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https://github.com/yawut/SDL.git
synced 2026-07-09 21:27:18 -05:00
render/wiiu: Add support for color/alpha mod values/some blend modes
This commit is contained in:
parent
b0defceb9b
commit
2022692d60
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@ -46,6 +46,8 @@
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#include <string.h>
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#include <math.h>
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static void WIIU_SDL_SetGX2BlendMode(SDL_BlendMode mode);
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int WIIU_SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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@ -53,6 +55,7 @@ int WIIU_SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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WIIU_TextureData *tdata = (WIIU_TextureData *) texture->driverdata;
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float *a_position = WIIU_AllocRenderData(data, sizeof(float) * 8);
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float *a_texCoord = WIIU_AllocRenderData(data, sizeof(float) * 8);
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float *u_mod = WIIU_AllocRenderData(data, sizeof(float) * 4);
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/* Compute vertex points */
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float x_min = renderer->viewport.x + dstrect->x;
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@ -72,6 +75,12 @@ int WIIU_SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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a_texCoord[6] = srcrect->x; a_texCoord[7] = srcrect->y;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, a_texCoord, sizeof(float) * 8);
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/* Compute color/alpha mod */
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u_mod[0] = (float)texture->r / 255.0f;
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u_mod[1] = (float)texture->g / 255.0f;
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u_mod[2] = (float)texture->b / 255.0f;
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u_mod[3] = (float)texture->a / 255.0f;
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/* Render */
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GX2SetContextState(data->ctx);
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wiiuSetTextureShader();
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@ -81,6 +90,8 @@ int WIIU_SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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GX2SetAttribBuffer(1, sizeof(float) * 8, sizeof(float) * 2, a_texCoord);
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GX2SetVertexUniformReg(wiiuTextureShader.vertexShader->uniformVars[0].offset, 4, (uint32_t *)data->u_viewSize);
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GX2SetVertexUniformReg(wiiuTextureShader.vertexShader->uniformVars[1].offset, 4, (uint32_t *)tdata->u_texSize);
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GX2SetPixelUniformReg(wiiuTextureShader.pixelShader->uniformVars[0].offset, 4, (uint32_t*)u_mod);
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WIIU_SDL_SetGX2BlendMode(texture->blendMode);
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GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
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return 0;
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@ -95,6 +106,7 @@ int WIIU_SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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WIIU_TextureData *tdata = (WIIU_TextureData *) texture->driverdata;
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float *a_position = WIIU_AllocRenderData(data, sizeof(float) * 8);
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float *a_texCoord = WIIU_AllocRenderData(data, sizeof(float) * 8);
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float *u_mod = WIIU_AllocRenderData(data, sizeof(float) * 4);
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/* Compute real vertex points */
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float x_min = renderer->viewport.x + dstrect->x;
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@ -123,6 +135,12 @@ int WIIU_SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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a_texCoord[6] = srcrect->x; a_texCoord[7] = srcrect->y;
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, a_texCoord, sizeof(float) * 8);
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/* Compute color/alpha mod */
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u_mod[0] = (float)texture->r / 255.0f;
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u_mod[1] = (float)texture->g / 255.0f;
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u_mod[2] = (float)texture->b / 255.0f;
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u_mod[3] = (float)texture->a / 255.0f;
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/* Render */
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GX2SetContextState(data->ctx);
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wiiuSetTextureShader();
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@ -132,6 +150,8 @@ int WIIU_SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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GX2SetAttribBuffer(1, sizeof(float) * 8, sizeof(float) * 2, a_texCoord);
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GX2SetVertexUniformReg(wiiuTextureShader.vertexShader->uniformVars[0].offset, 4, (uint32_t *)data->u_viewSize);
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GX2SetVertexUniformReg(wiiuTextureShader.vertexShader->uniformVars[1].offset, 4, (uint32_t *)tdata->u_texSize);
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GX2SetPixelUniformReg(wiiuTextureShader.pixelShader->uniformVars[0].offset, 4, (uint32_t*)u_mod);
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WIIU_SDL_SetGX2BlendMode(texture->blendMode);
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GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
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return 0;
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@ -162,6 +182,7 @@ int WIIU_SDL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points
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GX2SetAttribBuffer(0, sizeof(float) * 2 * count, sizeof(float) * 2, a_position);
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GX2SetVertexUniformReg(wiiuColorShader.vertexShader->uniformVars[0].offset, 4, (uint32_t *)data->u_viewSize);
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GX2SetPixelUniformReg(wiiuColorShader.pixelShader->uniformVars[0].offset, 4, (uint32_t*)u_color);
