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render/wiiu: Use point scaling by default
see https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY
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@ -51,7 +51,12 @@ int WIIU_SDL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return SDL_OutOfMemory();
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// Setup sampler
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GX2InitSampler(&tdata->sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
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if (texture->scaleMode == SDL_ScaleModeNearest) {
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GX2InitSampler(&tdata->sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
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} else {
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GX2InitSampler(&tdata->sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
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}
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gx2_fmt = SDLFormatToWIIUFormat(texture->format);
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