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render: Start compiling the wiiu renderer (lotsa errors)
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@ -22,7 +22,7 @@ SOURCES = \
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src/power/*.c \
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src/filesystem/dummy/*.c \
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src/render/*.c \
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src/render/software/*.c \
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src/render/wiiu/*.c \
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src/stdlib/*.c \
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src/thread/*.c \
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src/thread/wiiu/*.c \
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@ -67,4 +67,4 @@ clean:
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include $(WUT_ROOT)/share/wut.mk
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LDFLAGS += -L$(DEVKITPRO)/portlibs/ppc/lib
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CFLAGS += -I$(DEVKITPRO)/portlibs/ppc/include
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CXXFLAGS += -I$(DEVKITPRO)/portlibs/ppc/include
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CXXFLAGS += -I$(DEVKITPRO)/portlibs/ppc/include
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@ -142,6 +142,9 @@
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/* Wii U video dirver */
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#define SDL_VIDEO_DRIVER_WIIU 1
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/* Wii U render driver (src/render/wiiu/*.c) */
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#define SDL_VIDEO_RENDER_WIIU 1
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/* There's no battery for the console unit */
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#define SDL_POWER_DISABLED 1
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@ -155,7 +158,7 @@
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#define SDL_LOADSO_DISABLED 1
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/* Hack: for some reason some arch defines are missing in the
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toolchain, so SDL_endian.h will think we're little endian
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toolchain, so SDL_endian.h will think we're little endian
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without that */
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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