Blurring metaballs based on depth

This commit is contained in:
Bronson Zgeb 2021-03-08 22:37:21 -05:00
parent 1dd88de7c3
commit d4623972f6
12 changed files with 1272 additions and 110 deletions

View File

@ -21,15 +21,16 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LightBulb_Mat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _EMISSION
m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
m_ShaderKeywords: _EMISSION _FADING_ON _SOFTPARTICLES_ON
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
RenderType: Transparent
disabledShaderPasses:
- SHADOWCASTER
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -92,15 +93,26 @@ Material:
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0.1
- _DstBlend: 10
- _EnvironmentReflections: 1
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
@ -112,15 +124,21 @@ Material:
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 1
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _SrcBlend: 5
- _Surface: 1
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 11.179362, g: 11.179362, b: 11.179362, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@ -3,66 +3,150 @@ using UnityEngine;
using UnityEngine.Experimental.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering.Universal.Internal;
public class RenderMetaballsScreenSpace : ScriptableRendererFeature
{
class RenderMetaballsScreenSpacePass : ScriptableRenderPass
class RenderMetaballsDepthPass : ScriptableRenderPass
{
const string MetaballRTId = "_MetaballRT";
const string MetaballRT2Id = "_MetaballRT2";
const string MetaballDepthRTId = "_MetaballDepthRT";
int _metaballDepthRTId;
public Material WriteDepthMaterial;
int _metaballRTId;
int _metaballRT2Id;
RenderTargetIdentifier _metaballDepthRT;
RenderStateBlock _renderStateBlock;
RenderQueueType _renderQueueType;
FilteringSettings _filteringSettings;
ProfilingSampler _profilingSampler;
List<ShaderTagId> _shaderTagIdList = new List<ShaderTagId>();
public Material BlitMaterial;
public Material BlurMaterial;
public Material BlitCopyDepthMaterial;
public int BlurPasses;
RenderTargetIdentifier _metaballRT;
RenderTargetIdentifier _metaballRT2;
RenderTargetIdentifier _cameraTargetId;
RenderTargetIdentifier _cameraDepthTargetId;
RenderQueueType renderQueueType;
FilteringSettings m_FilteringSettings;
ProfilingSampler m_ProfilingSampler;
List<ShaderTagId> m_ShaderTagIdList = new List<ShaderTagId>();
RenderStateBlock m_RenderStateBlock;
public RenderMetaballsScreenSpacePass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags,
RenderQueueType renderQueueType, int layerMask)
public RenderMetaballsDepthPass(string profilerTag, RenderPassEvent renderPassEvent,
string[] shaderTags, RenderQueueType renderQueueType, int layerMask)
{
profilingSampler = new ProfilingSampler(nameof(RenderObjectsPass));
m_ProfilingSampler = new ProfilingSampler(profilerTag);
_profilingSampler = new ProfilingSampler(profilerTag);
this.renderPassEvent = renderPassEvent;
this.renderQueueType = renderQueueType;
this._renderQueueType = renderQueueType;
RenderQueueRange renderQueueRange = (renderQueueType == RenderQueueType.Transparent)
? RenderQueueRange.transparent
: RenderQueueRange.opaque;
m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask);
_filteringSettings = new FilteringSettings(renderQueueRange, layerMask);
if (shaderTags != null && shaderTags.Length > 0)
{
foreach (var passName in shaderTags)
m_ShaderTagIdList.Add(new ShaderTagId(passName));
_shaderTagIdList.Add(new ShaderTagId(passName));
}
else
{
m_ShaderTagIdList.Add(new ShaderTagId("SRPDefaultUnlit"));
m_ShaderTagIdList.Add(new ShaderTagId("UniversalForward"));
m_ShaderTagIdList.Add(new ShaderTagId("UniversalForwardOnly"));
m_ShaderTagIdList.Add(new ShaderTagId("LightweightForward"));
_shaderTagIdList.Add(new ShaderTagId("SRPDefaultUnlit"));
_shaderTagIdList.Add(new ShaderTagId("UniversalForward"));
_shaderTagIdList.Add(new ShaderTagId("UniversalForwardOnly"));
_shaderTagIdList.Add(new ShaderTagId("LightweightForward"));
}
m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
_renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
}
BlitCopyDepthMaterial = new Material(Shader.Find("Hidden/BlitToDepth"));
