Rewrite wiiu joystick driver to better match switch's and add touchscreen support

This commit is contained in:
rw-r-r-0644 2018-09-16 15:01:48 +02:00 committed by Ash Logan
parent 856e271d2a
commit cbefaaa74a

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@ -11,11 +11,11 @@
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
@ -28,11 +28,14 @@
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "../../events/SDL_touch_c.h"
#include "SDL_assert.h"
#include "SDL_events.h"
static VPADButtons button_map[] = {
#define JOYSTICK_COUNT 1
static VPADButtons vpad_button_map[] = {
VPAD_BUTTON_A, VPAD_BUTTON_B, VPAD_BUTTON_X, VPAD_BUTTON_Y,
VPAD_BUTTON_STICK_L, VPAD_BUTTON_STICK_R,
VPAD_BUTTON_L, VPAD_BUTTON_R,
@ -44,30 +47,42 @@ static VPADButtons button_map[] = {
};
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* This function should return the number of available joysticks, or -1
* on an unrecoverable fatal error.
* It should return the number of available joysticks,
* or -1 on an unrecoverable fatal error.
*/
int SDL_SYS_JoystickInit(void) {
return 1;
int
SDL_SYS_JoystickInit(void)
{
return JOYSTICK_COUNT;
}
/* Function to return the number of joystick devices plugged in right now */
int SDL_SYS_NumJoysticks(void) {
return 1;
int
SDL_SYS_NumJoysticks(void)
{
return JOYSTICK_COUNT;
}
/* Function to cause any queued joystick insertions to be processed */
void SDL_SYS_JoystickDetect(void) { }
void
SDL_SYS_JoystickDetect(void)
{
}
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index) {
return "Nintendo Wii U Gamepad";
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
// Gamepad
if (device_index == 0) {
return "WiiU Gamepad";
}
return "Unknown";
}
/* Function to get the current instance id of the joystick located at device_index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) {
return device_index;
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
return device_index;
}
/* Function to open a joystick for use.
@ -75,92 +90,155 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) {
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) {
joystick->nbuttons = sizeof(button_map) / sizeof(VPADButtons);
joystick->naxes = 4;
joystick->nhats = 0;
return 0;
int
SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
// Gamepad
if (device_index == 0) {
SDL_AddTouch(0, "WiiU Gamepad Touchscreen");
joystick->nbuttons = sizeof(vpad_button_map) / sizeof(VPADButtons);
joystick->naxes = 4;
joystick->nhats = 0;
}
joystick->instance_id = device_index;
return 0;
}
/* Function to query if the joystick is currently attached
* It returns SDL_TRUE if attached, SDL_FALSE otherwise.
*/
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick) {
return SDL_TRUE;
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
// Gamepad
if (joystick->instance_id == 0) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) {
static int16_t x1_old = 0;
static int16_t y1_old = 0;
static int16_t x2_old = 0;
static int16_t y2_old = 0;
void
SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
// Gamepad
if (joystick->instance_id == 0)
{
static uint16_t last_touch_x = 0;
static uint16_t last_touch_y = 0;
static uint16_t last_touched = 0;
VPADStatus vpad;
VPADReadError error;
VPADRead(0, &vpad, 1, &error);
static int16_t x1_old = 0;
static int16_t y1_old = 0;
static int16_t x2_old = 0;
static int16_t y2_old = 0;
int16_t x1 = (int16_t) ((vpad.leftStick.x) * 0x7ff0);
int16_t y1 = (int16_t) ((vpad.leftStick.y) * 0x7ff0);
int16_t x2 = (int16_t) ((vpad.rightStick.x) * 0x7ff0);
int16_t y2 = (int16_t) ((vpad.rightStick.y) * 0x7ff0);
static uint32_t hold_old = 0;
uint32_t changed;
if(x1 != x1_old) {
SDL_PrivateJoystickAxis(joystick, 0, x1);
x1_old = x1;
}
if(y1 != y1_old) {
SDL_PrivateJoystickAxis(joystick, 1, y1);
y1_old = y1;
}
if(x2 != x2_old) {
SDL_PrivateJoystickAxis(joystick, 2, x2);
x2_old = x2;
}
if(y2 != y2_old) {
SDL_PrivateJoystickAxis(joystick, 3, y2);
y2_old = y2;
}
VPADStatus vpad;
VPADReadError error;
VPADTouchData tpdata;
int i;
for(i = 0; i < joystick->nbuttons; i++) {
SDL_PrivateJoystickButton(
joystick, i,
(vpad.hold & button_map[i]) ?
SDL_PRESSED : SDL_RELEASED
);
}
}
VPADRead(VPAD_CHAN_0, &vpad, 1, &error);
/* Function to return the stable GUID for a plugged in device */
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) {
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
// touchscreen
VPADGetTPCalibratedPoint(0, &tpdata, &vpad.tpFiltered1);
if (tpdata.touched) {
// Send an initial touch
SDL_SendTouch(0, 0, SDL_TRUE,
(float) tpdata.x / 1280.0f,
(float) tpdata.y / 720.0f, 1);
/* Function to return the stable GUID for a plugged in device */
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) {
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
// Always send the motion
SDL_SendTouchMotion(0, 0,
(float) tpdata.x / 1280.0f,
(float) tpdata.y / 720.0f, 1);
// Update old values
last_touch_x = tpdata.x;
last_touch_y = tpdata.y;
last_touched = 1;
} else if (last_touched) {
// Finger released from screen
SDL_SendTouch(0, 0, SDL_FALSE,
(float) last_touch_x / 1280.0f,
(float) last_touch_y / 720.0f, 1);
}
// axys
int16_t x1 = (int16_t) ((vpad.leftStick.x) * 0x7ff0);
int16_t y1 = (int16_t) -((vpad.leftStick.y) * 0x7ff0);
int16_t x2 = (int16_t) ((vpad.rightStick.x) * 0x7ff0);
int16_t y2 = (int16_t) -((vpad.rightStick.y) * 0x7ff0);
if(x1 != x1_old) {
SDL_PrivateJoystickAxis(joystick, 0, x1);
x1_old = x1;
}
if(y1 != y1_old) {
SDL_PrivateJoystickAxis(joystick, 1, y1);
y1_old = y1;
}
if(x2 != x2_old) {
SDL_PrivateJoystickAxis(joystick, 2, x2);
x2_old = x2;
}
if(y2 != y2_old) {
SDL_PrivateJoystickAxis(joystick, 3, y2);
y2_old = y2;
}
// buttons
changed = vpad.hold ^ hold_old;
hold_old = vpad.hold;
if (!changed) {
return;
}
for(int i = 0; i < joystick->nbuttons; i++) {
if (changed & vpad_button_map[i]) {
SDL_PrivateJoystickButton(
joystick, (Uint8) i,
(Uint8) ((vpad.hold & vpad_button_map[i]) ? SDL_PRESSED : SDL_RELEASED)
);
}
}
}
}
/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick * joystick) { }
void
SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
}
/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void) { }
void
SDL_SYS_JoystickQuit(void)
{
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex(device_index);
SDL_zero(guid);
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick *joystick)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero(guid);
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
return guid;
}
#endif