Commit Graph

  • 10a730cc26
    Update README.md main André Cardoso 2025-04-10 15:57:56 +0200
  • ca7628b191
    uploaded banner img André Cardoso 2025-04-10 15:57:31 +0200
  • a90def32ce
    Update README.md André de Miranda Cardoso 2021-07-23 23:45:51 +0200
  • 46c2feef95
    Update README.md André de Miranda Cardoso 2021-07-19 16:49:18 +0200
  • 387020a53d
    Create LICENSE André de Miranda Cardoso 2021-07-19 16:06:20 +0200
  • 910c8bf762
    Delete LICENSE André de Miranda Cardoso 2021-07-19 16:03:54 +0200
  • 187b1fae6b
    Update README.md André de Miranda Cardoso 2021-03-11 23:31:29 +0100
  • 18bc283002 readme update André Cardoso 2021-03-11 23:30:34 +0100
  • 5a466f5187
    Update README.md André de Miranda Cardoso 2021-03-11 19:04:47 +0100
  • 0aa5aaa719 testing other colors André Cardoso 2021-03-11 10:36:47 +0100
  • 79a198d34e project organization André Cardoso 2021-03-11 09:42:41 +0100
  • f87d326ef0 final polish André Cardoso 2021-03-10 19:03:07 +0100
  • d4623972f6 Blurring metaballs based on depth Bronson Zgeb 2021-03-08 22:37:21 -0500
  • 1dd88de7c3 Cleanup and Customizable Blur Passes. Bronson Zgeb 2021-03-08 16:30:58 -0500
  • b9df4d5f55 UV islands handling improved doJester13 2021-03-07 00:53:17 +0100
  • da5d9c79d4 textures initialization moved to paint manager doJester13 2021-03-07 00:38:18 +0100
  • bef13dacfe adjusting alpha clip parameters André Cardoso 2021-03-04 00:37:03 +0100
  • b321340cc6 Added step and clip material for blitting the particles Bronson Zgeb 2021-03-02 21:31:43 -0500
  • 06e1f7fc70 bit more adjustments André Cardoso 2021-03-03 00:12:18 +0100
  • d249534263 making particles look better André Cardoso 2021-03-02 23:19:15 +0100
  • 47ff6f9164 Trying out the scene with blurred particles Bronson Zgeb 2021-03-01 22:00:49 -0500
  • 357c8a0172 Trying a screenspace metaball-like rendering technique Bronson Zgeb 2021-03-01 21:51:28 -0500
  • 5320aa72e5 testing combination from metaballs + particle André Cardoso 2021-03-01 19:12:07 +0100
  • edd42909c6 Added some more tweakable metaball options. Setup paint particle system. Bronson Zgeb 2021-02-28 12:08:59 -0500
  • e68a90c05f Tweakable downsampling. RenderMetaballs refactoring. Bronson Zgeb 2021-02-28 11:06:44 -0500
  • b5d5f87890 Fixed the Metaball Renderer I hope Bronson Zgeb 2021-02-27 21:20:42 -0500
  • 9b2900272c Merge branch 'main' of https://github.com/mixandjam/Splatoon-Ink into main André Cardoso 2021-02-28 02:56:09 +0100
  • 265dfd53f6 adding glitter André Cardoso 2021-02-28 02:52:13 +0100
  • b1b499f553 Setup the metaball renderer pass Bronson Zgeb 2021-02-27 16:18:38 -0500
  • 9be094431f Added all the Metaball Assets Bronson Zgeb 2021-02-27 16:18:13 -0500
  • 687e053e5f added TNTC paint system shader André Cardoso 2021-02-22 19:20:18 +0100
  • c34062c024 animation fixes André Cardoso 2021-02-22 16:03:32 +0100
  • 852af2e251 first commit: third person simplified gameplay + particle André Cardoso 2021-02-22 13:18:20 +0100
  • eb8ee95d45
    Initial commit André de Miranda Cardoso 2021-02-22 13:10:18 +0100