BlurMaterial = new Material(Shader.Find("Hidden/KawaseBlur"));
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
{
RenderTextureDescriptor blitTargetDescriptor = renderingData.cameraData.cameraTargetDescriptor;
_metaballDepthRTId = Shader.PropertyToID(MetaballDepthRTId);
cmd.GetTemporaryRT(_metaballDepthRTId, blitTargetDescriptor);
_metaballDepthRT = new RenderTargetIdentifier(_metaballDepthRTId);
ConfigureTarget(_metaballDepthRT);
ConfigureClear(ClearFlag.All, Color.clear);
}
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
SortingCriteria sortingCriteria = (_renderQueueType == RenderQueueType.Transparent)
? SortingCriteria.CommonTransparent
: renderingData.cameraData.defaultOpaqueSortFlags;
DrawingSettings drawingSettings =
CreateDrawingSettings(_shaderTagIdList, ref renderingData, sortingCriteria);
// NOTE: Do NOT mix ProfilingScope with named CommandBuffers i.e. CommandBufferPool.Get("name").
// Currently there's an issue which results in mismatched markers.
CommandBuffer cmd = CommandBufferPool.Get();
using (new ProfilingScope(cmd, _profilingSampler))
{
//Write Depth
drawingSettings.overrideMaterial = WriteDepthMaterial;
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref _filteringSettings,
ref _renderStateBlock);
}
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
}
}
class RenderMetaballsScreenSpacePass : ScriptableRenderPass
{
const string MetaballRTId = "_MetaballRT";
const string MetaballRT2Id = "_MetaballRT2";
const string MetaballDepthRTId = "_MetaballDepthRT";
int _metaballRTId;
int _metaballRT2Id;
int _metaballDepthRTId;
public Material BlitMaterial;
Material _blurMaterial;
Material _blitCopyDepthMaterial;
public int BlurPasses;
public float BlurDistance;
RenderTargetIdentifier _metaballRT;
RenderTargetIdentifier _metaballRT2;
RenderTargetIdentifier _metaballDepthRT;
RenderTargetIdentifier _cameraTargetId;
RenderTargetIdentifier _cameraDepthTargetId;
RenderQueueType _renderQueueType;
FilteringSettings _filteringSettings;
ProfilingSampler _profilingSampler;
List<ShaderTagId> ShaderTagIdList = new List<ShaderTagId>();
RenderStateBlock _renderStateBlock;
public RenderMetaballsScreenSpacePass(string profilerTag, RenderPassEvent renderPassEvent,
string[] shaderTags,
RenderQueueType renderQueueType, int layerMask)
{
profilingSampler = new ProfilingSampler(nameof(RenderObjectsPass));
_profilingSampler = new ProfilingSampler(profilerTag);
this.renderPassEvent = renderPassEvent;
this._renderQueueType = renderQueueType;
RenderQueueRange renderQueueRange = (renderQueueType == RenderQueueType.Transparent)
? RenderQueueRange.transparent
: RenderQueueRange.opaque;
_filteringSettings = new FilteringSettings(renderQueueRange, layerMask);
if (shaderTags != null && shaderTags.Length > 0)
{
foreach (var passName in shaderTags)
ShaderTagIdList.Add(new ShaderTagId(passName));
}
else
{
ShaderTagIdList.Add(new ShaderTagId("SRPDefaultUnlit"));
ShaderTagIdList.Add(new ShaderTagId("UniversalForward"));
ShaderTagIdList.Add(new ShaderTagId("UniversalForwardOnly"));
ShaderTagIdList.Add(new ShaderTagId("LightweightForward"));
}
_renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
_blitCopyDepthMaterial = new Material(Shader.Find("Hidden/BlitToDepth"));
_blurMaterial = new Material(Shader.Find("Hidden/KawaseBlur"));
}
// This method is called before executing the render pass.
@ -79,12 +163,14 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
_metaballRTId = Shader.PropertyToID(MetaballRTId);
_metaballRT2Id = Shader.PropertyToID(MetaballRT2Id);
_metaballDepthRTId = Shader.PropertyToID(MetaballDepthRTId);
cmd.GetTemporaryRT(_metaballRTId, blitTargetDescriptor, FilterMode.Bilinear);
cmd.GetTemporaryRT(_metaballRT2Id, blitTargetDescriptor, FilterMode.Bilinear);
_metaballRT = new RenderTargetIdentifier(_metaballRTId);
_metaballRT2 = new RenderTargetIdentifier(_metaballRT2Id);
_metaballDepthRT = new RenderTargetIdentifier(_metaballDepthRTId);
ConfigureTarget(_metaballRT);
@ -98,72 +184,60 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
// You don't have to call ScriptableRenderContext.submit, the render pipeline will call it at specific points in the pipeline.
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
