mirror of
https://github.com/mixandjam/Splatoon-Ink.git
synced 2026-03-21 17:25:34 -05:00
Added some more tweakable metaball options. Setup paint particle system.
This commit is contained in:
parent
e68a90c05f
commit
edd42909c6
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@ -99,6 +99,7 @@ Material:
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DensityThreshold: 0.3
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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@ -120,7 +121,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- Vector3_ff841d114cec48548b0a41259e363307: {r: 0, g: 0, b: 0, a: 0}
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- _Albedo: {r: 0, g: 0.30317068, b: 1, a: 0}
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- _Albedo: {r: 1, g: 0, b: 0, a: 0}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Emission: {r: 0, g: 0, b: 0, a: 0}
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@ -10,12 +10,7 @@ float4 _ParticlesPos[MAX_PARTICLES];
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float _ParticlesSize[MAX_PARTICLES];
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float _NumParticles;
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float GetDistanceSphere(float3 from, float3 center, float radius)
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{
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return length(from - center) - radius;
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}
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float GetDistanceMetaball(float3 from)
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float GetDistanceMetaball(float3 from, float densityThreshold)
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{
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float sumDensity = 0;
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float sumRi = 0;
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@ -23,7 +18,7 @@ float GetDistanceMetaball(float3 from)
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for (int i = 0; i < _NumParticles; ++i)
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{
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float4 center = _ParticlesPos[i];
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float radius = 0.3 * _ParticlesSize[i];
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float radius = 0.5 * _ParticlesSize[i];
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float r = length(center - from);
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if (r <= radius)
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{
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@ -33,60 +28,22 @@ float GetDistanceMetaball(float3 from)
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sumRi += radius;
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}
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return max(minDistance, (0.2 - sumDensity) / (3 / 2.0 * sumRi));
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return max(minDistance, (densityThreshold - sumDensity) / (3 / 2.0 * sumRi));
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}
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float3 CalculateNormalMetaball(float3 from)
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float3 CalculateNormalMetaball(float3 from, float densityThreshold)
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{
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float delta = 10e-5;
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float3 normal = float3(
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GetDistanceMetaball(from + float3(delta, 0, 0)) - GetDistanceMetaball(from + float3(-delta, 0, 0)),
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GetDistanceMetaball(from + float3(0, delta, 0)) - GetDistanceMetaball(from + float3(-0, -delta, 0)),
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GetDistanceMetaball(from + float3(0, 0, delta)) - GetDistanceMetaball(from + float3(0, 0, -delta))
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GetDistanceMetaball(from + float3(delta, 0, 0), densityThreshold) - GetDistanceMetaball(from + float3(-delta, 0, 0), densityThreshold),
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GetDistanceMetaball(from + float3(0, delta, 0), densityThreshold) - GetDistanceMetaball(from + float3(-0, -delta, 0), densityThreshold),
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GetDistanceMetaball(from + float3(0, 0, delta), densityThreshold) - GetDistanceMetaball(from + float3(0, 0, -delta), densityThreshold)
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);
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return normalize(normal);
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}
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void SphereTraceSphereP1_float(float3 WorldPosition, float3 ObjectPosition, out float Alpha)
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{
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#if defined(SHADERGRAPH_PREVIEW)
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Alpha = 1;
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#else
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float maxDistance = 100;
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float threshold = 0.00001;
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float t = 0;
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int numSteps = 0;
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float outAlpha = 0;
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float3 viewPosition = GetCurrentViewPosition();
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half3 viewDir = SafeNormalize(WorldPosition - viewPosition);
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while (t < maxDistance)
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{
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float minDistance = 1000000;
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float3 from = viewPosition + t * viewDir;
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float d = GetDistanceSphere(from, float3(0, 0, 0), 0.2);
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if (d < minDistance)
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{
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minDistance = d;
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}
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if (minDistance <= threshold * t)
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{
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outAlpha = 1;
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break;
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}
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t += minDistance;
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++numSteps;
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}
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Alpha = outAlpha;
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#endif
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}
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void SphereTraceMetaballs_float(float3 WorldPosition, out float3 PositionWS, out float3 NormalWS, out float Alpha,
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void SphereTraceMetaballs_float(float3 WorldPosition, float DensityThreshold, out float3 PositionWS, out float3 NormalWS, out float Alpha,
