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commit 54e4e2d678dc6ff816996716925c00fe92d68371 Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Date: Mon Feb 1 00:00:11 2021 +0100 audio/wiiu: don't wait if device is not enabled commit a407599d6da07faab912878fe8a76e02f5303933 Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Date: Sun Jan 31 23:59:28 2021 +0100 audio/wiiu: deregister framecallback before freeing sources commit 6815956b2b4e8b317e0cc691a05815cea9d323db Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Date: Sun Aug 30 22:21:17 2020 +0200 render/wiiu: change origin to the upper left (#63) commit 87ed1223be7747e077c451b0e0ff8949a552aadb Author: Sergio Padrino <sergio.padrino@gmail.com> Date: Sun Jun 21 10:53:45 2020 +0200 Add GameController support for the Wii U Gamepad (#59) commiteb05b491c1Author: Ash Logan <ash@heyquark.com> Date: Thu Apr 23 21:20:23 2020 +1000 video/wiiu: Don't replace an already running ProcUI commite3d2191889Author: Ash Logan <ash@heyquark.com> Date: Sun Jan 5 12:49:02 2020 +1100 render/wiiu: respect SDL_RENDERER_PRESENTVSYNC commita9be38d3a1Author: Ash Logan <ash@heyquark.com> Date: Thu Nov 21 13:52:07 2019 +1100 cmake: Don't link against stub libraries commit71e63524fcAuthor: Ash Logan <ash@heyquark.com> Date: Thu Nov 21 13:38:45 2019 +1100 audio/wiiu: Add maps for mono and stereo audio commitf7568b7d97Author: Ash Logan <ash@heyquark.com> Date: Thu Nov 21 13:01:12 2019 +1100 joystick/wiiu: Add player index support commit26290a65a6Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Thu Oct 17 18:48:51 2019 +0200 audio/wiiu: FIx right audio channel The deinterleaving algorithm ended up overwriting the first half of the right channel buffer commit7c235083d0Author: Ash Logan <ash@heyquark.com> Date: Thu Oct 17 18:39:15 2019 +1100 audio/wiiu: Attempt to make stereo become n-channel (broken) This does something odd with the right channel and it sounds wrong commitd929c75f0bAuthor: Ash Logan <ash@heyquark.com> Date: Sat Sep 21 22:47:38 2019 +1000 audio/wiiu: (very) early stereo implementation -Remove calculations relying on buffer size instead of sample count - Add some temp code to deinterleave on the CPU - Add a crap solution - voice_r. Really should be an array of voices, gimme some time for that commitfa6d0c47b8Author: Ash Logan <ash@heyquark.com> Date: Fri Sep 20 23:07:36 2019 +1000 audio/wiiu: Properly initialise AXVoiceDeviceMixData (fixes odd behaviour when surround sound is enabled, hopefully) commit0c51093c68Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun May 26 15:46:07 2019 +0200 Update build instructions commit0eaa9070a2Author: Ash Logan <ash@heyquark.com> Date: Sun Mar 24 21:07:14 2019 +1100 joystick/wiiu: Add support for WPAD/KPAD controllers commit776380a70fAuthor: Ash Logan <ash@heyquark.com> Date: Sun Mar 24 19:04:18 2019 +1100 joystick/wiiu bugfix: Don't hardcode Gamepad device_index to 0 commit564c25b52fAuthor: Ash Logan <ash@heyquark.com> Date: Sun Mar 24 19:01:21 2019 +1100 joystick/wiiu: Hotplug support (gamepad only) commitd3c3ee1e98Author: Ash Logan <ash@heyquark.com> Date: Sat May 4 20:35:42 2019 +1000 big oops: missed a merge conflict on 2.0.9 commitf2e83587adAuthor: Ash Logan <ash@heyquark.com> Date: Sun Mar 24 14:55:39 2019 +1100 cmake: Update SDL_LIBS so pkg-config pulls in needed Cafe libs commitbf5e9a1cd5Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Tue Mar 19 00:34:06 2019 +0100 render/wiiu: Fix scaling mode for windowTex Previously the driver would always end up using point scaling as the final windows texture scaling mode and thus the screen output commit6ba2f62f38Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Mon Mar 18 23:11:18 2019 +0100 render/wiiu: Allocate normal textures from MEM2 MEM1 fills up very quickly