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render/wiiu: Re-set context state after a clear
whb does this, so y'know
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@@ -420,6 +420,7 @@ int WIIU_SDL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, i
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int WIIU_SDL_RenderClear(SDL_Renderer * renderer)
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{
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WIIU_RenderData* data = (WIIU_RenderData*) renderer->driverdata;
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SDL_Texture* target = WIIU_GetRenderTarget(renderer);
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WIIU_TextureData* tdata = (WIIU_TextureData*) target->driverdata;
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@@ -428,6 +429,7 @@ int WIIU_SDL_RenderClear(SDL_Renderer * renderer)
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(float)renderer->g / 255.0f,
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(float)renderer->b / 255.0f,
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(float)renderer->a / 255.0f);
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GX2SetContextState(data->ctx);
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return 0;
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}
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