Update Italian Translation (#263)

This commit is contained in:
Miray
2020-05-27 06:59:32 +02:00
committed by GitHub
parent a22c77f06d
commit 3f0a55b3e9

View File

@@ -1,19 +1,19 @@
AchievementEditor=Record Editor
BuildingHelp=Building Help
BulkSpawn=Bulk Spawn
BulkSpawn=Genera in massa
FieldItemEditor=Modifica oggetti sul terreno
FlagEditor=Modifica Flag
ItemReceivedEditor=Modifica catalogo
LandFlagEditor=Flag Editor
MiscPlayerEditor=Misc Player Detail Editor
MiscPlayerEditor=Modifica dettagli giocatore
MuseumEditor=Flag Editor
PatternEditor=Modifica pattern
PatternEditorPRO=Modifica pattern Pro
PlayerHouseEditor=Player House Editor
PatternEditor=Modifica modelli
PatternEditorPRO=Modifica modelli Pro
PlayerHouseEditor=Modifica casa del giocatore
PlayerHouseFlagEditor=Flag Editor
PlayerItemEditor=Modifica inventario
ReactionEditor=Reaction List Editor
SaveRoomFloorWallEditor=Room Editor
ReactionEditor=Modifica reazioni
SaveRoomFloorWallEditor=Modifica stanza
SimpleHexEditor=Modifica RAM
SingleItemEditor=Item Editor
SingleObjectEditor=Modifica proprietà
@@ -46,32 +46,32 @@ Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Modifica oggetti sul terreno
Editor.B_EditHouses=Modifica casa
Editor.B_EditLandFlags=Modifica flag
Editor.B_EditMap=Edit Map...
Editor.B_EditMuseum_Click=Edit Museum
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Modifica Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditMap=Modifica Mappa...
Editor.B_EditMuseum_Click=Modifica museo
Editor.B_EditPatternFlag=Modifica Bandiera Isola
Editor.B_EditPatterns=Modifica modelli
Editor.B_EditPlayer=Modifica Giocatore...
Editor.B_EditPlayerFlags=Modifica flag
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerHouses=Modifica casa giocatore
Editor.B_EditPlayerItems=Modifica inventario
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReactions=Modifica reazioni
Editor.B_EditPlayerReceivedItems=Modifica catalogo
Editor.B_EditPlayerRecipes=Modifica schemi
Editor.B_EditPlayerStorage=Modifica sgabuzzino
Editor.B_EditPRODesigns=Modifica pattern Pro
Editor.B_EditPRODesigns=Modifica modelli pro
Editor.B_EditTurnipExchange=Modifica rape
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillager=Modifica Villager...
Editor.B_EditVillagerFlags=Modifica flag
Editor.B_EditVisitors=Edit Visitors
Editor.B_EditVisitors=Modifica visitatori
Editor.B_LoadVillager=Importa villager
Editor.B_RecycleBin=Modifica cestino
Editor.CHK_VillagerMovingOut=Trasloco
Editor.L_AirportColor=Airport Color
Editor.L_AirportColor=Colore aeroporto
Editor.L_BankBells=Stelline banca:
Editor.L_Catchphrase=Frase ad effetto:
Editor.L_EarnedMiles=Earned Miles:
Editor.L_Hemisphere=Hemisphere
Editor.L_EarnedMiles=Miglia Ottenute:
Editor.L_Hemisphere=Emisfero
Editor.L_NookMiles=Miglia Nook:
Editor.L_Personality=Personalità:
Editor.L_PlayerName=Nome giocatore:
@@ -83,7 +83,7 @@ Editor.L_TownName=Nome isola:
Editor.L_Variant=Variazione:
Editor.L_VillagerID=Numero villager:
Editor.L_Wallet=Portafoglio:
Editor.Menu_DumpDecrypted=Esporta file dectiptato
Editor.Menu_DumpDecrypted=Esporta file decriptato
Editor.Menu_File=File
Editor.Menu_LoadDecrypted=Carica file decriptato
Editor.Menu_Options=Opzioni
@@ -100,39 +100,39 @@ FieldItemEditor.B_Cancel=Annulla
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Esporta Sezione
FieldItemEditor.B_DumpAllAcres=Esporta tutte le sezioni
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpBuildings=Esporta costruzioni
FieldItemEditor.B_DumpLoadAcres=Esporta/Importa
FieldItemEditor.B_DumpLoadBuildings=Esporta/Importa
FieldItemEditor.B_DumpLoadField=Esporta/Importa
FieldItemEditor.B_DumpLoadTerrain=Esporta/Importa
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Buchi
FieldItemEditor.B_Help=Help
FieldItemEditor.B_Help=Aiuto
FieldItemEditor.B_ImportAcre=Importa sezioni
FieldItemEditor.B_ImportAllAcres=Importa tutte le sezioni
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportAllAcres=Importa tutte le sezioni
FieldItemEditor.B_ImportBuildings=Importa Costruzioni
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_ModifyAllTerrain=Modifica tutto...
