diff --git a/NHSE.WinForms/Resources/text/lang_it.txt b/NHSE.WinForms/Resources/text/lang_it.txt index 7d76dcf..24fa9eb 100644 --- a/NHSE.WinForms/Resources/text/lang_it.txt +++ b/NHSE.WinForms/Resources/text/lang_it.txt @@ -1,12 +1,12 @@ -AchievementEditor=Record Editor -BuildingHelp=Building Help +AchievementEditor=Modifica Record +BuildingHelp=Aiuto Costruzione BulkSpawn=Genera in massa FieldItemEditor=Modifica oggetti sul terreno FlagEditor=Modifica Flag ItemReceivedEditor=Modifica catalogo LandFlagEditor=Modifica Flag MiscPlayerEditor=Modifica dettagli giocatore -MuseumEditor=Flag Editor +MuseumEditor=Modifica Flag PatternEditor=Modifica modelli PatternEditorPRO=Modifica modelli Pro PlayerHouseEditor=Modifica casa del giocatore @@ -23,19 +23,19 @@ VillagerFlagEditor=Modifica Flag VillagerHouseEditor=Editor casa del villager VillagerMemoryEditor=Modifica memoria di Villager AchievementEditor.B_Cancel=Annulla -AchievementEditor.B_Clear=Clear -AchievementEditor.B_ClearAll=Clear All +AchievementEditor.B_Clear=Cancella +AchievementEditor.B_ClearAll=Cancella Tutto AchievementEditor.B_GiveAll=Tutto AchievementEditor.B_Max=Max AchievementEditor.B_Save=Salva AchievementEditor.CHK_Read=Leggi -AchievementEditor.L_Count=Count: -BuildingHelp.L_StructureType=Structure Type: -BuildingHelp.L_StructureValues=Values: +AchievementEditor.L_Count=Numero: +BuildingHelp.L_StructureType=Tipo Struttura: +BuildingHelp.L_StructureValues=Valori: BulkSpawn.B_Apply=Genera BulkSpawn.L_DIYStart=Inizia: -BulkSpawn.L_DIYStop=Stop: -BulkSpawn.L_SpawnCount=Count: +BulkSpawn.L_DIYStop=Ferma: +BulkSpawn.L_SpawnCount=Numero: BulkSpawn.L_X=X: BulkSpawn.L_Y=Y: Editor.B_DumpVillager=Esporta villager @@ -133,15 +133,15 @@ FieldItemEditor.B_Right=→ FieldItemEditor.B_Save=Salva FieldItemEditor.B_Up=↑ FieldItemEditor.B_WaterFlowers=Annaffia fiori -FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically -FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set -FieldItemEditor.CHK_Gold=Gold -FieldItemEditor.CHK_IsExtension=Extension +FieldItemEditor.CHK_AutoExtension=Gestisci le estensioni degli oggetti automaticamente +FieldItemEditor.CHK_FieldItemSnap=Aggancia gli elementi del campo alla griglia sul set +FieldItemEditor.CHK_Gold=Scintilla +FieldItemEditor.CHK_IsExtension=Estensione FieldItemEditor.CHK_IsWatered=Annaffiato -FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +FieldItemEditor.CHK_NoOverwrite=Impedisci di scrivere tessere oggetto occupato FieldItemEditor.CHK_R1=R1 FieldItemEditor.CHK_R2=R2 -FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +FieldItemEditor.CHK_RedirectExtensionLoad=Visualizza radice anziché estensione FieldItemEditor.CHK_S1=S1 FieldItemEditor.CHK_S2=S2 FieldItemEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina @@ -165,30 +165,30 @@ FieldItemEditor.CHK_Y2=Y2 FieldItemEditor.GB_Remove=Rimuovi dalla finestra (Shift premuto = tutta la mappa) FieldItemEditor.L_Acre=Sezione: FieldItemEditor.L_Bit=Bit: -FieldItemEditor.L_BuildingRotation=Angle: +FieldItemEditor.L_BuildingRotation=Angolo: FieldItemEditor.L_BuildingStructureArg=TypeArg: -FieldItemEditor.L_BuildingStructureType=Type: -FieldItemEditor.L_BuildingTransparency=Building Transparency -FieldItemEditor.L_BuildingType=Building Type: +FieldItemEditor.L_BuildingStructureType=Tipo: +FieldItemEditor.L_BuildingTransparency=Transparenze Costruzione: +FieldItemEditor.L_BuildingType=Tipo Costruzione: FieldItemEditor.L_BuildingUniqueID=UniqueID: FieldItemEditor.L_BuildingX=X: FieldItemEditor.L_BuildingY=Y: -FieldItemEditor.L_Count=Count: +FieldItemEditor.L_Count=Numero: FieldItemEditor.L_ExtensionX=X: FieldItemEditor.L_ExtensionY=Y: -FieldItemEditor.L_FieldItemTransparency=Field Item Transparency +FieldItemEditor.L_FieldItemTransparency=Trasparenza elemento campo FieldItemEditor.L_Flag0=Flag0: FieldItemEditor.L_Flag1=Flag1: -FieldItemEditor.L_Layer=Layer: -FieldItemEditor.L_MapAcre=Acre: -FieldItemEditor.L_MapAcreTemplateField=Field Acre Template: -FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template: -FieldItemEditor.L_PlazaX=Plaza X: -FieldItemEditor.L_PlazaY=Plaza Y: -FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency -FieldItemEditor.L_TileMode=Tile Editor Mode -FieldItemEditor.L_Uses=Uses: -FieldItemEditor.L_WaterDays=Days: +FieldItemEditor.L_Layer=Strato: +FieldItemEditor.L_MapAcre=Sezione: +FieldItemEditor.L_MapAcreTemplateField=Modello Acro: +FieldItemEditor.L_MapAcreTemplateOutside=Modello Acro Esterno: +FieldItemEditor.L_PlazaX=Piazza X: +FieldItemEditor.L_PlazaY=Piazza Y: +FieldItemEditor.L_TerrainTileLabelTransparency=Trasparenza etichetta piastrelle terreno +FieldItemEditor.L_TileMode=Modalità Editor +FieldItemEditor.L_Uses=Utilizzi: +FieldItemEditor.L_WaterDays=Giorni: FieldItemEditor.Menu_Reset=Resetta FieldItemEditor.Menu_SavePNG=Salva .png FieldItemEditor.Menu_SavePNGItems=Includi Oggetti @@ -220,7 +220,7 @@ LandFlagEditor.B_Cancel=Annulla LandFlagEditor.B_Dump=Esporta LandFlagEditor.B_Load=Carica LandFlagEditor.B_Save=Salva -LandFlagEditor.L_Count=Value: +LandFlagEditor.L_Count=Valuta: MiscPlayerEditor.B_Cancel=Annulla MiscPlayerEditor.B_Save=Salva MiscPlayerEditor.CHK_CustomItem=Personale @@ -233,8 +233,8 @@ MiscPlayerEditor.Tab_Profile=Profilo MuseumEditor.B_Cancel=Annulla MuseumEditor.B_Save=Salva MuseumEditor.B_Tools=Strumenti... -MuseumEditor.CHK_Gold=Gold -MuseumEditor.CHK_IsExtension=Extension +MuseumEditor.CHK_Gold=Scintilla +MuseumEditor.CHK_IsExtension=Estensione MuseumEditor.CHK_IsWatered=Annaffiato MuseumEditor.CHK_R1=R1 MuseumEditor.CHK_R2=R2 @@ -257,14 +257,14 @@ MuseumEditor.CHK_WV8=V9 MuseumEditor.CHK_WV9=V10 MuseumEditor.CHK_Y1=Y1 MuseumEditor.CHK_Y2=Y2 -MuseumEditor.L_Count=Count: +MuseumEditor.L_Count=Numero: MuseumEditor.L_ExtensionX=X: MuseumEditor.L_ExtensionY=Y: MuseumEditor.L_Flag0=Flag0: MuseumEditor.L_Flag1=Flag1: -MuseumEditor.L_Player=Player Index: -MuseumEditor.L_Uses=Uses: -MuseumEditor.L_WaterDays=Days: +MuseumEditor.L_Player=Indice Giocatore: +MuseumEditor.L_Uses=Utilizzi: +MuseumEditor.L_WaterDays=Giorni: PatternEditor.B_Cancel=Annulla PatternEditor.B_DumpDesign=Esporta design PatternEditor.B_LoadDesign=Importa design @@ -282,14 +282,14 @@ PlayerHouseEditor.B_EditFlags=Modifica Flag PlayerHouseEditor.B_LoadHouse=Importa PlayerHouseEditor.B_LoadRoom=Importa PlayerHouseEditor.B_Save=Salva -PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically -PlayerHouseEditor.CHK_Gold=Gold -PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_AutoExtension=Gestisci le estensioni degli oggetti automaticamente +PlayerHouseEditor.CHK_Gold=Scintilla +PlayerHouseEditor.CHK_IsExtension=Estensione