GaryOderNichts
f36cf7c86f
Wii U support
...
commit 54e4e2d678dc6ff816996716925c00fe92d68371
Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Date: Mon Feb 1 00:00:11 2021 +0100
audio/wiiu: don't wait if device is not enabled
commit a407599d6da07faab912878fe8a76e02f5303933
Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Date: Sun Jan 31 23:59:28 2021 +0100
audio/wiiu: deregister framecallback before freeing sources
commit 6815956b2b4e8b317e0cc691a05815cea9d323db
Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Date: Sun Aug 30 22:21:17 2020 +0200
render/wiiu: change origin to the upper left (#63 )
commit 87ed1223be7747e077c451b0e0ff8949a552aadb
Author: Sergio Padrino <sergio.padrino@gmail.com>
Date: Sun Jun 21 10:53:45 2020 +0200
Add GameController support for the Wii U Gamepad (#59 )
commit eb05b491c1
Author: Ash Logan <ash@heyquark.com>
Date: Thu Apr 23 21:20:23 2020 +1000
video/wiiu: Don't replace an already running ProcUI
commit e3d2191889
Author: Ash Logan <ash@heyquark.com>
Date: Sun Jan 5 12:49:02 2020 +1100
render/wiiu: respect SDL_RENDERER_PRESENTVSYNC
commit a9be38d3a1
Author: Ash Logan <ash@heyquark.com>
Date: Thu Nov 21 13:52:07 2019 +1100
cmake: Don't link against stub libraries
commit 71e63524fc
Author: Ash Logan <ash@heyquark.com>
Date: Thu Nov 21 13:38:45 2019 +1100
audio/wiiu: Add maps for mono and stereo audio
commit f7568b7d97
Author: Ash Logan <ash@heyquark.com>
Date: Thu Nov 21 13:01:12 2019 +1100
joystick/wiiu: Add player index support
commit 26290a65a6
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Thu Oct 17 18:48:51 2019 +0200
audio/wiiu: FIx right audio channel
The deinterleaving algorithm ended up overwriting the first half of the right channel buffer
commit 7c235083d0
Author: Ash Logan <ash@heyquark.com>
Date: Thu Oct 17 18:39:15 2019 +1100
audio/wiiu: Attempt to make stereo become n-channel (broken)
This does something odd with the right channel and it sounds wrong
commit d929c75f0b
Author: Ash Logan <ash@heyquark.com>
Date: Sat Sep 21 22:47:38 2019 +1000
audio/wiiu: (very) early stereo implementation
-Remove calculations relying on buffer size instead of sample count
- Add some temp code to deinterleave on the CPU
- Add a crap solution - voice_r. Really should be an array of voices,
gimme some time for that
commit fa6d0c47b8
Author: Ash Logan <ash@heyquark.com>
Date: Fri Sep 20 23:07:36 2019 +1000
audio/wiiu: Properly initialise AXVoiceDeviceMixData
(fixes odd behaviour when surround sound is enabled, hopefully)
commit 0c51093c68
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun May 26 15:46:07 2019 +0200
Update build instructions
commit 0eaa9070a2
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 21:07:14 2019 +1100
joystick/wiiu: Add support for WPAD/KPAD controllers
commit 776380a70f
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 19:04:18 2019 +1100
joystick/wiiu bugfix: Don't hardcode Gamepad device_index to 0
commit 564c25b52f
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 19:01:21 2019 +1100
joystick/wiiu: Hotplug support (gamepad only)
commit d3c3ee1e98
Author: Ash Logan <ash@heyquark.com>
Date: Sat May 4 20:35:42 2019 +1000
big oops: missed a merge conflict on 2.0.9
commit f2e83587ad
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 14:55:39 2019 +1100
cmake: Update SDL_LIBS so pkg-config pulls in needed Cafe libs
commit bf5e9a1cd5
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Mar 19 00:34:06 2019 +0100
render/wiiu: Fix scaling mode for windowTex
Previously the driver would always end up using point scaling as the final windows texture scaling mode and thus the screen output
commit 6ba2f62f38
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 23:11:18 2019 +0100
render/wiiu: Allocate normal textures from MEM2
MEM1 fills up very quickly and soon runs out of space for apps with many textures
commit 14bbb4a0f1
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 22:46:17 2019 +0100
render/wiiu: DestroyRenderer: Wait for the rendering to finish and free texture draw data
commit c349a79696
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 22:45:06 2019 +0100
render/wiiu: Free render data after calling GX2DrawDone
commit fb9cda3712
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 22:43:01 2019 +0100
render/wiiu: Reintroduce check removed with fd92b81 to fix crashes
commit 4388bea3ad
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 15:18:29 2019 +0100
render/wiiu: Fix the remaining graphical glitches!