SortingCriteria sortingCriteria = (renderQueueType == RenderQueueType.Transparent)
SortingCriteria sortingCriteria = (_renderQueueType == RenderQueueType.Transparent)
? SortingCriteria.CommonTransparent
: renderingData.cameraData.defaultOpaqueSortFlags;
DrawingSettings drawingSettings =
CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
CreateDrawingSettings(ShaderTagIdList, ref renderingData, sortingCriteria);
// NOTE: Do NOT mix ProfilingScope with named CommandBuffers i.e. CommandBufferPool.Get("name").
// Currently there's an issue which results in mismatched markers.
CommandBuffer cmd = CommandBufferPool.Get();
using (new ProfilingScope(cmd, m_ProfilingSampler))
using (new ProfilingScope(cmd, _profilingSampler))
{
//Clear small RT
cmd.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
cmd.ClearRenderTarget(true, true, Color.clear);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
//Blit Camera Depth Texture
Blit(cmd, _cameraDepthTargetId, _metaballRT, BlitCopyDepthMaterial);
Blit(cmd, _cameraDepthTargetId, _metaballRT, _blitCopyDepthMaterial);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
//Draw to RT
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref m_FilteringSettings,
ref m_RenderStateBlock);
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref _filteringSettings,
ref _renderStateBlock);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
float offset = 1.5f;
//Blur
cmd.SetGlobalTexture("_BlurDepthTex", _metaballDepthRT);
cmd.SetGlobalFloat("_BlurDistance", BlurDistance);
float offset = 1.5f;
cmd.SetGlobalFloat("_Offset", offset);
Blit(cmd, _metaballRT, _metaballRT2, BlurMaterial);
Blit(cmd, _metaballRT, _metaballRT2, _blurMaterial);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
var tmpRT = _metaballRT;
_metaballRT = _metaballRT2;
_metaballRT2 = tmpRT;
for (int i = 1; i < BlurPasses; ++i)
{
offset += 1.0f;
cmd.SetGlobalFloat("_Offset", offset);
Blit(cmd, _metaballRT, _metaballRT2, BlurMaterial);
Blit(cmd, _metaballRT, _metaballRT2, _blurMaterial);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
var tmpRT = _metaballRT;
tmpRT = _metaballRT;
_metaballRT = _metaballRT2;
_metaballRT2 = tmpRT;
}
/*
cmd.SetGlobalFloat("_Offset", 2.5f);
Blit(cmd, _metaballRT2, _metaballRT, BlurMaterial);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
cmd.SetGlobalFloat("_Offset", 3.5f);
Blit(cmd, _metaballRT, _metaballRT2, BlurMaterial);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
cmd.SetGlobalFloat("_Offset", 4.5f);
Blit(cmd, _metaballRT2, _metaballRT, BlurMaterial);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
*/
//Draw to Camera Target
Blit(cmd, _metaballRT, _cameraTargetId, BlitMaterial);
}
@ -177,6 +251,7 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
{
cmd.ReleaseTemporaryRT(_metaballRTId);
cmd.ReleaseTemporaryRT(_metaballRT2Id);
cmd.ReleaseTemporaryRT(_metaballDepthRTId);
}
}
@ -186,19 +261,32 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
public RenderObjects.FilterSettings FilterSettings = new RenderObjects.FilterSettings();
public Material BlitMaterial;
public Material WriteDepthMaterial;
RenderMetaballsDepthPass _renderMetaballsDepthPass;
RenderMetaballsScreenSpacePass _scriptableMetaballsScreenSpacePass;
[Range(1, 15)]
public int BlurPasses = 1;
[Range(0f, 1f)]
public float BlurDistance = 0.5f;
/// <inheritdoc/>
public override void Create()
{
_renderMetaballsDepthPass = new RenderMetaballsDepthPass(PassTag, Event, FilterSettings.PassNames,
FilterSettings.RenderQueueType, FilterSettings.LayerMask)
{
WriteDepthMaterial = WriteDepthMaterial
};
_scriptableMetaballsScreenSpacePass = new RenderMetaballsScreenSpacePass(PassTag, Event,
FilterSettings.PassNames, FilterSettings.RenderQueueType, FilterSettings.LayerMask)
{
BlitMaterial = BlitMaterial,
BlurPasses = BlurPasses
BlurPasses = BlurPasses,
BlurDistance = BlurDistance
};
}
@ -206,6 +294,7 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
// This method is called when setting up the renderer once per-camera.
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
renderer.EnqueuePass(_renderMetaballsDepthPass);
renderer.EnqueuePass(_scriptableMetaballsScreenSpacePass);
}
}

