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wiiu/video: Add more attributes for texture
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@@ -143,14 +143,17 @@ static int WIIU_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *forma
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data = SDL_calloc(1, sizeof(WIIU_WindowData));
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// create a gx2 texture
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data->texture.surface.width = window->w;
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data->texture.surface.height = window->h;
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data->texture.surface.depth = 1;
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data->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
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data->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
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data->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
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data->texture.viewNumSlices = 1;
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data->texture.compMap = 0x00010203;
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data->texture.surface.use = GX2_SURFACE_USE_TEXTURE;
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data->texture.surface.width = window->w;
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data->texture.surface.height = window->h;
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data->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
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data->texture.surface.depth = 1;
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data->texture.surface.mipLevels = 1;
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data->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
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data->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
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data->texture.viewNumSlices = 1;
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data->texture.viewNumMips = 1;
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data->texture.compMap = 0x00010203;
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GX2CalcSurfaceSizeAndAlignment(&data->texture.surface);
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GX2InitTextureRegs(&data->texture);
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