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https://github.com/mixandjam/Splatoon-Ink.git
synced 2026-04-21 16:17:16 -05:00
Trying out the scene with blurred particles
This commit is contained in:
parent
357c8a0172
commit
47ff6f9164
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@ -96,7 +96,7 @@ Material:
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cutoff: 0.71
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- _Cutoff: 0.7
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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@ -21,13 +21,14 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SphereTraceMetaball
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m_Shader: {fileID: -6465566751694194690, guid: f0ab7c2228d751f4ca364672fe5fb923, type: 3}
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2999
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stringTagMap: {}
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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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@ -122,10 +123,10 @@ Material:
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m_Colors:
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- Vector3_ff841d114cec48548b0a41259e363307: {r: 0, g: 0, b: 0, a: 0}
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- _Albedo: {r: 0, g: 1, b: 0.6701975, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 0.34433958, g: 1, b: 0.73684895, a: 0.8}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Emission: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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- _Specular: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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@ -9,15 +9,14 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: ParticleMaterial
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ShaderKeywords: _NORMALMAP _SPECULAR_SETUP
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m_ShaderKeywords: _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP
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m_LightmapFlags: 6
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- SHADOWCASTER
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RenderType: Opaque
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@ -87,7 +86,7 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlend: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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@ -100,10 +99,10 @@ Material:
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- _Smoothness: 0
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- _SmoothnessTextureChannel: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 5
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- _Surface: 1
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- _SrcBlend: 1
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- _Surface: 0
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- _WorkflowMode: 0
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- _ZWrite: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.3443396, g: 1, b: 0.73684895, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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@ -6326,7 +6326,7 @@ ParticleSystemRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_RenderMode: 0
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m_RenderMode: 4
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m_SortMode: 0
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m_MinParticleSize: 0
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m_MaxParticleSize: 0.5
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@ -16239,7 +16239,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 869074592}
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m_LocalRotation: {x: 0.0911472, y: 0.024255672, z: -0.002220742, w: 0.99553955}
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m_LocalRotation: {x: 0.09112671, y: 0.03216076, z: -0.0029444976, w: 0.99531555}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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@ -16344,7 +16344,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 906262002}
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m_LocalRotation: {x: 0.05492413, y: 0.024320334, z: -0.001338191, w: 0.99819344}
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m_LocalRotation: {x: 0.054911777, y: 0.03224649, z: -0.0017743158, w: 0.99796885}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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@ -21380,7 +21380,6 @@ GameObject:
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- component: {fileID: 982915355}
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- component: {fileID: 982915359}
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- component: {fileID: 982915358}
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- component: {fileID: 982915356}
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m_Layer: 4
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m_Name: Particle System (1)
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m_TagString: Untagged
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@ -21402,19 +21401,6 @@ Transform:
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m_Father: {fileID: 949289639}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: -7.821, y: 1.303, z: 0.214}
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--- !u!114 &982915356
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 982915354}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 302a675dd757afc4997a7f4c5d7c71fc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_particleSystem: {fileID: 982915359}
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--- !u!199 &982915358
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ParticleSystemRenderer:
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serializedVersion: 6
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@ -21456,7 +21442,7 @@ ParticleSystemRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_RenderMode: 0
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m_RenderMode: 4
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m_SortMode: 0
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m_MinParticleSize: 0
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m_MaxParticleSize: 0.5
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@ -26834,7 +26820,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1687258581}
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m_LocalRotation: {x: 0.09114719, y: 0.024255676, z: -0.0022207424, w: 0.99553955}
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m_LocalRotation: {x: 0.09112672, y: 0.032160755, z: -0.0029444974, w: 0.99531555}
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m_LocalPosition: {x: 0, y: 2.5, z: -7.04}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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@ -27243,7 +27229,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2101118512}
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m_LocalRotation: {x: 0.0911472, y: 0.024255672, z: -0.002220742, w: 0.99553955}
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m_LocalRotation: {x: 0.09112671, y: 0.03216076, z: -0.0029444976, w: 0.99531555}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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