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857 Commits

Author SHA1 Message Date
Sergio Padrino
81eba84eb9 Add GameController support for the Wii U Gamepad (#59) 2021-10-23 20:03:15 +11:00
GaryOderNichts
d516577d4f audio/wiiu: don't wait if device is not enabled 2021-02-01 00:00:11 +01:00
GaryOderNichts
07f1d1f5e1 audio/wiiu: deregister framecallback before freeing sources 2021-01-31 23:59:28 +01:00
GaryOderNichts
ecef835577
Merge pull request #3 from GaryOderNichts/wiiu-2.0.9
render/wiiu: change origin to the upper left
2020-08-07 16:22:25 +02:00
GaryOderNichts
e32891ea04 render/wiiu: change origin to the upper left 2020-07-20 03:44:38 +02:00
Ash Logan
eb05b491c1 video/wiiu: Don't replace an already running ProcUI 2020-04-23 21:34:02 +10:00
Ash Logan
e3d2191889 render/wiiu: respect SDL_RENDERER_PRESENTVSYNC 2020-01-05 12:49:02 +11:00
Ash Logan
a9be38d3a1 cmake: Don't link against stub libraries 2019-11-21 13:55:47 +11:00
Ash Logan
71e63524fc audio/wiiu: Add maps for mono and stereo audio 2019-11-21 13:38:45 +11:00
Ash Logan
f7568b7d97 joystick/wiiu: Add player index support 2019-11-21 13:01:12 +11:00
rw-r-r-0644
26290a65a6
audio/wiiu: FIx right audio channel
The deinterleaving algorithm ended up overwriting the first half of the right channel buffer
2019-10-17 18:48:51 +02:00
Ash Logan
7c235083d0 audio/wiiu: Attempt to make stereo become n-channel (broken)
This does something odd with the right channel and it sounds wrong
2019-10-17 18:39:15 +11:00
Ash Logan
d929c75f0b audio/wiiu: (very) early stereo implementation
-Remove calculations relying on buffer size instead of sample count
- Add some temp code to deinterleave on the CPU
- Add a crap solution - voice_r. Really should be an array of voices, 
gimme some time for that
2019-09-21 22:47:38 +10:00
Ash Logan
fa6d0c47b8 audio/wiiu: Properly initialise AXVoiceDeviceMixData
(fixes odd behaviour when surround sound is enabled, hopefully)
2019-09-21 20:10:14 +10:00
rw-r-r-0644
0c51093c68 Update build instructions 2019-09-20 21:21:07 +10:00
Ash Logan
0eaa9070a2 joystick/wiiu: Add support for WPAD/KPAD controllers 2019-09-20 21:21:01 +10:00
Ash Logan
776380a70f joystick/wiiu bugfix: Don't hardcode Gamepad device_index to 0 2019-09-20 21:20:53 +10:00
Ash Logan
564c25b52f joystick/wiiu: Hotplug support (gamepad only) 2019-09-20 21:20:41 +10:00
Ash Logan
d3c3ee1e98 big oops: missed a merge conflict on 2.0.9 2019-05-04 20:35:42 +10:00
Ash Logan
f2e83587ad cmake: Update SDL_LIBS so pkg-config pulls in needed Cafe libs 2019-04-29 22:59:32 +10:00
rw-r-r-0644
bf5e9a1cd5 render/wiiu: Fix scaling mode for windowTex
Previously the driver would always end up using point scaling as the final windows texture scaling mode and thus the screen output
2019-04-29 22:59:32 +10:00
rw-r-r-0644
6ba2f62f38 render/wiiu: Allocate normal textures from MEM2
MEM1 fills up very quickly and soon runs out of space for apps with many textures
2019-04-29 22:59:32 +10:00
rw-r-r-0644
14bbb4a0f1 render/wiiu: DestroyRenderer: Wait for the rendering to finish and free texture draw data 2019-04-29 22:59:32 +10:00
rw-r-r-0644
c349a79696 render/wiiu: Free render data after calling GX2DrawDone 2019-04-29 22:59:32 +10:00
rw-r-r-0644
fb9cda3712 render/wiiu: Reintroduce check removed with fd92b81 to fix crashes 2019-04-29 22:59:32 +10:00
rw-r-r-0644
4388bea3ad render/wiiu: Fix the remaining graphical glitches! 2019-04-29 22:59:32 +10:00
rw-r-r-0644
d4f823db47 render/wiiu: Code cleanup
* Remove unused functions
* Remove unneeded checks
* Uniform coding style with the rest of SDL
2019-04-29 22:59:32 +10:00
rw-r-r-0644
74a42de67b render/wiiu: Use WIIU_FreeRenderData in DestroyRenderer 2019-04-29 22:59:32 +10:00
rw-r-r-0644
87fbbbec7e render/wiiu: Update RenderReadPixels to lock the surface and use the correct texture format 2019-04-29 22:59:32 +10:00
rw-r-r-0644
ceb9f1c096 render/wiiu: Fix compiler warnings 2019-04-29 22:59:32 +10:00
rw-r-r-0644
7a02c03542 render/wiiu: Reduce GX2SetContextState calls
The function takes a fairly long time to complete
2019-04-29 22:59:32 +10:00
rw-r-r-0644
7507d2b9a2 render/wiiu: Disable blending for render_scene 2019-04-29 22:59:32 +10:00
rw-r-r-0644
7446bdc731 render/wiiu: Implement SetTextureColorMod/SetTextureAlphaMod 2019-04-29 22:59:32 +10:00
rw-r-r-0644
fcb1d21683 render/wiiu: Use vec* for u_texSize and u_viewSize 2019-04-29 22:59:32 +10:00
Ash Logan
eba4263f00 render/wiiu: Re-set context state after a clear
whb does this, so y'know
2019-04-29 22:59:32 +10:00
Ash Logan
dcb58351f0 render/wiiu: Textures keep their own colour buffers 2019-04-29 22:59:32 +10:00
Ash Logan
8c4b5c066e render/wiiu: Use point scaling by default
see https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY
2019-04-29 22:59:32 +10:00
Ash Logan
da762c2f05 video/wiiu: Add support for DRC/TV only windows (#1) 2019-04-29 22:59:32 +10:00
Kuruyia
f814e40fcf video/wiiu: Add flags to only draw on TV or Gamepad (#1) 2019-04-29 22:57:45 +10:00
rw-r-r-0644
b6873f94f4 Edit README for the wiiu port 2019-04-29 22:55:56 +10:00
rw-r-r-0644
d58f563d65 input/wiiu: Clear last_touched after sending touch release event 2019-04-29 22:55:56 +10:00
Ash Logan
73ba941733 render/wiiu: Use vec* for FillRects (fixes no-draw bug) 2019-04-29 22:55:56 +10:00
Ash Logan
482fa50607 render/wiiu: Fix present position/texcoord confusion 2019-04-29 22:55:56 +10:00
Ash Logan
2b640b8e7b render/wiiu: Respect window sizes 2019-04-29 22:55:56 +10:00
Ash Logan
b17164d5f6 render/wiiu: Handle window size changes 2019-04-29 22:55:56 +10:00
Ash Logan
89013edb6c render/wiiu: readability - introduce vec* structs for drawing 2019-04-29 22:55:56 +10:00
Ash Logan
e147fbab72 render/wiiu: Fix resource flags on texture creation 2019-04-29 22:55:56 +10:00
Ash Logan
72d34778d6 render/wiiu: Convert RenderData to use GX2RBuffers 2019-04-29 22:55:56 +10:00
Ash Logan
ca33399a70 render/wiiu: Use GX2R for texture surfaces
Untested at time of commit, hopefully it works hehe
2019-04-29 22:55:56 +10:00
Ash Logan
fa157dbcaa video/wiiu: Remove the last of the emulated framebuffer 2019-04-29 22:55:56 +10:00
Ash Logan
e713fb41d1 render/wiiu: FLUSH THE CACHE. FLUSH THE CACHE. 2019-04-29 22:55:55 +10:00
Ash Logan
aebe08cf45 video/wiiu: Call SDL_SetKeyboardFocus on window creation 2019-04-29 22:55:55 +10:00
Ash Logan
fab05b5179 wiiu: first attempt at using the render driver instead of WindowFramebuffer 2019-04-29 22:55:55 +10:00
rw-r-r-0644
5137bdb29f render/wiiu: Fixup color blending 2019-04-29 22:55:55 +10:00
rw-r-r-0644
6824fb4284 render/wiiu: Correct direction of rotation for RenderCopyEx 2019-04-29 22:55:55 +10:00
rw-r-r-0644
d3ad23e0cd render/wiiu: Drawing is synchronized with refresh rate 2019-04-29 22:55:55 +10:00
rw-r-r-0644
e88463592d Add README.md for the WiiU port 2019-04-29 22:55:55 +10:00
Ash Logan
2022692d60 render/wiiu: Add support for color/alpha mod values/some blend modes 2019-04-29 22:55:55 +10:00
Ash Logan
b0defceb9b add gitignore (sorry) 2019-04-29 22:55:55 +10:00
Ash Logan
4134be1cb8 render/wiiu: don't put debug messages in the released code 2019-04-29 22:55:55 +10:00
Ash Logan
cbc64b5f3e render: Add loads of GX2 texture formats 2019-04-29 22:55:55 +10:00
Ash Logan
dd77800d1c include: Add extra checks for endian on devkitPPC 2019-04-29 22:55:55 +10:00
Ash
3e20fffb49 render/wiiu: Safety checks on SDL_DestroyTexture 2019-04-29 22:55:55 +10:00
rw-r-r-0644
6b2e8b9113 wiiu/shaders: Add shader source code + basic regenerate script 2019-04-29 22:55:55 +10:00
rw-r-r-0644
94a46ebb35 wiiu: Switch to cmake 2019-04-29 22:55:55 +10:00
rw-r-r-0644
9bee9180c2 wiiu/joystick: Updates for the new joystick interfaces 2019-04-29 22:55:55 +10:00
rw-r-r-0644
463b9e07e4 wiiu: Updates for newer SDL 2019-04-29 22:55:55 +10:00
rw-r-r-0644
37f2ef8682 wiiu: Edit config comment to prevent gcc warning 2019-04-29 22:55:55 +10:00
rw-r-r-0644
b3e82ffb3f wiiu/render: Temporaneously disable formats other than RGBA8888 until the cause of bad colors is found 2019-04-29 22:55:55 +10:00
rw-r-r-0644
ef7d10e54e wiiu/render: Enable alpha merge/other settings 2019-04-29 22:55:55 +10:00
rw-r-r-0644
b413dafb06 wiiu: Move coordinates math to shader 2019-04-29 22:55:55 +10:00
rw-r-r-0644
a7ee3dd532 wiiu/render: Fix final bugs; it partially works now \o/ 2019-04-29 22:55:55 +10:00
rw-r-r-0644
aa08e434c9 wiiu/render: Fix GX2ContextState alignment 2019-04-29 22:55:55 +10:00
rw-r-r-0644
0ea992080b wiiu/video: Add more attributes for texture 2019-04-29 22:55:55 +10:00
rw-r-r-0644
769a4dd086 wiiu/render: SDL_GetWindowSurface is needed to create the framebuffer 2019-04-29 22:55:55 +10:00
rw-r-r-0644
3798398c51 wiiu: Linking fixes 2019-04-29 22:55:55 +10:00
rw-r-r-0644
888d0c5dca render/wiiu: Fix compiling, implement RenderCopyEx, make some render vars unique for objects, add missing shaders 2019-04-29 22:55:55 +10:00
Ash
3cb1ed94bd render/wiiu: Start fixing up missing headers 2019-04-29 22:55:55 +10:00
Ash
57639657db render: Start compiling the wiiu renderer (lotsa errors) 2019-04-29 22:55:55 +10:00
rw-r-r-0644
a1fe555cad wiiu: Add more renderer function, make functions non-static, start adding new shaders 2019-04-29 22:55:55 +10:00
Ash
d120ddd096 wiiu/render: move drawing functions to own file 2019-04-29 22:55:55 +10:00
rw-r-r-0644
273e19c2ce wiiu/render: Implement UpdateTexture/RenderClear 2019-04-29 22:55:55 +10:00
Ash
4fa755d52f wiiu/render: Stub UpdateViewport / UpdateClipRect 2019-04-29 22:55:55 +10:00
Ash
084e2b9efb wiiu/render: Implement SDL_LockTexture and SDL_UnlockTexture 2019-04-29 22:55:55 +10:00
Ash
a01adf4e00 wiiu/render: Remove optional SetTextureMod functions 2019-04-29 22:55:55 +10:00
Ash
e5fae70caf wiiu/render: Move texture-related functions to own file 2019-04-29 22:55:55 +10:00
Ash
0949442d7a wiiu/render: Implement GetOutputSize 2019-04-29 22:55:55 +10:00
Ash
03826edb25 wiiu/render: move window-related functions to own file 2019-04-29 22:55:55 +10:00
Ash
cea1907155 wiiu/render: consolidate calls to SetRenderTarget, minor tweaks 2019-04-29 22:55:55 +10:00
Ash
c337fd57f5 wiiu/render: Move function sigs and definitions to dedicated header 2019-04-29 22:55:55 +10:00
Ash
036b864413 wiiu/render: Minor formatting, move windowdata to header 2019-04-29 22:55:55 +10:00
Ash
72a32e7ed4 wiiu/video: move window data to header 2019-04-29 22:55:55 +10:00
Ash
162447e20b wiiu: render: Be consistent about tabs/spaces 2019-04-29 22:55:55 +10:00
rw-r-r-0644
53fd78a2fb wiiu: Implement more renderer functions (1) 2019-04-29 22:55:55 +10:00
rw-r-r-0644
7850c3e054 wiiu: Start implementing SDL_Renderer 2019-04-29 22:55:55 +10:00
rw-r-r-0644
5ab6c7a9d7 wiiu: switch to tpNormal, tpFiltered1 casues scrolling issues 2019-04-29 22:55:55 +10:00
rw-r-r-0644
541c794cd2 wiiu: Disable DRC surround mode as it causes distortion 2019-04-29 22:55:55 +10:00
Ash
9b21f4847e video: Respect application's requested window size/position 2019-04-29 22:55:55 +10:00
Ash
4846a24b0c video: move position buffer filling to UpdateWindowFramebuffer 2019-04-29 22:55:55 +10:00
Ash
c6ab8408cb video: oops 2019-04-29 22:55:55 +10:00
Ash
60d802857d video: Style nits 2019-04-29 22:55:55 +10:00
Ash
a7da7f77b1 video: start refactoring - move rendering to own function 2019-04-29 22:55:55 +10:00
rw-r-r-0644
9b7b41d901 wiiu: switch to wut.mk 2019-04-29 22:55:55 +10:00
Ash
ec7653a805 audio: DCFlushRange -> DCStoreRange 2019-04-29 22:55:55 +10:00
Ash
fb5bfa0a57 audio: Send voice to TV 2019-04-29 22:55:55 +10:00
Ash
bfb51a0f00 audio: Add *very* early wiiu audio support 2019-04-29 22:55:54 +10:00
rw-r-r-0644
a910c0765a wiiu: explicitly set endianess in config (thanks @quarktheawesome) [needed for missing defines in toolchain] 2019-04-29 22:55:54 +10:00
rw-r-r-0644
70f923cc91 input/wiiu: switch back to VPADGetTPCalibratedPoint 2019-04-29 22:55:54 +10:00
rw-r-r-0644
30a8901587 threads/wiiu: fix crash on SDL_SYS_CreateThread: pass stack top and not stack bottom 2019-04-29 22:55:54 +10:00
rw-r-r-0644
89a16883a7 wiiu: enable thread support and stop building generic thread impl 2019-04-29 22:55:54 +10:00
rw-r-r-0644
6ea16de7c6 threads/wiiu: remove unused SDL_mutex structure definition and only build when requested 2019-04-29 22:55:54 +10:00
rw-r-r-0644
189846753c threads/wiiu: implement SDL_CondWaitTimeout 2019-04-29 22:55:54 +10:00
rw-r-r-0644
30b0133f83 threads/wiiu: add sysmutex_c.h header 2019-04-29 22:55:54 +10:00
rw-r-r-0644
5554ca04a8 threads/wiiu: add generic thread storage 2019-04-29 22:55:54 +10:00
rw-r-r-0644
494e81f4a9 threads/wiiu: add semaphores 2019-04-29 22:55:54 +10:00
rw-r-r-0644
bbb8f558cc wiiu/input: Use raw for touchscreen and check for VPADRead errors 2019-04-29 22:55:54 +10:00
rw-r-r-0644
cbefaaa74a Rewrite wiiu joystick driver to better match switch's and add touchscreen support 2019-04-29 22:55:54 +10:00
rw-r-r-0644
856e271d2a Do not send SDL_QUIT from WIIU_PumpEvents: it causes crashes and isn't the right way to do it 2019-04-29 22:55:54 +10:00
rw-r-r-0644
5d221e72f1 Change shader include guard to match SDL 2019-04-29 22:55:54 +10:00
rw-r-r-0644
9b777c083d Switch to GX2!! (thanks to exjam for his help and toolchain and aliaspider for his shader!) 2019-04-29 22:55:54 +10:00
rw-r-r-0644
572c0e4021 Initial support for Nintendo WiiU 2019-04-29 22:55:53 +10:00
Ozkan Sezer
9333e80281 rename os2 makefile so that 'make dist' catches it; update it a bit. 2018-10-30 20:11:02 +03:00
Sam Lantinga
0efec8ac7a Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Sylvain

Re-opening this issue.

It fixes the test-case, but it introduces a regression with another bug (bug #4313).

So here's a new patch that activate cropping of the source surface to solve the issue.
It also reverts the wrong changeset.
It prevents unneeded colorkey error message.
2018-10-30 07:00:03 -07:00
Sam Lantinga
e24a00fa7e Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. 2018-10-29 19:58:59 -07:00
Ryan C. Gordon
cea92252b1 winmain: Patched to compile on C89 compilers. 2018-10-29 20:18:50 -04:00
Ryan C. Gordon
4add225d98 winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Otherwise, we are using the allocator before the app can set up its own hooks.

Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.

This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.

Fixes Bugzilla #4340.
2018-10-29 20:00:03 -04:00
Ryan C. Gordon
ac3ed1ef93 README-ios: added a note about enabling hidapi. 2018-10-29 15:51:38 -04:00
Michał Janiszewski
e4a84752cb Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Sam Lantinga
e84cf33c51 Fixed bug 4335 - Android NDK build error
dmuratshin

LOCAL_SRC_FILES shouldn't use $(LOCAL_PATH)
2018-10-28 14:17:21 -07:00
Sam Lantinga
ccf059a039 Updated Android project files and documentation 2018-10-28 10:31:06 -07:00
Sam Lantinga
b8ffbe177a This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
2018-10-26 20:20:28 -07:00
Ryan C. Gordon
a404e5056f hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
2018-10-26 14:43:39 -04:00
Sam Lantinga
933bdaf91b Added patch note for SDL_GameControllerGetPlayerIndex() and friends 2018-10-26 09:49:27 -07:00
Sam Lantinga
e6472f3cb3 Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
2018-10-26 09:27:31 -07:00
Sam Lantinga
da9d1fdad4 Generalized the XInput user index into a player index 2018-10-25 16:53:14 -07:00
Sam Lantinga
67832fdf10 Fixed initializing XInput user index 2018-10-25 13:22:34 -07:00
Sam Lantinga
e8f3a27057 Added SDL_JoystickGetXInputUserIndex() 2018-10-25 12:54:42 -07:00
Sam Lantinga
95bd760475 Added vi style for the Emscripten joystick code 2018-10-25 12:54:39 -07:00
Ozkan Sezer
d035b946dc CMakeLists.txt: set dylib version numbers properly. (bug #2915.) 2018-10-25 11:11:02 +03:00
Sam Lantinga
b38f2beac8 Fixed reinitializing the SDL joystick subsystem on Android 2018-10-23 12:40:25 -07:00
Ozkan Sezer
3a62b00485 fix permissions 2018-10-23 09:10:02 +03:00
Sam Lantinga
a678430946 Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!) 2018-10-22 14:55:47 -07:00
Sam Lantinga
4b06169440 Handle failure to load hidapi gracefully 2018-10-22 14:55:45 -07:00
Sam Lantinga
ddee9a366a Add exception handling to Android hidapi. 2018-10-22 14:55:42 -07:00
Ryan C. Gordon
135273d029 wasapi/win32: Sort initial device lists by device GUID.
This makes an unchanged set of hardware always report devices in the same
order on each run.
2018-10-21 22:40:17 -04:00
Ryan C. Gordon
d47f7c3505 x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
It needs to use Bool (which is an int) and not BOOL (which is CARD8), which
causes problems on platforms with different byte order and alignment, etc.

Fixes Bugzilla #4326.
2018-10-20 21:35:48 -04:00
Ryan C. Gordon
32bec112ae cocoa: Put a mutex around GL_SwapBuffers.
Prevents deadlock when swapping two different GL contexts on two different
threads at the same time on macOS 10.14 ("Mojave").

Fixes Bugzilla #4278.
2018-10-18 23:38:27 -04:00
Thomas Perl
95ea2ed177 Fix "unresponsible application" issues in Wayland
Polling without wl_display_flush() never responds to ping requests.
In that case ping-pong works only on other events, such as user input
or on frame swapped.

From https://git.merproject.org/mer-core/libsdl/merge_requests/3
Original author: Alexander Akulich <a.akulich@omprussia.ru>
2018-08-23 14:47:38 +02:00
Sam Lantinga
4bee75315f Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
2018-10-18 15:41:50 -07:00
Sam Lantinga
900bc0f1d6 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Similar to bug/patch #4228, the iOS Demo Xcode project needs to add the CoreBluetooth framework.
2018-10-18 15:40:39 -07:00
Ryan C. Gordon
1da5ad6607 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
2018-10-18 12:05:05 -04:00
Ryan C. Gordon
92b1ddcd15 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
2018-10-18 11:59:48 -04:00
Ozkan Sezer
cadc39adf6 use less ancient versions of autofoo scripts 2018-10-18 11:58:00 +03:00
Sam Lantinga
1762542422 Fixed bug 4318 - Android move Haptic code to API26 class
Sylvain

- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
2018-10-16 15:00:43 -07:00
Sam Lantinga
3c0f019a28 Fixed updating the rumble parameters on Linux 2018-10-16 14:58:07 -07:00
Sam Lantinga
1862fedebb Support vibration magnitude on Android 8.0 (thanks Rachel!) 2018-10-16 08:29:27 -07:00
Ozkan Sezer
f311b08642 SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
Otherwise if SDL_POWER_DISABLED is disabled (eg with --disable-power):

... with clang -pedantic:
src/power/SDL_power.c:48:50: warning: use of GNU empty initializer extension [-Wgnu-empty-initializer]
static SDL_GetPowerInfo_Impl implementations[] = {
                                                 ^
src/power/SDL_power.c:48:50: warning: zero size arrays are an extension [-Wzero-length-array]
2 warnings generated.

... with gcc -pedantic:
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
 static SDL_GetPowerInfo_Impl implementations[] = {
                                                  ^
src/power/SDL_power.c:48:30: error: zero or negative size array ‘implementations’
 static SDL_GetPowerInfo_Impl implementations[] = {
                              ^~~~~~~~~~~~~~~

... with Watcom:
./src/power/SDL_power.c(85): Error! E1112: Initializer list cannot be empty
2018-10-15 11:01:00 +03:00
Ryan C. Gordon
7d558cc0de x11: Don't hardcode limit on lines of text in message boxes.
Plus other text parsing fixes.

Fixes Bugzilla #4306.
2018-10-15 00:46:43 -04:00
Ozkan Sezer
663a27c57c add a minimal config and makefile to test watcom/os2 builds. 2018-10-14 23:56:56 +03:00
Ozkan Sezer
30ee716f69 SDL_GetPowerInfo_Hardwired is static in SDL_power.c
.. therefore, comment out its extern declaration in SDL_syspower.h.
2018-10-14 23:55:02 +03:00
Ozkan Sezer
651d5e7d28 add missing include. 2018-10-14 23:50:50 +03:00
Alex Szpakowski
b669a6546f iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer. 2018-10-14 17:26:10 -03:00
Charlie Birks
da8a1e0ebc Emscripten: Load eglQueryString and eglGetError
This prevents an assertion on context creation failure (calling a null
function pointer).
2018-10-13 17:18:59 +01:00
Alex Szpakowski
18b397b215 metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels. 2018-10-13 03:36:42 -03:00
Alex Szpakowski
a7fd679c7e macOS: Fixed MoltenVK dynamic library loading code. 2018-10-12 23:23:52 -03:00
Alex Szpakowski
c13bc99b59 metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250. 2018-10-12 17:55:42 -03:00
Sam Lantinga
0043547514 Allow Android haptics to work when SDL is reinitialized (thanks Rachel!) 2018-10-11 15:14:48 -07:00
Ozkan Sezer
6ab66823e3 SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining. 2018-10-12 01:03:40 +03:00
Ryan C. Gordon
0ba20a58d2 thread: make SDL_CreateThreadWithStackSize() a public API. 2018-10-11 16:40:01 -04:00
Cameron Gutman
cdff8bd687 Implement SuspendScreenSaver for Win32
Creating a full-screen SDL renderer on Windows will keep the screensaver
suspended by DirectX, as is default for full-screen DX applications. However,
for applications that render in windowed-mode, the screensaver will
still kick in, even if SDL_DisableScreenSaver() is called or
SDL_HINT_VIDEO_ALLOW_SCREENSAVER is set to 0 (default). Implementing
a SuspendScreenSaver() function for Win32 fixes this behavior.
2018-10-09 23:01:43 -07:00
Ryan C. Gordon
5c738788f3 audio: All device names reported by SDL must be unique.
This means that if you have two devices named "Soundblaster Pro" in your
machine, one will be reported as "Soundblaster Pro" and the other as
"Soundblaster Pro (2)".

This makes it so you can't into a position where one of your devices can't
be opened because another is sitting on the same name.
2018-10-10 15:20:56 -04:00
Ryan C. Gordon
b6e444f3dd audio: clean_out_device_list() already sets this flag to false for us. 2018-10-10 14:55:24 -04:00
Sam Lantinga
4f85986c8e Added support for surround sound and float audio on Android 2018-10-09 20:12:43 -07:00
Sam Lantinga
cac5f5fa8b Removed unneeded variable qualifiers 2018-10-09 20:12:40 -07:00
Sam Lantinga
98d5b10188 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
duckgrease

SDL_RenderCopyEx blits wrong image (in some cases it's bunch of alternating horizontal lines, some cases it's image from the wrong coordinate, and in some cases it's just a bunch of garbled pixels), when the following conditions are met:
- Use software renderer.
- Enable either horizontal or vertical flip.
- source and destination rectangles must have same width and height, and must be smaller than the size of the texture.
- source rectangle's X and Y coordinates must be 0.
2018-10-09 17:41:40 -07:00
Ryan C. Gordon
e44b5f8aa2 kmsdrm: find available card if called without index.
This work was done by Michael Grzeschik, I just cleaned up the patch a little.

Fixes Bugzilla #4241.
2018-10-09 00:27:55 -04:00
Sam Lantinga
eccd166b35 This device gets Xinput driver loaded on windows. 2018-10-08 19:46:01 -07:00
Sam Lantinga
130dae8a40 Fixed life-cycle issues with two activities sharing HIDDeviceManager 2018-10-08 12:49:30 -07:00
Sam Lantinga
62ac025f0b Close on shutdown, for consistency 2018-10-08 12:49:28 -07:00
Sam Lantinga
38086116b8 Trying to track down NullPointerException in USB input thread 2018-10-08 12:49:26 -07:00
Sam Lantinga
0be5f1f8d8 Don't flash the navigation bar when destroying a fullscreen SDL window 2018-10-08 12:49:25 -07:00
Sam Lantinga
52b2c00b2a There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case. 2018-10-08 12:49:23 -07:00
Sam Lantinga
21d91075cf Fixed bug 4296 - kmsdrm video driver leaks 1 bo in KMSDRM_GLES_SetupCrtc()
Icenowy Zheng

One front buffer is locked in GLES_SetupCrtc() and overrides the next_bo just locked in KMSDRM_GLES_SwapWindow, then the next_bo gets lost and is not released even when quitting the video.

It may leads to problems with GLES drivers that doesn't clean up GBM correctly if there's any bo left (e.g. the Mali Utgard r6p2 blob). In the case of Mali Utgard r6p2 blob, the DRM device file is still hold by the blob, and if you try to SDL_Quit to let another program to run (this is done by EmulationStation), the new program will fail to open DRM device.
2018-10-05 17:06:05 -07:00
Ryan C. Gordon
8426375738 wayland: Fixed missing window sizing events.
Fixes Bugzilla #4242.
2018-10-05 17:24:03 -04:00
Sam Lantinga
2aa2d0b997 It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows. 2018-10-05 01:41:59 -07:00
Sam Lantinga
8fb86fe25f Allow SDL to use ReLinker if present.
This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
2018-10-04 16:29:17 -07:00
Sam Lantinga
539cec6f63 Fixed updating bindings for controllers using the wildcard mappings 2018-10-04 15:23:42 -07:00
Sam Lantinga
f8a899b9ab Update documentation to note that this hint works on Android too (thanks Trent!) 2018-10-03 15:48:26 -07:00
Ryan C. Gordon
9d3632e209 evdev: Don't initialize struct sigaction with "{ 0 }".
It causes warnings on some platforms, depending on the actual definition of
sigaction, and since this is static data, it'll be zero'd out anyhow.
2018-10-03 16:54:24 -04:00
Sam Lantinga
c32e1a368f Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows 2018-10-02 20:51:33 -07:00
Sam Lantinga
8a1ded041c The Amlogic X96 is a set-top box 2018-10-02 13:17:31 -07:00
Sam Lantinga
2c37fd6dbb Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases 2018-10-01 14:52:28 -07:00
Sam Lantinga
f0aff81f0a Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha
Sylvain

I did various benches. with clang 6.0.0 on linux, and ndk-r16b on android (NDK_TOOLCHAIN_VERSION=clang).

- still see a x10 speed factor.
- with duff_loops, it does not use vectorisation (but doesn't seem to be a problem).

on linux my patch is already at full speed on -O2, whereas the duff_loops need -O3 (200 ms at -03, and 300ms at -02).

I realized that on Android, I had a slight variation which fits best.
both on linux with -O2 and -O3, and on android with 02/03 and armeabi-v7a/arm64.

Here's the patch.
2018-10-01 14:43:03 -07:00
Ozkan Sezer
3ba8283560 SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _
suffix to the temp Pixel local in the DUFFS_LOOP.
SDL_blit.h (ASSEMBLE_RGB):  add _ prefix to temp Pixel locals to avoid
  any possible shadowings.


The warnings were like the following:

In file included from src/video/SDL_blit_N.c:26:0:
src/video/SDL_blit_N.c: In function 'BlitNtoNKeyCopyAlpha':
src/video/SDL_blit_N.c:2421:24: warning: declaration of 'Pixel' shadows a previous local [-Wshadow]
                 Uint32 Pixel = ((*src32 & rgbmask) == ckey) ? *dst32 : *src32;
                        ^
src/video/SDL_blit.h:475:21: note: in definition of macro 'DUFFS_LOOP8'
     case 0: do {    pixel_copy_increment; /* fallthrough */             \
                     ^
src/video/SDL_blit_N.c:2419:13: note: in expansion of macro 'DUFFS_LOOP'
             DUFFS_LOOP(
             ^
src/video/SDL_blit_N.c:2399:12: warning: shadowed declaration is here [-Wshadow]
     Uint32 Pixel;
            ^
2018-10-01 21:29:11 +03:00
Sam Lantinga
44070e739d commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1
Author: Anthony Pesch <inolen@gmail.com>
Date:   Fri May 4 20:21:21 2018 -0400

    Added SDL_AUDIO_ALLOW_SAMPLES_CHANGE flag enabling users of SDL_OpenAudioDevice to get
    the sample size of the actual hardware buffer vs having a stream created to handle the
    delta
2018-10-01 09:47:10 -07:00
Ethan Lee
258371154f Fix Linux haptic scaling, add 2.1 FIXME 2018-05-04 21:58:39 -04:00
Ethan Lee
e7dc34deb8 Filter both SIZE_CHANGED and RESIZED on any SIZE_CHANGED 2018-08-13 12:52:52 -04:00
Sam Lantinga
b31712c445 Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices 2018-10-01 09:40:58 -07:00
Sam Lantinga
5b3831197d Corrected PS4 controller entry 2018-09-30 22:43:12 -07:00
Sam Lantinga
114ac108ad Re-enable drag-and-drop events by default 2018-09-30 19:53:26 -07:00
Alex Szpakowski
44bd9b9bff macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled. 2018-09-30 11:26:41 -03:00
Ryan C. Gordon
a39c254424 audio: disable NEON converters for now.
To be revisited after 2.0.9 ships!

(doesn't fix Bugzilla #4186, but stops the regression for the time being.)
2018-09-29 16:48:15 -04:00
Sam Lantinga
b23a65deb2 Fixed tablet detection on Android 2018-09-29 02:14:46 -07:00
Ozkan Sezer
d5305bcd65 fix permissions 2018-09-29 09:20:50 +03:00
Sam Lantinga
adeec3f1ca Mark a subsystem as dummy, not disabled, if it was intended to be compiled in.
From Tom Black:

I'm having problems initializing the sensor module. I'm compiling with a standard ./configure && make && sudo make install, and the module says it's enabled, but SDL_Init(SDL_INIT_EVERYTHING) is failing with SDL_GetError() returning "SDL not built with sensor support".
2018-09-28 21:19:27 -07:00
Sam Lantinga
bfe46b22f8 commit 8f4dedc039190f5e734c47dcc4fc021b5793b659
Author: Michał Janiszewski <janisozaur+signed@gmail.com>
Date:   Fri Sep 28 20:38:04 2018 +0200

    CMake: fix building tests on Linux

    In case where libunwind.h has been found, it will be used by compiler,
    but linker wasn't updated to reflect use of this new library.
2018-09-28 21:03:39 -07:00
Sam Lantinga
9fc360ae14 Fixed bug 4283 - SDL's version of memset is different from libc's
janisozaur

memset's documentation reads:

* The memset() function shall copy c (converted to an unsigned char) into each of the first n bytes of the object pointed to by s. (http://pubs.opengroup.org/onlinepubs/9699919799/functions/memset.html)
* Sets the first count characters of dest to the character c. (https://msdn.microsoft.com/en-us/library/1fdeehz6.aspx)
* write a byte to a byte string (https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/memset.3.html)

The highlight here is they all mean a single _byte_, even though memset receives a parameter of type int, which can hold more data than a single byte. SDL's implementation of memset, however, does not clear any of the higher bits, causing an erroneous behaviour when passed an argument bigger than 0xff.
2018-09-28 20:48:18 -07:00
Sam Lantinga
8bb9fc0467 Ensure we wait on the surface resize before returning from setting fullscreen mode. 2018-09-28 20:39:57 -07:00
Ozkan Sezer
be55d5101a SDL_vsnprintf: implemented '+' flag for signed integers printing.
it is, of course, ignored for %u, %x, %o and %p.
2018-09-29 01:24:10 +03:00
Ozkan Sezer
6e7826b49c SDL_vsnprintf: fix numerics if both zero-padding and a field are given.
it used to place zeroes between the sign and the number. (space-padding
from within SDL_PrintString() seems OK:  spaces are added before sign.)

also fixed the maxlen handling if the number has a sign.
2018-09-29 00:51:24 +03:00
Ozkan Sezer
7134a34e6f replace bool stuff in controller_type.h with SDL_bool.
remove bool<->SDL_bool dance in SDL_joystick.c:SDL_IsJoystickSteamController()
after the controller_type.h change.
2018-09-28 17:01:24 +03:00
Ozkan Sezer
f54b8648e5 SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
this makes it build with my old toolchain with mingw-w64 1.0.10 headers
2018-09-28 14:01:40 +03:00
Ozkan Sezer
04357dc42b hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
not necessary and can cause redefinition errors in some toolchains.
2018-09-28 13:44:10 +03:00
Ozkan Sezer
e2590c813a configury, cmake: add check for endpointvolume.h :
add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H
in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in
SDL_config_winrt.h.
2018-09-28 13:41:04 +03:00
Ozkan Sezer
7cf78d7476 configury, cmake: make wasapi option independent of directx. 2018-09-28 11:30:50 +03:00
Sam Lantinga
d023dff8a5 Fixed building with Xcode 10.0 2018-09-28 01:18:54 -07:00
Ozkan Sezer
cfedb77376 hidapi/windows/hid.c: fix misplaced #if 0
VendorID && ProductID are only used by the test main(),
otherwise they are unwanted globals.
2018-09-28 11:04:55 +03:00
Sam Lantinga
890ade0074 Fixed mingw-w64 build 2018-09-28 01:00:47 -07:00
Sam Lantinga
6b08f121d8 Fixed mingw-w64 build 2018-09-28 00:40:35 -07:00
Sam Lantinga
b5ac7cdfce Added patch notes for SDL 2.0.9 2018-09-27 23:54:40 -07:00
Sam Lantinga
f1173c73cb Fixed bug 4277 - warnings patch
Sylvain

Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command

They are automatically enabled with -Wall
2018-09-27 14:56:29 -07:00
Ozkan Sezer
dcf1597db1 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm. 2018-09-27 11:55:02 +03:00
Ozkan Sezer
5d3b29940e SDL_vsnprintf() updates for zero-padding:
- remove force-enabling of pad_zeroes for %u for compatibility
 (was added in https://hg.libsdl.org/SDL/rev/701f4a25df89)
- ignore pad_zeroes for %s and %S
- ignore pad_zeroes for %d, %i and %u if a precision is given
2018-09-27 09:37:36 +03:00
Ryan C. Gordon
e263c7d84a cocoa: Force an OpenGL context update when the window becomes key.
Fixes missing rendering on macOS 10.14 ("Mojave").

Fixes Bugzilla #4272.
2018-09-26 20:10:32 -04:00
Ozkan Sezer
8d8ae9b0c0 SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning 2018-09-27 01:10:50 +03:00
Ozkan Sezer
ec0e4edc8d SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset() 2018-09-27 01:00:50 +03:00
Ozkan Sezer
38b504d966 SDL_vsnprintf: implement precision for the integral value printers. 2018-09-27 00:32:15 +03:00
Sam Lantinga
c89345260c Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there
Alexei

On WM_WINDOWPOSCHANGED event, WIN_UpdateClipCursor() is called. SDL_WINDOW_INPUT_FOCUS is set even when the mouse pointer is not inside the SDL window and therefore ClipCursor(&rect) is called. When dragging the window and rect.bottom=800 (i.e. the bottom edge of the screen) the SDL window is clipped to the bottom of the screen and it is not possible to move it back to the center of the screen.
2018-09-26 11:17:43 -07:00
Ozkan Sezer
c7f80df3ba SDL_string.c: added comments to three SDL_FormatInfo members. 2018-09-26 20:47:34 +03:00
Sam Lantinga
8f20146d89 Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
Ozkan Sezer
e15e153eef SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0. 2018-09-26 17:11:40 +03:00
Ozkan Sezer
d5e5c6c90d SDL_vsnprintf: string printer now honors the precision. (bug #4263.) 2018-09-26 10:40:02 +03:00
Ozkan Sezer
5ca98d3506 SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.) 2018-09-26 10:38:40 +03:00
Sam Lantinga
00aad31722 Fixed bug 4270 - Android HIDDeviceManager function needs to be public
Sylvain

Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
d2c63256f8 Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
alittle

where iscapture == 1

1.param set error

(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)

param:audioBuffer16Bit need change to captureBuffer16Bit

2.logic error

if (is16Bit) {
        // ALITTLE Modify the source code
        if (iscapture) {
            audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
        } else {
            audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
            audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
        }
        // if (!iscapture) {
        //     audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
        // }
        // audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
    } else {
        // ALITTLE Modify the source code
        if (iscapture) {
            audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
        } else {
            audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
            audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
        }
        // if (!iscapture) {
        //     audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
        // }
        // audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
    }
2018-09-25 20:08:51 -07:00
Sam Lantinga
de4f287d7f Removed redundant SDL_GetColorKey() call. (thanks Sylvain!) 2018-09-25 19:53:16 -07:00
Ethan Lee
d62e66030e WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio 2018-09-25 01:45:12 -04:00
Sam Lantinga
84dcf914ec Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung) 2018-09-25 19:41:33 -07:00
Sam Lantinga
8fbb4a7c28 Fixed building with newer Android NDK 2018-09-25 08:23:57 -07:00
Ozkan Sezer
6812a42fbb safer this way, just in case.. 2018-09-25 09:20:56 +03:00
Sam Lantinga
018357cfcc Fixed rare null pointer dereference 2018-09-24 20:31:24 -07:00
Sam Lantinga
2a05f4681b Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Anthony @ POW Games

SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
2018-09-24 16:41:55 -07:00
Sam Lantinga
6d35b7a054 Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Ozkan Sezer

hidapi dynamic udev initial patch
2018-09-24 16:33:14 -07:00
Sam Lantinga
175f9bc0e2 Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later) 2018-09-24 11:53:04 -07:00
Sam Lantinga
85b2a541a6 Fixed whitespace 2018-09-24 11:49:25 -07:00
Drew Pirrone-Brusse
11a6e91c74 Correct the name of the SDL shared library in CMake for Mac OS 2018-08-18 17:23:40 -04:00
Sam Lantinga
fe4b2aa419 Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project
Wayde Reitsma

After attempting to use SDL2 in the way described in this bug, I found the main issue was the includes not being added to the compiler command.

I found the issue was that the target_include_directories commands for the SDL2, SDL2-static and SDL2main targets only sets the public includes for installations using the INSTALL_INTERFACE generator expression.

I have written a patch to CMakeLists.txt that fixes this issue by adding another item to the target_include_directories commands, utilizing the BUILD_INTERFACE generator expression to correctly add the include directory during builds.
2018-09-24 08:41:59 -07:00
Sam Lantinga
162e9755c0 Removed button logging message 2018-09-21 09:41:21 -07:00
Sam Lantinga
5c51894da0 Added missing call to WindowsDeleteString() 2018-09-20 15:55:52 -07:00
Sam Lantinga
9cc586608e Added experimental support for Windows.Gaming.Input 2018-09-19 10:03:40 -07:00
Ryan C. Gordon
26215bb307 cmake: correctly report Vulkan support at configure time (thanks, Tiago!).
Fixes Bugzilla #4262.
2018-09-18 11:49:42 -04:00
Sam Lantinga
70b54e55ba Fixed NullPointerException if there's no singleton 2018-09-17 12:08:05 -07:00
Sam Lantinga
c37adc91b5 Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once. 2018-09-17 11:35:24 -07:00
Sam Lantinga
b59054a215 Fixed creating an Android game controller mapping for HIDAPI devices on initialization 2018-09-17 11:35:22 -07:00
Ozkan Sezer
0839e5f252 do not export hidapi symbols from SDL dlls (bug #4259). 2018-09-15 14:28:10 +03:00
Ozkan Sezer
d40d6c9e6c acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4 2018-09-15 09:24:04 +03:00
Ozkan Sezer
17c050cf15 fix permissions 2018-09-15 08:11:50 +03:00
Sam Lantinga
75f396a107 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
2018-09-14 19:26:26 -07:00
Sam Lantinga
393f3ab5c4 Guard against Steam Controller input when we're shutting down. 2018-09-14 18:31:03 -07:00
Sam Lantinga
f6e4a90c39 Use atomic reference counting for the HID device object 2018-09-14 18:31:01 -07:00
Sam Lantinga
75ef160c65 Fixed crash launching under Steam on Mac OS X 2018-09-14 12:41:29 -07:00
Sam Lantinga
f4a9580326 Fixed Chinese IME support (thanks 树子。!) 2018-09-10 23:01:33 -07:00
Sam Lantinga
aa37b0e028 Fixed building on tvOS 2018-09-10 23:00:09 -07:00
Sam Lantinga
bfe8b97590 Fixed building on tvOS without any sensor support 2018-09-10 22:59:49 -07:00
Ozkan Sezer
ef5920a371 hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
2018-09-07 11:03:24 +03:00
Ozkan Sezer
3918965ae9 SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists.
Avoids gcc -pedantic warnings, closes bug #4253.
2018-09-07 10:47:50 +03:00
Ryan C. Gordon
cdac13e19c metal: Make sure layer drawableSize is adjusted on resize.
Fixes Bugzilla #4250.
2018-09-06 00:56:13 -04:00
Ryan C. Gordon
3ac049e49c Fixed a comment typo. 2018-09-05 21:24:13 -04:00
Sam Lantinga
1c88fc1cbf Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
Sylvain

The issue is totally reproducible on P8 Lite.

"The dlopen() call doesn't include the app's native library directory. The behavior of  dlopen() by Android is not guaranteed".

Workaround in getMainSharedObject()

Just replace
    return library;
with
    return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
2018-09-05 15:54:46 -07:00
Sam Lantinga
88d7d340f8 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does. 2018-09-05 15:28:06 -07:00
Sam Lantinga
1da5d57b3d Updated Xcode library version to match libtool output with Ozkan's change 2018-09-05 13:04:50 -07:00
Sam Lantinga
47eb5c669e Don't overwrite the default binding when changing the binding for a controller that was using the default. 2018-09-05 12:16:01 -07:00
Sam Lantinga
7fe3c4b2ad Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X 2018-09-05 11:24:23 -07:00
Sam Lantinga
5d8d1ac764 Added support for the Razer Panthera Fightstick
Fixed bindings for the Mad Catz FightStick TE S+
2018-09-05 11:18:50 -07:00
Ozkan Sezer
1d8d253674 CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED 2018-09-02 23:57:06 +03:00
Ryan C. Gordon
846526767d test: Makefile should copy .dat files for testoverlay2. 2018-09-02 00:35:11 -04:00
Ryan C. Gordon
3987531781 metal: SDL_UpdateYUVTexture shouldn't swap planes based on format. 2018-09-01 20:47:12 -04:00
Sam Lantinga
a28c07e23d Better fix to make sure we're only returning controllers from the HIDAPI joystick API 2018-08-31 18:10:21 -07:00
Sam Lantinga
789f59f5df Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID. 2018-08-31 17:47:34 -07:00
Ozkan Sezer
3512d4dbbb fix permissions 2018-08-30 12:50:10 +03:00
Sam Lantinga
aaa121432e Don't show the Razer Raiju sound interface as a game controller 2018-08-29 20:55:02 -07:00
Sam Lantinga
07f8de33f6 Fixed compiler warning and use higher precision in angle calculation 2018-08-29 20:23:42 -07:00
Sam Lantinga
f3e84167ad Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput. 2018-08-29 20:23:39 -07:00
Sam Lantinga
29ce0288aa Fixed whitespace 2018-08-29 20:23:36 -07:00
Sam Lantinga
3de426698b Fixed Xbox One S Bluetooth support on Mac OS X 2018-08-29 18:56:54 -07:00
Ozkan Sezer
0dd9dfe464 SDL_evdev.c: undefine _THIS before redefining it.
src/core/linux/SDL_evdev.c:104:1: warning: "_THIS" redefined
In file included from src/core/linux/../../events/SDL_events_c.h:26,
                 from src/core/linux/SDL_evdev.c:45:
src/core/linux/../../events/../video/SDL_sysvideo.h:146:1: warning: this is the location of the previous definition
2018-08-29 11:04:02 +03:00
Sam Lantinga
61f11dafb5 Fixed Windows build 2018-08-28 16:19:31 -07:00
Sam Lantinga
eddc4411e4 Fixed bug 4229 - Add support for ABGR format in DirectFB renderer
Alexandre

DirectFB supports 32-bit ABGR pixel format via DSPF_ABGR, but SDL doesn't map SDL_PIXELFORMAT_ABGR8888 to DSPF_ABGR.

A patch is attached and should add support for ABGR pixel format devices.
2018-08-28 13:37:11 -07:00
Andreas Müller
eb2445d1ea GLES2: Get sin/cos out of vertex shader
The only place angle is activated and causes effect is RenderCopyEx. All other
methods which use vertex shader, leave angle disabled and cause useless sin/cos
calculation in shader.

To get around shader's interface is changed to a vector that contains results
of sin and cos. To behave properly when disabled, cos value is set with offset
-1.0 making 0.0 default when deactivated.

As nice side effect it simplifies GLES2_UpdateVertexBuffer: All attributes are
vectors now.

Additional background:

* On RaspberryPi it gives a performace win for operations. Tested with
  [1] numbers go down for 5-10% (not easy to estimate due to huge variation).
* SDL_RenderCopyEx was tested with [2]
* It works around left rotated display caused by low accuracy sin implemetation
  in RaspberryPi/VC4 [3]

[1] https://github.com/schnitzeltony/sdl2box
[2] https://github.com/schnitzeltony/sdl2rendercopyex
[3] https://github.com/anholt/mesa/issues/110

Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
2018-08-28 12:57:51 -07:00
Sam Lantinga
a8221be02b Fixed the DirectFB renderer not being enabled in autoconf builds 2018-08-27 11:51:05 -07:00
Sam Lantinga
e40839a791 Update the cursor clipping each frame, in case it was stolen by another application. 2018-08-26 20:37:23 -07:00
Sam Lantinga
178027302b Only reset the clip rect if it's currently the rect we previously clipped.
This prevents us from clearing the clip rect globally when another application has set it.

There's also an experimental change to regularly update the clip rect for a window defensively, in case someone else has reset it. It works well, but I don't know if it's cheap enough to call as frequently as it would be called now, and might have other undesirable side effects.

Also fixed whitespace and SDL coding style
2018-08-26 10:34:23 -07:00
Sam Lantinga
7ac9576351 Implement SDL_HapticStopEffect on Android (thanks Rachel!) 2018-08-24 10:41:57 -07:00
Jeremy Ong
1bb7162872 vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
Fixes Bugzilla #4235.
2018-08-24 09:49:48 -04:00
Sam Lantinga
3020a91dba Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!) 2018-08-23 14:05:25 -07:00
Ryan C. Gordon
dd62d1f745 cmake: add sensor subsystem to the build. 2018-08-23 14:32:30 -04:00
Sam Lantinga
c6e6ed6258 Added documentation for additional Android sensors 2018-08-23 10:51:54 -07:00
Sam Lantinga
88063d4086 Added display event files to the Visual Studio projects 2018-08-23 02:48:47 -07:00
Sam Lantinga
9a8ab9d42a Added display event files to the Mac OS X project 2018-08-23 02:24:31 -07:00
Sam Lantinga
3191d386c4 Fixed build 2018-08-23 02:21:17 -07:00
Sam Lantinga
de6d77b437 Moved display orientation handling on iOS out to a separate function for Qt apps 2018-08-22 23:47:29 -07:00
Sam Lantinga
2d69f1cbf5 Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga
c37eebf0e9 Fixed crash trying to open HIDAPI controller as a haptics device on Windows 2018-08-22 17:44:28 -07:00
Sam Lantinga
a62c94266b Updated required Android SDK to API 26, to match Google's new App Store requirements 2018-08-21 20:46:25 -07:00
Sam Lantinga
06479674fc Doh.. __IPHONEOS__ is defined on tvOS 2018-08-21 20:38:22 -07:00
Sam Lantinga
5a53712fcc Don't use CoreMotion on tvOS 2018-08-21 20:34:09 -07:00
Sam Lantinga
4fa32ed5e9 Fixed UWP build 2018-08-21 20:20:54 -07:00
Sam Lantinga
9505b76b0d Moved SDL_IsTablet() to a cross-platform API function 2018-08-21 20:03:54 -07:00
Sam Lantinga
605c269317 Removed dependency on C++ runtime on iOS 2018-08-21 19:42:19 -07:00
Sam Lantinga
a9118643f8 Added the iOS sensor implementation 2018-08-21 17:24:12 -07:00
Sam Lantinga
00036831e8 Fixed bug 4228 - Clean-up Xcode projects
C.W. Betts

This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
2018-08-21 16:47:44 -07:00
Sam Lantinga
30f36e443a Fixed duplicate definition of SDL_JoystickID 2018-08-21 13:44:11 -07:00
Sam Lantinga
197c3e4780 Added the dummy sensor driver to the Visual Studio projects 2018-08-21 13:42:44 -07:00
Sam Lantinga
47d7fd9663 Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Sam Lantinga
6a6db94f54 First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Sam Lantinga
abed52cd4a Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:59:13 -07:00
Sam Lantinga
d6bc1fb3c8 By default just build for 32-bit ARM and x86 2018-08-21 11:44:08 -07:00
Sam Lantinga
ce26218414 Add SDL_IsTablet() to Android and iOS SDL. 2018-08-21 11:23:47 -07:00
Sam Lantinga
09b42932bc Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:07:56 -07:00
Sam Lantinga
f76036a5b8 Fixed Android build error 2018-08-21 10:37:26 -07:00
Sam Lantinga
433e09833f Fixed Android build error 2018-08-21 10:25:30 -07:00
Sam Lantinga
30509f97ac Fixed warnings building on Mac OS X 64-bit 2018-08-20 21:19:17 -07:00
Sam Lantinga
9673f8bea2 Fixed code style 2018-08-20 21:18:56 -07:00
Ryan Speets
28487d49c2 Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL 2018-08-18 12:30:04 +01:00
Ozkan Sezer
f3984d8f40 SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga
78df4310c2 Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver. 2018-08-15 23:35:54 -07:00
Sam Lantinga
bd3cb01bc5 Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button. 2018-08-15 23:14:45 -07:00
Sam Lantinga
650065c296 Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both 2018-08-15 23:14:43 -07:00
Sam Lantinga
817489abbf Added Windows Xbox controller state packet handling, for completeness. 2018-08-15 19:53:36 -07:00
Sam Lantinga
e36af84e04 Fixed input from the Steam Virtual Gamepad on Mac OS X 2018-08-15 19:53:34 -07:00
Sam Lantinga
fc31c30fc7 Use SDL specific window class to avoid conflicting with Steam 2018-08-15 19:53:31 -07:00
Sam Lantinga
cbf66c4939 Catch device removal as well as device arrival on Windows 2018-08-15 19:53:30 -07:00
Sam Lantinga
87dc0a72ab Turned off debug messages 2018-08-15 19:53:28 -07:00
Sam Lantinga
142d9c78c3 Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga
e356abff7b Fixed Mac OS X build 2018-08-15 19:53:24 -07:00
Sam Lantinga
4e722009a6 Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
We'll only enumerate devices when we get notification that the system devices have changed
2018-08-15 19:53:22 -07:00
Ryan C. Gordon
5392bd02ae libm: one more static analysis fix. 2018-08-10 15:22:02 -04:00
Ryan C. Gordon
f0759d0233 haiku: Patched to compile with new joystick interfaces. 2018-08-10 15:04:08 -04:00
Ryan C. Gordon
ec9e4e7df7 bsd: Patched to compile.
(I think.)
2018-08-10 14:54:26 -04:00
Ryan C. Gordon
4866063a65 bsd: Update joystick code for new interfaces.
(this is an untested push to see if buildbot likes it.)
2018-08-10 14:42:40 -04:00
Ryan C. Gordon
de4e0e2f84 emscripten: Patched to compile with new joystick interfaces. 2018-08-10 14:32:30 -04:00
Ryan C. Gordon
e391a269c1 joystick: define inline to SDL_INLINE 2018-08-10 14:10:47 -04:00
Ryan C. Gordon
cb41f10d60 joystick: #if 0'd out some things that aren't currently used.
Fixes some compiler warnings.
2018-08-10 14:09:44 -04:00
Ozkan Sezer
5c483cdfd5 SDL_hidapi_ps4.c: lowercase windows header names. 2018-08-10 11:50:55 +03:00
Ozkan Sezer
cddde8ff05 chmod -x Android.mk 2018-08-10 11:50:01 +03:00
Sam Lantinga
1083673899 Re-enabled the HIDAPI joystick driver on Windows and Mac OS X 2018-08-09 22:53:43 -07:00
Sam Lantinga
f06a191048 Added missing files from previous commits 2018-08-09 16:05:48 -07:00
Sam Lantinga
3ee8baee46 Added notes that this code was contributed by Valve 2018-08-09 16:04:45 -07:00
Sam Lantinga
1d18743335 There's no controller that's supported by both XInput and HIDAPI 2018-08-09 16:04:34 -07:00
Sam Lantinga
efdea54cd7 Don't update the device list for devices we know aren't supported
This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
2018-08-09 16:04:30 -07:00
Sam Lantinga
02498210e3 The MINIX NEO-U1 is now being reported as Android TV 2018-08-09 16:04:25 -07:00
Sam Lantinga
08513a7686 Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
Backed out changeset 448e9f627e71
http://hg.libsdl.org/SDL/rev/e1f4191461a0
2018-08-09 16:04:21 -07:00
Sam Lantinga
d57310bf62 Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
http://hg.libsdl.org/SDL/rev/448e9f627e71
2018-08-09 16:04:18 -07:00
Sam Lantinga
d2fff7b1d3 SDL: disable HIDAPI in SDL on Windows/Mac. 2018-08-09 16:03:55 -07:00
Sam Lantinga
f5908635ae Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
2018-08-09 16:03:50 -07:00
Sam Lantinga
59594ecdba Fixed Windows build 2018-08-09 16:03:29 -07:00
Sam Lantinga
a7f26f9e6c Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Ryan C. Gordon
8d4bb4e555 libm: Don't let Visual Studio generate an implicit memset() call. 2018-08-08 15:39:20 -04:00
Ryan C. Gordon
cea9c89bcc backout INFINITY change...of course Visual Studio doesn't have it. 2018-08-08 12:36:54 -04:00
Ryan C. Gordon
e78aec013e e_exp: One more compiler warning. 2018-08-08 12:19:01 -04:00
Ryan C. Gordon
9e71f22e62 libm: Fixed all static analysis warnings. 2018-08-08 12:13:56 -04:00
Ryan C. Gordon
94593b7c22 e_exp: Fixed compiler warning on Visual Studio. 2018-08-08 10:26:22 -04:00
Ryan C. Gordon
e4dacaed2e haiku: Rename internal functions from BE_* to HAIKU_*
Fixes Bugzilla #2349.
2018-08-07 18:07:11 -04:00
Ryan C. Gordon
8e9c38225f configure: Make wayland sources depend on generated headers.
Otherwise occasionally the sources will try to compile before the headers it
needs are generated.

Fixes Bugzilla #3977.
2018-08-07 17:28:07 -04:00
Ryan C. Gordon
7cba05788e evdev: On sudden termination, make sure keyboard isn't lost (thanks, Tadek!)
"In release 2.0.6, when Linux evdev keyboard support has been moved to a
separate source file, a feature was added to disable normal keyboard event
processing to prevent "spilling" keystrokes to background virtual console.

This feature has one unpleasant side effect: if application fails to call
`SDL_Exit` before termination or crashes with fatal signal, console is left
in unusable state with keyboard not working and no possibility to switch
virtual console. If user has a chance, he can login remotely and restore
keyboard with `kbd_mode`, otherwise the only option is to reboot the machine.

This patch fixes that problem by intercepting fatal signals (with `sigaction`)
and process termination (with `atexit`), to restore keyboard state, if it
wasn't properly restored with `SDL_Exit`.

The function registered with `atexit` also restores original signal handlers,
to prevent leaving invalid handlers after SDL library is unloaded, if it was
loaded dynamically with `dlopen`.

No signal handlers or `atexit` function are installed if SDL boolean hint
`SDL_HINT_NO_SIGNAL_HANDLERS` is `SDL_TRUE`.

Additionally, if environment variable `SDL_INPUT_LINUX_KEEP_KBD` exists,
keyboard initialization function completely skips disabling keyboard. This
can be useful for debugging."

Fixes Bugzilla #4193.
2018-08-07 16:56:46 -04:00
Ryan C. Gordon
2b14f5d3b9 alsa: optionally run entire pipeline non-blocking. 2018-08-07 16:49:18 -04:00
Ryan C. Gordon
f1ce18e2bd audio: Deal with device shutdown more carefully.
This would cause problems in various ways, but specifically triggers an
assert when you close a WASAPI capture device in an app running over RDP.

Related to (but not the actual bug) in Bugzilla #3924.
2018-08-07 13:04:15 -04:00
Mai Lavelle
c230db0d4a haptic: Fix initial detection of haptic devices on Linux system
SDL_UDEV_Scan must be called during SDL_SYS_HapticInit to ensure devices
outside of the 0-31 range are added to the list of haptic devices.

Fixes Bugzilla #3923.
2018-08-07 12:06:31 -04:00
Sam Lantinga
b6c62917ac Backed out changeset 448e9f627e71
It turns out the mapping is correct, just the name was confusing
2018-08-06 13:00:11 -07:00
Sam Lantinga
4aeaa39ea1 Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
Different device with same vid/pic that is kind of a Saitek shape:
https://www.trust.com/en/product/17416-gxt-24-runa-compact-gamepad

n64 with same ID
https://bbs.archlinux.org/viewtopic.php?id=163488

PS shaped with numbers for buttons
https://pineight.com/mw/index.php?title=USB_game_controller#DragonRise_Inc._Generic_USB_Joystick

fightstick with same vid/pid
https://retropie.org.uk/forum/topic/7594/bartop-2-player-zero-delay-encoders-not-working
2018-08-06 11:58:08 -07:00
Ozkan Sezer
ca308172db SDL_expf: return SDL_exp() instead of SDL_uclibc_exp() for consistency. 2018-08-05 10:01:01 +03:00
Ethan Lee
8c5c6c609f SDL_exp 2018-08-04 11:52:46 -04:00
Ryan C. Gordon
4e4f2996d1 cmake: use WINDOWS instead of WIN32. 2018-08-02 16:21:43 -04:00
Ryan C. Gordon
0df9d798c0 Some drag'and'drop improvements.
First: disable d'n'd events by default; most apps don't need these at all, and
if an app doesn't explicitly handle these, each drop on the window will cause
a memory leak if the events are enabled. This follows the guidelines we have
for SDL_TEXTINPUT events already.

Second: when events are enabled or disabled, signal the video layer, as it
might be able to inform the OS, causing UI changes or optimizations (for
example, dropping a file icon on a Cocoa app that isn't accepting drops will
cause macOS to show a rejection animation instead of the drop operation just
vanishing into the ether, X11 might show a different cursor when dragging
onto an accepting window, etc).

Third: fill in the drop event details in the test library and enable the
events in testwm.c for making sure this all works as expected.
2018-08-02 16:03:47 -04:00
Ryan C. Gordon
0033862167 Backed out changeset dfebed374d73.
This change isn't correct. See comments in Bugzilla #4183.
2018-07-22 19:42:08 -04:00
Ryan C. Gordon
3303a441ef libm: Fixed signature mismatches for __ieee754_rem_pio2 and __kernel_rem_pio2.
Fixes Bugzilla #4201.
2018-07-22 19:40:42 -04:00
Ryan C. Gordon
64d58fd49a windows: Fixed some Visual Studio warnings about shadowed variables.
Fixes Bugzilla #4118.
2018-07-22 19:28:27 -04:00
Vitaly Novichkov
67c5087370 Remove "lib" prefix from DLL file on MinGW builds
closes bug #4209.
2018-06-29 18:29:17 +03:00
Marc Di Luzio
9d011323c0 Ensure we still clear the X locale modifiers even if not compiled with ibus or fcitx support 2018-07-12 16:52:45 +01:00
Ryan C. Gordon
1b478e753f dbus: Deal with undefined behavior with va_args.
Parse out a copy of the varargs ourselves to get to the reply portion, since
the original passed to D-Bus might modify or not modify the caller's copy,
depending on system ABI.
2018-07-13 17:53:24 -04:00
Sam Lantinga
0b0fb478b6 Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!) 2018-07-13 12:55:50 -07:00
Sam Lantinga
c0c97d336f More controller drivers support CARTESIAN coordinates.
This fixes rumble on the Saitek Cyborg V.3 Rumble Pad
2018-07-12 13:28:15 -07:00
Sam Lantinga
b5aa40ef52 Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Ozkan Sezer
10c1a4424b ltmain.sh: make OSX autofoo builds' compatibility version match Xcode builds.
closes bug #4208.
2018-07-05 23:01:10 +03:00
Wohlstand
bc41d31441 Fixed bug 4210 - SSE2-based converter makes junk result of S32 -> Float
At the HG state e604fe493d45, 64-bit assemblies are using SSE2-based resampler, produces junk sound when converting the S32 -> Float32 -> S16 chain. The `NEED_SCALAR_CONVERTER_FALLBACKS` thing works perfectly.

If I will find a reason that caused this mistake, I'll send a patch by myself.
2018-07-02 03:53:57 +03:00
Ozkan Sezer
a9aa600f55 made the wasapi configury option consistent with others. 2018-07-01 19:50:00 +03:00
Ozkan Sezer
c3ce3107f8 make WASAPI configurable in autofoo and cmake (default is on.)
closes bug #3798.
2018-07-01 17:01:04 +03:00
Ozkan Sezer
a23d6eaa6f SDL_windowstaskdialog.h (struct _TASKDIALOGCONFIG): make unions anonymous
otherwise build fails. (at least with my VS2005. and the code accesses the
arms of the unions anonymously anyway.)
2018-06-30 20:55:51 +03:00
Ozkan Sezer
7fa5703108 correct the comment correction.. 2018-06-30 20:10:40 +03:00
Ozkan Sezer
b06bbc766b comment correction 2018-06-30 20:04:01 +03:00
Ozkan Sezer
c14e6550d3 ran 'chmod -x' on two files 2018-06-30 20:03:23 +03:00
Ryan C. Gordon
dd773ed7bc Attempt to fix "cast from pointer to integer of different size" warnings. 2018-06-29 16:56:11 -04:00
Ryan C. Gordon
f1d510002f Corrected a comment. 2018-06-29 16:55:55 -04:00
Ryan C. Gordon
076466dd18 Patched to compile on Visual Studio (typo). 2018-06-25 23:00:38 -04:00
Ryan C. Gordon
c10fa9cf22 atomic: Fight with all the assemblers that don't like REP NOP. :/ 2018-06-25 16:34:16 -04:00
Ryan C. Gordon
a9e3810203 atomic: Spin locks now try to use the x86 PAUSE instruction for short waits.
Fixes Bugzilla #4151.
2018-06-25 15:58:35 -04:00
Ryan C. Gordon
ff9f4c1cc7 yuv: Patched to make static analysis happy (warned about unused variable). 2018-06-25 13:14:52 -04:00
Ryan C. Gordon
8bb7d568c0 Deal with possible malloc(0) calls, as pointed out by static analysis. 2018-06-25 12:55:23 -04:00
Ryan C. Gordon
5f52a1b1ef wayland: Keep protocol XML files in-tree.
Now you don't need the latest Wayland installed to build with
newer protocols supported, as they'll build correctly; even if
your system can't use them, we can make intelligent decisions
at runtime about what's available on the current machine anyhow.

This also simplifies some logic and possible failure cases in
the configure and CMake scripts.

Fixes Bugzilla #4207.
2018-06-25 09:37:25 -07:00
Ryan C. Gordon
5f757c92d2 gles2: Whoops, overzealous copy/paste on my part. :) 2018-06-25 01:57:28 -04:00
Ryan C. Gordon
532977eb5f wayland: Implemented xdg-wm-base support.
This is just in parity with the existing zxdg-shell-unstable-v6 code. Making
the Wayland target robust (and uh, with title bars) is going to take a lot
of work on top of this.
2018-06-24 22:42:36 -07:00
Ryan C. Gordon
11e7263850 android: Android.mk should only preserve debug symbols in debug builds.
Fixes Bugzilla #4111.
2018-06-24 15:21:01 -04:00
Anthony Pesch
5643502c83 alsa: avoid hardware parameters with an excessive number of periods.
The previous code attempted to use set_buffer_size / set_period_size
discretely, favoring the parameters which generated a buffer size that was
exactly 2x the requested buffer size. This solution ultimately prioritizes
only the buffer size, which comes at a large performance cost on some machines
where this results in an excessive number of periods. In my case, for a 4096
sample buffer, this configured the device to use 37 periods with a period size
of 221 samples and a buffer size of 8192 samples. With 37 periods, the SDL
Audio thread was consuming 25% of the CPU.

This code has been refactored to use set_period_size and set_buffer_size
together. set_period_size is called first to attempt to set the period to
exactly match the requested buffer size, and set_buffer_size is called second
to further refine the parameters to attempt to use only 2 periods. The
fundamental change here is that the period size / count won't go to extreme
values if the buffer size can't be exactly matched, the buffer size should
instead just increase to the next closest multiple of the target period size
that is supported. After changing this, for a 4096 sample buffer, the device
is configured to use 3 periods with a period size of 4096 samples and a buffer
size of 12288 samples. With only 3 periods, the SDL Audio thread doesn't even
show up when profiling.

Fixes Bugzilla #4156.
2018-05-04 21:21:32 -04:00
Ryan C. Gordon
a5f9f86887 cmake: Look in popular places for X11 headers, export this info properly.
Fixes CMake not being able to find X11 on FreeBSD (which generally has the
headers in /usr/local/include/X11).

List of other popular places borrowed from CMake's FindX11 module.

This worked on the configure script because of magic in the AC_PATH_X macro.

Fixes Bugzilla #4815.
2018-06-24 15:12:18 -04:00
Ryan C. Gordon
005711a553 x11: Normalize x11xinput2 touch x to be 1.0 at width (thanks, Zach!).
"Applications (such as SDL's testgesture) do "event.tfinger.x * window_width"
to find window coord. Currently the X11 XInput2 backend expects application
to do "event.tfinger.x * (window_width-1)" instead.

X11 XInput2 touch events are normalized so x is 1.0 at "width - 1" but other
SDL backends appear to have x be 1.0 at "width". Same issue for touch event
y with regards to height."

Fixes Bugzilla #4183.
2018-06-24 13:57:22 -04:00
Tomeu Vizoso
c281ede7e6 egl: Don't change context when deleting current.
If we change the current context behind the app's back, those tracking
the current context to minimize context changes are going to get
confused.

This brings the EGL backend in line with the GLX one.

Fixes Bugzilla #4199.
2018-06-14 06:12:12 +00:00
Ryan C. Gordon
192b561758 Fixed some possible malloc(0) calls reported by static analysis. 2018-06-24 12:16:58 -04:00
Sam Lantinga
1d7b0d6ebb Use a blank cursor instead of PointerIcon.TYPE_NULL since that shows the default cursor on Samsung DeX 2018-06-18 13:14:04 -07:00
Sam Lantinga
1b23f13ffe Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
7a11c8c485 Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!) 2018-06-18 13:14:00 -07:00
Sam Lantinga
263a8707e6 Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!) 2018-06-18 13:13:58 -07:00
Sam Lantinga
5b65d102d4 Fixed race condition where Android touch events could get scaled by a render target's viewport 2018-06-18 13:13:56 -07:00
Sam Lantinga
f1397990ba Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux
This was reproducible by running an SDL app on the console from an ssh login. In this case the terminal wasn't owned by the user running the app, so we were using the default keymap, which didn't have state transitions defined for ctrl and alt, so once we entered that state keypresses would no longer transition out of that state, nor would they generate text.

As a workaround, we'll just reset to the default shift state if that happens, which means we'll get text for keys pressed while ctrl is held down, but I don't think that's a big problem.

Note that in this case we also can't mute the keyboard, so the keypresses go to the console, which probably isn't what you want...
2018-06-14 00:51:45 -07:00
Sam Lantinga
02b611aa15 SDL Android fullscreen code extensively tested on Steam Link with no issues reported 2018-06-13 14:24:30 -07:00
Ozkan Sezer
d29f3a3bb3 use the 'aborts' pragma of Watcom for SDL_NORETURN functions
SDL_ExitProcess(), SDL_AbortAssertion() and SDLTest_BailOut().

(Commit c8b4a5166613 for bug #4100 removed SDL_NORETURN from
SDL_ExitProcess() and SDL_AbortAssertion() in order to avoid
warnings from windows builds, but that's temporary I guess..)
2018-06-13 14:45:02 +03:00
Sam Lantinga
7bb0fe03e5 Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!) 2018-06-12 13:22:58 -07:00
Ozkan Sezer
a1d315b2e5 ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
Sam Lantinga
3ac93760d1 Merged in community contributed controller mappings from https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt 2018-06-12 01:04:26 -07:00
Sam Lantinga
f261962bff Added common controllers used with Steam Big Picture
These are entirely untested
Several USB ids refer to multiple packaged products. In those cases I tried to use the most common name, or a general name (e.g. PS3 Controller), or a completely generic name (e.g. USB gamepad) if it wasn't clear what type of controller it was.
Patches welcome!
2018-06-12 00:18:10 -07:00
Sam Lantinga
af64f3405e Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!) 2018-06-07 17:07:05 -07:00
Sam Lantinga
43be720699 Track android device panel width & height as well as window surface & height.
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.

Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
2018-06-07 17:07:03 -07:00
Sam Lantinga
09f1f2afaa Added support for the PS3 controller driver in PlayStation Now 2018-06-07 10:54:54 -07:00
Sam Lantinga
788a386710 Added Android hardware feature support to the default manifest 2018-06-06 09:42:12 -07:00
Sam Lantinga
f136438f71 Added improved mouse pointer capture under API 26. (Thanks Rachel!) 2018-06-05 14:08:39 -07:00
Sam Lantinga
af2e341ea6 Added SDL_IsChromebook() to determine if we're running on a Chromebook. 2018-06-05 12:46:13 -07:00
Sam Lantinga
41f4fc6341 Add Android support for relative mouse mode to SDL. 2018-06-05 12:46:11 -07:00
Sam Lantinga
c05295da77 Fix creating a minimized window in SDL to not cause focus to be stolen (because ShowWindow( hwnd, SW_MINIMIZE ) would be called after creation, thus changing focus to the prior window based on some per-app list in windows, rather than the window being created with WS_MINIMIZED to start with).
This means we have to consider SDL_WINDOW_MINIMIZED a window creation flag, but on non-windows platforms we just remove it and let the normal FinishWindowCreation re-apply and do the minimize as I have no idea what is right on them or if anything should change.

CR: Phil
2018-06-05 12:46:09 -07:00
Sam Lantinga
0125f2a2fa Fixed bug 4184 - jack audio driver fails in presence of midi ports
Martin Širokov

Launching an SDL application with SDL_AUDIODRIVER=jack, and then calling SDL_OpenAudioDevice() with whatever parameters fails with an error like this one:

SDL_OpenAudioDevice: Couldn't connect JACK ports: SDL:sdl_jack_output_0 => system:midi_playback_1

This happens because JACK_OpenDevice in src/audio/jack/SDL_jackaudio.c blindly tries to connect to all input ports without checking whether they are for audio or midi.

The fix is to check port types and ignore all non audio ports. Also I removed devports field from struct SDL_PrivateAudioData, because it's never really used and removing unused ports from it would be PITA.
2018-06-01 19:43:53 -07:00
Sam Lantinga
a3a46e3084 Added support for Android relative mouse mode on API 24 and above 2018-05-29 11:18:01 -07:00
Sam Lantinga
b48a6f9cd4 Added a new GUID for DS3 controller connected over bluetooth, for both Sony and Shanwan (thanks William!) 2018-05-29 08:03:44 -07:00
Ryan C. Gordon
a73391c70f metal: contrary to documentation, we need to set the drawableSize explicitly.
Fixes Bugzilla #4149.
2018-05-27 20:30:03 -04:00
Sam Lantinga
a2a09abf66 Fixed bug 4169 - Crash due to audio session observer race condition
Jona

The following explains why this bug was happening:
This crash was caused because the audio session was being set as active [session setActive:YES error:&err] when the audio device was actually being CLOSED. Certain cases the audio session being set to active would fail and the method would return right away. Because of the way the error was handled we never removed the SDLInterruptionListener thus leaking it. Later when an interruption was received the THIS_ object would contain a pointer to an already released device causing the crash.

The fix:
When only one device remained open and it was being closed we needed to set the audio session as NOT active and completely ignore the returned error to successfully release the SDLInterruptionListener. I think the user assumed that the open_playback_devices and open_capture_devices would equal 0 when all of them where closed but the truth is that at the end of the closing process that the open devices count is decremented.
2018-05-24 07:30:24 -07:00
Sam Lantinga
6787223430 Added support for the NVIDIA SHIELD handheld gaming device 2018-05-23 17:15:37 -07:00
Sam Lantinga
c25dc3a5a4 Better fix for axis sorting with some Android controllers 2018-05-23 17:15:35 -07:00
Sam Lantinga
404830060c Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes. 2018-05-23 17:15:33 -07:00
Sam Lantinga
bb67a5122d Added additional supported Android controllers 2018-05-23 16:00:21 -07:00
Sam Lantinga
f59190cfd5 Fixed default mapping for Android controller triggers (they were reversed) 2018-05-23 16:00:19 -07:00
Ryan C. Gordon
79de7ef655 audio: Needed to fix two more instances for Visual Studio. 2018-05-21 12:05:17 -04:00
Ryan C. Gordon
dfbb0494c7 thread: fixed compiler warnings on non-Linux systems that use pthread.
(static function rtkit_setpriority was unused, moved it in with rest of
__LINUX__ section.)
2018-05-21 12:00:21 -04:00
Ryan C. Gordon
cbd7bb0bb7 audio: Patched to compile on Visual Studio.
(It gets upset at the -2147483648, thinking this should be an unsigned value
because 2147483648 is too large for an int32, so the negative sign upsets the
compiler.)
2018-05-21 11:54:09 -04:00
Ryan C. Gordon
ab389226cd audio: Added ARM NEON versions of audio converters.
These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!
2018-05-16 02:03:06 -04:00
Ryan C. Gordon
1c18c4f2ad audio: SSE2 float-to-int converters should clamp input.
The scalar versions already do this.
2018-05-15 02:29:35 -04:00
Ryan C. Gordon
f3910b5d9b audio: Fix range on float-to-int data clamping.
I can't tell if there was a good reason for this or it was just me getting
numbers wrong due to exhaustion.
2018-05-15 01:40:05 -04:00
Ryan C. Gordon
b71d620702 audio: float to int converters should clamp inclusively.
If we have to test if a sample is > 1.0f anyhow, we might as well use this
to avoid the unnecessary multiplication when it's == 1.0f, too. (etc).
2018-05-15 01:35:53 -04:00
Ryan C. Gordon
10d7249589 testresample: correctly output .wav files that have floating point audio. 2018-05-15 00:04:02 -04:00
Ryan C. Gordon
3d936f0457 audio: converting int32 to/from float shouldn't use doubles.
The concern is that a massive int sample, like 0x7FFFFFFF, won't fit in a
float32, which doesn't have enough bits to hold a whole number this large,
just to divide it to get a value between 0 and 1.
Previously we would convert to double, to get more bits, do the division, and
cast back to a float, but this is expensive.

Casting to double is more accurate, but it's 2x to 3x slower. Shifting out
the least significant byte of an int32, so it'll definitely fit in a float,
and dividing by 0x7FFFFF is still accurate to about 5 decimal places, and the
difference doesn't appear to be perceptable.
2018-05-15 01:04:11 -04:00
Ryan C. Gordon
cc16ae0ff1 cpuinfo: Added SDL_HasAVX512F().
This checks for the "foundation" AVX-512 instructions (that all AVX-512
compatible CPUs support).
2018-05-21 11:35:42 -04:00
Ryan C. Gordon
3864331f38 cpuinfo: Make CPU flags easier to read and add to. 2018-05-14 00:03:39 -04:00
Ryan C. Gordon
1cb8828dd4 cpuinfo: Added some internal SIMD-aligned allocation functions.
Fixes Bugzilla #4150 (sort of).
2018-05-21 11:34:57 -04:00
Sam Lantinga
b0cf4d715a Merged latest changes from Steam Link app 2018-05-18 13:09:30 -07:00
Ryan C. Gordon
9a624abf88 dynapi: don't let system loader resolve the initializer to the wrong version.
Fixes problems launching Firewatch on Linux (which statically links SDL but
also dynamically loads a system-wide copy from a plugin shared library) with
a newer SDL build.
2018-05-17 12:50:46 -04:00
Ozkan Sezer
1bdd06e67c remove testvulkan.vcproj (was a VS2008 left-over.) 2018-05-11 09:37:00 +03:00
Ozkan Sezer
4b1296e5dd make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf
The change makes sure that SDL_vsnprintf() nul terminates if it is
using _vsnprintf() for the job.

I made this patch for Watcom, whose _vsnprintf() doesn't guarantee
nul termination.  The preprocessor check can be extended to windows
in general too, if required.

Closes bug #3769.
2018-05-10 09:02:39 +03:00
Ozkan Sezer
72bf097561 SDL_stdinc.h: move the alloca() includes before begin_code.h 2018-05-10 08:28:00 +03:00
Ozkan Sezer
f80833862e do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1 2018-05-10 08:25:23 +03:00
Sam Lantinga
ca556c1d58 Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only
Daniel Gibson

Sorry, but it seems like Microsoft didn't fix the issue properly.

I just updated my Win10 machine, it now is Version 1803, Build 17134.1

I tested with SDL2 2.0.7 (my workaround was released with 2.0.8) and still got
lots of events that directly undid the prior "real" events - just like before.
(See simple testcase in attachement)
By default it sets SDL_HINT_MOUSE_RELATIVE_MODE_WARP - which triggered (and on my machine still triggers) the buggy behavior. You can start it with -raw, then it'll not set that hint and the events will be as expected.
The easiest way to see the difference is looking at the window title, which shows accumulated X and Y values: If you just move your mouse to the right, in -raw mode the number just increases. In non-raw mode (using mouse warping) it stays around 0.

I also had a WinAPI-only testcase: https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68
It just calls SetCursorPos(320,240); on each WM_MOUSEMOVE event, and it also
logs all those events to a mouseevents.log textfile.
This log indeed looks a bit different since the latest Win10 update: It seems like all those events with x=320 y=240 do arrive - but only after I stopped moving the mouse - even though the cursor seems to be moved back every frame (or so).
So moving the mouse to the right gives X coordinates like
330, 325, 333, 340, 330, ...
and then when stopping movement I get lots of events with X coordinate 320
2018-05-07 20:10:12 -07:00
Sam Lantinga
896aed7743 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
Olli-Samuli Lehmus

If one creates a window with the SDL_WINDOW_FULLSCREEN_DESKTOP flag, and creates a render target with SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"), and afterwards sets SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"), after minimizing the window, the scale quality hint is lost on the render target. Textures however do keep their interpolation modes.
2018-05-07 19:52:25 -07:00
Sam Lantinga
2d11869712 Fixed bug 4159 - Windows headers are included after packing alignment change
lectem

The SDL_syswm.h header includes the windows.h header after including begin_code.h which changes the structure packing alignment.

It seems this is not safe as suggested by the following warning :
warning C4121: 'JOBOBJECT_IO_RATE_CONTROL_INFORMATION_NATIVE_V2': alignment of a member was sensitive to packing
2018-05-07 19:26:02 -07:00
Sam Lantinga
56d50f1a50 Fixed bug 4154 - Fix three empty variable tests in configure
Zack Middleton

Running top-level SDL configure on macOS 10.11 resulted in the errors below because automake removed the brackets about the tests.

./configure: line 15756: : command not found
./configure: line 15759: -Iinclude -I/Users/zack/SDL/include -idirafter /Users/zack/SDL/src/video/khronos : No such file or directory
./configure: line 15763: : command not found
2018-05-05 10:31:03 -07:00
Sam Lantinga
9d9dcd7116 Fixed bug 4152 - Windows 10 v1803 update seems to have fixed the jumping mouse bug (see bug #3931.) 2018-05-05 10:27:53 -07:00
Sam Lantinga
bc49750e3f Improved error messages when Vulkan isn't configured (thanks Daniel Gibson!) 2018-04-23 22:29:14 -07:00
Sam Lantinga
eec373c007 Fixed build 2018-04-23 22:17:56 -07:00
Sam Lantinga
d1956793bb Added SDL_THREAD_PRIORITY_TIME_CRITICAL 2018-04-23 22:07:56 -07:00
Sam Lantinga
3ea848abc9 Fixed bug 4144 - CMake complains about trailing spaces in sdl2.pc
Azamat H. Hackimov

When you try use SDL2 2.0.8 in CMake project in Linux, it complains about trailing spaces in sdl2.pc:

CMake Error at CMakeLists.txt:147 (add_executable):
  Target "TestSimpleMain" links to item "-L/usr/lib64 -lSDL2 " which has
  leading or trailing whitespace.  This is now an error according to policy
  CMP0004.
2018-04-23 21:55:59 -07:00
Sam Lantinga
32d3153c84 TryLockMutex: Fix error handling for TryLockMutex
Christian Herzig

pthread_mutex_trylock() and by the way, pthread_mutex_lock() do not set errno.
Pthread-methods directly return error code as int. See related man-pages for
details.
2018-04-23 21:50:03 -07:00
Sam Lantinga
1c94e1c378 Handle NULL return from SDL_DBus_GetContext() 2018-04-23 20:24:12 -07:00
Sam Lantinga
d012620349 Handle NULL return from SDL_DBus_GetContext() 2018-04-23 19:20:12 -07:00
Sam Lantinga
f25a7fa870 Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
This function tries using RealtimeKit connecting over DBUS as needed.
2018-04-23 19:18:52 -07:00
Sam Lantinga
383a65ef51 Added support for adjusting thread priorities using Linux RealtimeKit
Michael Sartain

This is a quick pass at adding Linux RealtimeKit thread priority support to SDL.

It allows me to bump the thread priority to high without root privileges or setting any caps, etc.

rtkit readme here:
    http://git.0pointer.net/rtkit.git/tree/README
2018-04-23 17:10:36 -07:00
Ryan C. Gordon
54293de279 coreaudio: Use the standard SDL audio thread instead of spinning a new one.
Fixes corner cases, like the audio callback not firing if the device is
disconnected, etc.
2018-04-16 02:11:09 -04:00
Ryan C. Gordon
054b5a9675 wayland: zxdg_shell_v6 needs a configure event before using a surface at all.
Fixes Bugzilla #4109.
Fixes Bugzilla #4119.
2018-04-15 17:42:09 -04:00
Sam Lantinga
3919704342 Fixed bug 4135 - Broken symlink libSDL2.so since rev11940
Tiago O.

Symlink points to the wrong folder, and target will always have debug postfix, so it'll be broken for other build types.
2018-04-15 09:37:51 -07:00
Sam Lantinga
d87b58a2b5 Added support for the GameSir G3w 2018-04-11 18:28:03 -07:00
Bastien Bouclet
3011d1a898 Fix the include path in the installed CMake target import file
Previously the include path was {INSTALL_PREFIX}/include,
it is now {INSTALL_PREFIX}/include/SDL2 to be consistent with
the other build and package configuration systems.

Fixes #4128.
2018-04-11 06:16:23 +02:00
Saad Khattak
92209a9546 Added debug postfix to install command and fixed library path 2018-04-10 08:03:54 -07:00
Sam Lantinga
6c28aad333 SDL:
On Windows, have SDL_ShowWindow() not activate the window if the window has the WS_EX_NOACTIVATE window flag.
2018-04-09 10:37:31 -07:00
Sam Lantinga
1aeeb6e96a Fixed bug where an SDL window that was activated while hidden could never be shown.
Test code:
{
	SDL_Window *win = SDL_CreateWindow( "Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, SDL_WINDOW_HIDDEN );
	SDL_SysWMinfo info;
	SDL_VERSION( &info.version );
	SDL_GetWindowWMInfo( win, &info );
	SetActiveWindow( info.info.win.window );
	{
		DWORD then = SDL_GetTicks();
		while ( ( SDL_GetTicks() - then ) < 3000 )
		{
			SDL_Event evt;
			SDL_PollEvent( &evt );
		}
		SDL_ShowWindow( win );

		then = SDL_GetTicks();
		while ( ( SDL_GetTicks() - then ) < 3000 )
		{
			SDL_Event evt;
			SDL_PollEvent( &evt );
		}
	}
	SDL_DestroyWindow( win );
}
2018-03-26 12:38:29 -07:00
Sam Lantinga
7779507bbb Fixed bug 3804 - Message box on Windows truncates button ID
Simon Hug

I just wanted to fix a simple compiler warning in SDL_ShowMessageBox on Windows (which Sam fixed recently) and ended up finding some issues.

Attached patch fixes these issues:

- Because Windows only reports the lower 16 bits of the control identifier that was pushed, the button IDs used by SDL (C type int, most likely 32 bits) can get cut off.

- The documentation states (somewhat ambiguously) that the button ID will be -1 if the dialog was closed, but the current code sets 0. For SDL 2.1, I think this should be a return code of SDL_ShowMessageBox itself. That will free up the button ID and it seems a more appropriate place for signaling this event.

- Ampersands in controls will create mnemonics on Windows (underlined letters that, if combined with the Alt key, will push the button). I was thinking of adding a hint or flag to let the users enable it, but that might have unexpected results.

- When the size of the text gets calculated, it doesn't use the same parameters as the static control. This can cut off text or wrap it weirdly.

- On Windows, the Tab key is used to switch between control groups and sometimes between buttons in dialogs. This didn't seem to work correctly.

Attached patch also adds:

- Icons. Just the system ones that can be loaded with the ordinals IDI_ERROR, IDI_WARNING and IDI_INFORMATION.

- A button limit of 2^16 - 101.

- Some more specific error messages, but they never reach the user because how SDL_ShowMessageBox handles them if an implementation returns with an error.
2018-03-24 10:26:40 -07:00
Sam Lantinga
56eb8b6f9f Fixed return value 2018-03-19 14:52:53 -07:00
Sam Lantinga
38aec73941 Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
2018-03-19 14:42:51 -07:00
Sam Lantinga
3ba64acaa0 Added mapping for the ASUS Gamepad removing the guide button, which doesn't generate events even though it's reported in the Android APIs. 2018-03-19 13:16:11 -07:00
Sam Lantinga
84b38f9ecf Reimplemented Android cursor API support using reflection so it builds with older SDKs 2018-03-16 11:08:53 -07:00
Sam Lantinga
e99c0c8b98 Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
2018-03-15 18:22:48 -07:00
Sam Lantinga
1edcd8eb06 Added Mac OpenGL ES configure support 2018-03-12 18:41:06 -07:00
Sam Lantinga
962b1ba77a Fixed bug 4102 - define _WIN32_WINNT_WIN7 if not already defined
Ozkan Sezer

The following patch defines _WIN32_WINNT_WIN7 if it is not already
defined in core/windows/SDL_windows.c,  similar to what is already
there for _WIN32_WINNT_VISTA.
2018-03-10 21:22:42 -08:00
Sam Lantinga
b997193f84 Fixed bug 4103 - SDL_cpuinfo.h provokes warnings with -Wundef on non-x86 hosts
Felix Geyer

Forwarding from https://bugs.debian.org/892087 quoting verbatim:

The SDL2 header SDL_cpuinfo.h generates gcc warnings if the program using
it compiles with the -Wundef warning. (In particular, this means that QEMU
builds using it fail on at least sparc hosts, since QEMU dev builds
use both -Wundef and -Werror.).

/usr/include/SDL2/SDL_cpuinfo.h:63:5: warning: "HAVE_IMMINTRIN_H" is not defined, evaluates to 0 [-Wundef]
 #if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
2018-03-10 21:20:25 -08:00
Michał Janiszewski
25e604777b Fix ARM builds with MSVC 2018-03-10 21:16:14 -08:00
Sam Lantinga
b71091e995 Temporary fix for bug 3432 - macOS 10.12: small scrolls (1 wheel notch) don't generate events
Eric Wasylishen

This bug was reintroduced by https://hg.libsdl.org/SDL/rev/68a80d7afec3

The steps to reproduce are the same: run the "testrelative" SDL demo with "--info all",
connect a USB mouse with a scroll wheel, and roll the scroll wheel one "notch". You'll get log output like:

testdraw2[1644:67222] INFO: SDL EVENT: Mouse: wheel scrolled 0 in x and 0 in y (reversed: 1) in window 1

As far as I can tell macOS doesn't have an API for getting the number of "wheel notches"; I get a deltaY of 0.100006 for one "notch", and it's heavily accelerated (if you roll the wheel quickly you'll get large deltas). So NSEvent's deltaY is only meant to be used for scrolling a scroll view, with the given distance in points, not something like selecting an item in a game.

Here's a temporary patch that at restores the foor/ceil in Cocoa_HandleMouseWheel.
Not ideal, but at least it restores the ability to scroll one notch of a mousewheel.
2018-03-10 21:13:50 -08:00
Sam Lantinga
2d1cc7c433 Delay delivery of the pause button release on MFI controllers so it doesn't happen in the same frame as the button press 2018-03-08 16:32:22 -08:00
Sam Lantinga
c72a9b6316 Added a mapping for the latest firmware for the Xbox One S controller on Android 2018-03-07 18:10:01 -08:00
Sam Lantinga
06f42c984f Include a USB VID/PID for Apple MFI controllers
This is just placeholder VID/PID, but allows code that works with VID/PID to identify the MFI controllers easily.
2018-03-07 18:09:58 -08:00
Sam Lantinga
86de973b6c Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened 2018-03-07 13:30:40 -08:00
Sam Lantinga
542e3d764e Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
Sam Lantinga
905bda571f Progress fixing bug 4100 - errors and warnings after changeset 11917
Ozkan Sezer 2018-03-02 20:02:37 UTC
http://hg.libsdl.org/SDL/rev/5ce3f8bf8381 resulted in an error and
two warnings when compiled with mingw.

1.  Error from SDL_windowstaskdialog.h:
In file included from src/video/windows/SDL_windowsmessagebox.c:29:0:
src/video/windows/SDL_windowstaskdialog.h:23:54: error: expected ')' before 'HWND'

This is fixed by removing unnecessary annotations:

2.  Warning from SDL_assert.c:
src/SDL_assert.c: In function 'SDL_ExitProcess':
src/SDL_assert.c:138:1: warning: 'noreturn' function does return

Indeed ExitProcess() is prototyped with DECLSPEC_NORETURN, but
TerminateProcess() is not.  This can be rectified by adding an
exit() call in there. Do NOTE, however, that requires building
with a libc:

3.  Warning from SDL_windowsmessagebox.c:
src/video/windows/SDL_windowsmessagebox.c: In function 'WIN_ShowMessageBox':
src/video/windows/SDL_windowsmessagebox.c:513:9: warning: 'nCancelButton' may be used uninitialized in this function

My lazy solution was manually initializing nCancelButton to 0.
2018-03-02 22:53:25 -08:00
Sam Lantinga
dadaecde09 Fixed bug 4101 - configure needs regenerating after changeset 11894 2018-03-02 22:48:15 -08:00
Sam Lantinga
f57d19612d Fixed setting the layer drawable size
Without this change the drawable had a size of 0 and the metal renderer asserted because the projection matrix wasn't set.
2018-03-02 12:08:18 -08:00
Ryan C. Gordon
a2512cf2bf windows: Restore patches for Task Dialogs and TerminateProcess().
2.0.8 has shipped, these can live in revision control now!
2018-03-02 14:10:25 -05:00
Sam Lantinga
72193122e2 Use the real controller name for game controllers on iOS and Apple TV 2018-03-02 10:56:21 -08:00
Sam Lantinga
def1e86f96 Added tag release-2.0.8 for changeset f1084c419f33 2018-03-01 09:32:53 -08:00
Sam Lantinga
014a8fa3d7 Added patch note for Android Studio support 2018-03-01 08:26:10 -08:00
Sam Lantinga
47c07044ad Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop 2018-03-01 08:22:56 -08:00
Sam Lantinga
f01f3c5108 Added a patch note for OpenGL ES support on Mac 2018-03-01 08:08:20 -08:00
Ryan C. Gordon
b0c07f9651 Back out Task Dialog and TerminateProcess patches for 2.0.8.
These can return to revision control once we ship.
2018-02-28 10:39:41 -05:00
Ryan C. Gordon
389266de93 windows: dos2unix'd messagebox code, and (hopefully) fixed on MingW. 2018-02-28 02:14:15 -05:00
Ryan C. Gordon
f6f520a20e windows: Message boxes use Task Dialogs if possible (thanks, Jack!).
This lets the message box have an icon. Unless the app has opted-in to using
the v6 common controls, though, this will fall back to the usual SDL message
boxes.
2018-02-28 01:54:22 -05:00
Ryan C. Gordon
e6b2c42ff7 assert: Use TerminateProcess() on Windows, vs ExitProcess (thanks, Jack!).
"What I have done is use TerminateProcess rather than ExitProcess.
ExitProcess will cause Microsoft's leak detection to continue, TerminateProcess
won't. It is also technically wrong to use ExitProcess in the case of aborting
the application.

Jack Powell
Twitter @jack9267"
2018-02-28 01:23:49 -05:00
Sam Lantinga
444362ab02 Added patch note about the Vulkan Mac SDK 2018-02-26 08:39:25 -08:00
Mark Callow
278df7ed20 Support official Vulkan SDK for macOS.
This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework
or libMoltenVK.dylib. In the previous version, layers would not work for applications
run-time loading the default library.
2018-02-25 23:02:09 -08:00
Sam Lantinga
2fe58eb892 Fixed bug 4097 - Segmentation fault by SDL_CreateThreadWithStackSize
Dongsun Kim

Normal case
1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread.
2. [thread 1] If successful, it calls SDL_SemWait.
3. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost.
4. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free.

Crash case (Segmentation fault)
1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread.
2. [thread 1] If successful, it calls SDL_SemWait.
--> Error return due to SIGNAL(SYSTEM or Real Time) at sem_wait(pthread).
3. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free.
4. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost.
--> Segmentation fault at strlen or sem_post.
2018-02-25 19:51:34 -08:00
Olli Kallioinen
849df2df25 cmake: Set debug library name suffix per target instead of setting it globally. Don't add a suffix on android 2018-02-25 19:22:47 +02:00
Ozkan Sezer
6ea66f8302 SDL_test_fuzzer.c: fix strict aliasing warnings by using a union. 2018-02-25 10:15:00 +03:00
Sam Lantinga
6cb267dc85 Moved Android patch note into the Android section 2018-02-24 09:09:20 -08:00
Sam Lantinga
09681aa6bd Fixed bug 4092 - CMake support for building everything in the "test" directory
Eric Wasylishen

Patch to support building the tests with cmake.
Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests.

Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
2018-02-24 08:59:58 -08:00
Sam Lantinga
7c987672d4 Fixed bug 4091 - Undefined references to Android audio functions when SDL_AUDIO_DISABLED is on
Manuel Sabogal

If SDL is compiled with the Audio subsystem disabled there are some undefined references to the functions ANDROIDAUDIO_ResumeDevices and ANDROIDAUDIO_PauseDevices in the file src/video/android/SDL_androidevents.c.
2018-02-24 08:58:22 -08:00
Sam Lantinga
41641d93cf Added patch note for Ryan's work 2018-02-24 08:42:04 -08:00
Sam Lantinga
4e5a087703 Added missing file to tvOS build 2018-02-24 08:40:30 -08:00
Sam Lantinga
bcfa3a73b8 Fixed MinGW-w64 build 2018-02-24 08:23:44 -08:00
Sam Lantinga
2ebbb5f3c2 Updated documentation with API changes in SDL 2.0.8 2018-02-24 08:18:09 -08:00
Brandon Schaefer
149c55a3fd Backout the vulkan change in cd67e676bca7 breaks Mir builds 2018-02-23 19:12:04 -05:00
Brandon Schaefer
1e7c6e97ff mir: Disable Mir by default as Mir supports Wayland clients
Also remove enabling VK support for Mir
2018-02-23 11:24:26 -05:00
Ryan C. Gordon
5117e52a11 Backed out changeset bd976b7b2b43
Apparently this still triggers a compiler warning, have to dig further.
2018-02-21 22:53:52 -05:00
Ryan C. Gordon
b32b2a680c android: apparently they fixed this header at some point. 2018-02-21 22:35:17 -05:00
Ryan C. Gordon
3dbbb39132 vulkan: Possibly fix a compiler warning (-Wstrict-prototypes). 2018-02-21 22:27:09 -05:00
Ryan C. Gordon
7d92099fee wasapi: let Windows do the resampling for us if possible. 2018-02-21 21:34:06 -05:00
Ryan C. Gordon
b3d32bb003 wasapi: fixed typo in an assert message. 2018-02-21 21:34:35 -05:00
Ryan C. Gordon
73e151fc52 windows: added WIN_IsWindows7OrGreater(). 2018-02-21 21:36:10 -05:00
Ethan Lee
9b4912815b Use new XInput mapping for Win10+ (Bugzilla #3960) 2018-02-21 12:42:30 -05:00
Mark Callow
220ef7f3b9 Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
2018-02-21 09:58:21 -08:00
Sam Lantinga
986b771c30 Fixed bug 4034 - Don't include _DllMainCRTStartup() if SDL_STATIC_LIB is defined. 2018-02-21 09:40:47 -08:00
Sam Lantinga
a78f8d9231 Fixed bug 4088 - Fix Metal link errors with test programs in SDLTest.xcodeproj
Eric Wasylishen

The following patch adds Metal.framework to the "link binary with libraries" section of each test program, with "status" set to "optional", which fixes link errors on all of the test programs. I'm not sure if this is a correct fix - the fact that this was necessary might indicate the static SDL2.a library has a hard dependency on Metal.framework (?) - but it gets the test programs working in Xcode again.

It also adds testyuv_cvt.c to the testoverlay2 target, fixing a link error.
2018-02-20 09:04:31 -08:00
Sam Lantinga
c6bc5d1904 Actually, this is needed for building with Visual Studio with both /MT and /MD.
With the previous change, I get:
1>     Creating library C:\projects\SDL\VisualC\Win32\Debug\SDL2.lib and object C:\projects\SDL\VisualC\Win32\Debug\SDL2.exp
1>LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
2018-02-18 09:09:56 -08:00
Sam Lantinga
f6a5126a8f Fixed bug 4034 - Do we really need _DllMainCRTStartup() in every Windows build?
Andreas Falkenhahn

In src/SDL.c there is this code:

_DllMainCRTStartup(HANDLE hModule,

...

The comment says that this is needed on Watcom C for some reason but why is it included then when building with Visual C as well? Shouldn't it be only included when compiling on Watcom C then?

I'm asking because this code caused me a lot of headaches because I'm building a DLL that contains SDL and I link using /MT and the _DllMainCRTStartup() symbol obviously led to lots of trouble but it wasn't clear to me where the problem was because all I got from the linker was:

LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup

So I had to got through each and every object to see what the culprit was. See here for the full story:
https://stackoverflow.com/questions/25067151/lnk2019-unresolved-external-symbol-main-referenced-in-function-tmaincrtstar/48177067#48177067

So if it isn't necessary on Visual C, please just leave that symbol out on Visual C so that it no longer leads to any trouble. Thanks.
2018-02-18 08:57:01 -08:00
Ryan C. Gordon
2c26c27543 pthread: fix error code checks (thanks, Andreas!).
Most pthread functions return 0 on success and non-zero on error, but those
errors might be positive or negative, so checking for return values in the
Unix style, where errors are less than zero, is a bug.

Fixes Bugzilla #4039.
2018-02-17 23:57:57 -05:00
Ryan C. Gordon
b3687328f2 yuv: patched to compile. 2018-02-17 20:18:48 -05:00
Ryan C. Gordon
002b5892bb yuv: fixed variable declaration shadowing warnings.
Fixes Bugzilla #4062.
2018-02-17 20:10:13 -05:00
Ryan C. Gordon
3050b440f8 pulseaudio: Just read/dump captured data in FlushCapture.
Apparently pa_stream_flush() doesn't work as expected:

https://lists.freedesktop.org/archives/pulseaudio-discuss/2012-April/013328.html

Fixes Bugzilla #4087.
2018-02-17 18:30:21 -05:00
Ryan C. Gordon
3e76436bcf video: put a spinlock around a global linked list.
This should only contend if you're allocating or freeing surfaces from
multiple threads at once, and then just for a short time.

Fixes Bugzilla #4084.
2018-02-16 14:56:28 -05:00
Sam Lantinga
f8023f1dd4 Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints
Callum McGing

This patch allows the user to disable the behaviour that blocks the compositor through a new hint: SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR. This allows tools or other windowed applications to behave properly under KWin.
2018-02-16 10:23:10 -08:00
Ozkan Sezer
7eaf8603c7 bug #3739: handle %lu, %li and %ld in SDL_SetError. 2017-10-29 14:15:00 +03:00
Sam Lantinga
e465610bd4 Don't attempt WM_NCCALCSIZE adjustment when in fullscreen window transition 2018-02-13 22:58:20 -08:00
sezero
c181d919af fix building SDL_audiotypecvt.c with gcc < 4.0 2018-02-12 10:47:00 +03:00
sezero
7287068da5 revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h  into generic function
pointer typedefs.
2018-02-12 17:00:00 +03:00
Sam Lantinga
c938610654 Fixed bug 4027 - CheckLibSampleRate macro in sdlchecks.cmake never defines HAVE_LIBSAMPLERATE{,_SHARED}, so they're always reported as disabled by MESSAGE_TESTED_OPTION macro in macros.cmake 2018-02-13 13:25:59 -08:00
Sam Lantinga
9d193f9109 Fixed bug 3920 - IBus not work with SDL 2.0.7
cjacker

After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works).

Compare with 2.0.5, there are two issues in SDL_ibus.c.

1, SetupConnection always return SDL_FALSE in 2.0.7.

2, 'SetCapabilities' method should be called on 'ibus_conn'.

Patch attached.
2018-02-13 08:15:39 -08:00
Sam Lantinga
add5711436 Fixed bug 3947 - replace strlcpy with memcpy in SDL_strdup() 2018-02-13 08:13:29 -08:00
Sam Lantinga
eb6e89e3fd Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus
Alexander Larsson

dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it.

For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
2018-02-13 08:07:52 -08:00
Sam Lantinga
fccd7b4b9d Fixed bug 4081 - sdlchecks.cmake: typo introduced by rev11848 breaks building with wayland support 2018-02-13 07:59:45 -08:00
sezero
42a6c0d693 kill C99'ism in SDL_waylandvulkan.c 2018-02-12 10:00:00 +03:00
Sam Lantinga
6fcd640364 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Sam Lantinga
f0b206ee06 Fixed bug 4075 - configury adds Metal.framework to linkage even if it is not available
Ozkan Sezer

Configury adds Metal.framework to linkage even if it is not available.
My solution is setting enable_render_metal to no when Metal.framework
is not found
2018-02-11 17:25:51 -08:00
Sam Lantinga
d89ff59577 ISO C correct fix for casting void* to function pointer 2018-02-11 15:29:36 -08:00
Ryan C. Gordon
e3528b63d0 vulkan: Fix assignment of vkGetInstanceProcAddr on Windows.
"*(void**)pfn = LoadAddress()" would cast the NULL pointer in pfn to a
void**, and then dereference it, which wasn't what we wanted. Replaced with
a clearer cast operation.
2018-02-11 18:16:01 -05:00
Sam Lantinga
a9196a5280 Fixed bug 4073 - Unquoted Unicode argument parsing broken on Windows due to incorrect usage of SDL_isspace() 2018-02-10 12:43:11 -08:00
Sam Lantinga
8a477f57e7 Fixed compile warning 2018-02-09 16:31:57 -08:00
Sam Lantinga
7ceef7fd16 Fixed compiler warning on Android 2018-02-09 16:01:11 -08:00
Sam Lantinga
114454d370 Windows Phone 8.0 is no longer supported 2018-02-09 08:03:03 -08:00
Sam Lantinga
dec734e510 Fixed min/max window size handling for borderless resizable windows 2018-02-08 18:07:14 -08:00
sezero
4afad75308 add SDL_log10 and SDL_log10f to include and dynapi 2018-02-08 17:07:47 +03:00
Sam Lantinga
f1e0f8998a Fixed bug 4021 - Android, hard-coded Keycode value
Sylvain

There is an hard-coded keycode value in SDLActivity.java
2018-02-07 15:10:50 -08:00
Cole Campbell
29b9c44a4b Allow Android Java shim to be built as an AAR 2018-01-09 19:11:34 -05:00
Sam Lantinga
1b533d9836 Fixed bug 4054 - Raspberry Pi refresh rate detection
Viacheslav Slavinsky

SDL_rpivideo driver has 60 frames per second hardcoded in it, this is a problem for games that need to keep pace using VSYNC. I believe that I have found a solution to this. It is based on code in tvservice.c in rpi userland:

a1b89e91f3/host_applications/linux/apps/tvservice/tvservice.c (L433)
2018-02-07 15:05:30 -08:00
Ethan Lee
ff50cc0958 SDL_log10 2018-01-17 11:53:09 -05:00
"Guillermo A. Amaral"
5f5aae7d8d Set rpath instead of changing environment for RPi
Credit goes to Adrian Perez de Castro for the improvement.

Signed-off-by: Guillermo A. Amaral <g@maral.me>
2018-02-07 14:12:26 -08:00
Sam Lantinga
20bc9a6dca Fixed bug 4060 - Alternative DualShock 4 v2 controller GUID
ayer.3d

I have a DualShock 4 v2 controller with a GUID that's not in the database. There is an existing GUID that is almost identical, with the only difference that I can tell being the reported version string (mine being 8001, database is 8100).

Existing GUID: 050000004c050000cc09000000810000
     New GUID: 050000004c050000cc09000001800000

When connected via USB, the GUID matches an existing entry: 030000004c050000cc09000011810000
2018-02-07 14:07:54 -08:00
Sam Lantinga
4d92f16e26 Description: fix installation of shared library for Android
Author: Boris Pek <tehnick-8@yandex.ru>
Last-Update: 2018-01-10
2018-02-07 14:03:24 -08:00
Ryan C. Gordon
0efdf226de wayland: Add support for xdg-shell protocol (unstable v6).
This is meant to be the desktop-enhanced version of wl_shell. Right now we
just match what the existing wl_shell code does, but there are other areas of
functionality available to us now, that we can fill in later.

This uses the "unstable" API, since this is what ships in Ubuntu 17.10 (as
part of Wayland 1.10), but Wayland 1.12 promotes this to stable with extremely
minor changes. We will add support for the stable version when it makes sense
to do so.
2018-02-07 13:13:55 -05:00
Ryan C. Gordon
adba52788c cmake: Minor cleanup (reuse a string we already calculated). 2018-02-07 13:07:59 -05:00
Sam Lantinga
326b4ae577 Send Apple TV remote input as key events unless it's opened as a joystick, to match Android behavior. 2018-02-06 16:43:31 -08:00
Sam Lantinga
5537585efa Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys. 2018-02-06 15:03:38 -08:00
Sam Lantinga
2c08c2b899 Added SDL_IsAndroidTV() 2018-02-06 15:03:35 -08:00
Sam Lantinga
77806a272c SDL Changes to support clean reads
CR: saml
2018-02-05 11:40:39 -08:00
Sam Lantinga
127e43ed2d Fixed building on tvOS 2018-02-01 15:46:51 -08:00
Sam Lantinga
992ad33eaf Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
   "0"       - The indicator bar is not hidden (default for windowed applications)
   "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
   "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
2018-02-01 15:21:01 -08:00
Sam Lantinga
67abefdf01 Fixed building on platforms without __sighandler_t 2018-01-30 18:12:25 -08:00
Sam Lantinga
49ae998d51 Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
2018-01-30 18:08:34 -08:00
Sam Lantinga
1b5f04bdc1 Fixed misleading indentation 2018-01-30 16:53:24 -08:00
Sam Lantinga
819ee1e1cc Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK 2018-01-27 12:07:05 -08:00
Sam Lantinga
fde11a4abc Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b
Sylvain

armeabi is almost deprecated for android-ndk higher that r13b.
either it doesn't compile (ICE), or it executes wrongly (using long long for instance).

android people advices to use armeabi-v7a (or use r13b).
2018-01-27 12:05:26 -08:00
Sam Lantinga
2173d3e946 Fixed bug 3985 - SDL_CreateWindow() has stopped changing screen mode when SDL_WINDOW_FULLSCREEN is used
Anthony

This worked in 2.0.5 as normal, but stopped working in 2.0.7. The monitor's resolution doesn't change, a window is created in full screen mode at the virtual desktop resolution instead.
2018-01-25 11:12:20 -08:00
Ryan C. Gordon
002d771dc4 testoverlay2: use SDL_atoi, not atoi. 2018-01-22 09:46:48 -05:00
Ryan C. Gordon
4ef584cdec android: Fixed compiler warning about nested '/*' comments. 2018-01-22 09:45:16 -05:00
Ryan C. Gordon
06639321b9 wasapi: Fixed some compiler warnings. 2018-01-22 09:36:40 -05:00
Sam Lantinga
03f8b2992b Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events 2018-01-17 17:24:15 -08:00
Dawid Gan
1fb115e6b3 EGL: Request sRGB framebuffer in correct place.
The EGL_GL_COLORSPACE_KHR is an attribute for eglCreate*Surface.

As written in EGL_KHR_gl_colorspace documentation:

    Accepted as an attribute name by eglCreateWindowSurface,
    eglCreatePbufferSurface and eglCreatePixmapSurface

        EGL_GL_COLORSPACE_KHR                   0x309D
    (...)
2018-01-16 21:29:32 +01:00
"Guillermo A. Amaral"
3d45bb837a Make rpi video cross-compiler friendly.
* Stops using fixed path to find GLES/EGL libs.
* Tries pkg-config to locate bcm_host.

Signed-off-by: Guillermo A. Amaral <g@maral.me>
2018-01-17 13:17:10 -08:00
Sam Lantinga
5339a6c805 Fixed formatting, added actual count to SDL error message 2018-01-17 13:12:39 -08:00
John Bartholomew
39986e1a07 Vulkan: Allow SDL_Vulkan_GetInstanceExtensions to be called with a larger array than necessary. 2018-01-14 13:34:50 +00:00
Marius Gripsgard
7fd8671850 Mir: Handle close window events 2018-01-13 01:58:11 +01:00
Sam Lantinga
e287d48cf0 Fixed bug 4043 - SDL_windowswindow.c incorrect icon height
Needed to allocate space for the mask in the ICONIMAGE structure
2018-01-15 10:29:53 -08:00
Sam Lantinga
d1a82c24d7 Restored borderless window behavior where DOTA created a borderless window the size of the desktop and expected it to behave like a fullscreen desktop window.
A future SDL release will change the borderless window to act more like a normal window that happens to have no chrome, to support windows that draw their own chrome. In the meantime, those applications should set the "SDL_BORDERLESS_WINDOWED_STYLE" hint.
2018-01-10 18:00:51 -08:00
Alex Szpakowski
cedec6290d Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!)
Fixes issues on modern Android versions when the path is used in code that explicitly doesn't follow symlinks (such as PHYSFS_mkdir).
2018-01-10 19:56:51 -04:00
Sam Lantinga
134a3fc30a Added availability check to fix compiler warning for symbol only available on tvOS 11.0 and newer 2018-01-10 10:42:40 -08:00
Alex Szpakowski
9f3768824b metal: set max texture size based on device capability. 2018-01-07 22:00:37 -04:00
Alex Szpakowski
de055cbcff metal: Fix pipeline states to use the pixel format of the current render target, instead of a hard-coded format. 2018-01-07 16:57:32 -04:00
Alex Szpakowski
af0762058b metal: Add support for YUV/NV12 texture formats. 2018-01-06 18:54:12 -04:00
Alex Szpakowski
1f6ee4943d metal: use a private instead of managed buffer for the renderer's non-changing constant data.
Recommended by Xcode's Metal frame capture analysis.
2018-01-04 22:16:42 -04:00
Alex Szpakowski
9c20051195 metal: Implement fast hardware clearing when possible, by deferring the start of a render pass until a clear or draw operation happens. 2018-01-04 19:29:33 -04:00
Sam Lantinga
865821287c Fixed spacing in copyright headers 2018-01-03 11:31:42 -08:00
Sam Lantinga
713e41ec7f Fixed bug 4018 - Implement SDL_GetWindowBordersSize() under Windows/Win32/WinAPI
Ismael Ferreras Morezuelas (Swyter)

As a new year gift I have implemented the Windows version of SDL_GetWindowBordersSize(). I needed it for auto-selecting a cozy window size for the game I'm currently working on and noticed that it only worked under X11, so I thought it could be a good excuse to contribute back more stuff. The Mercurial patch is attached as a .diff file. Let me know what you think.

Happy 2018 to all the SDL2 devs and users!

--

PS: Keep in mind that Windows 10 includes the 8px invisible grip borders as part of the frame. There's a way of detecting if Aero/DWM is being used and ask only for the visible rect, but I believe that GetWindowRect() is doing that for a reason and working as intended, so I haven't changed it. (See [2])


References:
[1]: http://www.firststeps.ru/mfc/winapi/r.php?72
[2]: https://stackoverflow.com/a/34143777/674685
[3]: https://stackoverflow.com/a/431548/674685
[4]: https://wiki.libsdl.org/SDL_GetWindowBordersSize
2018-01-03 10:58:58 -08:00
Sam Lantinga
88de0432b2 Fixed bug 4013 - Wayland: fix videoquit on multimonitor system
Vladimir

On multimonitor system Wayland_VideoQuit invalid deiniting.

Tested in Centos7 + Weston
2018-01-03 10:49:26 -08:00
Sam Lantinga
89c28b3a57 Fixed bug 4012 - Wayland: invalid direction on mouse wheel
Vladimir

Invalid direction on mouse wheel

Patch tested in Centos 7 + Weston
2018-01-03 10:43:01 -08:00
Sam Lantinga
540ade46bf Fixed bug 4011 - Wayland: fix free cursor
Vladimir

Sometimes SDL application crashes on cursor free.

Patch tested under Centos 7 + weston
2018-01-03 10:07:27 -08:00
Sam Lantinga
a9072159b2 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Alex Szpakowski
175097b723 metal: Misc. improvements.
- Use a single buffer for various non-changing constants accessed by the GPU, instead of multiple buffers.
- Do the half-pixel offset for points and lines using a transform matrix so we don't need a malloc when rendering.
- Don't add a half-pixel offset for other primitives and textures. This matches D3D and GL render behaviour.
- Remove the half-texel texture coordinate offset since it's not needed now that there's no more half-pixel position offset when rendering a texture.
- Don't try to set texture usage on iOS 8 since it doesn't exist there.
2018-01-03 00:43:01 -04:00
Alex Szpakowski
ead5bca2aa metal and moltenvk: fix highdpi. 2018-01-02 21:44:28 -04:00
Alex Szpakowski
b8299e80dc configure script: Implement testing for build-time Metal SDK support. 2018-01-02 19:06:14 -04:00
Sam Lantinga
bfc13303db Fixed direction of y adjustment for new orthographic projection in the metal renderer 2018-01-02 14:32:15 -08:00
Sam Lantinga
df064d1ac6 Fixed metal renderer pixel centers when drawing 2018-01-02 14:11:10 -08:00
Alex Szpakowski
4b06a8bbe9 metal: Fix a typo preventing iOS compilation... 2018-01-01 23:06:08 -04:00
Alex Szpakowski
b2fa720234 metal: Clean up manual reference counting. Fixes some memory leaks. 2018-01-01 23:03:50 -04:00
Ryan C. Gordon
1296896cd6 windows: Remove references to GetVersionExA (thanks, Andrew Pilley!).
"GetVersionExA is deprecated in windows 8.1 and above's SDK, causing a warning
when building against the win10 SDK. Attached patch cleans up the usage for a
warning-free build.

GetVersionExA was being used to test to see if SDL was running on win9x or
winnt. A quick chat with Ryan on twitter suggested that SDL doesn't
officially support win9x anymore, so the call to this can be outright removed.

As an aside, replacing the call to GetVersionExA with VerifyVersionInfoA (the
recommended path) would have been pointless, as VerifyVersionInfoA only
supports VER_PLATFORM_WIN32_NT and doesn't officially support any other value
for dwPlatformId currently. (And it's probable that win9x SDKs didn't have
VerifyVersionInfo* in them anyway.)"

Fixes Bugzilla #4019.
2018-01-01 19:16:51 -05:00
Alex Szpakowski
bac2d33f26 iOS: fix build 2018-01-01 19:40:29 -04:00
Alex Szpakowski
1eae9d188d metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering.
This avoids a ton of shader duplication once multiple shaders that use samplers are added (e.g. the currently missing YUV shaders).
2018-01-01 19:37:16 -04:00
Alex Szpakowski
a0e694d0ca metal: Add support for custom blend modes. 2018-01-01 18:06:27 -04:00
Alex Szpakowski
c33a6b3ce4 metal: implement SDL_RenderCopyEx, and fix a memory leak in SDL_CreateTexture. 2017-12-31 21:06:16 -04:00
Alex Szpakowski
1b25da8df6 metal: Use the existing cocoa code for creating a Metal view on macOS. Fixes the renderer size when the window is resized. 2017-12-31 15:30:08 -04:00
Alex Szpakowski
dd08a43e22 macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan. 2017-12-31 15:21:25 -04:00
Ryan C. Gordon
b08677c255 winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support. 2017-12-31 03:51:17 -05:00
Ryan C. Gordon
124a23fbf8 winrt: workaround for pre-UWP builds.
There's probably a better way to do this for legacy platforms, though.
2017-12-31 03:36:54 -05:00
Ryan C. Gordon
6e7a3f85de windows: Use WaitForSingleObjectEx() always
This is available since Windows XP, so it's safe to use always, not just in
a WinRT ifdef.
2017-12-31 03:35:41 -05:00
Ryan C. Gordon
4dc2db7ece wasapi: Patched to compile on non-UWP WinRT builds. 2017-12-31 03:34:16 -05:00
Ryan C. Gordon
cf933edac7 winrt: Disabled Windows Phone 8.0 builds.
It lacks APIs we need for WASAPI and probably no one will miss it. 8.1 is
still supported.
2017-12-31 03:17:18 -05:00
Ryan C. Gordon
abe806a38f winrt: bumped SDL's shipping version number in winrtbuild.ps1 2017-12-31 03:13:33 -05:00
Alex Szpakowski
e73a40e4b9 metal: Respect the vsync flag on macOS 10.13+. 2017-12-30 22:39:55 -04:00
Alex Szpakowski
fcba10a87d metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU. 2017-12-30 20:32:22 -04:00
Alex Szpakowski
c748bae9d4 metal: only 4 (instead of 5) vertices are needed to draw rectangles and textures, and only 3 (instead of 5) vertices are needed to cover the screen for the 'full-screen quad' when clearing. 2017-12-30 18:48:07 -04:00
Ryan C. Gordon
9beee70510 xcode: Add Metal and QuartCore to everything as a weak_framework. 2017-12-30 14:40:39 -05:00
Alex Szpakowski
3e28cab7c4 macOS: Make sure the desktop's display mode is always in SDL's list of display modes. 2017-12-29 22:13:40 -04:00
Sam Lantinga
e7ea3f1100 Fixed bug 4001 - Android, prevent error message box to crash
Sylvain

Prevent the error message box to crash after being clicked.
Because of "SDLActivity.mSingleton.finish();"
2017-12-19 11:19:10 -08:00
Sam Lantinga
06535786e9 Fixed bug 4000 - SDL2 on raspberry: mouse displayed at 0,0 after SDL_ShowCursor
Laurent Merckx

I have a problem with the SDL_ShowCursor method on Raspberry.

Depending on the context, my application hides or show the mouse cursor with SDL_ShowCursor.
But when calling SDL_ShowCursor(true), the cursor is displayed at 0,0 (and not at last position).

After debugging sources by myself, it seems that the problem is in SDL_rpimouse.c - RPI_ShowCursor:

vc_dispmanx_rect_set( &dst_rect, 0, 0, curdata->w, curdata->h);
should be
vc_dispmanx_rect_set( &dst_rect, mouse->x, mouse->y, curdata->w, curdata->h);

For me, it solves the problem.
2017-12-19 11:17:37 -08:00
Sam Lantinga
4b77134b29 Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
tomwardio

HAVE_POLL is correctly defined in SDL_config.h when running configure. However, in the only place where it's used, it's undefined at the start of the file.
2017-12-19 11:14:06 -08:00
Sam Lantinga
ef7a48c03e Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Dominik Reichardt

As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768	0f2fb9ec6ad6.
2017-12-19 10:57:21 -08:00
Sam Lantinga
9b0cab6f48 Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
Sylvain

On Android, if you give an invalid index to SDL_IsGameController(), it will crash in SDL_SYS_IsDPAD_DeviceIndex().
2017-12-19 10:48:29 -08:00
Sam Lantinga
8b2a0b0d48 Fixed default Android D-PAD mapping so the back button is treated as B 2017-12-16 10:40:47 -08:00
Sam Lantinga
962fe140fd Fixed handling of the Apple TV remote buttons
The menu button on the remote is the back button
2017-12-16 10:40:45 -08:00
Sam Lantinga
996fe01ee2 Added support for the ASUS TV500BG Android gamepad 2017-12-16 10:40:43 -08:00
Sam Lantinga
60e64eb725 Added Android build script for SDL 2017-12-16 10:40:41 -08:00
Ryan C. Gordon
688dcf69d6 wasapi: switched to event-driven interface.
This reduces latency and improves battery life.
2017-12-13 14:35:55 -05:00
Ryan C. Gordon
c7906e913a windows: Fixed a comment. 2017-12-12 22:25:39 -05:00
Sam Lantinga
9f5ee51953 Moved deployment target values to project settings 2017-12-12 22:30:21 -08:00
Sam Lantinga
c08bbbd902 Parameterized the All (target platform) build target scripts so they can be used in other projects 2017-12-12 21:59:39 -08:00
Sam Lantinga
2554acbc9c Fixed bug 3992 - SDL_GetColorKey doesn't set error message
Luke A. Guest

SDL_GetColorKey does not set an error message on failure. The current source just returns -1.

The documentation https://wiki.libsdl.org/SDL_GetColorKey?highlight=%28%5CbCategoryAPI%5Cb%29%7C%28SDLFunctionTemplate%29 says to call SDL_GetError but that is useless in this case.
2017-12-12 16:37:23 -08:00
Sam Lantinga
860c315655 Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
Eric wing

There is a tiny bug in the new overscan code for the SDL_renderer.

In SDL_renderer.c, line 1265, the if check for SDL_strcasecmp with "direct3d" needs to be inverted.

Instead of:
if(SDL_strcasecmp("direct3d", SDL_GetCurrentVideoDriver())) {

It should be:
if(0 == SDL_strcasecmp("direct3d", SDL_GetCurrentVideoDriver())) {

This bug causes the "overscan" mode to pretty much be completely ignored in all cases and all things remain letterboxed (as before the feature).
2017-12-12 16:34:16 -08:00
Sam Lantinga
aff3beaca5 Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
bastien.bouclet

According to this GCC bug report, altivec.h requires building with the gnu extensions: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=78263.

As an application developer, I don't want SDL to force me to enable the gnu extensions.
2017-12-12 16:25:43 -08:00
Sam Lantinga
8511ae4e32 Fixed bug 3996 - Corrupted or over-released critical section on SDL_Quit (SDL_event_watchers_lock)
Andrew

This likely comes down to an additional 'unlock' being called before destroying it, without a matching 'lock'.
2017-12-12 16:10:20 -08:00
Sam Lantinga
46de6618ab Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!) 2017-12-12 12:52:23 -08:00
Sam Lantinga
2847b1d85b Added support for Android video textures 2017-12-12 12:52:17 -08:00
Sam Lantinga
2006b1f102 Merged latest changes from rel/streaming_client 2017-12-12 12:52:09 -08:00
Sam Lantinga
da1568c35c Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
Also enabled bitcode, which is needed for App Store builds
2017-12-12 12:14:55 -08:00
Sam Lantinga
d24717a636 Added SDL_uikitmetalview.m to the tvOS project 2017-12-12 11:29:00 -08:00
Sam Lantinga
0c6273f8f5 Fixed bug 3999 - Build failed when try to build with configure script for Android 2017-12-11 14:44:34 -08:00
Sam Lantinga
a2120735b5 Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
Sam Lantinga
ac167a144f Fixed Windows gcc build 2017-12-11 11:47:52 -08:00
Sam Lantinga
b01e3b7932 The newer compilers generate the property boilerplate automatically 2017-12-11 11:34:53 -08:00
Sam Lantinga
6ede3ac8a8 Fixed Mac OS X build 2017-12-11 11:02:51 -08:00
Sam Lantinga
fa4966bae0 Workaround for bug 3931 - spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP 1 since Windows 10 Fall Creators update
Elisée Maurer

The attached minimal program sets the SDL_HINT_MOUSE_RELATIVE_MODE_WARP to 1, enables relative mouse mode then logs all SDL_MOUSEMOTION xrel values as they happen.

When moving the mouse exclusively to the right:

 * On a Windows 10 installation before Fall Creators update (for instance, Version	10.0.15063 Build 15063), only positive values are reported, as expected
 * On a Windows 10 installation after Fall Creators update (for instance, Version 10.0.16299 Update 16299), a mix of positive and negative values are reported.

3 different people have reproduced this bug and have confirmed it started to happen after the Fall Creators update was installed. It happens with SDL 2.0.7 as well as latest default branch as of today.

It seems like some obscure (maybe unintended) Windows behavior change? Haven't been able to pin it down more yet.

(To force-upgrade a Windows installation to the Fall Creators update, you can use the update assistant at https://www.microsoft.com/en-us/software-download/windows10)

Eric Wasylishen

Broken GetCursorPos / SetCursorPos based games on Win 10 fall creators are not limited to SDL.. I just tested winquake.exe (original 1997 exe) and it now has "jumps" in the mouse input if you try to look around in a circle. It uses GetCursorPos/SetCursorPos by default. Switching WinQuake to use directinput (-dinput flag) seems to get rid of the jumps.

Daniel Gibson

A friend tested on Win10 1607 (which is before the Fall Creators Update) and the  the bug doesn't occur there, so the regression that SetCursorPos() doesn't reliably generate mouse events was indeed introduced with that update.
I even reproduced it in a minimal WinAPI-only application (https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68), the weird thing is that if you don't do anything each "frame" (i.e. the mainloop only polls the events and does nothing else), there are a lot of mouse events with the coordinates you passed to SetCursorPos(), but when sleeping for 10ms in each iteration of the mainloop, those events basically don't happen anymore. Which is bad, because in games the each iteration of the mainloop usually takes 16ms..

I have a patch now that I find acceptable.
It checks for the windows version with RtlGetVersion() (https://msdn.microsoft.com/en-us/library/windows/hardware/ff561910.aspx) and only if it's >= Win10 build 16299, enables the workaround.
All code is in video/windows/SDL_windowsevents.c
and the workaround is, that for each WM_MOUSEMOVE event, "if(isWin10FCUorNewer && mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp)", an addition mouse move event is generated with the coordinates of the center of the screen
(SDL_SendMouseMotion(data->window, mouseID, 0, center_x, center_y);) - which is exactly what would happen if windows generated those reliably itself.
This will cause SDL_PrivateSendMouseMotion() to set mouse->last_x = center_x; and mouse->last_y = center_y; so the next mouse relative mouse event will be calculated correctly.

If Microsoft ever fixes this bug, the IsWin10FCUorNewer() function would have to
be adjusted to also check for a maximum version, so the workaround is then disabled again.
2017-12-10 09:17:33 -08:00
Sam Lantinga
a845d73a24 Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00
Sam Lantinga
37f351acfe Added the Metal framework to several iOS tests 2017-12-10 09:09:27 -08:00
Sam Lantinga
288bf64698 Backed out using pixel texture coordinates, it had weird visual side effects 2017-12-09 19:48:38 -08:00
Sam Lantinga
eba0fa2295 Fixed normalized coordinates when the viewport is set 2017-12-09 19:41:08 -08:00
Sam Lantinga
d938403c4a Added support for linear sampling and pixel coordinates in the metal renderer 2017-12-09 15:00:41 -08:00
Sam Lantinga
d67f5a4058 Fixed compiler warning 2017-12-09 13:05:56 -08:00
Sam Lantinga
dc37345324 Fixed pixel positioning and size for the Metal renderer 2017-12-09 12:58:41 -08:00
Ryan C. Gordon
349275e421 metal: fixed render target support. 2017-12-09 03:28:23 -05:00
Ryan C. Gordon
27f83a891f metal: Added some comments and FIXMEs. 2017-12-09 03:27:52 -05:00
Ryan C. Gordon
3e35871488 audio: fixed typo in Doxygen comment. 2017-12-09 03:24:01 -05:00
Sam Lantinga
e24aae80ee Removed duplicate entry for SDL_wasapi.h 2017-12-08 16:12:53 -08:00
Ryan C. Gordon
377fac1c42 metal: Cleaned up some reference count politics. 2017-12-08 18:26:26 -05:00
Ryan C. Gordon
0a555d01b5 hints: Add "metal" to the list of SDL_RENDER_DRIVER hints. 2017-12-08 17:43:57 -05:00
Sam Lantinga
4365b10afb Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 2017-12-08 14:30:10 -08:00
Sam Lantinga
c72e8810fd Fixed Metal renderer memory leak 2017-12-08 13:20:20 -08:00
Ryan C. Gordon
b3da02bb3b metal: Don't check if Metal is available if targeting modern macOS versions. 2017-12-08 14:03:36 -05:00
Sam Lantinga
4d5ce19660 Minor cleanup 2017-12-08 12:02:23 -08:00
Sam Lantinga
2696845abf Fixed minor memory leak in the Metal renderer 2017-12-08 11:35:19 -08:00
Sam Lantinga
37062fbdc5 Added check for failure of D3D_ActivateRenderer() 2017-12-08 11:34:32 -08:00
Sam Lantinga
ef2b2d41c1 Fixed compiler warning 2017-12-08 11:33:27 -08:00
Sam Lantinga
2705bc1deb Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.
Yuri K. Schlesner

When using texture filtering, there are filtering artifacts visible on the edges of scaled textures, where the texture filtering pulls in texels from the other side of the texture. Using clamping texture modes wouldn't completely fix this since source rectangles don't need to cover the whole texture. (See screenshot attached in next post.)

The opengl driver uses clamping on textures and so avoid this at least in the cases where the source rect is the whole texture. The direct3d driver does not and so has problems in every case. I'm not sure if it can actually completely be fixed, but at least enabling clamping for direct3d would be one step in the right direction.
2017-12-08 11:09:05 -08:00
Ryan C. Gordon
c385422919 configure: List Metal in video drivers. 2017-12-08 00:49:35 -05:00
Sam Lantinga
c2df1f3b0a Defer getting the next drawable until we actually start rendering
This works better for games where there may be a bunch of simulation logic that needs to be run before the next rendering pass, and prevents blocking if the next drawable is busy.
2017-12-08 08:58:02 -08:00
Sam Lantinga
386b0ff6cd Fixed runtime errors on iOS 2017-12-07 18:08:51 -08:00
Sam Lantinga
31404706b5 Fixed building for simulators or older iOS SDKs 2017-12-07 17:47:01 -08:00
Sam Lantinga
c6972eecc2 Fixed compiling Metal renderer on iOS 2017-12-07 17:12:03 -08:00
Sam Lantinga
ed87981384 Added iOS and OSX versions of the Metal shaders 2017-12-07 16:08:47 -08:00
Sam Lantinga
09763d0c06 Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
Also generate iOS versions of the Metal shaders
2017-12-07 16:08:09 -08:00
Ryan C. Gordon
79bc65ee91 Initial shot at a renderer target for Apple's Metal API.
This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
2016-04-21 03:16:44 -04:00
Sam Lantinga
2505a8a1a7 The Metal view is a full SDL_uikitview to support multi-touch 2017-12-07 09:35:28 -08:00
Ryan C. Gordon
e42706615a cocoa: Added two missing files from hg changeset bc7ca7cfa6ca.
Fixes Bugzilla #3975.
2017-12-06 16:37:55 -05:00
Ryan C. Gordon
52015b0cc8 audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
Ryan C. Gordon
36457bef54 winrt: Patched to compile on Ryan's workstation. :)
I'm not sure why I needed this, but it appears to fix the build on VS2015 here.
2017-12-06 13:48:51 -05:00
Sam Lantinga
1a87aadb91 Fixed bug 3974 - Fix SDL_WarpMouseInWindow on both KMSDRM and RaspberryPi drivers
Manuel Alfayate Corchete

This patch fixes SDL_WarpMouseInWindow() in both the KMSDRM and Raspberry Pi graphic backends.
2017-12-04 20:37:01 -08:00
Sam Lantinga
67b01334a4 Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey

Seems latest google angle library successfully built & tested under macOS'es.

https://github.com/google/angle

We need to use GLES2 to implement true cross-platform code.
2017-12-04 20:35:01 -08:00
Sam Lantinga
6421511caf Removed spurious debug output 2017-12-04 20:26:09 -08:00
Olli Kallioinen
7751f525ca Fixed SDL_Log not working on windows if the output is being redirected. 2017-12-04 19:28:03 +02:00
Sam Lantinga
bd378489d6 Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
Sam Lantinga
8848883b02 Fixed name of eglCreatePbufferSurface function 2017-12-03 20:27:08 -08:00
Sam Lantinga
fcbcb8e5d6 Fixed bug 3945 - Add eglCreatePbufferSurface function
tomwardio

Proposed patch loads eglCreatePbufferSurface in same manner as other 1.1 functors. This allows custom video drivers to create pbuffer surfaces.
2017-12-03 20:25:55 -08:00
Sam Lantinga
206efbd586 Non-resizable windows need to have their window rect set to the client rect 2017-11-28 18:31:18 -08:00
Sam Lantinga
fe418b8dcd Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK 2017-11-27 15:07:07 -08:00
Sam Lantinga
25cdefeed7 Fixed bug 3980 - Fix for KMSDRM driver where cursor would not be shown on some gfx hardware because of unsupported cursor size
Manuel Alfayate Corchete

This fixes a problem with KMSDRM on some graphics hardware where only bigger cursor sizes are supported, such as current Intel gfx. (The kernel-side driver is what limits this: had to look for failing IOCTLs...)
That caused SDL_SetCursor() to fail silently, and we were left with a missing cursor without further explanation.
With this patch, different "standard" sizes are tried and a bigger one is used (with an intermediate and clean buffer only used to write the new cursor to the BO where it will live after) if we get, let's say, 16x16 which is pretty common but our hardware does not support that.
2017-11-24 12:03:28 -08:00
Sam Lantinga
1e2113d9d9 Fixed bug 3979 - Failed to link with "multiple definition of `scalbln'" error on both MinGW and MinGW-w64 by CMake
Vitaly Novichkov

Once I ran build of my codecs collection on AppVeyor where my CMake script downloads latest SDL2 from HG repo, failed to link because of math functions conflict:

https://ci.appveyor.com/project/Wohlstand/audiocodecs/build/1.0.44
The revision is b94292eebb5c

There are both vanilla MinGW and MinGW-w64 are failed to build.


```
[100%] Linking C shared library libSDL2.dll
c:/mingw/bin/../lib/gcc/mingw32/5.3.0/../../../libmingwex.a(scalbn.o):(.text+0x0): multiple definition of `scalbln'
CMakeFiles\SDL2.dir/objects.a(s_scalbn.c.obj):C:/projects/audiocodecs/build-MinGW-Release-Win32/external/SDL2/src/SDL2HG/src/libm/s_scalbn.c:30: first defined here
2017-11-24 03:01:07 -08:00
Sam Lantinga
671357d0ef Fixed some compiler warnings 2017-11-21 21:58:27 -08:00
Sam Lantinga
a1ba20a22f Disabled spurious Visual Studio warnings in the uClibc math code 2017-11-21 21:51:33 -08:00
Sam Lantinga
8a4a3f8eae Fixed bug 3976 - SDL drivers may leak driverdata memory due to ignoring return value of SDL_AddDisplayMode
C Snover

SDL_AddDisplayMode returns an SDL_bool corresponding to whether or not the given display mode was added or not. It will return SDL_FALSE if a matching display mode already exists in the display's list of display modes, which causes ownership of the mode driverdata to remain with the caller. Some video drivers ignore the return value of SDL_AddDisplayMode, so leak the driverdata memory when SDL_AddDisplayMode returns SDL_FALSE.
2017-11-21 21:30:47 -08:00
Ethan Lee
782ebaec9f Steam Virtual GamePad config for macOS 2017-11-20 13:59:43 -05:00
Sam Lantinga
9743c54d72 Fixed bug 3973 - Include of stdint is needed to build on linux, mingw and possibly android
Stuart Axon

https://discourse.libsdl.org/t/stdint-h-removed/23426

https://discourse.libsdl.org/t/debuild-fails-to-build-the-last-few-days/23429/4

Currently SDL2 is not building in Linux (x86 and ARM), Android and MingW because include stdint.h has been removed from yuv_rgb.h
2017-11-20 00:06:37 -08:00
Sam Lantinga
e40529879f Fixed bug 3959 - cmake build broken by commit 11702 (cf166abbde4a) due to typo
Mate Nagy
There is a typo in CMakeLists.txt that makes CMake exit with failure.

Change that causes the problem: (Notice the double ending brackets)
   ${SDL2_SOURCE_DIR}/src/video/*.c)
+  ${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)

Fix:
Just remove the first ending bracket resulting in:
   ${SDL2_SOURCE_DIR}/src/video/*.c
   ${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
2017-11-20 00:03:23 -08:00
Sam Lantinga
adf60d0097 Added support for aarch64 memory barrier instruction 2017-11-19 23:36:54 -08:00
Sam Lantinga
af306d42a3 Fixed bug 3964 - YUV to RGB in video/SDL_yuv.c is broken for any output format of type ABGR8888 or BGR888
raist66676

Here is the bug in latest SDL 2.0.8 development repo. It is obvious and simple to fix by correcting typos on six lines of code.

In src/video/SDL_yuv.c on lines 217, 249, 280, 321, 353, and 384 the wrong conversion functions are called for SDL_PIXELFORMAT_ABGR8888 and SDL_PIXELFORMAT_BGR888. Instead of ABGR functions, BGRA functions are called. These are typos.
2017-11-17 11:03:02 -08:00
Sam Lantinga
8b37f8de62 Fixed building yuv_rgb.h when stdint.h isn't available (thanks Ozkan!) 2017-11-17 10:55:58 -08:00
Sam Lantinga
d20102e9e1 Fixed building YUV test programs (thanks Ozkan!) 2017-11-17 10:54:46 -08:00
Sam Lantinga
44087f9b2f Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Sam Lantinga
605298f114 Fixed Android build error on older SDK 2017-11-12 10:59:05 -08:00
Sam Lantinga
76d34447b2 Fixed typo in comment 2017-11-11 17:21:47 -08:00
Sam Lantinga
72a90896df Only include Intel intrinsics header on x86 and x64 2017-11-11 16:20:00 -08:00
Sam Lantinga
b67e85ef8f Replaced the intrinsics header with the single header that includes all intrinsics so we can use AVX, etc. 2017-11-10 14:22:21 -08:00
Alex Szpakowski
2736c93dc1 macOS: Fix an OS-generated warning printed to stdout on launch in bundled apps. 2017-11-09 22:24:09 -04:00
Sam Lantinga
068706b64f Back out the following commits which are causing Dota 2 Exclusive Fullscreen to fail on AMD-based Macs. The details of why this is being reverted are at: https://bugzilla.libsdl.org/show_bug.cgi?id=3949
Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:28 -0300
macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag.
http://hg.libsdl.org/SDL/rev/1e26564c7288

Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:32 -0300
Fix a potential crash in macOS 10.7 and earlier.
http://hg.libsdl.org/SDL/rev/424607440631
2017-11-08 14:17:23 -08:00
Brandon Schaefer
8a7639fd1f Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support 2017-11-07 09:10:32 -08:00
Ryan C. Gordon
3a5029ddc0 mouse: remove assert for unimplemented platforms (thanks, tomwardio!).
Fixes Bugzilla #3946.
2017-11-06 15:29:24 -05:00
Sam Lantinga
b757f1926d Updated version to 2.0.8 since SDL_image depends on it 2017-11-05 01:17:24 -07:00
Sam Lantinga
d7eb0bfa5b Fixed bug 3939 - Remove static vm_error and vm_event from SDL_x11modes.c
tomwardio

Remove static int vm_error and vm_event, use local variables instead.

This fixes unused variable errors when compiling with SDL_VIDEO_DRIVER_X11_XINERAMA undefined.

src/video/x11/SDL_x11modes.c:505:22: error: unused variable 'vm_error' [-Werror,-Wunused-variable]

src/video/x11/SDL_x11modes.c:505:12: error: unused variable 'vm_event' [-Werror,-Wunused-variable]
2017-11-04 22:06:40 -07:00
Sam Lantinga
8fc8354b07 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain

What about getting some return code instead of creating another native function.
2017-11-04 22:03:28 -07:00
Sam Lantinga
741a10dfdf Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
Sam Lantinga
36abcb8ea4 Fixed compiling on Windows with HAVE_LIBC enabled 2017-11-04 18:01:03 -07:00
Sam Lantinga
fdc38f30f7 Fixed compiler warnings after uClibc code update 2017-11-04 17:39:28 -07:00
Sam Lantinga
644c159d94 Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
Sam Lantinga
49c1806a96 Updated math code from the uClibc 0.9.33 release 2017-11-04 15:53:19 -07:00
Sam Lantinga
48bcdfd8cc Added float versions of SDL's math functions 2017-11-04 15:34:14 -07:00
Sam Lantinga
325dff1cb1 Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!) 2017-11-04 09:44:29 -07:00
Sam Lantinga
46bbc5d328 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
2017-11-04 09:37:29 -07:00
Sam Lantinga
79b0c8af83 Fixed bug 3940 - Add support for EGL_SURFACE_TYPE
tomwardio

Add support to be able to set EGL_SURFACE_TYPE bits when creating an EGL config. This is usefule when wanting to create pixel buffer surfaces in custom video drivers.
2017-11-04 09:07:33 -07:00
Conn O'Griofa
3ad3120f32 Raspberry Pi: fix ES 1/PVR support & autodetect Mesa driver
* The brcmGLESv2 vendor library also supports ES PVR/1 profiles
* Fallback to standard Mesa libraries if the VC4 driver is loaded
2017-11-04 09:04:19 -07:00
Conn O'Griofa
3a9d15b4da SDL_video: try to bootstrap KMSDRM before RPI video driver
Allow better coexistence between RPI's vendor libraries and VC4 mesa driver.
2017-11-04 09:03:20 -07:00
Sam Lantinga
30962f0b83 Android configure-based build fixes (thanks Vit!) 2017-11-04 09:00:40 -07:00
Johannes Bader
a531ac1b76 Emscripten: use cursor hotspot
the cursor's hotspot simply wasn't translated to it's CSS equivalent, yet
see https://developer.mozilla.org/en-US/docs/Web/CSS/cursor?v=example#Syntax. no explicit hotspot if (0|0) for compatibility with Edge and IE, which indeed don't support custom hot spots
2017-11-04 11:16:49 +00:00
Sam Lantinga
65195e610d Make SDL fullscreen windows on Android actually fullscreen 2017-11-02 10:41:55 -07:00
Sam Lantinga
6a33d1a746 Fixed bug 3935 - Not find joysticks if android run 24-48 days.
Alexander Orefkov

In src\joystick\android\SDL_sysjoystick.c in SDL_SYS_JoystickDetect when SDL_GetTicks return number grater 2147483648 (after 24.85 days uptime) SDL_TICKS_PASSED(SDL_GetTicks(), timeout) return FALSE and Android_JNI_PollInputDevices is never calling.
And in JoystickByDeviceId - when search for newly added joystic - after SDL_SYS_JoystickDetect item not reinitilized, and always stay NULL, cause return NULL instead of added joystick.
2017-11-02 08:48:14 -07:00
Sam Lantinga
084cfc4173 Fixed bug 3933 - Android, no need of the listener thread
Sylvain

A listener thread has been added to know when the native thread would end.
But now, it is more easy to only check that after the main function has returned. It's one thread less.
2017-11-02 08:46:14 -07:00
Sam Lantinga
62d6c387e8 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain

Some issue with this commit:
https://hg.libsdl.org/SDL/rev/4130b92b6be4

There is a memory allocation missing.
2017-11-01 19:19:21 -07:00
Sam Lantinga
b4e2edf099 Allow the activity to persist through connecting or disconnecting a keyboard 2017-11-01 18:41:11 -07:00
Sam Lantinga
efa038fbaf Moved the meta-data into the right section 2017-11-01 18:40:11 -07:00
Sam Lantinga
bb156ce5ec Fixed bug 3926 - SDL_main export
e_pluschauskas

I noticed that after updating SDL to 2.0.6 my application now exports SDL_main.

At GitHub SDL mirror (branch 2.0.5) SDL_main prototyped as
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
but at branch 2.0.6 prototype is
extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]);
2017-11-01 17:41:25 -07:00
Sam Lantinga
bcfba1fc8a Fixed bug 3932 - Android, GetDisplayDPI release local reference
Sylvain

When writing JNI code, one has to make sure all local references are released otherwise the app end up crashing.
2017-11-01 17:30:02 -07:00
Sam Lantinga
4081459702 Fixed building on non-Android platforms 2017-11-01 10:07:04 -07:00
Sam Lantinga
98af57285f Added controller mapping for Android TV remotes
Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
8c4dc3c464 Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!) 2017-10-31 13:49:59 -07:00
David Ludwig
6ac44b9bba WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function.

Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com) for the patch.  Thanks!
2017-10-24 13:21:11 -04:00
Sam Lantinga
082143db78 Fixed Java string comparison with "" 2017-10-29 21:09:09 -07:00
Sam Lantinga
990a5258af Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
Brandon Schaefer
02c0174483 Fixed bug 3902 - Add a specific KMSDRM hint for low latency video 2017-10-26 16:37:20 -07:00
Sam Lantinga
b9c87556fb Updated SDL iOS project for tvOS 2017-10-26 10:49:33 -07:00
Sam Lantinga
88ae51606d Added missing keyinfotable.h 2017-10-26 10:42:14 -07:00
Sam Lantinga
d985978f55 android: Fix softkeyboard issue in SDL on Android. 2017-10-26 10:41:38 -07:00
Ryan C. Gordon
7ecdde2631 cocoa: Don't change the NSWindow background color.
Changing the background color causes the titlebar to blend against it on
modern macOS releases, making all SDL windows look wrong by default. This was
set to make the window not flash white before a GL context is ready, but we
can accomplish this in our window's view's drawRect implementation, too.
2017-10-25 18:02:11 -04:00
Sam Lantinga
467aa0904e Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
This is especially useful for things like the accelerometer hint which could be needed before application main().
2017-10-24 00:17:07 -07:00
Sam Lantinga
7658113c79 Fixed crash if mSurface isn't set up when we pause the application 2017-10-24 00:04:40 -07:00
Sam Lantinga
ef9f4473dc Removed unneeded file automatically generated by Android Studio 2017-10-23 23:35:04 -07:00
Sam Lantinga
95e883fbda Updated the minimum and target SDK versions in AndroidManifest.xml 2017-10-23 23:26:40 -07:00
Sam Lantinga
be3cbc7751 Updated Android build tools version, which bumped minimum deployment target to API 14
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
108a029672 Fixed build with older Android SDK 2017-10-23 23:23:34 -07:00
Sam Lantinga
b0c78879e9 Switched to new style gradle Android application build process 2017-10-23 15:23:43 -07:00
Sam Lantinga
0c8fe5a63c Added tag release-2.0.7 for changeset 2088cd828335 2017-10-23 12:33:18 -07:00
Sven Hesse
236c143dd4 Don't X error in SDL_CreateWindow with unsupported GL attributes 2017-10-22 20:24:58 +02:00
Sam Lantinga
b9c2f1c58f Added Visual Studio solution files for WinRT projects 2017-10-21 22:26:24 -07:00
Sam Lantinga
5dd66f2899 Fixed bug 3901 - Fix vsync-ed pageflips on the KMSDRM video driver
Manuel

I noticed that, at least on Intel GPU hardware, passing SDL_RENDERER_PRESENTVSYNC would result on a static console instead of the program graphics.
That was due to the fact that calling drmModePageFlip() only works if we have previously set up CRTC to one of the GBM buffers with a drmModeSetCrtc() call, so now it's done and things work as expected.

The KMSDRM_GLES_SetupCrtc() call is done only one time, only when needed (when egl_swapinterval is not 0: when it's 0, there's no need for it because we flip by calling drmModePageFlip() anyway).
The place where KMSDRM_GLES_SetupCrtc() call is done may look strange, but it's right: it needs EGL completely ready because it needs to call eglSwapBuffers() internally to work (see more comments about it in the code).
2017-10-21 04:20:57 -07:00
Sam Lantinga
765e991000 Fixed typo converting 4 channel audio to 2 channel 2017-10-20 16:53:42 -07:00
Sam Lantinga
7cb271f718 Added a note about adjusting channel weights when converting to fewer channels 2017-10-20 14:51:22 -07:00
Sam Lantinga
1e63db4504 Document the SDL audio channel mapping 2017-10-20 14:48:10 -07:00
Sam Lantinga
ff2da1f583 Added SDL_AudioStreamFlush() to the list of new audio stream functions 2017-10-20 10:45:38 -07:00
Sam Lantinga
dfec20b5f5 Reverted changes a970b2ae1bd7 and 4a94743e31fe
I don't want to introduce any regressions with Android TV remote support
2017-10-20 10:29:22 -07:00
Sam Lantinga
04affe2c5e Fixed Android joystick detection 2017-10-19 15:37:52 -07:00
Ryan C. Gordon
ba79be8ef6 audio: Added SDL_AudioStreamFlush(). 2017-10-19 18:05:42 -04:00
Sam Lantinga
01f3a63f9c Don't use DPAD devices as joystick input on Android 2017-10-19 13:54:56 -07:00
Ryan C. Gordon
09b2171103 Check correct variable for malloc() results. 2017-10-18 23:49:46 -04:00
Sam Lantinga
948387965d Fixed bug 3876 - Resampling of certain sounds adds heavy distortion
Simon Hug

Patch that adds [-1, 1] clamping to the scalar audio type conversions.

This may come from the SDL_Convert_F32_to_X_Scalar functions. They don't clamp the float value to [-1, 1] and when they cast it to the target integer it may be too large or too small for the type and get truncated, causing horrible noise.

The attached patch throws clamping in, but I don't know if that's the preferred way to fix this. For x86 (without SSE) the compiler (I tested MSVC) seems to throw a horrible amount of x87 code in it. It's a bit better with SSE, but probably still quite the performance hit. And SSE2 uses a branchless approach with maxss and minss.
2017-10-18 19:30:47 -07:00
Sam Lantinga
f6db48f792 Added a staging buffer to the audio stream so that we can accumulate small amounts of data if needed when resampling 2017-10-18 19:26:36 -07:00
Sam Lantinga
34f15d9394 Added audio stream conversion functions:
SDL_NewAudioStream
    SDL_AudioStreamPut
    SDL_AudioStreamGet
    SDL_AudioStreamAvailable
    SDL_AudioStreamClear
    SDL_FreeAudioStream
2017-10-18 15:54:05 -07:00
Sam Lantinga
900313d061 Fixed bug 3821 - Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows)
Carlos

Angle supports GLES3 but when using these functions (SDL_CreateWindow and SDL_CreateRenderer), defaults again to GLES2.0.

A current workaround (hack) to retrieve a GLES3.0 context with Angle is:

1) set

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);

after InitSDL AND after calling SDL_CreateWindow  (before SDL_CreateRenderer)

2) Comment lines 2032-2044 in SDL_render_gles2.c, funtion GLES2_CreateRenderer

    window_flags = SDL_GetWindowFlags(window);
    if (!(window_flags & SDL_WINDOW_OPENGL) ||
        profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {

        changed_window = SDL_TRUE;
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);

        if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
            goto error;
        }
    }

This retrives a GLES3 context as confirmed using glGetString(GL_VERSION). This should be fixed by modifying a few if's.
2017-10-18 08:52:04 -07:00
Sam Lantinga
03c1e8e2c8 Fixed compiler warning on iOS 2017-10-16 15:22:40 -07:00
Sam Lantinga
faab598185 Fixed bug 3890 - Incomplete fix for CVE-2017-2888
Felix Geyer

http://hg.libsdl.org/SDL/rev/7e0f1498ddb5 tries to fix CVE-2017-2888.
Unfortunately compilers may optimize the second condition "(size / surface->pitch) != surface->h" away.
See https://bugzilla.redhat.com/show_bug.cgi?id=1500623#c2
I've verified that this is also the case on Debian unstable (gcc 7.2).
2017-10-16 14:57:42 -07:00
Sam Lantinga
0bf446b21a Added min/max macros for the sized SDL datatypes 2017-10-16 14:39:56 -07:00
Sam Lantinga
73c8051875 Fixed bug 3883 - SDL_assert / SDL_PromptAssertion in TTY mode does not accept options ("abriA")
shoerbaffen

fgets can read a newline and SDL_strcmp will never return zero.
2017-10-15 21:21:19 -07:00
Sam Lantinga
eb1ab72af6 Fixed bug 3882 - cmake fix for osx
Ozkan Sezer

In my cross-build environment with cmake-2.8.12.1, cmake does not add
SDL_coreaudio.m to its makefiles and the result is a failure. The fix
is simple: set the language to C for it as it is done at other places
in CMakeLists.txt.
2017-10-15 21:07:01 -07:00
Sam Lantinga
b050f9e559 Android Studio code analyzer fixes 2017-10-13 19:55:07 -07:00
Sam Lantinga
5775a64d9c Fixed bug 3880 - X Error upon quit since rev. 11607
Ozkan Sezer

Since changeset 11607:db7ee6a1ba6a, I am getting the following
error upon quit.  Running testsprite2, clicking the mouse, and
quiting it is enough to trigger it.  This is on my old Fedora9
x86-Linux:

X Error of failed request:  BadCursor (invalid Cursor parameter)
  Major opcode of failed request:  2 (X_ChangeWindowAttributes)
  Resource id in failed request:  0xb057340
  Serial number of failed request:  905
  Current serial number in output stream:  906

Reverting  https://hg.libsdl.org/SDL/rev/db7ee6a1ba6a  removes
the error.
2017-10-13 19:30:34 -07:00
Sam Lantinga
20adf3231d Fixed bug 3879 - add missing SDLCALL to SDLTest_TrackedMalloc & co.
Ozkan Sezer

The attached trivial patch adds missing SDLCALL to SDLTest_TrackedMalloc & co.
2017-10-13 09:50:04 -07:00
Ryan C. Gordon
eb1eb01873 coreaudio: changed device close procedure to prevent long hangs in some cases.
The audioqueue thread needs to keep running, and processing the CFRunLoop
until the AudioQueue is disposed of, otherwise CoreAudio will hang waiting for
final data to feed the device.

At least, I think this is how it all works. It definitely fixes the bug here!

Since AudioQueueDispose() calls AudioQueueStop() internally, there's no need
for our thread to handle this, either, which is good because the AudioQueue
would be disposed by this point. So now the AudioQueue is disposed first, and
then our thread is joined, and everything works out okay.

Just in case, we mark the device "paused" before setting everything in motion,
so any further callbacks from CoreAudio will write silence and not fire the
app's audio callback again.

Fixes Bugzilla #3868.
2017-10-13 01:15:29 -04:00
Sam Lantinga
893ecf8094 Build both 32 and 64-bit architectures in the OSX Framework 2017-10-12 17:21:57 -07:00
Sam Lantinga
e7ae12dc1e Fixed compiler warning 2017-10-12 17:17:09 -07:00
Sam Lantinga
db5ef6da76 Use the lower-case hex output to match other stack trace printouts 2017-10-12 14:46:28 -07:00
Sam Lantinga
34d3a2f65a Fixed compiler warning 2017-10-12 14:44:54 -07:00
Sam Lantinga
731fbbd2e1 Fixed bug 3877 - missing SDLCALL in SDLTest_ExampleHitTestCallback
Ozkan Sezer

Following trivial patch adds missing SDLCALL to SDLTest_ExampleHitTestCallback()
2017-10-12 14:25:07 -07:00
Sam Lantinga
84dfc945e8 Android doesn't have libunwind.h in API 16 2017-10-12 14:21:21 -07:00
Sam Lantinga
f9cdf14b5d Added missing file 2017-10-12 14:20:17 -07:00
Sam Lantinga
8c0edbc4f1 Fixed compiler warning 2017-10-12 14:02:24 -07:00
Sam Lantinga
c606ae0d25 Fixed compiler warning 2017-10-12 13:55:35 -07:00
Sam Lantinga
eea9c57d52 Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
0c5aae969d Fixed memory leak in Cocoa mouse code
The video quit call cleans up the mouse cursor driver data, which happens after mouse quit
2017-10-12 13:28:48 -07:00
Sam Lantinga
6ed9129321 Fixed bug 3866 - CMake error when trying to make the 'uninstall' target when it already exists
Steve Robinson

In my project, the 'uninstall' target is already created by the glew library.  I get this error when SDL2 tries to create it:

CMake Error at _build/3rdparty/SDL2/SDL2-2.0.6/CMakeLists.txt:1816 (add_custom_target):
  add_custom_target cannot create target "uninstall" because another target
  with the same name already exists.  The existing target is a custom target
  created in source directory
  "D:/Code/sdl2-tutorial/_build/3rdparty/glew/glew-2.1.0/build/cmake".  See
  documentation for policy CMP0002 for more details.

To fix it, go to the bottom of the SDL2 CMakeLists.txt file.  Add an if statement to check for the existence of the target before creating it.  The end result looks like this:

if(NOT TARGET uninstall)
  configure_file(
      "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
      "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
      IMMEDIATE @ONLY)

  add_custom_target(uninstall
      COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()

This is how the glew library deals with this possibility in their CMakeLists.txt file.
2017-10-12 08:47:02 -07:00
Sam Lantinga
ed3926d524 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target
Steve Robinson

When I try to build the 'uninstall' target in CMake when SDL2 is added to a subdirectory of my project, I get this error:

1>CMake Error at cmake_uninstall.cmake:2 (message):
1>  Cannot find install manifest:
1>  "D:/Code/sdl2-tutorial/_build/3rdparty/SDL2/SDL2-2.0.6/install_manifest.txt"

The install_manifest.txt is actually in the top-level binary directory, not the project-specific binary directory.

To fix it, change all instances of:
CMAKE_CURRENT_BINARY_DIR

To:
CMAKE_BINARY_DIR

In:
cmake_uninstall.cmake.in
2017-10-12 08:44:45 -07:00
Sam Lantinga
ab69dec982 Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m 2017-10-12 08:41:11 -07:00
Sam Lantinga
5f0c8ce64a Normalize touch events to the render viewport (thanks Sylvain!) 2017-10-12 08:37:55 -07:00
Sam Lantinga
e69470f237 Fixed divide by zero with a 1x1 sized window 2017-10-12 08:27:22 -07:00
Ozkan Sezer
4ec40a6c1c make sure that SDL_malloc(0) or SDL_calloc(0,x) doesn't return NULL. 2017-10-12 14:28:05 +03:00
Sam Lantinga
7847ffdd25 Updated version to 2.0.7 2017-10-12 08:08:04 -07:00
Ethan Lee
2df6bb0dc3 Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately 2017-10-10 20:22:15 -04:00
Sam Lantinga
9a8a513f06 Fixed bug 3871 - Touch events are not normalised on X11
Trent Gamblin

The documentation for SDL_TouchFingerEvent says that the x and y coordinates are normalised between 0-1. I've found that to be true on Windows, Android and iOS but on X11 they are in pixel coordinates. This patch fixes the issue. This was the cleanest way I could do it with what was available without changing things around a lot but you may know a better way.
2017-10-11 13:31:21 -07:00
Sam Lantinga
e2a1bcd95a Fixed size in realloc 2017-10-11 13:26:58 -07:00
Ryan C. Gordon
12433302db audio: Turns out the accumulation errors sound better. :/
Moving to double fixed the overflows, but using "time = i * incr" instead of
"time += incr" causes clicks in the output.
2017-10-11 12:07:43 -04:00
Ryan C. Gordon
a67c0d10ed audio: Moved the resampler state up to double precision.
Fixes more buffer overflows.
2017-10-11 11:51:14 -04:00
Ryan C. Gordon
82900f6589 audio: calculate resampling time directly, don't increment (thanks, Eric!).
Fixes buffer overruns as floating point errors accumulate.

Partially fixes Bugzilla #3848.
2017-10-11 11:43:35 -04:00
Ryan C. Gordon
8c6a1a0032 audio: clamp resampler interpolation values to prevent buffer overflow.
Partially fixes Bugzilla #3848.
2017-10-11 02:33:55 -04:00
Ryan C. Gordon
75310be1f6 audio: Moved unchanging variable out of loop. 2017-10-11 02:31:58 -04:00
Ryan C. Gordon
7426bf8016 audio: Make sure audio stream resampling doesn't overflow buffers. 2017-10-11 02:03:05 -04:00
Ryan C. Gordon
ec2f673d29 audio: Fixed check for minimum audio stream put size. 2017-10-11 01:37:11 -04:00
Sam Lantinga
497c759788 Updated WhatsNew.txt for 2.0.7 changes 2017-10-10 20:16:52 -07:00
Sam Lantinga
9d5a885398 Changed overlapping memcpy to memmove 2017-10-10 20:11:05 -07:00
Sam Lantinga
83483255df Fixed potentially calling a callback after it has been removed (and userdata possibly deleted) 2017-10-10 19:44:33 -07:00
Ryan C. Gordon
48b43473c5 audio: SDL_ResampleCVT() should use memmove instead of memcpy.
This copy can overlap.

Fixes Bugzilla #3849.
2017-10-10 22:31:02 -04:00
Ryan C. Gordon
4b87826e08 audio: Don't stack-allocate resampler padding.
(I thought padding size ranged from 5 frames to ~30 frames (based around
RESAMPLER_ZERO_CROSSINGS, which is 5), but it's actually between 512 and
several thousands (based on RESAMPLER_SAMPLES_PER_ZERO_CROSSING)). It gets
big fast when downsampling.
2017-10-10 22:18:46 -04:00
Sam Lantinga
689eee3864 The event filter and event watch functions are now thread-safe 2017-10-10 17:41:41 -07:00
Ryan C. Gordon
3d4eeb8f97 audio: reworked audio streams to have right-hand resampling padding available.
Fixes Bugzilla #3851.
2017-10-10 16:12:56 -04:00
Ryan C. Gordon
08dd8307b9 Added SDL_PeekIntoDataQueue(). 2017-10-10 11:56:54 -04:00
Sam Lantinga
a074f79dd9 Exposed the joystick locking functions for multi-threaded access to the joystick API 2017-10-10 11:10:15 -07:00
Sam Lantinga
520a96016b Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed 2017-10-09 11:45:15 -07:00
Sam Lantinga
ec99d766b6 Fixed bug 3865 - [PATCH] Support for GreenAsia Inc. PSX to USB converter as SDL_GameController
Manuel

I would like this small patch merged that adds support for my GreenAsia Inc. PSX to USB converter, so SDL_IsGameController() returns true when using this adaptor.
It's interesting because PSX/PS2 controllers connected using this model won't be detected as gamecontrollers otherwise, only as joysticks.
2017-10-08 10:59:03 -07:00
Sam Lantinga
31b4b425b8 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
Sylvain

There are various YUV-RGB conversion coefficients, according to https://www.fourcc.org/fccyvrgb.php
I choose the first (from Video Demystified, with integer multiplication),
but the current SDL2 Dither functions use in fact the next one, which follows a specifications called CCIR 601.

Here's a patch to use the second ones and with previous warning corrections.
There are less multiplications involved because Chroma coefficient is 1.
Also, doing float multiplication is as efficient with vectorization.
In the end, the YUV decoding is faster: ~165 ms vs my previous 195 ms.

Moreover, if SDL2 is compiled with -march=native, then YUV decoding time drops to ~130ms, while older ones remains around ~220 ms.


For information, from jpeg-9 source code:
jpeg-9/jccolor.c

   * YCbCr is defined per CCIR 601-1, except that Cb and Cr are
   * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5.
   * The conversion equations to be implemented are therefore
   * Y  =  0.29900 * R + 0.58700 * G + 0.11400 * B
   * Cb = -0.16874 * R - 0.33126 * G + 0.50000 * B  + CENTERJSAMPLE
   * Cr =  0.50000 * R - 0.41869 * G - 0.08131 * B  + CENTERJSAMPLE

jpeg-9/jdcolor.c

   * YCbCr is defined per CCIR 601-1, except that Cb and Cr are
   * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5.
   * The conversion equations to be implemented are therefore
   *
   * R = Y                + 1.40200 * Cr
   * G = Y - 0.34414 * Cb - 0.71414 * Cr
   * B = Y + 1.77200 * Cb
2017-10-07 15:26:55 -07:00
Sam Lantinga
58496799d9 Fixed restoring window size when coming out of fullscreen desktop mode.
Use the style of the window as it will be, not as it currently is at the
time of the AdjustWindowRect call.
2017-10-06 21:43:59 -07:00
Sam Lantinga
19c35a8ff5 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
Sylvain

Few issues with YUV on SDL2 when using odd dimensions, and missing conversions from/back to YUV formats.

1) The big part is that SDL_ConvertPixels() does not convert to/from YUV in most cases. This now works with any format and also with odd dimensions,
  by adding two internal functions SDL_ConvertPixels_YUV_to_ARGB8888 and SDL_ConvertPixels_ARGB8888_to_YUV (could it be XRGB888 ?).
  The target format is hard coded to ARGB888 (which is the default in the internal of the software renderer).
  In case of different YUV conversion, it will do an intermediate conversion to a ARGB8888 buffer.

  SDL_ConvertPixels_YUV_to_ARGB8888 is somehow redundant with all the "Color*Dither*Mod*".
  But it allows some completeness of SDL_ConvertPixels to handle all YUV format.
  It also works with odd dimensions.

  Moreover, I did some benchmark(SDL_ConvertPixel vs Color32DitherYV12Mod1X and Color32DitherYUY2Mod1X).
  gcc-6.3 and clang-4.0. gcc performs better than clang. And, with gcc, SDL_ConvertPixels() performs better (20%) than the two C function Color32Dither*().
  For instance, to convert 10 times a 3888x2592 image, it takes ~195 ms with SDL_ConvertPixels and ~235 ms with Color32Dither*().
  Especially because of gcc vectorize feature that optimises all conversion loops (-ftree-loop-vectorize).

  Nb: I put no image pitch for the YUV buffers. because it complexify a little bit the code and the API :
  There would be some ambiguity when setting the pitch exactly to image width:
  would it a be pitch of image width (for luma and chroma). or just contiguous data ? (could set pitch=0 for the later).


2) Small issues with odd dimensions:
  If width "w" is odd, luma plane width is still "w" whereas chroma planes will be "(w + 1)/2". Almost the same for odd h.
  Solution is to strategically substitute "w" by "(w+1)/2" at the good places ...

- In the repository, SDL_ConvertPixels() handles YUV only if yuv source format is exactly the same as YUV destination format.
  It basically does a memcpy of pixels, but it's done incorrectly when width or height is odd (wrong size of chroma planes). This is fixed.

- SDL Renderers don't support odd width/height for YUV textures.
  This is fixed for software, opengl, opengles2. (opengles 1 does not support it and fallback to software rendering).
  This is *not* fixed for D3D and D3D11 ... (and others, psp ?)
  Only *two* Dither function are fixed ... not sure if others are really used.

- This is not possible to create a NV12/NV12 texture with the software renderer, whereas other renderers allow it.
  This is fixed, by using SDL_ConvertPixels underneath.

- It was not possible to SDL_UpdateTexture() of format NV12/NV21 with the software renderer. this is fixed.

Here's also two testcases:
- that do all combination of conversion.
- to test partial UpdateTexture
2017-10-06 16:50:24 -07:00
Sam Lantinga
ace2236e96 Fixed bug 3862 - Install is broken when adding SDL2 to an existing CMake project
Steve Robinson

In my existing CMake project, I use add_subdirectory to add the source for SDL2.  This worked fine in 2.0.5, but now in 2.0.6 when I build the INSTALL CMake target, I get this error:

file INSTALL cannot find "D:/path/to/SDL2Config.cmake".
Call Stack (most recent call first):
  3rdparty/SDL2/cmake_install.cmake:32 (include)
  3rdparty/cmake_install.cmake:36 (include)
  cmake_install.cmake:32 (include)

To fix this, I changed line 1770 from this:
${CMAKE_SOURCE_DIR}/SDL2Config.cmake

To this:
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
2017-10-06 16:42:43 -07:00
Sam Lantinga
086c07bc28 Fixed potential overflow in surface allocation (thanks Yves!) 2017-10-06 16:17:50 -07:00
Sam Lantinga
bd174a660b Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect
Aaron

As of 2.0.6, all of my games are failing with the following error:

process 31778: arguments to dbus_type_is_basic() were incorrect, assertion "dbus_type_is_valid (typecode) || typecode == DBUS_TYPE_INVALID" failed in file dbus-signature.c line 322.
This is normally a bug in some application using the D-Bus library.
  D-Bus not built with -rdynamic so unable to print a backtrace

(patch by  Ozkan Sezer)
2017-10-05 09:37:28 -07:00
Brandon Schaefer
c268031699 Fixed bug 3855 - Memory leak in SDL_FreeSurface 2017-10-02 10:50:33 -07:00
Brandon Schaefer
ceae5eed47 revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
Brandon Schaefer
fe922885a4 wayland: Fix bug 3814 -Wmissing-field-initializers 2017-09-29 10:07:37 -07:00
Sam Lantinga
0506d49a06 Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed
Evgeny Kapun

Commit 52dcef74bdc5 [1], which was a fix for bug #3790, introduced a new bug: now, calling SDL_FreeSurface(surface) deallocates surface->map even if there are other references to the surface. This is bad, because some functions (such as SDL_ConvertSurface) assume that surface->map is not NULL.
2017-09-29 07:44:30 -07:00
Sam Lantinga
2a7eb7ed2b Fixed bug 3850 - incorrect numbering in docs/README-ios.md
Michal

the numbering of the bulletpoints in:
docs/README-ios.md

has been mangled with:
changeset 11365	a9bd2625fa01

fix:
    12 2.  Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
    13 4.  Select your desired target, and hit build.

remove:
    28 1. Follow step 1 above.

adapt:
    29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
    30 3. ./iosbuild.sh
2017-09-26 16:27:24 -07:00
Sam Lantinga
14566d7e59 Fixed bug 3847 - Hit Test x coordinate wrong on secondary monitor
Robert Turner

SDL_windowsevents.c contains code to retrieve the x and y coordinate for a requested hit test. It does this as follows:

    POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) };

LOWORD(lParam) does not correctly mask off high bits that are set if the point is on a second (or third, etc.) monitor. This effectively offsets the x-coordinate by a large value.

MSDN documentation suggests that LOWORD() and HIWORD() are the wrong macros for the task, instead suggesting we should be doing something like the following:

    POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };

Testing this change on my Windows 10 machine with 2 monitors gives the correct results.
2017-09-26 15:07:35 -07:00
Alex Szpakowski
9bf87ff9be Mac: Fix the menu bar not always working for non-.app-bundled apps. Fixes bug #3051. 2017-09-25 20:49:31 -03:00
Sam Lantinga
db70d14a04 Fixed bug 3842 - fix SDL_thread.h for emx
Ozkan Sezer

EMX declares _beginthread() / _endthread() in stdlib.h, not process.h.
The attached patch updates the OS/2 case of SDL_thread.h for it.  (It
also tidies the unreadable whitespace in win32 case.)
2017-09-23 12:38:47 -07:00
Sam Lantinga
2cb9922b26 Fixed bug 3843 - Android missing some code in SDLHapticHandler
Sylvain

Some check for android SDK version are missing from https://hg.libsdl.org/SDL/rev/04dd43a2c83a
here's a patch
2017-09-23 12:37:09 -07:00
Ryan C. Gordon
94da86f129 audio: Fixed compiler warning on Visual Studio. 2017-09-22 22:28:21 -04:00
Sam Lantinga
d3f42436f3 Fixed spacing 2017-09-22 17:32:05 -07:00
Sam Lantinga
12e598b8f3 Added an example for SDL_SetWindowHitTest() when you create a borderless resizable window. 2017-09-22 17:29:32 -07:00
Sam Lantinga
316bef38a3 Good bye, Visual Studio 2008 2017-09-22 17:02:18 -07:00
Sam Lantinga
9323fa2c71 Added stub Steam Controller sources to Android and iOS command line builds 2017-09-22 16:33:34 -07:00
Sam Lantinga
33b282faf9 Added stubs for simple Steam Controller support 2017-09-22 08:32:31 -07:00
Sam Lantinga
27a3eaf558 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. 2017-09-22 08:31:56 -07:00
Sam Lantinga
fb52d0da61 Removed non-existent files 2017-09-22 08:31:02 -07:00
Sam Lantinga
b64dc26a17 Removed non-existent files 2017-09-22 08:30:58 -07:00
Sam Lantinga
8c4fe054b3 Added stubs for simple Steam Controller support 2017-09-22 08:30:52 -07:00
Sam Lantinga
2cefd7c3ab Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. 2017-09-22 08:30:46 -07:00
Sam Lantinga
c4570465fc Guarded EGL code with SDL_VIDEO_OPENGL_EGL 2017-09-22 08:30:37 -07:00
Sam Lantinga
ef1af98b61 borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles. 2017-09-22 07:15:41 -07:00
Sam Lantinga
aeb3c34a18 sdl
- Fixing rendering borderless window. Need to force windows to send a WM_NCCALCSIZE then return 0 for non-client area size.

- Adding WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX to borderless windows, for reasons noted in comments.

- Fix SetupWindowData() setting SDL_WINDOW_BORDERLESS. This was being cleared at window creation, causing hanlding for the first WM_NCCALCSIZE message to fail
2017-09-22 07:11:36 -07:00
Sam Lantinga
8667ba6160 Fixed bug 3837 - Change project settings for Xcode 9?
Mark Callow

Xcode 9 emits a warning to validate project settings. The changes it proposes are

1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
   not support anything older.

2. [macOS] Target 'Framework' - Automatically Select Archectures.

3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.

4. [iOS & macOS] Turn on "Missing Localizability".

I want to confirm if it is ok to accept these changes and submit updated project files.

Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.

2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.

3 shouldn't be a problem either provided any newly emitted warnings are fixed.

4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
2017-09-22 12:26:54 -07:00
Sam Lantinga
c5f76b1e01 Added tag release-2.0.6 for changeset 8df7a59b5528 2017-09-22 11:57:35 -07:00
1120 changed files with 68299 additions and 27661 deletions

1
.gitignore vendored Normal file
View File

@ -0,0 +1 @@
build/

View File

@ -70,14 +70,19 @@ test/controllermap
test/loopwave
test/loopwavequeue
test/testatomic
test/testaudiocapture
test/testaudiohotplug
test/testaudioinfo
test/testautomation
test/testbounds
test/testcustomcursor
test/testdisplayinfo
test/testdraw2
test/testdrawchessboard
test/testdropfile
test/testerror
test/testfile
test/testfilesystem
test/testgamecontroller
test/testgesture
test/testgl2
@ -99,7 +104,7 @@ test/testnative
test/testoverlay2
test/testplatform
test/testpower
test/testfilesystem
test/testqsort
test/testrelative
test/testrendercopyex
test/testrendertarget
@ -107,6 +112,7 @@ test/testresample
test/testrumble
test/testscale
test/testsem
test/testsensor
test/testshader
test/testshape
test/testsprite2
@ -117,11 +123,8 @@ test/testtimer
test/testver
test/testviewport
test/testwm2
test/testbounds
test/testyuv
test/torturethread
test/testdisplayinfo
test/testqsort
test/testaudiocapture
test/*.exe
test/*.dSYM
buildbot

View File

@ -30,3 +30,6 @@ f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3
e12c387305129c847b3928a123300b113782fe3f release-2.0.4
007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5
8df7a59b55283aa09889522369a2b32674c048de release-2.0.6
2088cd828335797d73d151e3288d899f77204862 release-2.0.7
f1084c419f33610cf274e309a8b2798d2ae665c7 release-2.0.8

25
Android.mk Executable file → Normal file
View File

@ -31,10 +31,13 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
@ -44,11 +47,18 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
LOCAL_SHARED_LIBRARIES := hidapi
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
include $(BUILD_SHARED_LIBRARY)
###########################
@ -82,4 +92,19 @@ LOCAL_MODULE_FILENAME := libSDL2main
include $(BUILD_STATIC_LIBRARY)
###########################
#
# hidapi library
#
###########################
include $(CLEAR_VARS)
LOCAL_CPPFLAGS += -std=c++11
LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
LOCAL_MODULE := libhidapi
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)

View File

@ -42,16 +42,19 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 6)
set(SDL_MICRO_VERSION 9)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 6)
set(SDL_BINARY_AGE 9)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# the following should match the versions in Xcode project file:
set(DYLIB_CURRENT_VERSION 10.0.0)
set(DYLIB_COMPATIBILITY_VERSION 1.0.0)
# Set defaults preventing destination file conflicts
set(CMAKE_DEBUG_POSTFIX "d"
set(SDL_CMAKE_DEBUG_POSTFIX "d"
CACHE STRING "Name suffix for debug builds")
mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX CMAKE_DEBUG_POSTFIX)
mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX SDL_CMAKE_DEBUG_POSTFIX)
# Calculate a libtool-like version number
math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
@ -148,7 +151,7 @@ if(APPLE OR ARCH_64)
set(OPT_DEF_SSEMATH ON)
endif()
endif()
if(UNIX OR MINGW OR MSYS)
if(UNIX OR MINGW OR MSYS OR WUT)
set(OPT_DEF_LIBC ON)
endif()
@ -210,8 +213,23 @@ endif()
set(SDL_LIBS "-lSDL2")
set(SDL_CFLAGS "")
# Emscripten toolchain has a nonempty default value for this, and the checks
# in this file need to change that, so remember the original value, and
# When building shared lib for Windows with MinGW,
# avoid the DLL having a "lib" prefix
if(WINDOWS)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif()
if(WUT)
# Use wut cflags and remove debug symbols
set(CMAKE_C_FLAGS "${WUT_C_FLAGS} ${CMAKE_C_FLAGS}")
string(REPLACE "-g" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
#Link against needed libraries
set(SDL_LIBS "${SDL_LIBS} ${WUT_STANDARD_LIBRARIES}")
endif()
# Emscripten toolchain has a nonempty default value for this, and the checks
# in this file need to change that, so remember the original value, and
# restore back to that afterwards. For check_function_exists() to work in
# Emscripten, this value must be at its default value.
set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
@ -244,7 +262,7 @@ endif()
set(OPT_DEF_ASM TRUE)
if(EMSCRIPTEN)
# Set up default values for the currently supported set of subsystems:
# Emscripten/Javascript does not have assembly support, a dynamic library
# Emscripten/Javascript does not have assembly support, a dynamic library
# loading architecture, low-level CPU inspection or multithreading.
set(OPT_DEF_ASM FALSE)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
@ -255,13 +273,21 @@ if(EMSCRIPTEN)
set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
endif()
if(WIIU)
set(OPT_DEF_ASM FALSE)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
endif()
if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
endif()
set(SDL_SUBSYSTEMS
Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
File Loadso CPUinfo Filesystem Dlopen)
File Loadso CPUinfo Filesystem Dlopen Sensor)
foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
@ -328,6 +354,7 @@ foreach(_SUB ${SDL_X11_OPTIONS})
endforeach()
set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE})
set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
set_option(WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS})
set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS})
dep_option(VIDEO_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
@ -340,6 +367,7 @@ set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared versi
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
set_option(SDL_TEST "Build the test directory" OFF)
# General source files
file(GLOB SOURCE_FILES
@ -356,7 +384,8 @@ file(GLOB SOURCE_FILES
${SDL2_SOURCE_DIR}/src/stdlib/*.c
${SDL2_SOURCE_DIR}/src/thread/*.c
${SDL2_SOURCE_DIR}/src/timer/*.c
${SDL2_SOURCE_DIR}/src/video/*.c)
${SDL2_SOURCE_DIR}/src/video/*.c
${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
if(ASSERTIONS STREQUAL "auto")
@ -442,6 +471,8 @@ if(USE_GCC OR USE_CLANG)
if(APPLE)
list(APPEND EXTRA_LDFLAGS "-Wl,-undefined,error")
list(APPEND EXTRA_LDFLAGS "-Wl,-compatibility_version,${DYLIB_COMPATIBILITY_VERSION}")
list(APPEND EXTRA_LDFLAGS "-Wl,-current_version,${DYLIB_CURRENT_VERSION}")
else()
set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
check_c_compiler_flag("" HAVE_NO_UNDEFINED)
@ -579,6 +610,8 @@ if(ASSEMBLY)
endif()
endif()
check_include_file("immintrin.h" HAVE_IMMINTRIN_H)
if(ALTIVEC)
set(CMAKE_REQUIRED_FLAGS "-maltivec")
check_c_source_compiles("
@ -637,8 +670,10 @@ if(LIBC)
wcslen wcscmp
strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
_stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
cosf fabs floor log pow scalbn sin sinf sqrt sqrtf tan tanf)
_stricmp _strnicmp sscanf
acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf
copysign copysignf cos cosf exp expf fabs fabsf floor floorf fmod fmodf
log logf log10 log10f pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
string(TOUPPER ${_FN} _UPPER)
set(HAVE_${_UPPER} 1)
endforeach()
@ -653,7 +688,7 @@ if(LIBC)
check_include_file(sys/types.h HAVE_SYS_TYPES_H)
foreach(_HEADER
stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h limits.h
strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h)
strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h libunwind.h)
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REPLACE "." "_" _HAVE_H ${_UPPER})
check_include_file("${_HEADER}" ${_HAVE_H})
@ -669,7 +704,7 @@ if(LIBC)
foreach(_FN
strtod malloc calloc realloc free getenv setenv putenv unsetenv
qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp
@ -737,6 +772,10 @@ if(SDL_HAPTIC)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif()
if(SDL_SENSOR)
file(GLOB SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${SENSOR_SOURCES})
endif()
if(SDL_POWER)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
@ -816,7 +855,7 @@ if(ANDROID)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_ANDROID 1)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
@ -838,6 +877,12 @@ if(ANDROID)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_SENSOR)
set(SDL_SENSOR_ANDROID 1)
set(HAVE_SDL_SENSORS TRUE)
file(GLOB ANDROID_SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_SENSOR_SOURCES})
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_ANDROID 1)
file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c)
@ -995,7 +1040,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
#include <linux/kd.h>
#include <linux/keyboard.h>
int main(int argc, char **argv)
int main(int argc, char **argv)
{
struct kbentry kbe;
kbe.kb_table = KG_CTRL;
@ -1036,6 +1081,12 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
include_directories(${IBUS_INCLUDE_DIRS})
list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES})
endif()
if(HAVE_LIBUNWIND_H)
# We've already found the header, so REQUIRE the lib to be present
pkg_search_module(UNWIND REQUIRED libunwind)
pkg_search_module(UNWIND_GENERIC REQUIRED libunwind-generic)
list(APPEND EXTRA_LIBS ${UNWIND_LIBRARIES} ${UNWIND_GENERIC_LIBRARIES})
endif()
endif()
check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H)
@ -1055,7 +1106,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
if(LINUX AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
@ -1177,11 +1228,8 @@ elseif(WINDOWS)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
@ -1192,6 +1240,11 @@ elseif(WINDOWS)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
# headers needed elsewhere ...
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_WINMM 1)
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
@ -1204,13 +1257,7 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif()
if(HAVE_XAUDIO2_H)
set(SDL_AUDIO_DRIVER_XAUDIO2 1)
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
endif()
if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
@ -1262,7 +1309,7 @@ elseif(WINDOWS)
endif()
# Libraries for Win32 native and MinGW
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32)
# TODO: in configure.in the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE?
@ -1352,7 +1399,7 @@ elseif(APPLE)
# !!! FIXME: we need Carbon for some very old API calls in
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
# !!! FIXME: how to dump those.
if (APPLE AND NOT IOS)
if(NOT IOS)
set(SDL_FRAMEWORK_COCOA 1)
set(SDL_FRAMEWORK_CARBON 1)
endif()
@ -1373,6 +1420,8 @@ elseif(APPLE)
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_COREAUDIO 1)
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
set_source_files_properties(${AUDIO_SOURCES} PROPERTIES LANGUAGE C)
set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
set(SDL_FRAMEWORK_COREAUDIO 1)
@ -1382,7 +1431,7 @@ elseif(APPLE)
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_IOKIT 1)
if (IOS)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
else()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
endif()
@ -1481,6 +1530,13 @@ elseif(APPLE)
set(SDL_VIDEO_RENDER_OGL 1)
set(HAVE_VIDEO_OPENGL TRUE)
endif()
if(VIDEO_OPENGLES)
set(SDL_VIDEO_OPENGL_EGL 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
set(HAVE_VIDEO_OPENGLES TRUE)
endif()
endif()
endif()
@ -1515,10 +1571,43 @@ elseif(HAIKU)
endif()
CheckPTHREAD()
elseif(WIIU)
if(SDL_THREADS)
set(SDL_THREAD_WIIU 1)
file(GLOB THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${THREAD_SOURCES})
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_WIIU 1)
file(GLOB WIIU_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIIU_TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_WIIU 1)
file(GLOB WIIU_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIIU_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_WIIU 1)
file(GLOB WIIU_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIIU_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_RENDER_WIIU 1)
set(SDL_VIDEO_DRIVER_WIIU 1)
file(GLOB WIIU_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/wiiu/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIIU_VIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE)
endif()
endif()
if(VIDEO_VULKAN)
set(SDL_VIDEO_VULKAN 1)
set(HAVE_VIDEO_VULKAN TRUE)
endif()
# Dummies
@ -1530,7 +1619,7 @@ endif()
# This leads to missing internal references on building, since the
# src/X/*.c does not get included.
if(NOT HAVE_SDL_JOYSTICK)
set(SDL_JOYSTICK_DISABLED 1)
set(SDL_JOYSTICK_DUMMY 1)
if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
@ -1538,10 +1627,15 @@ if(NOT HAVE_SDL_JOYSTICK)
endif()
endif()
if(NOT HAVE_SDL_HAPTIC)
set(SDL_HAPTIC_DISABLED 1)
set(SDL_HAPTIC_DUMMY 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif()
if(NOT HAVE_SDL_SENSORS)
set(SDL_SENSOR_DUMMY 1)
file(GLOB SENSORS_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${SENSORS_SOURCES})
endif()
if(NOT HAVE_SDL_LOADSO)
set(SDL_LOADSO_DISABLED 1)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
@ -1687,13 +1781,18 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
if(APPLE)
set_target_properties(SDL2 PROPERTIES MACOSX_RPATH 1)
set_target_properties(SDL2 PROPERTIES
MACOSX_RPATH 1
OUTPUT_NAME "SDL2-${LT_RELEASE}")
elseif(UNIX AND NOT ANDROID)
set_target_properties(SDL2 PROPERTIES
VERSION ${LT_VERSION}
@ -1713,7 +1812,10 @@ if(SDL_SHARED)
endif()
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2 PUBLIC $<INSTALL_INTERFACE:include>)
target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
if (NOT ANDROID)
set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
endif()
if(SDL_STATIC)
@ -1736,7 +1838,19 @@ if(SDL_STATIC)
# libraries - do we need to consider this?
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
target_include_directories(SDL2-static PUBLIC $<INSTALL_INTERFACE:include>)
target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
if (NOT ANDROID)
set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
endif()
##### Tests #####
if(SDL_TEST)
file(GLOB TEST_SOURCES ${SDL2_SOURCE_DIR}/src/test/*.c)
add_library(SDL2_test STATIC ${TEST_SOURCES})
add_subdirectory(test)
endif()
##### Installation targets #####
@ -1767,7 +1881,7 @@ install(EXPORT SDL2Targets
)
install(
FILES
${CMAKE_SOURCE_DIR}/SDL2Config.cmake
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake
DESTINATION ${PKG_PREFIX}
COMPONENT Devel
@ -1782,17 +1896,24 @@ endforeach()
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
string(TOUPPER "${CMAKE_BUILD_TYPE}" UPPER_BUILD_TYPE)
if (UPPER_BUILD_TYPE MATCHES DEBUG)
set(SOPOSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
else()
set(SOPOSTFIX "")
endif()
if(NOT (WINDOWS OR CYGWIN))
if(SDL_SHARED)
if (APPLE)
set(SOEXT "dylib")
else()
set(SOEXT "so")
set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
get_target_property(SONAME SDL2 OUTPUT_NAME)
if(NOT ANDROID)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\")"
WORKING_DIR "${SDL2_BINARY_DIR}")
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
endif()
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.${SOEXT}\" \"libSDL2.${SOEXT}\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
endif()
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
@ -1808,10 +1929,12 @@ endif()
##### Uninstall target #####
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()

View File

@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@ -44,7 +44,7 @@ SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
WAYLAND_SCANNER = @WAYLAND_SCANNER@
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
GEN_DIST = SDL2.spec
ifneq ($V,1)
@ -101,6 +101,7 @@ HDRS = \
SDL_render.h \
SDL_rwops.h \
SDL_scancode.h \
SDL_sensor.h \
SDL_shape.h \
SDL_stdinc.h \
SDL_surface.h \

View File

@ -22,6 +22,8 @@ SOURCES = \
src/filesystem/dummy/*.c \
src/render/*.c \
src/render/software/*.c \
src/sensor/*.c \
src/sensor/dummy/*.c \
src/stdlib/*.c \
src/thread/*.c \
src/thread/generic/*.c \

126
Makefile.os2 Normal file
View File

@ -0,0 +1,126 @@
# Open Watcom makefile to build SDL2.dll for OS/2:
# wmake -f Makefile.os2
LIBNAME = SDL2
VERSION = 2.0.9
DESCRIPTION = Simple DirectMedia Layer 2
LIBHOME = .
LIBPATH = $(LIBHOME)/lib
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
LNKFILE = $(LIBNAME).lnk
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
INCPATH+= -I"$(LIBHOME)/h"
INCPATH+= -Iinclude
LIBS = mmpm2.lib libuls.lib libconv.lib
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
# max warnings:
CFLAGS+= -wx
# building dll:
CFLAGS+= -bd
# the include paths :
CFLAGS+= $(INCPATH)
# building SDL itself:
CFLAGS+= -DBUILD_SDL
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
SRCS+= SDL_dynapi.c
OBJS = $(SRCS:.c=.obj)
.extensions:
.extensions: .lib .dll .obj .c .asm
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
.c: ./src/loadso/dummy;./src/filesystem/dummy;./src/timer/dummy;./src/thread/generic;
all: $(DLLFILE) $(LIBFILE) .symbolic
$(DLLFILE): $(OBJS) $(LNKFILE)
@echo * Linking: $@
wlink @$(LNKFILE)
$(LIBFILE): $(DLLFILE)
@echo * Creating LIB file: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
.c.obj:
wcc386 $(CFLAGS) -fo=$^@ $<
SDL_cpuinfo.obj: SDL_cpuinfo.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_rwops.obj: SDL_rwops.c
wcc386 $(CFLAGS) -wcd=136 -fo=$^@ $<
SDL_blendfillrect.obj: SDL_blendfillrect.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_blendline.obj: SDL_blendline.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
$(LNKFILE):
@echo * Creating linker file: $@
@%create $@
@%append $@ SYSTEM os2v2_dll INITINSTANCE TERMINSTANCE
@%append $@ NAME $(DLLFILE)
@for %i in ($(OBJS)) do @%append $@ FILE %i
@%append $@ LIBPATH $(%LIB);$(LIBPATH)
@for %i in ($(LIBS)) do @%append $@ LIB %i
@%append $@ OPTION QUIET
@%append $@ OPTION IMPF=$(LIBHOME)/$^&.exp
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
@%append $@ OPTION QUIET
@%append $@ OPTION ELIMINATE
@%append $@ OPTION MANYAUTODATA
@%append $@ OPTION OSNAME='OS/2 and eComStation'
@%append $@ OPTION SHOWDEAD
clean: .SYMBOLIC
@ echo * Clean: $(LIBNAME)
@if exist *.obj rm *.obj
@if exist *.err rm *.err
@if exist $(LNKFILE) rm $(LNKFILE)
distclean: .SYMBOLIC clean
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
@if exist $(LIBFILE) rm $(LIBFILE)
@if exist $(DLLFILE) rm $(DLLFILE)

View File

@ -12,15 +12,38 @@ CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp
TARGET = libSDL.a
SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
./src/atomic/*.c ./src/filesystem/unix/*.c \
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
SOURCES =
./src/*.c \
./src/atomic/*.c \
./src/audio/*.c \
./src/audio/disk/*.c \
./src/audio/dsp/*.c \
./src/audio/dummy/*.c \
./src/cpuinfo/*.c \
./src/events/*.c \
./src/file/*.c \
./src/filesystem/unix/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/power/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/dummy/*.c \
./src/video/pandora/SDL_pandora.o \
./src/video/pandora/SDL_pandora_events.o \
./src/video/x11/*.c \
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')

View File

@ -42,6 +42,8 @@ OBJS= src/SDL.o \
src/render/software/SDL_drawpoint.o \
src/render/software/SDL_render_sw.o \
src/render/software/SDL_rotate.o \
src/sensor/SDL_sensor.o \
src/sensor/dummy/SDL_dummysensor.o \
src/stdlib/SDL_getenv.o \
src/stdlib/SDL_iconv.o \
src/stdlib/SDL_malloc.o \

72
Makefile.wiiu Normal file
View File

@ -0,0 +1,72 @@
BASEDIR := $(dir $(firstword $(MAKEFILE_LIST)))
VPATH := $(BASEDIR)
#---------------------------------------------------------------------------------
# Build options
#---------------------------------------------------------------------------------
TARGET = libSDL2.a
SOURCES = \
src/*.c \
src/atomic/*.c \
src/audio/*.c \
src/audio/wiiu/*.c \
src/cpuinfo/*.c \
src/events/*.c \
src/file/*.c \
src/haptic/*.c \
src/haptic/dummy/*.c \
src/joystick/*.c \
src/joystick/wiiu/*.c \
src/joystick/dummy/*.c \
src/loadso/dummy/*.c \
src/power/*.c \
src/filesystem/dummy/*.c \
src/render/*.c \
src/render/wiiu/*.c \
src/render/software/*.c \
src/stdlib/*.c \
src/sensor/*.c \
src/thread/*.c \
src/thread/wiiu/*.c \
src/timer/*.c \
src/timer/wiiu/*.c \
src/timer/dummy/*.c \
src/video/*.c \
src/video/wiiu/*.c \
src/video/yuv2rgb/*.c \
src/video/dummy/*.c
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
INCLUDE = -I./include
#---------------------------------------------------------------------------------
# Compile flags
#---------------------------------------------------------------------------------
CFLAGS += -O2 $(INCLUDE)
CXXFLAGS += -O2 $(INCLUDE)
#---------------------------------------------------------------------------------
# Build rules
#---------------------------------------------------------------------------------
.PHONY: clean install
$(TARGET): $(OBJECTS)
install: $(TARGET)
@echo INSTALL $(TARGET)
@mkdir -p $(PORTLIBS)/lib
@mkdir -p $(PORTLIBS)/include/SDL2
@cp $(TARGET) $(PORTLIBS)/lib/
@cp -f ./include/*.h $(PORTLIBS)/include/SDL2/
clean:
@echo CLEAN ...
@rm -rf $(OBJECTS) $(OBJECTS:.o=.d) $(TARGET)
#---------------------------------------------------------------------------------
# Toolchain
#---------------------------------------------------------------------------------
include $(WUT_ROOT)/share/wut.mk
LDFLAGS += -L$(DEVKITPRO)/portlibs/ppc/lib
CFLAGS += -I$(DEVKITPRO)/portlibs/ppc/include
CXXFLAGS += -I$(DEVKITPRO)/portlibs/ppc/include

View File

@ -12,14 +12,33 @@ CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
TARGET_STATIC = libSDL2.a
TARGET_SHARED = libSDL2.so
SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
./src/joystick/*.c ./src/haptic/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o
SOURCES = \
./src/*.c \
./src/audio/*.c \
./src/audio/disk/*.c \
./src/audio/dsp/*.c \
./src/audio/dummy/*.c \
./src/cpuinfo/*.c \
./src/events/*.c \
./src/file/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/dummy/*.c \
./src/video/pandora/*.c \
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')

38
README.md Normal file
View File

@ -0,0 +1,38 @@
## SDL2 for Wii U
### About
This project is a port of the **SDL** software development library to the Nintendo Wii U video game console, built for the wut toolchain.
Currently it implements support for audio, joystick (gamepad), touchscreen (gamepad), video (gx2), hardware accelerated rendering (gx2), timers and threading.
### Installing
Prebuilt versions of sdl2, along with other sdl2 libraries (gfx, image, mixer, ttf), are available on the wiiu-fling pacman repository.
Please reffer to [these](https://gitlab.com/QuarkTheAwesome/wiiu-fling) instructions to set up wiiu-fling.
### Building on Linux
In order to build sdl2 for wiiu, you'll need to install some prerequisites:
- devkitPPC (make sure to export $DEVKITPRO)
- wut (make sure to export $WUT_ROOT)
- cmake
Clone and enter the wiiu sdl repo:
$ git clone https://github.com/yawut/SDL.git
$ cd SDL
Prepare for the build:
$ mkdir build && cd build
Build:
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu
$ make
Install (might need to run as sudo depending on `$DEVKITPRO/portlibs/wiiu`permissions):
$ make install
### Credits:
- rw-r-r-0644, quarktheawesome, exjam: wiiu sdl2 port and libraries
- wiiu homebrew contributors
- sdl mantainters
- inspired by libnx/libtransistor sdl2 ports

View File

@ -0,0 +1,34 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -67,6 +67,7 @@
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
@ -84,8 +85,7 @@
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
@ -98,6 +98,7 @@
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
@ -117,7 +118,7 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
@ -137,6 +138,9 @@
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
@ -155,12 +159,14 @@
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@ -173,8 +179,8 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@ -211,6 +217,7 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
@ -251,11 +258,11 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
@ -270,6 +277,8 @@
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
@ -305,6 +314,7 @@
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
@ -369,6 +379,7 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>

View File

@ -183,9 +183,6 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -267,9 +264,6 @@
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\mmx.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -393,7 +387,7 @@
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
@ -411,6 +405,30 @@
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_sensor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@ -443,7 +461,7 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
@ -551,9 +569,6 @@
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -719,7 +734,7 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
@ -737,5 +752,23 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_yuv.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sensor\SDL_sensor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_displayevents.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1,460 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
<RootNamespace>SDL</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ProjectName>SDL2-WinPhone80</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
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Microsoft Visual Studio Solution File, Format Version 12.00
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@ -67,6 +67,7 @@
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@ -208,6 +215,7 @@
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@ -183,7 +183,7 @@
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@ -252,9 +252,6 @@
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@ -384,9 +381,6 @@
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@ -396,6 +390,39 @@
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@ -50,6 +50,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
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@ -78,6 +78,19 @@
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@ -1,280 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2008.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2008.vcproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2008.vcproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2008.vcproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_VS2008.vcproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2008.vcproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2008.vcproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2008.vcproj", "{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2008.vcproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08304}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2008.vcproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2008.vcproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2008.vcproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2008.vcproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble_VS2008.vcproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2008.vcproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2008.vcproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2008.vcproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2008.vcproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2_VS2008.vcproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\controllermap\controllermap_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan_VS2008.vcproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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View File

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View File

@ -1,396 +0,0 @@
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View File

@ -1,348 +0,0 @@
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View File

@ -1,431 +0,0 @@
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View File

@ -1,355 +0,0 @@
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View File

@ -1,348 +0,0 @@
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View File

@ -1,480 +0,0 @@
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<Tool
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<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
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<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgamecontroller.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
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<File
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>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
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Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
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>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
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<File
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>
<FileConfiguration
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>
<Tool
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Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
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<FileConfiguration
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>
<Tool
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Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
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>
<Tool
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Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
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<FileConfiguration
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>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
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Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
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>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
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<File
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>
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<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,348 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgesture"
ProjectGUID="{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
RootNamespace="testgesture"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
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Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
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UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
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<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
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Name="VCPreLinkEventTool"
/>
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Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
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Name="VCALinkTool"
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Name="VCManifestTool"
/>
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Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
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Name="VCFxCopTool"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="1"
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Name="VCXMLDataGeneratorTool"
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Name="VCMIDLTool"
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MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
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Name="VCManagedResourceCompilerTool"
/>
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Culture="1033"
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Name="VCBscMakeTool"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgesture.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
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/>
<Tool
Name="VCResourceCompilerTool"
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Culture="1033"
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Name="VCALinkTool"
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Name="VCManifestTool"
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<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
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Name="VCPostBuildEventTool"
/>
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<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
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<File
RelativePath="..\..\..\test\testgesture.c"
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</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,359 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgl2"
ProjectGUID="{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
RootNamespace="testgl2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
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<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
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ATLMinimizesCRunTimeLibraryUsage="false"
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<Tool
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
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TargetEnvironment="1"
TypeLibraryName=".\Debug/testgl2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
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WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
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Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
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Name="VCALinkTool"
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Name="VCManifestTool"
/>
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Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
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</Configuration>
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
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Name="VCXMLDataGeneratorTool"
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MkTypLibCompatible="true"
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TargetEnvironment="3"
TypeLibraryName=".\Debug/testgl2.tlb"
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WarningLevel="3"
DebugInformationFormat="1"
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PreprocessorDefinitions="_DEBUG"
Culture="1033"
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TypeLibraryName=".\Release/testgl2.tlb"
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RuntimeLibrary="2"
WarningLevel="3"
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Culture="1033"
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SubSystem="2"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgl2.tlb"
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<Tool
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<ProjectReference
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CopyLocalDependencies="false"
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<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,352 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgles2"
ProjectGUID="{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
RootNamespace="testgles2"
TargetFrameworkVersion="131072"
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<Platform
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<Platform
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</Platforms>
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<Configuration
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<Tool
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TargetEnvironment="1"
TypeLibraryName=".\Debug/testgles2.tlb"
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<Tool
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WarningLevel="3"
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Culture="1033"
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SubSystem="2"
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<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testgles2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testgles2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,348 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testjoystick"
ProjectGUID="{55812185-D13C-4022-9C81-32E0F4A08304}"
RootNamespace="testjoystick"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testjoystick.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testjoystick.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -212,8 +212,9 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testoverlay2.c" />
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -1,392 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testoverlay2"
ProjectGUID="{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
RootNamespace="testoverlay2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testoverlay2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\moose.dat"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testoverlay2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,364 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testplatform"
ProjectGUID="{26932B24-EFC6-4E3A-B277-ED653DA37968}"
RootNamespace="testplatform"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Debug/testplatform.pch"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="3"
PrecompiledHeaderFile=".\Debug/testplatform.pch"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Release/testplatform.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testplatform.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Release/testplatform.pch"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/testplatform.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\Test\testplatform.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,348 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testpower"
ProjectGUID="{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
RootNamespace="testpower"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testpower.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testpower.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,443 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testrendertarget"
ProjectGUID="{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
RootNamespace="testrendertarget"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testrendertarget.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\icon.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\sample.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testrendertarget.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,348 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testrumble"
ProjectGUID="{BFF40245-E9A6-4297-A425-A554E5D767E8}"
RootNamespace="testrumble"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
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/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
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Name="VCXMLDataGeneratorTool"
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PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
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TypeLibraryName=".\Debug/testrumble.tlb"
/>
<Tool
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Optimization="0"
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WarningLevel="3"
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<Tool
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TypeLibraryName=".\Release/testrumble.tlb"
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<Tool
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CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
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</VisualStudioProject>

View File

@ -1,443 +0,0 @@
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<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testscale"
ProjectGUID="{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
RootNamespace="testscale"
TargetFrameworkVersion="131072"
>
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<Platform
Name="Win32"
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<Platform
Name="x64"
/>
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<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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<Tool
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Name="VCManifestTool"
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TypeLibraryName=".\Debug/testscale.tlb"
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<File
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>
<Tool
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>
<Tool
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Description="Copying $(InputFileName)"
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Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
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>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
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</FileConfiguration>
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>
<Tool
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Description="Copying $(InputFileName)"
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<File
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<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
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/>
</FileConfiguration>
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>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
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/>
</FileConfiguration>
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>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
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>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,348 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
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Name="testshape"
ProjectGUID="{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
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>
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<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
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<Configuration
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>
<Tool
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/>
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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WarningLevel="3"
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<Tool
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CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testshape.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,399 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testsprite2"
ProjectGUID="{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
RootNamespace="testsprite2"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testsprite2.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)/../include"
AdditionalUsingDirectories=""
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\icon.bmp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Copying $(InputFileName)"
CommandLine="copy $(InputPath) $(ProjectDir)\&#x0D;&#x0A;"
Outputs="$(ProjectDir)\$(InputFileName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\test\testsprite2.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,355 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testvulkan"
ProjectGUID="{0D604DFD-AAB6-442C-9368-F91A344146AB}"
RootNamespace="testvulkan"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testvulkan.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/testvulkan.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
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>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
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MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testvulkan.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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Culture="1033"
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Name="VCALinkTool"
/>
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Name="VCManifestTool"
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<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
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Name="VCAppVerifierTool"
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<Tool
Name="VCPostBuildEventTool"
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</Configuration>
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Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
/>
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Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
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MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testvulkan.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
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<Tool
Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
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Name="VCLinkerTool"
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Name="VCALinkTool"
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<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
/>
<ProjectReference
ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
CopyLocal="false"
CopyLocalDependencies="false"
CopyLocalSatelliteAssemblies="false"
RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
/>
</References>
<Files>
<File
RelativePath="..\..\..\test\testvulkan.c"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,355 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testvulkan"
ProjectGUID="{0D604DFD-AAB6-442C-9368-F91A344146AB}"
RootNamespace="testvulkan"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/testvulkan.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
DebugInformationFormat="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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ATLMinimizesCRunTimeLibraryUsage="false"
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Name="VCXMLDataGeneratorTool"
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TargetEnvironment="3"
TypeLibraryName=".\Debug/testvulkan.tlb"
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<Tool
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Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
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PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
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WarningLevel="3"
DebugInformationFormat="1"
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<Tool
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PreprocessorDefinitions="_DEBUG"
Culture="1033"
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</Configuration>
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
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PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/testvulkan.tlb"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
AdditionalUsingDirectories=""
PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
RuntimeLibrary="2"
WarningLevel="3"
/>
<Tool
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
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Name="VCLinkerTool"
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Name="VCALinkTool"
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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<Tool
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<Tool
Name="VCFxCopTool"
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<Tool
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</Configuration>
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>
<Tool
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
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PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/testvulkan.tlb"
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<Tool
Name="VCCLCompilerTool"
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RuntimeLibrary="2"
WarningLevel="3"
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<Tool
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This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.9:
---------------------------------------------------------------------------
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* Added support for many other popular game controllers
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Mac OS X:
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Linux:
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iOS:
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Android:
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---------------------------------------------------------------------------
2.0.8:
---------------------------------------------------------------------------
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Windows:
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Windows UWP:
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https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
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Mac OS X / iOS / tvOS:
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iOS / Android:
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Android:
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Android / tvOS:
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Linux:
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---------------------------------------------------------------------------
2.0.7:
---------------------------------------------------------------------------
General:
* Added audio stream conversion functions:
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream
* Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
* Added locking functions for multi-threaded access to the joystick and game controller APIs:
SDL_LockJoysticks()
SDL_UnlockJoysticks()
* The following functions are now thread-safe:
SDL_SetEventFilter()
SDL_GetEventFilter()
SDL_AddEventWatch()
SDL_DelEventWatch()
General:
---------------------------------------------------------------------------
2.0.6:
---------------------------------------------------------------------------

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AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_md5.c; sourceTree = "<group>"; };
AA1EE461176059AB0029C7A5 /* SDL_test_random.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_random.c; sourceTree = "<group>"; };
AAF02FFF1F9009B100B9A9FB /* SDL_test_memory.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_memory.c; sourceTree = "<group>"; };
AAF030001F9009B100B9A9FB /* SDL_test_assert.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_test_assert.c; sourceTree = "<group>"; };
FA3D98F81BC4E5A2002C96C8 /* libSDL2test-TV.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libSDL2test-TV.a"; sourceTree = BUILT_PRODUCTS_DIR; };
/* End PBXFileReference section */
@ -106,6 +110,7 @@
AA1EE453176059770029C7A5 /* Library Source */ = {
isa = PBXGroup;
children = (
AAF030001F9009B100B9A9FB /* SDL_test_assert.c */,
AA1EE454176059AB0029C7A5 /* SDL_test_common.c */,
AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */,
AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */,
@ -119,9 +124,11 @@
AA1EE45E176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c */,
AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */,
AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */,
AAF02FFF1F9009B100B9A9FB /* SDL_test_memory.c */,
AA1EE461176059AB0029C7A5 /* SDL_test_random.c */,
);
name = "Library Source";
path = ../../src/test;
sourceTree = "<group>";
};
/* End PBXGroup section */
@ -213,12 +220,14 @@
AA1EE464176059AB0029C7A5 /* SDL_test_crc32.c in Sources */,
AA1EE465176059AB0029C7A5 /* SDL_test_font.c in Sources */,
AA1EE466176059AB0029C7A5 /* SDL_test_fuzzer.c in Sources */,
AAF030021F9009B100B9A9FB /* SDL_test_assert.c in Sources */,
AA1EE467176059AB0029C7A5 /* SDL_test_harness.c in Sources */,
AA1EE468176059AB0029C7A5 /* SDL_test_imageBlit.c in Sources */,
AA1EE469176059AB0029C7A5 /* SDL_test_imageBlitBlend.c in Sources */,
AA1EE46A176059AB0029C7A5 /* SDL_test_imageFace.c in Sources */,
AA1EE46B176059AB0029C7A5 /* SDL_test_imagePrimitives.c in Sources */,
AA1EE46C176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c in Sources */,
AAF030011F9009B100B9A9FB /* SDL_test_memory.c in Sources */,
AA1EE46D176059AB0029C7A5 /* SDL_test_log.c in Sources */,
AA1EE46E176059AB0029C7A5 /* SDL_test_md5.c in Sources */,
AA1EE46F176059AB0029C7A5 /* SDL_test_random.c in Sources */,
@ -310,6 +319,7 @@
isa = XCBuildConfiguration;
buildSettings = {
EXECUTABLE_PREFIX = lib;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Debug;
@ -318,6 +328,7 @@
isa = XCBuildConfiguration;
buildSettings = {
EXECUTABLE_PREFIX = lib;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Release;

View File

@ -22,7 +22,5 @@
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string></string>
</dict>
</plist>

209
Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj Executable file → Normal file
View File

@ -36,6 +36,22 @@
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@ -43,6 +59,9 @@
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AA2F57AC1FDB5AB600832AD7 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
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@ -152,7 +171,6 @@
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FABA34AD1D8B58A700915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34AC1D8B58A700915323 /* AVFoundation.framework */; };
FABA34AE1D8B58B200915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
FABA34AF1D8B59F800915323 /* testaudiocapture.c in Sources */ = {isa = PBXBuildFile; fileRef = FABA34931D8B578200915323 /* testaudiocapture.c */; };
FABA34B01D8B5B6400915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34761D8B4EAD00915323 /* AVFoundation.framework */; };
@ -401,48 +419,52 @@
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@ -552,6 +574,25 @@
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AA13B31B1FB8AEBC00D9FEE6 /* CoreMotion.framework in Frameworks */,
AA13B31C1FB8AEBC00D9FEE6 /* AudioToolbox.framework in Frameworks */,
AA13B31D1FB8AEBC00D9FEE6 /* QuartzCore.framework in Frameworks */,
AA13B31E1FB8AEBC00D9FEE6 /* OpenGLES.framework in Frameworks */,
AA13B31F1FB8AEBC00D9FEE6 /* CoreGraphics.framework in Frameworks */,
AA13B3201FB8AEBC00D9FEE6 /* UIKit.framework in Frameworks */,
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isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
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AAE7DFA614CBB54E00DF1A0E /* libSDL2.a in Frameworks */,
@ -594,7 +636,6 @@
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
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@ -901,6 +943,7 @@
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FDBDE5CA0E313712006BAC0B /* libSDL2.a in Frameworks */,
@ -1003,6 +1046,7 @@
FA3D99341BC4E644002C96C8 /* testgamecontroller-TV.app */,
FABA34911D8B575200915323 /* testaudiocapture.app */,
FABA34AA1D8B582100915323 /* loopwav-TV.app */,
AA13B3261FB8AEBC00D9FEE6 /* testyuv.app */,
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name = Products;
sourceTree = "<group>";
@ -1013,7 +1057,7 @@
AA1EE44D176059220029C7A5 /* SDL2test.xcodeproj */,
FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */,
FDA8AAD60E2D339A00EA573E /* Resources */,
FDA8A7C30E2D10FA00EA573E /* Linked Frameworks */,
FDA8A7C30E2D10FA00EA573E /* Frameworks */,
FDA8A73B0E2D0F0400EA573E /* src */,
19C28FACFE9D520D11CA2CBB /* Products */,
FABA34751D8B4EAC00915323 /* Frameworks */,
@ -1033,7 +1077,7 @@
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AA2F57A91FDB544800832AD7 /* Metal.framework */,
FABA34761D8B4EAD00915323 /* AVFoundation.framework */,
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name = Frameworks;
@ -1051,9 +1095,9 @@
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FDA8A78B0E2D0F3D00EA573E /* loopwave.c */,
FABA34931D8B578200915323 /* testaudiocapture.c */,
FDA8A7410E2D0F1600EA573E /* testaudioinfo.c */,
FDC430090F0D86BF009C87E1 /* testdraw2.c */,
FDA8A7470E2D0F1600EA573E /* testerror.c */,
@ -1076,12 +1120,15 @@
FDA8A75A0E2D0F1600EA573E /* testtimer.c */,
FDA8A75B0E2D0F1600EA573E /* testver.c */,
FDA8A75F0E2D0F1600EA573E /* testwm2.c */,
AA13B35E1FB8B50D00D9FEE6 /* testyuv_cvt.c */,
AA13B35B1FB8B4D600D9FEE6 /* testyuv.c */,
FDA8A7610E2D0F1600EA573E /* torturethread.c */,
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sourceTree = "<group>";
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FDA8A7C30E2D10FA00EA573E /* Linked Frameworks */ = {
FDA8A7C30E2D10FA00EA573E /* Frameworks */ = {
isa = PBXGroup;
children = (
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@ -1094,7 +1141,7 @@
FDA8A89D0E2D111A00EA573E /* Foundation.framework */,
FDA8A89E0E2D111A00EA573E /* CoreAudio.framework */,
);
name = "Linked Frameworks";
name = Frameworks;
sourceTree = "<group>";
};
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@ -1103,14 +1150,16 @@
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FA0EF2291BAF4487000E07A6 /* button.bmp */,
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FDD2C18A0E2E52FE00B7A85F /* utf8.txt */,
FDA8AAD90E2D33B000EA573E /* icon.bmp */,
FDA8AADA0E2D33BA00EA573E /* moose.dat */,
FDA8AADB0E2D33BA00EA573E /* picture.xbm */,
FDA8AADE0E2D33C100EA573E /* sample.bmp */,
FDA8AAE20E2D33C600EA573E /* sample.wav */,
AA13B32E1FB8AF0C00D9FEE6 /* testyuv.bmp */,
FDD2C18A0E2E52FE00B7A85F /* utf8.txt */,
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name = Resources;
path = ../../test;
sourceTree = "<group>";
};
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@ -1184,6 +1233,23 @@
productReference = 56ED050D118A8FE400A56AA6 /* testpower.app */;
productType = "com.apple.product-type.application";
};
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buildConfigurationList = AA13B3231FB8AEBC00D9FEE6 /* Build configuration list for PBXNativeTarget "testyuv" */;
buildPhases = (
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AA13B3141FB8AEBC00D9FEE6 /* Sources */,
AA13B3161FB8AEBC00D9FEE6 /* Frameworks */,
);
buildRules = (
);
dependencies = (
);
name = testyuv;
productName = Test;
productReference = AA13B3261FB8AEBC00D9FEE6 /* testyuv.app */;
productType = "com.apple.product-type.application";
};
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isa = PBXNativeTarget;
buildConfigurationList = AAE7DEE914CBB1E100DF1A0E /* Build configuration list for PBXNativeTarget "testscale" */;
@ -1584,6 +1650,9 @@
attributes = {
LastUpgradeCheck = 0630;
TargetAttributes = {
AA13B3111FB8AEBC00D9FEE6 = {
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};
FA3D99331BC4E644002C96C8 = {
CreatedOnToolsVersion = 7.1;
};
@ -1643,6 +1712,7 @@
FDD2C5740E2E8C7400B7A85F /* testtimer */,
FDD2C5B30E2E8CFC00B7A85F /* testver */,
1D6058900D05DD3D006BFB54 /* testwm2 */,
AA13B3111FB8AEBC00D9FEE6 /* testyuv */,
FDD2C6E20E2E959E00B7A85F /* torturethread */,
);
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@ -1692,6 +1762,7 @@
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
AA13B32F1FB8AF0C00D9FEE6 /* testyuv.bmp in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -1710,6 +1781,14 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
AA13B3121FB8AEBC00D9FEE6 /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
AA13B3301FB8AF2300D9FEE6 /* testyuv.bmp in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
AAE7DEDB14CBB1E100DF1A0E /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
@ -1926,6 +2005,15 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
AA13B3141FB8AEBC00D9FEE6 /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
AA13B3611FB8B52500D9FEE6 /* testyuv_cvt.c in Sources */,
AA13B35D1FB8B4E200D9FEE6 /* testyuv.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
AAE7DEDD14CBB1E100DF1A0E /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
@ -2185,6 +2273,24 @@
};
name = Release;
};
AA13B3241FB8AEBC00D9FEE6 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
DEVELOPMENT_TEAM = EH385AYQ6F;
INFOPLIST_FILE = Info.plist;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Debug;
};
AA13B3251FB8AEBC00D9FEE6 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
DEVELOPMENT_TEAM = EH385AYQ6F;
INFOPLIST_FILE = Info.plist;
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Release;
};
AAE7DEEA14CBB1E100DF1A0E /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
@ -2220,9 +2326,12 @@
C01FCF4F08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
ENABLE_BITCODE = NO;
GCC_OPTIMIZATION_LEVEL = 0;
HEADER_SEARCH_PATHS = ../../include;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
ONLY_ACTIVE_ARCH = YES;
OTHER_LDFLAGS = "-ObjC";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "";
@ -2234,8 +2343,11 @@
C01FCF5008A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
ENABLE_BITCODE = NO;
HEADER_SEARCH_PATHS = ../../include;
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
OTHER_LDFLAGS = "-ObjC";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "";
SDKROOT = iphoneos;
@ -2696,6 +2808,15 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
AA13B3231FB8AEBC00D9FEE6 /* Build configuration list for PBXNativeTarget "testyuv" */ = {
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buildConfigurations = (
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defaultConfigurationName = Release;
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isa = XCConfigurationList;
buildConfigurations = (

View File

@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.6</string>
<string>2.0.9</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.6</string>
<string>2.0.9</string>
</dict>
</plist>

618
Xcode/SDL/SDL.xcodeproj/project.pbxproj Executable file → Normal file

File diff suppressed because it is too large Load Diff

0
Xcode/SDL/pkg-support/SDL.info Executable file → Normal file
View File

View File

@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

0
Xcode/SDL/pkg-support/resources/ReadMe.txt Executable file → Normal file
View File

267
Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj Executable file → Normal file
View File

@ -348,6 +348,54 @@
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children = (
@ -2212,9 +2321,11 @@
DB166D8F16A1D1A500A1396C /* SDL_test_imagePrimitivesBlend.c */,
DB166D9016A1D1A500A1396C /* SDL_test_log.c */,
DB166D9116A1D1A500A1396C /* SDL_test_md5.c */,
AAF02FF41F90089800B9A9FB /* SDL_test_memory.c */,
DB166D9216A1D1A500A1396C /* SDL_test_random.c */,
);
name = SDL_Test;
path = ../../src/test;
sourceTree = "<group>";
};
/* End PBXGroup section */
@ -3244,6 +3355,7 @@
buildActionMask = 2147483647;
files = (
002F345409CA202000EBEB88 /* testoverlay2.c in Sources */,
66E88E8B203B778F0004D44E /* testyuv_cvt.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -3393,6 +3505,7 @@
DB166D9E16A1D1A500A1396C /* SDL_test_imagePrimitivesBlend.c in Sources */,
DB166D9F16A1D1A500A1396C /* SDL_test_log.c in Sources */,
DB166DA016A1D1A500A1396C /* SDL_test_md5.c in Sources */,
AAF02FFA1F90092700B9A9FB /* SDL_test_memory.c in Sources */,
DB166DA116A1D1A500A1396C /* SDL_test_random.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
@ -3927,6 +4040,7 @@
002A85B21073008E007319AE /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
FRAMEWORK_SEARCH_PATHS = (
"$(SRCROOT)/../SDL/build/$(CONFIGURATION)",
"$(HOME)/Library/Frameworks",
@ -4053,6 +4167,7 @@
002A85D41073009D007319AE /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
FRAMEWORK_SEARCH_PATHS = (
"$(SRCROOT)/../SDL/build/$(CONFIGURATION)",
"$(HOME)/Library/Frameworks",

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@ -0,0 +1 @@
../android-project/app/src/main/AndroidManifest.xml

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1
android-project-ant/src Symbolic link
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@ -0,0 +1 @@
../android-project/app/src/main/java

View File

@ -0,0 +1,63 @@
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');
def buildAsApplication = !buildAsLibrary
if (buildAsApplication) {
apply plugin: 'com.android.application'
}
else {
apply plugin: 'com.android.library'
}
android {
compileSdkVersion 26
defaultConfig {
if (buildAsApplication) {
applicationId "org.libsdl.app"
}
minSdkVersion 14
targetSdkVersion 26
versionCode 1
versionName "1.0"
externalNativeBuild {
ndkBuild {
arguments "APP_PLATFORM=android-14"
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
sourceSets.main {
jniLibs.srcDir 'libs'
}
externalNativeBuild {
ndkBuild {
path 'jni/Android.mk'
}
}
}
lintOptions {
abortOnError false
}
if (buildAsLibrary) {
libraryVariants.all { variant ->
variant.outputs.each { output ->
def outputFile = output.outputFile
if (outputFile != null && outputFile.name.endsWith(".aar")) {
def fileName = "org.libsdl.app.aar";
output.outputFile = new File(outputFile.parent, fileName);
}
}
}
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
}

View File

@ -0,0 +1 @@
include $(call all-subdir-makefiles)

View File

@ -0,0 +1,10 @@
# Uncomment this if you're using STL in your project
# You can find more information here:
# https://developer.android.com/ndk/guides/cpp-support
# APP_STL := c++_shared
APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
# Min runtime API level
APP_PLATFORM=android-14

View File

@ -0,0 +1,18 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := YourSourceHere.c
LOCAL_SHARED_LIBRARIES := SDL2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)

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