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Update Italian Translation (Complete) (#272)
* Update Italian Translation (Complete) * The Italian Translation is now fully translated! * Change "ORO" to "DORATO" (Flowers "gold") * "Scintilla" works and looks better (Flower Gold)
This commit is contained in:
@@ -1,12 +1,12 @@
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AchievementEditor=Record Editor
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BuildingHelp=Building Help
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AchievementEditor=Modifica Record
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BuildingHelp=Aiuto Costruzione
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BulkSpawn=Genera in massa
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FieldItemEditor=Modifica oggetti sul terreno
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FlagEditor=Modifica Flag
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ItemReceivedEditor=Modifica catalogo
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LandFlagEditor=Modifica Flag
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MiscPlayerEditor=Modifica dettagli giocatore
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MuseumEditor=Flag Editor
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MuseumEditor=Modifica Flag
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PatternEditor=Modifica modelli
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PatternEditorPRO=Modifica modelli Pro
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PlayerHouseEditor=Modifica casa del giocatore
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@@ -23,19 +23,19 @@ VillagerFlagEditor=Modifica Flag
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VillagerHouseEditor=Editor casa del villager
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VillagerMemoryEditor=Modifica memoria di Villager
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AchievementEditor.B_Cancel=Annulla
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AchievementEditor.B_Clear=Clear
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AchievementEditor.B_ClearAll=Clear All
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AchievementEditor.B_Clear=Cancella
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AchievementEditor.B_ClearAll=Cancella Tutto
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AchievementEditor.B_GiveAll=Tutto
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AchievementEditor.B_Max=Max
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AchievementEditor.B_Save=Salva
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AchievementEditor.CHK_Read=Leggi
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AchievementEditor.L_Count=Count:
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BuildingHelp.L_StructureType=Structure Type:
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BuildingHelp.L_StructureValues=Values:
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AchievementEditor.L_Count=Numero:
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BuildingHelp.L_StructureType=Tipo Struttura:
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BuildingHelp.L_StructureValues=Valori:
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BulkSpawn.B_Apply=Genera
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BulkSpawn.L_DIYStart=Inizia:
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BulkSpawn.L_DIYStop=Stop:
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BulkSpawn.L_SpawnCount=Count:
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BulkSpawn.L_DIYStop=Ferma:
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BulkSpawn.L_SpawnCount=Numero:
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BulkSpawn.L_X=X:
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BulkSpawn.L_Y=Y:
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Editor.B_DumpVillager=Esporta villager
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@@ -133,15 +133,15 @@ FieldItemEditor.B_Right=→
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FieldItemEditor.B_Save=Salva
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FieldItemEditor.B_Up=↑
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FieldItemEditor.B_WaterFlowers=Annaffia fiori
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FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
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FieldItemEditor.CHK_Gold=Gold
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FieldItemEditor.CHK_IsExtension=Extension
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FieldItemEditor.CHK_AutoExtension=Gestisci le estensioni degli oggetti automaticamente
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FieldItemEditor.CHK_FieldItemSnap=Aggancia gli elementi del campo alla griglia sul set
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FieldItemEditor.CHK_Gold=Scintilla
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FieldItemEditor.CHK_IsExtension=Estensione
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FieldItemEditor.CHK_IsWatered=Annaffiato
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FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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FieldItemEditor.CHK_NoOverwrite=Impedisci di scrivere tessere oggetto occupato
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FieldItemEditor.CHK_R1=R1
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FieldItemEditor.CHK_R2=R2
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FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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FieldItemEditor.CHK_RedirectExtensionLoad=Visualizza radice anziché estensione
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FieldItemEditor.CHK_S1=S1
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FieldItemEditor.CHK_S2=S2
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FieldItemEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
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@@ -165,30 +165,30 @@ FieldItemEditor.CHK_Y2=Y2
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FieldItemEditor.GB_Remove=Rimuovi dalla finestra (Shift premuto = tutta la mappa)
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FieldItemEditor.L_Acre=Sezione:
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FieldItemEditor.L_Bit=Bit:
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FieldItemEditor.L_BuildingRotation=Angle:
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FieldItemEditor.L_BuildingRotation=Angolo:
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FieldItemEditor.L_BuildingStructureArg=TypeArg:
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FieldItemEditor.L_BuildingStructureType=Type:
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FieldItemEditor.L_BuildingTransparency=Building Transparency
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FieldItemEditor.L_BuildingType=Building Type:
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FieldItemEditor.L_BuildingStructureType=Tipo:
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FieldItemEditor.L_BuildingTransparency=Transparenze Costruzione:
