mirror of
https://github.com/kwsch/NHSE.git
synced 2026-04-24 07:07:44 -05:00
Add edit villager wearable, expand furniture count to 32
Closes #266 Closes #268 Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
This commit is contained in:
parent
d01e9e0980
commit
e8018182d8
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@ -72,9 +72,19 @@ public string CatchPhrase
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set => StringUtil.GetBytes(value, 2 * 12).CopyTo(Data, 0x10014);
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}
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public IReadOnlyList<VillagerItem> Furniture
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private const int WearCount = 24;
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public IReadOnlyList<VillagerItem> WearStockList
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{
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get => VillagerItem.GetArray(Data.Slice(0x105EC, 16 * VillagerItem.SIZE));
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get => VillagerItem.GetArray(Data.Slice(0x101CC, WearCount * VillagerItem.SIZE));
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set => VillagerItem.SetArray(value).CopyTo(Data, 0x101CC);
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}
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private const int FurnitureCount = 32;
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public IReadOnlyList<VillagerItem> FtrStockList
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{
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get => VillagerItem.GetArray(Data.Slice(0x105EC, FurnitureCount * VillagerItem.SIZE));
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set => VillagerItem.SetArray(value).CopyTo(Data, 0x105EC);
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}
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13
NHSE.WinForms/Controls/VillagerEditor.Designer.cs
generated
13
NHSE.WinForms/Controls/VillagerEditor.Designer.cs
generated
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@ -53,6 +53,7 @@ private void InitializeComponent()
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this.B_EditVillagerRoom = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditVillagerDesign = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditVillagerPlayerMemories = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditWear = new System.Windows.Forms.ToolStripMenuItem();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Variant)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Species)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.PB_Villager)).BeginInit();
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@ -83,6 +84,7 @@ private void InitializeComponent()
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//
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// B_EditVillager
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//
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this.B_EditVillager.ContextMenuStrip = this.CM_EditVillager;
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this.B_EditVillager.Location = new System.Drawing.Point(297, 165);
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this.B_EditVillager.Name = "B_EditVillager";
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this.B_EditVillager.Size = new System.Drawing.Size(92, 40);
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@ -255,11 +257,12 @@ private void InitializeComponent()
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//
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this.CM_EditVillager.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.B_EditFurniture,
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this.B_EditWear,
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this.B_EditVillagerRoom,
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this.B_EditVillagerDesign,
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this.B_EditVillagerPlayerMemories});
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this.CM_EditVillager.Name = "CM_EditPlayer";
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this.CM_EditVillager.Size = new System.Drawing.Size(186, 92);
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this.CM_EditVillager.Size = new System.Drawing.Size(186, 114);
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//
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// B_EditFurniture
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//
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@ -289,6 +292,13 @@ private void InitializeComponent()
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this.B_EditVillagerPlayerMemories.Text = "Edit Player Memories";
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this.B_EditVillagerPlayerMemories.Click += new System.EventHandler(this.B_EditVillagerPlayerMemories_Click);
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//
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// B_EditWear
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//
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this.B_EditWear.Name = "B_EditWear";
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this.B_EditWear.Size = new System.Drawing.Size(185, 22);
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this.B_EditWear.Text = "Edit Wear";
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this.B_EditWear.Click += new System.EventHandler(this.B_EditWear_Click);
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//
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// VillagerEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -350,5 +360,6 @@ private void InitializeComponent()
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private System.Windows.Forms.ToolStripMenuItem B_EditVillagerRoom;
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private System.Windows.Forms.ToolStripMenuItem B_EditVillagerDesign;
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private System.Windows.Forms.ToolStripMenuItem B_EditVillagerPlayerMemories;
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private System.Windows.Forms.ToolStripMenuItem B_EditWear;
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}
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}
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@ -151,13 +151,22 @@ private void B_LoadVillager_Click(object sender, EventArgs e)
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LoadVillager(Villagers[VillagerIndex] = v);
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}
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private void B_EditWear_Click(object sender, EventArgs e)
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{
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var v = Villagers[VillagerIndex];
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var items = v.WearStockList;
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using var editor = new PlayerItemEditor<VillagerItem>(items, 8, 3);
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if (editor.ShowDialog() == DialogResult.OK)
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v.WearStockList = items;
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}
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private void B_EditFurniture_Click(object sender, EventArgs e)
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{
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var v = Villagers[VillagerIndex];
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var items = v.Furniture;
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using var editor = new PlayerItemEditor<VillagerItem>(items, 8, 2);
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var items = v.FtrStockList;
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using var editor = new PlayerItemEditor<VillagerItem>(items, 8, 4);
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if (editor.ShowDialog() == DialogResult.OK)
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v.Furniture = items;
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v.FtrStockList = items;
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}
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private void B_EditVillagerFlags_Click(object sender, EventArgs e)
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@ -44,6 +44,7 @@ Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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@ -62,8 +63,12 @@ Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Load Villager
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.CHK_VillagerMovingOut=Moving Out
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@ -44,6 +44,7 @@ Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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@ -62,8 +63,12 @@ Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Load Villager
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.CHK_VillagerMovingOut=Moving Out
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@ -44,6 +44,7 @@ Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Editar la Casa
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Editor.B_EditLandFlags=Editar Flags
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Editor.B_EditMap=Edit Map...