commit d4f823db47
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 01:58:34 2019 +0100
render/wiiu: Code cleanup
* Remove unused functions
* Remove unneeded checks
* Uniform coding style with the rest of SDL
commit 74a42de67b
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 01:06:15 2019 +0100
render/wiiu: Use WIIU_FreeRenderData in DestroyRenderer
commit 87fbbbec7e
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 01:05:18 2019 +0100
render/wiiu: Update RenderReadPixels to lock the surface and use the correct texture format
commit ceb9f1c096
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:53:02 2019 +0100
render/wiiu: Fix compiler warnings
commit 7a02c03542
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:46:05 2019 +0100
render/wiiu: Reduce GX2SetContextState calls
The function takes a fairly long time to complete
commit 7507d2b9a2
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:40:22 2019 +0100
render/wiiu: Disable blending for render_scene
commit 7446bdc731
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:36:38 2019 +0100
render/wiiu: Implement SetTextureColorMod/SetTextureAlphaMod
commit fcb1d21683
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:25:10 2019 +0100
render/wiiu: Use vec* for u_texSize and u_viewSize
commit eba4263f00
Author: Ash Logan <ash@heyquark.com>
Date: Fri Mar 8 11:41:31 2019 +1100
render/wiiu: Re-set context state after a clear
whb does this, so y'know
commit dcb58351f0
Author: Ash Logan <ash@heyquark.com>
Date: Fri Mar 8 11:23:03 2019 +1100
render/wiiu: Textures keep their own colour buffers
commit 8c4b5c066e
Author: Ash Logan <ash@heyquark.com>
Date: Thu Mar 7 22:10:27 2019 +1100
render/wiiu: Use point scaling by default
see https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY
commit da762c2f05
Author: Ash Logan <ash@heyquark.com>
Date: Thu Mar 7 21:59:49 2019 +1100
video/wiiu: Add support for DRC/TV only windows (#1 )
commit f814e40fcf
Author: Kuruyia <Arc13@users.noreply.github.com>
Date: Sun Mar 3 13:19:55 2019 +0100
video/wiiu: Add flags to only draw on TV or Gamepad (#1 )
commit b6873f94f4
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Feb 1 19:17:33 2019 +0100
Edit README for the wiiu port
commit d58f563d65
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Thu Jan 24 08:44:37 2019 +0100
input/wiiu: Clear last_touched after sending touch release event
commit 73ba941733
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 19:53:43 2019 +1100
render/wiiu: Use vec* for FillRects (fixes no-draw bug)
commit 482fa50607
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 19:05:58 2019 +1100
render/wiiu: Fix present position/texcoord confusion
commit 2b640b8e7b
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 17:52:57 2019 +1100
render/wiiu: Respect window sizes
commit b17164d5f6
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 15:43:40 2019 +1100
render/wiiu: Handle window size changes
commit 89013edb6c
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 09:17:45 2019 +1100
render/wiiu: readability - introduce vec* structs for drawing
commit e147fbab72
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 22:27:45 2019 +1100
render/wiiu: Fix resource flags on texture creation
commit 72d34778d6
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 22:27:13 2019 +1100
render/wiiu: Convert RenderData to use GX2RBuffers
commit ca33399a70
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 13:07:53 2019 +1100
render/wiiu: Use GX2R for texture surfaces
Untested at time of commit, hopefully it works hehe
commit fa157dbcaa
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 12:00:41 2019 +1100
video/wiiu: Remove the last of the emulated framebuffer
commit e713fb41d1
Author: Ash Logan <ash@heyquark.com>
Date: Wed Feb 20 22:37:39 2019 +1100
render/wiiu: FLUSH THE CACHE. FLUSH THE CACHE.
