mirror of
https://github.com/mixandjam/Splatoon-Ink.git
synced 2026-03-21 17:25:34 -05:00
added TNTC paint system shader
This commit is contained in:
parent
c34062c024
commit
687e053e5f
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||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
10715
Assets/Scenes/Paint TNTC.unity
Normal file
10715
Assets/Scenes/Paint TNTC.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Paint TNTC.unity.meta
Normal file
7
Assets/Scenes/Paint TNTC.unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: df17bb02999771a45948c56ed8e85383
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -8,7 +8,7 @@ LightingSettings:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: SampleSceneLightingSettings
|
||||
serializedVersion: 3
|
||||
m_GIWorkflowMode: 0
|
||||
m_GIWorkflowMode: 1
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_RealtimeEnvironmentLighting: 0
|
||||
|
|
@ -16,7 +16,7 @@ LightingSettings:
|
|||
m_AlbedoBoost: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_UsingShadowmask: 0
|
||||
m_BakeBackend: 1
|
||||
m_BakeBackend: 2
|
||||
m_LightmapMaxSize: 512
|
||||
m_BakeResolution: 32
|
||||
m_Padding: 2
|
||||
|
|
|
|||
17
Assets/Scripts/CollisionPainter.cs
Normal file
17
Assets/Scripts/CollisionPainter.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class CollisionPainter : MonoBehaviour{
|
||||
public Color paintColor;
|
||||
|
||||
public float radius = 1;
|
||||
public float strength = 1;
|
||||
public float hardness = 1;
|
||||
|
||||
private void OnCollisionStay(Collision other) {
|
||||
Paintable p = other.collider.GetComponent<Paintable>();
|
||||
if(p != null){
|
||||
Vector3 pos = other.contacts[0].point;
|
||||
PaintManager.instance.paint(p, pos, radius, hardness, strength, paintColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/CollisionPainter.cs.meta
Normal file
11
Assets/Scripts/CollisionPainter.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2be8a48416f841d4fac024c4f1994147
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
36
Assets/Scripts/MousePainter.cs
Normal file
36
Assets/Scripts/MousePainter.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class MousePainter : MonoBehaviour{
|
||||
public Camera cam;
|
||||
[Space]
|
||||
public bool mouseSingleClick;
|
||||
[Space]
|
||||
public Color paintColor;
|
||||
|
||||
public float radius = 1;
|
||||
public float strength = 1;
|
||||
public float hardness = 1;
|
||||
|
||||
void Update(){
|
||||
|
||||
bool click;
|
||||
click = mouseSingleClick ? Input.GetMouseButtonDown(0) : Input.GetMouseButton(0);
|
||||
|
||||
if (click){
|
||||
Vector3 position = Input.mousePosition;
|
||||
Ray ray = cam.ScreenPointToRay(position);
|
||||
RaycastHit hit;
|
||||
|
||||
if (Physics.Raycast(ray, out hit, 100.0f)){
|
||||
Debug.DrawRay(ray.origin, hit.point - ray.origin, Color.red);
|
||||
transform.position = hit.point;
|
||||
Paintable p = hit.collider.GetComponent<Paintable>();
|
||||
if(p != null){
|
||||
PaintManager.instance.paint(p, hit.point, radius, hardness, strength, paintColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/MousePainter.cs.meta
Normal file
11
Assets/Scripts/MousePainter.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1abde833d7186b14285c3eb5913989ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
56
Assets/Scripts/PaintManager.cs
Normal file
56
Assets/Scripts/PaintManager.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
public class PaintManager : Singleton<PaintManager>{
|
||||
|
||||
public Shader texturePaint;
|
||||
public Shader extendIslands;
|
||||
|
||||
int positionID = Shader.PropertyToID("_PainterPosition");
|
||||
int hardnessID = Shader.PropertyToID("_Hardness");
|
||||
int strengthID = Shader.PropertyToID("_Strength");
|
||||
int radiusID = Shader.PropertyToID("_Radius");
|
||||
int blendOpID = Shader.PropertyToID("_BlendOp");
|
||||
int colorID = Shader.PropertyToID("_PainterColor");
|
||||
int textureID = Shader.PropertyToID("_MainTex");
|
||||
|
||||
Material paintMaterial;
|
||||
Material extendMaterial;
|
||||
|
||||
CommandBuffer command;
|
||||
|
||||
void Start(){
|
||||
paintMaterial = new Material(texturePaint);
|
||||
extendMaterial = new Material(extendIslands);
|
||||
command = new CommandBuffer();
|
||||
command.name = "CommmandBuffer - " + gameObject.name;
|
||||
}
|
||||
|
||||
public void paint(Paintable paintable, Vector3 pos, float radius = 1f, float hardness = .5f, float strength = .5f, Color? color = null){
|
||||
|
||||
RenderTexture mask = paintable.getMask();
|
||||
RenderTexture extend = paintable.getExtend();
|
||||
