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https://github.com/mixandjam/Splatoon-Ink.git
synced 2026-03-21 17:25:34 -05:00
making particles look better
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parent
47ff6f9164
commit
d249534263
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@ -9,8 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: ParticleMaterial
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ShaderKeywords: _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP
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m_LightmapFlags: 6
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m_ShaderKeywords: _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2000
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@ -101,12 +101,12 @@ Material:
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Surface: 0
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- _WorkflowMode: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.3443396, g: 1, b: 0.73684895, a: 1}
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- _BaseColor: {r: 0, g: 1, b: 0.5988023, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 445.72195, g: 445.72195, b: 445.72195, a: 1}
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- _SpecColor: {r: 0.103773594, g: 0.103773594, b: 0.103773594, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &5268476566877677707
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File diff suppressed because it is too large
Load Diff
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@ -32,7 +32,7 @@ public class ShootingSystem : MonoBehaviour
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parentController.DOComplete();
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Vector3 forward = -parentController.forward;
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Vector3 localPos = parentController.localPosition;
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parentController.DOLocalMove(localPos - new Vector3(0, 0, .1f), .03f)
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parentController.DOLocalMove(localPos - new Vector3(0, 0, .2f), .03f)
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.OnComplete(() => parentController.DOLocalMove(localPos,.1f).SetEase(Ease.OutSine));
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freeLookCamera.GetComponent<CinemachineImpulseSource>().GenerateImpulse();
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