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WIIU_SDL_SetGX2BlendMode(SDL_BLENDMODE_BLEND);
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GX2DrawEx(GX2_PRIMITIVE_MODE_POINTS, count, 0, 1);
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return 0;
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@ -193,6 +214,7 @@ int WIIU_SDL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
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GX2SetAttribBuffer(0, sizeof(float) * 2 * count, sizeof(float) * 2, a_position);
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GX2SetVertexUniformReg(wiiuColorShader.vertexShader->uniformVars[0].offset, 4, (uint32_t *)data->u_viewSize);
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GX2SetPixelUniformReg(wiiuColorShader.pixelShader->uniformVars[0].offset, 4, (uint32_t*)u_color);
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WIIU_SDL_SetGX2BlendMode(SDL_BLENDMODE_BLEND);
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GX2DrawEx(GX2_PRIMITIVE_MODE_LINE_STRIP, count, 0, 1);
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return 0;
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@ -231,6 +253,7 @@ int WIIU_SDL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, i
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GX2SetAttribBuffer(0, sizeof(float) * 8 * count, sizeof(float) * 2, a_position);
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GX2SetVertexUniformReg(wiiuColorShader.vertexShader->uniformVars[0].offset, 4, (uint32_t *)data->u_viewSize);
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GX2SetPixelUniformReg(wiiuColorShader.pixelShader->uniformVars[0].offset, 4, (uint32_t*)u_color);
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WIIU_SDL_SetGX2BlendMode(SDL_BLENDMODE_BLEND);
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GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4 * count, 0, 1);
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return 0;
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@ -263,4 +286,28 @@ int WIIU_SDL_RenderClear(SDL_Renderer * renderer)
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return 0;
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}
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static void WIIU_SDL_SetGX2BlendMode(SDL_BlendMode mode) {
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if (mode == SDL_BLENDMODE_NONE) {
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GX2SetColorControl(GX2_LOGIC_OP_COPY, 0x00, FALSE, TRUE);
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} else if (mode == SDL_BLENDMODE_BLEND || mode == SDL_BLENDMODE_MOD) {
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GX2SetColorControl(GX2_LOGIC_OP_COPY, 0xFF, FALSE, TRUE);
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GX2SetBlendControl(GX2_RENDER_TARGET_0,
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/* Not sure this is correct - ALPHA, not COLOR? */
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GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_DST_ALPHA,
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GX2_BLEND_COMBINE_MODE_ADD,
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TRUE,
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GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_DST_ALPHA,
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GX2_BLEND_COMBINE_MODE_ADD);
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} else if (mode == SDL_BLENDMODE_ADD) {
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GX2SetColorControl(GX2_LOGIC_OP_COPY, 0xFF, FALSE, TRUE);
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GX2SetBlendControl(GX2_RENDER_TARGET_0,
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GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_DST_ALPHA,
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GX2_BLEND_COMBINE_MODE_ADD,
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TRUE,
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GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_DST_ALPHA,
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GX2_BLEND_COMBINE_MODE_ADD);
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}
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/* TODO: SDL_BLENDMODE_MOD support */
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}
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#endif //SDL_VIDEO_RENDER_WIIU
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@ -153,7 +153,6 @@ int WIIU_SDL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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GX2SetAlphaTest(TRUE, GX2_COMPARE_FUNC_GREATER, 0.0f);
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GX2SetDepthOnlyControl(FALSE, FALSE, GX2_COMPARE_FUNC_NEVER);
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GX2SetColorControl(GX2_LOGIC_OP_COPY, 0xFF, FALSE, TRUE);
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GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD, TRUE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD);
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GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, FALSE, FALSE);
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return 0;
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@ -62,6 +62,7 @@ static void WIIU_DestroyWindowFramebuffer(_THIS, SDL_Window *window);
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static const float u_viewSize[4] = {(float)SCREEN_WIDTH, (float)SCREEN_HEIGHT};
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static const float u_texSize[4] = {(float)SCREEN_WIDTH, (float)SCREEN_HEIGHT};
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static const float u_mod[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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static const float tex_coord_vb[] =
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{
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@ -183,8 +184,10 @@ static int WIIU_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *forma
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static void render_scene(WIIU_WindowData *data) {
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WHBGfxClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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wiiuSetTextureShader();
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GX2SetVertexUniformReg(wiiuTextureShader.vertexShader->uniformVars[0].offset, 4, (uint32_t *)u_viewSize);
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GX2SetVertexUniformReg(wiiuTextureShader.vertexShader->uniformVars[1].offset, 4, (uint32_t *)u_texSize);
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GX2SetPixelUniformReg(wiiuTextureShader.pixelShader->uniformVars[0].offset, 4, (uint32_t*)u_mod);
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GX2RSetAttributeBuffer(&position_buffer, 0, position_buffer.elemSize, 0);