FieldItemEditor.B_RemoveAll=Tutto
FieldItemEditor.B_RemoveAllWeeds=Erbacce
FieldItemEditor.B_RemoveBranches=Branches
FieldItemEditor.B_RemoveBranches=Rami
FieldItemEditor.B_RemoveFences=Recinzioni
FieldItemEditor.B_RemoveFlowers=Flowers
FieldItemEditor.B_RemoveItemDropDown=Remove Items...
FieldItemEditor.B_RemoveFlowers=Fiori
FieldItemEditor.B_RemoveItemDropDown=Rimuovi oggetti...
FieldItemEditor.B_RemoveObjects=Non-Oggetti
FieldItemEditor.B_RemovePlacedItems=Oggetti posizionati
FieldItemEditor.B_RemovePlants=Piante
FieldItemEditor.B_RemoveShells=Shells
FieldItemEditor.B_RemoveShells=Conchiglie
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Salva
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Water Flowers
FieldItemEditor.B_WaterFlowers=Annaffia fiori
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_IsWatered=Annaffiato
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
@@ -143,8 +143,8 @@ FieldItemEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Wrapped
FieldItemEditor.CHK_WrapShowName=Show Item Name
FieldItemEditor.CHK_Wrapped=Pacchetto
FieldItemEditor.CHK_WrapShowName=Mostra nome oggetto
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
@@ -189,7 +189,7 @@ FieldItemEditor.Menu_SavePNG=Salva .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Imposta
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_Spawn=Genera...
FieldItemEditor.Menu_View=Visualizza
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
@@ -198,8 +198,8 @@ FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
FlagEditor.B_Cancel=Annulla
FlagEditor.B_Dump=Dump
FlagEditor.B_Load=Load
FlagEditor.B_Dump=Esporta
FlagEditor.B_Load=Carica
FlagEditor.B_Save=Salva
FlagEditor.L_Count=Valore:
ItemReceivedEditor.B_AllArt=Tutte le opere d'arte
@@ -209,28 +209,28 @@ ItemReceivedEditor.B_Cancel=Annulla
ItemReceivedEditor.B_GiveAll=Aggiungi tutto
ItemReceivedEditor.B_GiveEverything=Tutto
ItemReceivedEditor.B_Save=Salva
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
LandFlagEditor.B_Cancel=Cancel
LandFlagEditor.B_Dump=Dump
LandFlagEditor.B_Load=Load
LandFlagEditor.B_Save=Save
ItemReceivedEditor.L_Received=Ricevuto
ItemReceivedEditor.L_VariantBody=Varianti
LandFlagEditor.B_Cancel=Annulla
LandFlagEditor.B_Dump=Esporta
LandFlagEditor.B_Load=Carica
LandFlagEditor.B_Save=Salva
LandFlagEditor.L_Count=Value:
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.B_Cancel=Annulla
MiscPlayerEditor.B_Save=Salva
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.CHK_ProfileMadeVillage=Isola Creata
MiscPlayerEditor.L_Birthday=Compleanno (M/G):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Frutto
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
MuseumEditor.B_Cancel=Cancel
MuseumEditor.B_Save=Save
MuseumEditor.B_Tools=Tools...