and soon runs out of space for apps with many textures commit14bbb4a0f1Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Mon Mar 18 22:46:17 2019 +0100 render/wiiu: DestroyRenderer: Wait for the rendering to finish and free texture draw data commitc349a79696Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Mon Mar 18 22:45:06 2019 +0100 render/wiiu: Free render data after calling GX2DrawDone commitfb9cda3712Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Mon Mar 18 22:43:01 2019 +0100 render/wiiu: Reintroduce check removed withfd92b81to fix crashes commit4388bea3adAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Mon Mar 18 15:18:29 2019 +0100 render/wiiu: Fix the remaining graphical glitches! commitd4f823db47Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Mar 10 01:58:34 2019 +0100 render/wiiu: Code cleanup * Remove unused functions * Remove unneeded checks * Uniform coding style with the rest of SDL commit74a42de67bAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Mar 10 01:06:15 2019 +0100 render/wiiu: Use WIIU_FreeRenderData in DestroyRenderer commit87fbbbec7eAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Mar 10 01:05:18 2019 +0100 render/wiiu: Update RenderReadPixels to lock the surface and use the correct texture format commitceb9f1c096Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Mar 10 00:53:02 2019 +0100 render/wiiu: Fix compiler warnings commit7a02c03542Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Mar 10 00:46:05 2019 +0100 render/wiiu: Reduce GX2SetContextState calls The function takes a fairly long time to complete commit7507d2b9a2Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Mar 10 00:40:22 2019 +0100 render/wiiu: Disable blending for render_scene commit7446bdc731Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Mar 10 00:36:38 2019 +0100 render/wiiu: Implement SetTextureColorMod/SetTextureAlphaMod commitfcb1d21683Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Mar 10 00:25:10 2019 +0100 render/wiiu: Use vec* for u_texSize and u_viewSize commiteba4263f00Author: Ash Logan <ash@heyquark.com> Date: Fri Mar 8 11:41:31 2019 +1100 render/wiiu: Re-set context state after a clear whb does this, so y'know commitdcb58351f0Author: Ash Logan <ash@heyquark.com> Date: Fri Mar 8 11:23:03 2019 +1100 render/wiiu: Textures keep their own colour buffers commit8c4b5c066eAuthor: Ash Logan <ash@heyquark.com> Date: Thu Mar 7 22:10:27 2019 +1100 render/wiiu: Use point scaling by default see https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY commitda762c2f05Author: Ash Logan <ash@heyquark.com> Date: Thu Mar 7 21:59:49 2019 +1100 video/wiiu: Add support for DRC/TV only windows (#1) commitf814e40fcfAuthor: Kuruyia <Arc13@users.noreply.github.com> Date: Sun Mar 3 13:19:55 2019 +0100 video/wiiu: Add flags to only draw on TV or Gamepad (#1) commitb6873f94f4Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Fri Feb 1 19:17:33 2019 +0100 Edit README for the wiiu port commitd58f563d65Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Thu Jan 24 08:44:37 2019 +0100 input/wiiu: Clear last_touched after sending touch release event commit73ba941733Author: Ash Logan <ash@heyquark.com> Date: Wed Mar 6 19:53:43 2019 +1100 render/wiiu: Use vec* for FillRects (fixes no-draw bug) commit482fa50607Author: Ash Logan <ash@heyquark.com> Date: Wed Mar 6 19:05:58 2019 +1100 render/wiiu: Fix present position/texcoord confusion commit2b640b8e7bAuthor: Ash Logan <ash@heyquark.com> Date: Wed Mar 6 17:52:57 2019 +1100 render/wiiu: Respect window sizes commitb17164d5f6Author: Ash Logan <ash@heyquark.com> Date: Wed Mar 6 15:43:40 2019 +1100 render/wiiu: Handle window size changes commit89013edb6cAuthor: Ash Logan <ash@heyquark.com> Date: Wed Mar 6 09:17:45 2019 +1100 render/wiiu: readability - introduce vec* structs for drawing commite147fbab72Author: Ash Logan <ash@heyquark.com> Date: Tue Mar 5 22:27:45 2019 +1100 render/wiiu: Fix resource flags on texture creation commit72d34778d6Author: Ash Logan <ash@heyquark.com> Date: Tue Mar 5 22:27:13 2019 +1100 render/wiiu: Convert RenderData to use GX2RBuffers commitca33399a70Author: Ash Logan <ash@heyquark.com> Date: Tue Mar 5 13:07:53 2019 +1100 render/wiiu: Use GX2R for texture surfaces Untested at time of commit, hopefully it works hehe commitfa157dbcaaAuthor: Ash Logan <ash@heyquark.com> Date: Tue Mar 5 12:00:41 2019 +1100 video/wiiu: Remove the last of the emulated framebuffer commite713fb41d1Author: Ash Logan <ash@heyquark.com> Date: Wed Feb 20 22:37:39 2019 +1100 render/wiiu: FLUSH THE CACHE. FLUSH THE CACHE. commitaebe08cf45Author: Ash Logan <ash@heyquark.com> Date: Wed Feb 20 21:44:15 2019 +1100 video/wiiu: Call SDL_SetKeyboardFocus on window creation commitfab05b5179Author: Ash Logan <ash@heyquark.com> Date: Thu Jan 24 17:03:08 2019 +1100 wiiu: first attempt at using the render driver instead of WindowFramebuffer commit5137bdb29fAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Jan 12 19:20:13 2019 +0100 render/wiiu: Fixup color blending commit6824fb4284Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Jan 12 16:30:01 2019 +0100 render/wiiu: Correct direction of rotation for RenderCopyEx commitd3ad23e0cdAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Jan 12 16:28:03 2019 +0100 render/wiiu: Drawing is synchronized with refresh rate commite88463592dAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Jan 12 13:08:15 2019 +0100 Add README.md for the WiiU port commit2022692d60Author: Ash Logan <ash@heyquark.com> Date: Sat Jan 12 20:59:50 2019 +1100 render/wiiu: Add support for color/alpha mod values/some blend modes commitb0defceb9bAuthor: Ash Logan <ash@heyquark.com> Date: Sat Jan 12 20:57:21 2019 +1100 add gitignore (sorry) commit4134be1cb8Author: Ash Logan <ash@heyquark.com> Date: Thu Jan 3 20:13:22 2019 +1100 render/wiiu: don't put debug messages in the released code commitcbc64b5f3eAuthor: Ash Logan <ash@heyquark.com> Date: Thu Jan 3 17:04:26 2019 +1100 render: Add loads of GX2 texture formats commitdd77800d1cAuthor: Ash Logan <ash@heyquark.com> Date: Thu Jan 3 13:41:40 2019 +1100 include: Add extra checks for endian on devkitPPC commit3e20fffb49Author: Ash <ash@heyquark.com> Date: Tue Nov 6 21:12:17 2018 +1100 render/wiiu: Safety checks on SDL_DestroyTexture commit6b2e8b9113Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Tue Nov 6 17:55:40 2018 +0100 wiiu/shaders: Add shader source code + basic regenerate script commit94a46ebb35Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Tue Oct 30 22:04:29 2018 +0100 wiiu: Switch to cmake commit9bee9180c2Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Tue Oct 30 21:58:51 2018 +0100 wiiu/joystick: Updates for the new joystick interfaces commit463b9e07e4Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Oct 28 19:41:37 2018 +0100 wiiu: Updates for newer SDL commit37f2ef8682Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Oct 28 14:34:06 2018 +0100 wiiu: Edit config comment to prevent gcc warning commitb3e82ffb3fAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Oct 28 14:04:02 2018 +0100 wiiu/render: Temporaneously disable formats other than RGBA8888 until the cause of bad colors is found commitef7d10e54eAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Oct 28 01:05:06 2018 +0200 wiiu/render: Enable alpha merge/other settings commitb413dafb06Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Oct 28 00:49:10 2018 +0200 wiiu: Move coordinates math to shader commita7ee3dd532Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Oct 27 21:55:00 2018 +0200 wiiu/render: Fix final bugs; it partially works now \o/ commitaa08e434c9Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Oct 27 17:48:35 2018 +0200 wiiu/render: Fix GX2ContextState alignment commit0ea992080bAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Oct 27 17:47:37 2018 +0200 wiiu/video: Add more attributes for texture commit769a4dd086Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Oct 27 13:14:18 2018 +0200 wiiu/render: SDL_GetWindowSurface is needed to create the framebuffer commit3798398c51Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Thu Oct 25 17:16:23 2018 +0200 wiiu: Linking fixes commit888d0c5dcaAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Wed Oct 24 21:59:02 2018 +0200 render/wiiu: Fix compiling, implement RenderCopyEx, make some render vars unique for objects, add missing shaders commit3cb1ed94bdAuthor: Ash <ash@heyquark.com> Date: Sun Oct 21 19:45:53 2018 +1100 render/wiiu: Start fixing up missing headers commit57639657dbAuthor: Ash <ash@heyquark.com> Date: Sun Oct 21 19:35:09 2018 +1100 render: Start compiling the wiiu renderer (lotsa errors) commita1fe555cadAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Wed Oct 17 23:05:52 2018 +0200 wiiu: Add more renderer function, make functions non-static, start adding new shaders commitd120ddd096Author: Ash <ash@heyquark.com> Date: Wed Oct 17 18:59:58 2018 +1100 wiiu/render: move drawing functions to own file commit273e19c2ceAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Wed Oct 17 00:05:10 2018 +0200 wiiu/render: Implement UpdateTexture/RenderClear commit4fa755d52fAuthor: Ash <ash@heyquark.com> Date: Tue Oct 16 15:59:44 2018 +1100 wiiu/render: Stub UpdateViewport / UpdateClipRect commit084e2b9efbAuthor: Ash <ash@heyquark.com> Date: Tue Oct 16 15:44:19 2018 +1100 wiiu/render: Implement SDL_LockTexture and SDL_UnlockTexture commita01adf4e00Author: Ash <ash@heyquark.com> Date: Tue Oct 16 15:33:37 2018 +1100 wiiu/render: Remove optional SetTextureMod functions commite5fae70cafAuthor: Ash <ash@heyquark.com> Date: Tue Oct 16 15:33:06 2018 +1100 wiiu/render: Move texture-related functions to own file commit0949442d7aAuthor: Ash <ash@heyquark.com> Date: Tue Oct 16 15:14:07 2018 +1100 wiiu/render: Implement GetOutputSize commit03826edb25Author: Ash <ash@heyquark.com> Date: Tue Oct 16 15:07:29 2018 +1100 wiiu/render: move window-related functions to own file commitcea1907155Author: Ash <ash@heyquark.com> Date: Tue Oct 16 15:00:43 2018 +1100 wiiu/render: consolidate calls to SetRenderTarget, minor tweaks commitc337fd57f5Author: Ash <ash@heyquark.com> Date: Tue Oct 16 14:42:37 2018 +1100 wiiu/render: Move function sigs and definitions to dedicated header commit036b864413Author: Ash <ash@heyquark.com> Date: Tue Oct 16 14:31:24 2018 +1100 wiiu/render: Minor formatting, move windowdata to header commit72a32e7ed4Author: Ash <ash@heyquark.com> Date: Tue Oct 16 14:18:31 2018 +1100 wiiu/video: move window data to header commit162447e20bAuthor: Ash <ash@heyquark.com> Date: Tue Oct 16 14:10:17 2018 +1100 wiiu: render: Be consistent about tabs/spaces commit53fd78a2fbAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Oct 14 22:32:43 2018 +0200 wiiu: Implement more renderer functions (1) commit7850c3e054Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Oct 13 22:37:22 2018 +0200 wiiu: Start implementing SDL_Renderer commit5ab6c7a9d7Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Oct 13 00:04:03 2018 +0200 wiiu: switch to tpNormal, tpFiltered1 casues scrolling issues commit541c794cd2Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Tue Oct 9 20:26:55 2018 +0200 wiiu: Disable DRC surround mode as it causes distortion commit9b21f4847eAuthor: Ash <ash@heyquark.com> Date: Mon Oct 1 21:23:51 2018 +1000 video: Respect application's requested