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GX2RSetAttributeBuffer(&tex_coord_buffer, 1, tex_coord_buffer.elemSize, 0);
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@ -1,5 +1,7 @@
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/* textureShader: fragment (pixel) shader (GLSL) */
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/* compile with ShaderAnalyzer (rv770) + fix latte-assembler messages */
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/* NOTE: Ash knows R600 but not GLSL, so the .psh may have changes not in this
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file. */
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layout(location = 0) uniform sampler2D s_texture; /* texture sampler */
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in vec2 texCoord; /* relative texture postion passed from vertex shader */
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@ -5,8 +5,18 @@
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; $NUM_SPI_PS_INPUT_CNTL = 1
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; $SPI_PS_INPUT_CNTL[0].semantic = 0
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; $SPI_PS_INPUT_CNTL[0].default_val = 1
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; $UNIFORM_VARS[0].name = "u_mod"
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; $UNIFORM_VARS[0].type = "float4"
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; $UNIFORM_VARS[0].count = 1
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; $UNIFORM_VARS[0].offset = 0
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; $UNIFORM_VARS[0].block = -1
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00 TEX: ADDR(32) CNT(1) VALID_PIX
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00 TEX: ADDR(48) CNT(1) VALID_PIX
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0 SAMPLE R0, R0.xy0x, t0, s0
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01 EXP_DONE: PIX0, R0
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01 ALU: ADDR(32) CNT(4)
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1 x: MUL R0.x, R0.x, C0.x
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y: MUL R0.y, R0.y, C0.y
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z: MUL R0.z, R0.z, C0.z
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w: MUL R0.w, R0.w, C0.w
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02 EXP_DONE: PIX0, R0
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END_OF_PROGRAM
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@ -221,7 +221,7 @@ unsigned char wiiuTextureShaderData[] = {
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0x7f, 0xe0, 0x1f, 0x81, 0x00, 0x01, 0x00, 0x40, 0xfe, 0x08, 0x00, 0x80,
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0x90, 0x0c, 0x40, 0x20, 0x00, 0x00, 0x00, 0x80, 0x00, 0x0d, 0x00, 0x00,
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0x42, 0x4c, 0x4b, 0x7b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x01, 0x30,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x01, 0x54,
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0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
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0x00, 0x00, 0x00, 0x02, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
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@ -236,22 +236,26 @@ unsigned char wiiuTextureShaderData[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x90, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x01, 0xd0, 0x60, 0x00, 0xe8, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xca, 0x70, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
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0x73, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00,
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0xd0, 0x60, 0x00, 0xd4, 0xca, 0x70, 0x00, 0xe8, 0x7d, 0x42, 0x4c, 0x4b,
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0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
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0xd0, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0xd0, 0x60, 0x00, 0xf4,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xd0, 0x60, 0x01, 0x00,
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0x00, 0x00, 0x00, 0x01, 0xd0, 0x60, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xca, 0x70, 0x01, 0x08, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xca, 0x70, 0x01, 0x10,
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0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f,
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0x64, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72,
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0x65, 0x00, 0x00, 0x00, 0xd0, 0x60, 0x00, 0xbc, 0xd0, 0x60, 0x00, 0xd4,
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0xca, 0x70, 0x00, 0xe8, 0xca, 0x70, 0x00, 0xfc, 0x7d, 0x42, 0x4c, 0x4b,
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0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x1c,
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0xd0, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0xd0, 0x60, 0x01, 0x08,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0xd0, 0x60, 0x01, 0x1c,
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0x42, 0x4c, 0x4b, 0x7b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x01, 0x10,
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0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
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0x00, 0x00, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x88, 0x06, 0x20, 0x94,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x01, 0x90,
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0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
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0x00, 0x00, 0xc0, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0xa0,
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0x00, 0x00, 0x00, 0x00, 0x88, 0x06, 0x20, 0x94, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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@ -271,9 +275,19 @@ unsigned char wiiuTextureShaderData[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x20, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x04, 0xa0, 0x00,
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0x90, 0x00, 0x00, 0x20, 0x00, 0x08, 0x20, 0x01, 0x90, 0x00, 0x00, 0x40,
|
||||
0x00, 0x0c, 0xa0, 0x81, 0x90, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x10, 0x0d, 0xf0, 0x00, 0x00, 0x80, 0x10,
|
||||
0x00, 0x00, 0x00, 0x00, 0x42, 0x4c, 0x4b, 0x7b, 0x00, 0x00, 0x00, 0x20,
|
||||
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x00, 0x10, 0x0d, 0xf0, 0x00, 0x00, 0x80, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x42, 0x4c, 0x4b, 0x7b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user