mirror of
https://github.com/mixandjam/Splatoon-Ink.git
synced 2026-03-21 17:25:34 -05:00
animation fixes
This commit is contained in:
parent
852af2e251
commit
c34062c024
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@ -1802,83 +1802,7 @@ AnimationClip:
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@ -2314,34 +2238,6 @@ AnimationClip:
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@ -10167,82 +10063,6 @@ AnimationClip:
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File diff suppressed because it is too large
Load Diff
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@ -3593,83 +3593,7 @@ AnimationClip:
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@ -4105,34 +4029,6 @@ AnimationClip:
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@ -19041,82 +18937,6 @@ AnimationClip:
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File diff suppressed because it is too large
Load Diff
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shaders:
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copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
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screenSpaceShadowPS: {fileID: 4800000, guid: 0f854b35a0cf61a429bd5dcfea30eddd, type: 3}
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passOperation: 0
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failOperation: 0
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zFailOperation: 0
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@ -2,15 +2,16 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
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using DG.Tweening;
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using Cinemachine;
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public class ShootingSystem : MonoBehaviour
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{
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[SerializeField] ParticleSystem inkParticle;
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[SerializeField] ParticleSystem extraParticle;
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[SerializeField] Transform[] ikHandlers;
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[SerializeField] Transform splatGun;
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[SerializeField] Transform parentController;
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[SerializeField] Transform splatGunNozzle;
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[SerializeField] CinemachineFreeLook freeLookCamera;
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// Start is called before the first frame update
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void Start()
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@ -21,24 +22,26 @@ public class ShootingSystem : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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GetComponent<MovementInput>().blockRotationPlayer= Input.GetMouseButton(0);
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Vector3 angle = parentController.localEulerAngles;
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GetComponent<MovementInput>().blockRotationPlayer = Input.GetMouseButton(0);
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bool pressing = GetComponent<MovementInput>().blockRotationPlayer;
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if (Input.GetMouseButton(0))
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{
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foreach (Transform handler in ikHandlers)
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if (!DOTween.IsTweening(parentController))
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{
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if (!DOTween.IsTweening(handler))
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{
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handler.DOComplete();
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handler.DOPunchPosition(-transform.forward / 13, .15f, 10, 1);
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}
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parentController.DOComplete();
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Vector3 forward = -parentController.forward;
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Vector3 localPos = parentController.localPosition;
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parentController.DOLocalMove(localPos - new Vector3(0, 0, .1f), .03f)
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.OnComplete(() => parentController.DOLocalMove(localPos,.1f).SetEase(Ease.OutSine));
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}
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if (!DOTween.IsTweening(splatGunNozzle))
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{
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splatGunNozzle.DOComplete();
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splatGunNozzle.DOPunchScale(new Vector3(0,1,1) / 3, .15f, 10, 1);
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splatGunNozzle.DOPunchScale(new Vector3(0,1,1) / 1.5f, .15f, 10, 1);
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}
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GetComponent<MovementInput>().RotateToCamera(transform);
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}
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if (Input.GetMouseButtonDown(0))
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@ -51,5 +54,14 @@ public class ShootingSystem : MonoBehaviour
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inkParticle.Stop();
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extraParticle.Stop();
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}
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parentController.localEulerAngles
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= new Vector3(Mathf.LerpAngle(parentController.localEulerAngles.x, pressing ? RemapCamera(freeLookCamera.m_YAxis.Value, 0, 1, -25, 25) : 0,.3f), angle.y, angle.z);
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}
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float RemapCamera(float value, float from1, float to1, float from2, float to2)
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{
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return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
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}
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}
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|
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Loading…
Reference in New Issue
Block a user