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Update lang_it.txt (#271)
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@@ -42,9 +42,9 @@ Editor.B_DumpVillager=Esporta villager
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Editor.B_EditAchievements=Modifica Achievement
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Editor.B_EditBulletin=Modifica Bulletin Board
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Editor.B_EditDesignsTailor=Modifica Modelli Tailor
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldGoods=Modifica beni terreni
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Editor.B_EditFieldItems=Modifica oggetti sul terreno
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditFurniture=Modifica Furnitura
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Editor.B_EditHouses=Modifica casa
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Editor.B_EditLandFlags=Modifica flag
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Editor.B_EditMap=Modifica Mappa...
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@@ -55,7 +55,7 @@ Editor.B_EditPlayer=Modifica Giocatore...
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Editor.B_EditPlayerFlags=Modifica flag
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Editor.B_EditPlayerHouses=Modifica casa giocatore
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Editor.B_EditPlayerItems=Modifica inventario
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Editor.B_EditPlayerMisc=Modifica Misc
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Editor.B_EditPlayerMisc=Modifica Altro
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Editor.B_EditPlayerReactions=Modifica reazioni
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Editor.B_EditPlayerReceivedItems=Modifica catalogo
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Editor.B_EditPlayerRecipes=Modifica schemi
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@@ -63,12 +63,12 @@ Editor.B_EditPlayerStorage=Modifica sgabuzzino
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Editor.B_EditPRODesigns=Modifica modelli pro
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Editor.B_EditTurnipExchange=Modifica rape
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Editor.B_EditVillager=Modifica Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerDesign=Modifica Modello
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Editor.B_EditVillagerFlags=Modifica flag
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVillagerPlayerMemories=Modifica Memoria
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Editor.B_EditVillagerRoom=Modifica Stanza
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Editor.B_EditVisitors=Modifica visitatori
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Editor.B_EditWear=Edit Wear
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Editor.B_EditWear=Modifica Vestiti
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Editor.B_LoadVillager=Importa villager
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Editor.B_RecycleBin=Modifica cestino
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Editor.CHK_VillagerMovingOut=Trasloco
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@@ -80,8 +80,8 @@ Editor.L_Hemisphere=Emisfero
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Editor.L_NookMiles=Miglia Nook:
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Editor.L_Personality=Personalità:
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Editor.L_PlayerName=Nome giocatore:
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Editor.L_PocketCount1=Pocket Count 1:
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Editor.L_PocketCount2=Pocket Count 2:
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Editor.L_PocketCount1=Valore Tasca 1:
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Editor.L_PocketCount2=Valore Tasca 2:
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Editor.L_Species=Specie:
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Editor.L_StorageCount=Valore Sgabuzzino
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Editor.L_TownName=Nome isola:
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@@ -228,7 +228,7 @@ MiscPlayerEditor.CHK_ProfileMadeVillage=Isola Creata
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MiscPlayerEditor.L_Birthday=Compleanno (M/G):
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MiscPlayerEditor.L_ProfileSpecialtyFruit=Frutto
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MiscPlayerEditor.L_ProfileTimestamp=Timestamp
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MiscPlayerEditor.Tab_Misc=Misc
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MiscPlayerEditor.Tab_Misc=Altro
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MiscPlayerEditor.Tab_Profile=Profilo
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MuseumEditor.B_Cancel=Annulla
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MuseumEditor.B_Save=Salva
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@@ -278,7 +278,7 @@ PatternEditorPRO.Menu_SavePNG=Salva .png
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PlayerHouseEditor.B_Cancel=Annulla
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PlayerHouseEditor.B_DumpHouse=Esporta
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PlayerHouseEditor.B_DumpRoom=Esporta
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PlayerHouseEditor.B_EditFlags=Edit Flags
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PlayerHouseEditor.B_EditFlags=Modifica Flag
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PlayerHouseEditor.B_LoadHouse=Importa
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PlayerHouseEditor.B_LoadRoom=Importa
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PlayerHouseEditor.B_Save=Salva