window size/position commit4846a24b0cAuthor: Ash <ash@heyquark.com> Date: Mon Oct 1 20:33:24 2018 +1000 video: move position buffer filling to UpdateWindowFramebuffer commitc6ab8408cbAuthor: Ash <ash@heyquark.com> Date: Mon Oct 1 20:08:53 2018 +1000 video: oops commit60d802857dAuthor: Ash <ash@heyquark.com> Date: Mon Oct 1 20:07:32 2018 +1000 video: Style nits commita7da7f77b1Author: Ash <ash@heyquark.com> Date: Mon Oct 1 20:04:42 2018 +1000 video: start refactoring - move rendering to own function commit9b7b41d901Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Sep 30 16:29:14 2018 +0200 wiiu: switch to wut.mk commitec7653a805Author: Ash <ash@heyquark.com> Date: Sat Sep 29 20:55:44 2018 +1000 audio: DCFlushRange -> DCStoreRange commitfb5bfa0a57Author: Ash <ash@heyquark.com> Date: Sat Sep 29 20:54:17 2018 +1000 audio: Send voice to TV commitbfb51a0f00Author: Ash <ash@heyquark.com> Date: Sat Sep 29 20:07:22 2018 +1000 audio: Add *very* early wiiu audio support commita910c0765aAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Sep 23 10:48:00 2018 +0200 wiiu: explicitly set endianess in config (thanks @quarktheawesome) [needed for missing defines in toolchain] commit70f923cc91Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Fri Sep 21 22:47:56 2018 +0200 input/wiiu: switch back to VPADGetTPCalibratedPoint commit30a8901587Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Fri Sep 21 20:24:40 2018 +0200 threads/wiiu: fix crash on SDL_SYS_CreateThread: pass stack top and not stack bottom commit89a16883a7Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Fri Sep 21 20:23:23 2018 +0200 wiiu: enable thread support and stop building generic thread impl commit6ea16de7c6Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Fri Sep 21 20:22:25 2018 +0200 threads/wiiu: remove unused SDL_mutex structure definition and only build when requested commit189846753cAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Fri Sep 21 20:21:33 2018 +0200 threads/wiiu: implement SDL_CondWaitTimeout commit30b0133f83Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Fri Sep 21 20:18:10 2018 +0200 threads/wiiu: add sysmutex_c.h header commit5554ca04a8Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Fri Sep 21 20:17:39 2018 +0200 threads/wiiu: add generic thread storage commit494e81f4a9Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Fri Sep 21 20:17:15 2018 +0200 threads/wiiu: add semaphores commitbbb8f558ccAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Tue Sep 18 21:12:43 2018 +0200 wiiu/input: Use raw for touchscreen and check for VPADRead errors commitcbefaaa74aAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Sep 16 15:01:48 2018 +0200 Rewrite wiiu joystick driver to better match switch's and add touchscreen support commit856e271d2aAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Sep 16 14:58:17 2018 +0200 Do not send SDL_QUIT from WIIU_PumpEvents: it causes crashes and isn't the right way to do it commit5d221e72f1Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Sep 16 14:55:37 2018 +0200 Change shader include guard to match SDL commit9b777c083dAuthor: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sat Sep 15 23:43:02 2018 +0200 Switch to GX2!! (thanks to exjam for his help and toolchain and aliaspider for his shader!) commit572c0e4021Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Date: Sun Oct 28 19:14:23 2018 +0100 Initial support for Nintendo WiiU Co-authored-by: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com> Co-authored-by: Ash Logan <ash@heyquark.com> Co-authored-by: Kuruyia <Arc13@users.noreply.github.com> Co-authored-by: Sergio Padrino <sergio.padrino@gmail.com>
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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