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out float3 ViewDirection)
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{
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#if defined(SHADERGRAPH_PREVIEW)
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@ -108,7 +65,7 @@ void SphereTraceMetaballs_float(float3 WorldPosition, out float3 PositionWS, out
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{
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float minDistance = 1000000;
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float3 from = viewPosition + t * viewDir;
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float d = GetDistanceMetaball(from);
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float d = GetDistanceMetaball(from, DensityThreshold);
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if (d < minDistance)
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{
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minDistance = d;
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@ -117,7 +74,7 @@ void SphereTraceMetaballs_float(float3 WorldPosition, out float3 PositionWS, out
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if (minDistance <= threshold * t)
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{
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PositionWS = from;
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NormalWS = CalculateNormalMetaball(from);
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NormalWS = CalculateNormalMetaball(from, DensityThreshold);
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ViewDirection = viewDir;
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outAlpha = 1;
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break;
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@ -131,7 +88,7 @@ void SphereTraceMetaballs_float(float3 WorldPosition, out float3 PositionWS, out
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#endif
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}
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void SphereTraceMetaballs_half(half3 WorldPosition, half3 CameraPosition, out half3 PositionWS, out half3 NormalWS,
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void SphereTraceMetaballs_half(half3 WorldPosition, float DensityThreshold, out half3 PositionWS, out half3 NormalWS,
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out half Alpha, out half3 ViewDirection)
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{
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#if defined(SHADERGRAPH_PREVIEW)
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@ -152,8 +109,8 @@ void SphereTraceMetaballs_half(half3 WorldPosition, half3 CameraPosition, out ha
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while (t < maxDistance)
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{
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half minDistance = 1000000;
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half3 from = CameraPosition + t * viewDir;
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half d = GetDistanceMetaball(from);
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half3 from = viewPosition + t * viewDir;
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half d = GetDistanceMetaball(from, DensityThreshold);
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if (d < minDistance)
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{
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minDistance = d;
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@ -162,7 +119,7 @@ void SphereTraceMetaballs_half(half3 WorldPosition, half3 CameraPosition, out ha
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if (minDistance <= threshold * t)
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{
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PositionWS = from;
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NormalWS = CalculateNormalMetaball(from);
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NormalWS = CalculateNormalMetaball(from, DensityThreshold);
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ViewDirection = viewDir;
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outAlpha = 1;
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break;
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@ -17,6 +17,9 @@
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@ -71,6 +74,9 @@
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@ -104,6 +110,20 @@
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@ -614,6 +634,41 @@
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@ -775,6 +830,21 @@
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@ -851,7 +921,7 @@
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@ -1006,6 +1076,29 @@
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@ -1228,6 +1321,21 @@
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@ -17,6 +17,9 @@
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@ -443,6 +463,21 @@
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@ -616,6 +654,41 @@
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||||
},
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"m_Name": "Property",
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"m_DrawState": {
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||||
"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": -577.0000610351563,
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"y": 136.0000457763672,
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"width": 169.0,
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||||
"height": 34.0
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||||
}
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||||
},
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||||
"m_Slots": [
|
||||
{
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||||
"m_Id": "55f17bba17fe45de8d3402c090ea2b6d"
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||||
}
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||||
],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_SerializableColors": []
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||||
},
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"m_Property": {
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||||
"m_Id": "5df250a7bfb846319a1aa2183de92d5c"
|
||||
}
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}
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||||
{
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Vector3ShaderProperty",
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||||
|
|
@ -823,6 +896,21 @@
|
|||
"m_ApplyScaling": true
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}
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||||
{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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"m_ObjectId": "55f17bba17fe45de8d3402c090ea2b6d",
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||||
"m_Id": 0,
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"m_DisplayName": "DensityThreshold",
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||||
"m_SlotType": 1,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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||||
"m_StageCapability": 3,
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"m_Value": 0.0,
