project organization
3
.gitignore
vendored
|
|
@ -58,3 +58,6 @@ sysinfo.txt
|
|||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
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# Ignore recordings folder
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Recordings/
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|
@ -1,37 +0,0 @@
|
|||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class LookCamera : MonoBehaviour
|
||||
{
|
||||
public float speedNormal = 10.0f;
|
||||
public float speedFast = 50.0f;
|
||||
|
||||
public float mouseSensitivityX = 5.0f;
|
||||
public float mouseSensitivityY = 5.0f;
|
||||
|
||||
float rotY = 0.0f;
|
||||
|
||||
void Start()
|
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{
|
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if (GetComponent<Rigidbody>())
|
||||
GetComponent<Rigidbody>().freezeRotation = true;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// rotation
|
||||
if (Input.GetMouseButton(1))
|
||||
{
|
||||
float rotX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * mouseSensitivityX;
|
||||
rotY += Input.GetAxis("Mouse Y") * mouseSensitivityY;
|
||||
rotY = Mathf.Clamp(rotY, -89.5f, 89.5f);
|
||||
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|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.U))
|
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|
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|
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}
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userData:
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|
@ -1,20 +0,0 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SkyboxChanger : MonoBehaviour
|
||||
{
|
||||
public Material[] Skyboxes;
|
||||
private Dropdown _dropdown;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
_dropdown = GetComponent<Dropdown>();
|
||||
//var options = Skyboxes.Select(skybox => skybox.name).ToList();
|
||||
//_dropdown.AddOptions(options);
|
||||
}
|
||||
|
||||
public void ChangeSkybox()
|
||||
{
|
||||
RenderSettings.skybox = Skyboxes[_dropdown.value];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,12 +0,0 @@
|
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@ -1,105 +0,0 @@
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