mirror of
https://github.com/yawut/SDL.git
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commit 54e4e2d678dc6ff816996716925c00fe92d68371
Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Date: Mon Feb 1 00:00:11 2021 +0100
audio/wiiu: don't wait if device is not enabled
commit a407599d6da07faab912878fe8a76e02f5303933
Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Date: Sun Jan 31 23:59:28 2021 +0100
audio/wiiu: deregister framecallback before freeing sources
commit 6815956b2b4e8b317e0cc691a05815cea9d323db
Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Date: Sun Aug 30 22:21:17 2020 +0200
render/wiiu: change origin to the upper left (#63)
commit 87ed1223be7747e077c451b0e0ff8949a552aadb
Author: Sergio Padrino <sergio.padrino@gmail.com>
Date: Sun Jun 21 10:53:45 2020 +0200
Add GameController support for the Wii U Gamepad (#59)
commit eb05b491c1
Author: Ash Logan <ash@heyquark.com>
Date: Thu Apr 23 21:20:23 2020 +1000
video/wiiu: Don't replace an already running ProcUI
commit e3d2191889
Author: Ash Logan <ash@heyquark.com>
Date: Sun Jan 5 12:49:02 2020 +1100
render/wiiu: respect SDL_RENDERER_PRESENTVSYNC
commit a9be38d3a1
Author: Ash Logan <ash@heyquark.com>
Date: Thu Nov 21 13:52:07 2019 +1100
cmake: Don't link against stub libraries
commit 71e63524fc
Author: Ash Logan <ash@heyquark.com>
Date: Thu Nov 21 13:38:45 2019 +1100
audio/wiiu: Add maps for mono and stereo audio
commit f7568b7d97
Author: Ash Logan <ash@heyquark.com>
Date: Thu Nov 21 13:01:12 2019 +1100
joystick/wiiu: Add player index support
commit 26290a65a6
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Thu Oct 17 18:48:51 2019 +0200
audio/wiiu: FIx right audio channel
The deinterleaving algorithm ended up overwriting the first half of the right channel buffer
commit 7c235083d0
Author: Ash Logan <ash@heyquark.com>
Date: Thu Oct 17 18:39:15 2019 +1100
audio/wiiu: Attempt to make stereo become n-channel (broken)
This does something odd with the right channel and it sounds wrong
commit d929c75f0b
Author: Ash Logan <ash@heyquark.com>
Date: Sat Sep 21 22:47:38 2019 +1000
audio/wiiu: (very) early stereo implementation
-Remove calculations relying on buffer size instead of sample count
- Add some temp code to deinterleave on the CPU
- Add a crap solution - voice_r. Really should be an array of voices,
gimme some time for that
commit fa6d0c47b8
Author: Ash Logan <ash@heyquark.com>
Date: Fri Sep 20 23:07:36 2019 +1000
audio/wiiu: Properly initialise AXVoiceDeviceMixData
(fixes odd behaviour when surround sound is enabled, hopefully)
commit 0c51093c68
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun May 26 15:46:07 2019 +0200
Update build instructions
commit 0eaa9070a2
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 21:07:14 2019 +1100
joystick/wiiu: Add support for WPAD/KPAD controllers
commit 776380a70f
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 19:04:18 2019 +1100
joystick/wiiu bugfix: Don't hardcode Gamepad device_index to 0
commit 564c25b52f
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 19:01:21 2019 +1100
joystick/wiiu: Hotplug support (gamepad only)
commit d3c3ee1e98
Author: Ash Logan <ash@heyquark.com>
Date: Sat May 4 20:35:42 2019 +1000
big oops: missed a merge conflict on 2.0.9
commit f2e83587ad
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 14:55:39 2019 +1100
cmake: Update SDL_LIBS so pkg-config pulls in needed Cafe libs
commit bf5e9a1cd5
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Mar 19 00:34:06 2019 +0100
render/wiiu: Fix scaling mode for windowTex
Previously the driver would always end up using point scaling as the final windows texture scaling mode and thus the screen output
commit 6ba2f62f38
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 23:11:18 2019 +0100
render/wiiu: Allocate normal textures from MEM2
MEM1 fills up very quickly and soon runs out of space for apps with many textures
commit 14bbb4a0f1
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 22:46:17 2019 +0100
render/wiiu: DestroyRenderer: Wait for the rendering to finish and free texture draw data
commit c349a79696
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 22:45:06 2019 +0100
render/wiiu: Free render data after calling GX2DrawDone
commit fb9cda3712
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 22:43:01 2019 +0100
render/wiiu: Reintroduce check removed with fd92b81 to fix crashes
commit 4388bea3ad
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 15:18:29 2019 +0100
render/wiiu: Fix the remaining graphical glitches!