View File

@ -0,0 +1,17 @@
void GetDepth_float(float4 ObjectPosition, out float Depth)
{
#if defined(SHADERGRAPH_PREVIEW)
Depth = 0.5;
#else
Depth = TransformObjectToHClip(ObjectPosition).w * _ProjectionParams.w;
#endif
}
void GetDepth_half(half4 ObjectPosition, out half Depth)
{
#if defined(SHADERGRAPH_PREVIEW)
Depth = 0.5h;
#else
Depth = TransformObjectToHClip(ObjectPosition).w * _ProjectionParams.w;
#endif
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b392595f3c6f4846bc173bff0fb18106
timeCreated: 1615251142

View File

@ -36,6 +36,9 @@ Shader "Hidden/KawaseBlur"
float4 _MainTex_ST;
float4 _MainTex_TexelSize;
sampler2D _MetaballDepthRT;
float _BlurDistance;
v2f vert (appdata v)
{
v2f o;
@ -76,7 +79,11 @@ Shader "Hidden/KawaseBlur"
const half2 uv = input.uv;
fixed4 color = tex2D(_MainTex, uv);
color = applyBlur(color, uv, texelResolution, _Offset);
fixed4 depth = tex2D(_MetaballDepthRT, uv);
if (depth.r < _BlurDistance)
{
color = applyBlur(color, uv, texelResolution, _Offset);
}
return color;
}
ENDCG

