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wiiu/render: Temporaneously disable formats other than RGBA8888 until the cause of bad colors is found
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@ -210,13 +210,13 @@ SDL_RenderDriver WIIU_RenderDriver = {
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.info = {
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.name = "WiiU GX2",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE,
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.num_texture_formats = 5,
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.num_texture_formats = 1, //5,
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.texture_formats = {
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SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_RGBA4444,
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/* SDL_PIXELFORMAT_RGBA4444,
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SDL_PIXELFORMAT_ABGR1555,
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SDL_PIXELFORMAT_RGBA5551,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB565,*/
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},
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.max_texture_width = 0,
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.max_texture_height = 0,
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