commit d4f823db47
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 01:58:34 2019 +0100
render/wiiu: Code cleanup
* Remove unused functions
* Remove unneeded checks
* Uniform coding style with the rest of SDL
commit 74a42de67b
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 01:06:15 2019 +0100
render/wiiu: Use WIIU_FreeRenderData in DestroyRenderer
commit 87fbbbec7e
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 01:05:18 2019 +0100
render/wiiu: Update RenderReadPixels to lock the surface and use the correct texture format
commit ceb9f1c096
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:53:02 2019 +0100
render/wiiu: Fix compiler warnings
commit 7a02c03542
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:46:05 2019 +0100
render/wiiu: Reduce GX2SetContextState calls
The function takes a fairly long time to complete
commit 7507d2b9a2
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:40:22 2019 +0100
render/wiiu: Disable blending for render_scene
commit 7446bdc731
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:36:38 2019 +0100
render/wiiu: Implement SetTextureColorMod/SetTextureAlphaMod
commit fcb1d21683
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:25:10 2019 +0100
render/wiiu: Use vec* for u_texSize and u_viewSize
commit eba4263f00
Author: Ash Logan <ash@heyquark.com>
Date: Fri Mar 8 11:41:31 2019 +1100
render/wiiu: Re-set context state after a clear
whb does this, so y'know
commit dcb58351f0
Author: Ash Logan <ash@heyquark.com>
Date: Fri Mar 8 11:23:03 2019 +1100
render/wiiu: Textures keep their own colour buffers
commit 8c4b5c066e
Author: Ash Logan <ash@heyquark.com>
Date: Thu Mar 7 22:10:27 2019 +1100
render/wiiu: Use point scaling by default
see https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY
commit da762c2f05
Author: Ash Logan <ash@heyquark.com>
Date: Thu Mar 7 21:59:49 2019 +1100
video/wiiu: Add support for DRC/TV only windows (#1)
commit f814e40fcf
Author: Kuruyia <Arc13@users.noreply.github.com>
Date: Sun Mar 3 13:19:55 2019 +0100
video/wiiu: Add flags to only draw on TV or Gamepad (#1)
commit b6873f94f4
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Feb 1 19:17:33 2019 +0100
Edit README for the wiiu port
commit d58f563d65
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Thu Jan 24 08:44:37 2019 +0100
input/wiiu: Clear last_touched after sending touch release event
commit 73ba941733
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 19:53:43 2019 +1100
render/wiiu: Use vec* for FillRects (fixes no-draw bug)
commit 482fa50607
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 19:05:58 2019 +1100
render/wiiu: Fix present position/texcoord confusion
commit 2b640b8e7b
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 17:52:57 2019 +1100
render/wiiu: Respect window sizes
commit b17164d5f6
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 15:43:40 2019 +1100
render/wiiu: Handle window size changes
commit 89013edb6c
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 09:17:45 2019 +1100
render/wiiu: readability - introduce vec* structs for drawing
commit e147fbab72
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 22:27:45 2019 +1100
render/wiiu: Fix resource flags on texture creation
commit 72d34778d6
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 22:27:13 2019 +1100
render/wiiu: Convert RenderData to use GX2RBuffers
commit ca33399a70
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 13:07:53 2019 +1100
render/wiiu: Use GX2R for texture surfaces
Untested at time of commit, hopefully it works hehe
commit fa157dbcaa
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 12:00:41 2019 +1100
video/wiiu: Remove the last of the emulated framebuffer
commit e713fb41d1
Author: Ash Logan <ash@heyquark.com>
Date: Wed Feb 20 22:37:39 2019 +1100
render/wiiu: FLUSH THE CACHE. FLUSH THE CACHE.