commit aebe08cf45
Author: Ash Logan <ash@heyquark.com>
Date: Wed Feb 20 21:44:15 2019 +1100
video/wiiu: Call SDL_SetKeyboardFocus on window creation
commit fab05b5179
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 24 17:03:08 2019 +1100
wiiu: first attempt at using the render driver instead of WindowFramebuffer
commit 5137bdb29f
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 19:20:13 2019 +0100
render/wiiu: Fixup color blending
commit 6824fb4284
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 16:30:01 2019 +0100
render/wiiu: Correct direction of rotation for RenderCopyEx
commit d3ad23e0cd
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 16:28:03 2019 +0100
render/wiiu: Drawing is synchronized with refresh rate
commit e88463592d
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 13:08:15 2019 +0100
Add README.md for the WiiU port
commit 2022692d60
Author: Ash Logan <ash@heyquark.com>
Date: Sat Jan 12 20:59:50 2019 +1100
render/wiiu: Add support for color/alpha mod values/some blend modes
commit b0defceb9b
Author: Ash Logan <ash@heyquark.com>
Date: Sat Jan 12 20:57:21 2019 +1100
add gitignore (sorry)
commit 4134be1cb8
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 3 20:13:22 2019 +1100
render/wiiu: don't put debug messages in the released code
commit cbc64b5f3e
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 3 17:04:26 2019 +1100
render: Add loads of GX2 texture formats
commit dd77800d1c
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 3 13:41:40 2019 +1100
include: Add extra checks for endian on devkitPPC
commit 3e20fffb49
Author: Ash <ash@heyquark.com>
Date: Tue Nov 6 21:12:17 2018 +1100
render/wiiu: Safety checks on SDL_DestroyTexture
commit 6b2e8b9113
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Nov 6 17:55:40 2018 +0100
wiiu/shaders: Add shader source code + basic regenerate script
commit 94a46ebb35
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Oct 30 22:04:29 2018 +0100
wiiu: Switch to cmake
commit 9bee9180c2
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Oct 30 21:58:51 2018 +0100
wiiu/joystick: Updates for the new joystick interfaces
commit 463b9e07e4
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 19:41:37 2018 +0100
wiiu: Updates for newer SDL
commit 37f2ef8682
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 14:34:06 2018 +0100
wiiu: Edit config comment to prevent gcc warning
commit b3e82ffb3f
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 14:04:02 2018 +0100
wiiu/render: Temporaneously disable formats other than RGBA8888 until the cause of bad colors is found
commit ef7d10e54e
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 01:05:06 2018 +0200
wiiu/render: Enable alpha merge/other settings
commit b413dafb06
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 00:49:10 2018 +0200
wiiu: Move coordinates math to shader
commit a7ee3dd532
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 21:55:00 2018 +0200
wiiu/render: Fix final bugs; it partially works now \o/
commit aa08e434c9
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 17:48:35 2018 +0200
wiiu/render: Fix GX2ContextState alignment
commit 0ea992080b
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 17:47:37 2018 +0200
wiiu/video: Add more attributes for texture
commit 769a4dd086
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 13:14:18 2018 +0200
wiiu/render: SDL_GetWindowSurface is needed to create the framebuffer
commit 3798398c51
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Thu Oct 25 17:16:23 2018 +0200
wiiu: Linking fixes
commit 888d0c5dca
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Wed Oct 24 21:59:02 2018 +0200
render/wiiu: Fix compiling, implement RenderCopyEx, make some render vars unique for objects, add missing shaders
commit 3cb1ed94bd
Author: Ash <ash@heyquark.com>
Date: Sun Oct 21 19:45:53 2018 +1100
render/wiiu: Start fixing up missing headers
commit 57639657db
Author: Ash <ash@heyquark.com>
Date: Sun Oct 21 19:35:09 2018 +1100
render: Start compiling the wiiu renderer (lotsa errors)
commit a1fe555cad
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Wed Oct 17 23:05:52 2018 +0200
wiiu: Add more renderer function, make functions non-static, start adding new shaders
commit d120ddd096
Author: Ash <ash@heyquark.com>
Date: Wed Oct 17 18:59:58 2018 +1100
wiiu/render: move drawing functions to own file
commit 273e19c2ce
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Wed Oct 17 00:05:10 2018 +0200
wiiu/render: Implement UpdateTexture/RenderClear
commit 4fa755d52f
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:59:44 2018 +1100
wiiu/render: Stub UpdateViewport / UpdateClipRect
commit 084e2b9efb
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:44:19 2018 +1100
wiiu/render: Implement SDL_LockTexture and SDL_UnlockTexture
commit a01adf4e00
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:33:37 2018 +1100
wiiu/render: Remove optional SetTextureMod functions
commit e5fae70caf
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:33:06 2018 +1100
wiiu/render: Move texture-related functions to own file
commit 0949442d7a
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:14:07 2018 +1100
wiiu/render: Implement GetOutputSize