RenderTexture support = paintable.getSupport();
|
||||
Renderer rend = paintable.getRenderer();
|
||||
|
||||
paintMaterial.SetVector(positionID, pos);
|
||||
paintMaterial.SetFloat(hardnessID, hardness);
|
||||
paintMaterial.SetFloat(strengthID, strength);
|
||||
paintMaterial.SetFloat(radiusID, radius);
|
||||
paintMaterial.SetTexture(textureID, support);
|
||||
paintMaterial.SetColor(colorID, color ?? Color.red);
|
||||
|
||||
command.SetRenderTarget(mask);
|
||||
command.DrawRenderer(rend, paintMaterial, 0);
|
||||
|
||||
command.SetRenderTarget(support);
|
||||
command.Blit(mask, support);
|
||||
|
||||
command.SetRenderTarget(extend);
|
||||
command.Blit(mask, extend, extendMaterial);
|
||||
|
||||
Graphics.ExecuteCommandBuffer(command);
|
||||
command.Clear();
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/PaintManager.cs.meta
Normal file
11
Assets/Scripts/PaintManager.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 97807551a49343d4a84e6d24e81cff4f
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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45
Assets/Scripts/Paintable.cs
Normal file
45
Assets/Scripts/Paintable.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
public class Paintable : MonoBehaviour {
|
||||
const int TEXTURE_SIZE = 1024;
|
||||
|
||||
RenderTexture extendIslandsRenderTexture;
|
||||
RenderTexture maskRenderTexture;
|
||||
RenderTexture supportTexture;
|
||||
|
||||
Renderer rend;
|
||||
|
||||
int maskTextureID = Shader.PropertyToID("_MaskTexture");
|
||||
|
||||
public RenderTexture getMask() => maskRenderTexture;
|
||||
public RenderTexture getExtend() => extendIslandsRenderTexture;
|
||||
public RenderTexture getSupport() => supportTexture;
|
||||
public Renderer getRenderer() => rend;
|
||||
|
||||
void Start() {
|
||||
maskRenderTexture = new RenderTexture(TEXTURE_SIZE, TEXTURE_SIZE, 0);
|
||||
|
||||
extendIslandsRenderTexture = new RenderTexture(TEXTURE_SIZE, TEXTURE_SIZE, 0);
|
||||
extendIslandsRenderTexture.filterMode = FilterMode.Bilinear;
|
||||
|
||||
supportTexture = new RenderTexture(TEXTURE_SIZE, TEXTURE_SIZE, 0);
|
||||
supportTexture.filterMode = FilterMode.Bilinear;
|
||||
|
||||
rend = GetComponent<Renderer>();
|
||||
rend.material.SetTexture(maskTextureID, extendIslandsRenderTexture);
|
||||
|
||||
CommandBuffer command = new CommandBuffer();
|
||||
command.name = "CommandBuffer - " + gameObject.name;
|
||||
command.SetRenderTarget(maskRenderTexture);
|
||||
command.SetRenderTarget(extendIslandsRenderTexture);
|
||||
command.SetRenderTarget(supportTexture);
|
||||
Graphics.ExecuteCommandBuffer(command);
|
||||
}
|
||||
|
||||
void OnDisable(){
|
||||
maskRenderTexture.Release();
|
||||
extendIslandsRenderTexture.Release();
|
||||
supportTexture.Release();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Paintable.cs.meta
Normal file
11
Assets/Scripts/Paintable.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c3ea44eef20b0b4396ebe666c9a6eeb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
36
Assets/Scripts/ParticlesController.cs
Normal file
36
Assets/Scripts/ParticlesController.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ParticlesController: MonoBehaviour{
|
||||
public Color paintColor;
|
||||
|
||||
public float minRadius = 0.05f;
|
||||
public float maxRadius = 0.2f;
|
||||
public float strength = 1;
|
||||
public float hardness = 1;
|
||||
[Space]
|
||||
ParticleSystem part;
|
||||
List<ParticleCollisionEvent> collisionEvents;
|
||||
|
||||
void Start(){
|
||||
part = GetComponent<ParticleSystem>();
|
||||
collisionEvents = new List<ParticleCollisionEvent>();
|
||||
var pr = part.GetComponent<ParticleSystemRenderer>();
|
||||
Color c = new Color(pr.material.color.r, pr.material.color.g, pr.material.color.b, .8f);
|
||||
paintColor = c;
|
||||
}
|
||||
|
||||
void OnParticleCollision(GameObject other) {
|
||||
int numCollisionEvents = part.GetCollisionEvents(other, collisionEvents);
|
||||
|
||||
Paintable p = other.GetComponent<Paintable>();
|
||||
if(p != null){
|
||||
for (int i = 0; i< numCollisionEvents; i++){
|
||||
Vector3 pos = collisionEvents[i].intersection;
|
||||
float radius = Random.Range(minRadius, maxRadius);
|
||||
PaintManager.instance.paint(p, pos, radius, hardness, strength, paintColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ParticlesController.cs.meta
Normal file
11
Assets/Scripts/ParticlesController.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a81a5c75c78d6364ea8c1a6f121e3a6c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Utils.meta
Normal file
8
Assets/Scripts/Utils.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 607eab570f0165c429ab607f92c6f610
