GaryOderNichts
c57900ca16
wiiu: Use coreinit atomics / memory barriers
2023-11-08 19:19:37 +00:00
GaryOderNichts
f36cf7c86f
Wii U support
...
commit 54e4e2d678dc6ff816996716925c00fe92d68371
Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Date: Mon Feb 1 00:00:11 2021 +0100
audio/wiiu: don't wait if device is not enabled
commit a407599d6da07faab912878fe8a76e02f5303933
Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Date: Sun Jan 31 23:59:28 2021 +0100
audio/wiiu: deregister framecallback before freeing sources
commit 6815956b2b4e8b317e0cc691a05815cea9d323db
Author: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Date: Sun Aug 30 22:21:17 2020 +0200
render/wiiu: change origin to the upper left (#63 )
commit 87ed1223be7747e077c451b0e0ff8949a552aadb
Author: Sergio Padrino <sergio.padrino@gmail.com>
Date: Sun Jun 21 10:53:45 2020 +0200
Add GameController support for the Wii U Gamepad (#59 )
commit eb05b491c1
Author: Ash Logan <ash@heyquark.com>
Date: Thu Apr 23 21:20:23 2020 +1000
video/wiiu: Don't replace an already running ProcUI
commit e3d2191889
Author: Ash Logan <ash@heyquark.com>
Date: Sun Jan 5 12:49:02 2020 +1100
render/wiiu: respect SDL_RENDERER_PRESENTVSYNC
commit a9be38d3a1
Author: Ash Logan <ash@heyquark.com>
Date: Thu Nov 21 13:52:07 2019 +1100
cmake: Don't link against stub libraries
commit 71e63524fc
Author: Ash Logan <ash@heyquark.com>
Date: Thu Nov 21 13:38:45 2019 +1100
audio/wiiu: Add maps for mono and stereo audio
commit f7568b7d97
Author: Ash Logan <ash@heyquark.com>
Date: Thu Nov 21 13:01:12 2019 +1100
joystick/wiiu: Add player index support
commit 26290a65a6
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Thu Oct 17 18:48:51 2019 +0200
audio/wiiu: FIx right audio channel
The deinterleaving algorithm ended up overwriting the first half of the right channel buffer
commit 7c235083d0
Author: Ash Logan <ash@heyquark.com>
Date: Thu Oct 17 18:39:15 2019 +1100
audio/wiiu: Attempt to make stereo become n-channel (broken)
This does something odd with the right channel and it sounds wrong
commit d929c75f0b
Author: Ash Logan <ash@heyquark.com>
Date: Sat Sep 21 22:47:38 2019 +1000
audio/wiiu: (very) early stereo implementation
-Remove calculations relying on buffer size instead of sample count
- Add some temp code to deinterleave on the CPU
- Add a crap solution - voice_r. Really should be an array of voices,
gimme some time for that
commit fa6d0c47b8
Author: Ash Logan <ash@heyquark.com>
Date: Fri Sep 20 23:07:36 2019 +1000
audio/wiiu: Properly initialise AXVoiceDeviceMixData
(fixes odd behaviour when surround sound is enabled, hopefully)
commit 0c51093c68
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun May 26 15:46:07 2019 +0200
Update build instructions
commit 0eaa9070a2
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 21:07:14 2019 +1100
joystick/wiiu: Add support for WPAD/KPAD controllers
commit 776380a70f
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 19:04:18 2019 +1100
joystick/wiiu bugfix: Don't hardcode Gamepad device_index to 0
commit 564c25b52f
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 19:01:21 2019 +1100
joystick/wiiu: Hotplug support (gamepad only)
commit d3c3ee1e98
Author: Ash Logan <ash@heyquark.com>
Date: Sat May 4 20:35:42 2019 +1000
big oops: missed a merge conflict on 2.0.9
commit f2e83587ad
Author: Ash Logan <ash@heyquark.com>
Date: Sun Mar 24 14:55:39 2019 +1100
cmake: Update SDL_LIBS so pkg-config pulls in needed Cafe libs
commit bf5e9a1cd5
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Mar 19 00:34:06 2019 +0100
render/wiiu: Fix scaling mode for windowTex
Previously the driver would always end up using point scaling as the final windows texture scaling mode and thus the screen output
commit 6ba2f62f38
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 23:11:18 2019 +0100
render/wiiu: Allocate normal textures from MEM2
MEM1 fills up very quickly and soon runs out of space for apps with many textures
commit 14bbb4a0f1
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 22:46:17 2019 +0100
render/wiiu: DestroyRenderer: Wait for the rendering to finish and free texture draw data
commit c349a79696
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 22:45:06 2019 +0100
render/wiiu: Free render data after calling GX2DrawDone
commit fb9cda3712
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 22:43:01 2019 +0100
render/wiiu: Reintroduce check removed with fd92b81 to fix crashes
commit 4388bea3ad
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Mon Mar 18 15:18:29 2019 +0100
render/wiiu: Fix the remaining graphical glitches!
