Commit Graph

426 Commits

Author SHA1 Message Date
Kurt
70ec346d7c Add red color if pocket count out of range
#302
2020-06-07 10:15:10 -07:00
Miray
03cd65d866
Update (#301) 2020-06-06 18:18:13 -07:00
Classiko no Maiku
7ae33c3dd4
Update some translation in lang_it (#294) 2020-06-06 17:10:57 -07:00
berichan
e0e4dd508c
Added support for USB-botbase (#299)
Only for player item injection at this time; no sync / toggle between modes
2020-06-06 12:58:13 -07:00
Kurt
48fbca6b96 Invert W gene coloration for field item sprite 2020-06-05 20:58:19 -07:00
Kurt
ed53d331d9 Relabel W1/W2 as w1/w2 (recessive)
Closes #296
2020-06-05 20:09:10 -07:00
XxPhoenix1996xX
ca7a59cf73
Update Spanish Translation (#292)
* Update lang_es.txt

* Update MessageStrings_es.txt
2020-06-02 16:37:17 -07:00
Kurt
de3ee7ba41 Rotate terrain tile on ctlr-shift click
Closes #290
2020-06-01 20:47:04 -07:00
Miray
a0bb25be94
Update MiscPlayerEditor.L_ProfileTimestamp [IT] (#287)
Translates "MiscPlayerEditor.L_ProfileTimestamp" in Italian
2020-06-01 08:55:56 -07:00
Miray
12a655bfcd
Update Villager Tab Translations [ITALIAN] (#286)
* Update lang_it.txt

* Update MessageStrings_it.txt
2020-06-01 08:01:56 -07:00
Miray
58e32cf942
Update recipe list translation [ITALIAN] (#284) 2020-06-01 08:01:50 -07:00
Kurt
491bae480e Add CraftAll
Closes #279
2020-05-31 18:12:46 -07:00
Miray
b893941e7d
Update Italian translation (#280)
* Update lang_it.txt

* Update lang_it.txt
2020-05-31 17:35:19 -07:00
Miray
d1e8e14c90
Update NHSE.Core for Italian Translation (#281)
* Update MessageStrings_it.txt

* Update lang_it.txt
2020-05-31 17:35:11 -07:00
Kurt
2b3225fd4b Update FieldItemEditor.cs
Closes #282
2020-05-31 17:27:13 -07:00
Kurt
716d673bcb Update localizations with recipe/field new controls 2020-05-31 15:30:44 -07:00
Kurt
ab16bdc694 Add Clear All 2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a Add remove trees option
Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b Allow changing other flags for Recipe List
Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49 Give actual art instead of fake art 2020-05-31 14:53:22 -07:00
Jimmy
823a4c1408
Update Traditional Chinese Translation (#274) 2020-05-30 13:32:59 -07:00
Miray
e5d4d16941
Update Italian Translation (Complete) (#272)
* Update Italian Translation (Complete) 

* The Italian Translation is now fully translated!

* Change "ORO" to "DORATO" (Flowers "gold")

* "Scintilla" works and looks better (Flower Gold)
2020-05-29 11:14:29 -07:00
Miray
b30b66885d
Update lang_it.txt (#271) 2020-05-28 15:56:42 -07:00
Kurt
e8018182d8 Add edit villager wearable, expand furniture count to 32
Closes #266
Closes #268

Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
2020-05-28 12:57:21 -07:00
Kurt
d01e9e0980 Minor clean
fix upscale passing parameter
2020-05-27 11:23:05 -07:00
Miray
a5e7506e5e
Update Italian Translation (#264)
* Update lang_it.txt

* Update lang_it.txt
2020-05-27 07:56:24 -07:00
Miray
3f0a55b3e9
Update Italian Translation (#263) 2020-05-26 21:59:32 -07:00
Miray
a22c77f06d
Update README-it.md (#259)
* Update README-it.md
2020-05-26 21:59:17 -07:00
Miray
b647f69273
Change "None" to "Niente" and Update Forgery Text - text_item_it (#260)
* Change "None" to "Niente"

* Update Forgery Text to (Falso)
2020-05-26 21:59:07 -07:00
Miray
7ce63c009e
Text Item Updates (de, es, fr, jp) (#261)
* Update text_item_de.txt

* Update text_item_es.txt

* Update text_item_fr.txt

* Update text_item_jp.txt
2020-05-26 21:58:45 -07:00
CXM
85daa2c818
update zhs lang localization (#258) 2020-05-25 22:34:31 -07:00
Miray
efba0cbffa
Update README-it.md (#256)
* Update README-it.md
2020-05-25 22:34:18 -07:00
Kurt
25262478ae Add sensitive scaling for field item map
if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
72312641a9 Add villager nick/greet
Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
adda3c0bb4 Fix villager origin check
Closes #252
2020-05-25 08:42:35 -07:00
Kurt
0d64fa65d8 Fix building snap misaligning view
field item coordinates need to be even, not odd
do the same "even" clamp

(we do this so that we can sync the terrain tile view to the field item view)
2020-05-25 08:36:07 -07:00
Kurt
084542d367 xmldoc
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Thibault Ehrhart
71428d542e
ImportMapAcresAll: update CopyTo index to 0 (#245)
The second parameter of `Array.CopyTo` takes an integer that represents the index in array at which copying begins. Therefore in this case it should be set to 0 instead of the array's length.
2020-05-23 09:02:06 -07:00
Kurt
180e337f05 Display bit-achievements as active 2020-05-22 00:05:39 -07:00
Kurt
406b64333a Enhance achievement / milestone editor
Closes #238

Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure

add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
50f2902b65 v1.2.1 2020-05-21 20:46:57 -07:00
Kurt
bbee1a5f5b Fix player storage get for v1.0
Oops, bad offset definition!
Closes #219
2020-05-20 20:32:08 -07:00
Kurt
febcc4e024 Change sea acre naming for combobox
'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.

not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
0e70d823a5 Synchronize acre-view comboboxes
Closes #236
2020-05-20 18:10:21 -07:00
Kurt
a1cc4de611 Add bulk spawner for field items
Closes #235
2020-05-20 13:22:50 -07:00
Kurt
641f82f1f5 Hide extra wrap flag
this bit isn't used by the game
2020-05-19 10:15:23 -07:00
Kurt
9645c16152 Add flag dump/load
Closes #234
2020-05-19 09:48:11 -07:00
Kurt
832a6717f8 Add extra wrapping flags
0x40 shows the item ID instead of present
dunno what 0x80 does, if anything.
2020-05-19 09:13:44 -07:00
Kurt
f05f59736b Abstract Flag1 for wrapping in GUI
MessageBottle uses Flag1 for different purposes
2020-05-18 11:29:38 -07:00
Kurt
0be1bb87a1 Move gene value check
negligible speed ++ lul
2020-05-18 10:23:56 -07:00