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
52
Assets/Scripts/Utils/Singleton.cs
Normal file
52
Assets/Scripts/Utils/Singleton.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class Singleton<T> : MonoBehaviour where T: MonoBehaviour{
|
||||
|
||||
public static bool verbose = false;
|
||||
public static bool keepAlive = true;
|
||||
|
||||
private static T _instance = null;
|
||||
public static T instance {
|
||||
get {
|
||||
if(_instance == null){
|
||||
_instance = GameObject.FindObjectOfType<T>();
|
||||
if(_instance == null){
|
||||
var singletonObj = new GameObject();
|
||||
singletonObj.name = typeof(T).ToString();
|
||||
_instance = singletonObj.AddComponent<T>();
|
||||
}
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
static public bool isInstanceAlive{
|
||||
get { return _instance != null; }
|
||||
}
|
||||
|
||||
public virtual void Awake(){
|
||||
if (_instance != null){
|
||||
if(verbose)
|
||||
Debug.Log("SingleAccessPoint, Destroy duplicate instance " + name + " of " + instance.name);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
_instance = GetComponent<T>();
|
||||
|
||||
if(keepAlive){
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
if (_instance == null){
|
||||
if(verbose)
|
||||
Debug.LogError("SingleAccessPoint<" + typeof(T).Name + "> Instance null in Awake");
|
||||
return;
|
||||
}
|
||||
|
||||
if(verbose)
|
||||
Debug.Log("SingleAccessPoint instance found " + instance.GetType().Name);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Utils/Singleton.cs.meta
Normal file
11
Assets/Scripts/Utils/Singleton.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a81968a323aba6a44b0bb536a20ba0ce
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -28,8 +28,8 @@ MonoBehaviour:
|
|||
min: 0
|
||||
max: 1
|
||||
clamp:
|
||||
m_OverrideState: 0
|
||||
m_Value: 65472
|
||||
m_OverrideState: 1
|
||||
m_Value: 20
|
||||
min: 0
|
||||
tint:
|
||||
m_OverrideState: 0
|
||||
|
|
@ -134,7 +134,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
|
||||
m_Name: DepthOfField
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
active: 0
|
||||
m_AdvancedMode: 0
|
||||
mode:
|
||||
m_OverrideState: 1
|
||||
|
|
@ -157,11 +157,11 @@ MonoBehaviour:
|
|||
m_Value: 0
|
||||
focusDistance:
|
||||
m_OverrideState: 1
|
||||
m_Value: 10
|
||||
m_Value: 4.58
|
||||
min: 0.1
|
||||
aperture:
|
||||
m_OverrideState: 1
|
||||
m_Value: 5.6
|
||||
m_Value: 1.8
|
||||
min: 1
|
||||
max: 32
|
||||
focalLength:
|
||||
|
|
|
|||
8
Assets/Shaders.meta
Normal file
8
Assets/Shaders.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9e56053243baf614e8b8b2500b721cbe
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
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58
Assets/Shaders/ExtendIslands.shader
Normal file
58
Assets/Shaders/ExtendIslands.shader
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
Shader "TNTC/ExtendIslands"{
|
||||
Properties{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
|
||||
SubShader{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
|
||||
Pass{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 3.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _MainTex_TexelSize;
|
||||
|
||||
v2f vert (appdata v){
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target{
|
||||
float2 offsets[8] = {float2(-1,0), float2(1,0), float2(0,1), float2(0,-1), float2(-1,1), float2(1,1), float2(1,-1), float2(-1,-1)};
|
||||
float2 uv = i.uv;
|
||||
float4 color = tex2D(_MainTex, uv);
|
||||
|
||||
float4 extendedColor = color;
|
||||
for (int i = 0; i < offsets.Length; i++){
|
||||
float2 currentUV = uv + offsets[i] * _MainTex_TexelSize.xy;
|
||||
float4 offsettedColor = tex2D(_MainTex, currentUV);
|
||||
extendedColor = max(offsettedColor, extendedColor);
|
||||
}
|
||||
|
||||
color = extendedColor;
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/Shaders/ExtendIslands.shader.meta
Normal file
9
Assets/Shaders/ExtendIslands.shader.meta
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 30512f6167fa0784ab310b688406279d
|
||||
ShaderImporter:
|
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externalObjects: {}
|
||||
defaultTextures: []
|
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nonModifiableTextures: []
|
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4732
Assets/Shaders/Paintable.shadergraph
Normal file
4732
Assets/Shaders/Paintable.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/Shaders/Paintable.shadergraph.meta
Normal file
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Assets/Shaders/Paintable.shadergraph.meta