commit d4f823db47
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 01:58:34 2019 +0100
render/wiiu: Code cleanup
* Remove unused functions
* Remove unneeded checks
* Uniform coding style with the rest of SDL
commit 74a42de67b
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 01:06:15 2019 +0100
render/wiiu: Use WIIU_FreeRenderData in DestroyRenderer
commit 87fbbbec7e
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 01:05:18 2019 +0100
render/wiiu: Update RenderReadPixels to lock the surface and use the correct texture format
commit ceb9f1c096
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:53:02 2019 +0100
render/wiiu: Fix compiler warnings
commit 7a02c03542
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:46:05 2019 +0100
render/wiiu: Reduce GX2SetContextState calls
The function takes a fairly long time to complete
commit 7507d2b9a2
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:40:22 2019 +0100
render/wiiu: Disable blending for render_scene
commit 7446bdc731
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:36:38 2019 +0100
render/wiiu: Implement SetTextureColorMod/SetTextureAlphaMod
commit fcb1d21683
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Mar 10 00:25:10 2019 +0100
render/wiiu: Use vec* for u_texSize and u_viewSize
commit eba4263f00
Author: Ash Logan <ash@heyquark.com>
Date: Fri Mar 8 11:41:31 2019 +1100
render/wiiu: Re-set context state after a clear
whb does this, so y'know
commit dcb58351f0
Author: Ash Logan <ash@heyquark.com>
Date: Fri Mar 8 11:23:03 2019 +1100
render/wiiu: Textures keep their own colour buffers
commit 8c4b5c066e
Author: Ash Logan <ash@heyquark.com>
Date: Thu Mar 7 22:10:27 2019 +1100
render/wiiu: Use point scaling by default
see https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY
commit da762c2f05
Author: Ash Logan <ash@heyquark.com>
Date: Thu Mar 7 21:59:49 2019 +1100
video/wiiu: Add support for DRC/TV only windows (#1 )
commit f814e40fcf
Author: Kuruyia <Arc13@users.noreply.github.com>
Date: Sun Mar 3 13:19:55 2019 +0100
video/wiiu: Add flags to only draw on TV or Gamepad (#1 )
commit b6873f94f4
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Feb 1 19:17:33 2019 +0100
Edit README for the wiiu port
commit d58f563d65
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Thu Jan 24 08:44:37 2019 +0100
input/wiiu: Clear last_touched after sending touch release event
commit 73ba941733
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 19:53:43 2019 +1100
render/wiiu: Use vec* for FillRects (fixes no-draw bug)
commit 482fa50607
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 19:05:58 2019 +1100
render/wiiu: Fix present position/texcoord confusion
commit 2b640b8e7b
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 17:52:57 2019 +1100
render/wiiu: Respect window sizes
commit b17164d5f6
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 15:43:40 2019 +1100
render/wiiu: Handle window size changes
commit 89013edb6c
Author: Ash Logan <ash@heyquark.com>
Date: Wed Mar 6 09:17:45 2019 +1100
render/wiiu: readability - introduce vec* structs for drawing
commit e147fbab72
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 22:27:45 2019 +1100
render/wiiu: Fix resource flags on texture creation
commit 72d34778d6
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 22:27:13 2019 +1100
render/wiiu: Convert RenderData to use GX2RBuffers
commit ca33399a70
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 13:07:53 2019 +1100
render/wiiu: Use GX2R for texture surfaces
Untested at time of commit, hopefully it works hehe
commit fa157dbcaa
Author: Ash Logan <ash@heyquark.com>
Date: Tue Mar 5 12:00:41 2019 +1100
video/wiiu: Remove the last of the emulated framebuffer
commit e713fb41d1
Author: Ash Logan <ash@heyquark.com>
Date: Wed Feb 20 22:37:39 2019 +1100
render/wiiu: FLUSH THE CACHE. FLUSH THE CACHE.