commit 03826edb25
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:07:29 2018 +1100
wiiu/render: move window-related functions to own file
commit cea1907155
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:00:43 2018 +1100
wiiu/render: consolidate calls to SetRenderTarget, minor tweaks
commit c337fd57f5
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:42:37 2018 +1100
wiiu/render: Move function sigs and definitions to dedicated header
commit 036b864413
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:31:24 2018 +1100
wiiu/render: Minor formatting, move windowdata to header
commit 72a32e7ed4
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:18:31 2018 +1100
wiiu/video: move window data to header
commit 162447e20b
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:10:17 2018 +1100
wiiu: render: Be consistent about tabs/spaces
commit 53fd78a2fb
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 14 22:32:43 2018 +0200
wiiu: Implement more renderer functions (1)
commit 7850c3e054
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 13 22:37:22 2018 +0200
wiiu: Start implementing SDL_Renderer
commit 5ab6c7a9d7
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 13 00:04:03 2018 +0200
wiiu: switch to tpNormal, tpFiltered1 casues scrolling issues
commit 541c794cd2
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Oct 9 20:26:55 2018 +0200
wiiu: Disable DRC surround mode as it causes distortion
commit 9b21f4847e
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 21:23:51 2018 +1000
video: Respect application's requested window size/position
commit 4846a24b0c
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:33:24 2018 +1000
video: move position buffer filling to UpdateWindowFramebuffer
commit c6ab8408cb
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:08:53 2018 +1000
video: oops
commit 60d802857d
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:07:32 2018 +1000
video: Style nits
commit a7da7f77b1
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:04:42 2018 +1000
video: start refactoring - move rendering to own function
commit 9b7b41d901
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 30 16:29:14 2018 +0200
wiiu: switch to wut.mk
commit ec7653a805
Author: Ash <ash@heyquark.com>
Date: Sat Sep 29 20:55:44 2018 +1000
audio: DCFlushRange -> DCStoreRange
commit fb5bfa0a57
Author: Ash <ash@heyquark.com>
Date: Sat Sep 29 20:54:17 2018 +1000
audio: Send voice to TV
commit bfb51a0f00
Author: Ash <ash@heyquark.com>
Date: Sat Sep 29 20:07:22 2018 +1000
audio: Add *very* early wiiu audio support
commit a910c0765a
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 23 10:48:00 2018 +0200
wiiu: explicitly set endianess in config (thanks @quarktheawesome) [needed for missing defines in toolchain]
commit 70f923cc91
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 22:47:56 2018 +0200
input/wiiu: switch back to VPADGetTPCalibratedPoint
commit 30a8901587
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:24:40 2018 +0200
threads/wiiu: fix crash on SDL_SYS_CreateThread: pass stack top and not stack bottom
commit 89a16883a7
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:23:23 2018 +0200
wiiu: enable thread support and stop building generic thread impl
commit 6ea16de7c6
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:22:25 2018 +0200
threads/wiiu: remove unused SDL_mutex structure definition and only build when requested
commit 189846753c
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:21:33 2018 +0200
threads/wiiu: implement SDL_CondWaitTimeout
commit 30b0133f83
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:18:10 2018 +0200
threads/wiiu: add sysmutex_c.h header
commit 5554ca04a8
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:17:39 2018 +0200
threads/wiiu: add generic thread storage
commit 494e81f4a9
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:17:15 2018 +0200
threads/wiiu: add semaphores
commit bbb8f558cc
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Sep 18 21:12:43 2018 +0200
wiiu/input: Use raw for touchscreen and check for VPADRead errors
commit cbefaaa74a
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 16 15:01:48 2018 +0200
Rewrite wiiu joystick driver to better match switch's and add touchscreen support
commit 856e271d2a
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 16 14:58:17 2018 +0200
Do not send SDL_QUIT from WIIU_PumpEvents: it causes crashes and isn't the right way to do it
commit 5d221e72f1
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 16 14:55:37 2018 +0200
Change shader include guard to match SDL
commit 9b777c083d
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Sep 15 23:43:02 2018 +0200
Switch to GX2!! (thanks to exjam for his help and toolchain and aliaspider for his shader!)
commit 572c0e4021
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 19:14:23 2018 +0100
Initial support for Nintendo WiiU
Co-authored-by: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Co-authored-by: Ash Logan <ash@heyquark.com>
Co-authored-by: Kuruyia <Arc13@users.noreply.github.com>
Co-authored-by: Sergio Padrino <sergio.padrino@gmail.com>
2023-11-08 19:19:24 +00:00
Sam Lantinga
a5df48514e
Added support for "%[]" sscanf syntax
...