Normal file
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61
Assets/Shaders/TexturePainter.shader
Normal file
61
Assets/Shaders/TexturePainter.shader
Normal file
|
|
@ -0,0 +1,61 @@
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|||
Shader "TNTC/TexturePainter"{
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Properties{
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_PainterColor ("Painter Color", Color) = (0, 0, 0, 0)
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}
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SubShader{
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Cull Off ZWrite Off ZTest Off
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Pass{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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float4 _MainTex_ST;
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float3 _PainterPosition;
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float _Radius;
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float _Hardness;
|
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float _Strength;
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float4 _PainterColor;
|
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struct appdata{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f{
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float4 vertex : SV_POSITION;
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float2 uv : TEXCOORD0;
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float4 worldPos : TEXCOORD1;
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};
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float mask(float3 position, float3 center, float radius, float hardness){
|
||||
float m = distance(center, position);
|
||||
return 1 - smoothstep(radius * hardness, radius, m);
|
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}
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v2f vert (appdata v){
|
||||
v2f o;
|
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o.worldPos = mul(unity_ObjectToWorld, v.vertex);
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o.uv = v.uv;
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float4 uv = float4(0, 0, 0, 1);
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uv.xy = float2(1, _ProjectionParams.x) * (v.uv.xy * float2( 2, 2) - float2(1, 1));
|
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o.vertex = uv;
|
||||
return o;
|
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}
|
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fixed4 frag (v2f i) : SV_Target{
|
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float4 col = tex2D(_MainTex, i.uv);
|
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float f = mask(i.worldPos, _PainterPosition, _Radius, _Hardness);
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float edge = f * _Strength;
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return lerp(col, _PainterColor, edge);
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}
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ENDCG
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}
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}
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}
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9
Assets/Shaders/TexturePainter.shader.meta
Normal file
9
Assets/Shaders/TexturePainter.shader.meta
Normal file
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@ -34,6 +34,8 @@ public class ShootingSystem : MonoBehaviour
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Vector3 localPos = parentController.localPosition;
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parentController.DOLocalMove(localPos - new Vector3(0, 0, .1f), .03f)
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.OnComplete(() => parentController.DOLocalMove(localPos,.1f).SetEase(Ease.OutSine));
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freeLookCamera.GetComponent<CinemachineImpulseSource>().GenerateImpulse();
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}
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if (!DOTween.IsTweening(splatGunNozzle))
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8
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8
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Assets/Textures/splatNormal.jpg.meta
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@ -6,6 +6,6 @@ EditorBuildSettings:
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Loading…
Reference in New Issue
Block a user