commit aebe08cf45
Author: Ash Logan <ash@heyquark.com>
Date: Wed Feb 20 21:44:15 2019 +1100
video/wiiu: Call SDL_SetKeyboardFocus on window creation
commit fab05b5179
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 24 17:03:08 2019 +1100
wiiu: first attempt at using the render driver instead of WindowFramebuffer
commit 5137bdb29f
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 19:20:13 2019 +0100
render/wiiu: Fixup color blending
commit 6824fb4284
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 16:30:01 2019 +0100
render/wiiu: Correct direction of rotation for RenderCopyEx
commit d3ad23e0cd
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 16:28:03 2019 +0100
render/wiiu: Drawing is synchronized with refresh rate
commit e88463592d
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Jan 12 13:08:15 2019 +0100
Add README.md for the WiiU port
commit 2022692d60
Author: Ash Logan <ash@heyquark.com>
Date: Sat Jan 12 20:59:50 2019 +1100
render/wiiu: Add support for color/alpha mod values/some blend modes
commit b0defceb9b
Author: Ash Logan <ash@heyquark.com>
Date: Sat Jan 12 20:57:21 2019 +1100
add gitignore (sorry)
commit 4134be1cb8
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 3 20:13:22 2019 +1100
render/wiiu: don't put debug messages in the released code
commit cbc64b5f3e
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 3 17:04:26 2019 +1100
render: Add loads of GX2 texture formats
commit dd77800d1c
Author: Ash Logan <ash@heyquark.com>
Date: Thu Jan 3 13:41:40 2019 +1100
include: Add extra checks for endian on devkitPPC
commit 3e20fffb49
Author: Ash <ash@heyquark.com>
Date: Tue Nov 6 21:12:17 2018 +1100
render/wiiu: Safety checks on SDL_DestroyTexture
commit 6b2e8b9113
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Nov 6 17:55:40 2018 +0100
wiiu/shaders: Add shader source code + basic regenerate script
commit 94a46ebb35
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Oct 30 22:04:29 2018 +0100
wiiu: Switch to cmake
commit 9bee9180c2
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Oct 30 21:58:51 2018 +0100
wiiu/joystick: Updates for the new joystick interfaces
commit 463b9e07e4
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 19:41:37 2018 +0100
wiiu: Updates for newer SDL
commit 37f2ef8682
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 14:34:06 2018 +0100
wiiu: Edit config comment to prevent gcc warning
commit b3e82ffb3f
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 14:04:02 2018 +0100
wiiu/render: Temporaneously disable formats other than RGBA8888 until the cause of bad colors is found
commit ef7d10e54e
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 01:05:06 2018 +0200
wiiu/render: Enable alpha merge/other settings
commit b413dafb06
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 00:49:10 2018 +0200
wiiu: Move coordinates math to shader
commit a7ee3dd532
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 21:55:00 2018 +0200
wiiu/render: Fix final bugs; it partially works now \o/
commit aa08e434c9
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 17:48:35 2018 +0200
wiiu/render: Fix GX2ContextState alignment
commit 0ea992080b
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 17:47:37 2018 +0200
wiiu/video: Add more attributes for texture
commit 769a4dd086
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 27 13:14:18 2018 +0200
wiiu/render: SDL_GetWindowSurface is needed to create the framebuffer
commit 3798398c51
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Thu Oct 25 17:16:23 2018 +0200
wiiu: Linking fixes
commit 888d0c5dca
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Wed Oct 24 21:59:02 2018 +0200
render/wiiu: Fix compiling, implement RenderCopyEx, make some render vars unique for objects, add missing shaders
commit 3cb1ed94bd
Author: Ash <ash@heyquark.com>
Date: Sun Oct 21 19:45:53 2018 +1100
render/wiiu: Start fixing up missing headers
commit 57639657db
Author: Ash <ash@heyquark.com>
Date: Sun Oct 21 19:35:09 2018 +1100
render: Start compiling the wiiu renderer (lotsa errors)
commit a1fe555cad
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Wed Oct 17 23:05:52 2018 +0200
wiiu: Add more renderer function, make functions non-static, start adding new shaders
commit d120ddd096
Author: Ash <ash@heyquark.com>
Date: Wed Oct 17 18:59:58 2018 +1100
wiiu/render: move drawing functions to own file
commit 273e19c2ce
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Wed Oct 17 00:05:10 2018 +0200
wiiu/render: Implement UpdateTexture/RenderClear
commit 4fa755d52f
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:59:44 2018 +1100
wiiu/render: Stub UpdateViewport / UpdateClipRect
commit 084e2b9efb
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:44:19 2018 +1100
wiiu/render: Implement SDL_LockTexture and SDL_UnlockTexture
commit a01adf4e00
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:33:37 2018 +1100
wiiu/render: Remove optional SetTextureMod functions
commit e5fae70caf
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:33:06 2018 +1100
wiiu/render: Move texture-related functions to own file
commit 0949442d7a
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:14:07 2018 +1100
wiiu/render: Implement GetOutputSize
commit 03826edb25
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:07:29 2018 +1100
wiiu/render: move window-related functions to own file
commit cea1907155
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 15:00:43 2018 +1100
wiiu/render: consolidate calls to SetRenderTarget, minor tweaks
commit c337fd57f5
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:42:37 2018 +1100
wiiu/render: Move function sigs and definitions to dedicated header
commit 036b864413
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:31:24 2018 +1100
wiiu/render: Minor formatting, move windowdata to header
commit 72a32e7ed4
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:18:31 2018 +1100
wiiu/video: move window data to header
commit 162447e20b
Author: Ash <ash@heyquark.com>
Date: Tue Oct 16 14:10:17 2018 +1100
wiiu: render: Be consistent about tabs/spaces
commit 53fd78a2fb
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 14 22:32:43 2018 +0200
wiiu: Implement more renderer functions (1)
commit 7850c3e054
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 13 22:37:22 2018 +0200
wiiu: Start implementing SDL_Renderer
commit 5ab6c7a9d7
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Oct 13 00:04:03 2018 +0200
wiiu: switch to tpNormal, tpFiltered1 casues scrolling issues
commit 541c794cd2
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Oct 9 20:26:55 2018 +0200
wiiu: Disable DRC surround mode as it causes distortion
commit 9b21f4847e
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 21:23:51 2018 +1000
video: Respect application's requested window size/position
commit 4846a24b0c
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:33:24 2018 +1000
video: move position buffer filling to UpdateWindowFramebuffer
commit c6ab8408cb
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:08:53 2018 +1000
video: oops
commit 60d802857d
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:07:32 2018 +1000
video: Style nits
commit a7da7f77b1
Author: Ash <ash@heyquark.com>
Date: Mon Oct 1 20:04:42 2018 +1000
video: start refactoring - move rendering to own function
commit 9b7b41d901
