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render/wiiu: FLUSH THE CACHE. FLUSH THE CACHE.
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@ -47,6 +47,7 @@ static void render_scene(WIIU_RenderData *data) {
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0.0f, 0.0f,
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};
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memcpy(a_texCoord, a_texCoord_vals, sizeof(float) * 2 * 4);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, a_texCoord, sizeof(float) * 2 * 4);
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WHBGfxClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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wiiuSetTextureShader();
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