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"m_DefaultValue": 0.0,
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"m_Labels": []
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}
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{
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"m_SGVersion": 0,
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||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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||||
|
|
@ -838,6 +926,29 @@
|
|||
"m_Labels": []
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}
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{
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
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"m_ObjectId": "5df250a7bfb846319a1aa2183de92d5c",
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"m_Guid": {
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"m_GuidSerialized": "0b57aaf6-131f-4fc7-b476-3c62a35ab308"
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},
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"m_Name": "DensityThreshold",
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"m_DefaultReferenceName": "Vector1_5df250a7bfb846319a1aa2183de92d5c",
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"m_OverrideReferenceName": "",
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"m_GeneratePropertyBlock": true,
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"m_Precision": 0,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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"m_Hidden": false,
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"m_Value": 0.20000000298023225,
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"m_FloatType": 0,
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"m_RangeValues": {
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"x": 0.0,
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"y": 1.0
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}
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}
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{
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.CustomFunctionNode",
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|
|
|
|||
|
|
@ -11403,7 +11403,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 869074592}
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m_LocalRotation: {x: 0.09112655, y: 0.032211166, z: -0.0029491126, w: 0.9953139}
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m_LocalRotation: {x: 0.091126256, y: 0.032310873, z: -0.0029582412, w: 0.99531066}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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|
|
@ -11508,7 +11508,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 906262002}
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m_LocalRotation: {x: 0.054911688, y: 0.032297026, z: -0.0017770969, w: 0.9979672}
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m_LocalRotation: {x: 0.054911505, y: 0.03239701, z: -0.0017825981, w: 0.9979639}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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|
|
@ -11734,7 +11734,7 @@ ParticleSystemRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 949289638}
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m_Enabled: 1
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m_CastShadows: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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|
|
@ -12043,8 +12043,8 @@ ParticleSystem:
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|||
startSize:
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serializedVersion: 2
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minMaxState: 3
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scalar: 1.2
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minScalar: 1
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scalar: 1
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minScalar: 0.7
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maxCurve:
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serializedVersion: 2
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m_Curve:
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|
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@ -17174,7 +17174,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1687258581}
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m_LocalRotation: {x: 0.09112655, y: 0.032211162, z: -0.002949112, w: 0.9953139}
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m_LocalRotation: {x: 0.09112623, y: 0.03231088, z: -0.0029582412, w: 0.99531066}
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m_LocalPosition: {x: 0, y: 2.5, z: -7.04}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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|
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@ -17583,7 +17583,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2101118512}
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m_LocalRotation: {x: 0.09112655, y: 0.032211166, z: -0.0029491126, w: 0.9953139}
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m_LocalRotation: {x: 0.091126285, y: 0.032310866, z: -0.0029582419, w: 0.99531066}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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|
|
|
|||
|
|
@ -79,7 +79,7 @@ MonoBehaviour:
|
|||
restoreCamera: 1
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offset: {x: 0, y: 0, z: 0, w: 0}
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cameraFieldOfView: 60
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downsamplingAmount: 4
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downsamplingAmount: 8
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--- !u!114 &11400000
|
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MonoBehaviour:
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m_ObjectHideFlags: 0
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|
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|
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@ -28,6 +28,7 @@ GraphicsSettings:
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m_LensFlare:
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m_Mode: 1
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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m_VideoShadersIncludeMode: 2
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m_AlwaysIncludedShaders:
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- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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|
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@ -40,10 +41,8 @@ GraphicsSettings:
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0,
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type: 2}
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_DefaultRenderingPath: 1
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@ -64,5 +63,5 @@ GraphicsSettings:
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m_AlbedoSwatchInfos: []
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 0
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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m_AllowEnlightenSupportForUpgradedProject: 1
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|
|
|
|||
Loading…
Reference in New Issue
Block a user