSource);
auto macro = GetMacro();
for (int step = 0; step < nrSteps && !macro->GetStop(); ++step) {
auto s = obs_weak_source_get_source(_audioSource);
if (!s) {
return;
}
@ -51,13 +60,14 @@ void fadeSourceVolume(Duration duration, float vol, OBSWeakSource audioSource)
obs_source_release(s);
}
switcher->activeAudioFades[GetWeakSourceName(audioSource)] = false;
switcher->activeAudioFades[GetWeakSourceName(_audioSource)] = false;
}
void fadeMasterVolume(Duration duration, float vol)
void MacroActionAudio::FadeMasterVolume()
{
float vol = (float)_volume / 100.0f;
float curVol = obs_get_master_volume();
bool volIncrease = curVol <= vol;
int nrSteps = duration.seconds * 1000 / fadeInterval.count();
int nrSteps = _duration.seconds * 1000 / fadeInterval.count();
float volDiff = (volIncrease) ? vol - curVol : curVol - vol;
float volStep = volDiff / nrSteps;
@ -66,7 +76,8 @@ void fadeMasterVolume(Duration duration, float vol)
return;
}
for (int step = 0; step < nrSteps && !switcher->stop; ++step) {
auto macro = GetMacro();
for (int step = 0; step < nrSteps && !macro->GetStop(); ++step) {
curVol = (volIncrease) ? curVol + volStep : curVol - volStep;
obs_set_master_volume(curVol);
std::this_thread::sleep_for(fadeInterval);
@ -75,25 +86,33 @@ void fadeMasterVolume(Duration duration, float vol)
switcher->masterAudioFadeActive = false;
}
void startSourceFade(Duration &duration, float vol, OBSWeakSource audioSource)
void MacroActionAudio::StartSourceFade()
{
if (!audioSource) {
if (!_audioSource) {
return;
}
auto it =
switcher->activeAudioFades.find(GetWeakSourceName(audioSource));
auto it = switcher->activeAudioFades.find(
GetWeakSourceName(_audioSource));
if (it != switcher->activeAudioFades.end() && it->second == true) {
blog(LOG_WARNING,
"Audio fade for volume of %s already active! New fade request will be ignored!",
GetWeakSourceName(audioSource).c_str());
GetWeakSourceName(_audioSource).c_str());
return;
}
switcher->activeAudioFades[GetWeakSourceName(audioSource)] = true;
switcher->audioHelperThreads.emplace_back(fadeSourceVolume, duration,
vol, audioSource);
switcher->activeAudioFades[GetWeakSourceName(_audioSource)] = true;
if (_wait) {
FadeSourceVolume();
} else {
if (_fadeThread.joinable()) {
return;
}
_fadeThread =
std::thread(&MacroActionAudio::FadeSourceVolume, this);
_fadeThread.detach();
}
}
void startMasterFade(Duration &duration, float vol)
void MacroActionAudio::StartMasterFade()
{
if (switcher->masterAudioFadeActive) {
@ -102,8 +121,16 @@ void startMasterFade(Duration &duration, float vol)
return;
}
switcher->masterAudioFadeActive = true;
switcher->audioHelperThreads.emplace_back(fadeMasterVolume, duration,
vol);
if (_wait) {
FadeMasterVolume();
} else {
if (_fadeThread.joinable()) {
return;
}
_fadeThread =
std::thread(&MacroActionAudio::FadeMasterVolume, this);
_fadeThread.detach();
}
}
bool MacroActionAudio::PerformAction()
@ -118,15 +145,14 @@ bool MacroActionAudio::PerformAction()
break;
case AudioAction::SOURCE_VOLUME:
if (_fade && _duration.seconds != 0) {
startSourceFade(_duration, (float)_volume / 100.0f,
_audioSource);
StartSourceFade();
} else {
obs_source_set_volume(s, (float)_volume / 100.0f);
}
break;
case AudioAction::MASTER_VOLUME:
if (_fade && _duration.seconds != 0) {
startMasterFade(_duration, (float)_volume / 100.0f);
StartMasterFade();
} else {
obs_set_master_volume((float)_volume / 100.0f);
}
@ -162,6 +188,7 @@ bool MacroActionAudio::Save(obs_data_t *obj)
obs_data_set_int(obj, "action", static_cast<int>(_action));
obs_data_set_int(obj, "volume", _volume);
obs_data_set_bool(obj, "fade", _fade);
obs_data_set_bool(obj, "wait", _wait);
return true;
}
@ -174,6 +201,11 @@ bool MacroActionAudio::Load(obs_data_t *obj)
_action = static_cast<AudioAction>(obs_data_get_int(obj, "action"));
_volume = obs_data_get_int(obj, "volume");
_fade = obs_data_get_bool(obj, "fade");
if (obs_data_has_user_value(obj, "wait")) {
_wait = obs_data_get_bool(obj, "wait");
} else {
_wait = false;
}
return true;
}
@ -203,6 +235,7 @@ MacroActionAudioEdit::MacroActionAudioEdit(
_volumePercent->setMaximum(2000);
_volumePercent->setSuffix("%");
_fade = new QCheckBox();
_wait = new QCheckBox();
_duration = new DurationSelection(parent, false);
populateActionSelection(_actions);
@ -219,11 +252,13 @@ MacroActionAudioEdit::MacroActionAudioEdit(
SLOT(FadeChanged(int)));
QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
SLOT(DurationChanged(double)));
QWidget::connect(_wait, SIGNAL(stateChanged(int)), this,
SLOT(WaitChanged(int)));
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{audioSources}}", _audioSources}, {"{{actions}}", _actions},
{"{{volume}}", _volumePercent}, {"{{fade}}", _fade},
{"{{duration}}", _duration},
{"{{duration}}", _duration}, {"{{wait}}", _wait},
};
QHBoxLayout *entryLayout = new QHBoxLayout;
placeWidgets(obs_module_text("AdvSceneSwitcher.action.audio.entry"),
@ -272,6 +307,7 @@ void MacroActionAudioEdit::UpdateEntryData()
_volumePercent->setValue(_entryData->_volume);
_fade->setChecked(_entryData->_fade);
_duration->SetDuration(_entryData->_duration);
_wait->setChecked(_entryData->_wait);
SetWidgetVisibility();
}
@ -327,3 +363,13 @@ void MacroActionAudioEdit::DurationChanged(double seconds)
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration.seconds = seconds;
}
void MacroActionAudioEdit::WaitChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_wait = value;
}

View File

@ -30,6 +30,7 @@ Macro::Macro(const std::string &name)
Macro::~Macro()
{
_die = true;
_stop = true;
if (_thread.joinable()) {
_thread.join();
}