commit aebe08cf45
Author: Ash Logan <ash@heyquark.com>
Date: Wed Feb 20 21:44:15 2019 +1100
video/wiiu: Call SDL_SetKeyboardFocus on window creation
commit fab05b5179
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 24 17:03:08 2019 +1100
wiiu: first attempt at using the render driver instead of WindowFramebuffer
commit 5137bdb29f
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 19:20:13 2019 +0100
render/wiiu: Fixup color blending
commit 6824fb4284
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 16:30:01 2019 +0100
render/wiiu: Correct direction of rotation for RenderCopyEx
commit d3ad23e0cd
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 16:28:03 2019 +0100
render/wiiu: Drawing is synchronized with refresh rate
commit e88463592d
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 13:08:15 2019 +0100
Add README.md for the WiiU port
commit 2022692d60
Author: Ash Logan <ash@heyquark.com>
Date: Sat Jan 12 20:59:50 2019 +1100
render/wiiu: Add support for color/alpha mod values/some blend modes
commit b0defceb9b
Author: Ash Logan <ash@heyquark.com>
Date: Sat Jan 12 20:57:21 2019 +1100
add gitignore (sorry)
commit 4134be1cb8
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 3 20:13:22 2019 +1100
render/wiiu: don't put debug messages in the released code
commit cbc64b5f3e
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 3 17:04:26 2019 +1100
render: Add loads of GX2 texture formats
commit dd77800d1c
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 3 13:41:40 2019 +1100
include: Add extra checks for endian on devkitPPC
commit 3e20fffb49
Author: Ash <ash@heyquark.com>
Date: Tue Nov 6 21:12:17 2018 +1100
render/wiiu: Safety checks on SDL_DestroyTexture
commit 6b2e8b9113
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Nov 6 17:55:40 2018 +0100
wiiu/shaders: Add shader source code + basic regenerate script
commit 94a46ebb35
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Oct 30 22:04:29 2018 +0100
wiiu: Switch to cmake
commit 9bee9180c2
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Oct 30 21:58:51 2018 +0100
wiiu/joystick: Updates for the new joystick interfaces
commit 463b9e07e4
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 19:41:37 2018 +0100
wiiu: Updates for newer SDL
commit 37f2ef8682
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 14:34:06 2018 +0100
wiiu: Edit config comment to prevent gcc warning
commit b3e82ffb3f
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 14:04:02 2018 +0100
wiiu/render: Temporaneously disable formats other than RGBA8888 until the cause of bad colors is found
commit ef7d10e54e
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 01:05:06 2018 +0200
wiiu/render: Enable alpha merge/other settings
commit b413dafb06
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 00:49:10 2018 +0200
wiiu: Move coordinates math to shader
commit a7ee3dd532
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 21:55:00 2018 +0200
wiiu/render: Fix final bugs; it partially works now \o/
commit aa08e434c9
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 17:48:35 2018 +0200
wiiu/render: Fix GX2ContextState alignment
commit 0ea992080b
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 17:47:37 2018 +0200
wiiu/video: Add more attributes for texture
commit 769a4dd086
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 13:14:18 2018 +0200
wiiu/render: SDL_GetWindowSurface is needed to create the framebuffer
commit 3798398c51
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Thu Oct 25 17:16:23 2018 +0200
wiiu: Linking fixes
commit 888d0c5dca
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Wed Oct 24 21:59:02 2018 +0200
render/wiiu: Fix compiling, implement RenderCopyEx, make some render vars unique for objects, add missing shaders
commit 3cb1ed94bd
Author: Ash <ash@heyquark.com>
Date: Sun Oct 21 19:45:53 2018 +1100
render/wiiu: Start fixing up missing headers
commit 57639657db
Author: Ash <ash@heyquark.com>
Date: Sun Oct 21 19:35:09 2018 +1100
render: Start compiling the wiiu renderer (lotsa errors)
commit a1fe555cad
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Wed Oct 17 23:05:52 2018 +0200
wiiu: Add more renderer function, make functions non-static, start adding new shaders
commit d120ddd096
Author: Ash <ash@heyquark.com>
Date: Wed Oct 17 18:59:58 2018 +1100
wiiu/render: move drawing functions to own file
commit 273e19c2ce
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Wed Oct 17 00:05:10 2018 +0200
wiiu/render: Implement UpdateTexture/RenderClear
commit 4fa755d52f
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:59:44 2018 +1100
wiiu/render: Stub UpdateViewport / UpdateClipRect
commit 084e2b9efb
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:44:19 2018 +1100
wiiu/render: Implement SDL_LockTexture and SDL_UnlockTexture
commit a01adf4e00
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:33:37 2018 +1100
wiiu/render: Remove optional SetTextureMod functions
commit e5fae70caf
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:33:06 2018 +1100
wiiu/render: Move texture-related functions to own file
commit 0949442d7a
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:14:07 2018 +1100
wiiu/render: Implement GetOutputSize
commit 03826edb25
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:07:29 2018 +1100
wiiu/render: move window-related functions to own file
commit cea1907155
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:00:43 2018 +1100
wiiu/render: consolidate calls to SetRenderTarget, minor tweaks
commit c337fd57f5
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:42:37 2018 +1100
wiiu/render: Move function sigs and definitions to dedicated header
commit 036b864413
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:31:24 2018 +1100
wiiu/render: Minor formatting, move windowdata to header
commit 72a32e7ed4
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:18:31 2018 +1100