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FieldItemEditor.L_BuildingType=Tipo Costruzione:
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FieldItemEditor.L_BuildingUniqueID=UniqueID:
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FieldItemEditor.L_BuildingX=X:
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FieldItemEditor.L_BuildingY=Y:
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FieldItemEditor.L_Count=Count:
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FieldItemEditor.L_Count=Numero:
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FieldItemEditor.L_ExtensionX=X:
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FieldItemEditor.L_ExtensionY=Y:
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FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
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FieldItemEditor.L_FieldItemTransparency=Trasparenza elemento campo
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FieldItemEditor.L_Flag0=Flag0:
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FieldItemEditor.L_Flag1=Flag1:
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FieldItemEditor.L_Layer=Layer:
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FieldItemEditor.L_MapAcre=Acre:
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FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
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FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
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FieldItemEditor.L_PlazaX=Plaza X:
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FieldItemEditor.L_PlazaY=Plaza Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
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FieldItemEditor.L_TileMode=Tile Editor Mode
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FieldItemEditor.L_Uses=Uses:
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FieldItemEditor.L_WaterDays=Days:
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FieldItemEditor.L_Layer=Strato:
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FieldItemEditor.L_MapAcre=Sezione:
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FieldItemEditor.L_MapAcreTemplateField=Modello Acro:
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FieldItemEditor.L_MapAcreTemplateOutside=Modello Acro Esterno:
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FieldItemEditor.L_PlazaX=Piazza X:
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FieldItemEditor.L_PlazaY=Piazza Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=Trasparenza etichetta piastrelle terreno
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FieldItemEditor.L_TileMode=Modalità Editor
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FieldItemEditor.L_Uses=Utilizzi:
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FieldItemEditor.L_WaterDays=Giorni:
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FieldItemEditor.Menu_Reset=Resetta
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FieldItemEditor.Menu_SavePNG=Salva .png
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FieldItemEditor.Menu_SavePNGItems=Includi Oggetti
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@@ -220,7 +220,7 @@ LandFlagEditor.B_Cancel=Annulla
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LandFlagEditor.B_Dump=Esporta
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LandFlagEditor.B_Load=Carica
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LandFlagEditor.B_Save=Salva
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LandFlagEditor.L_Count=Value:
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LandFlagEditor.L_Count=Valuta:
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MiscPlayerEditor.B_Cancel=Annulla
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MiscPlayerEditor.B_Save=Salva
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MiscPlayerEditor.CHK_CustomItem=Personale
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@@ -233,8 +233,8 @@ MiscPlayerEditor.Tab_Profile=Profilo
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MuseumEditor.B_Cancel=Annulla
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MuseumEditor.B_Save=Salva
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MuseumEditor.B_Tools=Strumenti...
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MuseumEditor.CHK_Gold=Gold
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MuseumEditor.CHK_IsExtension=Extension
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MuseumEditor.CHK_Gold=Scintilla
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MuseumEditor.CHK_IsExtension=Estensione
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MuseumEditor.CHK_IsWatered=Annaffiato
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MuseumEditor.CHK_R1=R1
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MuseumEditor.CHK_R2=R2
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@@ -257,14 +257,14 @@ MuseumEditor.CHK_WV8=V9
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MuseumEditor.CHK_WV9=V10
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MuseumEditor.CHK_Y1=Y1
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MuseumEditor.CHK_Y2=Y2
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MuseumEditor.L_Count=Count:
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MuseumEditor.L_Count=Numero:
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MuseumEditor.L_ExtensionX=X:
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MuseumEditor.L_ExtensionY=Y:
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MuseumEditor.L_Flag0=Flag0:
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MuseumEditor.L_Flag1=Flag1:
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MuseumEditor.L_Player=Player Index:
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MuseumEditor.L_Uses=Uses:
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MuseumEditor.L_WaterDays=Days:
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MuseumEditor.L_Player=Indice Giocatore:
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MuseumEditor.L_Uses=Utilizzi:
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MuseumEditor.L_WaterDays=Giorni:
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PatternEditor.B_Cancel=Annulla
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PatternEditor.B_DumpDesign=Esporta design
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PatternEditor.B_LoadDesign=Importa design
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@@ -282,14 +282,14 @@ PlayerHouseEditor.B_EditFlags=Modifica Flag
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PlayerHouseEditor.B_LoadHouse=Importa
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PlayerHouseEditor.B_LoadRoom=Importa
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PlayerHouseEditor.B_Save=Salva
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=Extension
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PlayerHouseEditor.CHK_AutoExtension=Gestisci le estensioni degli oggetti automaticamente
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PlayerHouseEditor.CHK_Gold=Scintilla