View File

@ -0,0 +1,38 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_WriteToDepth
m_Shader: {fileID: -6465566751694194690, guid: 513807bc2f5309843ae2ca6907d35342, type: 3}
m_ShaderKeywords: _SOFTPARTICLES_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _SOFTPARTICLES: 1
- _SOFTPARTICLES_ON: 0
m_Colors: []
m_BuildTextureStacks: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3abad26229f1dfe418d9152127d1e435
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,949 @@
{
"m_SGVersion": 2,
"m_Type": "UnityEditor.ShaderGraph.GraphData",
"m_ObjectId": "7e05ed67229a4ee992aabeda4e821bc0",
"m_Properties": [],
"m_Keywords": [],
"m_Nodes": [
{
"m_Id": "86bc5ec46a85438c93b069698682fb84"
},
{
"m_Id": "6f65e62043944fdfa2e2260f03ad9d12"
},
{
"m_Id": "f42ab1baf51341058842eec87f61929d"
},
{
"m_Id": "64c86f9154c345f58935a6665dda384e"
},
{
"m_Id": "529783e5842345fe8c86cb20ed1ccdce"
},
{
"m_Id": "d250a17182194676997c93f5fb449c8e"
},
{
"m_Id": "6c7b25ca28044295a06cffafd8c459aa"
},
{
"m_Id": "e2b2b84d629a41c5b7711998c97d4e49"
},
{
"m_Id": "b552ce778ae1400eb8158163430063de"
},
{
"m_Id": "2eaeca4ad42d44e9b19defca7ae22707"
},
{
"m_Id": "3bba0eedea4e4ee6acf30f6514fe6e11"
},
{
"m_Id": "8ded357fc34544639ef41df4db4e42af"
}
],
"m_GroupDatas": [],
"m_StickyNoteDatas": [],
"m_Edges": [
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "529783e5842345fe8c86cb20ed1ccdce"
},
"m_SlotId": 1
},
"m_InputSlot": {
"m_Node": {
"m_Id": "d250a17182194676997c93f5fb449c8e"
},
"m_SlotId": 1
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "8ded357fc34544639ef41df4db4e42af"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
"m_Id": "529783e5842345fe8c86cb20ed1ccdce"
},
"m_SlotId": 0
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "d250a17182194676997c93f5fb449c8e"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
"m_Id": "b552ce778ae1400eb8158163430063de"
},
"m_SlotId": 0
}
}
],
"m_VertexContext": {
"m_Position": {
"x": 0.0,
"y": 0.0
},
"m_Blocks": [
{
"m_Id": "86bc5ec46a85438c93b069698682fb84"
},
{
"m_Id": "6f65e62043944fdfa2e2260f03ad9d12"
},
{
"m_Id": "f42ab1baf51341058842eec87f61929d"
}
]
},
"m_FragmentContext": {
"m_Position": {
"x": 0.0,
"y": 200.0
},
"m_Blocks": [
{
"m_Id": "64c86f9154c345f58935a6665dda384e"
},
{
"m_Id": "6c7b25ca28044295a06cffafd8c459aa"
},
{
"m_Id": "e2b2b84d629a41c5b7711998c97d4e49"
},
{
"m_Id": "b552ce778ae1400eb8158163430063de"
},
{
"m_Id": "2eaeca4ad42d44e9b19defca7ae22707"
},
{
"m_Id": "3bba0eedea4e4ee6acf30f6514fe6e11"
}
]
},
"m_PreviewData": {
"serializedMesh": {
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
"m_Guid": ""
}
},
"m_Path": "Shader Graphs",
"m_ConcretePrecision": 0,
"m_PreviewMode": 2,
"m_OutputNode": {
"m_Id": ""
},
"m_ActiveTargets": [
{
"m_Id": "4de85465d75b4e6b997fb1cfc38607f0"
}
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
"m_ObjectId": "080bff881d1c4a469609add1bdbfc554",
"m_Id": 0,
"m_DisplayName": "Out",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0,
"w": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0,
"w": 0.0
},
"m_Labels": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "0d344df3466f4fbc83aa06bfe7082794",
"m_Id": 1,
"m_DisplayName": "X",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "X",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "1170e7b782204264acb0c0fe1bdb7f94",
"m_Id": 1,
"m_DisplayName": "Depth",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Depth",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot",
"m_ObjectId": "28e2721fb44f4ea98136c4f798bffaaf",
"m_Id": 0,
"m_DisplayName": "Normal",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Normal",
"m_StageCapability": 1,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": [],
"m_Space": 0
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
"m_ObjectId": "2eaeca4ad42d44e9b19defca7ae22707",
"m_Group": {
"m_Id": ""
},
"m_Name": "SurfaceDescription.Occlusion",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 0.0,
"y": 0.0,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "60e92adc2e3a4425a87f1f0c1712c741"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SerializedDescriptor": "SurfaceDescription.Occlusion"
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot",
"m_ObjectId": "3831d5f75f304ec385a7d8fe5d04367d",
"m_Id": 0,
"m_DisplayName": "Tangent",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Tangent",
"m_StageCapability": 1,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": [],
"m_Space": 0
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
"m_ObjectId": "3bba0eedea4e4ee6acf30f6514fe6e11",
