render/wiiu: Re-set context state after a clear

whb does this, so y'know
This commit is contained in:
Ash Logan
2019-03-08 11:41:31 +11:00
parent dcb58351f0
commit eba4263f00

View File

@@ -420,6 +420,7 @@ int WIIU_SDL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, i
int WIIU_SDL_RenderClear(SDL_Renderer * renderer)
{
WIIU_RenderData* data = (WIIU_RenderData*) renderer->driverdata;
SDL_Texture* target = WIIU_GetRenderTarget(renderer);
WIIU_TextureData* tdata = (WIIU_TextureData*) target->driverdata;
@@ -428,6 +429,7 @@ int WIIU_SDL_RenderClear(SDL_Renderer * renderer)
(float)renderer->g / 255.0f,
(float)renderer->b / 255.0f,
(float)renderer->a / 255.0f);
GX2SetContextState(data->ctx);
return 0;
}