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@@ -295,8 +295,8 @@ PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_Wrap80=Flag 0x80
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PlayerHouseEditor.CHK_Wrapped=Wrapped
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PlayerHouseEditor.CHK_WrapShowName=Show Item Name
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PlayerHouseEditor.CHK_Wrapped=Pacchetto
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PlayerHouseEditor.CHK_WrapShowName=Mostra nome oggetto
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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@@ -315,10 +315,10 @@ PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=Flag0:
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PlayerHouseEditor.L_Flag1=Flag1:
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PlayerHouseEditor.L_Layer=Layer:
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PlayerHouseEditor.L_Room=Room:
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PlayerHouseEditor.L_Uses=Uses:
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PlayerHouseEditor.L_WaterDays=Days:
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PlayerHouseEditor.Menu_Reset=Reset
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PlayerHouseEditor.L_Room=Stanza:
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PlayerHouseEditor.L_Uses=Utilizzi:
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PlayerHouseEditor.L_WaterDays=Giorni:
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PlayerHouseEditor.Menu_Reset=Resetta
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PlayerHouseEditor.Menu_Set=Set
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PlayerHouseEditor.Menu_View=Visualizza
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PlayerHouseFlagEditor.B_Cancel=Annulla
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@@ -365,7 +365,7 @@ PlayerItemEditor.L_WaterDays=Giorni:
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ReactionEditor.B_Cancel=Annulla
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ReactionEditor.B_GiveAll=Tutto
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ReactionEditor.B_Save=Salva
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SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
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SaveRoomFloorWallEditor.B_AccentWall=Muro accento
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SaveRoomFloorWallEditor.B_Cancel=Annulla
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SaveRoomFloorWallEditor.B_Floor=Pavimento
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SaveRoomFloorWallEditor.B_Save=Salva
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@@ -443,18 +443,18 @@ VillagerMemoryEditor.B_Dump=Esporta
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VillagerMemoryEditor.B_Load=Importa
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VillagerMemoryEditor.B_Save=Salva
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VillagerMemoryEditor.L_Count=Value:
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VillagerMemoryEditor.L_Greeting=Greeting:
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VillagerMemoryEditor.L_Greeting1=Greeting 1:
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VillagerMemoryEditor.L_Greeting10=Greeting 10:
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VillagerMemoryEditor.L_Greeting2=Greeting 2:
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VillagerMemoryEditor.L_Greeting3=Greeting 3:
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VillagerMemoryEditor.L_Greeting4=Greeting 4:
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VillagerMemoryEditor.L_Greeting5=Greeting 5:
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VillagerMemoryEditor.L_Greeting6=Greeting 6:
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VillagerMemoryEditor.L_Greeting7=Greeting 7:
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VillagerMemoryEditor.L_Greeting8=Greeting 8:
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VillagerMemoryEditor.L_Greeting9=Greeting 9:
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VillagerMemoryEditor.L_NickName=Nickname:
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VillagerMemoryEditor.L_Greeting=Saluto:
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VillagerMemoryEditor.L_Greeting1=Saluto 1:
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VillagerMemoryEditor.L_Greeting10=Saluto 10:
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VillagerMemoryEditor.L_Greeting2=Saluto 2:
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VillagerMemoryEditor.L_Greeting3=Saluto 3:
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VillagerMemoryEditor.L_Greeting4=Saluto 4:
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VillagerMemoryEditor.L_Greeting5=Saluto 5:
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VillagerMemoryEditor.L_Greeting6=Saluto 6:
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VillagerMemoryEditor.L_Greeting7=Saluto 7:
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VillagerMemoryEditor.L_Greeting8=Saluto 8:
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VillagerMemoryEditor.L_Greeting9=Saluto 9:
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VillagerMemoryEditor.L_NickName=Soprannome:
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VillagerMemoryEditor.Tab_Flags=Flags
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VillagerMemoryEditor.Tab_Greet=Greet
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VillagerMemoryEditor.Tab_Misc=Misc
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VillagerMemoryEditor.Tab_Greet=Saluti
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VillagerMemoryEditor.Tab_Misc=Altro
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