wiiu/video: move window data to header
commit 162447e20b
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:10:17 2018 +1100
wiiu: render: Be consistent about tabs/spaces
commit 53fd78a2fb
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 14 22:32:43 2018 +0200
wiiu: Implement more renderer functions (1)
commit 7850c3e054
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 13 22:37:22 2018 +0200
wiiu: Start implementing SDL_Renderer
commit 5ab6c7a9d7
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 13 00:04:03 2018 +0200
wiiu: switch to tpNormal, tpFiltered1 casues scrolling issues
commit 541c794cd2
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Oct 9 20:26:55 2018 +0200
wiiu: Disable DRC surround mode as it causes distortion
commit 9b21f4847e
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 21:23:51 2018 +1000
video: Respect application's requested window size/position
commit 4846a24b0c
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:33:24 2018 +1000
video: move position buffer filling to UpdateWindowFramebuffer
commit c6ab8408cb
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:08:53 2018 +1000
video: oops
commit 60d802857d
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:07:32 2018 +1000
video: Style nits
commit a7da7f77b1
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:04:42 2018 +1000
video: start refactoring - move rendering to own function
commit 9b7b41d901
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 30 16:29:14 2018 +0200
wiiu: switch to wut.mk
commit ec7653a805
Author: Ash <ash@heyquark.com>
Date: Sat Sep 29 20:55:44 2018 +1000
audio: DCFlushRange -> DCStoreRange
commit fb5bfa0a57
Author: Ash <ash@heyquark.com>
Date: Sat Sep 29 20:54:17 2018 +1000
audio: Send voice to TV
commit bfb51a0f00
Author: Ash <ash@heyquark.com>
Date: Sat Sep 29 20:07:22 2018 +1000
audio: Add *very* early wiiu audio support
commit a910c0765a
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 23 10:48:00 2018 +0200
wiiu: explicitly set endianess in config (thanks @quarktheawesome) [needed for missing defines in toolchain]
commit 70f923cc91
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 22:47:56 2018 +0200
input/wiiu: switch back to VPADGetTPCalibratedPoint
commit 30a8901587
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:24:40 2018 +0200
threads/wiiu: fix crash on SDL_SYS_CreateThread: pass stack top and not stack bottom
commit 89a16883a7
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:23:23 2018 +0200
wiiu: enable thread support and stop building generic thread impl
commit 6ea16de7c6
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:22:25 2018 +0200
threads/wiiu: remove unused SDL_mutex structure definition and only build when requested
commit 189846753c
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:21:33 2018 +0200
threads/wiiu: implement SDL_CondWaitTimeout
commit 30b0133f83
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:18:10 2018 +0200
threads/wiiu: add sysmutex_c.h header
commit 5554ca04a8
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:17:39 2018 +0200
threads/wiiu: add generic thread storage
commit 494e81f4a9
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:17:15 2018 +0200
threads/wiiu: add semaphores
commit bbb8f558cc
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Sep 18 21:12:43 2018 +0200
wiiu/input: Use raw for touchscreen and check for VPADRead errors
commit cbefaaa74a
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 16 15:01:48 2018 +0200
Rewrite wiiu joystick driver to better match switch's and add touchscreen support
commit 856e271d2a
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 16 14:58:17 2018 +0200
Do not send SDL_QUIT from WIIU_PumpEvents: it causes crashes and isn't the right way to do it
commit 5d221e72f1
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 16 14:55:37 2018 +0200
Change shader include guard to match SDL
commit 9b777c083d
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Sep 15 23:43:02 2018 +0200
Switch to GX2!! (thanks to exjam for his help and toolchain and aliaspider for his shader!)
commit 572c0e4021
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 19:14:23 2018 +0100
Initial support for Nintendo WiiU
Co-authored-by: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Co-authored-by: Ash Logan <ash@heyquark.com>
Co-authored-by: Kuruyia <Arc13@users.noreply.github.com>
Co-authored-by: Sergio Padrino <sergio.padrino@gmail.com>
240 lines
6.8 KiB
C
240 lines
6.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_common.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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/* Ported from original test\common.h file. */
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#ifndef SDL_test_common_h_
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#define SDL_test_common_h_
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#include "SDL.h"
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#if defined(__PSP__)
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#define DEFAULT_WINDOW_WIDTH 480
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#define DEFAULT_WINDOW_HEIGHT 272
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#elif defined(__VITA__)
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#define DEFAULT_WINDOW_WIDTH 960
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#define DEFAULT_WINDOW_HEIGHT 544
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#elif defined(__WIIU__)
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#define DEFAULT_WINDOW_WIDTH 1280
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#define DEFAULT_WINDOW_HEIGHT 720
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#else
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#define DEFAULT_WINDOW_WIDTH 640
