Update Italian Translation (Complete) (#272)

* Update Italian Translation (Complete) 

* The Italian Translation is now fully translated!

* Change "ORO" to "DORATO" (Flowers "gold")

* "Scintilla" works and looks better (Flower Gold)
This commit is contained in:
Miray
2020-05-29 20:14:29 +02:00
committed by GitHub
parent b30b66885d
commit e5d4d16941

View File

@@ -1,12 +1,12 @@
AchievementEditor=Record Editor
BuildingHelp=Building Help
AchievementEditor=Modifica Record
BuildingHelp=Aiuto Costruzione
BulkSpawn=Genera in massa
FieldItemEditor=Modifica oggetti sul terreno
FlagEditor=Modifica Flag
ItemReceivedEditor=Modifica catalogo
LandFlagEditor=Modifica Flag
MiscPlayerEditor=Modifica dettagli giocatore
MuseumEditor=Flag Editor
MuseumEditor=Modifica Flag
PatternEditor=Modifica modelli
PatternEditorPRO=Modifica modelli Pro
PlayerHouseEditor=Modifica casa del giocatore
@@ -23,19 +23,19 @@ VillagerFlagEditor=Modifica Flag
VillagerHouseEditor=Editor casa del villager
VillagerMemoryEditor=Modifica memoria di Villager
AchievementEditor.B_Cancel=Annulla
AchievementEditor.B_Clear=Clear
AchievementEditor.B_ClearAll=Clear All
AchievementEditor.B_Clear=Cancella
AchievementEditor.B_ClearAll=Cancella Tutto
AchievementEditor.B_GiveAll=Tutto
AchievementEditor.B_Max=Max
AchievementEditor.B_Save=Salva
AchievementEditor.CHK_Read=Leggi
AchievementEditor.L_Count=Count:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
AchievementEditor.L_Count=Numero:
BuildingHelp.L_StructureType=Tipo Struttura:
BuildingHelp.L_StructureValues=Valori:
BulkSpawn.B_Apply=Genera
BulkSpawn.L_DIYStart=Inizia:
BulkSpawn.L_DIYStop=Stop:
BulkSpawn.L_SpawnCount=Count:
BulkSpawn.L_DIYStop=Ferma:
BulkSpawn.L_SpawnCount=Numero:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=Esporta villager
@@ -133,15 +133,15 @@ FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Salva
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Annaffia fiori
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_AutoExtension=Gestisci le estensioni degli oggetti automaticamente
FieldItemEditor.CHK_FieldItemSnap=Aggancia gli elementi del campo alla griglia sul set
FieldItemEditor.CHK_Gold=Scintilla
FieldItemEditor.CHK_IsExtension=Estensione
FieldItemEditor.CHK_IsWatered=Annaffiato
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_NoOverwrite=Impedisci di scrivere tessere oggetto occupato
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_RedirectExtensionLoad=Visualizza radice anziché estensione
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
@@ -165,30 +165,30 @@ FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Rimuovi dalla finestra (Shift premuto = tutta la mappa)
FieldItemEditor.L_Acre=Sezione:
FieldItemEditor.L_Bit=Bit:
FieldItemEditor.L_BuildingRotation=Angle:
FieldItemEditor.L_BuildingRotation=Angolo:
FieldItemEditor.L_BuildingStructureArg=TypeArg:
FieldItemEditor.L_BuildingStructureType=Type:
FieldItemEditor.L_BuildingTransparency=Building Transparency
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingStructureType=Tipo:
FieldItemEditor.L_BuildingTransparency=Transparenze Costruzione:
FieldItemEditor.L_BuildingType=Tipo Costruzione:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_Count=Numero:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_FieldItemTransparency=Trasparenza elemento campo
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.L_Layer=Strato:
FieldItemEditor.L_MapAcre=Sezione:
FieldItemEditor.L_MapAcreTemplateField=Modello Acro:
FieldItemEditor.L_MapAcreTemplateOutside=Modello Acro Esterno:
FieldItemEditor.L_PlazaX=Piazza X:
FieldItemEditor.L_PlazaY=Piazza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Trasparenza etichetta piastrelle terreno
FieldItemEditor.L_TileMode=Modalità Editor
FieldItemEditor.L_Uses=Utilizzi:
FieldItemEditor.L_WaterDays=Giorni:
FieldItemEditor.Menu_Reset=Resetta
FieldItemEditor.Menu_SavePNG=Salva .png
FieldItemEditor.Menu_SavePNGItems=Includi Oggetti
@@ -220,7 +220,7 @@ LandFlagEditor.B_Cancel=Annulla
LandFlagEditor.B_Dump=Esporta
LandFlagEditor.B_Load=Carica
LandFlagEditor.B_Save=Salva
LandFlagEditor.L_Count=Value:
