Trying out the scene with blurred particles

This commit is contained in:
Bronson Zgeb 2021-03-01 22:00:49 -05:00
parent 357c8a0172
commit 47ff6f9164
4 changed files with 21 additions and 35 deletions

View File

@ -96,7 +96,7 @@ Material:
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- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.71
- _Cutoff: 0.7
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 10

View File

@ -21,13 +21,14 @@ Material:
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m_PrefabAsset: {fileID: 0}
m_Name: SphereTraceMetaball
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
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stringTagMap:
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@ -122,10 +123,10 @@ Material:
m_Colors:
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- _Albedo: {r: 0, g: 1, b: 0.6701975, a: 1}
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- _BaseColor: {r: 0.34433958, g: 1, b: 0.73684895, a: 0.8}
- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _Specular: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

View File

@ -9,15 +9,14 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: ParticleMaterial
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _NORMALMAP _SPECULAR_SETUP
m_ShaderKeywords: _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP
m_LightmapFlags: 6
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
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m_TexEnvs:
@ -87,7 +86,7 @@ Material:
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
@ -100,10 +99,10 @@ Material:
- _Smoothness: 0
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 5
- _Surface: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 0
- _ZWrite: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.3443396, g: 1, b: 0.73684895, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}

View File

@ -6326,7 +6326,7 @@ ParticleSystemRenderer:
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m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_RenderMode: 4
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@ -16239,7 +16239,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -16344,7 +16344,7 @@ Transform:
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@ -21380,7 +21380,6 @@ GameObject:
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@ -21402,19 +21401,6 @@ Transform:
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@ -21456,7 +21442,7 @@ ParticleSystemRenderer:
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m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
m_RenderMode: 4
m_SortMode: 0
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@ -26834,7 +26820,7 @@ Transform:
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@ -27243,7 +27229,7 @@ Transform:
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