"m_Group": {
"m_Id": ""
},
"m_Name": "SurfaceDescription.Metallic",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 0.0,
"y": 0.0,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "fd46683fb8b94d1bb3c1365eeeb69ab5"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SerializedDescriptor": "SurfaceDescription.Metallic"
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget",
"m_ObjectId": "4de85465d75b4e6b997fb1cfc38607f0",
"m_ActiveSubTarget": {
"m_Id": "9c68944dda9e41a6913fdb8a538eb564"
},
"m_SurfaceType": 0,
"m_AlphaMode": 0,
"m_TwoSided": false,
"m_AlphaClip": false,
"m_CustomEditorGUI": ""
}
{
"m_SGVersion": 1,
"m_Type": "UnityEditor.ShaderGraph.CustomFunctionNode",
"m_ObjectId": "529783e5842345fe8c86cb20ed1ccdce",
"m_Group": {
"m_Id": ""
},
"m_Name": "GetDepth (Custom Function)",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -846.0,
"y": 235.0000457763672,
"width": 212.0,
"height": 278.0
}
},
"m_Slots": [
{
"m_Id": "b5c612d22a01487eb167a806252fc223"
},
{
"m_Id": "1170e7b782204264acb0c0fe1bdb7f94"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SourceType": 0,
"m_FunctionName": "GetDepth",
"m_FunctionSource": "b392595f3c6f4846bc173bff0fb18106",
"m_FunctionBody": "Enter function body here..."
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "60e92adc2e3a4425a87f1f0c1712c741",
"m_Id": 0,
"m_DisplayName": "Ambient Occlusion",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Occlusion",
"m_StageCapability": 2,
"m_Value": 1.0,
"m_DefaultValue": 1.0,
"m_Labels": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
"m_ObjectId": "64c86f9154c345f58935a6665dda384e",
"m_Group": {
"m_Id": ""
},
"m_Name": "SurfaceDescription.BaseColor",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 0.0,
"y": 0.0,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "a0c71574f2094a549621050728097a1f"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SerializedDescriptor": "SurfaceDescription.BaseColor"
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
"m_ObjectId": "6c7b25ca28044295a06cffafd8c459aa",
"m_Group": {
"m_Id": ""
},
"m_Name": "SurfaceDescription.Smoothness",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 0.0,
"y": 0.0,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "8f5e66535e394efea314ce58d204f27b"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SerializedDescriptor": "SurfaceDescription.Smoothness"
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
"m_ObjectId": "6f65e62043944fdfa2e2260f03ad9d12",
"m_Group": {
"m_Id": ""
},
"m_Name": "VertexDescription.Normal",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 0.0,
"y": 0.0,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "28e2721fb44f4ea98136c4f798bffaaf"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SerializedDescriptor": "VertexDescription.Normal"
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
"m_ObjectId": "70d17f91e08d4abb8ac203a52c882124",
"m_Id": 0,
"m_DisplayName": "Emission",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Emission",
"m_StageCapability": 2,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": [],
"m_ColorMode": 1,
"m_DefaultColor": {
"r": 0.0,
"g": 0.0,
"b": 0.0,
"a": 1.0
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
"m_ObjectId": "86bc5ec46a85438c93b069698682fb84",
"m_Group": {
"m_Id": ""
},
"m_Name": "VertexDescription.Position",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 0.0,
"y": 0.0,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "9489dc8360334e6f8628202d3eb81cca"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SerializedDescriptor": "VertexDescription.Position"
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "8929788dacf343a0b4a3a6f7cb276909",
"m_Id": 2,
"m_DisplayName": "Y",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Y",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": [
"Y"
]
}
{
"m_SGVersion": 1,
"m_Type": "UnityEditor.ShaderGraph.PositionNode",
"m_ObjectId": "8ded357fc34544639ef41df4db4e42af",
"m_Group": {
"m_Id": ""
},
"m_Name": "Position",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -1102.0,
"y": 235.0,
"width": 208.0,
"height": 316.0
}
},
"m_Slots": [
{
"m_Id": "c1e629e3fdbe4087b090fe6a96b6fe3f"
}
],
"synonyms": [],
"m_Precision": 1,
"m_PreviewExpanded": true,
"m_PreviewMode": 2,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_Space": 0
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "8f5e66535e394efea314ce58d204f27b",
"m_Id": 0,
"m_DisplayName": "Smoothness",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Smoothness",
"m_StageCapability": 2,
"m_Value": 0.0,
"m_DefaultValue": 0.5,
"m_Labels": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot",
"m_ObjectId": "9489dc8360334e6f8628202d3eb81cca",
"m_Id": 0,
"m_DisplayName": "Position",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Position",
"m_StageCapability": 1,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": [],
"m_Space": 0
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalLitSubTarget",
"m_ObjectId": "9c68944dda9e41a6913fdb8a538eb564",
"m_WorkflowMode": 1,
"m_NormalDropOffSpace": 0,
"m_ClearCoat": false
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
"m_ObjectId": "a0c71574f2094a549621050728097a1f",
"m_Id": 0,
"m_DisplayName": "Base Color",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "BaseColor",
"m_StageCapability": 2,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": [],
"m_ColorMode": 0,
"m_DefaultColor": {
"r": 0.5,
"g": 0.5,
"b": 0.5,
"a": 1.0
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
"m_ObjectId": "b552ce778ae1400eb8158163430063de",
"m_Group": {
"m_Id": ""
},
"m_Name": "SurfaceDescription.Emission",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 0.0,
"y": 0.0,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "70d17f91e08d4abb8ac203a52c882124"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SerializedDescriptor": "SurfaceDescription.Emission"
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
"m_ObjectId": "b5c612d22a01487eb167a806252fc223",
"m_Id": 0,
"m_DisplayName": "ObjectPosition",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "ObjectPosition",
"m_StageCapability": 3,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0,
"w": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0,
"w": 0.0
},
"m_Labels": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "b7193439722848f5b1748910673b387f",
"m_Id": 3,
"m_DisplayName": "Z",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Z",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": [
"Z"
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "bc83279e723c48dd98e4fe9ed96575e8",
"m_Id": 4,
"m_DisplayName": "W",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "W",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": [
"W"
]
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
"m_ObjectId": "c1e629e3fdbe4087b090fe6a96b6fe3f",
"m_Id": 0,
"m_DisplayName": "Out",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector4Node",
"m_ObjectId": "d250a17182194676997c93f5fb449c8e",
"m_Group": {
"m_Id": ""
},
"m_Name": "Vector 4",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -529.0001220703125,
"y": 281.7500305175781,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "0d344df3466f4fbc83aa06bfe7082794"
},
{
"m_Id": "8929788dacf343a0b4a3a6f7cb276909"
},
{
"m_Id": "b7193439722848f5b1748910673b387f"
},
{
"m_Id": "bc83279e723c48dd98e4fe9ed96575e8"
},
{
"m_Id": "080bff881d1c4a469609add1bdbfc554"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0,
"w": 0.0
}
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
"m_ObjectId": "e2b2b84d629a41c5b7711998c97d4e49",
"m_Group": {
"m_Id": ""
},
"m_Name": "SurfaceDescription.NormalTS",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 0.0,
"y": 0.0,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "eaa93abd9f8249368da83c3f0f524812"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SerializedDescriptor": "SurfaceDescription.NormalTS"
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot",
"m_ObjectId": "eaa93abd9f8249368da83c3f0f524812",
"m_Id": 0,
"m_DisplayName": "Normal (Tangent Space)",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "NormalTS",
"m_StageCapability": 2,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": [],
"m_Space": 3
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
"m_ObjectId": "f42ab1baf51341058842eec87f61929d",
"m_Group": {
"m_Id": ""
},
"m_Name": "VertexDescription.Tangent",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": 0.0,
"y": 0.0,
"width": 0.0,
"height": 0.0
}
},
"m_Slots": [
{
"m_Id": "3831d5f75f304ec385a7d8fe5d04367d"
}
],
"synonyms": [],
"m_Precision": 0,
"m_PreviewExpanded": true,
"m_PreviewMode": 0,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_SerializedDescriptor": "VertexDescription.Tangent"
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "fd46683fb8b94d1bb3c1365eeeb69ab5",
"m_Id": 0,
"m_DisplayName": "Metallic",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Metallic",
"m_StageCapability": 2,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": []
}