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PlayerHouseEditor.CHK_IsExtension=Estensione
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PlayerHouseEditor.CHK_IsWatered=Annaffiato
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PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_NoOverwrite=Impedisci di scrivere tessere oggetto occupato
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_RedirectExtensionLoad=Visualizza radice anziche estensione
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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@@ -309,7 +309,7 @@ PlayerHouseEditor.CHK_WV8=V9
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PlayerHouseEditor.CHK_WV9=V10
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PlayerHouseEditor.CHK_Y1=Y1
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PlayerHouseEditor.CHK_Y2=Y2
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PlayerHouseEditor.L_Count=Count:
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PlayerHouseEditor.L_Count=Numero:
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PlayerHouseEditor.L_ExtensionX=X:
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PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=Flag0:
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@@ -319,20 +319,20 @@ PlayerHouseEditor.L_Room=Stanza:
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PlayerHouseEditor.L_Uses=Utilizzi:
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PlayerHouseEditor.L_WaterDays=Giorni:
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PlayerHouseEditor.Menu_Reset=Resetta
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PlayerHouseEditor.Menu_Set=Set
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PlayerHouseEditor.Menu_Set=Imposta
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PlayerHouseEditor.Menu_View=Visualizza
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PlayerHouseFlagEditor.B_Cancel=Annulla
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PlayerHouseFlagEditor.B_Dump=Esporta
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PlayerHouseFlagEditor.B_Load=Importa
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PlayerHouseFlagEditor.B_Save=Salva
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PlayerHouseFlagEditor.L_Count=Value:
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PlayerHouseFlagEditor.L_Count=Valuta:
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PlayerItemEditor.B_Cancel=Annulla
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PlayerItemEditor.B_Dump=Esporta
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PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Carica
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PlayerItemEditor.B_Save=Salva
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsExtension=Extension
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PlayerItemEditor.CHK_Gold=Scintilla
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PlayerItemEditor.CHK_IsExtension=Estensione
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PlayerItemEditor.CHK_IsWatered=Annaffiato
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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@@ -379,8 +379,8 @@ SaveRoomFloorWallEditor.L_WallDesign=DesignID
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SimpleHexEditor.B_Update=Aggiorna
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SingleItemEditor.B_Cancel=Annulla
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SingleItemEditor.B_Save=Salva
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SingleItemEditor.CHK_Gold=Gold
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SingleItemEditor.CHK_IsExtension=Extension
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SingleItemEditor.CHK_Gold=Scintilla
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SingleItemEditor.CHK_IsExtension=Estensione
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SingleItemEditor.CHK_IsWatered=Annaffiato
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SingleItemEditor.CHK_R1=R1
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SingleItemEditor.CHK_R2=R2
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@@ -403,7 +403,7 @@ SingleItemEditor.CHK_WV8=V9
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SingleItemEditor.CHK_WV9=V10
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SingleItemEditor.CHK_Y1=Y1
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SingleItemEditor.CHK_Y2=Y2
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SingleItemEditor.L_Count=Count:
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SingleItemEditor.L_Count=Numero:
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SingleItemEditor.L_ExtensionX=X:
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SingleItemEditor.L_ExtensionY=Y:
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SingleItemEditor.L_Flag0=Flag0:
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@@ -433,7 +433,7 @@ VillagerFlagEditor.B_Cancel=Annulla
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VillagerFlagEditor.B_Dump=Esporta
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VillagerFlagEditor.B_Load=Importa
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VillagerFlagEditor.B_Save=Salva
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VillagerFlagEditor.L_Count=Value:
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VillagerFlagEditor.L_Count=Valuta:
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VillagerHouseEditor.B_Cancel=Annulla
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VillagerHouseEditor.B_DumpHouse=Esporta
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VillagerHouseEditor.B_LoadHouse=Importa
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@@ -442,12 +442,12 @@ VillagerMemoryEditor.B_Cancel=Annulla
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VillagerMemoryEditor.B_Dump=Esporta
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VillagerMemoryEditor.B_Load=Importa
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VillagerMemoryEditor.B_Save=Salva
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VillagerMemoryEditor.L_Count=Value:
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VillagerMemoryEditor.L_Count=Valuta:
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VillagerMemoryEditor.L_Greeting=Saluto:
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VillagerMemoryEditor.L_Greeting1=Saluto 1:
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VillagerMemoryEditor.L_Greeting10=Saluto 10:
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VillagerMemoryEditor.L_Greeting2=Saluto 2:
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VillagerMemoryEditor.L_Greeting3=Saluto 3:
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VillagmoderMemoryEditor.L_Greeting3=Saluto 3:
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VillagerMemoryEditor.L_Greeting4=Saluto 4:
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VillagerMemoryEditor.L_Greeting5=Saluto 5:
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VillagerMemoryEditor.L_Greeting6=Saluto 6:
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