MiscPlayerEditor.Tab_Profile=Profilo
MuseumEditor.B_Cancel=Annulla
MuseumEditor.B_Save=Salva
MuseumEditor.B_Tools=Strumenti...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=Extension
MuseumEditor.CHK_IsWatered=Watered
MuseumEditor.CHK_IsWatered=Annaffiato
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
@@ -238,8 +238,8 @@ MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Wrapped
MuseumEditor.CHK_WrapShowName=Show Item Name
MuseumEditor.CHK_Wrapped=Pacchetto
MuseumEditor.CHK_WrapShowName=Mostra Nome Oggetto
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
@@ -270,17 +270,17 @@ PatternEditorPRO.B_DumpDesign=Esporta Design
PatternEditorPRO.B_LoadDesign=Importa Design
PatternEditorPRO.B_Save=Salva
PatternEditorPRO.Menu_SavePNG=Salva .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_Cancel=Annulla
PlayerHouseEditor.B_DumpHouse=Esporta
PlayerHouseEditor.B_DumpRoom=Esporta
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.B_LoadHouse=Importa
PlayerHouseEditor.B_LoadRoom=Importa
PlayerHouseEditor.B_Save=Salva
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_IsWatered=Annaffiato
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
@@ -315,11 +315,11 @@ PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerHouseFlagEditor.B_Cancel=Cancel
PlayerHouseFlagEditor.B_Dump=Dump
PlayerHouseFlagEditor.B_Load=Load
PlayerHouseFlagEditor.B_Save=Save
PlayerHouseEditor.Menu_View=Visualizza
PlayerHouseFlagEditor.B_Cancel=Annulla
PlayerHouseFlagEditor.B_Dump=Esporta
PlayerHouseFlagEditor.B_Load=Importa
PlayerHouseFlagEditor.B_Save=Salva
PlayerHouseFlagEditor.L_Count=Value:
PlayerItemEditor.B_Cancel=Annulla
PlayerItemEditor.B_Dump=Esporta
@@ -328,7 +328,7 @@ PlayerItemEditor.B_Load=Carica
PlayerItemEditor.B_Save=Salva
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_IsWatered=Annaffiato
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
@@ -336,8 +336,8 @@ PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=Wrapped
PlayerItemEditor.CHK_WrapShowName=Show Item Name
PlayerItemEditor.CHK_Wrapped=Pacchetto
PlayerItemEditor.CHK_WrapShowName=Mostra Nome Oggetto
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
@@ -356,27 +356,27 @@ PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Utilizzi:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
PlayerItemEditor.L_WaterDays=Giorni:
ReactionEditor.B_Cancel=Annulla
ReactionEditor.B_GiveAll=Tutto
ReactionEditor.B_Save=Salva
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
SaveRoomFloorWallEditor.B_Save=Save
SaveRoomFloorWallEditor.B_Wall=Wall
SaveRoomFloorWallEditor.B_Cancel=Annulla
SaveRoomFloorWallEditor.B_Floor=Pavimento
SaveRoomFloorWallEditor.B_Save=Salva
SaveRoomFloorWallEditor.B_Wall=Parete
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=Direction
SaveRoomFloorWallEditor.L_AccentDirection=Direzione
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=Direction
SaveRoomFloorWallEditor.L_FloorDirection=Direzione
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=Aggiorna
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.B_Cancel=Annulla
SingleItemEditor.B_Save=Salva
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_IsWatered=Annaffiato
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
@@ -384,8 +384,8 @@ SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=Wrapped
SingleItemEditor.CHK_WrapShowName=Show Item Name
SingleItemEditor.CHK_Wrapped=Pacchetto
SingleItemEditor.CHK_WrapShowName=Mostra Nome Oggetto
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
@@ -403,8 +403,8 @@ SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
SingleItemEditor.L_WaterDays=Days:
SingleItemEditor.L_Uses=Utilizzi:
SingleItemEditor.L_WaterDays=Giorni:
SingleObjectEditor.B_Cancel=Annulla
SingleObjectEditor.B_Save=Salva
SysBotRAMEdit.B_Connect=Connetti
@@ -424,19 +424,19 @@ SysBotUI.GB_Inject=Injector
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_Port=Porta:
VillagerFlagEditor.B_Cancel=Cancel
VillagerFlagEditor.B_Dump=Dump
VillagerFlagEditor.B_Load=Load
VillagerFlagEditor.B_Save=Save
VillagerFlagEditor.B_Cancel=Annulla
VillagerFlagEditor.B_Dump=Esporta
VillagerFlagEditor.B_Load=Importa
VillagerFlagEditor.B_Save=Salva
VillagerFlagEditor.L_Count=Value:
VillagerHouseEditor.B_Cancel=Annulla
VillagerHouseEditor.B_DumpHouse=Esporta
VillagerHouseEditor.B_LoadHouse=Importa
VillagerHouseEditor.B_Save=Salva
VillagerMemoryEditor.B_Cancel=Cancel
VillagerMemoryEditor.B_Dump=Dump
VillagerMemoryEditor.B_Load=Load
VillagerMemoryEditor.B_Save=Save
VillagerMemoryEditor.B_Cancel=Annulla
VillagerMemoryEditor.B_Dump=Esporta
VillagerMemoryEditor.B_Load=Importa
VillagerMemoryEditor.B_Save=Salva
VillagerMemoryEditor.L_Count=Value:
VillagerMemoryEditor.L_Greeting=Greeting:
VillagerMemoryEditor.L_Greeting1=Greeting 1: