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- heading: Universal Render Pipeline - text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.' - linkText: - url: - - heading: - text: 'This Template uses the Universal Render Pipeline (URP) and Shader Graph.' - linkText: - url: - - heading: - text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.' - linkText: - url: - - heading: - text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.' + - heading: Description + text: linkText: url: - heading: - text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' - linkText: - url: + text: This project is a take on the Splatoon Ink System, including implementations + for the shooting third person controller, fluid particle rendering and surface + painting! + linkText: + url: - heading: - text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' - linkText: - url: + text: + linkText: (WIP) Watch the full overview video here + url: https://mixandjam.com + - heading: Credits + text: + linkText: + url: - heading: - text: 'To read more about URP and its built-in features, see the ' - linkText: URP documentation. - url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html + text: + linkText: "Andr\xE9 Cardoso (Mix and Jam)" + url: https://twitter.com/andre_mc - heading: - text: 'For more information about Shader Graph, see the ' - linkText: Shader Graph documentation - url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest + text: + linkText: Erik & Matteo (TNTC) + url: https://twitter.com/tntcproject + - heading: + text: + linkText: Bronson Zgeb + url: https://twitter.com/bzgeb loadedLayout: 1 diff --git a/Assets/Scenes/MixAndJam.unity b/Assets/Scenes/MixAndJam.unity index 040b271..4a739fb 100644 --- a/Assets/Scenes/MixAndJam.unity +++ b/Assets/Scenes/MixAndJam.unity @@ -14,10 +14,10 @@ OcclusionCullingSettings: RenderSettings: m_ObjectHideFlags: 0 serializedVersion: 9 - 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GetComponent().RotateToCamera(transform); + input.RotateToCamera(transform); } if (Input.GetMouseButtonDown(0)) @@ -38,8 +38,8 @@ public class ShootingSystem : MonoBehaviour else if (Input.GetMouseButtonUp(0)) inkParticle.Stop(); - parentController.localEulerAngles - = new Vector3(Mathf.LerpAngle(parentController.localEulerAngles.x, pressing ? RemapCamera(freeLookCamera.m_YAxis.Value, 0, 1, -25, 25) : 0,.3f), angle.y, angle.z); + parentController.localEulerAngles + = new Vector3(Mathf.LerpAngle(parentController.localEulerAngles.x, pressing ? RemapCamera(freeLookCamera.m_YAxis.Value, 0, 1, -25, 25) : 0, .3f), angle.y, angle.z); } void VisualPolish() @@ -52,7 +52,7 @@ public class ShootingSystem : MonoBehaviour parentController.DOLocalMove(localPos - new Vector3(0, 0, .2f), .03f) .OnComplete(() => parentController.DOLocalMove(localPos, .1f).SetEase(Ease.OutSine)); - impulseSource.GenerateImpulse(); + impulseSource.GenerateImpulse(); } if (!DOTween.IsTweening(splatGunNozzle)) diff --git a/Assets/Settings/SampleSceneProfile.asset b/Assets/Settings/SampleSceneProfile.asset index 920c343..47c4558 100644 --- a/Assets/Settings/SampleSceneProfile.asset +++ b/Assets/Settings/SampleSceneProfile.asset @@ -1,5 +1,67 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8436858568967301901 +MonoBehaviour: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3} + m_Name: DepthOfField + m_EditorClassIdentifier: + active: 0 + m_AdvancedMode: 0 + mode: + m_OverrideState: 1 + m_Value: 1 + gaussianStart: + m_OverrideState: 1 + m_Value: 12.98 + min: 0 + gaussianEnd: + m_OverrideState: 1 + m_Value: 30 + min: 0 + gaussianMaxRadius: + m_OverrideState: 1 + m_Value: 1.5 + min: 0.5 + max: 1.5 + highQualitySampling: + m_OverrideState: 1 + m_Value: 0 + focusDistance: + m_OverrideState: 1 + m_Value: 17.03 + min: 0.1 + aperture: + m_OverrideState: 1 + m_Value: 1.8 + min: 1 + max: 32 + focalLength: + m_OverrideState: 1 + m_Value: 122 + min: 1 + max: 300 + bladeCount: + m_OverrideState: 1 + m_Value: 5 + min: 3 + max: 9 + bladeCurvature: + m_OverrideState: 1 + m_Value: 1 + min: 0 + max: 1 + bladeRotation: + m_OverrideState: 1 + m_Value: 0 + min: -180 + max: 180 --- !u!114 &-7893295128165547882 MonoBehaviour: m_ObjectHideFlags: 3 @@ -88,6 +150,68 @@ MonoBehaviour: rounded: m_OverrideState: 1 m_Value: 0 +--- !u!114 &-6795543320272963164 +MonoBehaviour: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3} + m_Name: DepthOfField + m_EditorClassIdentifier: + active: 1 + m_AdvancedMode: 0 + mode: + m_OverrideState: 0 + m_Value: 0 + gaussianStart: + m_OverrideState: 0 + m_Value: 10 + min: 0 + gaussianEnd: + m_OverrideState: 0 + m_Value: 30 + min: 0 + gaussianMaxRadius: + m_OverrideState: 0 + m_Value: 1 + min: 0.5 + max: 1.5 + highQualitySampling: + m_OverrideState: 0 + m_Value: 0 + focusDistance: + m_OverrideState: 0 + m_Value: 10 + min: 0.1 + aperture: + m_OverrideState: 0 + m_Value: 5.6 + min: 1 + max: 32 + focalLength: + m_OverrideState: 0 + m_Value: 50 + min: 1 + max: 300 + bladeCount: + m_OverrideState: 0 + m_Value: 5 + min: 3 + max: 9 + bladeCurvature: + m_OverrideState: 0 + m_Value: 1 + min: 0 + max: 1 + bladeRotation: + m_OverrideState: 0 + m_Value: 0 + min: -180 + max: 180 --- !u!114 &-5810727543203310409 MonoBehaviour: m_ObjectHideFlags: 3 @@ -199,6 +323,7 @@ MonoBehaviour: - 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