render/wiiu: respect SDL_RENDERER_PRESENTVSYNC

This commit is contained in:
Ash Logan 2020-01-05 12:49:02 +11:00
parent a9be38d3a1
commit e3d2191889

View File

@ -126,7 +126,10 @@ void WIIU_SDL_RenderPresent(SDL_Renderer * renderer)
WIIU_RenderData *data = (WIIU_RenderData *) renderer->driverdata;
Uint32 flags = SDL_GetWindowFlags(renderer->window);
WHBGfxBeginRender();
if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
/* NOTE watch libwhb's source to ensure this call only does vsync */
WHBGfxBeginRender();
}
/* Only render to TV if the window is *not* drc-only */
if (!(flags & SDL_WINDOW_WIIU_GAMEPAD_ONLY)) {