mirror of
https://github.com/mixandjam/Splatoon-Ink.git
synced 2026-03-21 17:25:34 -05:00
Cleanup and Customizable Blur Passes.
This commit is contained in:
parent
b9df4d5f55
commit
1dd88de7c3
|
|
@ -18,6 +18,8 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
|
|||
public Material BlurMaterial;
|
||||
public Material BlitCopyDepthMaterial;
|
||||
|
||||
public int BlurPasses;
|
||||
|
||||
RenderTargetIdentifier _metaballRT;
|
||||
RenderTargetIdentifier _metaballRT2;
|
||||
RenderTargetIdentifier _cameraTargetId;
|
||||
|
|
@ -25,26 +27,20 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
|
|||
|
||||
RenderQueueType renderQueueType;
|
||||
FilteringSettings m_FilteringSettings;
|
||||
RenderObjects.CustomCameraSettings m_CameraSettings;
|
||||
ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
public Material overrideMaterial { get; set; }
|
||||
public int overrideMaterialPassIndex { get; set; }
|
||||
|
||||
List<ShaderTagId> m_ShaderTagIdList = new List<ShaderTagId>();
|
||||
|
||||
RenderStateBlock m_RenderStateBlock;
|
||||
|
||||
public RenderMetaballsScreenSpacePass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags,
|
||||
RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings)
|
||||
RenderQueueType renderQueueType, int layerMask)
|
||||
{
|
||||
profilingSampler = new ProfilingSampler(nameof(RenderObjectsPass));
|
||||
|
||||
m_ProfilingSampler = new ProfilingSampler(profilerTag);
|
||||
this.renderPassEvent = renderPassEvent;
|
||||
this.renderQueueType = renderQueueType;
|
||||
this.overrideMaterial = null;
|
||||
this.overrideMaterialPassIndex = 0;
|
||||
RenderQueueRange renderQueueRange = (renderQueueType == RenderQueueType.Transparent)
|
||||
? RenderQueueRange.transparent
|
||||
: RenderQueueRange.opaque;
|
||||
|
|
@ -64,7 +60,6 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
|
|||
}
|
||||
|
||||
m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
|
||||
m_CameraSettings = cameraSettings;
|
||||
|
||||
BlitCopyDepthMaterial = new Material(Shader.Find("Hidden/BlitToDepth"));
|
||||
BlurMaterial = new Material(Shader.Find("Hidden/KawaseBlur"));
|
||||
|
|
@ -109,10 +104,6 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
|
|||
|
||||
DrawingSettings drawingSettings =
|
||||
CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
|
||||
drawingSettings.overrideMaterial = overrideMaterial;
|
||||
drawingSettings.overrideMaterialPassIndex = overrideMaterialPassIndex;
|
||||
|
||||
ref CameraData cameraData = ref renderingData.cameraData;
|
||||
|
||||
// NOTE: Do NOT mix ProfilingScope with named CommandBuffers i.e. CommandBufferPool.Get("name").
|
||||
// Currently there's an issue which results in mismatched markers.
|
||||
|
|
@ -133,32 +124,45 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
|
|||
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref m_FilteringSettings,
|
||||
ref m_RenderStateBlock);
|
||||
|
||||
if (m_CameraSettings.overrideCamera && m_CameraSettings.restoreCamera)
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
|
||||
float offset = 1.5f;
|
||||
//Blur
|
||||
cmd.SetGlobalFloat("_Offset", offset);
|
||||
Blit(cmd, _metaballRT, _metaballRT2, BlurMaterial);
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
|
||||
for (int i = 1; i < BlurPasses; ++i)
|
||||
{
|
||||
RenderingUtils.SetViewAndProjectionMatrices(cmd, cameraData.GetViewMatrix(),
|
||||
cameraData.GetGPUProjectionMatrix(), false);
|
||||
offset += 1.0f;
|
||||
cmd.SetGlobalFloat("_Offset", offset);
|
||||
Blit(cmd, _metaballRT, _metaballRT2, BlurMaterial);
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
|
||||
var tmpRT = _metaballRT;
|
||||
_metaballRT = _metaballRT2;
|
||||
_metaballRT2 = tmpRT;
|
||||
}
|
||||
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
|
||||
//Blur
|
||||
cmd.SetGlobalVector("_Offsets", new Vector4(1.5f, 2.0f, 2.5f, 3.0f));
|
||||
Blit(cmd, _metaballRT, _metaballRT2, BlurMaterial);
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
|
||||
/*
|
||||
cmd.SetGlobalFloat("_Offset", 2.5f);
|
||||
Blit(cmd, _metaballRT2, _metaballRT, BlurMaterial);
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
|
||||
cmd.SetGlobalFloat("_Offset", 3.5f);
|
||||
Blit(cmd, _metaballRT, _metaballRT2, BlurMaterial);
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
|
||||
cmd.SetGlobalFloat("_Offset", 4.5f);
|
||||
Blit(cmd, _metaballRT2, _metaballRT, BlurMaterial);
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
*/
|
||||
|
||||
//Draw to Camera Target
|
||||
Blit(cmd, _metaballRT, _cameraTargetId, BlitMaterial);
|
||||
|
|
@ -176,19 +180,25 @@ public class RenderMetaballsScreenSpace : ScriptableRendererFeature
|
|||
}
|
||||
}
|
||||
|
||||
public Material blitMaterial;
|
||||
public string PassTag = "RenderMetaballsScreenSpace";
|
||||
public RenderPassEvent Event = RenderPassEvent.AfterRenderingOpaques;
|
||||
|
||||
public RenderObjects.FilterSettings FilterSettings = new RenderObjects.FilterSettings();
|
||||
|
||||
public Material BlitMaterial;
|
||||
RenderMetaballsScreenSpacePass _scriptableMetaballsScreenSpacePass;
|
||||
public RenderObjects.RenderObjectsSettings renderObjectsSettings = new RenderObjects.RenderObjectsSettings();
|
||||
|
||||
[Range(1, 15)]
|
||||
public int BlurPasses = 1;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Create()
|
||||
{
|
||||
RenderObjects.FilterSettings filter = renderObjectsSettings.filterSettings;
|
||||
_scriptableMetaballsScreenSpacePass = new RenderMetaballsScreenSpacePass(renderObjectsSettings.passTag,
|
||||
renderObjectsSettings.Event,
|
||||
filter.PassNames, filter.RenderQueueType, filter.LayerMask, renderObjectsSettings.cameraSettings)
|
||||
_scriptableMetaballsScreenSpacePass = new RenderMetaballsScreenSpacePass(PassTag, Event,
|
||||
FilterSettings.PassNames, FilterSettings.RenderQueueType, FilterSettings.LayerMask)
|
||||
{
|
||||
BlitMaterial = blitMaterial
|
||||
BlitMaterial = BlitMaterial,
|
||||
BlurPasses = BlurPasses
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ Shader "Hidden/KawaseBlur"
|
|||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
half4 _Offsets;
|
||||
float _Offset;
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
|
@ -48,10 +48,10 @@ Shader "Hidden/KawaseBlur"
|
|||
{
|
||||
fixed4 result = color;
|
||||
|
||||
result += tex2D(_MainTex, uv + half2( offset + 0.5, offset + 0.5) * texelResolution);
|
||||
result += tex2D(_MainTex, uv + half2(-offset - 0.5, offset + 0.5) * texelResolution);
|
||||
result += tex2D(_MainTex, uv + half2(-offset - 0.5, -offset - 0.5) * texelResolution);
|
||||
result += tex2D(_MainTex, uv + half2( offset + 0.5, -offset - 0.5) * texelResolution);
|
||||
result += tex2D(_MainTex, uv + half2( offset, offset) * texelResolution);
|
||||
result += tex2D(_MainTex, uv + half2(-offset, offset) * texelResolution);
|
||||
result += tex2D(_MainTex, uv + half2(-offset, -offset) * texelResolution);
|
||||
result += tex2D(_MainTex, uv + half2( offset, -offset) * texelResolution);
|
||||
result /= 5.0h;
|
||||
|
||||
return result;
|
||||
|
|
@ -76,22 +76,7 @@ Shader "Hidden/KawaseBlur"
|
|||
const half2 uv = input.uv;
|
||||
|
||||
fixed4 color = tex2D(_MainTex, uv);
|
||||
color = applyBlur(color, uv, texelResolution, 1);
|
||||
color = applyBlur(color, uv, texelResolution, 2);
|
||||
//color = applyBlur(color, uv, texelResolution, 2);
|
||||
//color = applyBlur(color, uv, texelResolution, 2);
|
||||
//color = applyBlur(color, uv, texelResolution, 3);
|
||||
//color = applyBlur(color, uv, texelResolution, 2);
|
||||
//color = applyBlur(color, uv, texelResolution, 3);
|
||||
|
||||
/*
|
||||
color = applyBlur(color, uv, texelResolution, _Offsets.x + _Offsets.w);
|
||||
color = applyBlur(color, uv, texelResolution, _Offsets.y + _Offsets.w);
|
||||
color = applyBlur(color, uv, texelResolution, _Offsets.z + _Offsets.w);
|
||||
color = applyBlur(color, uv, texelResolution, _Offsets.w + _Offsets.w);
|
||||
*/
|
||||
|
||||
//color = saturate(smoothstep(0, 0.4, color));
|
||||
color = applyBlur(color, uv, texelResolution, _Offset);
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
|
|
|
|||
|
|
@ -56,30 +56,13 @@ MonoBehaviour:
|
|||
m_Name: RenderMetaballsScreenSpace
|
||||
m_EditorClassIdentifier:
|
||||
m_Active: 1
|
||||
blitMaterial: {fileID: 2100000, guid: 95391282e3f31ef4dada9756b388d99d, type: 2}
|
||||
renderObjectsSettings:
|
||||
passTag: RenderMetaballsScreenSpace
|
||||
Event: 350
|
||||
filterSettings:
|
||||
RenderQueueType: 1
|
||||
LayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 16
|
||||
PassNames: []
|
||||
overrideMaterial: {fileID: 0}
|
||||
overrideMaterialPassIndex: 0
|
||||
overrideDepthState: 0
|
||||
depthCompareFunction: 4
|
||||
enableWrite: 1
|
||||
stencilSettings:
|
||||
overrideStencilState: 0
|
||||
stencilReference: 0
|
||||
stencilCompareFunction: 8
|
||||
passOperation: 0
|
||||
failOperation: 0
|
||||
zFailOperation: 0
|
||||
cameraSettings:
|
||||
overrideCamera: 0
|
||||
restoreCamera: 1
|
||||
offset: {x: 0, y: 0, z: 0, w: 0}
|
||||
cameraFieldOfView: 60
|
||||
PassTag: RenderMetaballsScreenSpace
|
||||
Event: 300
|
||||
FilterSettings:
|
||||
RenderQueueType: 1
|
||||
LayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 16
|
||||
PassNames: []
|
||||
BlitMaterial: {fileID: 2100000, guid: 95391282e3f31ef4dada9756b388d99d, type: 2}
|
||||
BlurPasses: 2
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user