Fixes https://github.com/libsdl-org/SDL/issues/8423
(cherry picked from commit 39a961ba41430788774f1b8c0e6d63f7308116e7)
(cherry picked from commit 4194a902e8d038fb5285d92dbaa72683a28cb31e)
2023-10-24 17:34:39 -07:00
Sam Lantinga
d58fa94ee9
SDL_iconv_string() defaults to UTF-8
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Fixes https://github.com/libsdl-org/SDL/issues/8287
(cherry picked from commit 1375d2049d9fd17cb0d9a47a0e256a42c3188f76)
(cherry picked from commit 9772d0512c8a0bb1841244ef9043e598ba0c0ff7)
2023-09-24 17:28:23 -07:00
Anonymous Maarten
5bfdb6e02f
Fix overflow when doing SDL_sscanf("%hd", ...)
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An overflow occured in the stdlib_sscanf test, when using msys2 clang32 toolchain.
(cherry picked from commit 342ec5113171214154cb197bb3e0e3a0056ea2ad)
(cherry picked from commit 10135b2d7bbed6ea0cba24410ebc12887d92968d)
2023-08-10 15:07:11 -07:00
Sam Lantinga
4700fbcbdf
Don't bother re-encoding Latin1 characters in the ASCII range
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(cherry picked from commit 6150b5b3cbde0e592c4ffe822f66aa5f9c90c3d9)
2023-06-04 05:40:07 -07:00
Eddy Jansson
2660da6f5c
Always allocate zt in output of SDL_iconv_string()
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Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.
(cherry picked from commit 5f5abb680523e1adedd3fca2a8e252db01fc1c52)
2023-06-04 05:17:15 -07:00
Sam Lantinga
7c86d96e86
Fixed SDL_iconv_string() truncation when handling SDL_ICONV_E2BIG
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(cherry picked from commit c369b900199f905c51edb372bd7780f67a544a8c)
2023-06-04 05:14:44 -07:00
Ozkan Sezer
a1dea11d32
fix MSVC build error.
2023-06-04 14:29:10 +03:00
Sam Lantinga
bfef7c302c
Only convert the result of XLookupString() if it's not already UTF-8
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Fixes https://github.com/libsdl-org/SDL/issues/7766
(cherry picked from commit 491ae20d963cff397b5980b31d142d576e74becb)
2023-06-04 02:54:21 -07:00
Sam Lantinga
7308325559
Added support for printing wide strings using "%ls" syntax
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(cherry picked from commit 128ca7016018178c0c3231db7db2005dbf234068)
2023-05-26 14:59:30 -07:00
Sam Lantinga
3f1fd5abff
Updated source to match SDL function prototype style
2023-05-23 10:59:03 -07:00
Anonymous Maarten
d1dc195208
Implement _intel_fast_(memcpy|memset)
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The classic Intel compiler generates calls to these functions when
building the SDL library with SDL_LIBC=OFF.
2023-03-27 06:13:28 +00:00
David Carlier
0c7346ec3e
USE_DEV_RANDOM close the file descriptor even in the rare case it can't read it
2023-02-26 14:00:32 +03:00
Sylvain
17515f4aef
Backport simplify flags PR #7220
2023-02-09 17:19:46 -08:00
Sam Lantinga
0479df53ca
Updated copyright for 2023
2023-01-09 09:48:21 -08:00
Pierre Wendling
d0bbfdbfb8
Clang-Tidy fixes ( #6725 )
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(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
2022-12-01 13:08:50 -08:00
Ozkan Sezer
b067ab9202
restore SDL_malloc.c original formatting.
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(cherry picked from commit 45025799b75f544251f4a853e1c3f206243f0109)
2022-11-30 18:18:06 -08:00
Sam Lantinga
b8d85c6939
Update for SDL3 coding style ( #6717 )
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I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
2022-11-30 12:57:41 -08:00
Sylvain Becker
fb0ce375f0
Cleanup add brace ( #6545 )
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* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00
Sylvain
cd0d5a5fc5
Don't compare pointer against '0', but NULL
2022-11-17 11:23:15 +01:00
Sylvain
ce5da5d579
Don't compare pointer against '0', but NULL
2022-11-16 21:47:43 +01:00
ulatekh
ec58a817ef
Fixes made in response to running a static code analyzer under MS Windows.
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Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-11-16 12:43:20 -05:00
Sam Lantinga
02ab7f3745
Fixed release build using clang on Windows
2022-11-15 12:57:07 -08:00
Sam Lantinga
297ecb706d
Added SDL_strcasestr() for a case insensitive version of SDL_strstr()
2022-11-05 15:58:30 -07:00
Anonymous Maarten
c3b13346e0
On x86, pass -nodefaultlib to linker when wanting to avoid the C library
2022-10-22 09:28:00 -07:00
Anonymous Maarten
b51a88a95c
SDL_malloc.c: fix variable 'used' set but not used
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Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Anonymous Maarten
5c150ddc2f
SDL_mslibc.c: fix unknown pragma ignored [-Wunknown-pragmas]
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Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Sam Lantinga
dc2a682a82
Use the right kind of 0
2022-09-20 09:22:43 -07:00
Sam Lantinga
2461930601
Fixed build on RISC OS
2022-09-20 09:16:10 -07:00
Ozkan Sezer
887ae0c6eb
fix build failure after commit 2a8d00634d if strtod isn't available.
2022-09-20 18:20:00 +03:00
Sam Lantinga
2a8d00634d
Fixed scanning a negative number as an unsigned value
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e.g. sscanf("-1", "%zu", &v)
Thanks to @sezero for the test case
2022-09-20 07:25:49 -07:00
Ozkan Sezer
3f5c46663e
SDL_vsscanf: fix an uninitialized warning
2022-09-20 11:56:40 +03:00
Sam Lantinga
216e3f10bb
Implemented size_t format specifiers for SDL_snprintf() and SDL_sscanf()
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Fixes https://github.com/libsdl-org/SDL/issues/6264
2022-09-19 15:42:11 -07:00
Ivan Epifanov
7115ceb775
Vita: restore sceClibMemcmp
2022-09-17 10:12:46 -07:00
Sam Lantinga
67cb3874ef
Fixed potential uninitialized variable usage
2022-08-12 20:51:28 -07:00
Sam Lantinga
9f30d4981e
Added note about CRC algorithm compatibility
2022-08-11 14:27:08 -07:00
Sam Lantinga
b4c4dd84c2
Added SDL_crc16() to be used in joystick GUIDs after 2.24.0
2022-08-11 09:53:25 -07:00
Sam Lantinga
7f42fb54ad
Applied DragonFly BSD patch
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https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c
2022-07-30 16:34:40 -07:00
Anonymous Maarten
36dfbe5d66
stdlib: exclude mslibc functions using SDL_STATIC_LIB macro
2022-07-29 15:05:19 +02:00
Anonymous Maarten
5da85376b9
stdlib: move all mslibc functions to SDL_mslibc.c
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This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Dav999-v
51f75b8b30
Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0'
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strchr and strrchr return a pointer to the first/last occurrence of a
character in a string, or NULL if the character is not found. According
to the C standard, the final null terminator is part of the string, and
it should thus be possible to get a pointer to the final null with
these functions. The fallback implementations of SDL_strchr and
SDL_strrchr would always return NULL if trying to find '\0', and this
commit fixes that.
2022-07-04 11:10:26 -04:00
chalonverse
f317d619cc
Xbox GDKX support ( #5869 )
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* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Sam Lantinga
cbd0187475
Removed the limit on the size of the SDL error message
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Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sam Lantinga
12f14bdbeb
Fixed digit count in sscanf, e.g. "%1x"
2022-06-18 07:02:38 -07:00
Anonymous Maarten
ae7446a959
stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
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This is done such that we can disable LTO for these 2 functions when
building with MSVC.
This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Guldoman
74bcc5a0a3
stdlib: Add SDL_utf8strnlen
2022-06-09 15:18:50 -07:00
Pierre Wendling
501a499180
Add clang-format on/off comments where necessary.
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Comments were added in places where INDENT-ON/OFF comments are. Places
like stdlib's asm don't need it as clang-format doesn't try to indent it.
2022-05-19 01:31:29 -07:00
Cameron Cawley
0cca71a846
Use SDLCALL for callbacks in public APIs
2022-05-18 15:01:27 -07:00
Ozkan Sezer
ec1a0f62dd
SDL_malloc.c: workaround calling convention issues for real_xxx procs.
2022-05-17 01:33:02 +03:00