wiiu/render: Temporaneously disable formats other than RGBA8888 until the cause of bad colors is found

This commit is contained in:
rw-r-r-0644 2018-10-28 14:04:02 +01:00 committed by Ash Logan
parent ef7d10e54e
commit b3e82ffb3f

View File

@ -210,13 +210,13 @@ SDL_RenderDriver WIIU_RenderDriver = {
.info = {
.name = "WiiU GX2",
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE,
.num_texture_formats = 5,
.num_texture_formats = 1, //5,
.texture_formats = {
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_RGBA4444,
/* SDL_PIXELFORMAT_RGBA4444,
SDL_PIXELFORMAT_ABGR1555,
SDL_PIXELFORMAT_RGBA5551,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB565,*/
},
.max_texture_width = 0,
.max_texture_height = 0,