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#define DEFAULT_WINDOW_HEIGHT 480
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#endif
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#define VERBOSE_VIDEO 0x00000001
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#define VERBOSE_MODES 0x00000002
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#define VERBOSE_RENDER 0x00000004
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#define VERBOSE_EVENT 0x00000008
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#define VERBOSE_AUDIO 0x00000010
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#define VERBOSE_MOTION 0x00000020
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typedef struct
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{
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/* SDL init flags */
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char **argv;
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Uint32 flags;
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Uint32 verbose;
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/* Video info */
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const char *videodriver;
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int display;
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const char *window_title;
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const char *window_icon;
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Uint32 window_flags;
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SDL_bool flash_on_focus_loss;
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int window_x;
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int window_y;
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int window_w;
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int window_h;
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int window_minW;
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int window_minH;
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int window_maxW;
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int window_maxH;
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int logical_w;
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int logical_h;
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float scale;
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int depth;
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int refresh_rate;
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int num_windows;
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SDL_Window **windows;
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|
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/* Renderer info */
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const char *renderdriver;
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Uint32 render_flags;
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SDL_bool skip_renderer;
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SDL_Renderer **renderers;
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SDL_Texture **targets;
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|
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/* Audio info */
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const char *audiodriver;
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SDL_AudioSpec audiospec;
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|
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/* GL settings */
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int gl_red_size;
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int gl_green_size;
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int gl_blue_size;
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int gl_alpha_size;
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int gl_buffer_size;
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int gl_depth_size;
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int gl_stencil_size;
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int gl_double_buffer;
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int gl_accum_red_size;
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int gl_accum_green_size;
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int gl_accum_blue_size;
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int gl_accum_alpha_size;
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int gl_stereo;
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int gl_multisamplebuffers;
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int gl_multisamplesamples;
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int gl_retained_backing;
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int gl_accelerated;
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int gl_major_version;
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int gl_minor_version;
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int gl_debug;
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int gl_profile_mask;
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|
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/* Additional fields added in 2.0.18 */
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SDL_Rect confine;
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} SDLTest_CommonState;
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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|
#ifdef __cplusplus
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|
extern "C" {
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#endif
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|
|
/* Function prototypes */
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|
|
/**
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* \brief Parse command line parameters and create common state.