LandFlagEditor.L_Count=Valuta:
MiscPlayerEditor.B_Cancel=Annulla
MiscPlayerEditor.B_Save=Salva
MiscPlayerEditor.CHK_CustomItem=Personale
@@ -233,8 +233,8 @@ MiscPlayerEditor.Tab_Profile=Profilo
MuseumEditor.B_Cancel=Annulla
MuseumEditor.B_Save=Salva
MuseumEditor.B_Tools=Strumenti...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=Extension
MuseumEditor.CHK_Gold=Scintilla
MuseumEditor.CHK_IsExtension=Estensione
MuseumEditor.CHK_IsWatered=Annaffiato
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
@@ -257,14 +257,14 @@ MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Count:
MuseumEditor.L_Count=Numero:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Player Index:
MuseumEditor.L_Uses=Uses:
MuseumEditor.L_WaterDays=Days:
MuseumEditor.L_Player=Indice Giocatore:
MuseumEditor.L_Uses=Utilizzi:
MuseumEditor.L_WaterDays=Giorni:
PatternEditor.B_Cancel=Annulla
PatternEditor.B_DumpDesign=Esporta design
PatternEditor.B_LoadDesign=Importa design
@@ -282,14 +282,14 @@ PlayerHouseEditor.B_EditFlags=Modifica Flag
PlayerHouseEditor.B_LoadHouse=Importa
PlayerHouseEditor.B_LoadRoom=Importa
PlayerHouseEditor.B_Save=Salva
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_AutoExtension=Gestisci le estensioni degli oggetti automaticamente
PlayerHouseEditor.CHK_Gold=Scintilla
PlayerHouseEditor.CHK_IsExtension=Estensione
PlayerHouseEditor.CHK_IsWatered=Annaffiato
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_NoOverwrite=Impedisci di scrivere tessere oggetto occupato
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_RedirectExtensionLoad=Visualizza radice anziche estensione
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
@@ -309,7 +309,7 @@ PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_Count=Numero:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
@@ -319,20 +319,20 @@ PlayerHouseEditor.L_Room=Stanza:
PlayerHouseEditor.L_Uses=Utilizzi:
PlayerHouseEditor.L_WaterDays=Giorni:
PlayerHouseEditor.Menu_Reset=Resetta
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_Set=Imposta
PlayerHouseEditor.Menu_View=Visualizza
PlayerHouseFlagEditor.B_Cancel=Annulla
PlayerHouseFlagEditor.B_Dump=Esporta
PlayerHouseFlagEditor.B_Load=Importa
PlayerHouseFlagEditor.B_Save=Salva
PlayerHouseFlagEditor.L_Count=Value:
PlayerHouseFlagEditor.L_Count=Valuta:
PlayerItemEditor.B_Cancel=Annulla
PlayerItemEditor.B_Dump=Esporta
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Carica
PlayerItemEditor.B_Save=Salva
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_Gold=Scintilla
PlayerItemEditor.CHK_IsExtension=Estensione
PlayerItemEditor.CHK_IsWatered=Annaffiato
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
@@ -379,8 +379,8 @@ SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=Aggiorna
SingleItemEditor.B_Cancel=Annulla
SingleItemEditor.B_Save=Salva
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_Gold=Scintilla
SingleItemEditor.CHK_IsExtension=Estensione
SingleItemEditor.CHK_IsWatered=Annaffiato
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
@@ -403,7 +403,7 @@ SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_Count=Numero:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
@@ -433,7 +433,7 @@ VillagerFlagEditor.B_Cancel=Annulla
VillagerFlagEditor.B_Dump=Esporta
VillagerFlagEditor.B_Load=Importa
VillagerFlagEditor.B_Save=Salva
VillagerFlagEditor.L_Count=Value:
VillagerFlagEditor.L_Count=Valuta:
VillagerHouseEditor.B_Cancel=Annulla
VillagerHouseEditor.B_DumpHouse=Esporta
VillagerHouseEditor.B_LoadHouse=Importa
@@ -442,12 +442,12 @@ VillagerMemoryEditor.B_Cancel=Annulla
VillagerMemoryEditor.B_Dump=Esporta
VillagerMemoryEditor.B_Load=Importa
VillagerMemoryEditor.B_Save=Salva
VillagerMemoryEditor.L_Count=Value:
VillagerMemoryEditor.L_Count=Valuta:
VillagerMemoryEditor.L_Greeting=Saluto:
VillagerMemoryEditor.L_Greeting1=Saluto 1:
VillagerMemoryEditor.L_Greeting10=Saluto 10:
VillagerMemoryEditor.L_Greeting2=Saluto 2:
VillagerMemoryEditor.L_Greeting3=Saluto 3:
VillagmoderMemoryEditor.L_Greeting3=Saluto 3:
VillagerMemoryEditor.L_Greeting4=Saluto 4:
VillagerMemoryEditor.L_Greeting5=Saluto 5:
VillagerMemoryEditor.L_Greeting6=Saluto 6: