audio: calculate resampling time directly, don't increment (thanks, Eric!).

Fixes buffer overruns as floating point errors accumulate.

Partially fixes Bugzilla #3848.
This commit is contained in:
Ryan C. Gordon 2017-10-11 11:43:35 -04:00
parent 8c6a1a0032
commit 82900f6589

View File

@ -527,7 +527,7 @@ SDL_ResampleAudio(const int chans, const int inrate, const int outrate,
*(dst++) = outsample;
}
outtime += outtimeincr;
outtime = i * outtimeincr;
}
return outframes * chans * sizeof (float);