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*
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* \param argv Array of command line parameters
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* \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
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*
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* \returns a newly allocated common state object.
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*/
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SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
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|
|
/**
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|
* \brief Process one common argument.
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|
*
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|
* \param state The common state describing the test window to create.
|
|
* \param index The index of the argument to process in argv[].
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*
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* \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
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*/
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int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
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|
|
|
|
/**
|
|
* \brief Logs command line usage info.
|
|
*
|
|
* This logs the appropriate command line options for the subsystems in use
|
|
* plus other common options, and then any application-specific options.
|
|
* This uses the SDL_Log() function and splits up output to be friendly to
|
|
* 80-character-wide terminals.
|
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*
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* \param state The common state describing the test window for the app.
|
|
* \param argv0 argv[0], as passed to main/SDL_main.
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|
* \param options an array of strings for application specific options. The last element of the array should be NULL.
|
|
*/
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|
void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options);
|
|
|
|
/**
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|
* \brief Returns common usage information
|
|
*
|
|
* You should (probably) be using SDLTest_CommonLogUsage() instead, but this
|
|
* function remains for binary compatibility. Strings returned from this
|
|
* function are valid until SDLTest_CommonQuit() is called, in which case
|
|
* those strings' memory is freed and can no longer be used.
|
|
*
|
|
* \param state The common state describing the test window to create.
|
|
* \returns a string with usage information
|
|
*/
|
|
const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
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|
|
|
/**
|
|
* \brief Open test window.
|
|
*
|
|
* \param state The common state describing the test window to create.
|
|
*
|
|
* \returns SDL_TRUE if initialization succeeded, false otherwise
|
|
*/
|
|
SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
|
|
|
|
/**
|
|
* \brief Easy argument handling when test app doesn't need any custom args.
|
|
*
|
|
* \param state The common state describing the test window to create.
|
|
* \param argc argc, as supplied to SDL_main
|
|
* \param argv argv, as supplied to SDL_main
|
|
*
|
|
* \returns SDL_FALSE if app should quit, true otherwise.
|
|
*/
|
|
SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
|
|
|
|
/**
|
|
* \brief Common event handler for test windows.
|
|
*
|
|
* \param state The common state used to create test window.
|
|
* \param event The event to handle.
|
|
* \param done Flag indicating we are done.
|
|
*
|
|
*/
|
|
void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
|
|
|
|
/**
|
|
* \brief Close test window.
|
|
*
|
|
* \param state The common state used to create test window.
|
|
*
|
|
*/
|
|
void SDLTest_CommonQuit(SDLTest_CommonState * state);
|
|
|
|
/**
|
|
* \brief Draws various window information (position, size, etc.) to the renderer.
|
|
*
|
|
* \param renderer The renderer to draw to.
|
|
* \param window The window whose information should be displayed.
|
|
* \param usedHeight Returns the height used, so the caller can draw more below.
|
|
*
|
|
*/
|
|
void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_test_common_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|