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@ -62,8 +63,12 @@ Editor.B_EditPlayerStorage=Editar Almacen
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTurnipExchange=Editar Intercambio de Nabos
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Editar Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Cargar Ciudadano
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Editor.B_RecycleBin=Editar Papelera de Reciclaje
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Editor.CHK_VillagerMovingOut=Moving Out
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@ -44,6 +44,7 @@ Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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@ -62,8 +63,12 @@ Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Load Villager
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.CHK_VillagerMovingOut=Moving Out
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@ -44,6 +44,7 @@ Editor.B_EditBulletin=Modifica Bulletin Board
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Editor.B_EditDesignsTailor=Modifica Modelli Tailor
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Modifica oggetti sul terreno
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Modifica casa
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Editor.B_EditLandFlags=Modifica flag
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Editor.B_EditMap=Modifica Mappa...
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@ -62,8 +63,12 @@ Editor.B_EditPlayerStorage=Modifica sgabuzzino
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Editor.B_EditPRODesigns=Modifica modelli pro
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Editor.B_EditTurnipExchange=Modifica rape
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Editor.B_EditVillager=Modifica Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Modifica flag
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Modifica visitatori
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Importa villager
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Editor.B_RecycleBin=Modifica cestino
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Editor.CHK_VillagerMovingOut=Trasloco
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@ -44,6 +44,7 @@ Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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@ -62,8 +63,12 @@ Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Load Villager
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.CHK_VillagerMovingOut=Moving Out
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@ -44,6 +44,7 @@ Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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@ -62,8 +63,12 @@ Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Load Villager
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.CHK_VillagerMovingOut=Moving Out
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@ -44,6 +44,7 @@ Editor.B_EditBulletin=编辑布告栏
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Editor.B_EditDesignsTailor=编辑裁缝设计
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Editor.B_EditFieldGoods=编辑地表物品
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Editor.B_EditFieldItems=编辑地皮
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=编辑房屋
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Editor.B_EditLandFlags=编辑属性
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Editor.B_EditMap=编辑地图...
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@ -62,8 +63,12 @@ Editor.B_EditPlayerStorage=编辑仓库物品
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Editor.B_EditPRODesigns=编辑专业设计
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Editor.B_EditTurnipExchange=编辑大头菜行情
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Editor.B_EditVillager=编辑岛民...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=编辑属性
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=编辑旅客
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=导入岛民
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Editor.B_RecycleBin=编辑回收箱
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Editor.CHK_VillagerMovingOut=赶走岛民
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@ -44,6 +44,7 @@ Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=編輯地皮
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=編輯房屋
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Editor.B_EditLandFlags=編輯屬性
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Editor.B_EditMap=编辑地圖...
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@ -62,8 +63,12 @@ Editor.B_EditPlayerStorage=編輯倉庫道具
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Editor.B_EditPRODesigns=編輯進階設計
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Editor.B_EditTurnipExchange=編輯大頭菜資訊
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=編輯屬性
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=讀取島民
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Editor.B_RecycleBin=編輯回收箱
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Editor.CHK_VillagerMovingOut=即將離開
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