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 513807bc2f5309843ae2ca6907d35342
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

View File

@ -8,8 +8,8 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ParticleMaterial 1
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _ALPHATEST_ON _NORMALMAP
m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
m_ShaderKeywords: _ALPHATEST_ON _FADING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _SOFTPARTICLES_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -80,25 +80,41 @@ Material:
m_Floats:
- _AlphaClip: 1
- _Blend: 0
- _BlendOp: 0
- _BumpScale: 0.2
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0.1
- _DstBlend: 10
- _EnvironmentReflections: 1
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReceiveShadows: 0
- _SOFTPARTICLES: 1
- _Smoothness: 0.746
- _SmoothnessTextureChannel: 1
- _SoftParticlesEnabled: 1
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _Surface: 1
@ -106,8 +122,11 @@ Material:
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0, g: 0.7264151, b: 0.43584898, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0.37892914, b: 0.18723558, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
--- !u!114 &5268476566877677707

View File

@ -410,8 +410,8 @@ MonoBehaviour:
m_Lens:
FieldOfView: 40
OrthographicSize: 10
NearClipPlane: 0.1
FarClipPlane: 5000
NearClipPlane: 1
FarClipPlane: 100
Dutch: 0
LensShift: {x: 0, y: 0}
m_Transitions:
@ -699,7 +699,7 @@ ParticleSystemRenderer:
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 4bdfd49a249c4834c9d6a7a591023bb2, type: 2}
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 4bdfd49a249c4834c9d6a7a591023bb2, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -733,13 +733,13 @@ ParticleSystemRenderer:
m_RenderAlignment: 4
m_Pivot: {x: 0, y: 0, z: 0}
m_Flip: {x: 0, y: 0, z: 0}
m_UseCustomVertexStreams: 0
m_EnableGPUInstancing: 1
m_UseCustomVertexStreams: 1
m_EnableGPUInstancing: 0
m_ApplyActiveColorSpace: 1
m_AllowRoll: 1
m_FreeformStretching: 0
m_RotateWithStretchDirection: 1
m_VertexStreams: 00010304
m_VertexStreams: 0001020304
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
@ -5672,6 +5672,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0c3ea44eef20b0b4396ebe666c9a6eeb, type: 3}
m_Name:
m_EditorClassIdentifier:
extendsIslandOffset: 1
--- !u!1 &322790081
GameObject:
m_ObjectHideFlags: 0
@ -6049,8 +6050,8 @@ MonoBehaviour:
m_Lens:
FieldOfView: 40
OrthographicSize: 5
NearClipPlane: 0.1
FarClipPlane: 5000
NearClipPlane: 1
FarClipPlane: 150
Dutch: 0
LensShift: {x: 0, y: 0}
m_Transitions:
@ -6504,13 +6505,13 @@ ParticleSystemRenderer:
m_RenderAlignment: 4
m_Pivot: {x: 0, y: 0, z: 0}
m_Flip: {x: 0, y: 0, z: 0}
m_UseCustomVertexStreams: 0
m_EnableGPUInstancing: 1
m_UseCustomVertexStreams: 1
m_EnableGPUInstancing: 0
m_ApplyActiveColorSpace: 1
m_AllowRoll: 1
m_FreeformStretching: 0
m_RotateWithStretchDirection: 1
m_VertexStreams: 00010304
m_VertexStreams: 0001020304
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
@ -11444,8 +11445,8 @@ MonoBehaviour:
m_Lens:
FieldOfView: 40
OrthographicSize: 10
NearClipPlane: 0.1
FarClipPlane: 5000
NearClipPlane: 1
FarClipPlane: 100
Dutch: 0
LensShift: {x: 0, y: 0}
m_Transitions:
@ -11463,7 +11464,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 869074592}
m_LocalRotation: {x: 0.09115122, y: 0.022384949, z: -0.0020494673, w: 0.99558336}
m_LocalRotation: {x: 0.09112661, y: 0.032190543, z: -0.0029472236, w: 0.99531454}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
@ -11549,8 +11550,8 @@ MonoBehaviour:
m_Lens:
FieldOfView: 40
OrthographicSize: 10
NearClipPlane: 0.1
FarClipPlane: 5000
NearClipPlane: 1
FarClipPlane: 100
Dutch: 0
LensShift: {x: 0, y: 0}
m_Transitions:
@ -11568,7 +11569,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906262002}
m_LocalRotation: {x: 0.054926552, y: 0.022444619, z: -0.0012349822, w: 0.9982374}
m_LocalRotation: {x: 0.05491172, y: 0.03227636, z: -0.0017759594, w: 0.99796784}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
@ -11672,6 +11673,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0c3ea44eef20b0b4396ebe666c9a6eeb, type: 3}
m_Name:
m_EditorClassIdentifier:
extendsIslandOffset: 1
--- !u!64 &949066011
MeshCollider:
m_ObjectHideFlags: 0
@ -11805,7 +11807,7 @@ ParticleSystemRenderer:
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 4bdfd49a249c4834c9d6a7a591023bb2, type: 2}
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 4bdfd49a249c4834c9d6a7a591023bb2, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -11839,13 +11841,13 @@ ParticleSystemRenderer:
m_RenderAlignment: 4
m_Pivot: {x: 0, y: 0, z: 0}
m_Flip: {x: 0, y: 0, z: 0}
m_UseCustomVertexStreams: 0
m_EnableGPUInstancing: 1
m_UseCustomVertexStreams: 1
m_EnableGPUInstancing: 0
m_ApplyActiveColorSpace: 1
m_AllowRoll: 1
m_FreeformStretching: 0
m_RotateWithStretchDirection: 1
m_VertexStreams: 00010304
m_VertexStreams: 0001020304
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
@ -16715,13 +16717,13 @@ ParticleSystemRenderer:
m_RenderAlignment: 4
m_Pivot: {x: 0, y: 0, z: 0}
m_Flip: {x: 0, y: 0, z: 0}
m_UseCustomVertexStreams: 0
m_UseCustomVertexStreams: 1
m_EnableGPUInstancing: 1
m_ApplyActiveColorSpace: 1
m_AllowRoll: 1
m_FreeformStretching: 0
m_RotateWithStretchDirection: 1
m_VertexStreams: 00010304
m_VertexStreams: 0001030409
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
@ -22089,8 +22091,8 @@ Camera:
y: 0
width: 1
height: 1
near clip plane: 0.1
far clip plane: 5000
near clip plane: 1
far clip plane: 100
field of view: 40
orthographic: 0
orthographic size: 5
@ -22116,7 +22118,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1687258581}
m_LocalRotation: {x: 0.09115122, y: 0.022384947, z: -0.0020494673, w: 0.99558336}
m_LocalRotation: {x: 0.09112661, y: 0.032190546, z: -0.0029472245, w: 0.99531454}
m_LocalPosition: {x: 0, y: 2.5, z: -8.821}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
@ -22506,8 +22508,8 @@ MonoBehaviour:
m_Lens:
FieldOfView: 40
OrthographicSize: 10
NearClipPlane: 0.1
FarClipPlane: 5000
NearClipPlane: 1
FarClipPlane: 100
Dutch: 0
LensShift: {x: 0, y: 0}
m_Transitions:
@ -22525,7 +22527,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2101118512}
m_LocalRotation: {x: 0.09115122, y: 0.022384949, z: -0.0020494673, w: 0.99558336}
m_LocalRotation: {x: 0.09112661, y: 0.032190543, z: -0.0029472236, w: 0.99531454}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:

View File

@ -65,4 +65,6 @@ MonoBehaviour:
m_Bits: 16
PassNames: []
BlitMaterial: {fileID: 2100000, guid: 95391282e3f31ef4dada9756b388d99d, type: 2}
BlurPasses: 2
WriteDepthMaterial: {fileID: 2100000, guid: 3abad26229f1dfe418d9152127d1e435, type: 2}
BlurPasses: 4
BlurDistance: 0.12