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 30 16:29:14 2018 +0200
wiiu: switch to wut.mk
commit ec7653a805
Author: Ash <ash@heyquark.com>
Date: Sat Sep 29 20:55:44 2018 +1000
audio: DCFlushRange -> DCStoreRange
commit fb5bfa0a57
Author: Ash <ash@heyquark.com>
Date: Sat Sep 29 20:54:17 2018 +1000
audio: Send voice to TV
commit bfb51a0f00
Author: Ash <ash@heyquark.com>
Date: Sat Sep 29 20:07:22 2018 +1000
audio: Add *very* early wiiu audio support
commit a910c0765a
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 23 10:48:00 2018 +0200
wiiu: explicitly set endianess in config (thanks @quarktheawesome) [needed for missing defines in toolchain]
commit 70f923cc91
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 22:47:56 2018 +0200
input/wiiu: switch back to VPADGetTPCalibratedPoint
commit 30a8901587
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:24:40 2018 +0200
threads/wiiu: fix crash on SDL_SYS_CreateThread: pass stack top and not stack bottom
commit 89a16883a7
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:23:23 2018 +0200
wiiu: enable thread support and stop building generic thread impl
commit 6ea16de7c6
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:22:25 2018 +0200
threads/wiiu: remove unused SDL_mutex structure definition and only build when requested
commit 189846753c
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:21:33 2018 +0200
threads/wiiu: implement SDL_CondWaitTimeout
commit 30b0133f83
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:18:10 2018 +0200
threads/wiiu: add sysmutex_c.h header
commit 5554ca04a8
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:17:39 2018 +0200
threads/wiiu: add generic thread storage
commit 494e81f4a9
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Fri Sep 21 20:17:15 2018 +0200
threads/wiiu: add semaphores
commit bbb8f558cc
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Tue Sep 18 21:12:43 2018 +0200
wiiu/input: Use raw for touchscreen and check for VPADRead errors
commit cbefaaa74a
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 16 15:01:48 2018 +0200
Rewrite wiiu joystick driver to better match switch's and add touchscreen support
commit 856e271d2a
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 16 14:58:17 2018 +0200
Do not send SDL_QUIT from WIIU_PumpEvents: it causes crashes and isn't the right way to do it
commit 5d221e72f1
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Sep 16 14:55:37 2018 +0200
Change shader include guard to match SDL
commit 9b777c083d
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sat Sep 15 23:43:02 2018 +0200
Switch to GX2!! (thanks to exjam for his help and toolchain and aliaspider for his shader!)
commit 572c0e4021
Author: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Date: Sun Oct 28 19:14:23 2018 +0100
Initial support for Nintendo WiiU
Co-authored-by: rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
Co-authored-by: Ash Logan <ash@heyquark.com>
Co-authored-by: Kuruyia <Arc13@users.noreply.github.com>
Co-authored-by: Sergio Padrino <sergio.padrino@gmail.com>
2023-11-08 19:19:24 +00:00
Sam Lantinga
3f1fd5abff
Updated source to match SDL function prototype style
2023-05-23 10:59:03 -07:00
Sam Lantinga
0479df53ca
Updated copyright for 2023
2023-01-09 09:48:21 -08:00
Sam Lantinga
b8d85c6939
Update for SDL3 coding style ( #6717 )
...
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
2022-11-30 12:57:41 -08:00
Sylvain Becker
fb0ce375f0
Cleanup add brace ( #6545 )
...
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00
pionere
e5c599f8c6
fix SOLARIS_ATOMICS
...
- use 'sizeless' int types (int uses 32-bit even if _LP64 is set)
2022-11-09 12:45:14 -05:00
pionere
b095df7f5c
simplify MSC_ATOMICS
...