PlayerHouseEditor.CHK_IsWatered=Annaffiato -PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +PlayerHouseEditor.CHK_NoOverwrite=Impedisci di scrivere tessere oggetto occupato PlayerHouseEditor.CHK_R1=R1 PlayerHouseEditor.CHK_R2=R2 -PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_RedirectExtensionLoad=Visualizza radice anziche estensione PlayerHouseEditor.CHK_S1=S1 PlayerHouseEditor.CHK_S2=S2 PlayerHouseEditor.CHK_W1=W1 @@ -309,7 +309,7 @@ PlayerHouseEditor.CHK_WV8=V9 PlayerHouseEditor.CHK_WV9=V10 PlayerHouseEditor.CHK_Y1=Y1 PlayerHouseEditor.CHK_Y2=Y2 -PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_Count=Numero: PlayerHouseEditor.L_ExtensionX=X: PlayerHouseEditor.L_ExtensionY=Y: PlayerHouseEditor.L_Flag0=Flag0: @@ -319,20 +319,20 @@ PlayerHouseEditor.L_Room=Stanza: PlayerHouseEditor.L_Uses=Utilizzi: PlayerHouseEditor.L_WaterDays=Giorni: PlayerHouseEditor.Menu_Reset=Resetta -PlayerHouseEditor.Menu_Set=Set +PlayerHouseEditor.Menu_Set=Imposta PlayerHouseEditor.Menu_View=Visualizza PlayerHouseFlagEditor.B_Cancel=Annulla PlayerHouseFlagEditor.B_Dump=Esporta PlayerHouseFlagEditor.B_Load=Importa PlayerHouseFlagEditor.B_Save=Salva -PlayerHouseFlagEditor.L_Count=Value: +PlayerHouseFlagEditor.L_Count=Valuta: PlayerItemEditor.B_Cancel=Annulla PlayerItemEditor.B_Dump=Esporta PlayerItemEditor.B_Inject=Inject PlayerItemEditor.B_Load=Carica PlayerItemEditor.B_Save=Salva -PlayerItemEditor.CHK_Gold=Gold -PlayerItemEditor.CHK_IsExtension=Extension +PlayerItemEditor.CHK_Gold=Scintilla +PlayerItemEditor.CHK_IsExtension=Estensione PlayerItemEditor.CHK_IsWatered=Annaffiato PlayerItemEditor.CHK_R1=R1 PlayerItemEditor.CHK_R2=R2 @@ -379,8 +379,8 @@ SaveRoomFloorWallEditor.L_WallDesign=DesignID SimpleHexEditor.B_Update=Aggiorna SingleItemEditor.B_Cancel=Annulla SingleItemEditor.B_Save=Salva -SingleItemEditor.CHK_Gold=Gold -SingleItemEditor.CHK_IsExtension=Extension +SingleItemEditor.CHK_Gold=Scintilla +SingleItemEditor.CHK_IsExtension=Estensione SingleItemEditor.CHK_IsWatered=Annaffiato SingleItemEditor.CHK_R1=R1 SingleItemEditor.CHK_R2=R2 @@ -403,7 +403,7 @@ SingleItemEditor.CHK_WV8=V9 SingleItemEditor.CHK_WV9=V10 SingleItemEditor.CHK_Y1=Y1 SingleItemEditor.CHK_Y2=Y2 -SingleItemEditor.L_Count=Count: +SingleItemEditor.L_Count=Numero: SingleItemEditor.L_ExtensionX=X: SingleItemEditor.L_ExtensionY=Y: SingleItemEditor.L_Flag0=Flag0: @@ -433,7 +433,7 @@ VillagerFlagEditor.B_Cancel=Annulla VillagerFlagEditor.B_Dump=Esporta VillagerFlagEditor.B_Load=Importa VillagerFlagEditor.B_Save=Salva -VillagerFlagEditor.L_Count=Value: +VillagerFlagEditor.L_Count=Valuta: VillagerHouseEditor.B_Cancel=Annulla VillagerHouseEditor.B_DumpHouse=Esporta VillagerHouseEditor.B_LoadHouse=Importa @@ -442,12 +442,12 @@ VillagerMemoryEditor.B_Cancel=Annulla VillagerMemoryEditor.B_Dump=Esporta VillagerMemoryEditor.B_Load=Importa VillagerMemoryEditor.B_Save=Salva -VillagerMemoryEditor.L_Count=Value: +VillagerMemoryEditor.L_Count=Valuta: VillagerMemoryEditor.L_Greeting=Saluto: VillagerMemoryEditor.L_Greeting1=Saluto 1: VillagerMemoryEditor.L_Greeting10=Saluto 10: VillagerMemoryEditor.L_Greeting2=Saluto 2: -VillagerMemoryEditor.L_Greeting3=Saluto 3: +VillagmoderMemoryEditor.L_Greeting3=Saluto 3: VillagerMemoryEditor.L_Greeting4=Saluto 4: VillagerMemoryEditor.L_Greeting5=Saluto 5: VillagerMemoryEditor.L_Greeting6=Saluto 6: