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render/wiiu: Drawing is synchronized with refresh rate
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@@ -208,7 +208,7 @@ SDL_RenderDriver WIIU_RenderDriver = {
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.CreateRenderer = WIIU_SDL_CreateRenderer,
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.info = {
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.name = "WiiU GX2",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE,
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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.num_texture_formats = 13, //21,
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.texture_formats = {
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/* TODO: Alpha-less (X) formats */
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