- use _Interlocked(Compare)ExchangePointer in case of _M_IX86 as well
- improve assertions:
1. add assertions to SDL_AtomicAdd/SDL_AtomicSet and SDL_AtomicCAS
2. use sizeof(a->value) instead of sizeof(int)
2022-11-08 10:32:31 -08:00
pionere
eb670742f5
better SDL_AtomicGet(Ptr) implementation
2022-11-07 09:09:37 -08:00
David Carlier
16e699a761
Proposing exposing as public api the various arch dependent
...
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Chris Mumford
98411c0d33
Added include: libkern/OSAtomic.h
...
When building on macOS without gcc (e.g. clang) where HAVE_GCC_ATOMICS
is not defined, `SDL_AtomicTryLock` will call
`OSAtomicCompareAndSwap32Barrier` which is not yet declared.
Including OSAtomic.h on OSX resolves this error/warning:
SDL_spinlock.c:125:12: error: implicit declaration of function
'OSAtomicCompareAndSwap32Barrier' is invalid in
C99 [-Werror,-Wimplicit-function-declaration]
return OSAtomicCompareAndSwap32Barrier(0, 1, lock);
This was reported in issue #3885 but marked Invalid and closed - possibly
because the default CMake build uses gcc instead of clang.
2022-07-05 07:50:57 -07:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
...
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata
273d9e4640
Fix atomic support for PS2
2022-06-15 15:15:26 -07:00
Ozkan Sezer
67f12ede3b
move bug #5333 fix to headers
2022-02-08 21:32:50 +03:00
Ozkan Sezer
9b817248c5
SDL_spinlock.c: define HAVE_GCC_ATOMICS for windows/clang builds,
...
... if not already defined.
Fixes https://github.com/libsdl-org/SDL/issues/5333
diff --git a/src/atomic/SDL_spinlock.c b/src/atomic/SDL_spinlock.c
index bdd347e..4f10741 100644
--- a/src/atomic/SDL_spinlock.c
+++ b/src/atomic/SDL_spinlock.c
@@ -28,6 +28,12 @@
#include "SDL_mutex.h"
#include "SDL_timer.h"
+#if defined(__WIN32__) && defined(__clang__)
+# ifndef HAVE_GCC_ATOMICS
+# define HAVE_GCC_ATOMICS 1
+# endif
+#endif
+
#if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__)
#include <atomic.h>
#endif
2022-02-08 18:50:02 +03:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Ozkan Sezer
53aa8eec5f
minor cleanup for watcom _inline keyword.
2021-11-25 17:00:24 +03:00
Alex R
ebdfd0e175
atomic: detect clang separately
2021-09-16 17:33:52 -07:00
Ryan C. Gordon
f4eb7f329e
spinlock: Favor gcc-style atomics over MSVC interfaces.
...
This resolves a problem when using Clang on Windows.
Fixes #4346 .
2021-07-27 13:45:33 -04:00
Cameron Gutman
014f507c40
Use specific acquire and release variants of InterlockedExchange on ARM
...
_InterlockedExchange_rel() is required for correctness on ARM because
the _ReadWriteBarrier() macro is only a compiler memory barrier, not a
hardware memory barrier. Due to ARM's relaxed memory model, this means
the '*lock = 0' write may be observed before the operations inside the
lock, causing possible corruption of data protected by the lock.
_InterlockedExchange_acq() is more efficient on ARM because it avoids an
expensive full memory barrier that _InterlockedExchange() does.
2021-01-03 12:13:40 -06:00
Cameron Gutman
59594a7891
Implement PAUSE_INSTRUCTION() for Windows ARM platforms
2021-01-02 13:43:04 -06:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
d25eff6505
Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms
...
