Update lang_it.txt (#271)

This commit is contained in:
Miray
2020-05-29 00:56:42 +02:00
committed by GitHub
parent e8018182d8
commit b30b66885d

View File

@@ -42,9 +42,9 @@ Editor.B_DumpVillager=Esporta villager
Editor.B_EditAchievements=Modifica Achievement
Editor.B_EditBulletin=Modifica Bulletin Board
Editor.B_EditDesignsTailor=Modifica Modelli Tailor
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldGoods=Modifica beni terreni
Editor.B_EditFieldItems=Modifica oggetti sul terreno
Editor.B_EditFurniture=Edit Furniture
Editor.B_EditFurniture=Modifica Furnitura
Editor.B_EditHouses=Modifica casa
Editor.B_EditLandFlags=Modifica flag
Editor.B_EditMap=Modifica Mappa...
@@ -55,7 +55,7 @@ Editor.B_EditPlayer=Modifica Giocatore...
Editor.B_EditPlayerFlags=Modifica flag
Editor.B_EditPlayerHouses=Modifica casa giocatore
Editor.B_EditPlayerItems=Modifica inventario
Editor.B_EditPlayerMisc=Modifica Misc
Editor.B_EditPlayerMisc=Modifica Altro
Editor.B_EditPlayerReactions=Modifica reazioni
Editor.B_EditPlayerReceivedItems=Modifica catalogo
Editor.B_EditPlayerRecipes=Modifica schemi
@@ -63,12 +63,12 @@ Editor.B_EditPlayerStorage=Modifica sgabuzzino
Editor.B_EditPRODesigns=Modifica modelli pro
Editor.B_EditTurnipExchange=Modifica rape
Editor.B_EditVillager=Modifica Villager...
Editor.B_EditVillagerDesign=Edit Design Pattern
Editor.B_EditVillagerDesign=Modifica Modello
Editor.B_EditVillagerFlags=Modifica flag
Editor.B_EditVillagerPlayerMemories=Edit Player Memories
Editor.B_EditVillagerRoom=Edit Room
Editor.B_EditVillagerPlayerMemories=Modifica Memoria
Editor.B_EditVillagerRoom=Modifica Stanza
Editor.B_EditVisitors=Modifica visitatori
Editor.B_EditWear=Edit Wear
Editor.B_EditWear=Modifica Vestiti
Editor.B_LoadVillager=Importa villager
Editor.B_RecycleBin=Modifica cestino
Editor.CHK_VillagerMovingOut=Trasloco
@@ -80,8 +80,8 @@ Editor.L_Hemisphere=Emisfero
Editor.L_NookMiles=Miglia Nook:
Editor.L_Personality=Personalità:
Editor.L_PlayerName=Nome giocatore:
Editor.L_PocketCount1=Pocket Count 1:
Editor.L_PocketCount2=Pocket Count 2:
Editor.L_PocketCount1=Valore Tasca 1:
Editor.L_PocketCount2=Valore Tasca 2:
Editor.L_Species=Specie:
Editor.L_StorageCount=Valore Sgabuzzino
Editor.L_TownName=Nome isola:
@@ -228,7 +228,7 @@ MiscPlayerEditor.CHK_ProfileMadeVillage=Isola Creata
MiscPlayerEditor.L_Birthday=Compleanno (M/G):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Frutto
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Misc=Altro
MiscPlayerEditor.Tab_Profile=Profilo
MuseumEditor.B_Cancel=Annulla
MuseumEditor.B_Save=Salva
@@ -278,7 +278,7 @@ PatternEditorPRO.Menu_SavePNG=Salva .png
PlayerHouseEditor.B_Cancel=Annulla
PlayerHouseEditor.B_DumpHouse=Esporta
PlayerHouseEditor.B_DumpRoom=Esporta
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_EditFlags=Modifica Flag
PlayerHouseEditor.B_LoadHouse=Importa
PlayerHouseEditor.B_LoadRoom=Importa
PlayerHouseEditor.B_Save=Salva
@@ -295,8 +295,8 @@ PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Wrapped
PlayerHouseEditor.CHK_WrapShowName=Show Item Name
PlayerHouseEditor.CHK_Wrapped=Pacchetto
PlayerHouseEditor.CHK_WrapShowName=Mostra nome oggetto
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
@@ -315,10 +315,10 @@ PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.L_Room=Stanza:
PlayerHouseEditor.L_Uses=Utilizzi:
PlayerHouseEditor.L_WaterDays=Giorni:
PlayerHouseEditor.Menu_Reset=Resetta
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=Visualizza
PlayerHouseFlagEditor.B_Cancel=Annulla
@@ -365,7 +365,7 @@ PlayerItemEditor.L_WaterDays=Giorni:
ReactionEditor.B_Cancel=Annulla
ReactionEditor.B_GiveAll=Tutto
ReactionEditor.B_Save=Salva
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_AccentWall=Muro accento
SaveRoomFloorWallEditor.B_Cancel=Annulla
SaveRoomFloorWallEditor.B_Floor=Pavimento
SaveRoomFloorWallEditor.B_Save=Salva
@@ -443,18 +443,18 @@ VillagerMemoryEditor.B_Dump=Esporta
VillagerMemoryEditor.B_Load=Importa
VillagerMemoryEditor.B_Save=Salva
VillagerMemoryEditor.L_Count=Value:
VillagerMemoryEditor.L_Greeting=Greeting:
VillagerMemoryEditor.L_Greeting1=Greeting 1:
VillagerMemoryEditor.L_Greeting10=Greeting 10:
VillagerMemoryEditor.L_Greeting2=Greeting 2:
VillagerMemoryEditor.L_Greeting3=Greeting 3:
VillagerMemoryEditor.L_Greeting4=Greeting 4:
VillagerMemoryEditor.L_Greeting5=Greeting 5:
VillagerMemoryEditor.L_Greeting6=Greeting 6:
VillagerMemoryEditor.L_Greeting7=Greeting 7:
VillagerMemoryEditor.L_Greeting8=Greeting 8:
VillagerMemoryEditor.L_Greeting9=Greeting 9:
VillagerMemoryEditor.L_NickName=Nickname:
VillagerMemoryEditor.L_Greeting=Saluto:
VillagerMemoryEditor.L_Greeting1=Saluto 1:
VillagerMemoryEditor.L_Greeting10=Saluto 10:
VillagerMemoryEditor.L_Greeting2=Saluto 2:
VillagerMemoryEditor.L_Greeting3=Saluto 3:
VillagerMemoryEditor.L_Greeting4=Saluto 4:
VillagerMemoryEditor.L_Greeting5=Saluto 5:
VillagerMemoryEditor.L_Greeting6=Saluto 6:
VillagerMemoryEditor.L_Greeting7=Saluto 7:
VillagerMemoryEditor.L_Greeting8=Saluto 8:
VillagerMemoryEditor.L_Greeting9=Saluto 9:
VillagerMemoryEditor.L_NickName=Soprannome:
VillagerMemoryEditor.Tab_Flags=Flags
VillagerMemoryEditor.Tab_Greet=Greet
VillagerMemoryEditor.Tab_Misc=Misc
VillagerMemoryEditor.Tab_Greet=Saluti
VillagerMemoryEditor.Tab_Misc=Altro