David Carlier
This form of 'or' provides a hint that performance
will probably be improved if shared resources dedicated
to the executing processor are released for use by other
processors
2021-01-02 10:06:22 -08:00
Sam Lantinga
6bd4c717a1
Fixed bug 5402 - ARM support little update proposal
...
David Carlier
No fix but mostly an update for ARM architecture.
2020-12-17 21:41:23 -08:00
Cameron Cawley
8f1a916ac5
Add basic support for compiling on RISC OS
2020-02-13 20:50:47 +00:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Cameron Cawley
85aabec27e
atomic: Support compiling on ARMv3
2019-10-11 22:08:53 +01:00
Sam Lantinga
959cfc428e
Fixed memory barrier macro check so it isn't quite so fragile
2019-06-30 23:58:31 -07:00
Sam Lantinga
a8bea85810
Limit the compile error to the case where we actually define the memory barrier macro as the function
2019-06-30 23:55:28 -07:00
Sam Lantinga
cc47810d36
Fixed bug 4683 - SDL_atomic infinite recursion on armv6/armv5 w/ thumb
...
The real problem is that SDL_atomic.c was built in thumb mode instead of ARM mode, which is required to use the mcr instruction on ARM platforms. Added a compiler error to catch this case so we don't generate code that does infinite recursion.
I also added a potentially better way to handle things on Linux ARM platforms, based on comments in the Chromium headers, which we can try out after 2.0.10 ships.
2019-06-30 23:26:16 -07:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Ozkan Sezer
d9fb77a3c1
SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
2018-09-27 11:55:02 +03:00
Ozkan Sezer
949b8bd8c5
correct the comment correction..
2018-06-30 20:10:40 +03:00
Ozkan Sezer
67f18a1973
comment correction
2018-06-30 20:04:01 +03:00
Ryan C. Gordon
52857de251
Corrected a comment.
2018-06-29 16:55:55 -04:00
Ryan C. Gordon
3b173f818d
Patched to compile on Visual Studio (typo).
2018-06-25 23:00:38 -04:00
Ryan C. Gordon
58168a8c3c
atomic: Fight with all the assemblers that don't like REP NOP. :/
2018-06-25 16:34:16 -04:00
Ryan C. Gordon
5f123e31a3
atomic: Spin locks now try to use the x86 PAUSE instruction for short waits.
...
Fixes Bugzilla #4151 .
2018-06-25 15:58:35 -04:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Ozkan Sezer
500378eb52
Add atomics for Watcom/x86 as inline asm
...
Partially fixes Bugzilla #3758 .
2017-08-18 16:35:55 -04:00
Ryan C. Gordon
1d1a0d7f03
atomic: Patched to compile on Android.
2017-04-13 15:28:56 -04:00
Ryan C. Gordon
1c9c7633d9
atomic: favor compiler intrinsics for compare-and-swap over macOS APIs.
...
The OSAtomicCompareAndSwap* APIs are deprecated as of macOS 10.12.
2017-04-13 13:28:52 -04:00
Ryan C. Gordon
8c00de57f6
atomic: let Clang always use atomic_load_n if available.
...
(Apple's Clang reports itself as GCC 4.2.1 in preprocessor macros--the final
GNU C compiler Apple shipped--as of the macOS 10.12 SDK.)
2017-04-13 13:22:23 -04:00
Sam Lantinga
7891e72dca
__atomic_load_n() appears to be available in GCC 5 but not GCC 4
2017-03-30 06:52:34 -07:00
Ryan C. Gordon
f2179944cc
Patched to compile on some platforms.
2017-03-29 12:04:17 -04:00
James Legg
1dc9ae5c1e
Use GCC's atomic loads in SDL_AtomicGet and SDL_AtomicGetPtr
...
This fixes errors reported by address sanitizer, and generates simpler
code on x86 architectures.
2017-03-29 15:48:22 +01:00
Sam Lantinga
06ccb71bcd
Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
2017-02-10 11:21:15 -08:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00